↩ Accueil

Vue lecture

MindsEye Director on the Importance of Allowing User-Generated Content in the Game | IGN Live 2025

With the release of MindsEye just days away, the game’s director, Leslie Benzies, paid a visit to IGN Live today to discuss the new third-person action-adventure game.

MindsEye is not an open world game and Benzies said he felt, “It’s often hard in an open world to keep the story clean,” before joking that “It might be strange to go and bowl for two days when you need to save the world.” However, he added, the game does include “an open world system through the Build MindsEye system.”

Benzies elaborated that a crucial component of the game for he and his collaborators was the ability it includes to add user-generated content, explaining “As you’re playing any mission, if you like a spot on the map, you can immediately start to create anything you want [right there].”

He said they’d purposely made it an uncomplicated system. “We want to keep this as simple as possible… So you can have something half-decent within a minute and a half. It’s putting the power of building into the hands of players.” He said that a general thought for the approach to MindsEye included “pushing it towards people who want to make games.”

Asked how they will curate these builds for other players to best find them, he explained “At launch, we will curate and pick the cream of the crop on a featured menu.” However, he added, “Eventually, we want players to choose what they want. We don’t want to dictate eventually how you earn money in the game or how you decide to play the game.”

The building tool that will be used by players was also used by those making the game, with Benzies saying “A lot of what you see now was built within the tool. A lot of the ambience… Anything we could build using the tool we would.” He also noted, “Our next game, we’ll use it more.” At the same time, he promised “Every tool we use to build the game we’ll give to players so they can use.”

Benzies indicated they had grand plans for MindsEye follow ups, stating “The MindsEye story, it’s a small part of a very big story that we intend to tell over however many years it takes.” He compared the larger world they were formulating to something like Star Wars, in that “We have many stories that take place over different time periods in the same universe.”

The game director also noted that “multiplayer will come at the end of this year and then we have a huge multiplayer world add on that will come next year.”

Circling back to the user generated content, Benzies said he was excited to see what becomes of it because he thinks when you give the tools to the public, they’ll often find “More interesting ways to use the tools and almost hack the tools."

  •  

M3GAN 2.0 Director on (Possibly) Redeeming the Character and the Portal Inspiration in Her Voice | IGN Live 2025

M3GAN 2.0 writer and director Gerard Johnstone stopped by IGN Live to discuss the sequel, as he previewed what to expect in the film and debuted a new clip (which is embedded below). Having also directed the 2023 hit that introduced M3GAN, Johnstone spoke with IGN’s Tom Jorgensen about the evolution of the character and the franchise into wild new territory in the sequel.

In the clip, M3GAN is seen with a towel after a fight training session, which begs the question… Why would M3GAN have need of a towel, given she’s a robot and doesn’t sweat?

Johnstone laughed that he is familiar with the question and explained it was because for M3GAN, it’s all about the look and the attitude. “It’s the fun of the character. She’s got a towel or she’s wearing goggles [in a later scene] and I know people will be saying ‘Why does she need this?’ And the answer is because she can. Because she wants to.

Johnston also spoke about the character’s memorable voice, performed by Jenna Davis (matching Amie Donald’s on set movements) with some digital tweaks. If the way she speaks reminds you of GLaDOS, you're not wrong. As Johnston explained, “Getting her voice right was a really tricky thing to do,” noting they spent a lot of time on getting it right. Ultimately, “The more I described it to [sound designer] PK Hooker, the more he said ‘Oh, you mean the robot from Portal!”

The footage we’ve seen from M3GAN 2.0 seems to be positioning her in a much more heroic role, as she takes on the new threat of AMELIA (Ivanna Sakhno), a military-created robot using M3GAN’s tech, who is now out of control. So should we consider M3GAN a good guy now?

Johnston noted that when the first M3GAN opened, despite M3GAN outright killing people (and a dog!) during the course of the film, “The amazing thing about the first movie is people thought of her as a hero.”

He explained that M3GAN 2.0 asks “Is she really evil or just doing what she was taught to do? Going back and retreading what we did in the first movie didn’t make any sense. Giving her a redemption arc just made sense. But at the same time, we’re not sure if we can trust her. That’s part of the ongoing mystery of the movie - is this all a long con?”

M3GAN 2.0 is opening in the midst of much more widespread use of (and debate about) AI. Johnston observed that “The theme of the first movie was really about iPads and how iPads are really pervasive and M3GAN is sort of an iPad with legs.” However, they were of course aware M3GAN plays into a different topicality now, and noted that with AI not going anywhere and people deciding “maybe we should try and work with it,” the movie leans into those themes.

Johnston said that while they had a bit more money to play with in M3GAN 2.0, “We probably had the budget of the opening scene of Terminator 2,” purposely evoking a movie he acknowledged M3GAN 2.0 is being compared to.

However, he added, when it came to making use of the money they had, “We punched above our weight. We pushed the action hard and we really went for it. It feels like a crazy, bat shit epic film and I think people are really gonna love it.”

M3GAN 2.0 opens June 27.

  •  

Ironheart: Exclusive First Clip from the New Marvel TV Series | IGN Live 2025

IGN exclusively debuted the very first clip from Marvel Television’s Ironheart at IGN Live in Los Angeles today. The clip can be viewed via the player above or the embed below.

The scene features young genius Riri Williams (Dominique Thorne) meeting with the enigmatic Parker Robbins aka “The Hood” (Anthony Ramos), who offers Riri a Faustian bargain in her quest to create an “iconic” iron suit.

It was previously revealed that Riri resorts to stealing parts in order to build her suit of armor, which winds up getting her booted from MIT.

Set in Chicago after the events of Black Panther: Wakanda Forever, Ironheart, according to the series’ official synopsis, “pits technology against magic.”

In addition to Thorne and Ramos, Ironheart’s cast includes Lyric Ross, Alden Ehrenreich, Regan Aliyah, Manny Montana, Matthew Elam and Anji White.

Black Panther and Sinners director Ryan Coogler serves as an executive producer on Ironheart along with Kevin Feige, Louis D’Esposito, Brad Winderbaum, Zoie Nagelhout, Chinaka Hodge, Sev Ohanian and Zinzi Coogler.

The series’ head writer is Chinaka Hodge while episodes are directed by Sam Bailey and Angela Barnes.

Ironheart premieres on Disney+ on June 24, 2025.

It remains to be seen when fans will see Ironheart again following her own streaming series as the character is among the many Marvel heroes not appearing in Avengers: Doomsday.

For more Marvel coverage, catch up on the state of the MCU as we enter Phase 6 and discover why fans think Chris Hemsworth’s Thor may die in Avengers: Doomsday.

  •  

Gearbox Says 'Take-Two Does Not Use Spyware in Its Games' as Borderlands Review-Bombing Continues

Gearbox Software has published a statement regarding the controversy surrounding changes to parent company Take-Two’s Terms of Service and fears that many Borderlands games now contain “spyware.”

Published directly on Steam, where outcry has materialized in the form of review-bombing campaigns for all major Borderlands titles, the statement’s aim is to address concerns while “maintaining transparency and confidence with the community.” That means tackling two key talking points that have taken over the Borderlands fanbase for months, including fears of spyware and modding crackdowns.

Gearbox makes its stance clear from the get-go: “Take-Two does not use spyware in its games.” While there are instances data will be collected, Gearbox doesn’t want players to fear that their private information is always up for grabs.

“Take-Two identifies these practices in its Privacy Policy to provide transparency to players and comply with its legal obligations,” Gearbox’s Steam statement says. “Take-Two collects this information to deliver its services to players, including to protect the game environment and player experience. You can read more about this in the Privacy Policy.”

The statement continues: “For example, player and device identifiers are collected in part to ensure the game is compatible with each player’s media, platform or website browser type. It allows us to better understand how players play games, and to personalize the user experience (like having usernames show up!). Account credentials are collected from users who choose to create accounts with Take-Two and its labels.”

It’s unclear if Gearbox’s explanation of Take-Two’s Terms of Service will be enough to calm those who took up arms after the agreement was altered back in February. Meanwhile, the studio’s explanation for its stance on the modding scene is fairly straightforward.

“Take-Two’s Terms of Service prohibit mods that allow users to gain an unfair advantage, negatively impact the ability of other users to enjoy the game as intended, or allow users to gain access to content that the user is not entitled to,” the statement clarifies. “We do this to protect the integrity of the game experience for all users.”

This is a direct response to fears that the modding community could face repercussions for any kind of modding activity, as Gearbox says Take-Two’s primary concern lies with cheaters who could dampen the experience for other players. The statement goes as far as to say Gearbox’s parent company “generally does not seek to take action against mods that are single-player only, non-commercial, and respect the intellectual property (IP) rights of its labels and third parties.”

Uproar began around May of this year when fans caught wind that Take-Two had updated its terms of service, affecting many of its existing titles. Rumor that the company was preying on user data quickly caught fire, resulting in a movement that saw the Recent Reviews sections for Borderlands 1, Borderlands 2, and Borderlands 3 tank into the “Mostly Negative” and “Overwhelmingly Negative” zones. While concerns subsided for the back half of May, fears kicked up once again when Borderlands 2 was made free to keep (for a limited time) on June 5.

For now, the Borderlands series’ Recent Reviews on Steam remain firmly in the red. Meanwhile, Gearbox is working to deliver Borderlands 4 this September. You can check out the latest news as well as a bit of gameplay by reading up on everything announced at its April 2025 State of Play presentation.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

  •  

Critical Role Celebrates 10 Years and Tease Future Animation and Games Projects | IGN Live 2025

As they celebrate their 10th anniversary, much of the group who make up Critical Role – including Travis Willingham, Marisha Ray, Taliesin Jaffe, Liam O'Brien, Laura Bailey and Matthew Mercer – gathered together for a celebratory panel at IGN Live moderated by Amelia Emberwing, looking back at the path so far and teasing what the future will hold.

Obviously the group could never have predicted the long term popularity of Critical Role when they began it 10 years ago. Asked when they began to realize it was becoming something truly successful, Willingham said “The first year, when more than 5000 people were watching an episode, I was like “uh oh!” because I never expected that and then the number kept growing.” He added that once they began doing convention appearances “and a comic book came around,” he knew this was a big deal.

Ray said it was actually their first convention appearance that really made an impact on her, laughing that back then, “We didn't understand the difference between concurrent viewers and total viewers,” so they assumed they only had a few thousand fans total around the world. “Then we went to the conventions and there were so many people and it was like ‘How are you all watching!?’”

Asked about moments that made them laugh the most while doing the show, the word “quiff” came up a lot, with Mercer mock insisting “Look, quiff is a nonsense word that has no true definition!” Ray also cracked up at Mercer once saying “Spread your legs and stretch your wings, with Mercer retorting “You know what I was going for!

While Ashley Johnson and Sam Riegel couldn’t make it, the panelists all were happy to talk them up - beyond joking about who smells the best and O’Brien joking “I commend Ashley for sticking to the bit of using dice she can't see. It’s a real leap of faith!”

Mercer noted how talented Johnson is “but she doesn’t believe it,” while Ray added “Ashley’s low key the funniest person I know because she’s not trying to be funny.” As Mercer put it “Ashley’s sense of humor is very Twin Peaks. It’s very odd and left of center.” As for Riegel, O’Brien remarked, “You know how talented he is, but Sam is one of the hardest workers I’ve ever met,” with Jaffe saying he’s always so busy “I’m convinced he has a twin.”

Regarding the impact fans have had on Critical Role, Bailey recalled that in the early days, “I’d go on social media and see immediate fan art of what had [just] happened and it was mind blowing. It was cyclical and it would affect how I saw things when I saw someone’s visual of it.”

Willingham then cracked, “If you’re really lazy like me at coming up with a backstory, you wait until the first couple of episodes come in and use all the theories and speculation and pull from that.”

Jaffe said, for his part, “I don’t look at anything online ever because I figure if I like it, hopefully they do too,” though he added “The cosplay though and the art gets in my head and stays there.”

Critical Role will debut their second animated series soon in the form of Mighty Nein, which Willingham noted will differ from The Legend of Vox Machina by focusing on characters who don’t know each other initially and seeing them “come together and finding out maybe they don’t fit together that well.”

He added, “We’ve recorded the entire first and second season and we're going to hit all the moments you as fans and we as players and GMs want to see,” while promising some updates will be coming about the show this summer. Bailey mentioned the cast had watched the first three episodes together and were incredibly excited by how it turned out with O’Brien saying, “You guys are gonna be rarely happy. It came out really well.”

As for what else could be in the works, Willingham said “We look back at the last ten years of stories and we have no intention of leaving those characters alone, whether it be in an animated series or a feature or [something else].”

Willngham mentioned how they’d been teasing video game and interactive projects for a while now, revealing “The first offering that will be coming out later this year is not something set in Exandria. It’s not Critical Role IP, though those projects are coming. We’ll have more information on that this summer.”

The panel ended with a fan question, wondering what’s the most frustrated the others had gotten with Mercer as DM and Bailey laughed, “I think the most frustrated with you was when I was pregnant and I couldn’t hit you and I just remember being so enraged.” When O’Brien said the only time he was frustrated with Mercer was when he doesn’t take a break, Willingham chimed in “I don’t get frustrated with you. Work forever!”

Jaffe then suggested to Mercer “You could be meaner sometimes. Like hit harder!” to which Mercer replied, “I’ll remember that!”

  •  

Celebrating a Decade of ARK: Survival Evolved — 10 Things Happening Now in the ARK Universe

ARK: Survival Evolved first landed on Steam’s Early Access on June 2, 2015. What began as an indie dinosaur survival sandbox game has since been downloaded tens of millions of times, seen a steady cadence of expansions, spawned multiple spinoffs, and recently been remastered. The franchise has been a massive success for developer Studio Wildcard, who is celebrating the game’s 10-year anniversary with in-game events, announcements, and new content across the world of ARK. To stick with the theme of the celebration, here are 10 things currently happening in the ARK universe.

1. Who Is Blowing Out the Candles?

ARK: Survival Ascended is the aforementioned remaster of ARK: Survival Evolved that launched in 2023 for PC, PS5, and Xbox Series X/S. It brought the world of ARK to the next generation of consoles and includes a graphical upgrade thanks to being rebuilt in Unreal Engine 5. To celebrate ARK’s 10th birthday, Studio Wildcard added lots of party-themed content to ASA, including new structures, skins, consumables, and emotes. It also added the Egg Incubator from ARK: Survival Evolved, which allows you to keep toasty 10 eggs at once and cut down the time it takes for them to hatch.

2. ARK: Genesis Part 1 Arrives on Mobile

Now available on ARK: Ultimate Mobile Edition, the expansion pack of ARK: Genesis Part 1 is a story-oriented continuation of the series with new gameplay, creatures, craftable items, and structures. You wake up in a virtual simulation and must overcome its tests in order to uncover its secrets, all with the help of HLN-A, your chatty robot companion. As with the rest of the ARK series, you’ll need to explore, tame, build, and fight for survival. But this time, you’ll also need to adapt as your surroundings change around you.

3. New Underwater DLC Coming to ARK: Survival Evolved

Many Survivors still tame, train, and ride dinosaurs in the original ARK: Survival Evolved, and now ASE is getting a new DLC called ARK: Aquatica — the first major content update since the Fjordur map arrived in summer 2022. Exclusively designed by Snail Games to celebrate ARK’s 10-year anniversary, Aquatica adds a new underwater biome and the first entirely submerged ARK of the series, introducing new survival mechanics, environmental hazards, and a large map (three times the vertical size of the Aberration map). The new biome also adds 20 new tameable water-based creatures, 69 new Engrams (62 learnable Engrams and 7 tek Engrams), and underwater survival thanks to things like air pockets and submersibles.

4. ARK: Ragnarok Ascended Is on the Way

ARK: Ragnarok Ascended thunders onto ARK: Survival Ascended on June 18, bringing back the beloved map in a fully remastered form. In addition to returning favorites like the Griffin and Ice Wyvern, this update introduces a brand-new creature: the Bison — a fiercely loyal, horned powerhouse that’s as protective as it is powerful. With its volcanic chaos, rugged terrain, and a new beast to tame, Ragnarok is ready to challenge Survivors all over again.

5. Lost Colony Pre-Orders Start June 18

Pre-orders for ARK: Lost Colony, the first first massive canonical expansion pack for ARK: Survival Ascended, open on June 18. The creative team released an animated trailer earlier this year with the voice talents of Michelle Yeoh, Madeleine Madden, and Auli’i Cravalho that hinted at the map’s story. Set in a sprawling, occupied city, this full-sized expansion features new creatures, structures, gear, and powers, plus an all-new story that continues the story from ARK: Extinction. Players who pre-order will unlock exclusive Day One content and get a first taste of the action coming this November.

6. A Link to ARK 2

Lost Colony is scheduled to release in November, and its story will set the stage for the long-awaited ARK 2. The developers have teased that the upcoming DLC will include story threads, lore clues, and new mechanics that hint at what’s coming in the sequel. What exactly does that mean? We’ll just have to wait and see.

7. New Gareth Coker Music

The Lost Colony map will also feature new music from video game composer Gareth Coker, who composed what became the main theme of ARK: Survival Evolved back in 2015. His extensive catalogue also includes working on Ori and the Blind Forest and its sequel, Minecraft, Immortals Fenyx Rising, Halo Infinite, and Prince of Persia: The Lost Crown.

8. Astraeos Update Expands the Frontier

The first major content drop for Astraeos has arrived with the launch of Lemnokis, a massive island map crafted by renowned ARK modder Nekatus. This sprawling new island is packed with diverse biomes, hidden caves, and towering redwoods where ancient ruins and colossal statues hint at lost civilizations. The lush expansion isn’t just for sightseeing — you can take on the game’s first-ever duo minibosses, Kalydonios and Erymanthian, two massive boars that fight with fire and poison.

9. Overwolf-Powered Mods in ARK: Survival Ascended

ARK: Survival Ascended embraces a thriving modding community through its partnership with CurseForge, offering players access to over 4,200 mods — including premium collaborations like the popular ARK x Power Rangers mod that lets Survivors suit up as the Green Ranger, White Ranger, Lord Zedd, Rita Repulsa, and more — complete with custom emotes and themed weapons like the Saba Sword and Zedd Staff. You can browse and download all official mods in the ARK Portal, where Survivors can customize their game with new creatures, gear, and gameplay experiences crafted by the community. This ecosystem keeps ARK fresh, and there’s more original and licensed mods on the horizon.

10. ARK: The Animated Series Part 2 Arrives in Late 2025

ARK: The Animated Series Part 2 premieres later in 2025, picking up Helena Walker’s survival story as she unravels more of the island’s prehistoric mysteries. Part 1, available now on Paramount+, introduced players to Helena’s world and featured a star-studded cast including Gerard Butler, David Tennant, Russell Crowe, Karl Urban, Elliot Page, Vin Diesel, Alan Tudyk, Madeleine Madden, and Michelle Yeoh — both Madden and Yeoh also appear in the ARK: Lost Colony trailer. You can also bring the show to life in-game with animated series character skins that are available now in ARK: Survival Ascended.

  •  

Clair Obscur: Expedition 33 Cast Premieres the First 10 Minutes of the Game's Documentary at IGN Live 2025

The cast of Clair Obscur: Expedition 33 stopped by IGN Live to not only discuss the beloved new game from Sandfall Interactive, but also to exclusively premiere an over 10-minute look at the game's making-of documentary.

The exclusive clip, which you can see below, begins by putting the focus on the developers of Clair Obscur: Expedition 33 on the day before launch. It then takes viewers behind the scenes of motion capture performances, including how that emotional opening scene between Gustave and Sophie came to life and another fun moment between Monoco and Verso.

While the documentary is still a work in progress and the full video may change, we were able to chat with Jennifer English (Maelle), Ben Starr (Verso), Shala Nyx (Sciel), Kirsty Rider (Lune), Rich Keeble (Monoco), and Maxence Cazorla (Esquie) about their work on Clair Obscur: Expedition 33.

"We were all really excited," English said of the time before the game launched. "We weren’t as stressed as the developers were, but I was dead nervous about it because we put all our love and heart into it and hope it pays off - and thankfully it did."

"You can do whatever you do in the studio, but then it stops being yours," Starr added. "You don’t know what it’s going to become. There are so many circumstances that go into the release of a game, and I felt, personally, there was a huge amount of pressure. It’s a game I wanted to be good for the team because they had put so much work into it, and because we didn’t just come into it, we were an additional part of it."

English then went on to discuss what it was like recording for Clair Obscur: Expedition 33 and video games in general, and it was a fascinating glimpse behind the curtain.

"I get so lonely in the booth," English joked. "You have to pretend. It’s very rare in video games that you get a playmate. I think it’s happened once or twice that I’ve had another actor in the room, so it’s a real honor when people think you were together recording. Video game acting is the Olympics of acting. If you can do good acting in video games - there is some bad acting, but not in this game – you can do anything."

Nyx then shared how many people have reached out to her about how her character, Sciel, has helped them with struggles in their own lives.

"It’s so cinematic," Nyx said. "It’s just so wonderful to be the voice and body of a character that is so rich and has so much emotional depth. I’ve had so many people reach out to me about how my character has helped them with their depression and helped them with their mental health. It’s so ephemeral and every moment is so rich and that’s a testament to the writing."

Lastly, Starr spoke on the emotional impact of the game and why we care so much about these pixels that became characters that mean a lot to us.

The reason you cry is because there is so much joy to be lost," Starr said. "You can’t have something that’s just morose all the time. If these people who are so vibrantly brought to life by these actors, if we lose them, then you lose everything."

For more, check out our Clair Obscur: Expedition 33 review and how the game sold 3.3 million copies in just 33 days.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

  •  

Squid Game's Battle of Beliefs: Stars and Director on Gi-Hun and In-ho Squaring Off in Season 3 | IGN Live 2025

“Why did you let me live?,” Seong Gi-hun (Player 456) screams at the guards (and the omniscient organizers) in an IGN exclusive sneak peek at the first episode of Squid Game Season 3.

Still reeling after the murder of his best friend Jung-bae (Lee Seo-hwan) and the seeming squashing of his rebellion movement, Gi-hun is despondent and alone in the barracks. Alone without resources, it begs the question, what do the orchestrators of the game want with Gi-hun as the series heads into its end game?

Everyone will get their answers when Squid Game’s finale drops exclusively on Netflix June 27th.

As part of this year’s IGN Live, our host Kim Horcher sat down with creator/director/writer Hwang Dong-hyuk and actors Lee Jung-jae, Lee Byung-hun, Park Sung-hoon, and Kang Ae-sim to find out what we can expect from the last episodes of the series.

Watch IGN's interview with the Squid Game stars and directors:

Undoubtedly, the exclusive clip reflects Gi-hun’s suffering in the wake of the ruinous Season 2 finale. With no certain path forward to stop the game, or to personally get out of the game alive, Jung-jae tells IGN that his character is in despair.

“The biggest change, I would say, is definitely the death of his very close friend who he relied a lot on and whom they had gone on this journey together. What you just saw here, is the beginning of a deep change that occurs within him. That's when he begins to gain that momentum of change,” the actor pinpoints.

Series creator Hwang Dong-hyuk compares Gi-hu to Miguel de Cervantes’ tragic Don Quixote character who goes mad believing he's a valiant knight fighting imaginary enemies.

“Don Quixote is a character who thought the windmill was this monster that he had to bring down,” Dong-hyuk details. “He ran at it, wanting to bring it down, but couldn't. I believe Gi-hun is similar in the way he wanted to break down the system only to realize that he couldn't do it. After the failed rebellion, he is ridden with so much guilt because of having lost a lot of the people that he went into the rebellion with.”

Dong-hyuk says that the heavy burden of guilt will fill Gi-hun with a loss of hope and courage to start the season. “It’s almost to a point where it makes him want to just crawl deep inside himself. Season 3 is where you're going to see Gi-hun in that space.” He adds, how and where the character goes next is the main point of this final season.

"Gi-hun still continues to have hope for the world and for humanity.

Without a doubt, Hwang In-ho, the Front Man, the game overseer who spent Season 2 actually in the game in disguise as Player 001, will take advantage of Gi-hun’s current low and turn the screws even tighter in the game.

Lee Byung-hun confirms that his character has been observing Gi-hun and expects that he will come to his way of thinking by the end of the game. Gi-hun and In-ho both won their respective Squid Games but then went on to pursue vastly different paths. In-ho becomes fundamentally disillusioned with humanity and joins the games as an insider, while Gi-hun decides to reenter the games to destroy them from the inside.

“I think that when Front Man sees Gi-hun, he sees a little bit of himself in him,” he explains. “He is reminded of himself because they do have certain similarities where both of them came out as winners of Squid Game. But to see Gi-hun return to the game filled with the determination to bring down the system, he really wants to teach Gi-hun a lesson. And watching him, he still believes that, ‘You are going to end up just like me.’ However, while he's thinking that, he sees how Gi-hun continues to struggle to hold onto his beliefs.

Watch an exclusive clip from Squid Game, Season 3:

So, I think on the one hand, because Gi-hun reminds him of himself, he does have a sense of envy that he feels because he knows that what Gi-hun is doing is not something he was able to do. And also to see Gi-hun still continue to have hope for the world and for humanity, I think a small part of him is rooting for Gi-hun to be right.”

Some might argue that In-ho killing Jung-bae is a pretty extreme lesson already, but Byung-hun says that can’t be the final blow. “It probably wasn't something that he was 100% confident in doing,” he says of his character’s mindset about killing Jung-bae. “I'm sure that he was shaking a little bit on the inside as well, but I think that the Front Man felt that this is how far he needs to go in order to teach Gi-hun the lesson that he needs to be taught. And in Season 3, it's really going to take you on a journey towards that ultimate showdown between Gi-hun, who refuses to compromise his beliefs, and the Front Man.”

As fans speculate online about how Dong-hyuk will bring this epic story to a close, the creator says he actually looked to American television to guide him in how to craft a propulsive ending he hopes will ultimately satisfy.

“Every time I used to watch American [TV] series and it would end on a really strong cliffhanger, I would just be amazed at how they managed to make it like that because it makes you really want to see more,” he says with enthusiasm.

Knowing that Netflix’s cue makes it easy for viewers to just click to the next episode, Dong-hyuk used that built-in technology to spur him to close episodes with twists that make it mandatory for the audience to keep watching.

“With every ending for every episode, I really wanted to make sure that people had to see the next episode and that they were given no other choice,” he offers. “When I was writing the script for each episode, I was always thinking, ‘Where do I end it in just the right way, in just the right moment, so that people cannot bear but to press the next episode?’ I think it came to me naturally, as I was writing.”

We’ll find out soon if he achieved his lofty goals.

Squid Game Season 3 streams June 27 on Netflix.

  •  

Sea of Remnants Is Looking Like the Creepy Puppet Pirate Game To Watch in 2026 | IGN Live 2025

You might have seen an RPG with a swashbuckling theme before, but guaranteed you haven't seen one that looks like Joker Studio's Sea of Remnants. Think of a haunted toy box belonging to a deranged puppeteer, and then add a bit of glam rock for good measure. It's the perfect vibe for the story of a sailor with no memories setting out to find a cursed location, and the adventure will arrive on PC and mobile in 2026.

"Our creative journey began with a spark of pure feeling—an emotional image that guided everything: 'If a puppet’s mind is soaked in water, memories slip away into the ocean, yet they still choose to return and sail again.' This early inspiration was both a playful nod to the Chinese saying “ 脑子进水” ('brain soaked with water') and a philosophical reflection seen in some of our favorite films," Joker Studios told us.

"When it came time to build the actual framework, we drew on a wide range of influences—from JRPGs and CRPGs to open-world titles and even niche indie games that share a spirit of boundless exploration. At every step, we focused on how to let players experience these feelings themselves, not just watch them."

When you dive into Sea of Remnants you'll be focused on exploring the pirate city Orbtopia, talking to the rich cast of NPCs and - you're a sailor after all - taking to the briny waves to find islands, treasures, and hidden ruins. You can raid the ships you meet on the sea or take on huge monsters, all while a dynamic weather system rages overhead. When you're not doing that you'll be focused on upgrading your vessel, learning new skills, or even kicking back with some fishing, cooking, and mahjong.

"You’ll challenge sea monsters, explore local cultures, and sense the deeper mystery of how memory and forgetting begin to intertwine between the ocean and Orbtopia, the pirate haven. Alongside your companions, you’ll begin a journey that’s equal parts unrestrained and romantic, charting a course as unique as each sailor who steps aboard," says Joker Studio.

Joker Studio previously released Identity V, a survival horror game created in partnership with Dead by Daylight's Behavior Interactive. Since its release in 2018, Identity V has collaborated with Edward Scissorhands, Sherlock Holmes, Personae and Deathnote. Just like Sea of Remnants it has a distinctive visual style - think Coraline but creepier. The game made a bigger impact in Asia than the US, but it still has a dedicated fandom.

"At their core, the two games exist in entirely separate worlds and storylines. That said, as a nod to fans and our shared studio DNA, you might find a few subtle Easter eggs or world-building hints here and there. But rest assured, any connections are handled with great care and won’t overshadow the unique stories of each game."

IGN Live 2025 is packed with exclusive reveals, thousands of giveaways, 170 gaming stations, and tons of fun, the event is shaping up to be a huge celebration of everything fans of games, TV, movies, comics, and collectibles love, and here's how to watch the event.

Rachel Weber is the Senior Editorial Director of Games at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, and French Bulldogs. Those extra wrinkles on her face are thanks to going time blind and staying up too late finishing every sidequest in RPGs like Fallout and Witcher 3.

  •  

The Expanse: Osiris Reborn, From the Developer of Warhammer 40,000: Rogue Trader, Looks a Lot Like a New Mass Effect — and Yes, There Is Romance

Owlcat Games has announced The Expanse: Osiris Reborn, a narrative-driven action role-playing game set in the universe of the sci-fi TV series of the same name.

The developer, best known for isometric role-playing games such as Pathfinder: Wrath of the Righteous and Warhammer 40,000: Rogue Trader, is stepping firmly into Mass Effect territory with The Expanse: Osiris Reborn, which has an over-the-shoulder third-person perspective, cover-based gunplay and class-driven powers, party management, and companion romance.

Owlcat said fans of the TV show will encounter familiar faces, with some of the actors reprising their roles, but stopped short of naming any. The story sees players assume the role of a Pinkwater Security mercenary trapped on Eros Station during a deadly lockdown. You lead a crew, take command of a ship, and navigate the solar system.

“We’ve been dreaming about building a sci-fi action RPG of this scale for a long time, and The Expanse is the perfect universe to bring that vision to life,” said Owlcat’s Creative Director, Alexander Mishulin.

“It’s a world grounded in realism and complexity, perfect for telling a story how we like — mature and character-driven, where your choices truly matter. We are excited to bring this new experience to our players and look forward to sharing more soon, especially knowing how many questions our fans will have.”

Game Design Producer Yuliya Chernenko admitted the original Mass Effect trilogy “was absolutely an inspiration to the team.”

“It was iconic for the Xbox 360 generation of gamers,” Chernenko continued. “Many of us first played it in our teenage years, and it left a lasting impression. We are building on that legacy and expanding what players anticipate from this experience. Our story is deeply rooted in hard science fiction, one of the core reasons The Expanse universe resonates so well with its fans. The combat reflects the standards of modern action gameplay. The narrative emphasizes political tension and moral complexity. And yes — there’s romance too.”

Like in Mass Effect, in The Expanse: Osiris Reborn you get to create your own captain (play as an Earther, Martian, or Belter and take command of the system’s most advanced ship), lead a crew (your companions have “pasts, motives, and a voice in your story”), and experience tactical third-person combat, with real-time cover mechanics, various abilities, and squad coordination. And, just like in Mass Effect, you bring two companions into combat while others support from behind the scenes.

The Expanse fans will be pleased to know you get to visit familiar locations from the show and books, such as Ganymede, Ceres, Mars, and Luna. This is a story-driven RPG, with a narrative “grounded in tension, consequence, and the complexity of humanity’s future among the stars.” Yep, that sounds a lot like The Expanse, and, it turns out, Mass Effect.

Timeline wise, The Expanse: Osiris Reborn is set during the first two-and-a-half seasons of the show, or the first two books. The events of the game occur alongside the major events that transpire across the universe in The Expanse TV show / books during that time.

There’s no release date just yet, but Owlcat said The Expanse: Osiris Reborn is “coming soon” to Steam, Epic Games Store, GOG, Xbox Series X and S, and PlayStation 5.

It’s a busy time for Owlcat Games, which is working on the just-announced Warhammer 40,000: Dark Heresy as well as DLC for Warhammer 40,000: Rogue Trader. But it described The Expanse: Osiris Reborn as its “flagship project.”

“Rest assured, the team behind The Expanse: Osiris Reborn is completely separate from Owlcat’s other projects and will not hinder excellence elsewhere,” Owlcat insisted.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

  •  

Superman Arrives in Fortnite Battle Royale During Star Wars Live Event, as Death Star Detonates and Destruction Rains Down

Fortnite has just wrapped up its latest explosive live event, detonating the Death Star looming over the Island and welcoming DC Comics hero Superman in the process.

Tonight's event, Death Star Sabotage, saw nearly 6 million players infiltrate the Empire's fully operational battle station that has hovered menacingly over the Fortnite battle royale Island throughout its Star Wars mini-season. Happily, and perhaps unsurprisingly, players were able to stop the station's deadly space laser from obliterating the game's map — although not without causing a bit of damage in the process.

As destruction rained down, the event's closing moments saw Superman arrive — presumably to try and help with clean up duties during the game's incoming superhero-themed season, which begins in just a few hours' time.

Fortnite's big Star Wars event began in orbit around the game's battle royale Island, giving players a rare glimpse at the game's setting from outside its usual boundaries. Fortnite's setting exists as a bubble of reality floating through the multiverse (which handily allows any character from any franchise to turn up at any time!) and here, players were able to pilot X-Wings and TIE-Fighters to blow up orbiting Star Destroyers and engage in fun dogfights. In the continued absence of a Star Wars: Battlefront 3, this was a fun riff on its space battles to get things started.

The action then swiftly moved to within the Death Star itself, as Fortnite heroes Jonesy (Troy Baker) and Hope (Suzie Yeung) led players through the bowels of the station, initially disguised as Stormtroopers and their captives. Ultimately, players found themselves in an encounter with Star Wars' Emperor (was that the voice of Sheev Palpatine himself, Ian McDiarmid?), and able to escape the Death Star as it exploded.

In a nod to Fortnite's 2021 live event Operation Sky Fire (which also ended in a space station exploding above the game's Island), players were initially left to celebrate their victory — until the realisation that huge flaming chunks of said space station were now raining down on their battle royale home. And here, one of these chunks smashed straight into the glowing Rift Gate used to access the spirit realm by Fortnite's current antihero Daigo, unleashing its untold power.

The event's final moments see players back on the Island, mysterious energy now crackling around them. (Will this be the explanation for why superpowers now exist in the next battle royale season? Quite possibly.) Meanwhile, Superman is seen watching the Island from afar, as it is flooded by spirit realm energy. The suggestion here, of course, is that Superman will be swooping in to help.

Fortnite will, for the first time, follow up a major live event with a new season launch on the same day. Following the conclusion of Death Star Sabotage, Fortnite is currently in downtime, but will return with Chapter 6: Season 3 in just a few hours' time. As you might expect from Superman's arrival, this next season will indeed be superhero themed — and as eagle-eyed players have noticed, this is indeed the new version played by David Corenswet from James Gunn's upcoming Superman movie. That's some well-timed brand synergy!

While highly anticiapated, Fortnite's Star Wars season saw some of the game's lowest player numbers in some time — perhaps in response to its daring decision to remove all regular weapons (and all ammo!) and fully commit to a five-week period of Star Wars gunplay. It will be interesting to see how player numbers rebound with the launch of this new season later today.

Last week, Fortnite developer Epic Games announced it would be making Star Wars in-game assets available to creators to build their own experiences in a galaxy far, far away in the not too far off future. While enjoyable, tonight's live event did feel at some points like something of a showcase for that, while including a few morsels for fans of the game's ongoing narrative.

Want to watch the whole of Fortnite's Death Star Sabotage for yourself? You can find a recording of the full live event mission below, or Epic Games has a 4K quality version on YouTube.

Fortnite x Star Wars: Galactic Battle Death Star Sabotage Event pic.twitter.com/3EeBvjVmpI

— iFireMonkey (@iFireMonkey) June 7, 2025

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

  •  

Star Trek: Strange New Worlds Season 3 Exclusive Trailer | IGN Live 2025

IGN exclusively debuted the new trailer for the upcoming third season of Star Trek: Strange New Worlds at IGN Live today. Now you can watch it too via the player above or the embed below.

Season 3 of Star Trek: Strange New Worlds premieres on Paramount+ on July 17th.

“In season three, when we reconnect with the crew of the U.S.S. Enterprise, still under the command of Captain Pike, they face the conclusion of season two’s harrowing encounter with the Gorn,” according to the official synopsis.

“But new life and civilizations await, including a villain that will test our characters’ grit and resolve. An exciting twist on classic Star Trek, season three takes characters both new and beloved to new heights, and dives into thrilling adventures of faith, duty, romance, comedy and mystery, with varying genres never before seen on any other Star Trek.”

The new trailer sees the crew of the Enterprise trying to repel an invasion, leaning into the cosmic action as much as the humor and whimsy fans have come to expect from the series.

All the cast – – Anson Mount as Christopher Pike, Rebecca Romijn as Una Chin-Riley, Ethan Peck as Spock, Jess Bush as Christine Chapel, Christina Chong as La’An Noonien-Singh, Celia Rose Gooding as Nyota Uhura, Melissa Navia as Erica Ortegas, Babs Olusanmokun as Joseph M’Benga, Paul Wesley as James T. Kirk, Martin Quinn as Montgomery "Scotty" Scott, and Carol Kane as Pelia – pop up throughout the trailer.

For more Star Trek coverage, boldy go read our op-ed on why the TNG-era holodeck appearing in Season 3 of Strange New Worlds doesn't break continuity and our Star Trek: Strange New Worlds Season 2 review, which we hailed as "another must-see season of Star Trek."

  •  

Revival's First Five Minutes Feature the Dead Coming Back to Life in a Surprising Way, People on Fire, and More - IGN Live 2025

IGN Live was able to exclusively reveal the first five minutes of SYFY's upcoming adaptation of Revival, and we also had the chance to speak to the series' co-creator and showrunner, Aaron B. Koontz, about why this show about the dead coming back to life in surprising way will be well worth a watch.

Revival is set to debut on SYFY on June 12 and is based on the Harvey Award-nominated comic from Tim Seeley and Mike Norton that ran for 47 issues from 2012-2017. In our exclusive clip you can watch below, we are introduced to this world on 'Revival Day,' which is the day the dead rise. However, these aren't zombies; the undead are very much the same as they were when they were alive.

These few minutes are very much the same as the opening of the comic, and Koontz shared why that was such a great thing.

"It's one of the first scenes in the comic, and we were like, this hooked us," Koontz said. "I thought it was really cool and had no idea where this was going to go. And I will say, without giving things away, this scene is also more than just a scene. You'll see, after watching later episodes, that these first few minutes were hiding so much more than you realized."

One of the big moments from the clip is one of the undead being cremated at Randy's Crematorium in Wausau, Wisconsin, and trying to break free and then running around on fire. That was all practical and not some CG wizardry.

"I wanted to be ambitious," Koontz said. "I wanted to set people on fire and I didn't want to do CG. We were also in such a small town where there weren't a ton of extra ambulances and we felt really bad because so many medical personnel were there. I remember thinking, 'I hope nothing bad happens in the town tonight because they're all sitting on our set!'"

And of course, we got to spend some time with Randy himself, who is played by Graeme Barrett of Divorced Dads and Court of Chaos fame. Koontz actually found him on Instagram and thought he "fits the vibe of what we want juxtaposed against the serious business."

"I think one of my favorite things in the script was like, okay, but these are not our main characters," Koontz added. "So, how do you get them right to the main characters and what's there? And I love that Randy saying it's not my fault is also similar to the very first line you hear Wayne Cypress say. And you're immediately in a fight with Wayne and Dana, and so you're seeing and feeling the dynamic of the Cypress family, which is important because the Cypress family is the heart of this whole show."

So, all in all, Revival isn't meant to be a "super serious scary thing." Instead it aims to have scary moments, melodramatic moments, and also a lot of fun moments. Koontz said it's a mix between Mare of Easttown and Fargo, filled with weird, quirky characters, full on horror thriller elements, and the good parts of the zombie tropes with a twist that makes it unique.

Revival will premiere on SYFY on June 12 and will be available on Peacock the following week. The series stars Melanie Scrofano (Wynonna Earp), Romy Weltman (Backstage), David James Elliott (JAG), Andy McQueen (Mrs. Davis), Steven Ogg (The Walking Dead), Phil Brooks aka CM Punk (Mayans M.C.), Gia Sandhu (A Simple Favor), Katharine King So (The Recruit), Maia Jae (In the Dark), Nathan Dales (Letterkenny), Mark Little (Doomlands), Glen Gould (Tulsa King), Lara Jean Chorostecki (Nightmare Alley), and Conrad Coates (Fargo).

The series is based on the Harvey Award-nominated 2010s comic title of the same name from writer Tim Seeley and artist Mike Norton, which ran for 47 issues from 2012-2017 from Image Comics.

For more, check out our exclusive trailer reveal for Revival and everything else happening at IGN Live.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

  •  

Ewan McGregor on How the Long Way Docuseries Has Literally Changed His Life - IGN Live 2025

The fourth entry in a periodic run of docuseries that began with 2004’s Long Way Round, the current Long Way Home, airing weekly on Apple TV+, once more follows friends Ewan McGregor and Charley Boorman as they go on another motorcycle journey together - this time from McGregor’s home in Scotland to Boorman’s home in England, except it’s by way of a rather eventful and time consuming adventurous long route through fifteen countries in total.

At IGN Live today, a brand new clip from the next episode of the series debuted, which you can watch above, showing McGregor and Boorman enjoying a sunny day on the road - something that can still feel refreshing based on where they call home, but particularly so thanks to how much rain the duo have encountered on this particular trip.

In conjunction with IGN Live, McGregor and Boorman spoke to IGN about Long Way Home, with McGregor describing the entire Long Way series as “a very, very important part of my life. The four trips we've done, we couldn't have imagined when we started doing Long Way Round that it would lead to all of the places we've seen and all the people we've met and all of the experiences we've gone through together. I don't think we could have imagined it, but now it's a large part of my life. The Long Way trips have become something really special to me.”

Though he very much agreed with how fulfilling it was, Boorman noted that filming the Long Way series “is always a lot more work than you think when you are doing these jobs. I remember a long time ago, 20 years ago, when we were doing all sorts of training for Long Way Round and we didn't really have a clue what we were doing… and we still are not really that sure about what we do! But this ex-SAS [Special Air Service] guy was saying to us, ‘Charley, if you can get to the start line – and it's so hard to get to that start line – then the adventure part is easy.’ That's the easy part because you've done all the hard work at the beginning to set things up, to get everything going. And that's the truth for anybody who does any journey.”

But while filming the series is technically a professional job, since the footage ultimately airs on TV, McGregor noted that compared to his film and TV roles, “It’s a different thing. It doesn't, to me, feel like part of my acting work. It's not. It's a different thing that I do and I love it. I love it very much.”

Boorman added that as much as they do their best to prepare, especially having done this so many times now, they can still be thrown for a loop, noting that when they began Long Way Home, “We hadn't ridden together for a little while and we left Ewan’s house and we went down the road and we had these old bikes and we looked great. We had all the gear on that you want, and we got down to the end of his driveway and it started to rain and we had all the wrong clothes on, and we were putting on all these waterproofs. And Ewan looked at me and he said, ‘Charlie, we've been doing this for 20 years… You would've thought we'd learn something!’ But off we went and it rained for four weeks.”

Asked about locations from the four series that particularly stand out, both men mentioned Mongolia from their first trip in Long Way Round as particularly impactful, with Boorman stating, “Mongolia was an extraordinary place that kind of tested us on every level.”

McGregor has an especially deep and personal connection to their time in Mongolia, recounting to IGN how they had a particularly tough time there initially thanks to a variety of reasons related to weather, terrain and more, which began to fill them with frustration. “It was wet and muddy and we were really doing like 14, 15 miles a day or something when we were used to doing many more than that.”

Because of that, he and Boorman were highly considering detouring down a road to the left into the nearby Russia instead of staying in Mongolia and called one of the show’s creators and producers, David Alexanian, to tell him their new plan. Recalled McGregor, “David sort of talked me out of it. He said, ‘Look, don't bail out of Mongolia just because it's hard. This place is amazing.’”

Because of Alexanian’s convincing words, McGregor and Boorman continued on to Mongolia’s capital, Ulaanbaatar, and McGregor recalled, “When we were there, we had a UNICEF visit with kids who live in the streets and in the winter they live underground near to the heating pipes because it's so cold there. And the next day we went to this identification center where these kids, when the police find them, they take them to this place. And we met a little girl there who is called Jamyan, who became my daughter. I adopted her with my ex-wife, Eve.”

Remarked McGregor, “If we had turned left, I never would've met her. And her life and our lives would all have been very, very different. And so it's a funny moment to be able to look back in time and go, ‘Jesus, that one choice to go left or straight on really affected our lives.’”

Unlike some actors who might want to keep a distinct separation between the roles they’ve played and something like Long Way Home, where they are being filmed as themselves, McGregor is able to easily have fun with his cinematic history during his travels - at one point pretending to use the Force to open an elevator door.

McGregor laughed that he really doesn’t give it that much thought, remarking, “It's something that's difficult to not do when there's an automatic door. It's just like a tick.”

New episodes of Long Way Home debut Fridays on Apple TV+.

  •  

Nyaight of the Living Cat Anime Exclusive Clip and Dead by Daylight In-Game Collaboration Revealed - IGN Live 2025

As part of IGN Live, we can exclusively reveal the initial two terrifying yet adorable minutes of the first episode of Crunchyroll's Nyaight of the Living Cat anime and announce that the show will be getting its very own Dead by Daylight in-game collection collaboration.

The first two minutes, which you can see below, introduce us to the characters and this horrific world that is also kind of cute in a twisted way? As our characters try to escape a dark mass hiding in the shadows, it's finally revealed that what's been chasing them is a horde of very cute cats.

When one of our heroes falls and lets the horde catch up to him, he's not eaten or mauled or anything as he would be if this were a zombie apocalypse, but he is instead given a ton of kisses. Sadly, those kisses and even the mere touch from one of these cats turn him into a feline as well.

As for the Dead by Daylight collaboration, we don't have any more details to share, but fans won't have to wait long to find out what cuddly terrors will be joining Behaviour Interactive's game as details will be announced in the "near future."

Nyaight of the Living Cat will debut in Japan on TV Tokyo and other stations, and Crunchyroll will simulcast the series in the U.S. and more on July 6, 2025.

For those unfamiliar, Nyaight of the Living Cat began as a Japanese manga series in series that was written by Hawkman and illustrated by Mecha-Roots. In this world, a mystery virus that turns anyone who comes in contact with a cat into a cat. Our hero, Kunagi, has to try their best to resist the urge to snuggle one of these adorable kitties to survive.

For more, check out the first trailer for Nyaight of the Living Cat and everything else happening at IGN Live!

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

  •  

Today’s Top Deals: McFarlane Figures Are 50% Off, the Meta Quest 3S Is on Sale, and Plenty of Other Discounts Ahead of Father’s Day

Father’s Day is on June 15th, which means there’s only one week left to shop for all the father figures in your life. Luckily, I’ve found some great Father’s Day gifts that also happen to be discounted at the moment. Whether your Dad is into collectible figures and arcade machines or wants to dabble in flying drones and VR, there’s a solid deal to be had. Maybe you just want to buy yourself something fun? Well, a cheap espresso machine or on-sale AirPods might be right up your alley. Check out all my favorite deals today below:

TL;DR: Best Deals Today

The Switch 2 just came out a couple of days ago, and while some accessories have jumped back up in price, there are still a few great deals on cases, power banks, screen protectors, and grips. PlayStation’s Days of Play sale should also still be on your radar, as it's bringing deep discounts to DualSense controllers and more until June 11.

McFarlane Toys Figures — Up to 50% Off at Best Buy

If your dad is into collectible figures, Best Buy has McFarlane Toys figures on sale for up to 50% off. Founded by comic book creator Todd McFarlane, McFarlane Toys is known for creating detailed, realistic collectibles. Right now, you can grab everything from a DC Multiverse Batman to Marvel’s The Amazing Spider-Man for significantly discounted prices.

Meta Quest 3S

The Meta Quest 3S is available for 10% off, the lowest I’ve seen this year. While it has a few downgrades compared to the pricier Meta Quest 3, the 3S is still one of the best VR headsets and an excellent value. It offers the same Snap XR2 Gen 2 processor, easy-to-handle Touch Plus controllers, full-color mixed reality passthrough, and a 120Hz refresh rate for an epic standalone VR experience. Best of all, it sells for $200 less than the Meta Quest 3 and even comes packaged with Batman: Arkham Shadow when purchased at Walmart (that deal already sold out on Amazon for now).

My Arcade Pole Position Racing Player: Retro Mini Arcade Game Console

Take Dad or yourself back to simpler times with this absolutely adorable mini arcade console. Pole Position and Pole Position II racing games are loaded into this tiny little machine featuring a 3.5-inch color display, realistic racing controls, and a built-in speaker. It’s totally playable, although the wheel may be a little bit harder to master compared to the full-size arcade cabinet.

My Arcade Pole Position Racing Player: Retro Mini Arcade Game Console is a great gift for those hard-to-buy-for dads. It’s on sale for 38% off, so now is a great time to grab this fun little machine ahead of Father’s Day next weekend.

CASABREWS 5700Gense

I got a chance to test out a CASABREWS espresso machine similar to the 5700Gense, and the experience is comparable to Breville machines for a fraction of the cost. Even at its normal retail price, this semi-automatic machine is a steal, but now it’s on sale, just in time for Father’s Day, costing just $419.97.

The CASABREWS 5700Gense is perfect for novices just getting into at-home espresso. On board is a bean grinder, a 20-bar professional Italian pump, and a few easy-to-understand controls to have a perfectly extracted espresso in minutes. If you want to get fancy, a milk foaming system comes on the machine to make delicious lattes and cappuccinos — all without leaving the comfort of home.

Apple AirPods Pro and AirPods 4 Are on Sale Now

The Apple AirPods Pro are back down to the lowest price of the year ahead of Father’s Day. So, you can snag these earbuds for only $169 right now.

Get ready to enjoy solid noise cancellation along with an Adaptive Transparency Mode to hear what’s happening in your environment and a Conversation Mode to enhance voices when talking with someone. Of course, the drivers also deliver great-sounding audio, while the Apple H2 chip makes connecting to Apple devices a breeze.

If you’re looking for a slightly more budget-friendly option, the latest Apple AirPods 4 dropped last September and are discounted by $30. These earbuds offer a few improvements over their predecessor, including a Apple H2 chip, a more reliable optical in-ear sensor, and an improved IP rating to cover dust. A newer Bluetooth technology for better connectivity and charging via USB Type-C is also on board. Plus, if you opt for the higher tier model, noise-canceling is baked in.

BLINORY GPS Drone with Camera

The BLINORY GPS Drone with Camera is deeply discounted when you clip a 20% redeemable code on Amazon. For just 63.99, you get a compact, beginner-friendly drone with a 2K camera featuring Follow Me, Waypoint Flight, Point of Interest, and Gesture Selfie for easier ways to capture some epic shots. Two batteries allow for 32 minutes of flight time, while a brushless motor and built-in shock absorption provide smoother flights. If the drone happens to go down, GPS positioning makes it easier to find. Plus, it’s under 250g, so you don’t need to hassle with FAA or Remote ID registration. This drone is absolutely perfect for anyone just getting started flying.

Therabody Theragun Mini 2nd Gen

Find relief from pain, tension, and stress with this tiny little massage gun from Therabody. It features 12mm percussive massage therapy with three different speed settings to target and relieve various areas of your body that aren’t feeling great. Unlike other massage guns, this one keeps things compact and comes with a case to toss in a gym bag or carry-on luggage. The Therabody app even provides routines, ensuring you make the most of this handy little machine.

Nintendo Switch 2 Accessory Deals

If you were lucky enough to score a Nintendo Switch 2, chances are good you’ll want to accessorize the handheld to keep it safe and get the best gaming experience. Luckily, there are already loads of deals on everything from cases and screen protectors to thumbstick grips and portable chargers.

You can grab a screen protector for under $5 using the coupon code we provided. One of our favorite power banks for Switch 2 is also down to its lowest price of the year for a limited time, offering a built-in USB-C cable for added convenience. Maybe you want to switch up the grip on your Joy-Cons? Well, some comfort handles are on sale and bring a more typical controller experience to the Joy-Cons. Even the best lap desk for Switch 2 is discounted for Prime members and ready for you to make the most of the Joy-Cons’ new “mouse mode” when lounging on the couch with the Switch docked.

DualSense Controller Deals

PlayStation’s Days of Play sale continues, bringing some killer discounts on games and accessories. So, if you’ve been waiting to grab a new DualSense controller, now’s the time. A wide range of colors are all discounted below $60 for savings of $15 or more. These are the biggest deals we’ve seen this year on this wireless gamepad that’s comfortable to use, compatible with a range of gaming devices, and full of reliable controls.

Love the DualSense but want to kick it up a couple of notches? The DualSense Edge is also on sale, knocking $30 off the retail price. With it comes pro-level features like additional back buttons, adjustable sticks, and customizable triggers.

Lenovo Legion Go

If you decided to grab that Silent Hill f deal, maybe you want to get one of the best handheld gaming PCs to play it on? The Lenovo Legion Go has dropped down to its lowest price ever on Amazon. For $499.99, you get a tiny Windows-based PC rocking an AMD Ryzen Z1 Extreme APU with Radeon graphics, 16GB RAM, and a stunning 8.8" 144Hz IPS touchscreen display. Its controllers are even detachable, just like the Switch, for even more variety on how you play.

SteelSeries Arctis Nova 1 Wired Multi-System Gaming Headset

The SteelSeries Arctis Nova 1 Wired Multi-System Gaming Headset is down to its lowest price of the year on Walmart, costing just 44.90 — over $15 in savings. With it, you’ll get a solid entry-level wired headset from the reputable brand, SteelSeries. In IGN’s review of the Arctis Nova 1, our reviewer found it “punches well above its weight when it comes to sound quality,” thanks to high-end audio drivers. This headset also delivers all-day comfort with its lightweight, height-adjustable design featuring a stretchy headband. And if you’re one of the lucky ones who scored a Switch 2, its 3.5mm headphone jack makes it the perfect plug-and-play headset for the new console.

Anker Power Bank (20K, 87W, Built-In USB-C Cable)

Anker makes some of the best power banks around, and for a limited time, this 20,000mAh charger is discounted by 31%. To make life easier, a USB-C cable is built in, so you don’t need to worry about remembering a cord. That’s not all, as this portable charger has some serious power delivery, offering up 65W on a single port. That’s enough to quickly top up MacBooks, gaming PC handhelds, and even the new Switch 2. Two other ports are available for charging devices simultaneously, a USB-C and a USB-A, but charging speeds will be lower with multiple devices plugged in.

OMEN Max 16 GeForce RTX 5090 Gaming Laptop

Looking for a beastly gaming laptop configured with the most powerful mobile GPU around, an RTX 5090? Well, HP has a steep discount on the OMEN Max 16 GeForce RTX 5090 gaming laptop for a limited time, knocking over $1,000 off the price tag when using the code “LEVELUP20”. That’s going to be the lowest price you’ll find on an RTX 5090 gaming laptop just about anywhere.

Beyond the impressive graphics, this laptop is packed to the brim with top-tier components. Under the hood, you’ll find an Intel Core Ultra 9 275HX processor, 32GB of RAM, and 1TB SSD, while the 16-inch display is a crisp 1920x1200 — and easy to upgrade with a different configuration.

Sportdo Solid Wood Vintage Cornhole Sets

Since summer is basically here, you might want to grab some fun outdoor games for a BBQ, graduation, or Fourth of July party. Cornhole is always a crowd favorite, and you can grab this well-built set for just $110. It features eight bean bags and two 4' x 2' regulation-size boards constructed out of solid wood with clear varnish on top for extra protection from the elements. The boards even close together with velcro for storage and feature a carrying handle to cart them around to different backyards all summer long.

  •  

New Ultra Pro Final Fantasy MTG Placemats Are Available at Best Buy

You’ve got your MTG Final Fantasy cards, they’re all sleeved up, and you’ve even got yourself some fancy new dice and counters for the occasion, but something is missing.

That’s right, you need one of Ultra Pro’s latest Final Fantasy playmats. Ultra Pro, perhaps best known for its sleeves, tends to release a series of playmats for Magic: The Gathering sets, and they rarely disappoint. This time around, though, you can get a great new place to play while protecting your cards for just $26.99.

As is often the case, Ultra Pro has a series of playmats inspired by the Commander decks for the set. There’s Final Fantasy 14’s Y’shtola, Night’s Blessed, Final Fantasy 7’s Cloud Strife, Tidus from Final Fantasy X, and Terra, Herald of Hope from Final Fantasy 6.

These mats will set you back $26.99, and I’m definitely tempted to snag the Cloud one as a big Final Fantasy 7 fan. If you want to spend a little more, you can also get one of three two-sided playmats, which is a nice touch as there are a fair number of double-sided cards in the Final Fantasy set.

You can take your pick of Emet Selch/Hades, Sorcerer of Eld, Clive, Ifrit’s Dominant/Ifit, Warden of Inferno, or Sephiroth, Fabled Soldier/Sephiroth, One-Winged Angel. While we expect the latter will be popular, I’m more drawn to Final Fantasy 16’s Clive Rosfield, with a striking color scheme on a white background. The two-sided mats will cost you $39.99. Which one will you go for? Let us know in the comments.

Looking for more Final Fantasy? MTG cards from the upcoming set featured in this week's crashers and climbers update, and it's good news!

Lloyd Coombes is Gaming Editor @ Daily Star. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay. He's also a tech, gaming, and fitness freelancer seen at Polygon, Eurogamer, Macworld, TechRadar, Tom’s Guide, IGN, and more.

  •  

Dying Light: The Beast – The First Preview

So much of Dying Light is informed by the series’ melee-first design. Its impact can be seen in the damage system that causes its grotesque zombies to fall apart with every slash of your blade, as well as the weapon crafting, which turns household tools into hilariously impractical killing machines. And, of course, it influences the parkour movement, which allows you to keep well away from chewing teeth and clawing hands.

So what happens when you add guns to this close-quarters formula? And I don’t mean one or two rusty pistols, but a whole armoury stocked with shotguns, assault rifles, and plentiful ammo. That’s a question the next game in the series, Dying Light: The Beast, poses. The answer is not the obvious one. Far from transforming into a regular first-person shooter, guns have turned Techland’s latest into something that feels closer to Crysis or even (if you squint a bit) Dishonored. They’re another layer of an increasingly varied toolset that ensures every encounter is a sandbox solved by your own rules.

For this month’s IGN First, I was able to play an hour-long mission from an early section of Dying Light: The Beast. This meant stepping into the combat boots of Kyle Crane, the returning protagonist of the original Dying Light. Held hostage and experimented on for 13 years by a shadowy figure known only as The Baron, I join Kyle a few hours into his quest for revenge. Deep within the new, much more rural zone of Castor Woods, I infiltrate one of The Baron’s factories. And, standing on the facility’s roof, I realise my options are more varied than the last time I played Dying Light.

Using Kyle’s heightened “survivor” senses (a benefit of all those experiments he endured), I’m able to highlight the patrolling members of The Baron’s militia. Some are marked in orange, while others are red; an indication of who is armed with melee weapons or guns, respectively. It’s a colour-coded threat level that helps me set up a plan of action. Yes, it’s all very Batman: Arkham.

I start right in front of me with a blissfully unaware bowman. Approaching silently, I perform a melee takedown using a shiv I’ve crafted – much faster than choking him out – and then swipe the bow from his corpse. Bows were, of course, in Dying Light 2, but kept out of reach until the back half of the game. Their earlier introduction in The Beast promises a greater level of engagement options across the campaign, especially considering their ranged stealth potential.

Notching an arrow, I headshot the bowman’s buddies, including a rifle-wielding sniper on the opposite roof. No one hears him slump to the floor, so I’m free to parkour across and add his gun to my collection. Once again, my engagement opportunities expand: no longer limited to firing single arrows and enduring long draw speeds, I can take out groups of charging melee enemies before they make it into striking range… although everyone around me will know exactly what’s going on. Might as well make a spectacle of it, then.

I dive down to the roof below, where a further two riflemen, a squad of brawlers, and – delightfully – a pile of explosive gas canisters await. The dive triggers a slow-motion effect. It’s hardly the slick bullet time of Max Payne and the old FEAR games, feeling more as if you’re suddenly travelling through sticky air rather than becoming John Wick, but it nonetheless successfully emphasises Kyle’s military background.

Taking more than a few pages from The Walking Dead’s book, you can now smear yourself in undead guts in order to mask your human scent.

With this expanded toolkit, Dying Light’s encounters have graduated into a space similar to Crysis and Far Cry’s sandboxes. Using Kyle’s survivor sense allows you to methodically remove enemies with guns from the playing field before going toe-to-toe with less dangerous foes. Flowing fluidly from stealth takedowns to silent headshots to shell-sputtering shoot-outs allowed me greater control over the space than I’ve come to expect from the typically messy melees of Dying Light 2. Combined with the parkour, which makes a respectable stand-in for teleportation, there’s even a little of Dishonored’s strategy to be found here, too – albeit less elegant in execution. My hope is that, beyond the boundaries of this demo, there are encounters that encourage a strong variety of approaches.

I’ve reason to be hopeful. As I explore Castor Woods, I encounter a zombie wearing a battery pack that detonates on contact, sending arcing forks of electricity through the horde. Another wears an explosive canister on its back – just one good shot will turn him and his buddies into barbeque. Talking of seared flesh, I later acquire a flamethrower. It’s clear that there are plenty of toys to experiment with, and I hope that Techland is playful enough to use these elements to coax players into cleverly absurd solutions for clearing out the undead and deadly alike.

It’s worth noting that Techland has upped its game when it comes to stealth, too. The bow, shivs, and tools like throwing knives are naturally all very good at silently dispatching human opponents, but there’s now a method for quietly avoiding zombies, too. Taking more than a few pages from The Walking Dead’s book, you can now smear yourself in undead guts in order to mask your human scent, and then casually walk through the horde. It’s a simple stealth tool, but one that’s incredibly evocative of the fiction Dying Light revels in.

But Kyle isn’t special because he can use a gun or take a bath in a zombie’s insides. Those aforementioned experiments have turned him into the titular Beast. It’s a similar backstory to that of Aiden Caldwell, the protagonist of Dying Light 2, but where Aiden’s infection gave him some zombie-like superhuman abilities, Kyle has become something much closer to a leaping wrecking ball. Triggered at will after taking and dealing enough damage to fill a meter, Beast Mode allows you to tear regular enemies apart with gory animations akin to Doom’s Glory Kills. A thunderous ground pound violently throws foes to the seven winds – using it indoors is effectively a screen wipe attack, sending zombies splattering into the walls and ceiling. All this came in handy against the demo’s final boss, a towering “Chimera” zombie known as a Behemoth, which is capable of hurling engine blocks and concrete boulders across the arena. The Behemoth has a number of easily recognised attack patterns, but the challenge is in its resilience, as well as the number of minions that shamble after you. With Beast Mode engaged, I was able to easily clear those mobs and inflict big damage spikes against the boss.

But as much as going toe-to-toe with another beast is good fun, I’m actually more interested in the utility aspects of Kyle’s mutations. Techland tells me that playtesters have used the Beast mode’s extended leap ability to bypass entire parkour challenges. And so it’s the unconventional uses of these abilities that promise to join the likes of guns and camouflaging yourself with guts in ensuring that The Beast feels like a meaningful upgrade over its predecessor.

The scope of this demo was pretty limited – in fact, it was largely a playable version of the hands-off presentation I saw at gamescom last year, and so there is almost certainly more to see in time. But being able to wander about this small slice of the world on my own time allowed me to enjoy some of the smaller details. The world feels like a substantial upgrade over Dying Light 2, not so much in level design (although much of what I liked about the old town section of Villedor returns) but in atmosphere. The new weather effects system is exceptional, with storms drenching the landscape with heavy rain and winds whipping trees, bushes, and long grass into a frenzy. And when the sun sets, the light really does die. It’s nearly impossible to see during the witching hour, forcing you to sparingly use your flashlight to navigate between the patrol paths of the much more difficult nighttime terrors. Long-time fans who pine for the scarier nights of the first game should hopefully be well catered for.

When I left my appointment with Techland at gamescom last year, I was somewhat skeptical as to how guns would affect the core ideas Dying Light is built on. Naturally, the studio wanted to show off its new toys, and that hands-off demo was played largely as a shooter. But having had the opportunity to play myself, in which I had the agency to choose when and where guns were deployed, I quickly learned that firearms are just one component of Dying Light: The Beast, not the main attraction. Their addition, alongside what feels like a strengthened inclusion of the bow and the series’ many trademark DIY melee solutions, made the demo’s encounters feel richer and more textured. Each combat scenario felt like a problem with a dozen solutions, rather than the melee mosh pits that I typically found myself in while playing Dying Light 2.

The question now is how all this evolves over the wider game. There are several tools and weapons that I didn’t get extensive or any time at all with, such as the aforementioned flamethrower and oddities like a throwable shock knife, and so my hope is that The Beast constantly adds weapons with unique utilities to the toolkit. And then, of course, there’s your mutations; each Chimera you kill allows you to inject more freaky DNA into your veins and unlock a skill tree of powers. I can only hope that the further down those branches you go, the more wild your ability set becomes. And provided the campaign continues to offer up interesting challenges that encourage the use of both abilities and tools, then I think The Beast could be a much more interesting sequel than it initially appears to be.

Matt Purslow is IGN's Senior Features Editor.

  •  

Dress to Impress Codes (June 2025)

If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in June 2025 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Active Dress to Impress Codes (June 2025)

Here are all the active Dress to Impress codes in June 2025 and the free rewards you get for redeeming them:

  • ANGELT4NKED - Helmet
  • 3NCHANTEDD1ZZY - Wand
  • ELLA - Skirt
  • 1CON1CF4TMA - Sweater dress
  • B3APL4YS_D0L1E - Doll accessory
  • MEGANPLAYSBOOTS - Boots
  • CH00P1E_1S_B4CK: Streetwear outfit set
  • S3M_0W3N_Y4Y: Axe
  • KREEK: Bear hat
  • LANA: White shorts, shirt, and legwarmers
  • LANABOW: White bow
  • BELALASLAY: Black jacket with pink halter top
  • LANATUTU: White dress
  • IBELLASLAY: Red, green, and blonde hairstyle
  • M3RM4ID: Orange mermaid set
  • TEKKYOOZ: White handbag
  • LABOOTS: Black boots
  • ITSJUSTNICHOLAS: Black jacket
  • ASHLEYBUNNI: Bunny slippers
  • LEAHASHE: Sweatshirt and sweatpants
  • KITTYUUHH: Black cat
  • C4LLMEHH4LEY: Puffy dress and bear headband
  • SUBM15CY: Necklace and eyelashes
  • D1ORST4R: Bag and bow

All Expired Dress to Impress Codes

Below, you'll find a list of expired DTI codes that no longer work and can't be redeemed as of June 2025:

  • LNY2025
  • HAPPYNEWYEAR
  • Your unique Easter 2025 Easter Bunny Set code
  • UMOYAE
  • FASHION
  • BADDIE4LIFE
  • Your unique April Fools' Day 2025 Flamethrower code
  • M0T0PRINCESSWAV
  • CUPIDSCLOUD
  • SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)
  • YEAROFTHESNAKE
  • NY2025
  • WINTERUPDATE (was only redeemable between 8 AM - 11 AM PT on Saturday, 14 December!)
  • 4BILLION
  • CHOOPIE10K
  • THEGAMES
  • EYELASHES
  • REWARD4CLASS1C

How to Redeem Dress to Impress Codes

Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:

  1. Open the Dress to Impress Roblox Experience.
  2. Click on the handbag icon on the left-hand side to open the DTI Codes menu.
  3. Enter your code in the "Type here..." field.
  4. Check for any spelling mistakes or errors.
  5. Click the checkmark icon to redeem the code.

Why Isn't My Dress to Impress Code Working?

If the code you're trying to redeem in DTI isn't working, it's likely because of one of two reasons:

  • The Dress to Impress code is expired
  • There's a spelling mistake in the code

When inputting a DTI code in Roblox, make sure it's spelled correctly (for example, a capital I isn't a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from our article to ensure they're correct as we've tested and verified that the codes on this page are working ourselves.

If your DTI code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Dress to Impress.

How to Get More DTI Codes

To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience's official Discord server where updates are posted in real time.

You can also check the Dress to Impress X account and the official DTI Roblox Group page.

Are There Any Upcoming DTI Codes?

The Dress to Impress Summer Update is set for June 28, 2025, so we'll likely see new DTI codes then. As always, we'll keep you updated as soon as any new codes drop, so bookmark this page!

What is Dress to Impress in Roblox?

Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you're truly dressed to impress! Also, for toy lovers and collectors, you can now pre-order a mystery pack of 2 Dress to Impress minifigures right now for $30 at Walmart.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.

  •  

Chronicles: Medieval Aims to Take You From Middle Ages Zero to Hero

Announced at Summer Games Fest, Chronicles: Medieval is an exciting freshman effort from brand new developer Raw Power Games. While this is their first title as a studio, the team is made up of legacy talent from games like Hogwarts Legacy, Hitman, Assassin’s Creed Odyssey, and more. The trailer debuted today gives a small taste of what Chronicles: Medieval is about, but we were able to take part in a special presentation to dive further into Raw Power Games’ ambitious history-carving title.

Set in 1313 AD Europe, players assume the role of a created character with little to no social influence on the world around them. It’s the player’s goal from the outset to take this character, perhaps just a lowly craftsman hailing from a no-name village, from rags to riches to ultimately become the most influential and powerful person of the age. While said craftsman may start from meager beginnings, nothing is stopping them from one day picking up a sword and becoming a mercenary, turning to a life of banditry for economic redistribution of a five-fingered variety, or joining the King’s Army to seek glory on the battlefield.

As the player climbs social ranks through honors and tournament wins and eventually achieves a leadership position, the game then tasks them with growing their sphere of influence over as much land as possible. While an empire may be made at the end of a sword, that is not the only way to gain control over much of Europe. Engaging in diplomacy, building trade routes, and forging alliances can all help you create a bloodless bridge to other nations. For players who are feeling a little malicious but do not quite have an appetite for war, subterfuge and espionage are also on the table. Chronicles: Medieval is about letting the player decide how they will build their legend and watch the world react to their actions.

For players who are feeling a little malicious but do not quite have an appetite for war, subterfuge and espionage are also on the table.

Over the course of the campaign, proprietary simulation technology throws the occasional wrench into the players’ best laid plans by hoisting the unexpected. Famine, plagues, and other kinds of natural disasters will blaze their way across Europe and could either become a mutual enemy for the player and allied countries or an opportunity to grab more land. What better way to win a war than to strike when your opponent is at their weakest?

Of course, this isn’t to say that war is always a bad option. Raw Power Games wants to simulate the large-scale battles of yore by letting players prepare, command, and fight alongside armies in giant conflicts. The developer describes these clashes as a pillar of Medieval equivalent to the sandbox storytelling and is aiming for them to be equal parts historical and compelling. While the campaign is single-player, players who wish to have a friend join them in the brutal knight-on-knight melee battles can do so in the co-op mode made up of custom battles.

A major focus for Chronicles: Medieval is the ease for players to mod the game. Community Manager Clemens Koch insists that modding is not just supported, it is part of Raw Power Games’ DNA. “A hundred Thomas the Tank Engines vs. one Master Chief?” Koch pontificates. “That’s only doable by modding.”

Raw Power Games is aiming for an Early Access release for Chronicles: Medieval in 2026 on PC, hoping to build the game alongside the community playing it. While many things could happen in the meantime, the current plans are to stay in Early Access for about 12 months before officially releasing, then thinking about things like the console releases. Raw Power Games does not quite consider it a Game as a Service, however, as it is a premium title that intends to make full use of its time in Early Access.

They just emailed Tom Hardy and asked if he'd like to voice the trailer.

And by the way, for those curious how The Dark Knight Rises and Inception actor Tom Hardy ended up narrating the trailer, the answer is quite a bit simpler than one would expect: they emailed him and asked. After Raw Power Games showed Hardy the trailer, identifying him as the ideal voice to introduce the game, Hardy loved it and agreed to lend his dulcet tones for the narration.

If Chronicles: Medieval makes good on all its promises, players should have a fantastic time exploring every narrative nook and cranny in rising to the top of 14th century Europe’s socioeconomic landscape. Whether it be through aggression, defense, or diplomacy, the crown of an emperor awaits players ready to take on the world in this ambitious title.

  •  

Capcom Confirms Year 3 Roster for Street Fighter 6

Capcom has confirmed the Year 3 roster of playable DLC characters for fighting game Street fighter 6.

Four new DLC characters were revealed during Summer Game Fest 2025. Sagat is out this summer, C. Viper this fall, Alex early spring 2026, and finally, Ingrid late spring 2026.

Street Fighter 6 Year 3 DLC characters:

  • Sagat - Summer 2025
  • C. Viper - Autumn 2025
  • Alex - Early Spring 2026
  • Ingrid - Late Spring 2026

The announcement was made in a trailer starring pro wrestler Kenny Omega, who dressed up as each DLC character. Artwork shown in the video, below, reveals the new designs of each of the upcoming DLC characters, and a snippet of Sagat gameplay. We see the veteran Street Fighter villain perform his trademark Tiger Shot, Tiger Uppercut, and Tiger Knee special moves against rival Ryu, as well as a twist on his iconic Street Fighter 2 Thailand stage.

Street Fighter fans will know Alex, C. Viper, and Sagat well, of course, but Ingrid is more obscure, having appeared first in 2004's Capcom Fighting Evolution before hitting 2006 PlayStation Portable game Street Fighter Alpha 3 MAX.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

  •  

New Ryu Ga Gotoku Game Project Century Rerevealed as Stranger Than Heaven

Ryu Ga Gotoku's shiny, mysterious new alt-history action game, Project Century, got a new trailer at Summer Game Fest that contained a lot more information, a lot more questions, and a brand new name: Stranger Than Heaven.

Stranger Than Heaven was first revealed at The Game Awards last December as Project Century, but with very little information as to what the game actually was. We know it's being developed by Yakuza creator Ryu Ga Gotoku studio, and features similar-looking action combat to what we've seen elsewhere in the series...albeit dramatically upgraded. For instance, the menus are sleeker, the blood and fighting is more brutal, and the choice to "Show Mercy" or "Show No Mercy" isn't an option ever offered in Yakuza.

Though this new trailer has shed a bit more light on what to expect, it's also raised more questions. For instance, the initial Project Century trailer was set in 1915 in Japan. This one is apparently set in 1943. Why are there two different time periods? Is this a time travel game, or just a game with a really elaborate flashback/time skip? And where in Japan is this? Is this Sotenbori, as suggested by the bridge? Or Kamurocho? Or somewhere new?

Then there's the fusion in both trailers of traditional Japanese imagery mixed with classic Americana, like some sort of alternate reality where multiple eras and cultures crashed together. We've seen that dissonance in both trailers for their respective eras, and though it's clear the game takes place in Japan, it's unclear exactly what alt-history is going on here. Fans already have theories, and they're certain to form even more in the wake of this new trailer.

Finally, we learned the name of at least one character: Mako Daito. He seems to be the protagonist, but the way things are going, who even knows? He's got some wild blue eyes and suggests in the brief bit of dialogue that there's something strange about him, but it's unclear exactly what. Last year, an odd tease suggested that Snoop Dogg might be in this game too. That's...an interesting cast.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

DC Studios Reportedly Won't Promote Upcoming Movies at San Diego Comic-Con

Marvel Studios is skipping next month’s San Diego Comic-Con and now, DC Studios will also reportedly refrain from promoting their films at the annual fan con.

“SDCC is two weeks after Superman arrives in theaters, so the company won't be doing anything on that front. And Supergirl doesn’t hit in theaters until June 26, 2026 so DC Studios is biding its time before making any reveals,” according to The Hollywood Reporter’s Heat Vision newsletter.

THR adds, though, that “DC Studios is going all-in on Peacemaker, the hit John Cena The Suicide Squad spinoff created by DC co-chief James Gunn. Peacemaker will have a big footprint at the convention, a move that signals DC and Max’s confidence in season two, which bows Aug. 21. And, while DC had no comment, there could be a Hall H panel for the show.”

IGN has reached out to DC Studios for comment but had not heard back at time of publish.

If there is a Hall H panel for Peacemaker Season 2 then it would seem plausible that talent potentially attending could include DC Studios bosses James Gunn and Peter Safran and cast members John Cena, Danielle Brooks, Freddie Stroma, Jennifer Holland, Steve Agee, Robert Patrick, Frank Grillo, Sol Rodríguez, David Denman, and Tim Meadows.

If Peacemaker does have a panel at July’s SDCC perhaps the upcoming HBO Max series Lanterns will also be there. The show – starring Kyle Chandler and Aaron Pierre as Hal Jordan and John Stewart, respectively – is currently in production.

We’ll know what DC Studios’ final SDCC plans are closer to when the convention takes place from July 24-July 27.

As revealed in the Peacemaker Season 2 trailer, there are two Peacemakers this season. Gunn and Cena appeared together at CCXP Mexico last week where Gunn said the mystery of how there could be two versions of Christopher Smith will be answered in the new season’s first episode.

Gunn also recently explained how Peacemaker, Season 2 is tied to his Superman movie and other upcoming DCU projects.

"You've seen what we call the QUC, the Quantum Unfolding Chamber, in the first season of Peacemaker, and we see more about that technology in Superman," Gunn said.

"The QUC is the center of the story in Peacemaker season 2. We see a lot of different characters from Superman in the [season], [including] Isabela and Nathan and Sean, and then we see a bunch of other characters later on in the season from other parts of the DCU and from Superman. There might even be one really, really, really big cameo near the end of the show."

Peacemaker, Season 2 launches on HBO Max on August 21.

  •  

Resident Evil 9 Officially Revealed at Summer Game Fest 2025

It's official: Resident Evil 9 is coming, and we just got our first real look at it during Summer Game Fest 2025.

Resident Evil Requiem is a single-player survival horror game due out February 27, 2026 across PC, PlayStation 5, and Xbox Series X and S.

On-stage at SGF, host Geoff Keighley said Resident Evil Requiem marks a "bold shift for the franchise both in tone and gameplay." Expect "high-stakes cinematic action" on top of survival horror.

Check out the debut trailer below.

The trailer appears to confirm a destroyed Raccoon City, which was nuked at the end of Resident Evil 3, via city shots that perhaps suggest open-world game design. There's a brief look at the Raccoon City Police Department in ruins.

We may have a brand new playable character on our hands in the form of FBI technical analyst Grace Ashcroft, who is investigating a series of strange deaths. She's ordered to return to the scene of her mother's murder, and in doing so must face her past.

We then see Grace strapped to a gurney and hear a mysterious figure say "I know now that you're the one that I've been searching for... special one. Chosen one." Is he talking about Grace? If Grace is a playable character, is she the only one? Are established Resident Evil characters like Leon in the game and playable?

Capcom's official website doesn't have any meaningful answers, but does point to "technological advancements" and "a story with rich characters and gameplay that's more immersive than ever before."

Here's the official blurb:

Requiem for the dead. Nightmare for the living.
Resident Evil Requiem is the ninth title in the mainline Resident Evil series.
Prepare to escape death in a heart-stopping experience that will chill you to your core.
A new era of survival horror begins in 2026. Technological advancements combined with the development team's depth of experience combine in a story with rich characters and gameplay that's more immersive than ever before.

We've known a new Resident Evil game was coming for a year now, with Capcom having teased the next game during its summer stream last July and then teased it yet again just last month while celebrating 10 million players of Resident Evil 4 Remake. That remake, which launched in 2023, was awarded a rare IGN 10/10, with our reviewer calling it "the series' most relentlessly exciting adventure rebuilt, refined, and realised to the full extent of its enormous potential."

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

  •  

Dying Light: The Beast – Exclusive 30-Minute Extended Gameplay Trailer | IGN First

If you enjoyed the Dying Light: The Beast gameplay that was just shown off at the Summer Game Fest Showcase, good news: we've got a LOT more! That starts with a 30-minute exclusive extended gameplay video (watch it above) as the kickoff to our all-June-long coverage of Dying Light: The Beast through our IGN First "cover story" editorial program.

Dying Light: The Beast is the upcoming new standalone entry in the first-person melee- and parkour-fueled zombie-fighting franchise, set in Castor Woods decades after the zombie outbreak that turned the world into...what you see on screen.

Keep checking back all June long for more exclusive IGN First coverage!

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

  •  

Playing Deadpool VR: 5 Things I Didn’t Expect

Following last year’s genuinely excellent Batman: Arkham Shadow, Meta is moving from DC to Marvel for this year’s big superhero VR game effort with Deadpool VR, the just-announced first-person action romp due out exclusively for Meta Quest 3 and 3S in late 2025. I got a chance to swing by one of Meta’s Bay Area campuses last week to don one of the wireless headsets and become the Merc With a Mouth in a 30-minute hands-on session, and I learned several things I wasn’t expecting from the first Deadpool video game since Activision’s mediocre attempt in 2013.

1) Neil Patrick Harris voices Deadpool

Perhaps you had the same thought I did as you watched the announcement trailer: “Gee, that Ryan Reynolds soundalike sure sounds an awful lot like Neil Patrick Harris.” And sure enough, it in fact is NPH himself, whose snark we’ve seen weaponized on film time and again going all the way back to When Harold & Kumar Go to White Castle. The one-time Doogie Howser M.D. isn’t shy about letting the f-bombs fly as Deadpool, and assuming Reynolds’s price tag was too high, Harris sounds like a solid substitute.

2) It’s being developed by Twisted Pixel

If that name sounds familiar to longtime Xbox fans in particular, it’s because the studio made its name with a string of absolute banger Xbox Live Arcade games in the Xbox 360 days: The Maw, ‘Splosion Man, Ms. ‘Splosion Man, Comic Jumper, etc. It even made one of the few legitimately great Kinect games: The Gunstringer. After a fairly brief and uneventful period where they were acquired by Microsoft and subsequently parted ways with Microsoft, Twisted Pixel was picked up by Meta in 2021 after they made one of the best early-gen VR games: the black-and-white horror thriller Wilson’s Heart.

So what does all of this have to do with Deadpool VR? Simple: Twisted Pixel has a long track record of delivering good – and comedic – smaller-scale games, making them a potentially great fit for bringing the Merc With a Mouth to life in VR.

3) Marvel not only didn’t hold Twisted Pixel back, they encouraged more violence

There’s some give and take with Marvel when it comes to getting studio approval on the developer’s craziest ideas, admitted executive producer Jody Coglianese, but she told me that if they say no to anything it’s more about the character than any gameplay actions. But she said Marvel pushed Twisted Pixel more than the other way around, playing builds and then leaving feedback like, “What if holding your controller at a certain angle with one of your swords equipped enabled ‘x’ action?” And then the developer would put that new move into the game.

And I experienced plenty of ultraviolence in my short hands-on time. For instance, did you know that you can use your own severed arm – yes, enemies can slice and dice you up too – to slap bad guys with? Just look down after a few moments and as a bonus, you can watch your new arm grow in your shoulder socket. At another point, I shoved one of my swords through an enemy’s head, only to have it slide down the sword as if it was meat on a skewer. The coup de grace? Flicking the Meta controller in my hand forward to launch the head off of the sword and at another foe. Speaking of heads…

4) You begin the game headless

The first thing you see when gameplay begins is your own headless body – which you can control – and an evil scientist who is looking to do experiments on your severed head while aboard a stolen S.H.I.E.L.D. helicarrier. Simply steer your body over to the scientist, grab him by the back of the head, and repeatedly slam his head into the table, teeth flying every which way until he dies. Then pick up your head, reattach it to your body, and off you go.

This sets the tone for what kind of over-the-top violence to expect from Deadpool VR, and thought it took me a bit to get comfortable switching between sword-based (read: melee) combat and gun-based (read: ranged) combat, by the end of the demo I was having a blast and didn’t want it to end. As such, I feel good about saying…

5) It’s surprisingly fun to play in VR

This isn’t Batman, where the World’s Greatest Detective’s stealth and investigative work suit the more methodical movement of VR rather naturally. No, Deadpool is basically a ninja who also really really loves guns, and Deadpool VR seems to capture that fairly well so far. As an example, you can wall run and double jump, the latter of which might sound silly but in practice works pretty well – especially paired with sliding and being able to jump kick enemies in the face or even smash their heads in with your foot after you’ve downed them.

You’ll also acquire an experimental device that not only lets you grapple up to distant points – thus speeding up your traversal – but it also lets you grab targets and fling them towards you, at which point time slows down and gives you the chance to execute them in a hail of bullets or, as I preferred to do, take out both of Wade Wilson’s swords and slice their body up in several different ways.

Not having any tactile feedback in the controller definitely diminished the literal feel of using the swords, for sure (for the record, Twisted Pixel says they’re still tuning that specifically), but if it annoyed me – or an enemy was just too far away – I reached down to my thigh holsters and virtually took out Deadpool’s dual pistols, blasting away at bad guys with abandon.

Can this hold up over the course of the full campaign? I’m optimistic for now, as Twisted Pixel says there are secret levels, replayability features, appearances from characters like Flag Smasher, Mojo, Lady Deathstrike, and Omega Red, and locations to visit like the S.H.I.E.L.D. helicarrer I played on as well as Mojoworld and the Spirit of Xandar. There are also weapon upgrades like exploding bullets and swords that can be thrown and retrieved like boomerangs.

In short, Twisted Pixel says their design philosophy for Deadpool VR is “say yes to the player” when, for instance, I asked myself things like, “Can I slice an enemy clean in half starting at the groin and going up through the top of the head?” during my demo. “The game rewards you for experimenting,” said lead design manager Phil Therien.

Give Meta some credit: they are taking some big swings in the VR gaming space – unlike Sony, who seems content to let the PSVR 2 be an overpriced paperweight – and giving quality developers with solid track records a chance to build a game that casual and core gamers alike can get into. I haven’t played nearly enough of Deadpool VR to determine just how good it is yet, but it genuinely did surprise me with how fun this beloved character – who hasn’t been playable in a video game in over a decade – was to suit up as in VR.

  •  

Hitman World of Assassination Elusive Target Sees Mads Mikkelsen Reprise Iconic Casino Royale Role

While IO Interactive stays hard at work on 007 First Light, the team made an appearance at Summer Game Fest 2025 to reveal another James Bond tribute that will see Hitman World of Assassination players taking out Mads Mikkelsen’s character from Casino Royale.

A trailer for the collaboration level was revealed today, showing Agent 47 as he heads to a Paris casino to take out Le Chiffre, the iconic poker-playing villain from 2006’s Casino Royale. This video game version of the character is even played by Mikkelsen himself, who returned to reprise his role as this latest Elusive Target, which is available right now.

You can take on an iconic 007 face in Hitman: World of Assassination starting today. You can also see the new trailer below.

“Le Chiffre is a character I have always enjoyed – he’s calculating, cold, and ruthless,” Mikkelsen said in a statement. “Bringing him into the world of HITMAN makes for a thrilling collaboration. Players can expect mind games, high stakes, and twists that only this character could orchestrate. To succeed, they’ll need to play their hand wisely.”

Premuim content additions include The Banker Pack, which comes with a King of Cards Suit, the Casino Monarchique Chip, The Banker Rope, and The Banker Silenced Pistol. Hitman players excited for 007 First Light can prep for IOI's James Bond video game by taking out this new Elusive Target. Those who play the mission between now and July 6, 2025, will also be gifted access to a special reward for the upcoming title.

The Le Chiffre Elusive Target looks like a great addition to Hitman, whether you're only into World of Assassintation or if you're a die-hard Casino Royale fan. For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

  •  

Wu-Tang: Rise of the Deceiver Announced at Summer Game Fest

This year's Summer Game Fest included the announcement of a brand new Wu-Tang Clan game from Brass Lion Entertainment: a cooperative action RPG called Wu-Tang: Rise of the Deceiver.

Wu-Tang: Rise of the Deceiver brings together up to four co-op players to fight...well, the titular Deceiver and save their home, Shaolin. The game meshes Afro-surrealism and anime, and has a soundtrack of both classic Wu-Tang songs and new music from DJ Just Blaze. Per a press release, this project was originally begun as a tie-in to upcoming horror film Angel of Dust from Wu-Tang members Ghostface Killah and RZA.

“Creating Angel of Dust has been an incredible journey," said Ghostface Killah in a statement. "Bringing the story to life through film was just the beginning. Now, with the development of the video game, we are immersing fans even deeper into this supernatural thriller universe. It’s about blending music, storytelling, and interactive experience. I can’t wait for fans to step into the darkness and discover what lies beneath.”

Wu-Tang: Rise of the Deceiver will launch on PC and console at a later date. This is the second video game centered around the Wu-Tang Clan, following 1999 PlayStation fighting game Wu-Tang: Shaolin Style.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

Why Imagine Dragons Are Making a 'Pure' Capture the Flag Video Game

If you’ve listened to your car radio at any point in the last decade, you’re almost certainly at least aware of the band Imagine Dragons. Best-known for hits like Radioactive, Demons, Believer, and Thunder, Imagine Dragons are among the best-selling and most decorated bands worldwide. Like them, love them, dislike them, whatever – just about everyone knows their music.

What they’re not known for is making video games. But band manager Mac Reynolds and his brother, lead singer Dan Reynolds, want that to change.

Back in 2020, the brothers founded Night Street Games, a new studio built to facilitate their other passion in life: game development. Speaking to Reynolds at the Game Developers Conference last March, he described making games as a “life long dream” that he and his brother have been quietly dabbling in for years now.

“Dan and I, we played a ton of games together [growing up]. And for us, I'm really dating myself now, but even in the Commodore 64 days all the way to Sierra. I was sneaking in the other room to call the Sierra helpline. And from there on, LucasArts and Delphine, where we would just wait for the next game. I remember playing Another World and Flashback came out and I needed to get it. And those games played a big part of our childhood and for me then, GoldenEye, that was a pivotal moment. So Dan and I, gaming was in our DNA. I even found this paper in my office just a couple months ago. Never remembered this at all. It was from third grade and it was like, ‘What do you want to be when you grow up?’ And it said, ‘I want to run a game studio.’”

Of course, the brothers ended up in music instead, but Reynolds says their passion for games continued. The two still played and discussed games regularly. Mac learned 3D modeling and animation, and Dan learned how to code. And as a band, Imagine Dragons have done a number of collaborations with major games over the years, from writing a song for Starfield to playing Zelda music at The Game Awards with composer Koji Kondo, from composing the opening theme for Arcane to underscoring the Nintendo Switch’s Superbowl commercial. Dan Reynolds has even published a small, experimental game already, on itch.io.

With that context in mind, then, it’s hardly surprising that Imagine Dragons’ founders might eventually try their hands at game development. And they’re not doing it alone. Night Street Games consists of roughly 25 people, including multiple Activision Blizzard veterans with experience on games such as Diablo 3, World of Warcraft, and Heroes of the Storm. And they’ve partnered with Ukrainian studio Argentics to make Last Flag, a third-person hero shooter that is centered around a game show-style rendition of Capture the Flag, inspired by Dan and Mac’s childhood memories:

“Dan and I, we used to play Capture the Flag in the woods at night as Boy Scouts and had great memories and very much enjoyed some of the various Capture the Flag game modes over the years from Quake to Unreal Tournament to Warsong Gulch to whatever,” Reynolds recalls. “And I reflected on the fact that none of those really got to that heart of what it meant to hide and to find, and the magic of being in nature and sneaking around and being a hero. When Capture the Flag is an afterthought or a game mode, it tends to really be predictable bases, predictable locations.

“And so we started with this theory of: what would a pure Capture the Flag game feel like? And quickly found a couple things, which is number one, hiding and finding is super fun. It makes the experience different every single time. But number two, there are some challenges to that unpredictability. And you need to have a very thoughtful structure to be able to make it feel more like poker and less like roulette where if you play your cards right, you really have a good shot at winning regardless of how lucky somebody gets in finding the flag. And so that developed into what is today a game where everything from the ground up, from the core game mechanics, to the level design, to the heroes and their abilities is all centered around how to have the best Capture the Flag experience.”

Like the game it’s based on, Last Flag is conceptually simple: two teams of five, each side has a flag that they hide somewhere on their side. When the game starts, each team must try and find the opponent’s flag and bring it back to their own base, then defend it for one minute to win the game, all while protecting their own flag. Last Flag throws in a few twists, such as towers around the map that can be captured in order to narrow down the flag’s location, and of course the unique abilities of each member of the roster of heroes, all of which can be upgraded throughout the match. There are 10 playable characters at launch, each with a unique kit: there’s an archer, a thief, a scout with a cyber falcon partner, and more.

“Part of the magic in discovery is learning how to play the heroes in unexpected ways,” Reynolds explains. “Then there's all these fun shareable moments that get created by people discovering new synergies between some of the abilities or discovering new ways to use them or looking at a situation that's completely novel and being like, ‘Oh crap, you know what I bet I could do?’ And to me, that's some of the most fun. You get some of that in games that we love. You get some of that in the wildness of Team Fortress 2 or the over-the-top games of Super Smash Bros. where you have those moments you want to talk about and clip and share. We hope to create a lot of those.”

Reynolds and his team have big plans for Last Flag long-term. The game’s frame story is that of a 1970s dystopian game show run by a mysterious media mogul, and Reynolds hints to me that there may be a grander story waiting to play out over time, perhaps with nods to he and his brother’s love of ARGs. There’s also plenty of room to add new elements: new characters, new stages, or even new gameplay elements. Reynolds does suggest that while exact pricing hasn’t been decided on yet, he expects Last Flag to be a one-time, premium purchase game as opposed to a free-to-play game with microtransactions.

Last Flag is planned for launch in 2026 on PC via Steam and the Epic Games Store, and there’s a PC alpha planned later this year. When I ask Reynolds about a Nintendo Switch 2 release at GDC in March, he tells me he doesn’t have access to a dev kit just yet, but hopefully that’s changed by the time this piece publishes. Reynolds confirms the game is in development for console as well, so expect those other platform releases sometime later down the line. He and Night Street expect to be working on Last Flag for some time to come. He and his brother aren’t just musicians anymore, after all. They’re musicians and game developers.

“This is not a side project,” Reynolds says. “This is the next chapter of our lives.”

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

Mario Party-Style Game Lego Party! Announced and It's Exactly What It Sounds Like

A new Lego game has been announced at Summer Game Fest that looks suspiciously like Mario Party. And it's called? Lego Party! (Yes, with the exclamation point.)

Developed by SMG Studio, the Australian team behind Moving Out, this multiplayer party game includes 60 mini-games, hundreds of mini-figures and board games made out of Lego. Instead of Power Stars, you're competing with friends for Golden Bricks.

Announced at Summer Game Fest 2025, host Geoff Keighley claimed Lego Party! contained 1 million Lego bricks, 300 minifigures and over 700 trillion minifigure combinations. Which sounds like a lot.

A first-look trailer confirmed Lego Party! is coming to PC via Steam, PlayStation 4, PS5, Xbox One and Xbox Series X/S later in 2025.

Lego Party is the second new Lego game announced today in quick succession. Just a few minutes ago we got our first look at Lego Voyagers, an adorable-looking co-op game for two players from Light Studio, the developer of Lego Builder's Journey.

Publisher by acclaimed indie publisher Annapurna Interactive, Voyagers offers a Split Fiction-style Friends Pass so two players can team up with just one copy of the game.

If you need a catch up on everything announced during tonight's show, here's everything announced at Summer Game Fest 2025.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

  •  

Mysterious, Haunting Body Horror Game ILL Gets New Gameplay Trailer at Summer Game Fest

Survival horror game ILL is showing signs of life...or death, as it were...in a new trailer at Summer Game Fest today.

The trailer gives us our first real, meaty look at the body horror gameplay of ILL, including its dismemberment mechanics. The game takes place in a research fort that keeps producing horrible Aberrations. Meanwhile, the player must save the thing that matters most to them, that's trapped deep inside.

Team Clout boasts that ILL will be a "realistic and terrifying experience" with "disturbingly realistic horrors", using gore, physics, and binaural audio to great effect.

ILL first appeared online in 2021 with intriguing concept trailer, but went relatively silent after that except for a few, brief signs of life. This is the first real, robust look we've gotten at the game from developer Team Clout at all, and a welcome sign for those interested in its unsettling vibes.

ILL is Team Clout's debut game, and comes into being thanks to the Mundfish Powerhouse initiative, an investment project from Atomic Heart developer Mundfish.

No release date yet for ILL, though you can wishlist it on Steam for now.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

Wildgate, the Space Shooter From Former Blizzard Devs, Is Out Next Month

Wildgate, the space shooter from former Blizzard-led studio Moonshot Games and publisher Dreamhaven, will launch on PC, Xbox, and PlayStation on July 22 of this year.

This was announced today at Summer Game Fest, during which it was also revealed that there will be a cross-platform, open beta from June 9 through June 16 on all platforms. The beta will include two new characters, one with telekinesis (Kae) and the other with a jetpack (Adrian). Additionally, the beta will add three new explorable points of interest, new daily missions, a revamped mission system, and other improvements.

Wildgate was first announced back in March. It's a sci-fi multiplayer competitive shooter about a crew performing heists in space, with elements of both exploration and combat and a Sea of Thieves-like quality to the whole thing. We previewed it ahead of its announcement and our previewer said that it "will be one of those games where crazy things happen every single match that send me howling to my friends in victory or defeat, then swapping war stories with anyone who will listen the next morning, and if it manages to pull that off, it could very well be my next squad-based obsession."

We've chatted with Dreamhaven founder and former Blizzard president Mike Morhaime a few times now about his vision for the publisher. In March, alongside the announcement of Wildgate, he told us that he still hopes Dreamhaven can eventually be a beacon for the industry as he proclaimed he wanted it to be when the company first launched, but clarified his vision a bit:

“Really what I want to see happen is for Dreamhaven to build a reputation with gamers that the brand stands for something, a seal of quality, hopefully, that hopefully there's some trust that we've built up where players know that if a game is coming from Dreamhaven, regardless of genre, that it's going to be something very special and they'll want to have the curiosity to check it out.”

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

Dying Light: The Beast Release Date Set for August With Gameplay Trailer at Summer Game Fest 2025

Techland showed up for Summer Game Fest 2025 to announce a Dying Light: The Beast release date of August 22, 2025, for PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X | S.

The surprise puts the Dying Light spinoff out in just a few months, placing players back into the shoes of Kyle Crane following his absence in the 2022 sequel. It’s a release date announcement that comes with a fresh look at gameplay, as Techland teases some of the many, many ways players can beat, stab, and bash their way through hundreds of infected.

In its official description for Dying Light: The Beast, Techland calls the adventure a "blend of open world and action survival horror." It's set in Castor Woods, a dangerous valley that will require players to use all of their tools to stay alive.

"You are Kyle Crane. After being captured by the Baron and enduring his painful experiments for years, you escape," Techland's description says. "Left on the edge of humanity with both human and zombie DNA, you struggle to control your inner beast and the conflict that comes with it. But you’ll need to, if you want to get your revenge on the man who did this to you."

Dying Light: The Beast is a standalone story in Techland’s post-apocalyptic universe. It’s available for pre-order now, granting early purchasers access to exclusive items such as the Hero of Harran bundle. Its contents include the Ultimate Survivor Outfit, Harran Combat Knife, Follower Crossbow, and more.

Dying Light: The Beast is just months away from its newly announced release date. For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

  •  

Towa and the Guardians of the Sacred Tree Is a Hades-Like from Bandai Namco Announced at Summer Game Fest

During Summer Game Fest today, Towa and the Guardians of the Sacred Tree was announced from Bandai Namco. It's a new roguelike game made by developer Brownies that looks reminiscent of Hades, but derived instead from Eastern mysticism.

It's hard to piece together much about Towa just from the trailer, but from what we can tell it's a roguelike similar to Hades with a top-down view, action combat, and the ability to choose upgrades at certain junctures.

Towa appears to feature a cast of multiple characters to choose from who are all working together to fight some sort of demon bent on destroying the world, and you seem to be able to have multiple at once in the field fighting enemies. All the characters and the aesthetics of the world they inhabit are heavily steeped in classic Japanese art, and among the cast is what appears to be, delightfully, a giant shiba and a large talking koi.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

Scott Pilgrim EX Is a Brand New Adventure Hearkening Back to Classic Brawlers

Following the 2021 re-release of Ubisoft's Scott Pilgrim vs. the World: The Game, the developers of TMNT: Shredder's Revenge are taking a crack at a brand new Scott Pilgrim game. It's called Scott Pilgrim EX, and it's coming to PC, Xbox, PlayStation, and Switch in early 2026.

Scott Pilgrim EX is a brand new adventure made in collaboration with Scott Pilgrim creator Bryan Lee O'Malley. It's a four-player co-op brawler with a familiar retro look and a brand new story, where you can play as Scott, Ramona, and five other members of the cast as they fight demons, robots, and other enemies in a reimagined Toronto.

Appropriately, Scott Pilgrim EX will be backed by an all new soundtrack from Anamanaguchi, with art assisted by pixel artist Paul Robertson, and will be consulted on by Scott Pilgrim Takes Off director BenDavid Grabinski.

This will mark the second Scott Pilgrim game following Ubisoft's initial effort way, way back in 2010, not counting the 2021 remake for modern consoles. Tribute Games is a Montreal-based studio formed by former Ubisoft employees, and the team boasts a number of members who worked on the original.

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

Lies of P: Overture Shadow-Dropped for PC and Consoles With New Trailer at Summer Game Fest 2025

For those excited for developer Neowiz’s highly anticipated Overture add-on content, the wait is over: the Lies of P DLC is out right now.

The post-launch story content for Neowiz’s Pinocchio soulslike was shadow-dropped for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S during Summer Game Fest 2025 today. It means you can stop what you’re doing right now and go play it for yourself without the need to wait for a release date announcement. You can see what lies in store with the gameplay trailer below.

"Lies of P: Overture is a dramatic prequel to the acclaimed soulslike action RPG, Lies of P," an official description says. "It transports you to the city of Krat in its final days of haunting, late-19th-century Belle Époque beauty. On the brink of the Puppet Frenzy massacre, you follow a legendary Stalker—a mysterious guide—through untold stories and chilling secrets. As Geppetto’s deadly puppet, you’ll journey through Krat and its surroundings, uncover hidden backstories, and face epic battles that shape the past and future of Lies of P."

Along with its new story, Lies of P: Overture, of course, comes with new bosses and weapons to learn across its 15-20-hour average playtime. It'll also feature a first for the franchise: difficulty options. Director Jiwan Choi recently explained the reason Neowiz decided to add options for players looking for more or less challenge, saying that it came down to a desire to allow a "wider audience" to enjoy the game.

Lies of P: Overture is an exciting addition to Neowiz’s dark fantasy universe, but it’s surprise launch isn’t much of a surprise. The shadow-drop reveal actually leaked earlier today.

You can read our full Lies of P: Overture review here. For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

  •  

Lego Voyagers Is a New 2-Player Co-Op Adventure With a Split Fiction-Style Friends Pass

Just announced at Summer Game Fest 2025, Lego Voyagers is an adorable-looking co-op game for two players from Light Studio, the developer of Lego Builder's Journey.

A soothing trailer showed two tiny brick characters — Red Brick and Blue Brick, as I'm calling them — work together to build, drive and sail through various Lego landscapes.

Lego Voyagers is set to launch sometime later in 2025 on Nintendo Switch, PC, PlayStation 4, PS5, Xbox Series X/S and offer a Split Fiction-style Friends Pass so two players can team up with just one copy of the game.

An accompanying press release describes the game as an adventure about friendship and play.

"When two friends make it their mission to rescue an abandoned spaceship, they embark on a journey beyond their wildest dreams, ultimately learning the value of being connected," the blurb reads. "Experience what it feels like to be a Lego brick. Tumble, jump, snap together, and build your way through rich brick worlds."

The whole thing looks like a Lego version of Brothers: A Tale of Two Sons but with Lego bricks, which to be honest sounds like fun.

If you need a catch up on everything announced during tonight's show, here's everything announced at Summer Game Fest 2025.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

  •  

Lies of P: Overture Review

If you’ve marion-yet to play the fantastic, Pinocchio-inspired soulslike Lies of P, then its first DLC expansion, Overture, is filled with finely polished reasons to do so. Though it's whittled from the same timber and sticks very closely to the original stage directions, this 12-hour encore has plenty of new (and still deeply depressing) areas to explore, some additional tools to carve baddies into kindling with, and more impressively menacing bosses to drop the curtain on. Plus, it does a great job fleshing out an already awesome story by tugging on a few strings that were left dangling in the base game and landing some surprising ventrilo-twists, renewing my appreciation for just how well this fib-filled tale made me care about its characters. I was happy to put my elongated nose back to the hack-and-slash grindstone of this top-puppet-tier soulslike, which left me more excited than ever for a proper sequel.

If you’re just joining us after the intermission, Lies of P is one of the better soulslikes to take the stage in a very crowded genre. Aside from its unique weapon-crafting system, it didn’t introduce many new ideas to shine a spotlight on, but the stuff it borrowed is all done extremely well. Overture doesn’t try to fix what isn’t broken, adding a dozen hours of daunting challenges in the form of a time-traveling prequel that throws you back to the events preceding the main story. At roughly a third of the size of the original game, Overture feels pretty massive, following a similar (albeit at a much more modest scale) model as Elden Ring’s Shadow of the Erdtree DLC by greatly expanding the amount of areas, bosses, and loot to collect. It does that while introducing an interesting second act to the story to boot, so there is enough meat on these wooden bones for me to remember how much I adored this devious adventure in the first place.

With a mostly new cast of characters, Overture could almost be enjoyed as a standalone adventure, were it not only accessible once you’re most of the way through the main story – plus it leans pretty heavily into existing lore, where a lot of the payoff requires you to know how it all ends. But still, as someone who hasn’t revisited Lies of P since launch, I didn’t feel at all lost, and Overture does a great job reintroducing you to the calamitous city of mechanical puppets and diseased creatures that is Krat. This new tall tale is every bit as heartbreaking and bleak as I’ve come to expect, with some interesting twists and turns that fill in existing gaps in unexpected ways and offer some very satisfying answers to questions I was left pondering over a year ago. It’s also got some of the most epic (and sometimes stomach-churning) moments I’ve seen in a game in a long time. I kinda forgot how full-anime this thing really goes at times, and that’s definitely a good thing in my book.

The main attractions in Overture, though, are the super weird new places you’ll visit and the evil monsters you’ll murder along the way. During one early section, you’ll walk through a zoo and get attacked by all manner of deranged animal, from apes to elephants to a giant alligator, while in another section you’ll run across a perilous lake of ice that falls apart under your feet while pirate-like puppets operate a cannon nearby in an attempt you to send you plunging into Davey Jones’ locker. There’s quite a bit of variety to this sandbox, and it’s especially cool to see the number of new enemies that have been added to the mix, like undead fish that leap out of the water and try to gobble you up while flopping about (this DLC really wants you to kill animals, if you couldn’t tell). That said, interesting new areas are also offset somewhat by curiously retread ground, including a carnival section that feels awfully familiar to the parade-themed spaces and enemies we’ve already seen before. There’s also plenty of rehashed enemies, like your standard psychotic humanoid puppets and undead dogs that have way more teeth than I’m comfortable with.

One of the standout parts of Overture is its new bosses, which are extremely original, mostly challenging, and serve as exciting climaxes after the slower lead-ups of slashing through chump minions and reading private documents you find lying around, you nosey little mannequin. I’ll avoid spoiling as many as I can, but there’s a good mix of absolutely massive, ugly monsters wielding such enormous weapons that it’s completely insane you can parry them with your tiny sword, and fast-moving humanoid enemies who dodge around and cross blades with you in a contest of reflexes and pattern recognition. The final boss in particular, who has some of the most hilariously convoluted attacks Lies of P has ever concocted, is especially fun to learn, and provided a satisfying conclusion and final skill check that made me feel like I’d really earned that ending. None of these encounters were as difficult as I remember some of the hardest fights in the base game being, but that’s partially because they were better balanced in general, so I had more fun dying and learning their ins and outs with better consistency. It’s also possible I’ve just gotten better at soulslikes since I’ve reviewed about 50 of them in the past few years, from Lords of the Fallen to Another Crab’s Treasure, but I definitely enjoyed what felt like a more predictable level of challenge all around.

Though there’s plenty of cool new sights to see and things to kill in Overture, not much at all has changed with the actual moment-to-moment gameplay. There are at least a handful of interesting new weapons to use, like some deadly hand claws that are a great option for dexterity-focused builds, as well as some new amulets to augment your build with, but nothing that’s outside of what you’d expect to find in the base game. And when it comes to things like actual combat strategy or exploration, this add-on is largely just more Lies of P – that’s definitely a good thing, but it does mean I still have all the same criticisms as before. The sections that lead up to each boss fight are still significantly easier than those eventual encounters, and the stiff combat system locks you into a pretty specific Bloodborne-like playstyle compared to the RPG-inspired nature of other soulslikes that give you more freedom.

It’s not a huge deal that these issues haven’t really been ironed out, but what is a little disappointing is how Overture plays it fairly safe when it comes to new mechanics. It only introduces one in the form of a fresh upgrade tree system that lets you further improve and customize passive benefits, some of which increase the damage you deal or make you more likely to survive a barrage of attacks from a boss. This system is certainly neat, but it mostly feels like an extension of the existing upgrade system that just adds more runway to leveling up, and there aren’t any major shakeups to the sorts of things you’ll be doing as you butcher your way through Krat, so it’s a good thing doing so is as fun as ever.

  •  

Arc Raiders Secures October Release Date for PC and Consoles With Trailer at Summer Game Fest 2025

Embark Studios reappeared at Summer Game Fest 2025 to announce an Arc Raiders release date of October 30, 2025, for PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X | S.

The release date was revealed alongside a new trailer today. The highly anticipated follow-up project to Embark’s The Finals will take a different route than fans of the developer may be used to. Instead of dropping players into a competitive, high-stakes FPS game show, Arc Raiders is a free-to-play, multiplayer extraction adventure game set in a sci-fi version of Earth that takes place far in the future.

More details about Arc Raider’s full launch will be revealed closer to its October release date. For more, be sure to read up on everything else shown during Summer Game Fest 2025. You can also click here to read our preview.

Developing…

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

  •  

Square Enix Reveals Killer Inn, a New, Team-Based Social Deduction Game, at Summer Game Fest

During today's Summer Game Fest showcase, Square Enix took the spotlight to reveal a new social deduction game, Killer Inn.

Killer Inn is a murder mystery developed by Tactics Studio, where players are divided up into two teams, lambs and wolves, then dropped into a big mansion together. The goal of the wolves is to murder all the lambs, while the lambs' goal is to discover who the wolves are to put a stop to their murder spree.

Players explore the mansion, collecting survival tools, gear, and weapons from chests and merchants scattered throughout. Tokens can be collected from quest completion and spent to unlock certain chests for better gear. There are over 20 different characters to choose from, all with different abilities that can be leveled up throughout a match, and they all can equip all sorts of different weapons from guns to knives to grenades to fend off members of the opposing team.

When a player is murdered, a clue is left on their body as to who the murderer was, which players can use to try and deduce the culprit. The clues might be hair, skin, fingerprints, blood, or clothing, all of which can help you narrow down who the wolves are. Good news, it looks like the game tracks clues for you, helping you narrow down wolves with UI markers indicating that someone is getting increasingly suspicious.

Once a lamb has identified a wolf, it's their job to dispatch them before they can kill anyone else. You'll automatically be eliminated if you kill as a lamb as another lamb, so Killer Inn encourages you not to just go on a murder spree to try and save yourself. There are also safe zones scattered around where wolves are forbidden from killing lambs, because the staff in the vicinity will immediately out their identity to other lambs. There's another win condition, too: there's a boat at the harbor the lambs can unlock and use to escape, though its dispatch is challenging.

Killer Inn is gearing up for a closed beta over Steam sometime soon, but it doesn't have a release date just yet.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •