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Save $125 Off PlayStation 5 Consoles with IGN Rewards

The holiday season is almost here, meaning it's the perfect time to buy a gift for a friend, family member, or yourself. If you're a fan of video games, there is arguably no better gift than a brand-new console. The PS5 has firmly hovered around MSRP this year, but for a limited time, you can save $125 off select PlayStation 5 consoles with IGN Rewards!

Save $125 Off Select PlayStation 5 Consoles!

PlayStation 5 is home to numerous games from both PlayStation Studios and third-party developers. This year, the biggest releases for PS5 included Ghost of Yotei, Death Stranding 2: On The Beach, Lost Soul Aside, and more. If you've yet to play this console generation's biggest games, there has never been a better time to hop in and see what the hype is about.

To claim this discount, you need to be a member of IGN Rewards. This is completely free — all you need to do is sign up for an IGN account to be eligible for this reward. Head over to the IGN Rewards page linked above, claim the reward, and you'll receive a coupon code that can be redeemed at PlayStation Direct for $125 off!

This reward is set to end on Friday, October 31, at 2:00 PM PT, so be sure to claim it before it's gone.

About IGN Rewards

IGN Rewards is a free platform that allows IGN readers to access free giveaways, discounts, and offers. You'll only need to create an IGN account to be eligible for the program. If you'd like to further your IGN Rewards experience, you can check out IGN Plus, where you can earn monthly games, ad-free browsing, and so much more.

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Get October’s Humble Choice for $10 (for a Limited Time)

Humble Choice is always a good deal for PC gamers who like a variety of game types. But the online storefront just launched a promo code that gets you October’s Humble Choice games for just $10, rather than the usual $14.99. All you have to do is enter promo code SPOOKY25 at checkout, and you’ll save $5. This month’s eight-game lineup is pretty great, with Atomic Hearts, V Rising, System Shock, Story of Seasons: Pioneers of Olive Town, and more. Read on for the details.

Humble Choice - October 2025

Here’s the full list of PC games included in this months’ Humble Choice:

  • Atomic Heart
  • V Rising
  • System Shock
  • Story of Seasons: Pioneers of Olive Town
  • Cryptmaster
  • Shogun Showdown
  • Hotel Renovator
  • Caravan SandWitch
  • One Month of IGN Plus

All of the games are delivered in the form of Steam codes. Most of the games are excellent as well. Our critics gave V Rising and System Shock a 9/10, while Atomic Hearts got an 8/10. From our Atomic Heart review: "This is a lengthy, tough, and terrific-looking shooter that has us bathing in the blood and gears of elaborately designed enemies both biological and robotic and dispatching them with an impressive set of combat options."

Humble Choice is a gaming subscription that gets you a new bundle of PC games each month. So if you don’t want to continue getting a new bundle each month, you’ll have to cancel your subscription, which is easy enough to do (I’ve done it myself). Anytime a bundle I want is on offer, I sign back up and then cancel after I’ve gotten my games, just to ward off future unwanted auto-payments as I have enough subscriptions in my life.

Members also get a few other benefits from a Humble Choice subscription. You save up to 20% off other games on Humble Store, depending on how long your subscription has been active (it starts at 10% off with one month). You also get access to more than 50 classic DRM-free games in the Humble app (the current lineup includes A Short Hike, Getting Over It, and more.

Finally, 5% of your membership fee is donated to a worthy cause each month. This month’s charitable organization is Whale and Dolphin Conservation.

While we’re on the subject of game deals at Humble, the PC game storefront is also running the Humble Halloween Mega Sale, with big savings on tons of games, including Alan Wake 2 for $14.99, Silent Hill 2 for $45.49, and many more.

Disclosure: Humble Bundle is owned by Ziff Davis, the parent company of IGN. Humble Bundle and IGN operate completely independently, and no special consideration is given to Humble Bundle announcements or promotions for coverage.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Remedy CEO Steps Down Following FBC: Firebreak's Sales Flop

Remedy Entertainment's CEO has resigned, leaving the new CEO of the developer of Control and Alan Wake to reassure investors after weak sales of FBC: Firebreak left the company significantly lowering its revenue expectations for the year and writing off the game's development costs.

In its quarterly earnings report issued today, Remedy revealed that it recognized a €14.9 million ($17.4 million) impairment charge representing most of the development costs as well as purchased publishing and distribution rights for FBC: Firebreak.

In total, Remedy's revenue decreased 32% year-over-year, to €12.2 million ($14.2 million). Remedy says this was largely driven by lower development fees coming in than last year at this time, during which it received revenue from Annapurna related to development work it did on Control 2. Remedy also revealed that it was revising its revenue expectations for the year: while previously Remedy expected revenue and operating profit to increase year-over-year and be positive, it now expects revenue to increase, but its operating profit to decrease and be negative. No exact numbers were shared.

Alongside this, CEO Tero Virtala has stepped down after nine years in the position. He is succeeded in the interim by board chairman Markus Mäki, who has stepped down from his chairman role and been replaced by Henri Österlund.

In comments by Mäki shared with investors, he stated that while Remedy would continue "working on features which enhance player value" and would keep true to its shared roadmap for Firebreak, the studio has moved development resources elsewhere going forward. Mäki also attempted to reassure investors that Firebreak was not a total loss:

"We have also found positive sides from FBC: Firebreak," he said. "Our first multiplayer product launch was technically successful in a cross-platform environment, and our publishing team has built capabilities which support the releases of our future self-published titles."

FBC: Firebreak was Remedy's first ever self-published game, and while the studio claims it technically succeeded, it also admitted last quarter that it "underperformed" on Steam and that the company was "unsatisfied" with its commercial reception. In today's earnings, Remedy stated that Breakpoint improved the game's sales only "marginally."

We gave FBC: Firebreak a 6/10, saying that it was a "compelling co-op shooter that, despite its good looks, doesn't have the depth to keep things interesting long-term."

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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The CyberpowerPC AMD Ryzen 7 9800X3D RTX 5070 Ti Gaming PC Drops to Just $1,699 at Walmart

Walmart just dropped the price yet again on a powerful prebuilt gaming PC. The CyberPowerPC gaming PC, featuring a liquid cooled AMD Ryzen 7 9800X3D CPU and GeForce RTX 5070 Ti GPU, is on sale for $1699 shipped. This prebuilt was originally priced at $2,300, but it went down to $1900 during October Prime Day and another $200 starting this week. This is the best price I've seen so far for a 9800X3D and 5070 Ti combo.

CyberPowerPC AMD 9800X3D RTX 5070 Ti PC for $1,699

The CyberPowerPC gaming PC (model number SLC7700WST) is equipped with an AMD Ryzen 7 9800X3D processor, GeForce RTX 5070 Ti graphics card, 32GB of DDR5-6000MHz RAM, and a 2TB PCIe Gen 4 M.2 SSD. The system is cooled by a total of four 120mm airflow fans in addition to the three 120mm fans that are part of the 360mm liquid cooling system. It's all housed in a CyberPowerPC rebadged Lian-Li Prism 321V ATX midtower PC case with panoramic glass windows.

The AMD Ryzen 7 9800X3D Was Made for Gamers

According to Passmark, the AMD Ryzen 7 9800X3D is the second fastest gaming CPU available right now trailing just behind the pricier 9900X3D. It features a max boost clock of 5.2GHz with 8 cores, 16 threads, and 104MB of L2-L3 cache This is an absolute monster of a processor for gaming, especially at this price point. It's pretty much better than any Intel processor out right now in terms of gaming performance. It doesn't have as many cores as some other modern day CPUs, but keep in mind that most games can't utilize more than eight cores. Check out our AMD Ryzen 7 9800X3D review.

The RTX 5070 Ti GPU Has Excellent 4K Gaming Performance

The RTX 5070 Ti offers the best bang for your buck in terms of 4K gaming performance. It performs neck-and-neck with the previous generation RTX 4080 Super and pulls ahead in any game that supports DLSS 4 with multi-frame generation. It is fully capable of running any game in 4K at 60fps. It also has 16GB of VRAM like the RTX 5080, making it viable for AI work. Check out our Nvidia GeForce RTX 5070 Ti GPU review by Jacqueline Thomas for our hands-on impressions.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Battlefield REDSEC Launches to 'Mostly Negative' Steam Reviews as Battlefield 6 Players Push for Battle Pass Changes and Bigger Maps

EA just introduced its new, destructive take on battle royale with Battlefield REDSEC, and Battlefield 6 base game players are already slamming it with “Mostly Negative” Steam reviews.

PC users who head to Steam to check out the standalone Battlefield experience, which launched across PC and consoles for free yesterday, will be met with a flood of negative Steam reviews across the board. At the time of this piece’s publication, just 35% of REDSEC Steam user reviews were positive, with positive reviews in all languages fairing just slightly better at 39%. Both measurements result in a dark red, Mostly Negative label.

A wave of negativity for Battlefield’s latest crack at battle royale arrives as Battlefield 6 players continue to express their dissatisfaction with the premium experience. Calls for changes to the base game reached a boiling point with the launch of Season 1 yesterday, and now, criticism is spilling into REDSEC.

Although Battlefield 6 and REDSEC exist as separate multiplayer offerings, both EA and Battlefield Studios games share unlocks tied to many challenges, cosmetics, and battle pass unlocks. Where this has evolved into a problem is how one experience might affect another, with many Battlefield 6 players complaining of weekly challenges that require them to play battle royale.

“I wouldn't hate it so much if I wasn't forced to play it for challenges in the main game,” one negative Battlefield REDSEC Steam review says. “But I am. So I do.”

“This is not why I bought Battlefield 6,” they add.

"Oh, but you just can reroll the challenges!" another negative review says. "Yeah and 3 of them are sill for the BR because they are pushing it hard on people that would not touch it even once..."

Other PC players agree that challenges granting large amounts of Battlefield 6 battle pass XP shouldn’t be tied to another experience, but dissonance isn’t the only thing tanking REDSEC Steam reviews. Some base game players are using Valve’s digital storefront to air out grievances related to multiplayer map sizes.

Early Battlefield 6 adopters have called for larger multiplayer maps as far back as the August beta tests, with the October 10 launch only adding fuel to the fire, as launch locations failed to live up to expectations for the community. At least a few negative Steam reviews even praise REDSEC’s exclusive battle royale map, Fort Lyndon, with their frustrations mostly summed up with one question: Why does the free-to-play game get the map sizes that premium players are asking for?

“Oh wow a nice big map with lots of POIs and flanks,” another negative REDSEC review says. “If only we could get something like this for the main game.”

“It's trying to be too much all at once,” another Steam user review adds. “The map in this Battle Royale is so good it's criminal that it's not being used for Conquest right now.”

As Battlefield 6 players aim to leave their mark with REDSEC Steam reviews, there are plenty of comments actually related to the new standalone experience itself, too. Many are positive, applauding how BF Studios blends classic Battlefield mechanics with other popular battle royale experiences, like Call of Duty: Warzone. Launch also ushered in a spike in activity, with Steamdb recording a 24-hour peak of 549,766 Battlefield 6 players yesterday.

REDSEC, which encompasses Gauntlet and Portals modes in addition to its battle royale mode, is getting love in the Battlefield community, but there is still a general feeling that the experience is incomplete. Specifically, it’s the lack of a solo queue option and battle royale fatigue that many are calling out – both in negative and positive reviews.

“No solo Mode... When will they learn the overwhelming majority of players play solo?” one negative review asks. “It doesn't feel good to play with randoms against premade coordinated squads.”

“Fun update, the battle pass is not half bad,” a positive review adds. “Only problem with me is not having a solo battle royal mode.”

REDSEC is just 24 hours into its time in the public’s hands. Seasonal updates will continue to offer shared experiences between REDSEC and Battlefield 6. Season 1 launched yesterday, introducing the new Blackwell Fields map for multiplayer, with more mid-season maps and guns set to follow in November and December.

EA has addressed fan feedback in the past, with the latest update introducing fixes for a controversial green skin and some of the bothersome lighting effects that have distracted players since launch. In the meantime, some players have been content simply using their time to draw on walls with the Engineer repair tool.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Physicist Brian Cox Thanks YouTube for Taking Down 'AI Shite' Accounts Featuring Deepfakes of Him Saying 'Nonsense' About Comet ATLAS 3i Being a Spaceship

Physicist Brian Cox has thanked YouTube for taking down accounts that used AI to create deepfakes of him saying “nonsense” about comet ATLAS 3i — but was left wondering what the long-term solution is.

Cox, Professor of Particle Physics at The University of Manchester and star of a number of high-profile science documentaries, took to X / Twitter earlier this week to complain about what he described as “AI shite of me popping up on YouTube.”

“The general rule is that if I appear to say something that you agree with and you are a UFO nobber, flat earth bell end or think comet ATLAS 3i is a spaceship, it’s fake,” he said in the tweet, now viewed 618,500 times.

A lot of this revolves around 3I/ATLAS, which was discovered on July 1, 2025. Since then, astronomers have been working towards understanding the comet because, unlike other comets, 3I/ATLAS doesn't orbit the Sun. It's an interstellar comet, and one of only three we've ever seen. That means it entered our Solar System from elsewhere in the Galaxy, and will eventually exit it, and when it does leave our Solar System it will be gone forever. 3I/ATLAS is thought to be at least 7 billion years old, making it likely twice as old as Earth, and the oldest comet we've ever seen.

Some people are saying 3I/ATLAS could be an alien mothership conducting a hidden maneuver around the sun, and now prominent scientists are discovering deepfakes showing them saying just that.

In response to calls for YouTube to take action, Cox tweeted: “We keep telling them and they are bloody slow.”

It now appears YouTube has taken action, although, according to Cox, limited to the more prominent accounts. In a tweet, he wondered how this will all play out.

“Thanks to @YouTube for taking down the more prominent AI accounts of me quickly - I’m not sure what the solution to this will be in the longer term. Doesn’t matter so much if it’s nonsense about a comet - but in other areas of science and certainly politics it’s clearly important. Interested to know what you think?”

This isn’t the first time celebrities have complained about deepfakes. Earlier this month, Keanu Reeves hit out at AI deepfakes of the John Wick star selling products without his permission, insisting "it's not a lot of fun." In July, it was reported that Reeves pays a company a few thousand dollars a month to get the likes of TikTok and Meta to take down imitators.

In 2023, Tom Hanks warned fans that an AI version of his likeness was being used without his consent in an online advert for a dental plan. Last year, Morgan Freeman thanked fans who alerted him to AI-generated imitations of his voice online after a series of videos created by someone posing as his niece went viral.

And in May this year, Jamie Lee Curtis was forced to appeal to Meta CEO Mark Zuckerberg in an Instagram post because she couldn’t get the company to pull an AI-generated ad that featured her likeness for “some bullshit that I didn’t authorize, agree to or endorse.”

As for ATLAS 3i, Cox insisted it is, in fact, a comet, and not a spaceship.

“Just to be clear - given recent drivel on line - Comet 3I/Atlas is a comet, made of carbon dioxide and water ices and bits of other stuff,” he tweeted. “It is entirely natural in origin, its orbit is as expected and it will whizz around the sun and then disappear off into the galaxy again. If it ever encounters another inhabited solar system in the far future I hope the living things there are more sensible than us and enjoy it for what it is - a visitor from elsewhere in the galaxy - a pristine lump of rock and ices which formed around a distant, maybe long-dead star billions of years ago and many light years away, just passing through. Isn’t that wonderful enough?”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Sony Confirms PlayStation Plus Monthly Games for November 2025

Sony has confirmed the PlayStation Plus monthly games for November 2025, confirming a prior leak.

Dealabs' ever-reliable billbil-kun had reported that Stray would be the main title for the PlayStation Plus Essential selection for November 2025, and would be available from November 4, 2025 on PS5 and PS4 for Essential, Extra, and Premium subscribers. And so it has proved.

In a post on the PlayStation Blog, Sony confirmed Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator as the three games for November. All three are available to PlayStation Plus members from Tuesday November 4 until Monday December 1.

Stray is French studio BlueTwelve’s third-person cat adventure game set in the neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. As a stray cat, you roam surroundings high and low, defending against unforeseen threats and solving the mysteries of this unwelcoming place inhabited by nothing but unassuming droids and dangerous creatures. Lost, alone and separated from family, you must untangle an ancient mystery to escape a long-forgotten cybercity and find the way home.

IGN’s Stray review returned an 8/10. We said: “Stray is a delightful cat-based platforming adventure in a cyberpunk world worth exploring.”

Codemasters' EA Sports WRC launched in 2023 and managed a 6/10 in IGN's review. We said: "EA Sports WRC feels like a great racing game trying to fight its way out of an unfinished one." TABS, meanwhile, is Landfall Games' physics based medieval battle simulator that lets you pit wacky waving armies against each other.

PlayStation Plus Monthly Games for November 2025

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Best HBO Max Deals in October

Max is officially back to being HBO Max. Even though the name has changed (returned?), the library is still full of great films and shows to watch. HBO Max is home to some incredibly high-quality watches, including House of the Dragon, The White Lotus, The Last of Us, and Sinners. You can tune in to Season 2 of Peacemaker and even catch up on James Gunn's Superman beforehand.

If you've been hoping to start up an account to dig into that library, we're here to help. While HBO Max recently increased the price of all of its monthly plans by around $1, we're keeping track of the best price for subscriptions, along with any deals as they appear. Let's get into what's available right now.

Our Top Pick: The Disney+, Hulu, and HBO Max Streaming Bundle

There are no active discounts available for HBO Max, so your best bet for savings (assuming you're already on the hook for more than one subscription) is by checking out some bundles.

Our favorite streaming bundle includes Disney Plus, Hulu, and HBO Max. The deal can be purchased through any of the three streaming services and starts at $19.99/month for the ad-supported tier or $32.99/month for ad-free access across all three platforms. It'll save you quite a bit compared to what you'd pay for the three of them separately per month – 43% on the ad-supported plan and 42% on the ad-free plan.

To learn more about how to get started with this bundle as a new or existing subscriber, head to our guide on how to get (or switch over to) the Disney+/Hulu/HBO Max streaming bundle.

Students Get 50% off HBO Max Basic With Ads

If you're a student, you can score the HBO Max Basic With Ads plan for just $5.49/month. That's 50% off the usual price, which is a very nice deal to take advantage of. In order to get the discount, you'll need to verify your student status with UNiDAYS, then you'll get a unique code that you can use to redeem the discounted plan.

Subscribe to HBO Max

If you're just looking to sign up for a HBO Max subscription, there are a few different options to choose from:

The Basic and Standard tiers allow up to two concurrent streams and offer Full HD resolution. The Standard tier allows users to download shows and movies to watch on the go, too.

HBO Max also has an additional Premium tier, which offers 4K UHD resolution and Dolby Atmos sound alongside four concurrent streams. The details are as follows:

There is currently no HBO Max free trial available, so you'll need to be a paying subscriber to access the service.

What's Streaming on HBO Max?

HBO Max features a wide variety of programming. New additions to HBO Max include a spread of anime films coming out of a new deal with GKIDS, the Tim Robinson comedy Friendship, the latest season of Rick and Morty, and Warfare.

Otherwise, the service includes shows from brands like HGTV, Food Network, TLC, and the Magnolia Network. Of course, one of the big draws of HBO Max is HBO Originals like The Last of Us, Succession, Barry, Curb Your Enthusiasm, The White Lotus, House of the Dragon, and more. It also includes DC's slate of movies and shows like Superman and Peacemaker, as well as other popular Warner Bros. films like Mickey 17 and Sinners. Plus, HBO Max continues to house popular streaming series like Friends, Full House, and the Harry Potter movie collection.

Back when it was still called 'Max', we gave the streaming service an 8/10 in our review, stating that, "For all its problems and an app that still runs a little too heavy, the extensive selection of well-curated choices make Max a worthwhile investment for cinema and TV lovers."

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original article from Logan Plant.

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Exclusive: Avatar: The Last Airbender Gets Epilogue Scene Box For Magic: The Gathering Crossover

Avatar: The Last Airbender's crossover with Magic: The Gathering is fast approaching next month, and we've got an exclusive look at a handful of cards that make up a single scene set after the end of the TV show (as well as a couple cards from the bonus sheet of the main set).

Flip through the gallery below to see all eight cards, and read on to hear where they'll be available to both open and play:

Titled "Tea Time at the Jasmine Dragon," the six cards that make up this panomaric art scene are not technically part of the main set, instead available together in a standalone Scene Box and limited to use in Magic's Eternal formats like Commander. That's a big part of the reason why four of the cards are multicolored legendary creatures with abilities that are meant to be built around – though the somewhat novel twist of this particular scene is that most of them feature couples from the end of the show, making it a peaceful epiloque of sorts.

In addition to those six cards, we've also got a first look at two "Source Material" cards, which can be found in main set booster packs but are only legal in formats where they were already available. These cards use actual shots from the show as their art, tying classic Magic cards into relevant moments from the series, with their episode number listed at the bottom of the card itself.

This isn't the first time we've shown off the Avatar Magic set, as we revealed a hands-on first look at the Avatar: The Last Airbender Beginner Box back in August. While something like the Scene Box we are revealing today is a solid way to jump into Magic if you are just an Avatar fan more interested in the collection aspect of the game, the Beginner Box is the ideal starting point if you and a friend want to learn how to play from scratch.

Card reveals for the set are in full swing through next week, with prerelease events kicking off at local stores on November 14. It then launches digitally on MTG Arena November 18 before becoming available in paper on November 21.

Tom Marks is IGN's Executive Reviews Editor. He loves puzzles, platformers, puzzle-platformers, and lots more.

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Pokémon TCG: White Flare Binder Collection Is Now At Market Value at Amazon

It looks like Amazon is starting to realise that sellers on the Pokémon TCG secondary market are beating them to the mega punch when it comes to sealed product pricing. I'm starting to see a trend in pricing either near, matching or below current market values, and I've gathered three highlights for today that you can buy right now.

White Flare Binder Collection

It's about time the White Flare Binder Collection dropped in price on Amazon, which has been touching $60 for a while now. It's now down to $50.23, which is around market price considering TCGplayer has it live for $48. Yeah it's a dollar a change more expensive, but it's worth it for next day prime delivery.

Incase you didn't fancy ripping sealed product to find ridiculous chase card from this set, here's where you can buy them right now for market value:

  1. Victini – 171/086 – SV: Black Bolt Near Mint Holofoil: $519.99
    Market price: $498.21
    Most recent sale: $399.99
  2. Victini – 172/086 – SV: White Flare Near Mint Holofoil: $422
    Market price: $29.30
    Most recent sale: $427.78
  3. Zekrom ex – 172/086 – SV: Black Bolt Near Mint Holofoil: $500
    Market price: $455.44
    Most recent sale: $399.99
  4. Reshiram ex – 173/086 – SV: White Flare Near Mint Holofoil: $367.93
    Market price: $367.23
    Most recent sale: $387.90
  5. Zekrom ex – 166/086 – SV: Black Bolt Near Mint Holofoil: $239
    Market price: $241.90
    Most recent sale: $239.99

Mega Evolution Elite Trainer Box [Mega Gardevoir]

The Mega Gardevoir Elite Trainer Box from Mega Evolution is at market value right now compared to TCGPlayer. Amazon is up for $83.95 at the time of writing, which is pretty much spot on with TCGPlayers $82.27, plus you get Prime Shipping. Happy days.

Prices for Mega Evolution single chase cards has dropped recently too, which means you can save some money and just buy the cards you want instead of spending hundreds of Pokédollars on booster packs:

  1. Mega Gardevoir ex - 187/132
    Near Mint Holofoil: $333

    Market price: $541.84
    Most recent sale: $589.99
  2. Mega Lucario ex - 188/132 Near Mint Holofoil: $509.99
    Market price: $542.29
    Most recent sale: $525.50
  3. Mega Gardevoir ex - 178/132 Near Mint Holofoil: $250
    Market price: $265.01
    Most recent sale: $255
  4. Mega Lucario ex - 179/132 Near Mint Holofoil: $271.31
    Market price: $281.51
    Most recent sale: $275
  5. Mega Venusaur ex - 177/132 Near Mint Holofoil: $181.99
    Market price: $194.58
    Most recent sale: $191.30

Black Bolt Elite Trainer Box

Black Bolt ETB is my number one deal for Pokémon TCG in general today. Amazon is undercutting TCGPlayer by over $2, making Amazons $84.95 the best price outside of preordering for MSRP online right now. May the Black White Rare gods forever be in your favor!

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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Stellar Trader, a 4X Strategy Game Where You Wield Galactic Economic Influence, Announced for PC

Play as a space merchant selling and trading your wares across the galaxy in Stellar Trader, a new 4X space-trading sci-fi sim in development for PC. You'll build space stations, negotiate prices, avoid pirates, work the black market, tilt the scales in wars with your economic prowess, and so much more.

Developer ParaVerseLab says you'll "shape economies, form alliances, and influence the systems that control trade, tech, and politics" in Stellar Trader, which doesn't have an announced release date as of yet. Watch the announcement trailer below for your first look at it.

You'll earn and customize new ships as you go, from clunkers all the way up to top-of-the-line megaships. You'll also get to build your own space stations, influencing supply chains and the development of worlds from your perch in orbit. Economically, in addition to negotiating with potential trade partners, ParaVerseLab says you'll "discover black market opportunities, exploit regional shortages, or stabilize entire systems through strategic logistics."

In Stellar Trader, you'll "discover black market opportunities, exploit regional shortages, or stabilize entire systems through strategic logistics."

You can ally with those whose interests best align with yours during conflicts, and also "meet unforgettable characters, explore ancient ruins, solve strange puzzles, and experience personal storylines that include romance, mystery, and moments of humor."

Wishlist Stellar Trader on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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'The Flood Are Evil Space Zombie Parasites and Are Not an Allegory to Any Group of People' — Original Halo Devs Hit Out at Homeland Security ICE Recruitment Ad

Key members of the original Halo development team have hit out at the Department of Homeland Security’s use of Microsoft's first-person shooter to promote ICE, with one saying: “it makes me sick.”

This week, IGN reported on how the White House had waded into the console wars with an AI image of Donald Trump saluting as Master Chief in front of an American flag with only 40 stars. It has been viewed 43.2 million times so far.

Power to the Players https://t.co/GqNu0qdgmw pic.twitter.com/4Hw6G7i7aW

— The White House (@WhiteHouse) October 27, 2025

It followed Microsoft’s announcement of Halo: Campaign Evolved, a remake of the campaign of 2001’s Halo: Combat Evolved, which is due out on Xbox Series X and S, PC, and PlayStation 5 at some point in 2026. It is the first Halo game ever to launch on a PlayStation console, and cements Microsoft’s position as a multiplatform video game developer.

The Trump administration then doubled down on the Halo AI images, with the Department of Homeland Security using Halo to recruit for the Immigration and Customs Enforcement’s website (ICE). In a post on social media, now viewed 26 million times, Homeland Security said “destroy the Flood” and “finishing this fight,” referencing Halo’s parasitic alien enemy and its long-running slogan. The use of the Flood here is a clear comparison to the immigrants ICE rounds up for deportation.

Finishing this fight. pic.twitter.com/6Ezq9NUqMq

— Homeland Security (@DHSgov) October 27, 2025

While Microsoft has so far remained silent on the issue (IGN has asked for comment), Marcus Lehto, who was the art director on Combat Evolved and thus heavily involved in the iconic look of Halo itself, slammed the ICE post in an interview with Game File. He called the ICE post “absolutely abhorrent,” adding: “It really makes me sick seeing Halo co-opted like this.”

Game File also spoke with Jaime Griesemer, another one of the key developers behind Halo and who was most involved with designing Halo’s famous ‘30 seconds of fun’ gameplay loop. He was less bothered by the Trump post, but took issue with the ICE post.

“Using Halo imagery in a call to ‘destroy’ people because of their immigration status goes way too far, and ought to offend every Halo fan, regardless of political orientation,” Griesemer said. “I personally find it despicable. The Flood are evil space zombie parasites and are not an allegory to any group of people.”

He continued: “I think Halo’s world is rich and wide and has layers that reward a deeper look, and it has had an outsized impact on culture, so it is easy to read into it and see elements of current or historical events.

“But it was NOT written as an allegory to any specific religion or political party or movement. The Prophets are not Popes, the Grunts are not Wahhabis, and the Flood are definitely not illegal immigrants. The Master Chief is not a Christ figure and Cortana is not the Virgin Mary, I guess?”

As for the Trump meme, the White House is claiming it is about Trump claiming credit for ending another war (in this case, the console war). White House Deputy Press Secretary Kush Desai told reporter Alyssa Mercante in a statement: “Yet another war ended under President Trump's watch — only one leader is fully committed to giving power to the players, and that leader is Donald J. Trump. That’s why he’s hugely popular with the American people and American Gamers.”

Microsoft’s silence on the matter is in contrast to The Pokémon Company’s position. It formally responded to the use of Pokémon TV hero Ash Ketchum and the series' theme tune by the Department of Homeland Security as part of a video showing people being arrested and handcuffed by law enforcement agents.

"We are aware of a recent video posted by the Department of Homeland Security that includes imagery and language associated with our brand," The Pokémon Company International said in a statement shared with IGN. "Our company was not involved in the creation or distribution of this content, and permission was not granted for the use of our intellectual property."

The question is, can Microsoft do anything about the Trump administration using Halo for promotion? Many fans had suggested The Pokémon Company should defend its intellectual property by launching legal action. But the corporation's former legal chief told IGN at the time that he "wouldn't touch this."

"I don't see them doing anything about this for a few reasons," McGowan, now principal at Extreme Grownup Services, told IGN. "First, think of how little you see [The Pokémon Company International]'s name in the press. They are INSANELY publicity-shy and prefer to let the brand be the brand.

"Second, many of their execs in the USA are on green cards," he continued. "Even if I was still at the company I wouldn't touch this, and I'm the most trigger-happy CLO [Chief Legal Officer] I've ever met. This will blow over in a couple of days and they'll be happy to let it."

The Trump administration has form when it comes to using AI images to promote the President. In May, Trump sparked a backlash from some Catholics after posting an AI-generated image of himself as the Pope. The picture, which was shared by official White House social media accounts, was released as Catholics mourned the death of Pope Francis and prepared to choose the next pontiff.

The White House has also released AI images of Trump as Superman and as a Star Wars Jedi. And when the Department of Homeland Security used South Park to promote ICE, South Park trolled Trump in response, saying: “wait, so we ARE relevant?”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Deals for Today: Pokémon Black Bolt ETB Under Market Value At Amazon and Hot Preorders

Everyone loves a cheeky preorder, and we've got everything from Kyle Katarn (Play Star Wars: Dark Forces more) and a Cyberpunk Comic to the Meta Knight and Shadow Star amiibo set. Also, the Pokémon TCG Black Bolt Elite Trainer Box is now under market value on Amazon, which pretty much never happens.

TL;DR: Deals for Today

Need to upgrade you gaming setup? How about a soundbar and subwoofer deal from legendary sound tech firm Creative? If you remember Sound Blaster from when you was a kid messing up your parents Windows 95 PCs, you're my kind of person. What about the best third party Switch, Switch 2 and PC controller i've used so far for 10% off? 8-Bit-Do is here to save your day. Finally, Halloween now needs calenders according to Pokémon, and it's on a limited time deal. Let's get into it:

Black Bolt Elite Trainer Box

Chasing Victini and Zekrom Black White Rares? How about getting your hands on any Secret Illustration Rare or Illustration Rare? Chances are you'll find one in a Black Bolt Elite Trainer Box, and I'm not talsking about the included promo card. It has eight booster packs and other goodies such as 65-themed deck sleeves and dice. Plus, it's very rare Amazon does competitive pricing on Pokémon TCG.

STAR WARS The Black Series Gaming Greats Kyle Katarn

Kyle Katarn is literally a legend in the Star Wars community, one for being Luke Skywalkers right hand man during the Dark Forces and Jedi Knight games building up the New Jedi Academy on Yavin IV. And he's literally part of Legends continuity, which at this point makes for a far insteresting post-Return of the Jedi Star Wars romp. Also, this figure is cool so buy it. Rant over.

Cyberpunk: Edgerunners MADNESS Volume 1

Follow Rebecca and Pilar as they pursue their dreams of becoming an Edgerunner just like their Dad. This is going to be worth preorders thanks to Amazons preorder price guarantee and that it's written by the screenwriter of the Cyberpunk: Edgerunner anime, Bartosz Sztybor.

Pokemon Halloween Calendar 2025

Want some cute Halloween themed Pokémon figures for $9.99? Better hurry up, this is a fun little thing for everyone to look forward to opening on the leadup to Trick or Treating, even if you want to snag one and put it away for next year.

Meta Knight & Shadow Star amiibo

Kirby Air Riders is officially defying everyone's expectations with what's been revealed so far, and it's another lesson in why no one should underestimate Sakurai San. It's great to see new amiibo still up for preorder instead of being snatched up by scalpers.

8BitDo Ultimate 2 for Switch / Switch 2 / PC

8BitDo makes amazing controllers, end of. Riving first party options, this controller has every feature you can think of and for 10% off right now. I love the adjustable triggers and clicky buttons on this controller, and it even comes with a dock to keep it charged. How can you loose?

Creative Stage V2 2.1 Soundbar with Subwoofer

Creative have been making some of the best speakers for PC and gaming for decades at this point (and they still do Sound Blaster sound card, how awesome is that?). This setup is a bargain at a limited time deal of $69.99 and comes with all the connectivity options anyone will need, including Bluetooth 5.0 for you and your party guests to hook up too. Winner!

Shin Godzilla - Limited Edition Steelbook

Need more Godzilla and Steelbooks in your life? Good, because this is perfect for you. Featuring a boatload of extra features including cut scenes, outtakes, a making off and much more, this is the definitive edition of Shin Godzilla and great content value for money.

INIU Portable Charger

INIU power banks always do what they say on the tin, and I've never had an issue with their product lines. This one is perfect for a commute that doesn't require a big bulky power bank, with enough charging capacity and power to fast charge your Switch and mobile phone.

JVSCAM Cordless Electric Air Duster

I bought a similar model a couple of months ago and it's fantastic for cleaning out fans, PCs, keyboards and anything that requires precision cleaning. You will end up using all the tips of this and I can't recommend this desktop gadget enough.

2 Pack Hand Warmers

It's getting cold out, and those one-use hand warmers are OK if you fancy bringing a bag full for a day out. These bad boys are USB-rechargable and last for ages. This should be a winter coat pocket essential.

Paladone Nintendo NES Cartridge Retro Drink Coasters

This makes for a great gift this holiday, or just something run to buy for your dining table or coffee table. They're literal NES cdartridges modeled after fan-favorite games such as The Legend of Zelda, Super Mario Bros. Series and other gems. Just buy them, they're awesome.

10Pcs Model Tools

Into your Bandai Gundam building kits? This is the perfect tool set for you, providing everything you need for clean builds. It would even be a great little set for any kind of model building such as Warhammer and DnD. Not the biggest saving, but it's a handy bit of kit for the right job.

Team Rocket Tin

Running cheaper than TCGPlayer at $46.61, Amazon has Team Rocket Tins in-stock for $42.94 right now. Not the biggest saving, but why shoould you waste your hard-earned money on overpriced Pokémon TCG? There's Prime delivery available to boot, so be quick.

Best Pokémon TCG: Mega Evolution Deals

There's some crazy hype behind Mega Evolution right now, and for good reason. Gold rare Mega Lucario and Mega Gardevoir exs are fetching around $400 at the time of writing, and the artwork on the Secret Illustration Rares and Illustration Rares is phenominal (Looking at you Mega Lucario ex SIR). All of these deals are at market value or below, and in some cases knocking big box retailers like Amazon out of the Poképark.

Best Deals on Sealed Pokémon TCG

I've found some banger Pokémon TCG sets in todays deals, kicking off with a Prismatic Evolutions Booster Bundle for $59.98. Still collecting Black Bolt and White Flare? How about a White Flare Booster Bundle for $48.99? All of these deals are well worth a good look, and you very well could pull something crazy like a Umbreon ex SIR from Prismatic Evolutions or Vicitini Black White Rare from White Flare.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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Darth Vader and More Star Wars Black Series and Vintage Collection Action Figures Are Up for Preorder

During New York Comic Con, Hasbro announced a handful of new Star Wars action figures in The Black Series and Vintage Collection. All of them are now available for preorder, with release dates in March or April of next year. We have the full rundown on these figures below, so keep on reading.

Featured in this article

You can scroll the through catalog above to see all of the new Star Wars action figures up for preorder, or you can keep scrolling for write-ups on each one.

Darth Vader (Duel’s End) - Obi-Wan Kenobi (Black Series)

This battle-damaged Darth Vader 6” action figure depicts our boy as he’s getting his ass handed to him in the final confrontation with his mentor Obi-Wan Kenobi in the series that bears the elder Jedi master’s name. It’s not my favorite Star Wars series, but that battle was by far the best part. And this figure looks phenomenal.

Purge Trooper & Patrol Trooper (Black Series)

From the excellent video game Star Wars Jedi: Survivor comes this pair of challenging enemies. These 6” action figures from the Black Series’ Gaming Greats line depict the white-armored Patrol trooper with an Electrobaton and shield, as well as a Purge Trooper with a blaster.

Boba Fett - The Book of Boba Fett (Black Series)

If you could use another Boba Fett action figure in your life (and who couldn’t, when it looks this good?) this one from The Book of Boba Fett is a great pickup. It’s a 6” figure of the iconic bounty hunter, and it comes with a host of accessories: a removable helmet, blaster, rifle, and jetpack with a removable rocket.

Padmé Amidala - Attack of The Clones (Vintage Collection)

This Vintage Collection action figure of Padmé Amidala is based on her appearance in Episode 2: Attack of the Clones. It’s a 3 3/4” figure that comes with long and short blaster accessories.

Shaak Ti - Attack of The Clones (Vintage Collection)

Also from Attack of the Clones comes this 3 3/4” Vintage Collection action figure of Shaak Ti, a Jedi master who fought at the Battle of Geonosis and supervised the training of clone cadets on Kamino. She comes with a blue-bladed Lightsaber accessory.

In other Star Wars: The Black Series news, a brand-new Dark Forces’ Kyle Katarn action figure is also available for preorder. It’s based on the hero of the 1995 first-person shooter video game Dark Forces and its numerous sequels, which make up the Star Wars Jedi Knight series.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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'We Won!' – Battlefield 6 Fans Rejoice as EA Tones Down Bright Colors on 'Monster Energy' Skin

EA is taking steps to ease tensions in the Battlefield 6 community, as the new Season 1 update seems to have toned down the bright green highlights of one controversial infantry skin.

Along with a new map, new weapons, gameplay tweaks, and the announcement of battle royale with REDSEC, today’s Battlefield 6 Season 1 update brings darkened colors for the System Override cosmetic. The changes may go unnoticed for many of those who have played EA and Battlefield Studios’ latest since its October 10 launch, but for those campaigning against goofy skins online, it’s exactly what they wanted to see.

Although some have argued the outfit, which was made available as part of a collaboration with gaming tech company Razer, wasn’t actually updated with Battlefield 6 Season 1, global community manager Kevin Johnson (ganslinger43 on Discord) confirmed the adjustments in a response to a fan on Discord, citing “community feedback.”

"They're listening Reddit," one popular Reddit post says. "THEY'RE LISTENING!"

“System Override skin has changed to a more realistic look and not the [Monster Energy drink] inspired garbage,” the same post adds. “We won!”

Although EA and BF Studios propped Battlefield 6 as a gritty return to form for the series in the months leading to its release, it’s skins that have controlled discussion amongst players online. Conversation began long before launch, as fans feared the possibility that a new Battlefield experience could take after popular shooters like Fortnite and Call of Duty by introducing goofy skins and other vibrant cosmetics. Outfits for Battlefield 6 vehicles and soldiers alike have, by and large, stuck to a realistic theme so far, so when System Override was revealed, many began to worry it could be the beginning of the end.

If it starts with one bright green skin or another pop-y blue skin, what’s to stop EA from rolling out progressively stranger skins? This is the question plaguing the minds of many online posters, with the end result being Battlefield 6 multiplayer matches populated with more colors than one would ever see in a real-world firefight.

Good news regarding the Season 01 update: The "Monster Energy" skin (official "System Override") got buffed to a more realistic look.
It's nice to see that the developers have taken the community's criticism on board @tiggr_ 👍#Battlefield | #BF2042 | #Battlefield6 🔥 pic.twitter.com/edHP1H4fDs

— BattlefieldNET (@BattlefieldNET) October 28, 2025

It's been especially concerning for those who latched onto promises from BF Studios in the past. Fans have been particularly interested to see how comments shared by technical director Christian Buhl during an interview with IGN last month would play out in through the coming months.

"We are a gritty, grounded, realistic shooter," Buhl said at the time. "That's what we intend to be, and that's what the game is going to look like for a while."

There’s no telling what the future of holds, but today’s Season 1 update at least signals that EA and BF Studios are listening to feedback. It’s not quite enough to completely kill the complaints revolving around goofy skins in Battlefield 6, but the temperature around the community already seems to be coming down.

“That is so much better,” one fan said.

“I don’t mind that actually,” another added, “still looks like a goober airsoft kit a bit but at least it COULD very well just be seen as unique unit markers type of stuff rather than neon green silliness. Let’s hope they keep it up.”

"How am I supposed to enrage the kids who threatened to not revive anyone wearing it now?" another commenter jokes.

It’s currently unclear if Wicked Grin, the Assault skin that caused a stir with its smiley face mask and blue color last week, will also be adjusted following feedback. It’s said to eventually be available as a “free store gift."

Battlefield 6 Season 1 – along with its battle royale mode – is finally here. In addition to the new multiplayer map, Blackwell Fields, the season will eventually bring more content, including the Eastwood map and additional weapons. For more while we wait for updates from EA and BF Studios, you can check out patch notes for Season 1. You can also check in on Engineer players, who have spent the last few weeks perfecting their drawing skills.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Dragon Quest I & II HD-2D Remake Review

With last year’s Dragon Quest III HD-2D Remake, Square Enix managed to successfully tow the line between recreating that authentic, old-school RPG experience while still offering plenty of modern adjustments so it didn’t feel outdated. Now it’s rounding out the original Dragon Quest trilogy with Dragon Quest I & II HD-2D Remake, and it’s every bit as impressive as its predecessor. Individually, both games in this package still stand on their own, and Square Enix has added exciting new content in a way that feels natural. Their combat systems and stories are a product of their time, with simple mechanics and very black and white motivations – but that’s part of the charm, as this approach oozes confidence in keeping things classic. And while I could have done without some returning difficulty spikes, Dragon Quest I & II HD-2D Remake is the perfect send off to one of the best RPG trilogies of all time.

Like the Dragon Quest III Remake, I & II Remake uses Square Enix’s signature HD-2D graphical style that combines expressive 2D characters with gorgeous 3D environments, seen in other games like Live a Live, Octopath Traveler, and Triangle Strategy. It’s the perfect fit that keeps a feeling of authenticity to its retro visuals yet looks stunning in a modern setting. The various castles and dungeons have plenty of detail and lighting that makes exploration captivating, and the surrounding trees and bodies of water in the overworld invoke a sense of grand adventure.

Attack animations have also been greatly improved. My eyes opened wide the first time I saw my characters slice through enemies with a spell that conjured up a storm of beautifully crystalline icicles, or when I slammed another with Dragon Slash and the blood red aura of a drake shot upwards. It’s a visual spectacle that still feels nostalgic and never gets old.

Dragon Quest I sends you on a quest through the land of Alefgard to defeat the Dragonlord. Given it helped pioneer the genre 40 years ago, this is a straightforward story about good versus evil, so don’t go expecting plot twists left and right. I love a complex RPG story, but it was actually a nice change of pace to play one that didn’t ask me to sympathize with villains or deal with their emotional backstories. All I had to do was turn off my brain and defeat monsters.

New content is cleverly integrated to help pad out the short run time.

The original Dragon Quest I was quite short, clocking in at under 10 hours to complete, but there’s some new content here to help pad out the run time. It’s cleverly integrated, too, as it relates to the events that our heroes in Dragon Quest II will encounter. Additionally, it helps expand on important characters that didn’t have a time to shine in the original such as Rubiss, the creator goddess, which adds even more worldbuilding to Dragon Quest I’s lore. This only adds up to a few more hours of actual gameplay, but it’s refreshing to play an RPG that doesn’t take months to complete.

Your protagonist is a descendant of Edrick, the hero from Dragon Quest III – and while he is silent, there’s now a semblance of a personality to him thanks to the HD-2D art style. He’s gullible, falling for a simple “look over there!” trick in the very first dungeon. He’s also selfless, as he helps out the Faeries during a time of need – these ageless creatures serve as important storytellers as the years go by, passing down tales of this game to Dragon Quest II’s main cast, establishing another enticing connection between them. So although he doesn’t say any words, his actions speak loudly, and his character sprite helps convey his traits convincingly.

The nature of Dragon Quest I’s battle system also means you’ll be spending a lot of time with this lone hero. Combat is a simple affair where you and your enemies take turns making moves. It’s like old-school Pokemon without the Mega Evolutions, Z-Moves, or Gigantimaxing. You won’t see modern mechanics like Persona’s One-More turn system or Clair Obscur: Expedition 33’s real-time parrying. It’s raw and unadulterated turn-based combat in its purest form, but that doesn’t make it any less engaging.

And unlike in Dragon Quest III where you have a whole party to command, you’re a one-man army in Dragon Quest I. This fundamentally changes how you approach each fight. Suddenly, non-damaging skills like Dodgy Dance, which increases evasion, or Wild Side, which lets you temporarily do the same move twice in a row, become some of the most important in your toolkit. More often than not, every single turn was quite literally the difference between life and death. If I avoided an attack, that gave me another chance to heal my HP instead of losing outright.

Playing solo forced me to consider all my options and be much more methodical.

With an entire party, you can get away with trying to steamroll through battles. One character can dish out all the damage while another could be put on strict healing duty. Here, however, I had to meticulously balance between offense and defense, adapting to every situation as the battle unfolds. Do I go for the extra hit by attacking, or play it safe and heal up? Playing solo forced me to consider all my options and be much more methodical. This made victory against Dragon Quest I’s difficult bosses even sweeter.

That difficulty also applies to Dragon Quest I’s normal fights. Since it has random encounters, sometimes you’re at the mercy of RNG. There were instances where I’d trigger a battle against some easier enemies, but some others I’d face off against multiple powerful dragons that could act twice per turn, potentially killing me before I even had the chance to move. Those fluctuating difficulty spikes can be frustrating.

This is mitigated a bit by its generous autosave system, which activates after every successful battle and lets you reload a file that’s not far off so you can retain most of your progress. There’s also the easy mode called Draky Quest returning from Dragon Quest III Remake, which offers an invincibility option. Despite its name, enemies can still hit quite hard in this mode, especially bosses. The invincibility can be toggled on and off this time as well, which is a nice adjustment since you can now lower the difficulty a bit without being forced to use the invincibility crutch that trivialized Dragon Quest III’s Draky Quest mode.

Setting sail once again

After revisiting the early but promising origin of the series, Dragon Quest II comes along as a much more story-driven and “traditional” RPG. It has a party-based approach to combat, similar to Dragon Quest III. The difference, however, is that the latter has blank slate party members while the former has characters with vibrant personalities. This alone makes Dragon Quest II my favorite entry in this remake trilogy.

The story follows four cousins who are all descendants of Dragon Quest I’s protagonist as they rise to save the world from darkness once again. The increased focus on storytelling results in a beefier adventure, taking about 25 hours to finish the main story. As a direct sequel to Dragon Quest I, it also reuses the same overworld map and locations, but the order you visit places is entirely different, preventing it from feeling like a retread. The ship you use to travel that world can even go underwater now, which adds a whole new layer of to exploration, new dungeons and post-game activities, and new story and side content that greatly extends the runtime.

DQ2's silent protagonist is balanced by your colorful party members.

Although the main protagonist, the Prince of Midenhall, is silent once again, that’s balanced by how colorful your other three party members are. The Prince of Cannock is your typical naive and bright young boy who sometimes can’t keep his mouth shut, leading to some humorous moments. His sister, the Princess of Cannock, is loyal and level-headed, yet sometimes a bit mischievous given that her brother initially didn't want her to join the party due to her age and lack of experience. Finally, the Princess of Moonbrooke is impulsive, but it’s warranted given Dragon Quest II’s story starts off with her kingdom being decimated by the main antagonist, Hargon. Initially guided by selfish vengeance, it’s compelling to watch her grow to learn that she should be fighting for a better world for everyone.

The Princess of Cannock’s role has been greatly expanded in this remake, becoming a full-fledged party member when she had much more limited involvement in the original. Her inclusion feels smooth and effortless, making her a natural fit for the party. I especially loved the sibling camaraderie between her and her brother as they always have each other’s backs.

As opposed to Dragon Quest III, where you could customize your party to fill whatever combat roles you wanted, Dragon Quest II’s characters have much more defined paths. The protagonist is a pure physical attacker, while the Princess of Moonbrooke specializes in magic. The Cannock siblings are both jack-of-all-trade characters, but there’s enough differentiation within their spells and abilities to make them feel distinct.

The Sigils your party has to travel around the world to collect can impact your combat strategy as well. Previously just useless items that sat in your bag in the original, they now provide passive benefits for the entire party. For example, the Moon Sigil adds a chance for offensive spells to do more damage and healing ones to recover more HP, while the Soul Sigil transforms certain attacks into more powerful versions if a character’s HP is below half. Should I heal a low character and forgo my chance at executing that more powerful attack, or should I risk death and go for broke to get that hit in, hoping to land the killing blow? The Sigils also appear in the Dragon Quest I remake, and these trade-offs are even more pronounced there since it’s a one-man show. They are an excellent way to introduce small but impactful changes to the classic turn-based combat without losing the spirit of the originals.

Like the other entries in this remake trilogy, Dragon Quest II is tough, but having four characters feels perfectly balanced to take on the challenging boss battles and enemy encounters awaiting you. One of the best quality-of-life features that both games have, along with Draky Mode, is the ability to speed-up battles, making animations play out faster. It drastically improves the pace, especially with four characters to individually command.

Helping the world, one step at a time

In Dragon Quest I & II HD-2D Remake, you can also toggle objective markers on or off. In the originals, it was quite easy to get lost since many times you wouldn’t know where to go next. Turning on objective markers makes for a more streamlined adventure where you don’t feel like you’re wasting your time as often. You can also toggle on markers for secret areas on the map, which can contain useful items like gold and weapons if you enter them, which makes them worth exploring. I really liked having these markers available, but it’s nice that you can turn them off, if you want to preserve that old NES-era approach to discovery.

In both games, you’re now also able to come across Mini Medals, which were introduced in later Dragon Quest entries. These can be found in barrels and rocks throughout the world, smartly incentivizing you to interact with the environment and explore every nook and cranny in dungeons. Turning in the medals to a specific NPC rewards you with incredibly powerful weapons and equipment to help you along your journey, and every single stat increase matters, as it can mean the difference between victory and defeat.

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The Boys Season 5 Release Date Coming 'Reasonably' Soon, Showrunner Eric Kripke Teases

The Boys Season 5 is still without a release date, but showrunner Eric Kripke has teased it’s coming to Prime Video “reasonably” soon.

We know the fifth and final season will come out at some point in 2026, but based on Kripke’s comments we can perhaps speculate that it’ll arrive in the early part of next year, maybe during the first quarter.

In a post on Instagram, Kripke said he and his team were “hard at work” finishing The Boys Season 5, and posted a picture of some of the VFX team doing their thing.

“Editing is all done, we're roughly halfway finished with VFX, Music, Color,” he added. “I'm really happy with how it's going and can't wait for you to see. We go out with a bang. COMING (reasonably) SOON.”

The update comes hot on the heels of the Season 2 finale of spinoff Gen V, which leads into The Boys Season 5. Fans were left wondering how the incredibly powerful Marie from Gen V might fare in a showdown with The Boys supervillain Homelander. Kripke has said in the past, however, that fans shouldn’t expect Marie to appear in The Boys Season 5 as a Captain Marvel-style deus ex machina who kicks Homelander’s ass. That’s because Marie still hasn’t mastered her powers, or as Kripke has put it in a number of Gen V Season 2 finale spoiler interviews, she’s not Neo at the end of The Matrix.

For a much deeper dive on all this, check out IGN’s Gen V Season 2 Ending Explained: How It Sets Up the Final Season of The Boys article, but to summarize, Marie can control blood, which potentially makes her more powerful even than Homelander. Homelander, for the uninitiated, is a sort of evil Superman, a character so overpowered that few rivals dare question his word. But Marie Moreau, played by Jaz Sinclair, has the potential to kill him due to her ability to command and weaponize blood.

The big question, of course, is whether Homelander actually dies in The Boys Season 5. Kripke wouldn’t give that away, of course, but did tell THR that Billy Butcher is “front of that line.” But then there’s the likes of Stan Edgar, the aforementioned Marie, Annie, and Huey who would no doubt all like a piece.

Also in that interview, Kripke said Season 5 would see “this active and growing resistance led by Starlight that A-Train is an important part of. They’re really trying to take the fight back to Homelander and this sort of fascist government.”

“They’re trying to mount a real push, but they’re also outgunned, outmanned," he continued. "You’re in an entire country that has drunk Homelander’s Kool-Aid. They’re outmatched by the size of the hundreds of superheroes that are in every town across the country, who have been given authority over the police. So it really is a true underground resistance against a fascist government, which definitely has no comparison or parallel to anything going on anywhere in the world.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Amid Speculation About James Gunn's Future as DC Studios Co-CEO, Paramount Is Reportedly Keen to Keep Creative Teams Intact Should It Buy Warner Bros.

The boss of Paramount Skydance reportedly wants to keep the creative teams of both it and Warner Bros. intact, should it end up buying the gargantuan media company.

Last week, Warner Bros. Discovery confirmed it was officially considering buyout offers amid reported interest from Paramount Skydance. Meanwhile, there has been speculation that DC Studios co-CEO James Gunn, and architect of the rebooted DC Universe, may leave his position as a result of the merger.

Bloomberg has now reported that David Ellison, CEO and controlling shareholder of Paramount, plans to keep the creative teams of the two studios intact, while consolidating some of the marketing and distribution. There is no mention of Gunn in the report, but fans are assuming his job would be safe given he is considered part of Warner Bros. Discovery’s creative team. Gunn is yet to respond to the report on social media.

Interestingly, Bloomberg also reports that should the merger go through, Ellison plans to combine Warner Bros.’ HBO Max with Paramount+, creating a single streaming platform with an expanded film and TV library. Bloomberg also reported that Ellison aims to leverage emerging technologies and AI to ramp up production to 30 films annually across the combined entities. He also reportedly believes in theatrical releases as the best way to build long-term franchises.

Gunn is currently working on the script for 2027 movie Man of Tomorrow, following the release of DCU kickstarter Superman in July. Peacemaker Season 2 continued the fledgling new universe, with Supergirl and Clayface set to launch next year. There’s also a Lanterns TV show in the works for HBO Max.

Speaking recently on the BobaTalks YouTube channel, Gunn was asked if the plot developments in Superman and Peacemaker would go beyond The Man of Tomorrow. Replying, he confirmed they go “significantly further,” before adding: “whether or not that’ll be me that’s able to fulfill that promise depends on a lot of things in life.”

Whatever the future holds for Gunn and the DCU, he has ruled out building towards Darkseid as the “big bad.”

In a joint interview with a number of YouTube channels that focus on Easter egg breakdowns of superhero franchises, Gunn said that because director Zack Snyder had intended — and even briefly featured — Darkseid as the DCEU’s overarching enemy, and because of the character’s similarity to Marvel’s Thanos, his DCU was looking elsewhere.

Photo by Wagner Meier/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Arc Raiders Release Date Between Battlefield 6 and Call of Duty: Black Ops 7 May Have Some People Wondering 'What the Hell Are They're Doing?' but Dev Insists 'We Believe the Game Can Launch There'

The developer of Arc Raiders isn't worried about coming out between Battlefield 6 and Call of Duty: Black Ops 7, insisting: "we believe the game can launch there."

Arc Raiders ended its recent 'Server Slam' playtest with big player numbers on Steam, suggesting a strong launch ahead of its October 30 release date. It hit a peak concurrent player count of 189,668, making it one of the most-played games on Valve’s platform the weekend it ran and the biggest extraction shooter ever on Steam. That said, with the full release slated for tomorrow, which happens to be between the launch dates of two of the world's biggest FPS franchises, Embark Studios CEO Patrick Soderlund admitted some people may wonder "what the hell are they doing?"

“I know. The insanity,” Soderlund told The Game Business. “People may look at that [Arc Raiders' release date] and say, ‘What the hell are they doing?’ We have spent a lot of time looking at this from multiple angles and you know, for right or wrong, we believe that the game can launch there. This is the start of a long journey. It needs to start somewhere.”

As for whether or not the game's huge playtest was enough to retain players for a full release? “I think it comes down to not being complacent enough to believe that we can build something without making a meaningful impact or innovation," Soderlund said. "We have to bring something so that people pay attention. And if we’ve done a good enough job, maybe they’ll stick around. But in order for them to break away from what they’re already playing, there needs to be an attraction.

“A couple of years ago, I was concerned about Arc Raiders and whether it would find its market. So, when we launched the technical test, which was earlier in the spring, we were just blown away by how many people played it. We obviously tried our best to market it, but it became one of those things that just spread virally. We were humbled by that. It’s testament to the work that the team has done building something that is complicated, yet accessible. Something that is easy to play, yet has a lot of gameplay depth.”

Arc Raiders' design director has said it was fortuitous timing to have its extraction shooter launch a playtest around the same time as Bungie's Marathon, calling it "a great A/B test for us." In an interview last week, Virgil Watkins said: "It was very coincidental that they had their test around the time we did. To my knowledge, I don't think any of us knew that was going to happen. It was a very great A/B test for us, because obviously, they made decisions that we didn't, and vice versa. So we could kind of compare and contrast how some of those things shook out."

Embark Studios' previous game, free-to-download competitive shooter The Finals, is still going, although its concurrent player numbers on Steam are a far cry from those during its explosive launch back in December 2023.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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New World Enters Maintenance Mode as Amazon Cuts 14,000 Jobs — but What's Happening With Its Lord of the Rings MMO?

Amazon is walking away from making new content from its MMO, New World, amid huge layoffs affecting 14,000 roles at the company. Now, there is concern over the status of its The Lord of the Rings MMO.

Yesterday, October 28, Amazon confirmed cuts affecting an eye-watering 14,000 roles. It’s one of the biggest round of layoffs the tech giant has ever seen, and comes at a time when other companies in the tech sector, such as Microsoft and Meta, have made similarly huge cuts.

It also comes at a time when Amazon is performing well. So why are they happening? AI, basically. In a note to employees, Beth Galetti, Senior Vice President of People Experience and Technology at Amazon, said:

Some may ask why we’re reducing roles when the company is performing well. Across our businesses, we're delivering great customer experiences every day, innovating at a rapid rate, and producing strong business results. What we need to remember is that the world is changing quickly. This generation of AI is the most transformative technology we’ve seen since the Internet, and it's enabling companies to innovate much faster than ever before (in existing market segments and altogether new ones). We’re convinced that we need to be organized more leanly, with fewer layers and more ownership, to move as quickly as possible for our customers and business.

What does this all mean for Amazon’s gaming business? According to a report by Bloomberg, nothing good. There are “significant” cuts coming to Amazon’s video game operation, which will reduce development work and layoff staff mainly in its Irvine and San Diego offices.

The New World changes are a part of that, and while the game will remain online during 2026, this is basically the beginning of the end for once hugely popular MMO. Let’s remember, New World was a rare hit for Amazon in the video game space, and followed multiple flops that resulted in game and studio closures. The MMO set in an alternate 1600s America saw huge player numbers on Steam, with a whopping 913,634 peak concurrents on Valve's platform back in 2021. Player numbers have significantly declined since that peak, however.

Bloomberg said Amazon is cutting back especially on MMOs, but will continue to develop Amazon Games Montreal’s strategy March of Giants, its new Tomb Raider game in the works at Crystal Dynamics, and "casual and AI-focused games" for its cloud gaming service Luna. UK studio Maverick Games will continue to work on its racing game, too. Amazon Games also continues to publish externally developed games such as Lost Ark and Throne & Liberty in western markets.

Amazon is also working on an in-house The Lord of the Rings MMO, although we haven’t heard much about it since it was announced in 2023. In August last year, Amazon Games boss Christoph Hartmann told IGN the company had 10 games in development and was negotiating "a couple more." These include Tomb Raider and The Lord of the Rings MMO, as well as the new driving game from the former developers behind Forza Horizon.

On The Lord of the Rings MMO, however, Hartmann insisted it was still early days. "We're still trying to find the hook, find that idea of what it is because we don't just want to go and do the same thing over," Hartmann said at the time.

"While it's tempting sometimes with an existing IP, that's not the point of doing it. You've got to find a fresh twist, and we're still, I think, in that period where we really want to find out what could be the hook, what could be the thing which is different to all the other games out there. So it's a little bit early.”

IGN has asked Amazon for an update on The Lord of the Rings MMO.

There are also plenty of questions around Tomb Raider, which has been caught up in the mire around the Embracer Group. Hartmann mostly waved off those concerns, saying that developer Crystal Dynamics is "fairly sheltered from everything going on with Embracer."

"People obviously look at what the parent company is doing, but it never impacted on resources, never led to any changes on management for them, so they're fine. I mean, doing a new Tomb Raider, the bar is so high. The longer you go, the expectation goes higher, so it's a huge, huge task, but things are progressing. I mean, there's some really great ideas here," Hartmann said.

"Obviously, we're not going to share any with you even if we would love to, but things are going well, things are moving forward. And from what I could tell, Crystal was pretty sheltered, because also when you look before...they went through a couple of ownership changes anyway before, it's not brand new for them."

Crystal Dynamics recently laid off a number of workers following Microsoft’s cancelation of the Perfect Dark reboot. At the time, the studio insisted Tomb Raider was still in development and unaffected by the decision.

Crystal Dynamics was originally brought in to revitalize Perfect Dark after struggles getting the project moving with former co-developer, Certain Affinity. Crystal was later acquired by the Embracer Group in 2022, at which time the studio was revealed to have 273 employees across its Austin, Bellevue, and San Mateo offices. Crystal laid off 10 people in 2023, and laid off 17 more people earlier this year. It's unclear how many remain now.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Final Fantasy 7 Remake Director Doubles Down On Yellow Paint — 'There is Definitely a Need for That Kind of Thing'

Final Fantasy 7 Rebirth director Naoki Hamaguchi is once again championing the infamous "yellow paint" to guide players, saying "there is definitely a need" for it.

Using yellow paint on ledges and walls to indicates a traversable area in a video game has been a hot topic among players ever since its rise in popularity in the likes of Uncharted on PlayStation 3. Final Fantasy 7 Rebirth uses this tactic too, with players sharing their thoughts on it and leaving Hamaguchi himself surprised about the debate it stirred at the time.

In a new interview with GamesRadar+, Hamaguchi said he understood there are some people who don't want or need the yellow paint, but insisted that it was necessary.

"I get there is a debate about that, whether that fits with that world or not, whether some people want it, some people don't," Hamaguchi said. "I think as a game, there is definitely a need for that kind of thing in a lot of ways. I think obviously different developers experiment, try different things about what works best, what fits best, the right way of doing that in their game."

"The need to guide players around from from a gameplay perspective and show them what can be done, what they need to do, there is definitely times where that is needed," he added. "So I think obviously there is more of a debate about how it's done, what level and what works. And there'll still be people who say, 'No, that doesn't fit at all. We don't like that.' That's fine, but I think there is definitely a need there, and it's something that is definitely worth looking at."

When the yellow paint debate kicked off with Rebirth last year, some said they didn't like how in-your-face the hand-holding was not just in Final Fantasy 7 Remake, but modern video games. Others, however, pointed out that it could be helpful, and was an important accessibility feature. Developers, too, weighed in, with some highlighting how in playtests and focus groups, players sometimes struggle to work out where to go, get frustrated, and quit playing altogether. Because of this, somewhat obvious and sometimes unrealistic visual clues are needed to help point players in the right direction. And some have pointed out that video games have featured visual clues for exploration and progression for decades now.

With discussion around the yellow paint in FF7R, who remembers the options red/green arrows plus giant pointer available in the original FF7? pic.twitter.com/qMLnKh3rGw

— John Linneman @dark1x.bsky.social (@dark1x) February 11, 2024

Based on Hamaguchi's comments, perhaps fans can expect the yellow paint to return for Final Fantasy 7 Remake Part 3. Speaking of which, Square Enix said last year that its goal was to see the finale launch by 2027. Excitement for the third and final chapter in the trilogy grew even more when the team revealed that it had completed its story earlier this year.

Most recently, Hamaguchi clarified comments that Final Fantasy 7 Remake Part 3 would "strike a balance" when it came to pacing and be "more concise," insisting didn't mean he would cut any content from the game.

While we wait, find out why the Final Fantasy 7 Remake Part 3 team “will not cheat” when it comes to Final Fantasy 7’s iconic airship. And as for if Final Fantasy 7 Remake Part 3 will have turn-based combat? Hamaguchi said it had not been "pre-determined yet" despite the success of Clair Obscur: Expedition 33, which boasts traditional JRPG-inspired turn-based combat and recently confirmed sales of 5 million copies in five months.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Loki Writer Reveals Pitch That Would Have Seen The Young Avengers Defeat an Inexperienced Kang Variant in Scrapped Avengers: The Kang Dynasty

Michael Waldron, creator of the MCU show Loki and writer of Doctor Strange in the Multiverse of Madness, has revealed a pitch he came up with alongside Ant-Man and the Wasp: Quantumania writer Jeff Loveness for a battle that would have taken place in the scrapped Avengers: The Kang Dynasty.

Marvel Studios’ plans for its overarching Avengers-based storyline included Avengers: The Kang Dynasty, but the movie was retooled and renamed amid Kang actor Jonathan Majors' conviction for assaulting his ex-girlfriend and subsequent firing in 2023.

But the initial idea — indeed the setup from previous MCU movies and shows such as Ant-Man and the Wasp: Quantumania and Loki — was that Kang would be the next big bad after Thanos, and that superheroes would have to battle variants of the character as part of an all-encompassing war.

The plan is very different now. Kang is seemingly forgotten, destined to go down as one of many MCU loose ends, with Iron Man actor Robert Downey Jr., drafted in to play Doctor Doom in next year’s Avengers: Doomsday and 2027’s Avengers: Secret Wars.

Waldron was one of the writers on Avengers: The Kang Dynasty before moving on to work on Doomsday, and in a recent Reddit AMA, he was asked if there was anything he learnt from those initial drafts of the script that moved over to help him write for the new version, Avengers: Doomsday.

In his response, Waldron revealed a pitch for the Young Avengers to defeat a variant of Kang who would turn out to be… less of a scalp than they’d hoped.

“Jeff Loveness and I spent an afternoon pitching on the Young Avengers defeating a version of Kang and being so stoked about it… only to discover that that particular Kang carried a little card that said to Be Patient with him, it was his first day as a Kang,” he said.

“And then they were so bummed. I think he was gonna be the Lizard Kang from the end of Kang Dynasty? I don't know. Anyway we had fun.”

The revelation offers a tantalizing glimpse at what might have been, had Avengers: The Kang Dynasty come to fruition. Of course, there’s no guarantee that this fight would have actually made it into the movie — it was a pitch after all — and we don’t know if it was accepted. But the idea to form the Young Avengers and have them fight an inexperienced Kang shows the level of humor Avengers: The Kang Dynasty might have brought to the table.

In July, Marvel Studios chief Kevin Feige discussed Marvel's decision to replace Kang as the main villain of Avengers: Doomsday, and said talks with MCU legend Robert Downey Jr. to play Doctor Doom had begun before the departure of Jonathan Majors.

Speaking during a roundtable interview attended by The Hollywood Reporter, Feige said Marvel's pivot away from Kang had started before "what had happened to the actor happened" — referencing Majors' legal troubles that ultimately saw him convicted of assault in December 2023, and dropped by Marvel.

Without referencing Majors by name, Feige said that the actor’s departure had not been the sole catalyst for the series' creative changes. Instead, conversations to bring back Iron Man star Robert Downey Jr. as Doctor Doom had begun before the public release of Ant-Man and the Wasp: Quantumania — a disappointing entry in the franchise that was largely Kang-focused.

"We had started even before what had happened to the actor happened," Feige said. "We had started to realize that Kang wasn't big enough, wasn't Thanos, and that there was only one character that could be that, because he was that in the comics for decades and decades.

"Because of the Fox acquisition, we finally had it, and it was Dr. Doom. So we had started talking about Dr. Doom even before we officially pivoted from Kang," Feige continued.

"And in fact, I had started talking with Robert [Downey Jr.] about this audacious idea before Ant-Man 3 even came out. It was a long plan that we had, to take one of our greatest characters and utilize one of our greatest actors."

It wasn't until July 2024, at San Diego Comic-Con, that Marvel publicly announced its new plans, with Kang Dynasty retitled Avengers: Doomsday, Downey Jr. revealed as Doctor Doom, and the Russo brothers confirmed as directing both Doomsday and Secret Wars.

It's still unclear how Kang's absence in the MCU will be addressed going forward — if at all. The character was last seen in the finale of Disney+ series Loki, in an appearance that brought some closure to one incarnation of the character, while leaving the threat of many other multiversal Kangs (as seen in Quantumania) something of a loose thread. Kang will simply never be mentioned again.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Hideo Kojima Is as Surprised as We Are That Konami Reportedly Turned Down a Matrix Video Game: 'There Could've Been a Way to Make It Work'

Metal Gear Solid and Death Stranding developer Hideo Kojima says he was "surprised" to read that the creators of The Matrix wanted him to develop a game based on the franchise, insisting: "no one ever told me such a conversation had taken place."

Yesterday, IGN reported that The Wachowskis, the writers and directors behind the Matrix movies, once asked Metal Gear creator Hideo Kojima to design a Matrix video game, but publisher Konami reportedly turned it down. "The Wachowskis were big fans of Kojima," Konami Digital Entertainment VP of licensing, Christopher Bergstresser, said. "So Kazumi Kitaue, Kojima, Aki Saito (who still works with Kojima), and I were at the Konami HQ, and we got a call from the Wachowskis, who wanted to come in and meet with Kojima. So they did!

"The two of them came in with their concept artist, and effectively they said to Kojima, ‘We really want you to do the Matrix game. Can you do that?’ Aki translated this into Japanese for Mr. Kitaue, and Kitaue just looked at them and told them plainly, ‘No.' We did still get to enjoy the Matrix Japanese premiere and afterparty, though."

However, in a message posted to social media in English, Kojima said that while he and The Wachowskis were "mutual fans and exchanged emails," he didn't know they were hoping he'd take on a game adaptation of the movie, and "there could've been a way to make it work" despite his commitment to Metal Gear Solid 2: Sons of Liberty.

I was surprised to see on social media that the Wachowski sisters had “offered me a Matrix game project!” back in 1999. In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been… pic.twitter.com/4P10P9eEfT

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) October 29, 2025

"I was surprised to see on social media that the Wachowski sisters had 'offered me a Matrix game project!' back in 1999," he wrote. "In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been released in Japan yet, but I had already seen it in theaters in the U.S. and at a preview screening.

"When the Wachowskis came to Japan for promotion, I believe I met them three times. In the morning, we had a Famitsu interview in Shinjuku — that time, Geof Darrow joined us for the talk session. In the afternoon, they were invited to the headquarters of Konami's CS Division. Back then, I was vice-president of KCE Japan, a wholly-owned subsidiary. When I arrived at the headquarters, their meeting with Mr. Kitaue, the head of the CS Division, had just ended.

"I joined them afterward, and we chatted for about an hour without an interpreter (Aki wasn’t even there)," he added. "I think John Gaeta, the visual effects supervisor, was also present. That evening, I attended the premiere screening and party, where I also met Joel Silver. Even then, there was no mention of an offer.

"At that time, I was already extremely busy with [Metal Gear Solid 2] and probably couldn’t have accepted the offer right away. But if someone had told me, maybe there could’ve been a way to make it work."

Kojima is working on a number of new projects, including horror game OD for Xbox Game Studios. He revealed the first trailer for it last month, sparking speculation that it is connected to P.T. in some way. The mysterious game will star Dungeons & Dragons: Honor Among Thieves' Sophia Lillis, Hunters' Udo Kier, and Euphoria's Hunter Schafer, with the trailer showcasing Lillis' character in a spooky house, lighting candles before meeting a malevolent figure.

The Matrix franchise was eventually adapted into a series of games, of course, starting with Shiny Entertainment's Enter the Matrix in 2003, follow up The Matrix: Path of Neo in 2005, and Monolith Production's The Matrix Online in the same year. We were also treated to a Matrix-themed tech demo in 2021, The Matrix Awakens: An Unreal Engine 5 Experience, in which Epic Games showed us what Unreal Engine 5 was capable of.

Photo by Phillip Faraone/Getty Images for Kojima Productions.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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'It's Funny That People Think About the Console-PC as Two Different Things' — Microsoft CEO Satya Nadella Drops Biggest Hint Yet That the Next Xbox Is Basically a PC

Microsoft CEO Satya Nadella has dropped yet another hint that the next-gen Xbox is basically a PC.

A new report this week claimed the next Xbox is a console / PC hybrid that will play PlayStation games released on PC via Steam. That means the likes of Sony Santa Monica’s God of War, Insomniac’s Spider-Man, and Sucker Punch’s Ghost of Tsushima and pretty much all other PC games will all be playable on the next-gen Xbox in an industry first.

Windows Central reported that while users of the next-gen Xbox can remain inside the Xbox ecosystem if they want, they can exit to Windows, where the console acts like a traditional Windows PC. That means having access to PlayStation games on Steam, and mouse and keyboard games from Blizzard's launcher, Battle.net (World of Warcraft), and Riot's launcher (League of Legends).

Now, in an interview with TBPN, Microsoft boss Satya Nadella responded to questions about the evolution of the company’s gaming business, and in doing so dropped a clear hint at where the company is going.

(Nadella was not asked about the recent Trump Master Chief AI image or the Department of Homeland Security's ICE-promoting Halo image in the interview.)

“Remember, the biggest gaming business is the Windows business,” Nadella began. “To us, gaming on Windows… and of course, Steam has built a massive marketplace on top of it, and they’ve done a very successful job. Now, we’re the largest publisher after the Activision [deal]. Therefore we want to be a fantastic publisher. Similar approach to what we did with Office. We want to be everywhere, in every platform. So we want to make sure, whether it’s consoles, whether it’s the PC, whether it’s mobile, whether it’s cloud gaming, or the TV, we just want to make sure the games are being enjoyed by gamers everywhere.

“Second, we also wanted to do innovative work in the system side on the console and on the PC. It’s kind of funny that people think about the console-PC as two different things. We built the console because we wanted to build a better PC which could then perform for gaming. I kind of want to revisit some of that conventional wisdom.

“But at the end of the day, console has an experience that is unparalleled. It delivers performance that is unparalleled, that pushes I think the system forward. So I’m really looking forward to the next console, the next PC gaming.”

Tuesday's Diet TBPN: our interview with @satyanadella in under 15 minutes.

The Microsoft-OpenAI partnership, how Satya thinks about AGI, Microsoft's role in the AI ecosystem, adapting to the AI paradigm shift, Microsoft's gaming business, and more. pic.twitter.com/qXZIlT1pW0

— TBPN (@tbpn) October 29, 2025

Nadella’s comments here shouldn’t really come as much of a surprise, given they reinforce previous reports and comments from Xbox executives. For example, Xbox president Sarah Bond has called out the recently released — and pricy — ASUS ROG Xbox Ally X handhelds as pointing in the direction Microsoft is taking with its upcoming console. In an interview with Mashable, Bond talked in vague terms about what Microsoft is going for, but did strongly suggest it will be an expensive device.

"The next-gen console is going to be a very premium, very high-end curated experience," Bond said. "You're starting to see some of the thinking we have in this handheld [ROG Xbox Ally], but I don't want to give it all away."

The company has confirmed — as recently as earlier this month — that it still plans to follow the Xbox Series X and S with a next-gen console, and has announced an agreement with AMD to make it happen.

Microsoft has promised “next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility,” and said everything it’s working on will be “fully compatible” with users’ existing Xbox game library.

Prior comments from Bond have backed the console / PC hybrid suggestion up, too. "This is all about building you a gaming platform that's always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device," Bond said.

"That's why we're working closely with the Windows team, to ensure that Windows is the number one platform for gaming."

Nadella later went on to touch on Microsoft’s gaming business model, saying the best way to innovate is to have good margins, because that means the company can fund that innovation.

“But most importantly, the game business model has to be… where we have to invent maybe some new interactive media as well,” Nadella said. “After all, gaming’s competition is not other gaming. Gaming’s competition is short form video. And so if we as an industry don’t continue to innovate — both how we produce, what we produce, how we think about distribution — the economic model, the best way to innovate is to have good margins, because that’s the way you can fund.”

The mention of margins follows a recent report that alleged that Microsoft had pushed Xbox studios to deliver a 30% profit margin — much higher than the industry average.

Bloomberg’s Jason Schreier reported that Microsoft’s 30% profit margin goal had led to the gaming division’s huge layoffs, canceled projects, controversial price rises, and multiplatform push.

The cuts to Xbox have been deep. Thousands of staff have lost their jobs over several rounds of layoffs. Games such as Rare’s Everwild and The Initiative’s Perfect Dark reboot were canceled after years of development. ZeniMax Online Studios game Project Blackbird was canned, leading to mass layoffs. The Initiative was also shut down. Last year, Microsoft closed Redfall developer Arkane Austin and Hi-Fi rush developer Tango Gameworks.

Meanwhile, Microsoft has increased the price of the Xbox Series X and S consoles, and the price of Xbox Game Pass Ultimate to $29.99 a month — the latter of which was a hugely controversial move. Microsoft tried to make the jump to $80 video games, but ended up reverting to $70 after fans pushed back on the idea of paying $10 more for Obsidian’s The Outer Worlds 2. Most expect Microsoft to go to $80 at some point next year.

Bloomberg said the average profit margin in the video game industry is 17-22%. Over the past six years, Xbox has hit 10-20%. To put that 30% target into more context, Sony's PlayStation division achieved a 16% profit margin in Q1 FY25. Bloomberg said Microsoft Chief Financial Officer Amy Hood enforced the new target in fall 2023 — amid Microsoft’s $69 billion acquisition of Call of Duty maker Activision Blizzard.

The upshot now is, according to Bloomberg, that games that are cheap to make or considered more likely to make lots of money may take priority over riskier projects. Xbox’s “floundering” hardware division, meanwhile, may face “a significant rethinking.”

Xbox is set to go up against PlayStation once again, with both Microsoft and Sony reportedly set to release their next-gen consoles in 2027. The next-gen Xbox is taking a different route this time, but the expectation is the PS6 will be a more traditional console, offering genuinely exclusive games — as the PS5 does now.

Speaking of exclusives, Microsoft has well and truly walked away from the entire concept after announcing Halo: Campaign Evolved for PS5 in 2026. Bond had said the idea of a video game exclusive locked to a single storefront has become “antiquated for most people,” so Halo’s jump to what was once considered its bitter rival didn't come as much of a surprise, either.

Photo by Stephen Brashear/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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