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Here's Our First Teaser For DC Studios' Lanterns, Showing Its Heroes Driving Off a Cliff

Our first glimpse at footage from DC Studios series Lanterns has arrived, featuring Friday Night Lights' Kyle Chandler and Krypton's Aaron Pierre as members of the intergalactic Green Lantern Corps.

The clip, seemingly part of a longer showreel of upcoming series headed to HBO Max, offers our initial look at Chandler and Pierre's characters following an earlier photo tease back in February of this year.

Lanterns has been pitched as a buddy cop detective drama with similarities to Slow Horses and True Detective, all set within James Gunn's broader DC universe that was kickstarted this summer by blockbuster movie Superman and will continue next year with Supergirl.

First teaser for ‘LANTERNS’.

Releasing in 2026 on HBO Max. pic.twitter.com/DXJuYNtrXH

— DC Film News (@DCFilmNews) December 12, 2025

This series sees Green Lantern Corps veteran Hal Jordan (Chandler) paired with younger hero John Stewart (Pierre) in a "dark, Earth-based mystery as they investigate a murder in the American heartland." Today's trailer sees the two space cops squabbling in a car, before it gets driven off of a cliff. It's a dramatic moment, though it also seems like both of them will be fine.

According to DC Studios co-CEO Peter Safran, speaking this week during an interview with CBR, Lanterns is now set to launch in the "late summer" of 2026, having previously been expected early next year.

"It was about when it made sense for it to be released, so [HBO Max] could get the right lead in, the right promotion," Safran said. "Because it's an important show for everybody, and the show is going to be great. It was about the right timing, so it's going to be... it's late summer. But there's a reason for it."

Intriguingly, this pushes Lanterns' expected arrival window after the launch of Supergirl, which is set to arrive in theaters on June 26, 2026. Yesterday brought a first trailer for that DCU project, too, showing Milly Alcock's hungover Kara Zor-El getting into trouble alongside her super canine sidekick Crypto.

As for how Lanterns will fit into the wider DCU, it has already been confirmed that the series will see the return of fellow Green Lantern Corps member Guy Gardner — once again played by Nathan Fillion, and introduce the villainous Sinestro, played by Ulrich Thomsen.

Image credit: HBO

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Doom, Quake Developers Form Wall-to-wall Union at id Software

165 workers at id Software, the studio behind the Doom and Quake franchises, have elected to unionize with the Communications Workers of America (CWA) in yet another wall-to-wall developer union within Microsoft.

The new union encompasses developers, artists, programmers, and other disciplines, and has been formally recognized by Microsoft in accordance with its pledge to remain "neutral" with regard to unions within its ranks and voluntarily recognize any that emerge. Union members suggest issues of concern for the group include the instability of the games industry writ large, as well as the necessity of remote work.

“I’m very proud to be a part of this effort to organize our studio, to have a voice in decisions that directly affect myself and my coworkers,” said senior VFX artist and organizing committee member Caroline Pierrot. “In an industry that has proven to be very unstable over the last few years, more unions means more power to the workers and a real shot at shaping the future of the industry for the better."

Microsoft has seen a cascade of new unions formed at its game studios in recent years, a large number of which have been under its most recent acquisition, Activision Blizzard. Diablo developers unionized this past August, as did Blizzard's story and franchise development team, the entire World of Warcraft team unionized last year, and the Overwatch developers followed in May of this year. Meanwhile, Raven Software workers won their first contract earlier this year, Zenimax QA workers won a contract in May, and Bethesda's union is still in active negotiations.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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'Everyone Disliked That' — Amazon Pulls AI-Powered Fallout Recap After Getting Key Story Details Wrong

Amazon has pulled its AI-powered Fallout Season 1 recap after fans noticed it made significant errors ahead of the launch of Season 2.

Prime Video began testing generative AI recaps last month for some of its shows, including Fallout. The idea is the AI will look at a show’s plot points then sum it all up in a short video alongside AI voiceover and music. According to The Hollywood Reporter, “Amazon is betting AI can identify key plot points for a series to be synchronized with a voiceover narration and dialogue snippets.”

“Video Recaps marks a groundbreaking application of generative AI for streaming,” VP of technology at Prime Video, Gérard Medioni, explained in a statement. “This first-of-its-kind feature demonstrates Prime Video’s ongoing commitment to innovation and making the viewing experience more accessible and enjoyable for customers.”

But as reported by GamesRadar, fans soon discovered it did a poor job on Fallout. For example, Amazon’s AI appeared to have been fooled by Season 1’s flashback scenes, which it said were set in 1950s America via a monotone text-to-speech-sounding voice. Of course, as all Fallout fans know, those flashback scenes take place in a retro futuristic 2077 — the year the bombs fell.

There are further mistakes, including the narrator saying Walton Goggins’ The Ghoul gives Ella Purnell’s Lucy MacLean a choice to “die or leave with him” while on her quest to find her villainous father, Kyle MacLachlan’s Hank, in New Vegas (the setting of Season 2) This makes it sound like The Ghoul planned to kill Lucy if she didn’t go along with him, but in the actual show it’s more a choice of staying or leaving.

The Verge reports the Fallout recap alongside those for other shows no longer appear on a series’ detail page when you navigate to the next season. Prime Video has yet to comment.

It’s an embarrassing error for Amazon, which will be keen to avoid any negative headlines in the run up to the hotly anticipated launch of Fallout Season 2. But it’s not the first time the megacorp has raised eyebrows for its corner-cutting use of AI. Earlier this month, Amazon removed an English dub track that featured AI voices from the anime series Banana Fish after a fan backlash.

We've got plenty more on Fallout, including a Season 1 recap of our own, below.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Harry Potter Headed to Fortnite, as Hogwarts Legacy Offered Free on the Epic Games Store

The Wizard World of Harry Potter is headed to Fortnite, as Epic Games offers Hogwarts Legacy for free via its PC Store.

As announced last night at The Game Awards 2025, Hogwarts Legacy is now free to claim from the Epic Games Store until December 18, at 11am ET. Shortly following the announcement, users reported that the store was struggling to load — with many linking the troubles to a flood of wizard wannabes rushing to claim their copy.

Anyone with more than two hours of Hogwarts Legacy gameplay time on their account by December 18 will be granted a Chocolate Frog Back Bling in Fortnite, Epic Games has said. And that's not the only Harry Potter content coming to its battle royale game.

While Harry Potter himself appears to be sitting things out for now, Fortnite skins featuring characters in Hogwarts robes will be sold later this month. These outfits will be customizable so you can dress as a student in any of the Hogwarts houses: Gryffindor, Slytherin, Ravenclaw, or even Hufflepuff.

Harry Potter content coming to Fortnite is no surprise — fans tracking the game's files have previously ppointed to a collaboration coming in the near future, and expect broomsticks as Mythic items within the game's upcoming annual Winterfest celebrations.

Beyond this, Harry Potter is just the latest in the long line of Warner Bros. characters now arriving into the game following the shutdown of the publisher's own live-service attempt Multiversus.

Familiar faces from DC and Adventure Time have been in Fortnite for some time, but recent months have seen the addition of the Scooby-Doo gang, Beetlejuice and Jason Vorhees — all former Multiversus veterans. Will we see more next year, such as characters from Game of Thrones, Gremlins and Looney Tunes? Time will tell.

"In almost every way, Hogwarts Legacy is the Harry Potter RPG I’ve always wanted to play," IGN wrote in our Hogwarts Legacy review, awarding the game 9/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'Shipping a Major Franchise Like Clockwork Every Year Is a Really Difficult Task' — Microsoft Responds to Call of Duty: Black Ops 7's Disappointing Launch

Clearly, all is not well in the world of Call of Duty. Black Ops 7 appears to have struggled for players and sales relatively speaking amid tough competition from the likes of EA’s Battlefield 6 and Embark Studios’ Arc Raiders, and coming out just a year after Black Ops 6. Microsoft is yet to announce a player count or a sales figure for Black Ops 7, nor has it detailed any boost to Game Pass subscriber numbers as a result of its launch. Clearly, it hasn’t met its expectations.

Last month, sales data suggested Black Ops 7 was struggling not just against rival shooter Battlefield 6, but also last year’s Black Ops 6. The Game Business reported that Black Ops 7’s European launch saw opening week sales down 63% versus Battlefield 6 during the equivalent launch periods for each shooter, and Black Ops 7 also down by more than 50% versus Black Ops 6. All in all, Black Ops 7 had a “terrible” launch, The Game Business’ chief Chris Dring said in a post on social media.

Then, in a shock development, Activision promised never to release Black Ops or Modern Warfare games back to back again. In a statement attributed to "the Call of Duty team" (Treyarch, Sledgehammer, Infinity Ward, Raven Software and co.), Activision admitted “that for some of you, the franchise has not met your expectations fully. To be very clear, we know what you expect and rest assured we will deliver, and overdeliver, on those expectations as we move forward.”

Activision continued: “We will no longer do back-to-back releases of Modern Warfare or Black Ops games. The reasons are many, but the main one is to ensure we provide an absolutely unique experience each and every year. We will drive innovation that is meaningful, not incremental. While we aren’t sharing those plans today, we look forward to doing so when the time is right.”

Fast forward to this week, and Xbox Game Studios boss Matt Booty has painted a slightly rosier picture. When asked about Black Ops 7's performance by Variety, Booty responded to confirm that it's one of the most-played games on Xbox right now, and that he was proud of what the development team was able to achieve. He then said Call of Duty is “its own unique category” because of Activision’s ability to release content via a seasonal model, so the launch isn’t the end of Black Ops 7’s story.

Here’s the quote in full:

“Right now, it is one of the most-played games on Xbox. And I’m really proud of what the team did, in terms of feature innovation, moving the franchise forward. Shipping a major franchise like clockwork every year is a really difficult task, and I’m really proud of what the team did to move the franchise forward in that way.

“And the interesting thing about Call of Duty is, I think that as an IP, it is really well positioned to continue to deliver content for players going forward; the system of seasons. And it’s not just about the launch, but it’s kind of in its own unique category and ability in terms of how the team keeps delivering content throughout the year. So we’re real happy with where we’ve landed with that.”

Amid the doom and gloom, Microsoft has said Call of Duty (overall) ended 2025 as the number one franchise on Game Pass for total players and hours all year, which perhaps doesn’t come as much of a surprise given this is Call of Duty we’re talking about. But it does show that even when Call of Duty has a bad year relative to previous games in the series, it's still massively popular relative to other games.

Call of Duty is now at something of a crossroads. 2026’s Call of Duty game is almost certainly a continuation of Modern Warfare from Infinity Ward, but what will 2027 bring? Black Ops 8? Activision’s failure to establish a third Call of Duty sub-brand means that it has become overly reliant on Modern Warfare and Black Ops to keep the franchise going at the player numbers executives demand. Could Microsoft take the drastic step of giving Call of Duty a year off to recover from its recent struggles? Given Microsoft paid $69 billion for Activision Blizzard, it seems unlikely.

As for Black Ops 7 in the here and now, Activision has promised "unprecedented season support," saying it "won't rest until Black Ops 7 earns its place as one of the best Black Ops games we’ve ever made."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Resident Evil: Requiem Developers Reveal How Much We'll Play as Leon — And Say The Survival Horror/Action Contrast Is Like Jumping Into a Cold Bath After a Hot Sauna

Following official confirmation that Leon S. Kennedy will co-star in Resident Evil: Requiem, the game's developers have confirmed how much we'll be playing as the floppy-hair favorite — and it's good news for his fans.

Speaking to Automaton, director Akifumi Nakanishi revealed that Requiem features nearly equal screentime between Leon and the previously-revealed Grace Ashcroft.

"In terms of gameplay, Grace and Leon's playable sections are almost equally split," Nakanishi said, likening the game's structure as similar to Resident Evil: Revelations, which featured both Chris Redfield and Jill Valentine.

"It's almost like having two games with completely different types of tension mixed together," Nakanishi continued. "Early on, we worried players might not be able to keep up, but now we feel that the contrast gives the game a unique rhythm, like jumping into a cold bath after sitting in a hot sauna (laughs)."

Nakanishi went on to describe Leon's playable sections as a "release" after the intense horror of playing as the less-experienced Grace. But don't expect Leon's gameplay to be a doddle — as the hero will also put himself in danger to protect others. Surely Capcom won't kill him off?

"The battle this time will probably push Leon to his limits more than ever before, and this is a crucial part of the experience," Nakanishi noted. "He's the type who doesn't hesitate to sacrifice himself to save others, but he's not arrogant about it, and he has a passionate inner self. I hope you'll also look forward to the dry wit and subtle sarcasm that only an older guy can bring."

Capcom knows that Leon has a passionate set of fans, and it sounds like the game will lean into that — making him a "handsome" figure who's "cool personality-wise too." Last night's trailer showed him driving a custom-built Porsche Cayenne Turbo GT, something Capcom has secured an official license from the car company to include.

"Although he’s a character who carries a lot on his shoulders, we took a lot of care in refining him to be an 'ikeoji' (a cool/attractive older guy)," Nakanishi concluded. "The reactions to the trailer on that front have made us happy (laughs)."

Despite Leon's involvement now being confirmed, Requiem may still have secrets left in store. There was no mention tonight of a potential third playable character — something raised earlier this week by a GameStop listing that referenced Rosemary Winters. Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'I Don't Climb Over Others to Get Ahead' — Mortal Kombat Movie Producer Reacts After Street Fighter Cast Threw Big Shots at the Mortal Kombat 2 Cast | The Game Awards 2025

One of the big surprises at The Game Awards 2025 was not only the debut trailer for the Street Fighter movie, but the appearance on-stage of the entire cast. That’s right, the likes of Jason Momoa, who plays Blanka, Cody Rhodes, who plays Guile, and Roman Reigns, who plays Akuma turned up to hype up next year’s Street Fighter adaptation.

And then came one of the highlights of the entire show — at least for me personally as a lifelong fan of both Street Fighter and Mortal Kombat. Comedian Andrew Schulz, who plays Dan Hibiki, went for the cast of Mortal Kombat 2 with a joke that certainly got the attention of fans online.

“We’re not the only game that appreciates your patronage,” Schulz began. “There’s another game out there, they also flew from around the world to be here because they appreciate you. So give it up for the whole cast of Mortal Kombat 2!”

As the audience applauded in anticipation of the Mortal Kombat 2 cast actually coming out onto the stage, Schulz revealed the truth: “I’m just kidding. They didn’t come. They don’t care about you. They only care about money. We care about money AND you. Street Fighter FOREVER!”

The cast of the Street Fighter Movie just threw BIG shots at the Mortal Kombat Movie Kast at #TheGameAwards! Oh it's on! 😤 pic.twitter.com/IbclswNMnq

— David (@unCAGEDgamez) December 12, 2025

“They just started a war,” declared fighting game streamer unCAGEDgamez. “Oh it's on!” Reaction from other fans was similar. "No one from this Street Fighter cast outdoing Scorpion and Sub-Zero," said another Mortal Kombat fan. "Hadoukens fired!" one fan added.

Todd Garner, producer of the Mortal Kombat 2 movie, also chimed in with a reaction of his own. Clearly a little put out by the joke, Garner tweeted: “I don’t climb over others to get ahead.”

But then, later, he offered a more diplomatic assessment, while keeping the prior tweet live: “I hope they both are huge.”

This all leans into the long-standing rivalry between Street Fighter and Mortal Kombat, a rivalry that goes back to the ‘90s and banter-filled school playgrounds. I’m old enough to remember being forced to pick a side at school while secretly enjoying both games at home. But there is a delicious full circle moment coming next year when, somewhat improbably, both Street Fighter and Mortal Kombat 2 hit theaters within five months of each other. Mortal Kombat 2 goes first, on May 8, then Street Fighter counters on October 16.

The only way we can settle this is by finally releasing a Mortal Kombat vs Street Fighter game, of course. NetherRealm development chief Ed Boon has said multiple times over the years that such a crossover was a dream of his, and he in fact tried to make it happen but negotiations with Capcom collapsed. Maybe now, with both games getting their movie adaptations next year, the time is right for a rematch?

As for Schulz’s joke, it was just that and not worth taking too seriously. Let’s remember he’s playing joke character Dan in the movie, so is almost certainly going to get beaten to a pulp in hilarious fashion. I imagine Todd Garner will enjoy that one.

Photo by Frank Micelotta/The Game Awards via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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After a Relatively Quiet The Game Awards, Microsoft Says It Has a Packed Xbox Developer Direct Coming in January 2026

Microsoft has confirmed plans for a significant Xbox Developer Direct showcase in January 2026 after a relatively quiet The Game Awards.

While Microsoft-owned Blizzard announced the next Diablo 4 expansion, and we got news that South of Midnight is coming to PlayStation 5 and Nintendo Switch 2, fans saw nothing of the new Fable, Forza, Gears of War, or Halo games confirmed to be coming out in 2026.

But in an interview with Variety, Microsoft president of game content and studios Matt Booty promised big things are coming next month.

“I can’t share exactly what’s there, but we’ve got a lot of stuff that we’re shipping next year. In fact, usually Dev Direct is about highlighting what’s coming up for the year ahead. This year, we’ve got more stuff coming up than we can fit in one show,” Booty teased.

“So I will tell you that Playground Games is going to be in the Dev Direct, but we’ll have more stuff next year to ship than we can fit into one Dev Direct show in January, which is a good place to be.”

So, what can we expect? If Playground Games is in the Dev Direct, it seems likely we’ll get a closer look at Forza Horizon 6 and, potentially, the next Fable game, both of which are in the works at the UK studio. Beyond that, perhaps we’ll see more of Gears of War: E-Day and Halo: Campaign Evolved, both of which are confirmed 2026 releases.

But, also based on Booty’s comments, perhaps Microsoft will follow up January’s Dev Direct with showcases that focus on individual games, just to make sure they get enough time in the spotlight.

“It’s going to be a real banner year for the brand and a banner year for some of our biggest franchises to show up across the industry,” Booty continued.

Perhaps we’ll also hear more on Microsoft’s hardware plans, which include a next-gen console that sounds a lot like a PC.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Official Nitro Deck 2 for Nintendo Switch 2 Now Available for Pre-Order

After tonight's TGAs Jack Guinchard, Global Brand Manager for CRKD appeared on the IGN post-show for a special segment showing off the Nitro Deck 2 for the new Nintendo Switch, which is now available for preorder. It's designed to let you customize your Nintendo Switch 2 experience, provide greater precisions, and make those long gaming sessions more comfortable.

"Unlike the original Nitro Deck or the Nitro Deck Plus where the console slid down into the deck, with the Nitro Deck 2 you have this new retractable locking mechanism where you pop the lock and it expands and retracts."

"Another main difference too is kind of the, it's more sculpted and refined. So it feels even more ergonomic in your hands. I mean, you can really feel the difference when it's in your hands. Also, the placement of that right thumbstick. With the original Nitro Deck, you had it either above or below the action buttons. With the Nitro Deck 2, we've offset it a bit. So, your thumb kind of rests more ergonomically for that kind of handheld experience that you would want from a Nitro Deck."

CRKD CaptiStick Technology promises that its capacitor-based Thumbsticks won't fall prey to magnetic interference and built to resist wear and tear for precise, drift-free gaming. You can still balme your Mario Kart losses on the controls though, we won't tell.

The Nitro Deck 2 is also fully compatible with the original Nintendo Switch and Switch OLED, and thanks to its Bluetooth connection you can use it for PC and mobile games too. The CRKD Companion App will make sure you have control over firmware updates, input tuning, and customization as well.

The Nitro Deck for the original Nintendo Switch came out in 2023, our our reviewer gave it an impressive 9.

"After sliding your Nintendo Switch into the Nitro Deck, it feels like an entirely different console. Not only is it much sturdier, but it’s a lot more comfortable to hold compared to the standard Joy-Con controller ergonomics," said Matthew Adler.

"The upside gained with a more durable shell, customizable back buttons, better ergonomics for handheld play, and a sturdier kickstand makes the Nitro Deck an easy recommendation for hardcore and casual gamers as it makes your Nintendo Switch feel practically like a new console. The added heft and weight certainly take getting used to compared to the stock Nintendo Switch, but the upgraded experience it provides in nearly every way is well worth your time."

Nitro Deck 2 is available for pre-order, along with an optional Nitro Deck 2 Hardshell Carry Case and two styles of D-Pad Packs, right now at CRKD's official website for $99.99.

Rachel Weber is the Senior Editorial Director of Games at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, and French Bulldogs. Those extra wrinkles on her face are thanks to going time blind and staying up too late finishing every sidequest in RPGs like Fallout and Witcher 3.

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Super Mario Galaxy Movie Gets a Whopping 30 Seconds of New Footage at The Game Awards, Featuring Luigi | The Game Awards

We just saw more of the Super Mario Galaxy Movie at The Game Awards, albeit not much more. We were just treated to a whopping 30 seconds of new footage, featuring Luigi smacking Bowser Jr. in the face. Cool!

The trailer is just so, so brief but beautiful. Bowser Jr. has cornered Mario and Luigi in what looks like Peach's castle, and is threatening them with his paintbrush and demanding to get his father (Bowser, obviously) back. Bowser, we know from prior trailers, has been shrunk down and is now living in a miniature castle of his own inside Peach's castle, rather like a doll.

Luigi politely tries to introduce himself, but Bowser Jr. whaps Mario with his paintbrush in the form of a spikeball, sending him flying. The two fight for a moment, before Bowser Jr. has Mario on the ropes, and Luigi comes in with a knee strike, proving once again that he's more than just a timid guy with a vacuum cleaner.

The Super Mario Galaxy Movie isn't that far away. It's coming to theaters in the U.S. on April 3, 2026, and will star a returning cast of Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Kevin Michael Richardson as Kamek, with newcomers Brie Larson as Rosalina, and Benny Safdie as Bowser Jr. We've been told it will also feature some Nintendo characters that "are really deep cuts", but it remains to be seen just how deep Nintendo really will go (or what it even considers "deep").

You can catch up on everything announced at The Game Awards right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Clair Obscur: Expedition 33 Storms The Game Awards, Wins Coveted Game of the Year 2025

Clair Obscur: Expedition 33 stormed The Game Awards 2025, winning all but two categories it was nominated in, including the main prize: Game of the Year.

Sandfall Interactive's much-loved RPG won a record-breaking nine awards at the show. It took home the Game of the Year gong ahead of Death Stranding 2: On the Beach, Donkey Kong Bananza, Hades 2, Hollow Knight: Silksong, and Kingdom Come: Deliverance 2.

Accepting the Game of the Year award to rapturous applause, director Guillaume Broche thanked the "incredible team" at Sandfall Interactive, most of whom were in attendance and in costume. Broche extended his thanks to the "unsung heroes" of the video game industry, "the people who make tutorials on YouTube on how to make a game, because we had no idea how to make a game before."

The Game of the Year award goes to Clair Obscur: Expedition 33! #TheGameAwards @expedition33 @sandfallgames @kepler_interact pic.twitter.com/s33D7xvdvq

— The Game Awards (@thegameawards) December 12, 2025

Broche went on to issue a personal thank you to Final Fantasy creator Hironobu Sakaguchi, "who inspired me to become a game dev." Broche ended his speech by announcing the shadow drop release of Clair Obscur DLC.

Clair Obscur also won Best Game Direction, Best Narrative, Best Art Direction, Best Score And Music, Best Independent Game, Best Debut Indie Game, and Best RPG. Jennifer English won Best Peformance for her role in the game.

The only categories Clair Obscur was nominated in but failed to win were Best Audio Design, which went to EA's shooter, Battlefield 6, and Players’ Voice, which went to Wuthering Waves. Still, it's a remarkable result for the relatively small team at Sandfall Interactive, especially given Clair Obscur is its debut title.

Clair Obscur launched in April right up against Bethesda's The Elder Scrolls IV: Oblivion Remastered, with both games hitting Game Pass as day one releases. It was felt that Clair Obscur might struggle under those circumstances, but it enjoyed instant and significant popularity, and would go on to sell 5 million copies by October.

IGN's Clair Obscur: Expedition 33 review returned a 9/10. We said: "Wearing its inspirations on its sleeve, Clair Obscur: Expedition 33 paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story."

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Photo by Michael Tran / AFP via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Clair Obscur: Expedition 33's DLC Is Out Now | The Game Awards

Clair Obscur: Expedition 33 just swept The Game Awards, winning a whopping 9 out of 11 of its nominations, including Game of the Year. In celebration, Sandfall Interactive took the stage to announce that its previously-announced DLC for the game is out...now. Right now!

We learned back in October that this update - which is free, by the way - was happening, we just didn't know when. At the time, Sandfall said it would include a new dungeon, enemies, bosses, and more, new language localizations, new costumes, and "even more surprises."

It also shared the following image at the time, which seems to hint at what story the DLC might cover...and we've got a few guesses from staring daggers at it, but we'll let you speculate yourselves. Or, just go play it now.

Following the news, Sandfall dropped a "Thank You" update trailer that seems to cover a little more of what to expect. There's a colorful new environment full of toys, balloons, and assorted bits and bobs that seems to be an Act 3 location, and comments from Verso about how "Kids have quite the imagination," suggesting that this has something to do with- okay, I don't want to spoil it. It's an Act 3 thing. If you get it, you get it. We get a look at a number of new fantastical enemies, some of which look pretty brutal, and several new costumes that seem to include Maelle in a top hat. There's also a sick photo mode that lets you get down to a granular level of detail.

The trailer concludes with a rather creepy-sounding clip of Esquie, and a quick glimpse of a boss fight - is that Simon, again?

Here's the full list of what the update includes, per Sandfall's press release:

  • A new, playable environment, taking the characters of Expedition 33 to 'Verso’s Drafts’ - a whimsical storybook adventure with ties to a young Verso. Players will encounter celebratory Gestrals, surprising new locations and an encounter with a sinister, powerful presence...
  • New music tracks by Lorien Testard, the award-winning composer behind the Clair Obscur: Expedition 33 soundtrack, which are also now available on digital streaming platforms. You can listen to the playlist on YouTube here.
  • Challenging boss battles for late-game players to overcome within the Endless Tower. Besting these powerful adversaries will reward players with powerful new Pictos, costumes and gear.
  • A much-requested official Photo Mode, allowing players to pause the action and commemorate their favorite moments from the game’s story and battles.
  • New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai and Indonesian, bringing the total number of supported languages to 19. 
  • Added FSR 4 support, including AMD temporal upscaling for sharper visuals and frame generation for smoother gameplay on compatible GPUs.
  • New Quality of Life improvements, other new features and further improvements to the game’s performance across platforms, including on handheld PC systems.

Sandfall creative director Guillaume Broche said when the update was first revealed that it was a "thank you" to fans for their support, a message which he echoed onstage tonight accepting Game of the Year on behalf of the beret-clad team in the audience.

Clair Obscur: Expedition 33 is fantastic, and we loved it, giving it a 9/10 and writing: "Wearing its inspirations on its sleeve, Clair Obscur: Expedition 33 paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story." We're hopeful that its riotous success means more games in the same universe, as Broche has said that Clair Obscur was a "franchise name" and Expedition 33 was just one story in it.

You can catch up on everything announced at The Game Awards right here and see the full patch notes for the Expedition 33 update here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Mega Man: Dual Override Revealed by Capcom With First Gameplay Trailer and 2027 Launch Plans | The Game Awards 2025

As revealed at The Game Awards 2025, Capcom is bringing the Blue Bomber back with a new video game called Mega Man: Dual Override.

The first trailer for what will be the first new Mega Man game since 2018’s Mega Man 11 reveals a return to that classic 2D style that made the iconic hero famous. It’s unclear what other elements will return for Mega Man: Dual Override, with the footage mostly promising vibrant visuals and a promise to warp onto PC, Nintendo Switch, Switch 2, PlayStation 4, PlayStation 5, and Xbox consoles in 2027.

"Mega Man returns in 2027 with a brand-new entry in the classic action platforming series!" a description from Capcom says. "Override challenges and blast down legions of robots while springboarding across a new array of futuristic frontiers!"

With its release date as much as two years away, it shouldn't come as a surprise to hear that we know little else about Mega Man Dual Override at the moment. However, Capcom is giving die-hard fans the chance learn more about what some are already calling Mega Man 12 with the introduction of the Robot Master Design Contest.

The contest, which calls on fans to submit unique robot designs, will result in six winners, including one grand prize winner whose design will be turned into an enemy for Mega Man to fight. Those interested can check out the Mega Man: Dual Override website for more information.

While we wait for updates, be sure to check out everything announced at The Game Awards 2025. You can also read the full list of all of the night’s winners.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Phantom Blade Zero Has a Release Date at Last | The Game Awards

Two and a half years after its reveal at a PlayStation showcase, Phantom Blade Zero now has a release date. It's September 9, 2026.

This news came alongside a brand new trailer for the game, which showed off more of the game's story and combat. We get a look at Phantom Blade's mysterious metal masked antagonist stealing a baby and doing some real flashy sword moves, followed by plenty of shots of the protagonist, seemingly a wanted man. He's got some pretty swanky moves himself, highlighting further how cool Phantom Blade's combat promises to be. There's also a young woman who gives the hero a good luck charm, then turns into a weird hollow monster or something. Lots going on here.

We've seen Phantom Blade a number of times since its original announcement, both in the form of trailers and hands-on previews. In our most recent look at it this past October, we found the game to be delightfully difficult, with our previewer saying, "It never felt cheap; it just demanded more from me. In just over an hour of play, I was easily ten times the player I was when I started. It’s a feeling of achievement that is reserved for the very best action games on the planet. If the rest is anything like what I played at TGS, I feel like there’s a real chance that Phantom Blade 0 might be one of those games."

Phantom Blade Zero is a wuxia action RPG by Chinese studio S-Game that follows Soul, an assassin framed for a murder trying to uncover the truth of what happened. It's coming out in September for PC and PlayStation.

You can catch up on everything announced at The Game Awards right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Ace Combat 8: Wings of Theve Announced for PC and Consoles in First Trailer | The Game Awards 2025

Bandai Namco and Project Aces sped into The Game Awards 2025 to finally reveal Ace Combat 8: Wings of Theve as the next entry in the long-running flight simulator series.

A trailer for the new high-octane installment arrives six years after the launch of Ace Combat 7, revealing a boatload of footage with near-photorealistic visuals as combat is once again taken to the skies. Project Aces refrained from announcing a release date but confirmed Ace Combat 8: Wings of Theve is currently planned to launch for PC via Steam, PlayStation 5, and Xbox Series X | S in 2026.

Bandai Namco says Ace Combat 8 will "once again break boundaries" for arcade flight sims thanks to the power of a new generation of gaming consoles. Real-world jets, first-person cinematics, and invelment weather are just a few of the features the publisher says players can expect.

"The announcement trailer gives the first taste of the game’s deep Campaign Mode," an official description for Ace Combat 8 says, "where players take on the role of an ace pilot in Strangereal, a world at war, rooted entirely in a fictitious universe but one where the weight of decisions, the pressure of command and the bonds forged in battle will feel all too real. With their nation Federation of Central Usea (FCU) occupied and its navy shattered, players enter the cockpit as the “Wings of Theve” – a legendary ace, a name tied to Theve, the capital of the FCU, and a symbol of hope for every citizen in their homeland.

"Joined by three new fighter pilots, theirs is a flight against odds versus the Republic of Sotoa to reclaim their lost homeland, eliminate the threat to their people, and carry the hope of every FCU citizen."

Bandai Namco says Ace Combat 8 will come with more features that "promise to make this an unforgettable sequel." Details regarding these features, including multiplayer information, will be revealed at a later date.

The Game Awards 2025 has been filled with announcements for some of the biggest names in video games. You can check up on everything announced while we wait for more updates, and you can read up on our running list of all of the night’s winners, too.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Star Wars: Galactic Racer Announced, From Former Burnout and Need For Speed Developers | The Game Awards 2025 - IGN

A brand new Star Wars racing game has been announced, from the makers of Burnout and Need for Speed.

Star Wars: Galactic Racer is the first from Fuse Games, the studio founded in 2023 by former co-founders and lead developers at Criterion, the EA-owned veteran British outfit behind some of gaming's most beloved racers, such as Burnout Paradise and Need for Speed: Hot Pursuit.

With Criterion itself now gobbled up as part of Battlefield Studios, the team at Fuse Games has set its sights on a galaxy far, far away, for a rather different kind of racing experience that looks like a fresh take on Star Wars podracing, with landspeeders, speeder bikes, and other sci-fi vehicles.

Various race tracks were glimpsed in the debut trailer, including an area that looked a lot like the desert planet of Jakku, home to the Star Wars sequel trilogy's Rey. And indeed, the game is set after the Empire's fall.

"Star Wars: Galactic Racer is a runs-based, high-stakes reinvention of racing born in the lawless Outer Rim of the Star Wars galaxy," an official blurb reads. "With the Empire gone and the galaxy rebuilding, The Galactic League is formed: an underground, unsanctioned circuit where syndicates bankroll chaos and champions are forged. "No Force. No prophecy. Just skill, strategy, and the will to rise."

Announced tonight at The Game Awards 2025, the project will be published by Secret Mode, the newly-independent publisher that previously handled Still Wakes the Deep. As for a release date, we only know it's coming in 2026 for PC, PlayStation 5 and Xbox Series X/S.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Total War: Warhammer 40,000 Announced From Creative Assembly | The Game Awards 2025

Creative Assembly has finally confirmed one of the worst-kept secrets in video games: Total War: Warhammer 40,000.

Confirmation comes from The Game Awards 2025, where Stranger Things star and self-confessed Warhammer fan David Harbour said said he was set to star in the strategy game.

The trailer includes a flashy cinematic showing Space Marine poster boys the Ultramarines killing orks - lots of orks. We then get a brief look at gameplay, showing the sheer scale of the action. It looks like we'll be able to campaign across multiple planets, shifting from war-torn battlefields to the galactic war. Based on the trailer, Total War: Warhammer 40,000 is set for release across PC and consoles.

Here's all the official information we have from Creative Assembly:

Total War’s award-winning fusion of turn-based strategy and colossal real-time battles descends into the grim, science-fantasy universe of Warhammer 40,000.

In the Era Indomitus, the galaxy is aflame with endless war, and every soul’s survival hangs by a thread. Take command of iconic factions, customise your war machine, and engage in devastating battles as you carve a bloody warpath across the stars.

Lead campaigns across the void with four radically distinct factions, each forged with their own unique array of lore-inspired gameplay features, devastating weaponry, apocalyptic war machines, and methods of warfare.

Space Marines: Genetically enhanced weapons of war, these warriors are few in number but near unmatched in power. Clad in sacred armour and wielding the Imperium’s most deadly weaponry, each strikes with devastating and unyielding precision.

Orks: Brutish hordes of destruction, they are unrelenting, countless and live for war. Storming the battlefield in endless mobs, they brandish unpredictable weapons and clanking war machines - all driven by the primal power of the WAAAGH!

Aeldari: An ancient and waning xenos race, who once ruled the stars, but now rail against their certain fate. Swift and elusive, they strike with psychic precision and elegant weaponry, exploiting weakness before vanishing into shadow.

Astra Militarum: The massed ranks of humanity’s largest fighting force are a bulwark of flesh and steel. Their legions of soldiers' march beneath the roar of battle-tanks and the thunder of artillery, grinding enemies into ruin with disciplined fury and sheer determination.

Step into battle with renowned sub-factions and warlords from the Warhammer 40,000 universe - or forge your own custom army with unparalleled set of customisation options that bring tabletop freedom to life.

Personalise Your Army: Name your warband, choose its sacred colours, and emblazon its regiments with an array of iconography that strikes fear into the hearts of enemies.

Modify Your Warriors: Tailor your faction’s combat philosophy for both campaign and battle, arming them with your own unique fusion of devastating tactical abilities, signature traits, and arcane wargear.

Wage war across a galactic sandbox where there is no peace, only war. Expand your empire turn by turn; capturing planets, upgrading fleets, and managing your war economy as you carve a path through the stars to dominance.

Fight to determine the fate of entire worlds. Conquer and develop strongholds, bombard enemies from orbit, and deploy your armies to the ground to engage in breathtaking real-time battles over planetary installations and regions.

And when the threat becomes too great, consider unleashing apocalyptic weaponry to erase entire planets from existence.

Command vast armies of battle-hardened warriors in brutal, tactical engagements across war-torn worlds featuring distinct biomes, battlefield types, and dynamic destruction.

Recruit from a deadly arsenal of faction-specific units, including powerful veterans, elite combat squads, towering walkers, and immense war machines. When the going gets tough, call in reinforcements to reignite your war effort.

Strategically deploy powerful abilities to dominate the flow of battle, from haphazard artillery bombardments to aerial strafing runs and laser-powered strikes. Every impact reshapes the terrain, creating new cover and fresh tactical opportunities.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Next Game From the Developer of The Ascent Is Called No Law — and It Looks a Bit Like Cyberpunk 2077 | The Game Awards 2025

The developer of well-received top-down action game The Ascent has revealed its next game and a shift in perspective to first-person.

Neon Giant announced No Law at The Game Awards 2025 with a trailer that showed the move to first-person and a distinct Cyberpunk style. Indeed, at first glance, No Law looks a bit like CD Projekt’s own Cyberpunk 2077, although there are key differences.

No Law is an open world first-person shooter role-playing game with immersive sim elements, due out on PC, PlayStation 5, and Xbox Series X and S published by PUBG company Krafton. A release window has yet to be announced.

It’s set in a cyber-noire called Port Desire, and sees the player assume the role of Grey Harker, an ex-military veteran who left his war-torn life behind for a much more peaceful existence tending his plants. Unfortunately for him, trouble comes knocking, and he must lean on his black ops instincts to survive.

Neon Giant said to expect a rich story drenched in neon, colorful characters, and big choices to make. If you play through multiple times you’ll find alternate paths and new outcomes. You can mix things up with gameplay, too, focusing on stealth or going in guns blazing.

No Law is a single-player only game, with no multiplayer, and it has nothing to do with The Ascent, Neon Giant insisted. This is a new fictional world, and from the trailer you can see it’s a more grounded cyberpunk aesthetic, compared to the more sci-fi, alien-packed world of The Ascent.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Developers of No Law Know Everyone Will Compare It to Cyberpunk 2077, but There Are Important Differences

Fresh from its reveal at The Game Awards 2025, first-person open world shooter RPG No Law is already raising eyebrows for looking a fair bit like CD Projekt’s Cyberpunk 2077. It turns out developer Neon Giant expected those comparisons, but are keen to point out important differences.

No Law is the next game from the developer of The Ascent, the well-received cyberpunk-themed twin-stick shooter that launched in 2021. No Law sees Neon Giant shift perspective not just in terms of the camera but tone, to a more grounded cyberpunk aesthetic that revolves around a single city. And based on the debut trailer, No Law is giving off big Cyberpunk 2077 vibes.

In an interview with IGN ahead of the announcement, co-founders and co-creative directors Tor Frick and Arcade Berg explained why Neon Giant went with a brand new game rather than, say, The Ascent 2, or even going for a first-person The Ascent follow-up. We talk about everything from the feel of the city to the combat, the impact of dialogue choices to the fun-looking kick attack.

IGN: How did you settle on this as a project, as well as a shift into first-person?

Tor Frick: Actually both me and Arcade, but also a big part of the team, we actually come from a first-person games background. And for us it was The Ascent that was the new and uncharted territory where we had never made a twin-stick shooter, anything like that before. So with this game we actually feel like we are going back to our roots and the things that we are more comfortable with as developers. So that's a huge part of it. We wanted to make something that the team is very passionate about and something that fits the individuals in the team. We have worked on a lot of first-person franchises through the years, a big chunk of the big ones, and for us, this is something that we just felt comfortable in trying to take on something more ambitious. We are familiar with making pretty high fidelity ambitious first-person games, especially single-player games. So for us it was a natural step. What do we want to do as a team? It was to take a first-person, single-player game and push that further.

I think also with the first-person perspective, a big reason for that as well is that, in The Ascent we focused a lot on the world-building and the lore and the mood, and we really like building games where you can immerse yourself in the world. That was something we really wanted to go a lot deeper with this game. Because in first-person you can actually appreciate all the little storytelling, and there's just a lot more stories to tell. And that's something that we missed with The Ascent a little bit, to be a little bit more intimate with everything. So that's a big reason as well.

IGN: I wonder if you were inspired by the incredible modding work that went on with The Ascent. I remember seeing footage of the game in first-person, and it looked incredible, almost like it was born to be that sort of thing. And I wonder if seeing that maybe played a part?

Arcade Berg: I don't think that changed it, but we were very happy when that happened. There was a lot of good buzz surrounding The Ascent for it. And the good thing is that when someone on the internet makes something, we don't have to be held responsible. But it was so much fun for us, that and photo mode are just two amazing things for the game and for us the studio, just seeing how much people care and how it got longevity thanks to that. Because The Ascent has a beginning, middle and end, it's not an ongoing live service product. So it's a lot of fun to see that people are still to this day posting stuff.

IGN: The Ascent was incredibly detailed. Based on the trailer for No Law, you’re doing the same thing here.

Tor Frick: Yeah, for sure. I think that's something we definitely wanted to push a lot in this game. We want the fidelity to be extremely high and the density to be extremely high. For us it's more important to have density than to have size. And that goes for everything, not just art assets but the game itself. We want to make something that feels intimate, both the small spaces you're in but also… it isn't a sprawling thing. It's a very intimate detail and high density world and game.

Arcade Berg: It's also fun because whilst there's a lot of stuff that is very reminiscent of The Ascent and there are things you'll recognize because we like them and it's the same guys making it, so you'll see a lot of that same DNA if you will, it's still a very fun challenge. Because while The Ascent is pure sci-fi, everything is designed to be in this arcology, right? This game is much more grounded. It's still cyberpunk, it's still high tech, it's still very cool. It's very important for us that everything you do in our games is still grounded within the fiction of that world. It always makes sense in that world. But in this city you are on the ground, there is vegetation, there is life, it's a different type of cyberpunk world. So there's again, creatively, things we now have to have different solutions for than what we chose to do in The Ascent.

So it's not that we are rehashing The Ascent’s world but now in first-person. It's a completely new setting. I think it's a very exciting setting. Hopefully players will agree when the game is out! But it's a lot of fun to just explore and immerse yourself in. So we've really gone to town with that one. So for example, we do the things you'd expect, we do have day night cycles, weather, living world, all of that. So you really can immerse yourself in the city and walk around and be amazed with the distinct difference of it being on a park street at night or maybe in a more lush, calmer area in the daytime, except that they're two different worlds but everything's hosted in this city.

IGN: Were you tempted to put the camera in first-person and make The Ascent 2 as a first-person game? Was it ever a debate internally?

Tor Frick: Not really. I think we settled on that we want to make something new pretty quickly, and that's because we are very keen that the world we create should fit the type of game we make, and the type of game we want to make did not a hundred percent align with the world of The ascent. So instead of trying to push The Ascent’s world into something it wasn't before, we prefer to make something new where we can do things, for example, that are more grounded in some cases, and mechanics that just wouldn't work. It needs to all work together. So we didn't want to change The Ascent into something else, so that's why.

Arcade Berg: Having said that, of course we loved The Ascent, and we did have a very, very brief discussion which basically was, if our goal is just to run a financially successful business, we should just start working on The Ascent 2 now. That's guaranteed success, money in the bank, that's what we should do. But again, that's not why we started the studio, right? It's like, no, we're here because we're creative people and right now we were probably a bit creatively spent on The Ascent. That's not the next thing we want to do. So we started with something completely different, which again is a risk. I think it's going to be a smash hit. I think people are going to love the game. I'm very proud of the game, but there's never any certainty. But what I think is also the best honestly for the fans and for even the non fans players out there is that we try and deliver a fun, creative and inspired game. One of the things that I really appreciated with the feedback that we got for The Ascent, which I haven't really seen in the same kind of vein with all the games we worked on previously in our career, was how people really read into there being some personality in the game, in the product. And that makes me very warm inside. I really hope we manage to do that now with this game as well, that people can say, I can feel this was created by people who cared. That's very, very important. And I think that sometimes can disappear, right?

IGN: It’s a cyberpunk game, but I’m sure people will compare it to Cyberpunk 2077. You must be bracing yourselves for that. That's a tough comparison. CD Projekt is hundreds of people spending years and years and years making a massive game. So how is it different not just in terms of mechanics and gameplay, but in terms of scope and tone?

Tor Frick: I think obviously every day we have to do that internally as well. Because we know what Cyberpunk is and we know people will compare us. But the game is very different and the world is very different. A lot of it is, it's just the mood and the tone. Cyberpunk is a big, sprawling experience. It's a mega city. And our game is a lot more intimate both when it comes to the gameplay mechanics but also the world. I think as people see more of the game that will be more apparent. It's hard to do in a short trailer like that. I think you need to see and feel the game more. It is more of an intimate experience, like the world is deep but not so grand. And the same thing with mechanics and the same thing with the story. It is very, very personal and very, very reactive around you as a player, rather than being set in this grand backdrop.

Arcade Berg: And I think also, we have been very conscious about what references we're using from fiction, whether that be books, comic books, movies, shows. We very seldom reference games because those games already exist. Of course we're aware of what's out in the market, we keep an eye on it. But creatively we are looking a lot at eighties, nineties action movies, or a certain mood there. We're looking at Hong Kong action scenes. We're looking at inspiring comic books, it could be American, it could be manga. Of course we have anime in there. But we're just looking at a lot of different pieces of fiction as far as inspiration goes and we're just trying to put all of that in here.

Something you saw in The Ascent as well, there is a slight tongue in cheek, right? We as creatives, we can't write grim dark angsty. That's not what we want. We want violence as a spectacle. We want you to have fun when you're playing a game. That's a very important feeling for us, to just have fun. There's a mood, there's a vibe, there's a certain feeling that hopefully fans of The Ascent will recognize even though the gameplay is completely different.

IGN: It’s described as first-person and RPG. So what makes it an RPG?

Arcade Berg: You're playing a written character. It's about a character named Grey Harker, but you invest your XP in the skills, you unlock the abilities, you kit out the character’s gear. You have some visual customization, but still it's of that character. We're not giving a blank sheet. So it's a lot about saying, well my guy, my version, I did this. And one of our development mantras we have is that if a hundred players play the game, they should have a hundred different user stories. When you and your colleagues meet and you talk about the game you were playing yesterday, it's like, oh, you did it that way? Oh, because for me this happened because I've done this other thing before. And it will all tie back into how you've been playing the game, what choices you've been making, both in pure gameplay and also in dialogue choices. And it ties back to, well I invested a lot in lock picking, that kind of thing, so I just went in. It's like, oh shit, yeah, no, I blew up the door. Both very valid. The player can never play the game wrong. That's something we're always saying. So it's that kind of development.

IGN: Can you shape the story through dialogue choice or is the story linear and you just have choices within it that affects certain things?

Tor Frick: The scope is a bit hard to describe, but yeah, it's a game that has a beginning and an end. It's not an ongoing thing, right? It's a narrative game. It has a beginning and an end. What happens in between there? The player can't play the game wrong. So a lot of what unfolds and how it unfolds is up to the player.

IGN: How impactful are those decisions you make in dialogue? How different can the experience be through something like that?

Arcade Berg: Extremely. So dialogue is not where we're putting all the gunpowder. I don't want to put out false pretenses. It's not dialogues the game. The dialogues are there to help build character, to help set up scenes to help you make certain decisions and choices and consequences or reactions. But that's not where our strengths lie. But they can carry a lot of weight, and there are things I want to tell you, but I'm not going to spoil it for anyone, right? There's going to be a lot of talk about certain things in this game, which I'm very excited for. So the consequences can go from minute to very, very large.

IGN: In the trailer we’re able to kick someone off a building, which looks like a lot of fun. How will the combat work?

Tor Frick: We really want to focus on the player having a lot of interesting tools to use at their disposal. So even though we have guns, you shoot them, they sound great, they feel great, we want there to be a lot more to it. We like that heavy type of action, same as in The Ascent where things should go boom in a very satisfying and loud way. But at the same time we want there to be a lot of tools and a lot of fun things for the players to experiment with. We want it to be very much a toolbox where players can… it's up to the player how to approach things. Some people will just go guns blazing with a revolver and SMG through the front door. Some people will do a very elaborate plan including all kinds of tools and gadgets, but it still ends up in explosions. Some people will play it and it'll be quiet as a mouse. So it is very much up to the player.

Arcade Berg: When you continue to play the game, the characters in the world will comment on the ways things played out. So if you are the ghost, right, if you are that tactical guy, people will say, clean work, man, well done! Or they're like, what the F just happened? We heard it from over here. We basically measure the impact you're having, the playstyle that you're choosing, how that is affecting everything. So we're not saying that one is better or worse or more right or preferred, but we're always trying to respond to the kind of character you're playing. So that is not always the same, well done soldier no matter what you did, because sometimes it wasn't that well done and sometimes you were very loud sometimes like, oh I didn't even realize you were done… perfect, because I'm stealth. So we really want to listen to that through the game to react to the way you've been playing. We think that's more fun than just the dialogue option.

IGN: Is kicking enemies a particularly important part of the combat?

Arcade Berg: It's one of many features you can choose to use, but what usually happens when we let people play a build when we have playtests, as soon as they find that button and they're in a city quickly, well everyone just goes like, boop! No, you can't play the game wrong, but you're kicking a lot of people right now!

No Law is in development for PC, PlayStation 5, and Xbox Series X and S.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Returnal Successor Saros Gets a New Trailer and Release Date | The Game Awards

As promised, Housemarque brought a new trailer for its Returnal follow-up, Saros, to The Game Awards today, and it included a release date of April 30, 2026.

The trailer certainly looked lovely, showing off some gorgeous and haunted landscapes, a lot of psychological trickery, flashy combat, and The Sun.

Saros was first announced at a State of Play earlier this year as a follow-up to Housemarque's 2021 roguelite shooter, Returnal. It's not a sequel per se, but it's clearly full of that game's DNA. It stars Rahul Kohli as Arjun Devraj, a man searching for answers on a strange, shifting planet. Creative director Gregory Louden called Saros the "ultimate evolution" of the Housemarque gameplay-first experience.

We saw a bit more of Saros in September at another State of Play, showing off new features such as "Second Chance" (essentially a free revive) and some of Arjun's weapons and capabilities, and more of Saros' setting, the hostile planet Carcosa.

We gave Returnal an 8/10 when it came out, saying that "its roguelike runs are too long and it needs a way to save in the middle of them, but Returnal's third-person shooter action, clever story, and atmosphere are excellent."

You can catch up on everything announced at The Game Awards today right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Marvel Rivals Season 6 Trailer Confirms Deadpool as Next Playable Character | The Game Awards 2025

Marvel Rivals is halfway through Season 5, but that isn’t stopping NetEase Games from revealing Deadpool as the first playable hero for Season 6 at The Game Awards 2025.

The Marvel Rivals Deadpool reveal trailer doesn’t come with any gameplay, but it did come with the promise that the Merc with a Mouth will launch for the popular hero shooter alongside Season 6: Night at the Museum January 16, 2026. It’s the earliest NetEase has been ready to show off one of its new heroes, with its trailer highlighting Deadpool’s new voice and design, as well as some of the other elements players can expect next month.

"After Gambit's attempt to steal a prized artifact from the Collector's Museum, he and Rogue return to the scene of the crime in an attempt to escape," a description for Season 6 from NetEase says. "The Collector responds in the best way to avoid getting his hands dirty: by sending in his 'top professional' and also...
"Deadpool... and the Merc with a Mouth opens the doors on every cage within the Collection, turning the Museum into the greatest intergalactic disaster this timeline has ever seen. But there's a hunter on the horizon ready to put a stop to the antics."

If Deadpool will usher in Season 6, it looks like Else Bloodstone will help it keep its momentum. The Marvel sharpshooter shows up for a brief appearance toward the end of today's trailer, suggesting that she'll be the playable character introduced with Season 6.5 when it eventually launches.

Marvel Rivals Season 5 launched November 14 and is currently underway. The latest season introduced Gambit as its first playable hero, with Rogue joining the fight on PC and consoles tomorrow, December 12.

For all of tonight’s biggest highlights, you can check out everything announced at The Game Awards 2025. You can also keep up with our running list of all of the winners.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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'Every Limb Can Be Removed': Lords of the Fallen II Publisher Discusses Dismemberment, Lore and Learnings for the Sequel | The Game Awards 2025 - IGN

Lords of the Fallen II publisher CI Games has shown gameplay footage of its Soulslike sequel during The Game Awards 2025, featuring new character Omeuras and enemy limbs flying everywhere.

Ahead of tonight's showing, IGN asked CI Games for more detail on what we'd just seen, keen for more detail ahead of the game's launch at some point in 2026.

Most prominent in the trailer is Omeuras, who CI Games creative strategist Ryan Hill told IGN is one of the sequel's central characters. She's brought to life by Hannah Melbourne, who previously played Agrias Oaks in Final Fantasy Tactics, and The Sorceress in Path of Exile 2.

"With the sequel, we wanted to craft a narrative that's more accessible and character-driven, while still honouring the environmental storytelling that Soulslike fans love," Hill said. "Players who want to dive deep into the lore absolutely can, but we also want every player to reach the end of the game understanding the journey they've taken and the pivotal role they've played in shaping this world."

Another key focus in the trailer is Lords of the Fallen II's new dismemberment feature, which allows you to lop limbs off enemies like nobody's business. Lords of the Fallen has never been squeamish with its blood and guts, but its developers say they have heard the call from fans for even more.

"When we asked our community just how far we should push the gore in the next Lords of the Fallen, the answer was loud and unanimous: 'go all in'," Hill noted. "This is a game made by adults for adults, and we didn't want to dilute the brutality or intensity of that experience. Soulslikes thrive on challenge, and that rush you get when defeating an enemy is unlike anything else. Enhancing that moment with a dynamic dismemberment system takes the satisfaction to another level - instead of enemies simply ragdolling to the floor, players can literally tear them apart."

So, can every limb be removed? "Yes - every limb can be removed."

Tonight's showing for Lords of the Fallen 2 comes just hours after CI Games launched a final surprise update for its predecessor, capping off almost two years' of post-launch support that has helped turn player sentiment around. While those updates have been welcomed, CI Games said it had learnt from the experience, and been listening to fan feedback "from day one."

"The journey from launch to Lords of the Fallen Version 2.5 (released yesterday) was transformative for our team. Over 70 updates later, the game evolved substantially, and that evolution was driven directly by our relationship with the community. Those learnings shaped not only how we build, but how we listen," Hill concluded.

"For the sequel, we’ve been actively engaging our fast-growing community from day one, understanding exactly what they want from the next chapter. You can already see some of those requests reflected in our new gameplay reveal trailer: a more varied game world, more distinctive and memorable boss encounters, and a deeper, more meaningful Umbral realm experience."

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Diablo 4 Expansion Lord of Hatred Revealed, Adds Not 1 but 2 New Classes, Including the Paladin | The Game Awards 2025

Blizzard has fully unveiled Diablo 4 expansion Lord of Hatred, confirming that it includes not one but two new classes, including the Paladin.

At The Game Awards 2025, Blizzard announced an April 28, 2026 release date for Lord of Hatred, which will see the Age of Hatred Saga, as Blizzard calls it, reach its climax. Campaign wise, players go up against eternal evil, Mephisto, but there’s a surprise return for Diablo 4 antagonist Lilith, who is back from the dead — shock horror! — after the events of the Diablo 4 campaign. Lord of Hatred adds the new region of Skovos, and there are significant gameplay changes, too.

The big news here is a pre-purchase of Lord of Hatred grants immediate access to the Paladin class, which is a fan-favorite from Diablo 2 and one of the most-requested classes for Diablo 4. Blizzard didn’t say what the mystery second class is.

Here’s the story setup:

In the aftermath of Vessel of Hatred, this next chapter drives players toward their final stand against Mephisto, whose deception and spreading influence threaten to twist Sanctuary into a world consumed by malice. As Hell’s legions surge and the ancient Pools of Creation draw Mephisto ever closer, the fate of humanity hangs by a thread. To stop him, the Wanderer must embrace an old foe long believed to be dead. Lilith returns, her prophetic last words echoing true, forcing a perilous alliance bound by necessity rather than trust. With time and allies running out, the Wanderer is in a desperate race to stop Mephisto before hatred reshapes the world forever.

The Paladin, as you’d expect, revolves around hammer and shield gameplay, and smites enemies with Holy Light power. The mystery second class “looms on the dark horizon,” Blizzard said, adding: “its power undeniable, its arrival poised to reshape the battlefield when Lord of Hatred launches in April.”

Skovos is the ancestral birthplace of the first civilization and the former home of Lilith and Inarius. It stands as Sanctuary’s oldest and most storied region. Now ruled by The Oracle and the Amazon Queen, this never-before-seen in-game land blends volcanic coasts, storm-lashed forests, and waterlogged ruins steeped in forgotten lore.

The expansion also reworks the Skill Trees to introduce new class-specific variants and expanded level caps, offering fresh buildcraft and strategic depth across all eight classes. There’s a new Loot Filter system to help you target desired gear more efficiently. Crafting is enhanced, with the return of the Horadric Cube. The new Talisman unlocks powerful set bonuses, expanding late-game customization.

Veteran players will be keen to know about the overhauled endgame, which you can tap into once you’ve finished the campaign. War Plans let players craft their own endgame progression path, selecting favored activities and layering strategic modifiers as they push toward high-value rewards. The Echoing Hatred stands as the Age of Hatred’s ultimate test: a relentless gauntlet of demonic hordes designed to challenge even the strongest builds. Meanwhile, for something completely different, the expansion adds Fishing!

Lord of Hatred includes the full Vessel of Hatred expansion, which players can access instantly via pre-purchase. Players who pre-purchase gain early access to the Paladin class, one extra Stash Tab, two more Character Slots, and three World of Warcraft décor items.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Forest 3 Confirmed by Endnight as Sons of the Forest Follow-Up With First Trailer | The Game Awards 2025

Endnight Games showed up for The Game Awards 2025 with what may be one of the most unexpected announcements of the night: Forest 3 is coming.

A trailer for the latest in its line of popular survival games revealed a visual style unlike anything the series has seen so far. It’s a lot to digest, as first-person gameplay footage showed off lots of sci-fi technology, what seems to be a shoulder-mounted crane, one crashed spaceship, and many new, dangerous environments to explore.

Now for a completely unexpected world premiere. Here’s Forest 3! #TheGameAwards pic.twitter.com/kKiF7b4rAS

— The Game Awards (@thegameawards) December 12, 2025

As holgram chess and futuristic doors fade into the background, it's only toward the end of the Forst 3 reveal trailer that we see some of that misty horror atmosphere fans have come to love the series for. The monsters in this new world seems to be just as strange, too, with that giant Lovecraftian beast being the most intimidating of the bunch.

It's unclear how Forest 3 will pick up where Sons of the Forest left off or how its new sci-fi spin will affect gameplay. One thing is for sure, though: Endnight definitely has more tricks up its sleeves.

Endnight began its survival series with The Forest in 2018 and followed it up with Sons of the Forest in 2024. With the studio's last game still so fresh in our minds, it's no surprise to see the team keeping their cards close to their chest when it comes to Forest 3. A release date and platforms have not be announced, but we can likely expect to see Forest 3 come to PC.

IGN gave Sons of the Forest a 9/10 review upon its 1.0 launch last year. At the time, we said, "Sons of the Forest takes everything its predecessor did well and does it a little bit better." It's unclear if Forest 3 will launch in eary access as its predecessors did.

For more from The Game Awards 2025, you can check out everything announced at The Game Awards 2025. You can also keep up with IGN’s running list of all of the winners.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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