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The 34" Alienware Ultra-Wide OLED Gaming Monitor Drops to Just $450 ($50 Less Than Black Friday)

During Black Friday, Dell lowered the price of its venerable 34" Alienware AW3423DWF QD-OLED gaming monitor from $900 to just $499.99 shipped. That was a new historical price low, but today there's a way to get it for even less - $449.99 to be exact. It does require a bit of legwork to get the extra discount, but everyone should be eligible. The AW3423DWF is one of Alienware's highest end gaming monitors, with a gorgeous QD OLED panel, WQHD resolution, and a respectable 165Hz refresh rate. Alienware OLED monitors also include a 3 year warranty that includes OLED burn-in protection.

34" Alienware AW3423DWF QD OLED Gaming Monitor

Follow these instructions for the extra $50 off:

  • You'll need to create an account if you haven't already (don't worry, it's free)
  • Once you've logged in, click on "My Account" under your account name on the top right
  • Click on "Dell Rewards" in the far left panel
  • Copy the 10% off Alienware Monitors coupon code
  • Add the monitor to cart and apply the coupon code
  • Price will end up being $449.99 plus taxes

The Alienware AW3423DWF is a 34" monitor featuring a 3440x1440 WQHD resolution with 1800R curve, 0.03ms response time, and 165Hz refresh rate. This monitor is equipped with a Samsung quantum dot OLED panel. This is the best type of panel for gaming thanks to its near instantaneous response time, true black levels, and near-infinite contrast ratio. The AW3423DWF features a 99.3% DCI-P3 color range and is factory calibrated with a Delta E less than 2. It is HDR True Black 400 certified and boasts up to 1,000nits of peak brightness.

In our Alienware AW3423DWF review, Chris Coke compared it to its more expensive predecessor, the AW3423DW. He wrote that "Though $1,099 (its MSRP) is far from cheap, the Alienware AW3423DWF feels like a great value compared to the original. It offers the same stunning picture, and dropping G-Sync Ultimate really makes no noticeable difference in actual gameplay. What’s left is a monitor that is extremely similar for $200 less than it was earlier this year. That’s a win and an easy recommendation to make if you’re in the market for a high-end display with a spectacular picture."

Check out more of the best Alienware deals going on right now

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Best D&D Gifts I Recommend Buying for 2025 and Beyond

Do you have someone who loves diving through dungeons, exploring magical worlds, doing random voices, or just wants something you can do with your family and friends this holiday? Luckily for you, there are plenty of great gift ideas out there for Dungeons & Dragons goodies, and get ready for that special holiday one-shot with your friends or just to give your family something to play and do instead of talking about politics and all those other awkward conversation topics.

TL;DR - Top DnD Deals Right Now

  1. DnD Starter Set: Heroes of the Borderlands
  2. Dungeons & Dragons Stranger Things: Welcome to The Hellfire Club Adventure Game
  3. DND Spinner Dice DNDND 7-in-1 Fidget Spinner Metal D&D Dice Set
  4. DnD Handbook Bundle
  5. Dungeons & Dragons Icewind Dale: Rime of The Frostmaiden (D&D Adventure Book)
  6. Dungeons & Dragons Eberron Bundle
  7. Curse of Strahd Campaign Book
  8. DnD Tomb of Annihilation
  9. 7 Sets (49PCS) Polyhedral Dice sets
  10. Limited 50th Anniversary Edition Strongheart Figure

'Tis the season for great deals and bundles, and Dungeons & Dragons has some great ones. For brand new DnD players, or a group that has been showing interest in trying out the game, there is no better gift than the brand new Heroes of the Borderlands Starter Set that was released earlier this year. With a bunch of dice, an easy-to-understand card-based gear system, and three distinct types of adventures (one focusing on combat, exploration, and roleplaying) this is a wonderful jumping-in point!

Shop Top DnD Deals

For folks that simply want to upgrade to the new 2024 version of 5th Edition, Wizards of the Coast is offering a bundle that includes the brand new versions of the Monster Manual, Player’s Handbook, and Dungeon Master's Guide. With enhanced monster stat blocks, reworked classes, and new tools for the DM, these books are great to add to your shelf, and all three still work with all existing 5th Edition books as well.

For experienced players and DMs, there are sales on some truly classic adventure modules, including the Tomb of Annihilation and the Curse of Strahd, both of which every D&D group should experience at least once in their lifetime, as both are such quintessential stories for the game.

If a modern and topical quest is more your and your friends’ style, then the Stranger Things: Welcome to The Hellfire Club Adventure Game is also on sale and is a cool piece of Stranger Things merch. This special box, featuring the heroes that the characters from the Stranger Things series play as, will let you finish the campaign that Eddie never got to back in the last season. It's also seen in our

Of course, to play those games, you will need some dice too, and thankfully, some dice are also on sale. Grab yourself multiple sets of dice so you and your friends can all start new characters with fresh, untainted new dice, or grab that special player in your life a sweet metal spinning dice. This nifty contraption is all your dice in a single, pocket watch-like package that spins and gives results.

What makes a good D&D Gift?

When it comes to my general philosophy and approach to getting a TTRPG gift for a friend, there are three things I consider. First, is the person a Game/Dungeon Master (the person who does the actual running of the game, aka GM or DM) or are they a player (someone who takes part in the story)? Lastly, I try to figure out how they play, asking myself “do they play online with folks,” or “do they get together in person with a regular group to play”?

For the Dungeon Masters

For the GMs, I would look toward campaign or adventure books, like the Curse of Strahd and Tomb of Annihilation books. These are self-contained stories that provide the person running the game with all they need to run a great multi-session story for their players.

If you know they run a bunch of games in person, then surprise them with a really nice GM Screen (a divider that separates the players from the GM and their notes), such as the Wymwood DM Screen.

Another solid option for your GM friends is a nice dry-erase grid rollable map and markers. These are powerful tools to allow them to quickly draw out the dungeon of the week or dense forest that they are sending their players into that night during the game.

Or if they already have all of that, then giving them some sweet new miniatures to send at the heroes is a great last option, and WizKids has an incredible line of D&D-specific colored miniatures you can get, and currently has a holiday bundle available too!

Gifts for Heroes

If you are looking for gifts for the heroes themselves, I have some general suggestions for you, too. For the newer releases like the Heroes of Faerun, Wizards of the Coast is making it easier to tell which books are more geared towards DMs and which ones are for players, and in the player’s cases, you will want to seek out ones with either the “Player's Expansion" label or “Rules Expansion” found on books like the upcoming Eberron: Forge of the Artificer book releasing in December. These books add new classes, spells, feats, and more for players to try out and make characters with.

If you are looking for a more personal touch though, a fun gift idea for that special D&D player in your life may be a gift card to heroforge.com, a site that allows you to build a custom small character miniature and either buy a physical version of it (including a fancy metal version) or the 3D file so they can print it themselves on their own 3D printer at home.

Roll the Dice

Finally, if none of those ideas are speaking to you, then you can always get the person dice. Us folks who play TTRPGs will never have enough dice (don’t listen to us if we say we don’t). It seems like nowadays, with the hobby's explosion in popularity, you can find whatever sort of dice you want, be it any color, aesthetic, theme, shape, or whatever you could imagine. Want a set of dice with little ice cream cones in them? You can buy them. What about dice cut from Amethyst – yes, the gemstone kind of Amethyst. Those are out there too!

Handcrafted Dice Brands

A whole industry has rolled out from the shadows based completely around luxury and handcrafted dice such as Dispel Dice, Baron of Dice, Artisan Dice, and Die Hard Dice just to name a few, with most of them hosting their own holiday deals right now. Pretty math rocks will always be a great gift for players and game masters alike.

See more Dice we rounded up in our DnD Holiday Gift Guide below:

Hopefully, with these recommendations, you’ll find your inspiration and the perfect gift for that role player in your life. If all else fails, you can always just offer to play in a one-shot with them or run a one-shot for them, too!

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

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The Electric Volt Xbox Wireless Controller Drops to $39.99 for the Holidays

If you're planning to gift someone an Xbox or PC gaming controller for the holidays, then look no further than the official Xbox wireless controller. The Electric Volt colorway is down to $39.99 with free delivery at Amazon (it's normally $65). Not only is this one of the best Xbox controllers at this price point, it's also one of the best PC gaming controllers.

Xbox Wireless Controllers for $39.99

This official Microsoft Xbox controller is identical to the one that's bundled with the Xbox Series X and S console. Standard features include textured grips, hybrid D-pad, button mapping with the Xbox app, a 3.5mm audio jack that works with any wired headset, and a Share button to upload screenshots and video.

The controller supports both Xbox wireless and Bluetooth connectivity. That means you can use it for your PC or mobile device. In fact, I think this is also one of the best PC controller you can get for under $50. If your PC doesn't have Bluetooth, you can still use it in wired mode with a USB Type-C cable.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Get Call of Duty: Black Ops 7 and Assassin’s Creed Shadows for Under $40 Each

Traditionally, the great holiday shopping deals would end after Cyber Monday. That is apparently no longer true. Case in point: today only, Best Buy is offering the console versions of Assassin’s Creed Shadows and Call of Duty: Black Ops 7 for under $40 each. Specifically, you can get the PS5 or Xbox version of AC Shadows for $34.99, and Black Ops 7 for $39.99. Both deals go away at midnight, so grab them fast if you want them.

Today's Best Game Deals

The Black Ops 7 deal is particularly good, because it’s on the steelbook cross-gen bundle editions of the game. That means you get a free steelbook case for the game with your purchase. And regardless of whether you buy the PS4 or PS5 version, it’ll work on both systems natively. The same is true of the Xbox version, with the Xbox One and Xbox Series X.

Unlike most similar sales we’ve seen recently, no other retailer is matching the prices, meaning they’re exclusive to Best Buy. These are by far the best deals we’ve seen so far on both of these 2025 games. In other words, I wouldn’t expect to see either game drop to a lower price this year.

The real question, of course, is whether the games are any good. If we’re talking about Assassin’s Cree Shadows, the answer is yes, absolutely. In our 8/10 review, critic Jarrett Green wrote, “Assassin’s Creed Shadows takes a flashing blade to the series’ established norms, trimming them to a more precise form in lieu of chopping them down outright. Combat is aggressive and requires more intentional parrying and skill management than in the past, and exploring the gorgeous provinces of Sengoku-period Japan is encouraged thanks to the revamped map that deemphasizes collecting icons and checking off lists.”

As for Call of Duty: Black Ops 7, the answer is a little more complicated. While the campaign and Zombies modes are a little lackluster, the multiplayer remains strong. In our review of the latter mode, critic Seth Macy wrote, “Call of Duty: Black Ops 7’s multiplayer is a great time. The first crop of maps are excellent, taking into consideration the new wall run and wall jump mechanics and how that extra dimension of movement adds so much to the fun. The weapons are all solid with the exception of the SMGs, and even though none have really captured my imagination, they're fun to use and fun to grind.”

Both of these deals are absolutely killer for games this new, as emphasized by the fact that even Amazon isn’t price matching them. But the sale ends at midnight, so pick up whichever one you want (or both) before the deep discount goes away.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Battlefield 6 Devs Lay Out Game Plan After Winter Offensive Update Introduces Widespread Issues Across PC and Consoles

EA and Battlefield Studios have issued a lengthy statement after the Battlefield 6 Winter Offensive 1.1.3.0 update saw players reporting widespread issues related to the main menu UI, gameplay stuttering, Breakthrough, and much, much more.

The message, posted both to Battlefield social media accounts and the FPS franchise’s website, functions both as an explanation and a game plan. BF Studios says hotfixes and updates will now roll out in the coming days as it attempts to iron out the numerous kinks that started making waves in the Battlefield 6 community earlier this week.

Surprise Attack

It just keeps getting better #Battlefield6

Can't select any modes in menus. I thought this update was tested in labs? pic.twitter.com/JX0y6SUSPd

— CAMIKAZE78 (@CAMIKAZE78) December 9, 2025

Winter Offensive was originally positioned to bring wintery new content hand-in-hand with audio fixes, more reliable hit registration, and balance tweaks as BF Studios continues to flesh out the new Battlefield game’s first season. However, as update 1.1.3.0 made its way to PC, PlayStation 5, and Xbox Series X | S Tuesday, players were instead met with an army of technical hurdles.

Clunky main menu navigation and trouble registering hits on firing range targets were two of the more annoying issues being shared around online. One problem that actually impacted moment-to-moment multiplayer gameplay for many, though, involved micro stuttering that saw players freezing in place as they ran into battle. Another, more bizarre result of the new update had to do with what many believed was a stealth nerf to movement, which, despite being applauded by some, has since been reverted and labeled as “unexpected behavior.”

"It kind of feels like there's an absolute deadline schedule by which point stuff comes out no matter what," one Reddit user commented shortly after the update went live. "I know DICE always had this 'fix X, break Y' modus operandi that's amusingly consistent amongst generations of people who worked there but so far every update has been literally that."

The occasional hiccup aside, BF Studios has been steadily moving through Battlefield 6 Season 1, but it feels like that momentum has come to a halt with Winter Offensive. Even if the stop is only temporary, the update’s launch marks a moment of uncertainty for fans as they await Season 2 and as the holidays rush in. Winter Offensive has proven to be so problematic, in fact, that Battlefield REDSEC, the Battlefield 6 battle royale offshoot experience, had its Elite Series postponed due to “unforeseen technical issues.”

“We want to be upfront: this is on us,” the Battlefield team said yesterday.

Battlefield 6 is absolutely unplayable after the patch
Well done @battlefield / @EA_DICE pic.twitter.com/U5rF4gaDWt

— DANNYonPC (@DANNYonPC) December 9, 2025

Calling for Backup

BF Studios wants Battlefield 6 players to rest easy knowing that, if these issues haven’t already been fixed, they will be fixed soon.

“We want to give you a clear status update on the issues we are tracking, the work already completed, and our near-term and future plans,” today’s statement says. “The team has been reviewing all reports since the update, including items related to Breakthrough, the Firing Range, Portal, the Main Menu, and performance topics such as micro-stuttering on PC, along with several other issues raised by the community.”

Technical difficulties related to incorrect ticket sizes for Conquest, daily challenge rewards, infantry momentum, and battle pass tier skipping have already been resolved. More thorough hotfixes are now scheduled to begin tomorrow, December 12, starting with fixes for micro stuttering, main menu navigation, and the firing range for PC via Steam players. PS5 and Xbox players will benefit from their own update come December 15, which should bring an end to issues for the main menu and firing range.

Stat tracking, especially pertaining to bot kills, is another issue that’s persisted through recent weeks that BF Studios plans to address soon, with rubber banding related to minimum spec PCs also set to be addressed. Perhaps the most heavily criticized aspects of Winter Offensive, though, were the changes to Breakthrough and vehicle placements announced via the update 1.1.3.0 patch notes last week.

BF Studios says it’s heard the complaints related to how the update may have made victory too easy for the attacking team, specifically calling attention to concerns about objective placement, vehicle spawns, and attacker momentum. The developers explain that some fixes in this regard, specifically pertaining to vehicle spawning, have already been published, but stops short of walking players through how or when it plans to address these concerns.

“Your feedback continues to guide the direction of our Breakthrough improvements, and we will share more as future adjustments take shape,” the message adds.

More tweaks to vehicles should help the overall Battlefield 6 experience, too, with BF Studios saying it’s implemented updated vehicle damage zones, fixed hit registration for vehicle-mounted machine guns, and adjusted some maps for better pacing during matches. Finally, those who enjoy flying jets should know that air-to-air combat is set to receive some adjustments, including reduced jet canon damage, early next year, with a dedicated air radar planned to launch after Season 1.

“We will continue validating the resolutions already in development, gathering additional data from your reports, and prioritizing remaining issues based on severity and player impact,” BF Studios adds. “Several items have already been resolved, or will be through our upcoming hotfixes. More improvements are planned in upcoming updates.”

Battlefield 6 launched October 10 for PC, PS5, and Xbox Series X | S. It’s been on a bit of a rollercoaster ever since, as players have logged on to both praise and criticize everything from map sizes to balance changes. Its future post-Season 1 is currently unclear, but with EA and BF Studios scheduled to make some sort of appearance at The Game Awards tonight, fans are hoping for at least a small glimpse at what Season 2 may have to offer.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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The Best Gaming Phones Right Now

While just about every phone you can get your hands on nowadays will be able to play some games, several key features distinguish a fine gaming phone from a great one. Powerful processing is one piece of the puzzle. Being able to sustain high performance levels is also a must – you don’t want to deal with a phone that can only run smoothly for a few minutes before it slows down and scorches your hands. Extra memory and storage are also clutch for gaming phones, providing a means for multitasking even while you have a game running and giving you plenty of space for games. Some gaming phones, like the RedMagic 11 Pro, even offer extra upgrades for gaming, like additional shoulder buttons and enhanced touch sampling rates. (Though you could also just pick up a dedicated phone controller.)

Of course, the display is also a big piece of the puzzle. If you can’t see your games, you’re going to have a hard time playing them. A bigger, brighter display helps, as does a boost in refresh rate for smooth motion. An added benefit of a bigger phone is that your thumbs won’t cover as much of the display when you’re using touch controls. I've been testing and reviewing gaming phones for years now, so with all these details in mind, here’s a look at the best smartphones that also excel when it comes to gaming anywhere, anytime.

TL;DR – These Are the Best Gaming Phones:

1. RedMagic 10 Pro

Best Gaming Phone

RedMagic has shown a perennial knack for delivering gaming performance at class-leading levels, and the RedMagic 11 Pro takes the torch from the 10 Pro and carries it further still. This generation not only benefits from the latest Snapdragon 8 Elite Gen 5 SoC for the most powerful phone hardware we’ve seen yet, but it doubles down on making the most of that hardware by throwing its signature air cooling system at it alongside a new liquid-cooling loop. The results are phenomenal, with the best benchmark scores we’ve seen and sustained performance in games without breaking a sweat.

Where most phones will see their performance quickly sink under a heavy load, the RedMagic 11 Pro proved capable of sustaining higher speeds for longer. Benchmarks were one of the only things that could really give the phone a workout, as it never seemed to get as hot or reduce speeds as much while playing actual games.

Performance is only one consideration, though. Thankfully, RedMagic doesn’t come up lacking in other key areas. The phone’s display is excellent. It provides a spacious canvas to view games, offering them vivid and punchy color and contrast thanks to its bright OLED panel. RedMagic also uses an effectively invisible selfie camera that hides underneath the display so that you get a truly uninterrupted display. By adding shoulder buttons onto the edge of the chassis, you also get better control in your games.

The cameras leave plenty to be desired, but that’s a typical trade-off you’ll find on any gaming phone. On the bright side, the RedMagic 11 Pro isn’t actually asking for a big premium to deliver such exceptional gaming bonafides. The phone has a starting price of $749, undercutting just about anything else you might be considering for competitive performance levels.

2. OnePlus 15

Best Everyday Phone for Gaming

RedMagic may take the cake for performance, but when it comes to overall appeal, the OnePlus 15 is a far more well-rounded phone. Thankfully, it still has the performance gamers require, packing in the Snapdragon 8 Elite Gen 5 SoC. It doesn’t quite keep up with RedMagic, but it’s not trailing far behind most of the time, and it leapt ahead of every other phone we’d tested prior. That speed translates wonderfully into games, where the phone readily handles the most demanding Android games without much fuss.

OnePlus lacks the almost absurd cooling hardware of the RedMagic 11 Pro, but it has a decent enough solution that avoids too much heat buildup during regular use and gaming — though benchmarks can put it over the top. It makes up for that omission by being an excellent phone all-around.

The OnePlus 15 includes a brilliant OLED display that runs at 165Hz for extra smooth visuals. It includes a massive battery for multi-day battery life. The triple-camera system on the rear hasn’t improved on the OnePlus 13 meaningfully, but it’s still a worthy setup that can compete admirably with Google and Samsung phones. Network connectivity and long-term software support are also on the high-end for Android devices, if not quite matching Google, Samsung, or Apple. Overall, there’s not a lot the OnePlus 15 does poorly, and the gaming performance it delivers on top of that well-rounded experience makes it a great choice for those who want a killer phone with the option to game.

3. iPhone 17 Pro Max

Best iPhone for Gaming

Mobile gaming calls for a couple of things: extreme performance and a great display. Where iPhones are concerned, the iPhone 17 Pro Max delivers the best Apple has to offer in both categories. Offering a massive (for smartphones) 6.9-inch display, the 17 Pro Max benefits from 120Hz ProMotion smoothness, ample sharpness, and a vivid OLED panel so bright that our reviewer flashbanged herself with it.

Performance is also its strong point. The A19 Pro chip in the iPhone 17 Pro Max packs six CPU cores and six GPU cores, which make for small performance upticks over the earlier iPhone 16 Pro Max but will be a much more considerable boost for anyone coming from older models. The iPhone 17 Pro Max is still lagging slightly behind some of the Android phone options running the Snapdragon 8 Elite SoC in multi-core performance and 3DMark benchmarks (like the RedMagic 10 Pro and OnePlus 13 included above) and that gap is likely to widen further when the Snapdragon 8 Elite Gen 5 lands in phones in late 2025. But that’s not enough to hold the iPhone 17 Pro Max back as a great option for gaming, as plenty of developers optimize their games for iPhone, and the performance on deck here holds up well in even the most demanding games.

In our testing, heat was still an issue, as it is for most phones, but the iPhone 17 Pro Max still managed it well enough. In 3DMark’s Steel Nomad Light stress test, the phone quickly lowered its performance after one run, but then largely sustained for the remaining 19 runs. That’s fairly typical behavior from a phone that doesn’t have active cooling (a rarity) or simply throttles its performance from the start. Crucially, the phone’s extensive aluminum frame and vapor chamber do a good job of spreading heat, so even though the phone gets warm while gaming, our reviewer didn’t find it having any serious hotspots.

What helps make the iPhone 17 Pro Max more worthwhile is that on top of its credentials for gaming, it’s also a powerful device in other respects. It’s built sturdy, it has a great set of cameras, and it should get the same kind of long-term support that has been a standout feature of iPhones for many years.

4. iPhone 16e

Best Budget iPhone for Gaming

While Apple did launch the new iPhone 16e in 2025 with budget-minded consumers in consideration, it didn’t provide as affordable a new model as it had with earlier iPhone SE devices. The $599 iPhone 16e has some advantages though. This new model runs on the A18 chip that powers the iPhone 16, and that’s a serious piece of hardware. Unfortunately, the iPhone 16e gets a trimmed-down GPU with 4 cores instead of 5. Fortunately, the A18 has performance to spare, so I don’t see that holding the iPhone 16e back from being a solid gaming phone for even demanding titles. Even though I haven’t had a chance to test the iPhone 16e yet, I think it’s safe to say it’ll still rip through everyday operation and games alike, and my colleague over at PCMag saw excellent performance from the phone in his review.

While it's a shame the iPhone 16e couldn’t get a $429 price tag like the prior iPhone SE, it doesn’t make the same sacrifices that phone did. The iPhone 16e gets a more modern design in line with what Apple’s been pushing since as early as the iPhone 12. The best part of this upgrade for gamers is the much greater screen size. The iPhone 16e has a 6.1-inch display without the beefy bezels of the iPhone SE. That’s more real estate to see games and use your thumbs for controls. Plus, the display is an OLED panel, which provides better image quality and contrast. The iPhone 16e also starts with more base storage at 128GB, which is huge compared to the 64GB Apple provided in the prior iPhone SE.

All of that sets up the iPhone 16e nicely for gamers. But I’ll caveat that it may not be the perfect choice for folks who just want a value-focused iPhone. It may be the cheapest Apple offers at the moment, but it does sacrifice quite a bit. For instance, you won’t get access to mmWave or UWB 5G networking, which tends to offer the fastest speeds. That lack of mmWave also means precise device tracking for items like AirTags won’t work. The iPhone 16e also lacks MagSafe support, so you’ll have to either go without it or rely on a case to enable compatibility with MagSafe accessories. The camera system is also rather limited with just one sensor. I’d recommend the iPhone 14 for most people, but the updated chip in the iPhone 16e will make more sense for gamers who can forgo the extra mentioned here.

5. Samsung Galaxy Z Fold 7

Best Foldable Gaming Phone

Sometimes you just want more screen to see all the glory of your favorite games, and the Samsung Galaxy Z Fold 7 that I reviewed is just the ticket. This foldable phone has an 8-inch interior display that stretches games across it, and while that may not work for everything, you can still use its exterior display for gaming too – that one is a more normal 21:9 display. Regardless of which you use, both screens will highlight the rich contrast and bold color of an AMOLED display, not to mention the smooth visuals that come with a 120Hz refresh rate.

To power your games, the Galaxy Z Fold 7 packs in a Snapdragon 8 Elite chipset. This is the same hardware you’ll see in many of the best gaming devices out of 2025. Between the powerful Oryon CPU cores and the Adreno GPU, this chip offers extreme performance for smartphones and tablets alike or, in the case of the Galaxy Z Fold 7, both types of devices in one device. If you really want to go all out, you still will be better off with a tailor-made gaming device. The Galaxy Z Fold 7 has bursty performance, but under heavy sustained loads, its thin design will heat up and see performance drop off by as much as 60%. Thankfully, plenty of Android games don’t take full advantage of the hardware just yet, so there’s a good chance you’ll get to game without feeling this specific shortcoming.

The flipside is that the Galaxy Z Fold 7 is much more pocket-friendly than its predecessor. This folding phone sits at just over 4mm thick open and it folds shut to measure just 8.9mm thick. That’s the same thickness as the Asus ROG Phone 9.

While the Galaxy Z Fold 7 may not have the same gaming chops as dedicated gaming phones, it will provide a more well-rounded experience. So if you’re also looking for solid cameras and long-term software support, you can expect it here. Of course, with a $1,999 price tag, I’d still point anyone who didn’t need one device to serve as a gaming tablet and phone toward separate purchases of a OnePlus 13 and Redmagic Astra tablet, which will cost less combined.

6. OnePlus 12R

Best Budget Android for Gaming

The OnePlus 12 is a compelling value, offering top-tier qualities at the price of most base-tier flagships (think S24 Ultra at the price of an S24). But OnePlus wanted to make an even more budget-friendly option with the OnePlus 12R. This model offers the look and feel of the OnePlus 12, but it comes in at just $499. The star of the show is the 6.78-inch LTPO AMOLED display, which boasts a 1264x2780 and 120Hz refresh rate. It’s a stunner and a great platform for gaming. Put this next to the iPhone SE, and it’s no contest which has the better display.

Internally, the OnePlus 12R isn’t swinging for the fences. It packs 2023’s Snapdragon 8 Gen 2 chip, but for most gaming, it still offers plenty of horsepower. With a 5,500mAh battery inside, the OnePlus 12R is also ready to stretch your gaming sessions out.

The OnePlus 12R did have to make some sacrifices, and its camera system is one area where it trimmed things. It doesn't have a setup that matches the OnePlus 12, but the camera system has little bearing on the phone’s ability to run games. So if you’re out here shopping for a cheaper gaming phone, the iPhone 12R is a great, value-focused option.

What to Look for in a Gaming Phone

Once you're certain you're a prime candidate for a gaming phone, here's exactly what to consider when you're on the hunt for one. While the best smartphones on the market tend to have some of what it takes to be a decent gaming phone, proper gaming phones tend to have some considerable advantages. You’ll find unseen benefits under the hood, upgrades to the screen and battery, and even extra controls to help give you the edge while gaming.

  • Processors: This is a key area for gaming phones as they effectively define how well a phone can run a game. Top-tier chips like those from the Snapdragon 8 family (e.g., Elite, Gen 1/2/3) tend to be strong performers in games, and the recent Snapdragon 8 Elite and 8 Elite Gn 5 have shown themselves to be absolute beasts when it comes to gaming. Apple’s iPhones also tend to have pretty high-performance chips, with any model within the last year or two often providing more than enough speed for the latest games.

  • Cooling and heat management: While a fast processor is a good start, running games is demanding and generates heat. Gaming phones generally make a point of managing that. Paying attention to sustained performance is a key part of how we test phones’ gaming potential. The OnePlus 15 may have great performance in a short benchmark, but it slows down considerably as it heats up. Meanwhile, a top-notch gaming phone like the RedMagic 11 Pro can lag behind OnePlus in some benchmarks, but proves itself capable of sustaining its performance for the long haul thanks to powerful heat management in the form of an active cooling phone — something most everyday phones won’t have.

  • Power: Sometimes it’s not about hardware when it comes to smartly managing heat. You should be on the lookout for pass-through power when shopping for a gaming phone. This feature lets you plug in your phone and have the chipset draw power directly from the outlet, skipping the battery and avoiding the extra heat this would create while also letting you game nonstop without worrying about running out of charge. But again, this isn’t something you can count on every phone offering.

  • Display: Most gaming phones will give you a solid display for gaming. This will include a high resolution and refresh rates ranging from 120Hz to 165Hz or above. Most often, these will be OLED displays, giving you rich contrast and limited motion blur. While many games have framerate caps at 60fps, not all do, and the extra frames can make a world of difference in the perceived smoothness of a game. Quite a few gaming phones also offer high touch sampling rates, ensuring your inputs are registered quickly, and with games often calling for split-second reaction times, this can make a difference.

  • Gaming-specific features: Finally, good gaming phones often find ways to make themselves extra useful in games. This often comes in the form of extra software that’s not always pleasing or easy to use, or extra buttons on the phone that let you use more than just your thumbs as inputs. Even with just a pair of shoulder buttons on a gaming phone, you end up with double the input methods you’d have otherwise, and the ability to move, aim, jump and fire all with separate fingers in online FPS games, for instance, makes a big difference.

Gaming Handhelds vs. Gaming Phones

Deciding on a portable gaming device truly depends on your lifestyle, the type of games you want to play, and how you want to play them.

A gaming phone is ultra-portable and easily pocketed. However, it’s still a highly capable machine that does more than game, offering all your typical smartphone features, including quality cameras, navigation, and communication. Gaming phones also better support cloud streaming for Steam, PlayStation, and Xbox games. Many gaming phones even have cooling solutions to prevent thermal throttling and some handy triggers. If you’re not a fan of touch controls, you can always grab a phone controller and get an experience much closer to a gaming handheld.

Gaming handhelds, like the Steam Deck or Nintendo Switch, are substantially bulkier but still easy to toss in a bag and take on the go. Unlike gaming phones, they are pretty much used solely for gaming, so you get responsive joysticks, triggers, and buttons with these options.

As for actual games, there’s a considerable rift. Android and iOS get plenty of games, and it’s becoming increasingly common to find the same titles on mobile and PC, though the mobile versions are often scaled back in some ways. Gaming handhelds get access to pretty much all of the PC games out there because they are, in fact, gaming PCs (except the Nintendo Switch, of course). Some PC games won’t run well (or run at all) on the low-powered hardware of the gaming handheld, though.

Both gaming handhelds and gaming phones can tap into cloud gaming platforms like Nvidia GeForce Now and Xbox Game Pass. In these, the performance of the phone and handheld don’t matter nearly as much as the quality of their internet connection. In that sense, phones can get an advantage as they offer both Wi-Fi and cellular connectivity (though a very good 5G connection is all but essential to try game streaming).

Battery life can be a tossup. Gaming phones tend to have sizable batteries, run efficiently, and can easily last through the day even with a bit of gaming sprinkled in – otherwise, what use is it as a phone? Gaming handhelds tend to last just a few hours, with the Steam Deck offering pretty poor battery life as an example. And topping up the battery on the go will be easier for the phone, which won’t require a high-wattage charger.

Cost is a big question. The Steam Deck starts at $400 and the original Nintendo Switch is even less than that. Most gaming phones cost more. But some gaming handhelds are landing with prices closer to $1,000, and that far outpaces some of our favorite gaming phones. Plus, most of us need a phone whether we get a gaming handheld or not. The fact a gaming phone can pull double duty should weigh into its value.

The limited access to games may be the deciding factor, as even with cloud gaming as an option, some games simply won’t be available for gaming phones. If everything you want to play is available on mobile or cloud gaming, then it’s worth testing the waters of cloud gaming with your current phone and then, if you like the experience, considering a gaming phone as your next device. If you can’t play the games you want the way you want, then a handheld may fit the bill.

Mark Knapp is a contributing freelancer for IGN covering everything electronics and gaming hardware. He has over 10 years of experience in the tech industry with bylines at PCMag, Reviewed, CNET, and more. Find Mark on Twitter @Techn0Mark or BlueSky at @Techn0Mark.

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The Asus TUF F16 (2025) RTX 5070 Gaming Laptop Drops to $1,099 at Walmart

Walmart just kicked off one of the lowest prices I've seen on an RTX 5070 equipped laptop. Right now you can pick up a Asus TUF F16 gaming laptop for just $1,099 with free delivery. This laptop offers strong performance for the price since it's equipped with an unthrottled RTX 5070 GPU with a 115W TGP rating.

Asus TUF F16 (2025) RTX 5070 Gaming Laptop for $1,099

The Asus TUF F16 is a solid mid-range 2025 model featuring an anodized aluminum top and durable polycarbonate chassis. It weighs in at about 5 pounds and measures 0.7" thin. Full specs include a 16" 1920x1200 165Hz display, Intel Core i7-14650HX CPU, GeForce RTX 5070 GPU, 16GB of DDR5 RAM, and a 1TB SSD. The Intel Core i7-14650HX is a 2024 HX-series processor with a max turbo frequency of 5.2GHz and a total of 16 cores and 24 threads. Although this is a slightly older 2024 model, it's still an excellent, powerful mobile processor that will perform well in both gaming and general multi-tasking productivity, even in apps that can utilize multiple cores.

The GeForce RTX 5070 is an unthrottled 115W model

The RTX 5070 is an unthrottled model with 115W TGP (not including dynamic CPU boost) and performs about 5%-10% better than the RTX 4070 that it replaces. That's not a very big generational improvement, but the RTX 5070 has the newer DLSS 4 technology with multi-frame generation, which widens the performance gap in games that support it. It's capable of handling just about every game out there on the display's 1920x1200 resolution. Some people prefer a higher resolution laptop screen, but in my opinion, it's an unnecessary load on resources for minimal visual fidelity gain. A 16" FHD+ laptop display has a pixel density of roughly 140ppi, which is comparable to a 32" monitor with 4K resolution.

MSI Katana (2025) RTX 5070 Gaming Laptop for $1,049

Walmart has another similar model - the MSI Katana - for a slightly lower price of $1,049. This laptop is equipped with a smaller 15" display but it has a higher 2560x1400 (QHD) resolution and 165Hz native refresh rate. The rest of the specs, including the CPU, GPU, RAM, and SSD are mostly identical. The Katana uses a composite plastic for both the top lid and the chassis, if that matters to you. It weighs in at about 5.3 pounds.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Plan Your Pokemon Team: Mega Dimensions DLC Added to Planet Pokemon Tool

With the arrival of the Mega Dimensions DLC for Pokémon Legends: Z-A, Planet Pokémon, powered by a team-up of Pokémon experts from Maxroll, Eurogamer, and IGN, has delved into Hyperspace to uncover all of the knowledge you need to be fully prepared for this new adventure in Lumiose City.

Our Pokémon Planner now includes all of the Mega Evolutions and returning Pokémon added to Legends: Z-A in the new DLC. This includes Pokémon base stats and movesets. With this information on hand, you can start experimenting with your team before catching the Pokémon in-game. Don't worry if you haven't used the planner before, our handy Pokémon Planner guide will teach you all the tricks.

Alongside this, our Legends: Z-A Pokédex and Items list have also been updated for the DLC. So whether you're checking to see if your favourite Pokémon has returned or if a handy item has been added, you'll find it all here on Planet Pokémon. Here's a full list of what's been updated in the Mega Dimensions DLC.

Remember, you need to have completed the main campaign in Legends: Z-A to play the Mega Dimensions DLC. When you do, you'll experience a simple task - helping a young girl bake a donut - transform into combating another threat looming over Lumiose City. (I'm starting to wonder why people live there… It's a bit of a danger magnet.) You won't just be fighting Rogue Mega Evolutions this time though. No, you'll be crossing the boundaries of time and space itself thanks to a Hoopa who can open Hyperspace portals after eating a donut. Not the weirdest thing to happen in a Pokémon game, but it's up there.

Along the way, you'll team up with old friends, collect new Mega Evolutions like Mega Lucario Z and catch returning Pokémon from past generations, such as Meowth, Mudkip and Mimikyu. There's also a host of new Side Missions for you to complete too! One might even lead you to a Legendary Pokémon… Just be prepared for the Pokémon in Hyperspace to have levels higher than what you're used to. I'm talking over 100! Thankfully, the right donut can make your team just as dangerous.

Hope you enjoy the Mega Dimensions DLC and don't forget to check out the updated Pokémon Planner over on Planet Pokémon!

Lottie Lynn is the Guides Editor over at Eurogamer. She covers a wide of games - spanning the latest RPG to farming simulators to an awful lot of Pokémon. Thankfully she's a massive Pokémon fan and lore expert, having started playing back in the Pokémon Yellow days. Though her Pokémon collection actually started before the series even reached UK shores due to her Dad bringing back a Pikachu child alarm from a business trip to Japan. (A purchase he most likely regrets for multiple reasons.)

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Save $6,000 Off the 77" LG Z3 8K OLED TV at Best Buy (This TV Normally Costs $10K)

As a deal hunter, I don't write about 8K TVs often because they're obnoxiously expensive and extremely niche (8K content is sparsely available). That said, Best Buy just kicked off one deal that's good enough to catch my eye. The cutting-edge 77" LG Z3 8K OLED Smart TV, which normally retails for $10,000, is on sale for $4,000.99 with free delivery. Understandably, even at ths price the TV isn't for most people, but it's a really interesting deal nonetheless.

$6,000 Off LG Evo Z3 8K OLED TV

Although the LG Z3 is a 2023 model, it's actually the latest 8K OLED TV released (there is no "Z4" model). This 77" TV is equipped with an Evo series OLED panel with MLA (micro lens array) technology similar to LG's Gallery series G3. This was LG's highest quality panel at the time, superior to both the C-series TV, which has an EVO OLED panel without MLA, and the B-series TV, which has a traditional W-OLED panel. EVO OLED TVs with MLA are significantly brighter, which improves image quality, allows for better visibility in bright rooms, and punches through glare and reflections.

Of course what sets the Z3 apart from all other OLED TV models is its 8K resolution, which has quadruple the pixel count of 4K. Unfortunately, the sad reality is that there's hardly any native 8K content available outside of YouTube and a few esoteric channels. That said, the Z3 can also upscale 4K content, and on a big 77" screen size, upscaling truly helps. Today's upscaling tech is a lot more advanced than it used to be, and upscaled 4K-to-8K looks noticeably better than straight 4K thanks to LG's AI-assisted a9 8K Gen6 processor.

8K and OLED technologies aside, the LG Z3 has all the features you'd want in a current generation gaming TV, including a native 120Hz panel and four HDMI 2.1 ports that can run games in 4K at 120Hz on a PS5 or Xbox Series X console. Interestingly enough, it does support refresh rates at up to 100Hz at 8K resolution.

If you're here to window shop, that's understandable. A 77" TV for $4K is still an extreme splurge for most people. But it's a heck of a lot cheaper than $10,000.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Surprise Lords of the Fallen 2.5 Update Available Now, Just Hours Ahead of Sequel's Big Game Awards Showing

Lords of the Fallen publisher CI Games has just announced and released a surprise final update to its 2023 game — mere hours ahead of its sequel getting a fresh airing at tonight's Game Awards.

Today's new Version 2.5 release caps off a lengthy journey for the action role-player, which launched to mixed reviews but has since turned around its player sentiment via a series of major post-launch patches.

Lords of the Fallen's previous major 2.0 update was once believed to be its last — as was its 1.5 update before that. But, based on further fan feedback, CI Games has put together one final offering that reworks enemy and boss behavior and adds a new Veteran Mode for those seeking the game's toughest challenge.

"We've prided ourselves on being a players-first studio, and we mean that," CI Games' creative strategist Ryan Hill told IGN today. "Version 2.0 in April was a huge milestone, but we weren't finished... It became clear that players wanted a greater challenge from both enemies and bosses, so we went back in and pushed those systems further.

"Version 2.5 brings significant enhancements to Legacy Mode - new behaviours, new movesets, more aggression across the board - and introduces an entirely new difficulty option, Veteran Mode, for players craving an even steeper climb. We're thrilled to offer this final major update free to all players as a genuine thank-you for their support, and as a small taste of what awaits them in Lords of the Fallen II next year."

Familiar bosses now feature fresh behaviors, with even more difficult versions tuned for Veteran Mode. But with fresh challenges also come new rewards, including signature attack animations on boss weapons and a unique breastplate for those who take on Veteran Mode and conquer it.

CI Games previously promised "big news" on Lords of the Fallen II would be featured in tonight's Game Awards 2025. Join us then, as IGN reports on all of the event's reveals as they happen.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Celebrate Metroid Prime 4: Beyond with This Samus Aran Figure at IGN Store

After eight long years, Metroid Prime 4: Beyond has officially released as of last week for Nintendo Switch and Nintendo Switch 2. The next chapter in the legendary series sees Samus Aran explore the mysterious planet of Viewros, which offers many secrets to uncover. One of the key new elements of this game is the new psychic powers, allowing Samus to control objects, guide energy beams, and interact with the environment.

For a limited time, you can pre-order the official Metroid Prime 4: Beyond CHOGOKIN Samus Aran action figure at IGN Store. This ultimate collector's item is perfect for any new or longtime Metroid fan.

Pre-Order the Metroid Prime 4: Beyond - CHOGOKIN Samus Aran - Action Figure at IGN Store

Standing at approximately 8.3 inches tall, this figure of Samus Aran perfectly captures her unique new appearance from Metroid Prime 4. The iconic barrier suit is fitted with a mysterious purple crystal, allowing Samus to harness the psychic abilities. Speaking of the barrier suit, this figure includes diecast parts for sections of the outer armor and skeleton, giving a realistic weight.

An LED unit in the arm cannon makes it appear as if Samus is charging a blast, and there are also lights in the chest and helmet for added visual effect. Optional hand parts are also included to allow for many of Samus Aran's most iconic poses to be recreated.

You can pose this figure any way you'd like, and the included interchangeable parts make this an excellent choice for any collection. This pre-order is set to end in just over one week, so be sure to lock in your figure before time runs out. Samus Aran will ship in Q3/4 2026.

About IGN Store

IGN Store sells high-quality merch, collectibles, and shirts for everything you're into. It's a shop built with fans in mind: for all the geek culture and fandom you love most. Whether you're into comics, movies, anime, games, retro gaming or just want some cute plushies (who doesn't?), this store is for you!

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GTA 6 Developer Rockstar Claims Fired Employees Were Dismissed for Leaking 'Specific Game Features From Upcoming and Unannounced Titles,' Not Because They Were Trying to Unionize

Rockstar has claimed the employees it recently fired were dismissed because they leaked game features for upcoming and unannounced titles in Discord, not because they were trying to unionize.

34 members of staff at Rockstar were dismissed, 31 in the UK and three in Canada, sparking protests outside the office of GTA 6 developer Rockstar North in Edinburgh, Scotland, and outside parent company Take-Two’s office in London. The Independent Workers Union of Great Britain (IWGB), which is representing the affected staff in the UK, has refuted Rockstar's claim that they were dismissed for leaking information, saying that workers "only communicated in private and legally-protected trade union channels."

Last month, the IWGB said 220 letters signed by staff at Rockstar were delivered to management at the company demanding the fired employees were immediately reinstated. All the employees who signed the letters are members of the IWGB, it said.

In a new statement provided to IGN, a Rockstar Games spokesperson said:

“Rockstar Games took action against a small group of individuals, across the UK and internationally, who distributed and discussed confidential information (including specific game features from upcoming and unannounced titles) in a public forum, in breach of company policy and their legal obligations. Claims that these dismissals were linked to union membership or activities are entirely false and misleading.”

Rockstar’s statement comes after UK Prime Minister Sir Keir Starmer called the case “deeply concerning," and pledged that ministers would investigate.

The layoffs, which took place at the end of October, were raised in the UK's Parliament during this week’s session of Prime Minister's Questions by Rockstar North's local MP Chris Murray.

"The video games company Rockstar in my constituency last month fired 31 employees without providing evidence or union representation," Murray told the Prime Minister. "The [Independent Workers Union of Great Britain] IWGB alleges union busting. Having met Rockstar they failed to reassure me they are following employment law and I share concerns about union busting.

"Given this government is responsible for the biggest increase in workers rights in a generation," Murray continued, "does the Prime Minister agree all companies regardless of profit size must follow UK employment law and all workers have the right to join a union?"

"It's a deeply concerning case," Starmer replied. "Every worker has the right to join a trade union and we're determined to strengthen workers rights and ensure they don't face unfair consequences for being part of a union. Our ministers will look into the particular case that he [Murray] raises and will keep him updated."

IGN has contacted the IWGB for further comment.

In a statement sent to IGN this week, MP Chris Murray shared eyebrow-raising detail of his attempts to discuss the matter with Rockstar itself, including a joint meeting alongside fellow Edinburgh MPs Tracy Gilbert and Scott Arthur at Rockstar North's offices which began with a standoff over the need to sign a non-disclosure agreement (NDA).

"The meeting began with us as MPs refused entry unless an NDA was signed, a request they eventually withdrew after it being made clear this would not be signed," Murray said.

He continued: "The meeting only entrenched my concerns about the process Rockstar used to dismiss so many of their staff members. I was not assured their process paid robust attention to UK employment law, I was not convinced that this course of action was necessary, and alarmingly, I did not leave informed on exactly what these 31 people had done to warrant their immediate dismissal."

As for Rockstar's now-former staff, the IWGB has formally taken up their case and filed legal claims against Rockstar Games, alleging that their dismissal constituted "trade union victimisation and blacklisting." The first step on this legal journey will see the IWGB's claim examined by a tribunal who will determine whether the ex-employees are eligible for any interim relief. IGN recently questioned Take-Two CEO Strauss Zelnick on the matter, who answered by defending the company's culture and saying that Take-Two was "incredibly proud of our labor relations."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Humble Bundle Launches Award Nomination Bundle, Including Ghostrunner 2, Immortality, and More

To celebrate the season of video game awards, Humble has put together a special Award Nomination bundle of games where players can get 9 award-nominated games for only $14, regularly $205.

Proceeds of the bundle will go to the charity, Take This, supporting mental health in the gaming community.

The games included in the bundle are:

  • Bright Memory Infinite: Nominated for Art Direction, Game, and Use of Sound, NAVGTR
  • A Space for the Unbound: Nominated for Games for Impact, The Game Awards 2023
  • Cobalt Core: Nominate for Strategy/Simulation Game of the Year, 27th D.I.C.E. Awards
  • I Was a Teenage Exocolonist: Nominated for Games for Impact, The Game Awards 2022
  • Ghostrunner 2: Nominated for Best Action Game, The Game Awards 2023
  • IMMORTALITY: 4 wins and 13 nominations, BAFTA and The Game Awards 2022/2023
  • Chicory: A Colorful Tale: Best Family Games Award Winner, BAFTA 2022
  • Pocket Bravery: Nominated for Best Fighting Game, The Game Awards 2023
  • The Vale: Shadow of the Crown: Nominated for Innovation in Accessibility, The Game Awards 2021

Donating a minimum of $14 will get you the entirety of the games above, and for $10 you will get the lower five games, and $7 will get you bottom two games. As always with Humble Bundle, you can choose what percentage of your donation will go to the Charity, the Publishers, or to Humble with a tool on their bundle page.

Let's talk more about the games themselves! IGN gave Ghostrunner 2 a 9, with Mitchell Saltzman saying it's "a sequel that builds upon everything that made the first game great, leading to 10-12 hours of absolutely action packed, high speed, cyberninja excellence, along with a great, replayable, roguelike mode as well."

IGN also gave Chicory: A Colorful Tale a 9, with reviewer Rebekah Valentine saying it's "a pristine little adventure with fun puzzles, a surprisingly rich paint mechanic, and a story that's disarmingly real, difficult, and heartfelt."

IGN's Tristan Ogilvie gave Immortality an 8, saying "Despite some shallow search tools, Immortality is a thoroughly mesmerizing mystery and one of the most surprising video game stories of 2022."

For all the award nominations and winners from this years' events, including the IGN Awards 2025, stay tuned to IGN!

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Deals for Today: Bambu Lab P1S 3D Printer, Sony Headphones, Sonos Speakers, and More

Bambu Lab makes some of the best user-friendly yet feature-packed printer that's ready to more or less look after itself out of the box, and the amazing Black Friday deal on the P1S four spool multicolor printer might catch me this time around.

Need an audio upgrade? Sonos is slashing prices off their refurbished gear, and there's a cheeky eBay deal for refurbished Sony WH-1000XM6 headphones too.

TL;DR: Deals for Today

Outside of 3D printing and audio, Alienware is cutting up RTX 5080 build prices like it doesn't want to make money. I'm talking under $1,900 for an Alienware Aurora R16 RTX 5080 build, amazing right? I've even got a brilliant power bank deal that won't break to bank and double as a backup power supply for that bad boy Alienware gaming PC too. Let's get into it:

Bambu Lab - P1S Combo 3D Printer - Black

Multicolor FDM printing used to cost a fortune, and now it's more affordable than ever. Sadly I missed out on this during Black Friday, so I might put this next to my Elegoo Centuri Carbon. It's so much easier to control print conditions with an enclosed printer, especially noises supression and temperature control. You can print things quickly from the dedicated Bambu app, or go into more detail with its dedicated slicer for Windows and Mac. This is one of the best multicolor 3D FDM printers for the money, and Bambu Lab consistently puts out brilliant machines.

Sony WH-1000XM6 Headphones

Why would you pay $450 when you could just pay $279.99 for the same thing? Think about it, you get a two-year warranty from a trusted seller and these bad boys have been cleaned up and checked over to make sure they're as good as new. Outside of Bose QuietComfort or a set of Heavy's, Sony WH-1000XM6 have near legendary status for audio quality, tight bass and top-notch noise cancellation.

Sonos Refurbished Sale

Sonos makes great gear, but the problem with a lot of their products is the brand tax. Luckily for us they're running a refurbished sale, so there's hundreds knocked off top of the range soundbars, subs and smart speakers. What are you waiting for?

Alienware Aurora R16 RTX 5080 Deals

25% off a RTX 5080 build, knocking it down to $1,849 and it's got the airflow and status benefits of Alienware Aurora R16? Say less, that's a great deal. This is another brand burdened by brand tax, but you really can't argue with the specs here. 16GB DDR5 RAM, 1TB SSD and a strong processor in the Intel Core Ultra 7 265F is a very capable 4K gaming rig. Of course you can get a better processor like an Ultra 9 285K that's a beast, but that's going to cost an extra $650. See where i'm going with this?

Pokémon Legends: Z-A + Mega Dimension DLC

Haven't played Legends Z-A yet? Well I can save you some money on Switch 1 and 2. Kick things off with the Woot deals on the region free copy for $44.99. If you're playing on Switch 1, just buy the Mega Dimension DLC for $29.99 and you're fixed up for $74.98.

For Switch 2 owners, you'll need to also buy the Switch 2 upgrade pack for $9.99, which brings the total price to $84.98. That's a $15 Switch 1 or Switch 2 savings, you're welcome!

Skyrim: Anniversary on Switch 2

I'd love to say that I found a magical way to knock some money off getting Skyrim for the 15th time, but it would require you to already have the game. Here's how it works, if you have Skyrim Anniversary for Switch 1 already, the Switch 2 upgrade is free. If you have the base version of Skyrim, you need to get the $19.99 Anniversary upgrade that will include upgrading to Nintendo Switch 2.

If you don't have it at all, it seems the only way to get hold of Skyrim Anniversary on Switch 2 currently is buying the full fat digital code. Nintendo Online and all retailers are rocking that $69.99 price tag, so make of that what you will.

Sadly it's still 30 FPS even when docked but it's a night and day difference when it comes to sharp and crisp visuals in a portable form factor. So if you're on Switch 2 and don't have a gaming PC handheld, you'll get a ridiculous amount of mileage from it!

Woot Nintendo Switch Game Sale

If you've got some gaps in your backlog for Nintendo Switch games you've missed, now's the time to top your shelves up. There's plenty of games here with Switch 2 upgrades also, and a lot are either free or included with Nintendo Switch Online. Tears of the Kingdom and Breath of the Wild are big ones, with their Switch 2 enhancements locked behind a $10 pass per game or included in Nintendo Switch Online.

Pokémon Scarlet and Violet has practically been remade thanks to a free Nintendo Switch 2 update, although I don't think Game Freak would have got away with a paid update thanks to the goodwill lost on S&Vs Switch 1 performance issues. We now get a smooth 60 FPS which clocks at 4K when docked, more Pokémon appear on screen and it's a pleasure to play. The dull textures still remain, but it's the fix we were looking for.

Games like Super Mario Wonder will be getting new content and a Switch 2 performance / visual upgrade in January also. Other games will generally run and load a little better, so it's well worth having a look through and checking which titles you're missing.

Club Mocchi Mocchi Plushie Sale

Tomy actually came up with a product to rival Squishmallows when it comes to feathersoft huggage plushies, and I'm a big fan of Mocchi Moochi. It's rare you see discounts this good on them, plus you can pretend you're tucking Super Sonic into bed when you get up in the morning, just expect your bed to set on fire in the process. Sorry, it's still a bargain though!

Cyberpunk 2077 5th Anniversary Gear

I've only gone and found the perfect setup for playing Cyberpunk 2077 on PC! Let's start with Secretlabs TITAN Evo Cyberpunk 2077 edition, which matches the box art perfectly and represents Johnny Silverhands band logo, "Samurai" on the back cover. Awesome right? Both the regular and XL models are on offer, that goes for accessories too.

VITURE and CD Projekt RED have teamed up to bring the most savage set of XR glasses i've ever seen. Limited to 100,000 units, these bad boys project a 152-inch virtual display at 120hz with 1,500 nits of brightness. That's all packed into Sony's latest MicroOLED panels, one for each eye. Forget a gaming monitor or TV, this is a one-stop solution for Street Kids, Corpo and Nomads.

Corsair have shown up and killed it too thanks to a new mechanical keyboard, wireless mouse and massive cloth gaming mouse pad. You can get all three at a discount for $269.99, or you can buy them seperatley. If you can I'd go for the bundle and save nearly $50, but these aren't just gimmicks budget products, they're based on the below Corsair products:

  • MM300 2XL Anti-Fray Cloth Gaming Mouse Pad
  • K65 Plus Keyboard
  • M75 Wireless Mouse

Nintendo Switch 2 + Mario Kart World Bundle

This deal is priced the same as a solo Nintendo Switch 2 console, making Super Mario World a free pack-in game over at Walmart. Amazon seems to be going in and out of stock right now, but regardless it's the same price there too.

X-Arcade Arcade2TV-XR

At a generous $205 off, this is a cracking one-stop-shop arcade gaming solution. Want to hook it up to your current gen consoles to play Smash Bros on? Sorted. Want to make your own Meme Arcade setup with a mini PC or Raspberry PI? Sorted. It's two player and complete with authentic feeling arcade buttons and sticks, roller balls and room for upgrades such as a soundbar, pinball haptics and more. This takes the pain out of making a cabinet or spending a fortune on one and allows players to plug and play like you would a normal controller.

Elgato Streaming Gear Sale

The gold brand in streaming and content creation is Elgato, and there's plenty of its high-end gear on sale here such as the power-streamer Stream Deck XL down to $204.99 to one of the best budget-focused condenser microphone options in the $84.99 Wave Neo. Even the Facecam Mk.2 has been knocked down to $126.34, allowing streamers to stop worrying about mirrorless XLR camera setups and have a quality wcamera solution that plug and play. And who doesn't want an Elgato prompter for a marked down $228.99?

Excentric Christmas Gift Deals

So I thought i'd have a bit of fun today with some cool Christmas or White Rabbit gift ideas with some brilliant discounts. I've already touched on Sony InZone wireless earbuds, but they really are the best all-rounder earbuds i've tried in recent memory, and the included USB-C dongle fits in the charger case and is ideal for connecting to PC and PlayStation 5. And they're $42.99 off, bargain.

Saving over $100 on a 300W Kareoke machine with an included 10.1" tablet and wireless microphones is a cracking deal too. Ikario has RGB lighting and hooks up to YouTube or Karaoke app via WiFi for absolute endless banter for house parties this holiday.

Creative might not be the front and center of PC audio like it used to be, but it haven't lost its eye for quality. $69.99 for a soundbar and subwoofer combo is an awesome shout for a gaming setup or smaller home theatre setups.

If you've spotted a loved one forever filming themselves for TikToks or video calling to their friends, the Maono wireless lavalier microphone is USB-C compatible and clips to a users clothes for a pro sound wherever they are.

Stationary cameras are great for keeping an eye on a room in general, but cats and dogs don't like staying still. Enabot EBO Rola PetPal provides 2.5k video and allows owners to roll about the house to check what their pets are really up too. Attachable feeders and cat toys allow for owners to interact with their pets more than ever before and is a great gift for the craszy cat person in your life.

I've been using the HOZO NeoBlade for a while now whilst cleaning up my 3D prints and creative projects. It's an ultrasonic knife that can take different microblades and is rechargable. This bit of kit just makes cutting jobs miles easier of toucher materials with acrylic, PLA, wood and softer metals. I use it to cut supports off my prints and clean up projects, and I can't go back to regular scalpels and blades. Plus this bundle is $10 off and you get a self healing A3 matt.

Switch 2 Games Releasing This Holiday

December is stacked for Nintendo Switch 2. We gave Metroid Prime 4: Beyond a solid 8/10 for nailing the Prime vibe whilst introducing some interesting mechanics and a pseudo open-world sandbox to explore. Considering how long we've been waiting for it, Metroid 4 is a solid comeback.

Pokémon Legends: Z-A Mega Dimension DLC drops on Wednesday, which adds a post-game story, brand new Mega Evolutions and new mechanics such as an alternative dimension Lumioise City and Pokémon hitting over the long-standing level 100 mechanic. Insane.

Audible Holiday Sale

Fancy knocking a $14.95 per month subscription to 99 cents for three months? That's what's on offer for Amazon Prime members right now, which can easily be cancelled down before the discount dries if you don't want to continue, win-win.

Whilst Audible Plus, the cheaper membership tier, has 10,000 audiobooks to listen too, Premium Plus has 500,000. Premium Plus members get to pick an audiobook to keep in their library indefinitely too, with 30% off purchasable Audiobooks. Usually this crops up as a free 30-day trial, and these trials are only for new subscribers, so this is the best deal you're going to get.

Mega Evolution Booster Box

It's not often Amazon gets their Pokémon TCG products down to market value, but here we are. Yes, you can save $6.99 at TCGPlayer if you're not bothered about waiting a few days for delivery, but many would argue the extra $6.99 is worth getting it in your hands quicker with 1-day Amazon Prime delivery. The choice is yours but both sites have this at or near market value right now, which is great for one of the box in-demand Pokémon TCG sets right now.

Secretlab Holiday Sale

It's no secret that Secretlab is one of the most premium gaming chairs and brands available right now, and the brand tax is real. But straight off the heels of Black Friday, Secretlab have dropped their Christmas Holiday Sale across all the favorites. The super premium Titan Evo Nanogen Edition features a Secretlab-exclusive NanGen Hybrid Leathette seat covering and NanoFoam Composite cushioning for one of the best feeling gaming chairs on the market,

Even the budget-minded Titan Evo Lite has premium features and coldfoam cusioning to make sure you're comfortable all day working and all night gaming. They even do an erganomic recliner add on now, featuring multiple angles of support to keep your legs comfortable for different posture types.

Alienware and Lenovo Gaming PC Deals

It's easy to get carried away with mad specifications on gaming PCs, and if you can afford it that's awesome. But builds like Lenovo's LOQ RTX 5060Ti build has a cracking budget price of $949.99 after using the discount code "EXTRAFIVE", capable of DLSS 4 upscaling and the latest Nvidia AI frame generation. The Ryzen 7 8745HX CPU backs up the 5060 Ti well, making this a lean and mean 1080p gaming monster.

Out of the two Alienware builds, i'd save the money and go for the Intel Core Ultra 7 265 build. Both of these builds are going to kill it when it comes to high frame rate 4K gaming, and I simply don't think the extra $350 is worth it for the extra gains of a Core Ultra 9 285K CPU. Of course it's faster and better, but I think the $3,899.99 build is far better value for money.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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How to Play the Fallout Games in Chronological Order

Envisioning an alternate-universe, retro futuristic apocalypse teeming with mutated monsters, soldiers in hulking power armor and sinister human experiments disguised as bomb shelters, the Fallout franchise has spent over two decades establishing one of the richest settings in video games.

With Season 2 of the Fallout TV series about to hit Amazon Prime, there’s never been a better time to strap a Pip-Boy to your wrist and reacquaint yourself with the world of Fallout. But where’s the best place to start? Below, we’ll run through the franchise’s entire chronological history, as well as some advice on where to start for those embarking on their first-ever Fallout adventure.

Jump to:

How Many Fallout Games and Expansions Are There?

In total, there are nine main Fallout games - eight on home console and one on mobile devices. There are also thirteen major expansions spread across Fallout 3, Fallout: New Vegas and Fallout 4. The Fallout franchise is a core Bethesda game that will likely continue to receive support.

Which Fallout Game Should You Play First?

For newcomers, the best starting point is arguably Fallout 4, although Fallout 3 and New Vegas are still great ways to enter the franchise. Fallout 4 is the most recent single-player addition to the series, and as a result, is the most modern-feeling take on the universe. More importantly, it’s the only mainline single-player Fallout game still easily accessible on all modern consoles bar Nintendo Switch.

As for those worried they might be behind on the story, each Fallout game tells a fresh narrative with a new lead character and setting, and Fallout 4 is no different. Although you may miss a few references to the events of previous games, it’s pretty easy to jump in without any prior knowledge of the lore.

How to Play the Fallout Games in Order

These blurbs contain mild spoilers for each game, including characters, settings, and story beats.

One thing to note before we get started: We will not be counting two games on our chronological timeline. The first is the mobile (and now online) vault management simulator, Fallout Shelter. Although the game does follow the lore of Fallout’s vaults, it also features characters and items hundreds of years before they appear in the Fallout storyline, making it non-canon.

We also didn’t count Fallout: Brotherhood of Steel, which Bethesda has confirmed takes place in its own chronology. That being said, we have included Fallout Tactics, despite its canonicity being questioned. Although Bethesda has since retconned elements of Tactics’ story, certain events from its narrative have been referenced in future games, making it at least semi-canon to the timeline.

Finally, we won’t be including any expansions that don’t contain story content. For example, Fallout 4’s Wasteland and Contraptions Workshop expansions aren’t featured on the list. The same goes for New Vegas’ Courier Stash DLC.

1. Fallout 76

Bethesda’s most recent addition to the Fallout canon is the first on the chronological timeline. Fallout 76 is an online experience that follows the first vault dwellers to enter the wasteland 25 years after nuclear war eviscerated the world.

Taking on the role of one of these pioneers, the player’s journey begins as they exit the titular Vault 76 and embark on a journey through Appalachia in search of their missing overseer. Along the way, they discover the world they once knew has been transformed into a nuclear hellscape, complete with mutated monstrosities, long-dormant killer robots, and zombie-like irradiated humans known as Ghouls. To survive, they can team up with other survivors, build bases, complete quests, and reestablish a community among the ruins of a fallen world.

Fallout 76 was Bethesda’s attempt at creating a fully online Fallout game for the first time, allowing players to explore the wasteland with friends. Although it was received poorly at release, it has been updated frequently in the years since, with the Wastelanders and Steel Reign updates adding NPCs and new questlines.

2. Fallout

Fast forward 59 years and we reach the events of the first game in the series. Developed by Interplay Productions, Fallout follows a vault dweller living in a bomb shelter known as Vault 13. Hiding away from the apocalyptic wasteland outside their doors, the player’s peaceful lifestyle is thrown into chaos after the vault’s water systems stop working, threatening the lives of everyone living in Vault 13.

They’re tasked with a seemingly simple mission: venture into the wasteland, recover a new water chip, and return home to save their fellow survivors. However, the stakes of the vault dweller’s mission become far grander after they encounter an army of mutated abominations known as Super Mutants and their leader, the Master. Not only do these monsters jeopardize the future of Vault 13, but they pose a major threat to the entire wasteland.

Offering a markedly different gameplay style to the Bethesda-developed Fallout games released years later, the first Fallout was an in-depth CRPG, featuring turn-based combat and a top-down camera. That being said, much of Fallout’s future was present in its first entry, including a heavy focus on player choice and immersive role-playing.

3. Fallout Tactics

Three decades later, we reach the events of Fallout Tactics: a strategy spin-off developed by Micro Forté. Although some of the lore of Fallout Tactics has since been retconned and is considered non-canon by Bethesda, certain events from its story have been referenced in future games, making it at least partially part of the timeline.

The game itself sees players lace up the boots of an initiate of the iconic power-armour-clad faction, the Brotherhood of Steel. Joining the army’s ranks and leading a group of fellow soldiers, they complete various missions across the Wasteland.

Fallout Tactics took the gameplay of Fallout in a new direction, as players command their squad through a series of strategic battles against iconic foes such as Super Mutants, Ghouls and Deathclaws.

4. Fallout 2

Fourty-four years after Fallout Tactics concludes, the events of Fallout 2 take place. With Black Isle Studios taking the reins as developer, Fallout 2 was the series’ first major sequel, this time following a descendent of the Vault Dweller from the original game known as the Chosen One.

After their settlement is hit by a long drought, the Chosen One is selected to leave the confines of their home in search of a terraforming device known as a G.E.C.K. Their adventure takes them across the vast reaches of the Wasteland, landing them in the sights of a highly advanced faction known as the Enclave. As the Chosen One dives deeper into the faction’s goals, they discover the group’s hard at work on a sinister experiment.

5. Fallout 3

After Bethesda purchased the rights to the Fallout license in 2007, Bethesda Game Studios took its first crack at the franchise with Fallout 3. Set three decades after Fallout 2, Fallout 3 picks up the story in the new setting of the Capital Wasteland, casting players as a vault dweller known as the Lone Wanderer.

Living a mundane life within the sealed walls of Vault 101, the Lone Wanderer’s life is thrown into chaos after their father mysteriously disappears, causing the protagonist to be exiled from their home. Beginning a journey across the Capitol Wasteland in search of their father, they discover his disappearance may be more significant than it first seemed and eventually become embroiled in a sinister plot concocted by the Enclave.

Fallout 3 acted as a major reinvention of the Fallout series, trading in the previous entries’ CRPG gameplay for a fully 3D world with real-time shootouts, a first-person camera, and the series’ now-signature V.A.T.S. targeting system.

6. Fallout 3 - Operation Anchorage

The first expansion for Fallout 3, Operation Anchorage offers players a series of new quets set during the events of the main campaign. The story follows the Lone Wanderer helping the Brotherhood of Steel enter a sealed pre-war armory. The only way in is to survive a simulation of the infamous Battle of Anchorage, which took place in Alaska prior to the nuclear war that destroyed Fallout’s world.

Throughout the campaign, the player steps inside the simulation and takes on the role of an American soldier fighting against Chinese troops, experiencing Anchorage firsthand. The DLC allows players a lengthy glimpse of a previously unseen part of Fallout’s lore, as well as offering plenty of new combat encounters.

7. Fallout 3 - The Pitt

Fallout 3’s second major expansion, The Pitt also takes place during the events of the main campaign. It adds a new locale for players to explore in the titular Pitt, a ruthless, plague-infested city found amongst the ruins of Pittsburgh.

After meeting a slave that escaped the city, the expansion begins with the Lone Wanderer venturing to The Pitt to find a cure for a rampant disease that’s been transforming the population into blood-thirsty monsters. Along the way, they become involved in the conflict between the enslaved citizens and their raider masters, making tough decisions that will forever alter The Pitt and its inhabitants.

8. Fallout 3 - Point Lookout

Fallout 3’s fourth add-on, Point Lookout is set during the events of the main campaign and takes players to an all-new setting, with the Lone Wanderer setting sail for the haunting swamps of the titular coastal town. The expansion begins with the Lone Wanderer offering to help a mother find her missing daughter, Nadine, who recently embarked on a journey to Point Lookout.

Upon arriving in the town, they quickly discover the truth behind Nadine’s disappearance runs much deeper than expected. Lodging themselves in the center of a long-standing rivalry between the owner of a local mansion and a tribe of cultists, the Lone Wanderer is forced to contend with the swamp’s eerie mutated inhabitants, confront buried secrets, and even endure impromptu brain surgery in a bid to survive.

9. Fallout 3 - Mothership Zeta

The last expansion added to Fallout 3, Mothership Zeta is set during the events of the main campaign and offers a unique, B-movie sci-fi spin on the franchise.

After responding to a radio signal out in the wasteland, the Lone Wanderer is abducted by a UFO, experimented on by aliens, and imprisoned on their craft. Escaping their cell, the player teams with the aliens' other human prisoners to overthrow their extraterrestrial captors and return to Earth.

10. Fallout 3 - Broken Steel

The third expansion for Fallout 3 but the only add-on to take place after the events of the main story, Broken Steel acts as an epilogue with a new ending. Although players were originally unable to continue their Fallout 3 save after the credits rolled, Broken Steel added the ability to resume their adventure, alongside delivering a short series of new missions.

Surviving their encounter with Colonel Autumn in the Purity Project control room, the expansion sees the Lone Wanderer team once again with the Brotherhood of Steel, assisting the group in eradicating the Enclave from the Capitol Wasteland for good.

11. Fallout: New Vegas

In the years following Fallout 3, Obsidian Entertainment took its crack at the Fallout license with a spin-off titled Fallout: New Vegas. Set four years after the events of the previous game, New Vegas tells the story of a courier who’s ambushed, shot, and left for dead in the Mojave Wasteland while transporting a priceless package to the glitzy, reclaimed streets of Las Vegas.

Found and patched up by a group of local settlers, the courier rises from their grave and proceeds to track down the man who attempted to kill them, unwittingly becoming the center of a power struggle between the various factions vying for control of the New Vegas strip. As they dig deeper into the package they carried and the man who stole it from them, the Courier realizes their decisions have the potential to change the Mojave Wasteland forever.

12. Fallout: New Vegas - Dead Money

The first expansion released for Fallout: New Vegas, Dead Money is set during the events of the main campaign and offers a new locale to explore. Taking players to the Sierra Madre, the story sees the Courier kidnapped, fitted with an explosive collar, and forced to rob a seemingly impenetrable pre-war casino with the help of three unlikely allies.

The task, by all accounts, is a suicide mission. The casino is surrounded by a cloud of deadly toxic gas, while a faction of ruthless survivors known as the Ghost People patrol the streets eliminating any and all treasure hunters. It falls to the Courier to organize a daring heist with the help of their allies to bypass the casino’s defenses and access the legendary loot behind its walls.

13. Fallout: New Vegas - Honest Hearts

The second expansion to hit Fallout: New Vegas, Honest Hearts falls within the events of the main campaign and sees the Courier venture to Zion National Park. There, they stumble across Joshua Graham, the legendary “Burned Man” who has become something of a bogeyman to Caesar's Legion after surviving a seemingly fatal run-in with the faction’s ruthless leader.

Finding themselves in the center of a war between the Burned Man’s army and a rival tribe known as the White Legs, the player must team with Graham to save Zion and its people.

14. Fallout: New Vegas - Old World Blues

The third New Vegas expansion, Old World Blues takes place during the main campaign and begins with the Courier tracking down a crashed satellite projecting a mysterious message. After interacting with the satellite, the Courier is knocked out and taken to a scientific facility contained within Big Mountain, where they discover they’ve undergone a mysterious surgical procedure.

Exploring the facility, they meet a panel of nonsensical AI scientists, who inform them that their brain has been stolen by a nefarious robot known as Doctor Morbius. Teaming with their new AI allies, they adventure across the research facility to defeat Morbius, retrieve their brain, and learn more about Big Mountain’s secrets.

15. Fallout: New Vegas - Lonesome Road

The fourth and final New Vegas expansion, Lonesome Road takes place prior to the conclusion of the main campaign but wraps up a lot of outstanding story beats established during the main game and previous DLCs.

The adventure sees the Courier venture into a new area known as The Divide in search of Ulysses, the courier originally designated the job of transporting the platinum chip before it was entrusted to the lead protagonist. Promising answers about his real identity, Ulysses summons the Courier for one final confrontation, putting the pair on a crash course that will unveil their dark pasts.

16. Fallout 4

Returning to the IP for the first time since 2008’s Fallout 3, Bethesda released Fallout 4 in 2015. Beginning on the day the bombs fell, players take on the role of a civilian known as the Sole Survivor who takes refuge in Vault 111 with their spouse and son. Cryogenically frozen inside the vault, the Sole Survivor wakes up two hundred years later, finding their spouse dead, their son missing, and the world destroyed.

Emerging into the Commonwealth, Bethesda’s apocalyptic take on the Greater Boston region, they begin a tireless journey to track down their son. Along the way, they lock horns with a mysterious, scientifically advanced faction called the Institute, which kidnaps wastelanders and replaces them with sentient robots known as synths.

As their fight against the Institute rages on, the Sole Survivor learns the dark secrets behind the Institute's plans, eventually teaming with the various factions of the wasteland to bring the group down.

17. Fallout 4 - Automatron

The first story expansion for Fallout 4, Automatron takes place during the events of the main story and sees the Sole Survivor go up against an antagonist known as the Mechanist.

It features a short chain of new quests in which the Sole Survivor battles the Mechanist’s robots and eventually tracks their foe down to their lair. The main purpose of the add-on, however, is adding the ability to build and mod robots you can take with you around the wasteland.

18. Fallout 4 - Far Harbour

The second story expansion for Fallout 4, Far Harbour is set during the events of Fallout 4’s main campaign, and sees the Sole Survivor sail to the eerie titular island in search of a missing girl. There they find a secret community of independent synths led by advanced AI known as DiMA.

As DiMA reveals new information about his community and Far Harbour, it becomes clear that the island is caught in a struggle between the locals and a radiation-worshipping cult known as the Children of Atom, who are attempting to cover the island in radioactive fog. It doesn’t take long for the Sole Survivor to get caught up in this dispute, giving them the power to make decisions that will irreversibly change the spooky locale and its citizens.

19. Fallout 4 - Vault-Tec Workshop

A small expansion released after Far Harbour, Vault-Tec Workshop takes place during the campaign and sees the Sole Survivor take on the task of building their very own vault. After liberating Vault 88 from raiders, the Sole Survivor meets an overseer trapped within the ruins who intends to revamp the abandoned bomb shelter.

Assisting her, the player is able to build their dream vault, recruit dwellers to live inside it and increase the shelter to maximum efficiency.

20. Fallout 4 - Nuka World

The final story expansion for Fallout 4, Nuka World is set during the events of the main campaign and hands the Sole Survivor the keys to an all-new area containing a massive, Nuka-Cola-themed amusement park.

After arriving and immediately being pitted against a series of ruthless raiders, trap rooms and robotic enemies, the player is granted the title of Nuka-World overboss. However, the position is hardly the dream job it's cracked up to be. Their new-found leadership requires that they deal with three raider factions living in the park, forcing the Sole Survivor to decide whether to appease them and grow their territory or eradicate them altogether.

All Fallout Games and Expansions in Order of Release

1. Fallout (1997)

2. Fallout 2 (1998)

3. Fallout Tactics (2001)

4. Fallout: Brotherhood of Steel (2004)

5. Fallout 3 (2008)

6. Fallout 3 - Operation Anchorage (2009)

7. Fallout 3 - The Pitt (2009)

8. Fallout 3 - Broken Steel (2009)

9. Fallout 3 - Point Lookout (2009)

10. Fallout 3 - Mothership Zeta (2009)

11. Fallout: New Vegas (2010)

12. Fallout: New Vegas - Dead Money (2010)

13. Fallout: New Vegas - Honest Hearts (2011)

14. Fallout: New Vegas - Old World Blues (2011)

15. Fallout: New Vegas - Lonesome Road (2011)

16. Fallout Shelter (2015)

17. Fallout 4 (2015)

18. Fallout 4 - Automatron (2016)

19. Fallout 4 - Far Harbour (2016)

20. Fallout 4 - Vault-Tec Workshop (2016)

21. Fallout 4 - Nuka-World (2016)

22. Fallout 76 (2018)

What’s Next for Fallout?

The latest addition to the Fallout universe is the Fallout TV show, which is about to enter its second season on Prime Video. Telling a new story, the series takes place in the ruins of Los Angeles with a vault dweller played by Ella Purnell venturing out into the Wasteland alongside The Ghoul, played by Walton Goggins, and Maximus, a Brotherhood of Steel recruit played by Aaron Moten. The show has a stacked roster of talent behind it, including Westworld creator Jonathan Nolan.

The first season quickly became one of Prime Video's most successful series ever. Season 2 will bring us to New Vegas, though is taking a "fog of war" approach to the multiple endings from the original game. New cast members include Macaulay Culkin in an unknown role and Justin Theroux as none other than Mr. House. Feel free to check out our recap of Season 1 if you can't squeeze in the time for a rewatch.

As for video games, Bethesda has made it clear Fallout 5 is on the way, thought it won’t be anytime soon. Speaking to IGN back in 2022, Fallout director Todd Howard confirmed Fallout 5 will come after The Elder Scrolls 6. Howard has also teased additional projects, which may include a Fallout 3 Remaster.

Callum Williams is a freelance media writer with years of experience as a game critic, news reporter, guides writer and features writer.

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Debut Supergirl Trailer Has Big Guardians of the Galaxy Vibes — and a Very Brief Look at Jason Momoa's Lobo

DC Studios has released the debut Supergirl movie trailer, which has big Guardians of the Galaxy vibes and offers a very brief look at Jason Momoa’s Lobo.

The trailer kicks off with a hungover Supergirl, played by House of the Dragon star Milly Alcock, waking up in a messy apartment as Krypto the Superdog — last seen causing havoc in Superman — urinates on a copy of The Daily Planet. Given Krypto is urinating directly on a picture of a heroic-looking Superman on the Planet’s front page, we can infer that Supergirl is a very different movie from the outset, and Supergirl herself is nothing like her cousin.

Next, a rickety spaceship lands on some alien planet to pick Supergirl up. We see Kara Zor-El celebrating her 23rd birthday by getting drunk in some alien bar. There’s a flashback to the destruction of Krypton, which Kara witnessed first hand. Eve Ridley’s Ruthye Marye Knoll — Supergirl’s sidekick — asks what it was like.

Kara ends up on another alien planet, this one packed with goons who seem desperate to kill her. Supergirl fights her way out of trouble alongside Ruthye Marye Knoll. There are shots of more spaceships, a very sad Kara stroking an unusually downbeat Krypto, and a blink and you’ll miss it look at Jason Momoa’s Lobo, cigar lighting up his face in a single shot. There’s very little to go on here, but from what we can see Momoa — who played Aquaman in the Zack Snyder’s DCEU — is perfectly cast as Lobo. We then see Supergirl suit up for more overpowered action, flying into the sky and beating up scores of bad guys.

And that’s that. Check out IGN's article, Supergirl: Who's Who in the New DC Movie Trailer, to find out more.

IGN attended a press conference in which DC Studios co-CEO James Gunn, Milly Alcock, and director Craig Gillespie talked enthusiastically about Supergirl, due out June 26, 2026. During the conference, Gunn insisted Supergirl was a completely different move than Superman, before Gillespie confirmed it takes place entirely in space.

“They are so different in tone,” Gillespie said. “And to be able to really lean into it and embrace it… and plus… are we allowed to say this? The whole movie takes place in outer space.”

Gunn added: “The outer space thing's a big part of it because it is a space fantasy.”

Supergirl is heavily inspired by Tom King and Bilquis Evely's comic, Woman of Tomorrow, which features a very different Supergirl than audiences are perhaps accustomed to. In July, Gunn said the DC Universe version of Supergirl is “a total mess.”

As revealed in this summer’s DCU kickstarter Superman, Supergirl got drunk on a planet bathed in the light of a red sun (it’s impossible for Superman or any Kryptonian to get drunk on Earth due to the empowering effects of our yellow sun). But beyond this, clearly Supergirl is suffering from mental health issues that are driving her to drink, the result of a very different upbringing compared to her cousin’s.

“I mean, I think as we learn, she's had a completely different background from Superman,” Gunn continued. “A much more difficult background. He's had this wonderful upbringing by these two parents that loved him and were very healthy. And her background was much different than that. And she's ended up different than her cousin.”

“In our story, we have Superman who was sent to Earth and raised by incredibly loving parents,” Gunn has explained. “Kara was on Krypton. She was on a piece of Krypton that drifted away from the planet and she lived there for the first 14 years of her life in a horrible situation where she watched everyone around her die. So, she’s a much harsher and more f***ed up Supergirl than you’ve been used to thus far.”

Recently, Gunn has called Supergirl a “space fantasy” — and said it will have a different tone than Superman. It’s more like Gunn’s own Guardians of the Galaxy, he’s said. For more, check out IGN’s article, Superman Introduces the Girl of Steel: Here's Why This Version of Supergirl Is So Different.

Supergirl also promises to continue the House of El subplot from Superman as she celebrates her 21st birthday by traveling across the galaxy with her dog, Krypto (last seen being a very bad boy in Superman). We know Lobo is in the movie, played by Jason Momoa, but not much else.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Supergirl: Who's Who in the New DC Movie Trailer

James Gunn and Peter Safran’s DCU may currently only have one live-action movie under its belt, but that’ll change in 2026. Next up is director Craig Gillespie’s Supergirl, as Milly Alcock’s Girl of Steel breaks out on her own. And breaks a lot of other stuff for good measure.

Supergirl is interesting in that, unlike Superman or the upcoming Clayface, it’s directly based on a specific DC Comics storyline. How does the new movie adapt Supergirl: Woman of Tomorrow, and who are all these new characters? Here’s what you need to know about the next live-action DC epic and all the characters in the new Supergirl trailer.

Milly Alcock’s Supergirl

Unsurprisingly, most of the spotlight in this teaser trailer is directed at Alcock’s Supergirl. There have been a lot of different versions of Supergirl in the comics, not all of which have been depicted as Superman’s cousin from Krypton.

But here, Alcock is playing a fairly traditional version of the character. This is Kara Zor-El. Like her cousin, she’s a survivor of Krypton’s destruction, though she’s clearly taking the loss of her world a lot harder than Kal-El. It doesn’t help that Kara actually has memories of life on Krypton and didn’t arrive on Earth until she was a teenager. Losing your family and your entire homeworld can weigh a person down, even when they have super-strength.

This isn’t the first time we’ve seen Supergirl appear in live-action. She was played by Helen Slater in 1984’s Supergirl movie, as well as by Laura Vandervoort in Smallville and Melissa Benoist in The CW’s Supergirl series. But in terms of personality, this is a very different take on the character from any of those versions. This Supergirl is hardly the clean-cut, all-American hero and the spitting image of her cousin. She’s a hard-drinking, hard-partying 23-year-old with a lot of emotional baggage.

Kara actually has memories of life on Krypton and didn’t arrive on Earth until she was a teenager.

That’s just one way in which the Supergirl movie is drawing directly from the Woman of Tomorrow comic. Written by Tom King and illustrated by Bilquis Evely, Supergirl: Woman of Tomorrow is notable for delivering a much darker and moodier take on the Girl of Steel than fans were used to. It depicts Kara as a depressed loner tired of living in her cousin’s shadow and still mourning the loss of her home.

As in the comic, it appears the film opens with Supergirl travelling to an alien world to get plastered and let off some steam. She pretty much has to head into space to get drunk, as Earth’s yellow sun causes her body to process alcohol as quickly as she can guzzle it down. But no sooner does Kara find a good watering hole than she’s drawn - very much against her will - into a larger battle. That’s where our next character comes in.

Eve Ridley’s Ruthye Marye Knoll

Like the comic, the movie pairs Supergirl with a character named Ruthye Marye Knoll (played by 3 Body Problem’s Eve Ridley), a resident of the remote alien world where Supergirl has come to drink. Despite her young age and small stature, Ruthye is on a single-minded mission of vengeance. Her father, a humble farmer, was murdered by a man named Krem of the Yellow Hills (more on him in a minute). Krem stabbed Ruthye’s father and left the blade behind, despite the fact that it’s a very fine and valuable weapon. That’s the sword Ruthye now carries, with the hope that she can return it to sender in the bloodiest way possible.

Early in the comic, Ruthye approaches Kara in the hope of hiring her as a mercenary. Despite her protestations, it’s not long before Kara finds herself drawn into Ruthye’s revenge quest. Deep down, Kara sees something of herself in young Ruthye, a girl who lost her metaphorical world as surely as Kara lost her literal one.

If all of this is starting to seem a little familiar, that’s because Woman of Tomorrow shares a lot in common with Charles Portis’ 1968 novel-turned-films True Grit. Ruthye is basically the character Mattie - a young girl whom no one takes seriously but is nonetheless determined to avenge her slain father. That, of course, makes Supergirl herself into the Rooster Cogburn character - representative of the law who reluctantly escorts her young charge on a foolhardy mission.

Basically, Woman of Tomorrow is as much a Western as it is a superhero tale, with a lot of the trappings fans of the genre have come to expect. Gunn has made a big deal out of the fact that every DCU film is stylistically unique, and this looks to be one element that will set Supergirl apart from Superman.

Matthias Schoenaerts’ Krem of the Yellow Hills

Several shots in the trailer showcase the main villain of the film, Krem of the Yellow Hills (who’s played by The Old Guard 2’s Matthias Schoenaerts). In the comic, Krem is introduced as a Kingsagent who seeks shelter with Ruthye’s family for the night, only to clash with her father and murder him. The comic then follows Kara and Ruthye as they pursue Krem across the galaxy. He’s nothing if not a wily and persistent foe.

As the trailer shows, Krem has a full band of rascals and criminals helping to back him up, giving Kara plenty of cannon fodder to fight off in the film. If a bunch of gun-toting goons doesn’t seem like much of a match for a Kryptonian, well, don’t necessarily expect Kara to be operating at full strength in the film. As mentioned, she travels to this remote world specifically to get away from Earth’s yellow sun and enable herself to get drunk. The catch is that this leaves her in a relatively weakened state. Her strength and invulnerability aren’t all there, adding an extra element of danger to this revenge quest.

This means fans shouldn’t expect a DC film on the same scope as Gunn’s Superman. Kara probably won’t be juggling buildings and lifting giant kaiju in this film. She’ll be operating as a leaner, meaner sort of heroine. Gunn and Gillespie have made no secret of the fact that Supergirl is a smaller, more low-budget film than Superman, even though little of it seems to be taking place on Earth.

Jason Momoa’s Lobo

As much as Supergirl is a direct adaptation of the Woman of Tomorrow comic, this isn’t a 1:1 recreation of that story. Nowhere is that more apparent than with the news that Jason Momoa has been cast as Lobo. Lobo is nowhere to be found in the comic, but he’s making his DCU debut in the film.

For those not familiar with Lobo, aka the Main Man, aka Master Frag, aka the Scourge of the Cosmos, he’s pretty much the closest thing DC has to a Wolverine character. He’s got a similarly bad attitude and anti-heroic slant. He’s a bounty hunter who travels the cosmos on his hovering motorcycle. He has little patience for anyone apart from his pet dog Dawg and the space dolphins he loves so much.

With this role, Momoa becomes the first major DCEU veteran to be recast as a new character for the DCU. It’s not at all surprising that he would be tapped for Lobo, though. Apart from the skin tone, he’s basically a dead ringer for Lobo already, and many would argue this is the DC role he should have been playing from the start.

We only see Lobo in one shot in the teaser, unfortunately, so there’s little indication of how exactly he’ll be worked into the plot. We could see him being hired by Krem to stop Supergirl and Ruthye. Lobo is strong enough to take on Kryptonians at full strength, much less the weakened state Kara will find herself in here.

But by the end, we assume the two will put aside their differences. Lobo’s not such a bad guy deep down. Well, not really. Lobo and Kara even have some important qualities in common. They both love their respective dogs, for one thing. And Lobo also knows what it’s like to be the last surviving member of his species. Never mind the fact that he’s only the last Czarnian because he killed all the others.

We also suspect Lobo is being added to this story to counteract any accusations of Supergirl being a film geared toward women specifically. He’ll certainly up the testosterone factor by several degrees. And going back to the True Grit comparison, Gillespie and writer Ana Nogueira may have wanted a second character helping Ruthye on her quest, echoing the fraught dynamic between Rooster Cogburn and La Boeuf.

Supergirl’s Parents

Of the currently confirmed cast of Supergirl, the only two major characters we don’t see in the trailer are Kara’s parents, Zor-El (David Krumholtz) and Alura In-Ze (Emily Beecham). We do see a brief shot of Krypton, though, where it looks like Kara’s home city of Kandor is being bottled up by Brainiac. That probably means we’re getting a flashback to Kara’s origin story at some point in the film.

It’ll be interesting to see exactly how Zor-El and Alura are portrayed here. Superman certainly turned heads with its unconventional depiction of Kal-El’s birth parents. There, we learned they sent their baby to Earth not to be the planet’s greatest defender, but to conquer humanity and start a harem to rebuild the Kryptonian people. Are Kara’s parents cut from that same cloth? Does that influence her more cynical worldview?

Krypto Returns and Kandor Shrinks - How Supergirl Ties Back to Gunn’s Superman

Speaking of Kandor, the shot of Kara’s home raises the question of just how much this new movie will tie back to Superman and its upcoming sequel, 2027’s Man of Tomorrow. News recently broke that Brainiac is the main villain of Man of Tomorrow, a threat so overwhelming that he forces David Corenswet’s Superman and Nicholas Hoult’s Lex Luthor to join together. Supergirl now looks as though it may lay the groundwork for Brainiac’s DCU debut, revealing how the villainous mastermind shrunk the city of Kandor and bottled it up. Heck, he may even turn out to be the one who destroyed Krypton in the first place.

At the very least, the opening scene in the trailer makes it clear that fans are in for more of Kara’s faithful pooch Krypto. Krypto has quickly become the Baby Yoda of the DCU, and we’re not at all surprised to see this spinoff milking the current Krypto craze. But will he appear as prominently as he did in Superman? That remains to be seen.

There’s also the question of whether any other familiar faces from Superman will show up. What about Supes himself? It seems only fitting to follow up Alcock’s surprise cameo in Superman with another reunion of the cousins in Supergirl. But as before, don’t expect DC to spoil that appearance ahead of time.

Ultimately, as much as Gunn has billed Supergirl as a standalone movie with its own agenda, we are expecting it to link back to the Superman movies in a fairly significant way. Supergirl could easily wind up being an important prelude to Man of Tomorrow, especially if Kara herself is meant to play a supporting role. There’s probably a good reason introducing Supergirl has been one of Gunn’s first priorities in the DCU.

What do you think of the first Supergirl teaser? Are you stoked for the next DCU adventure? Let us know in the comments below.

For more on the future of the DCU, find out why Brainiac is the perfect villain for Man of Tomorrow, and brush up on every DC movie and series in development.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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High on Life 2 Devs on the Art of Making a Comedy Game Sequel – IGN First

As part of our ongoing month-long exclusive coverage of High on Life 2, the upcoming first-person shooter, I sat down with Squanch Games Chief Creative Officer Mikey Spano and Chief Design Officer Erich Meyr to discuss the art of making a comedy game sequel. Is it any easier to pull off than the comedy movie sequel, which doesn't have a great overall track record. All that and more are covered in the interview you can watch in the video above or read in the transcript below.

High on Life 2 will be released on February 13, 2026 for PC, PS5, and Xbox Series X|S – including launching on day one into Xbox Game Pass.

IGN: I've got a hundred questions here, not literally 100, but there's a lot I want to ask you guys. And I thought I'd kind of start here. And that is, I don't know if you'd agree, but in my opinion, comedy sequels, at least in the movie side of entertainment, don't have an awesome track record, so how do you approach doing a comedy game sequel to avoid some of the same pitfalls that comedy movie sequels seem to fall into?

Eric Meyer: I feel like a lot of movie sequels in general aren't better than the first, right? But game sequels are usually like a refined version of the first game. And yeah, we definitely took a lot of great ideas that we couldn't do in the first game and put them in this one, so hopefully we'll overcome that.

Mikey Spano: Yeah, with the first one, I don't think we really knew what it was until it was in the hands of reviewers and we were like, "Oh, this actually turned out pretty cool." We were just so heads down on it, it was a new IP for us. So I think for this one, we had a good place to start, so we're really hoping that it's a plus up of the original. I mean, there's definitely more jank in the original than this one, which is a lot of fun and keeps things funny, but I think we'll still have plenty of just fun, weird, unexpected stuff, so I'm hoping people like it just as much as the first, if not more.

IGN: Mikey, can you speak a little more to that? Because I've never made a game, I don't have the talent or skills for that, but I've talked to a million developers, reviewed, covered a million games. And I've heard that a lot where games are such a unique art form where often, they don't really come together until the very end and then suddenly you've got a game. So can you kind of talk me through not the development of the first game, but more kind of the very end that you're referencing there when it does come together, and then when it comes out and you start getting feedback from players and from reviewers? Did anything hit differently with players in the public than you thought it would, or did things surprise you versus what you'd intended or planned?

Mikey Spano: Yeah, definitely. I mean, there's a lot of angles we can look at for High On Life in particular. We're pretty open with our team about letting them put in stuff that they're interested in. And then usually they'll just reach out and say, "Hey, is this cool or does this work?" But towards the end, we have people we trust a lot that just can go in and do stuff if they want. So from a perspective of even just the dev that was working on directing the game, we saw stuff, or at least I can say I saw stuff that I didn't even know was in the game, and I am in there.

I saw things in some streams where I'm like, "Where did that even come from? Oh my God, that's awesome." That kind of stuff was really surprising and fun and that was intentional on our part. And then there's just a bunch of stuff that kind of breaks in funny ways or things that somebody approaches it a different way than I would've approached it or someone here would've approached it. And so you get this sort of emergent comedy that's based on the players' actions and not necessarily what we intended the players' actions to be.

Eric Meyer: Yeah, in the first game, there was a bug where people were getting stuck in Applebee's and that became an internet joke for a while. And we're like, "Sure, we'll own it. Yeah, you get stuck in Applebee's forever."

Mikey Spano: Yeah, the other thing we struggle with is, we call it dev eyes, where it's like you've just been looking at the game for so long. All the jokes you've heard a thousand times, they might've been funny the first time. And so you never really know at the end, what's going to land with people because for you, you're so numb to this stuff. So you sort of give it to a friend to play or we'll get some people in and we'll watch them play and evaluate, "Oh, that's surprising, this was their favorite part." And it's something we've seen so much, we weren't even thinking about it.

Eric Meyer: Yeah. That happened with us with our demo, where we put in so many good jokes throughout it. And then the thing that resonated the most was taking Sheath and turning him into a gun and that whole bit, the whole joke of that bit. And I don't think any of us expected that to be the biggest hit. We were like, "Oh no, it's going to be this part or this part." But I mean, the internet doesn't lie, right? That was the part people watched the most.

IGN: What ultimately then, were the lessons that you took out of the first game when you're talking about kind of more hitting the ground running here with High On Life 2? What are those lessons that you took from the first one that are helping this one?

Eric Meyer: I mean, we definitely knew the formula we wanted to do. We knew how a lot of jokes worked. We knew how we did an interactive gameplay with them, and we could take that and be like, "Let's do that kind of thing here, that kind of thing here," or, "Let's one up that one." So it gave us a really good platform to stand on as far as figuring out what all of our different moments would be, what our jokes would be, so that was really great. That helped us tremendously at the beginning.

And then also just, there was a whole can of worms around how do you handle having all these different guns and each one can be out and each one can have its own little comedy layer to a mission? And so we learned a lot of lessons from that and we're able to just like every mission now, we're like, "Yeah, we can focus on this gun here and we can do this here." It really helped us understand how to just build our game.

Mikey Spano: Yeah, for sure. We had the foundation. I mean, in the first game, we kind of take for granted that we were figuring out the gameplay, too. It's a first person shooter, but outside of knowing that it was a first person shooter, we had to figure out everything from the ground up, which is a lot harder than you would think. Starting with that foundation helped us game play-wise to really focus on the things that were working, try not to change those too much. And then the things that weren't working, building on them, and then also just bringing in some new stuff that we wouldn't have been able to bring into the first game because we were just figuring out the basics.

And that goes across comedy, too. I mean, we are always trying jokes that don't land. We're trying ways to tell the jokes that don't always work. And we end up with the best, but a lot of that stuff didn't work for one reason or another. And so we have that stuff left over for the next game that we can try again. And we're never really starting from zero per se, with this sequel. I mean, conceptually, there's a lot of stuff that's from zero, but in terms of our systems and everything, we had a good starting point.

IGN: A lot of developers I know these days just pull a ton of telemetry from players when they're playing. So when it's out there in the wild, kind of building on what you guys are saying, did any particular telemetry jump out at you guys, like people watching a surprisingly high amount of the in-game TV or barely looking at it at all, then maybe you take that and you either double down on something or scale back on something for the sequel?

Eric Meyer: Yeah. I mean, this is a little bit anecdotal from just hearing it everywhere, not necessarily a more qualitative thing, but just the many people who love Tammy and the T-Rex from that. You especially go through Steam reviews or whatever and yeah, there's certain things like that, that we did not expect to hit so strongly. And then yeah, I mean, just like any other game too, you kind of see where people fell off, like how many people played at the beginning. And for us, we were on Game Pass, so a lot of people tried the game, which was great. And we could see how far... Like any game, you have the curve of a lot of people get through the beginning and then you don't have as many people who actually finish it, but even people who didn't finish it still really enjoyed it. So it's cool to see that.

Mikey Spano: Yeah, we kind of had a unique situation where we had so many players. We were not anticipating that, but I think we're over 20 million players at this point on the game, which is insane. So pretty much every little area of the game was poked at in a way we didn't expect and it was really fun to watch that happen. I mean, you're stressed about, "Oh man, somebody found this bug," or, "Somebody exploited this thing," and you get stressed about it. But then you realize most people are out there just kind of having fun and laughing at it. And with 20 million people, there was quite a few variations of things people were hyper focused on or laughing about. I mean, some of my favorite stuff that came out of it is just the weird Hentai fan art of the guns, there's just so much. We hit every facet of weird internet culture and I love it, I couldn't be happier about it.

IGN: That's awesome. I mean, on that note, I wanted to ask you guys about Game Pass because I think Game Pass has been in the news lately for at least maybe not players' favorite reasons recently, but I think more broadly than that, and I even would say this from where I sit as somebody that covers Xbox and talks about Xbox on an Xbox podcast all the time, there's a lot of confusion, I think, from players about the business side of how Game Pass works. Now, I'm not asking you guys to share the terms of your deal with Microsoft or anything like that.

But clearly the first game, as you're talking about, Mikey, that was a huge success for you guys on the back of launching straight into Game Pass. So can you talk about what worked for you with that deal, what you got out of it, basically? Obviously, you mentioned 20 million players, but do you see Steam sales spike when it hits Game Pass or stuff like that? I don't know if, again, without maybe opening up the company's books or anything, which, I know you're not going to do that, but can you kind of speak to the fallout, if you will, of being on Game Pass?

Mikey Spano: Yeah. I mean, I look at Game Pass as a way to get people who are curious about your game. It's almost like a way to just demo games that are on Game Pass, where it reminds me of those old PlayStation Underground CDs you used to get in the mail. Game Pass to me is sort of that feeling. There's so many games that I'm interested in, but it's unlikely I'm going to buy every single one for a variety of reasons. So with Game Pass, it's like I'll check this game out. And typically I fall off. I have really bad ADD, so I'll fall off after an hour or something. And I think with High On Life, we had a lot of people that love Rick and Morty or hated Rick and Morty, but either way they knew about the game for that reason and maybe they wanted to hate play it. And then they ended up actually liking it. And then you kind of build this buzz around, "Have you guys heard of this crazy game," where somebody might not have taken the plunge and bought the full price game, so the online sentiment wouldn't have been as big. It wouldn't have been such a big conversation around the game.

I think that really helped us with marketing the game, especially as a new studio with a new IP and everything. Without Game Pass, we would've had very little visibility, so it was beneficial in that way. And I think there's some ways now that Game Pass has evolved a little where they're allowing people to come out simultaneously day one on PlayStation or come out on Steam. And that kind of stuff, we have no idea how that's going to work out, but based on what happened with the first game, I'm thinking it's going to be really big for us because we still get that conversation around the game from people playing Game Pass. But then people on PlayStation, they don't have to wait a year and then kind of forget about it and then restart the conversation. I think Game Pass is going to be even better for us this time than it was for the first game.

Eric Meyer: Yeah, it's hard. I mean, these days, there's a lot of good games coming out all the time. I'm constantly shocked when I'm like, "Wait, what is this game that looks like everything I want from the game, but it came out two years ago?" And I follow news and everything, so getting a good amount of attention to your game is critical.

IGN: A big new feature of High On Life 2 is skateboarding. I'm a big first person shooter fan and I've played a million of them over the years, and I'm trying to think if I've ever played a first person shooter that has skateboarding in it. Where does the idea come from for that? How does that kind of come up and then hone in as a key new feature of the sequel?

Mikey Spano: Yeah, this is a really interesting one because this is something both Eric and I really wanted on the first game. We had a concept artist, Sean McNally, who, amazing concept artist. You can use his name in here if you want. He's great, love the guy, very talented. We were kind of coming up, "What are some other things you can do with aliens and alien life forms?" And he had drawn this sort of pill bug that unfolded into a skateboard and we were like, "Ah, God, we got to get this-"

Eric Meyer: Yeah, it was so cool. We were like, "We could just throw this in as a thing you could temporarily have for a moment in a level or something."

Mikey Spano: Yeah. And then in my head, it was like the boot in Mario 3 or something, where an enemy and you use it temporarily. And so when we started High On Life 2, we started kicking the conversation around again, "What if we had a power up that let you kind of skateboard?" And so it was meant to just be a little thing. And we started playing with it and the fun was there, but there was so much complexity that I got to the point as like... I grew up skateboarding, I love skateboarding, but I got to the point where I was like, "It's just too risky, we can't do it." And then Eric was like, "I'm not letting go of this."

Eric Meyer: In the first game when we were figuring out a traversal kit, at one point we had this sort of omnidirectional boost thing and it was kind of cool. It helped the momentum of the game, but it just didn't have anything grounding it. We converted it into sort of a power slide, which was really fun the first game. It's my favorite thing to do in that game. And then really, we talked about the skateboard in our creative meetings and we're like, "Yeah, let's do it. Let's figure out some cool thing with a skateboard." And at first I was like, "Well, it'll just be power slide plus. You can slide now, but you can go for longer because you're on a skateboard." And then we did a whole bunch of refactoring our traversal kit.

We kind of really improved all of our movement and a lot of things, me and Carl Glave, who's our programmer for all the traversal stuff. And then we were tagging the skateboard and as we kept going with it, we're like, "Well, yeah, you should be able to go up a vert ramp. Yeah, of course. You should be able to do this, all the skateboarding things." And we were looking at Tony Hawk and a bunch of different games like Session and Skate and stuff that are really technical skating games. And we were like, "Well, we can't do all that technical stuff." There's not enough buttons. You got to shoot as well, you can't just not do all that. But we started just refining and refining and reducing things, but also making it just a really smooth experience.

I really just wanted you to feel like you're on a skateboard, it's doing what you want to do while you're shooting at guys, while you're doing all these other things that are taking up most of your mental space, but you still get that feeling like you're on a board and you can jump off ramps and go and wall ride and do all kinds of cool stuff with it. So we just kept kind of refining it and making it smoother and just more intuitive, and not super technical because that competed too much with the shooter aspect.

I think the hardest thing for a new mechanic like that is it's risky, it's unknown. We looked at a lot of different comps and a lot of other games had been doing kind of similar stuff to try to get some ideas and it really was just an accumulation of just hammering on it and iterating on it continuously and making some really good calls at different points to make it. There was a whole group effort deciding exactly what this needs to do and what it should not do. And that got us to a really good spot.

IGN: And a sequel's boring if it's not taking any creative risks.

Eric Meyer: Exactly.

Mikey Spano: Yeah. And I keep thinking, "Did we take enough creative risks on this game?" And I'm like, "Oh wait, we completely changed-"

Eric Meyer: Yeah, yeah. I mean, to me it's like the Terminator 2, right? Everyone can agree Terminator 2 is a great sequel. Terminator one is great too, but 2, they're like, "Well, we're going to make a quicksilver Terminator," which could have totally failed. Could have been like, "No, I want Arnold Schwarzenegger." But they put something new in with what you already had and made an awesome new experience.

Mikey Spano: Yeah, for sure. The funny little anecdote, Eric mentioned Carl, Carl's an amazing programmer that we have and he is very motion sick sensitive. I don't know exactly the right phrasing for it, but he gets motion sick very easily. And so putting him on the skateboard is so cool, but he did such a good job with it. And I think a lot of the smoothness that you get from it comes from him just being like, "Oh, these numbers make me want to puke. Let me tweak that."

Eric Meyer: Yeah, yeah. No, he made sure it's motion sick friendly, which, in first person is insane.

Mikey Spano: Yeah, it's crazy. I honestly thought it'd be a fun little power up. There's no way I would want to play a whole game where I'm riding a skateboard and shooting. And I was so wrong, it's so cool. It's my favorite part of the game for sure.

IGN: Mikey, you said you grew up skating and there's such... I mean, the artwork for both games, just High On Life in general has such great artwork.

Mikey Spano: Thank you.

IGN: A custom skate deck for High On Life 2 – maybe like a collector's edition thing, limited. Are we going to do that?

Mikey Spano: I will say that we have our biz dev guy, Benny Moore, he comes from Limited Run, so he knows that space really well. And then we just hired somebody, I believe it's merchandising director. I don't know his name, but it's another one that we know from Limited Run, Shaddy, and he's amazing, too. And so he's taking on a lot of really cool merchandising stuff for us. I can say I love skateboards, I love physical stuff. As you can see, my office is full of collectible stuff, so it's a pretty safe bet that there'll be some of my own life decks out there.

Eric Meyer: The hardest thing is going to be choosing which ones to use, because we have a bunch of decks in the game with awesome art on them and there's a lot of ones that, I can't pick a favorite. There's a lot of really, really cool decks.

Mikey Spano: Yeah. For this game, I have a big group of weird, low brow art friends and I wanted to bring them on to do graffiti and signs and stuff like that for us. And it worked out really well that they were able to all do deck designs for us, too. So we have so many cool, weird, unexpected decks in the game that I want to see all of them turn into a physical deck at some point. And I love the idea of a voting system of, "All right, for this next run, here's three. Which one do you guys want to see next?" And keep pitting them against each other. That could be really fun.

IGN: Pivoting back to the video game itself, the weapons, clearly the stars of High On Life and justifiably so. When you're looking at adding new ones for the sequel, I'm curious, where do you start? Do you start with weapon function like, "Well, do we want a rocket launcher type? Do we want this chain gun, this kind of that?" Or do you start with a personality type and then figure out what gun function it should be? Or do you start with an actor in mind and then kind of build a gun around that? I'm really curious to the process because the guns are such a unique aspect of High On Life.

Mikey Spano: Yeah. Typically, I mentioned earlier, I'm super ADD, so I'm always doodling. Even in meetings and stuff, I'll be doodling. So Eric and I will be talking about, "What's a gun archetype we want that we don't have yet?" And so while we're talking, I'll start usually just doodling a few things and I'll show it to Eric and say, "What do you think about this functionality? Does this functionality seem cool?" And then he'll give me some notes and maybe he'll do a sketch and we just kind of go back and forth, honing in on a shotgun archetype. Gus is our shotgun archetype and=

Eric Meyer: Yeah, that's how we figured out a lot of the first game's guns.

Mikey Spano: Yeah, we're a very visual based studio, we let the vibes lead our design. And then Eric and Nick, who is our technical director, but also our combat director for this game, he gets really into the weeds about how the functionality works and, "Let's tune this number and let's try this." And all of that kind of goes back and forth and informs the general look of the gun. And usually when I'm sketching these guns up, I'm thinking about an actor like Sheath from the very beginning, I wanted to be Ralph Ineson. He's been my white whale for years and we finally got him. And so that whole time, I knew that's what I wanted him to look like. And for the caps from the first game, a lot of that look came from just Jim Henson.

And if you look at the really old, fat, weird Kermit the Frog, that's Creature. There's just a bunch. I have all this reference from the game where, believe it or not, Knifey is basically Elmo without a nose or hair. And that's kind of where I started because I thought it would be a fun nod. I love leaning on cultural stuff that exists already, so I'm always putting little nods to everything. And trying to find more Muppets for this game didn't really work out right away, so I just kind of went with what felt right. And luckily, Eric and Nick and I were able to come up with some archetypes that felt really good.

Eric Meyer: Yeah. When we kicked this game off, we locked ourselves in this rental office for a week. Me and Mikey and Alec Robbins, our native director, Nick, and Maddie, our producer, our EP, to just oversee everything. And we just broke down a bunch of stuff from the game. I just remember one of the things we did was we had a big whiteboard of just every gun archetype imaginable and then being like, "Okay, what would fit? What's going to be the next things that would fit into our mix?" And then started playing with those and sort of integrating some of them into the story as we were talking about story as well. I don't remember all the details.

Yeah. And on the first game, like I was saying earlier, we didn't really know what it was, so I drew a million guns. So this game, before I even did anything, I was like, "What about this sheet that we had? Is there anything on here that's a good starting point?" But I don't think we ended up bringing any of that on. The bow and arrow was a new concept, I don't think anything existed for that and Sheath was all new. Travis and Jan were pretty much all new. So even though we started with some of the older sketches, they changed enough that it was just pretty much from scratch.

IGN: Well, speaking of the voice actors for the weapons in High On Life, when you're writing now the sequel, obviously, do you really even write lines for JB Smoove, or do you just give him some ideas and outlines and then just hit record in the VO booth?

Mikey Spano: I wish the latter was possible, but it's just wrangling somebody who's really good at ad-libbing when we have such a tight story. Especially in this game, we focused a lot more on a tight narrative. Alec and his team, Alec Robbins, our Narrative Director and effectively our head writer, him and his team just wrote so much amazing stuff that getting the actor into the booth and getting all of it read out, you've played the game so you interact with someone, they're not just saying one thing, they're saying a bunch of things. And each of those things has multiple permutations. And so there's just really no way to get an actor in and say, "Go crazy."

On the first game, it happened just out of necessity, given the structure of the game, but for this one, we wanted to do a better job and tighten things up. And so we do start pretty much everything written and then we'll have them read the line the way it's written and then, "All right, well, how would you say this line?" And then some of those are the ones that are the funniest and sometimes just reading it as is works better. But it's very taxing on the voice actors to ask for ad lib, especially in that setting, so it can be really tricky. Sometimes it just happens on its own.

Eric Meyer: Yeah, we like to encourage it. And this time, I mean, this game has so much more dialogue than the first game that some of those record sessions were like, "We got to move. We can't ad lib for an hour on this guy." So yeah, it was a lot to get, especially with the guns. And Gus and Sweezy in particular, they're around for the whole game, so they're a lot of dialogue.

IGN: JB is such a master improviser, I just was curious. It's interesting to hear that you almost had to just keep him on script.

Eric Meyer: Yeah, a lot of people go crazy in moments for sure, but you're getting through so many lines, yeah, we kind of had to just let it go off the script first and foremost and then mess around.

IGN: You mentioned the whiteboard of weapon archetypes, that you lock yourself in a WeWork space for a week at the beginning of the project to start to hash out. Did you have any weapons or weapon ideas that had hit the cutting room floor? You're talking about stuff that got cut from the first game. Was anything from the first game that made its way into this one in terms of the weapons?

Eric Meyer: I'm trying to remember. The first game, well, one thing we had in the first game, Sweezy, there was going to be two Sweezys at one point, right, Mikey? One of them died and became a ghost?

Mikey Spano: You had this ghost gun that you could summon, but it never really got traction. We've been wanting to do the dual pistols. I really wanted initially, Eric Andre and Hannibal Burris, just one gun that was overly confident and kind of funny, and then one that just talked to the other gun the whole time. And that was sort of the archetype we were talking about. And then as we got closer, I don't remember who pitched it, but we were like, "It would just be funny if it was just a couple in a relationship and that you had-"

Eric Meyer: I think we were all watching Righteous Gemstones at the time.

Mikey Spano: I think that's probably what it was.

Eric Meyer: And we were like, "Oh yeah, that relationship is like the..." I forget the character's names, but it's so funny. And so we're like, "We should hone in on that."

Mikey Spano: Yeah. And so then we kind of started with that as sort of the archetype. And then we had different actors in mind for the guns initially, and then we kind of just kept swapping actors around based on availability and what the game needed. And we ended up with Ken Marino, who's amazing, so-

Eric Meyer: So good, such a good performance.

Mikey Spano: Yeah, he's just so pro. He gets it, he just nails it. And Gabourey Sidibe, who, she played Mucks in our DLC, but now she plays Jan. And those two together are so funny, it's fantastic. Those two guns, at first, I thought would be a fun little joke for a mission or something, but they're probably the most memorable narrative-wise from the game.

Eric Meyer: I think so too, yeah. Because it's two guns and they span over a couple missions, you get a lot of... Their story becomes actually a pretty prominent story in the whole game.

IGN: Was replacing Kenny in the game from the DLC and now in the sequel, easier than recasting Kenny? Because I mean, you've got the two new voice actors for Rick and Morty now who are just dead on perfect.

Mikey Spano: Yeah, we actually didn't want to bring Kenny over for this game. We're not done with Kenny in the universe, but he's just not part of the story of this game. We will be recasting Kenny, of course, but assuming we continue to make High On Life, which I will fight tooth and nail to keep doing, we still want Kenny to be a part of this universe and he's got a lot more to his story than what we saw in the first game and in DLC. I think our narrative wrapper was that Kenny just got dropped or something in the DLC, but I think that there's more to that story than we let players know, and so we'll be hopefully talking a little bit more about that in future game.

Eric Meyer: Yeah, this game takes place five years after the original, so we kind of alluded some of the things that happened in that time span, but that's definitely an area that we'll explore more in this game and in the future.

IGN: The last question I have for you guys is, you touched on it already with talking about how much more dialogue there is in this one, but scope-wise, for me, I really thought the first game was just the perfect... It didn't overstay its welcome, but it wasn't like a four-hour game by any stretch either. I just thought it really hit its mark super well. So are you aiming for a similar scope to the first game with this one or we go and... What's the thought process there?

Eric Meyer: We're a little bit larger for sure. We wanted to give a little more. This game especially has a much more kind of, I'd just say mature narrative. There's more going on with it. We actually hit our themes a lot stronger at the end and everything, so we wanted to give it more time to feel like a good sequel. And then we actually have quite a bit more sort of side content you can do in this one.

In the first game we sort of have, you could go back to areas, you could bring in some more bases for a little fun vignettes. In this one, you kind of have these regions in the hub that you can actually go around and find cool stuff in and kind of dig into more and just skate, you can just skate over the whole place. So we definitely have a little more extra time for folks who want to mess around as well. We're definitely shooting for a bit of a longer game than the first one, but by no means, this isn't an RPG length game. We're trying to keep it a nice narrative you can play.

Mikey Spano: For the first game, we didn't really know how long it was going to be. And then it came out and we were like, "Okay, good. It was enough." For me, as an older gamer, 10 hours is my favorite amount of time to put into a game. Past that, I get stressed. And so we didn't want to get too far from 10 hours, but then at the same time, we had so much we wanted to do that things just kept growing. And honestly, I don't know how long the game is. It could be 1,000 hours, it could be 11 hours. I really don't know at this point.

We'll know the day before it comes out, how long it really is. But I think it's safe to say it's a decent bit longer than the first game. Our initial desire was 25% more, but I actually think we've probably exceeded that by a bit. And then that's not even thinking about all the new side content and just skating around, doing challenges and stuff like that, so there's a lot there. And it's not all narrative comedy. There's a lot of the side stuff that's just pure gameplay.

Eric Meyer: Yeah, just fun gameplay.

Mikey Spano: It hopefully doesn't overstay its welcome.

Eric Meyer: On this one in particular, we try to make every level very unique. And you're still using all your core mechanics, but there's a lot of levels we're not going to talk about until they release because they're awesome surprises. And so hopefully that keeps. Especially, I know some games midway through, you're kind of like, "All right," I get it. So hopefully we can keep that pacing going for everyone.

Mikey Spano: Each act, if not each mission, could be its own game. All the guns, each time you get a new gun, everything changes. Each time you get to a new location, it's a surprise. And we didn't do a ton of retread this time other than sidetracking or side missions, I guess. It's a lot, and I think people won't get too exhausted with it just because the variety is so broad.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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World of Warcraft Players Figured Out How to Make Flying Houses, and Blizzard Has Given Them Its Official Seal of Approval

World of Warcraft's new housing feature has been available for those who pre-purchased the upcoming Midnight expansion for over a week now, which naturally means folks have had plenty of time to get really, really creative with their new library of decor. One of the wildest player discoveries early on was finding a trick that would make houses float in the air, which a number of people have used to make wild flying creations. Better yet, instead of patching it out, Blizzard has surprisingly given its blessing for airborne abodes.

Lofting one's house was discovered almost immediately after the housing feature dropped, with players initially using it simply to raise their homes in the air as a fun gimmick.

Apparently, flying houses are surprisingly easy to do. If you're just using the base creation tools, you're never going to be able to do this on accident, as the most you can do is move the house around on the ground within your lot. However, players using Advanced Mode can raise a house by moving any decor object inside or attached to exterior of the house, and then lifting that object up in the air. The house goes with it!

As time has gone on, players have gotten even wackier with their flying houses, using them to create elaborate constructions such as airships:

Mechanical wonders:

And other assorted creations:

Since this discovery was made, players have been understandably concerned that Blizzard would patch it out, as it didn't seem to be intended behavior from houses. However, Blizzard has taken a surprising step in sanctioning the hovering homes, and even actively trying to make it easier to create them. A recent post on the forums from community manager Kaivax reads as follows:

Almost immediately after the 11.2.7 patch went live, we saw players using keybinds to elevate houses off the ground, even though there weren’t UI controls for that. We quickly began work to enable the controls so that it would be easier to move a house upward.
We have two concerns, of course:
The underside of houses aren’t modeled or textured. Players who lift their houses may decide to hide that part behind other things.
If you lift your house up, clicking on the door could become difficult. You might want to consider building a ramp or a jumping puzzle or a mount landing spot, etc.

Honestly, totally fair PSAs from Blizzard there, though it does lead one to wonder if long-term we might see some decor aimed at flying homes specifically if they get popular enough. Now if only we could have an entire floating city-wait, we what? Uh, scratch that. I'm going back home.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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The Last of Us TV Show Is Getting the Funko Pop! Treatment, Figures Now Up for Preorder

Fans of The Last of Us TV show have some new collectibles to look forward to early next year. Funko is gearing up to drop some new Pop figures of Joel, Ellie, Tommy, and a clicker based on their character versions from the show. These are all set to be released on February 4 next year and each come with a list price of $14.99, though the clicker figure is enjoying a minor discount down to $11.13 at the moment.

Funko Pop Figures like these can sometimes sell out very fast. If you're hoping to pick one, or all of them, up to add into your collectibles, now is the time to get a preorder in before they sell out.

Preorder The Last of Us TV Show Funko Pop Figures

The nice part about Funko figures is they don't take up too much space. Each one of the figures above only stands about 3.75-inches tall, so you can have them all in a little row together on your shelf. Considering the third season of the show isn't coming out until 2027, these figures will at least keep you company if you're using 2026 as a time to rewatch seasons one and two.

While there's still a few months to go before these Last of Us Funkos are officially available, there are plenty more collectibles and items you can buy right now instead, especially if you're getting some last-minute holiday shopping done. If you're looking for some ideas to help you out for the holidays this year, we've curated quite a few different gift guides - including a gift guide for LEGO fans and one for those with a love of Magic: The Gathering - to help make seasonal shopping a little bit easier.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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South Park Season 28 Finale: "The Crap Out" Review

Warning: This article contains full spoilers for South Park Season 28, Episode 5!

South Park’s 27th and 28th seasons have been one weird, wild ride, and it all finally culminates in the Season 28 finale, “The Crap Out.” The title alone hints that Trey Parker and Matt Stone know a lot of fans are expecting the wheels to come off the train here at the end. This episode is nothing if not extremely self-aware. But for all the crap out jokes, the finale does actually tie everything in these two seasons together pretty neatly. It’s a satisfying conclusion that comes after a relatively choppy couple of months for the series.

At the very least, “The Crap Out” finally ends the show’s recent, poor track record with holiday episodes. The Halloween-themed “The Woman in the Hat” and the Thanksgiving-focused “Turkey Trot” proved to be the two weak links of this season, but the show finds much more success getting into the Christmas spirit. And why shouldn’t it? South Park has been doing that since the very beginning.

“The Crap Out” strikes a nice balance between focusing squarely on the younger characters (or Stan, specifically), and wrapping up all the political satire that’s so dominated these two seasons. While it would have been nice to see Kyle, Cartman, and Butters (I’m still perplexed at how quickly and thoroughly the show has abandoned all of its Cartman subplots), Stan makes for a good focal point as the season turns colder and more somber. He’s suffered as much as anyone in this new status quo. He deserves his Christmas miracle. Too bad Jesus isn’t exactly in the Christmas spirit these days.

That leads to a really terrific fakeout where we’re led to expect the return of Mr. Hankey, only for the Woodland Critters to show up instead. Best of all, they immediately shoot down any complaints about continuity. Stan, like the rest of us, just has to roll with this bizarre little Christmas odyssey. It’s a crap out. Don’t think too hard about it.

Even as Stan reunites with his unholy critter friends, this episode works fiendishly to tie up all the political loose ends and bring the Antichrist storyline to its big conclusion. We get the hilarious and very welcome return of Towelie, who highlights just how ridiculous the show’s ongoing narrative has become this year as he sums up every plot twist so far. And everything does ultimately wrap up pretty nicely. If anything, it feels all the more like the South Park crew have known for a while how they wanted to end things, and the see-sawing quality of recent episodes is a symptom of the show spinning in place until the endgame arrives.

“The Crap Out” brings everything to a head as Donald Trump and his entourage confront Stan and the Woodland Critters in Hell’s Pass Hospital. I was anticipating some massive battle between good evil and more evil, or maybe even a Home Alone spoof as Stan set traps for the would-be abortionists. Instead, it all ends on a surprisingly anticlimactic note. You really have to hand it to South Park for capping off its Christmas episode with footage of the literal Antichrist hanging itself in the womb. The series still knows how to push the envelope after three decades.

I suspect that ending is going to prove very divisive in the fandom. It’s certainly an abrupt way of wrapping up the conflict. But I think the anticlimactic nature works in the episode’s favor. Anyone expecting Trump to actually be brought down in the finale and face South Park’s brand of justice was barking up the wrong tree. The show is clearly in it for the long haul as far as satirizing the Trump Administration is concerned. And it feels very fitting to end this season by commenting on Trump’s singular talent for wriggling out of legal consequences.

It helps that, as cynical as this ending is, the finale ultimately closes out on a more tender and hopeful note. Yes, Trump is victorious, and Satan is fleeing the White House in shame. But Stan managed to redeem Jesus, and in return, he gets his Christmas miracle as a thank you gift. I’m just grateful Jesus gave Stan his old house back and not Tegridy Farms. That would be a truly depressing way to end the season.

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Genshin Impact-Themed PS5 DualSense Controller Is Up for Preorder

Anyone looking to add some pizazz to their gaming setup doesn’t have to look far to find ways to do so. One of the best ways is to pick up a special edition controller. And fans of Genshin Impact can now preorder the great-looking PS5 DualSense Wireless Controller – Genshin Impact Limited Edition (see it on Amazon). It costs $84.99 and is set to release on February 25 in the U.S.

DualSense Wireless Controller - Genshin Impact Limited Edition

The new controller is coming in part to promote the recent release of Genshin Impact Version Luna III, “which features the new playable character Durin and fresh updates to the story in Nod-Krai.” Click the above link for full details about the update and patch notes.

As for the controller itself, Sony said in a blog post that its designers worked closely with HoYoverse to create the design. It features “design elements inspired by Genshin Impact’s beloved Traveler Twins and Paimon, celebrating years of adventure and companionship in Teyvat.” It has a white and gorgeous blue color scheme, with gold and blue etchings on the grips, touch pad, and D-pad. The face buttons also feature gold versions of the traditional PlayStation shapes.

Functionally, it will be identical to all other PS5 DualSense controllers. It has haptic feedback for vibrations, adaptive triggers that can put resistance on your pulls. It has a built in microphone and speaker, and the built-in battery can be charged via its USB-C port. It’s compatible with PS5, PC, Mac, and mobile devices.

Sony says, “Select markets across Asia, including Japan” will get the controller on January 21. Those in the rest of the world, including the U.S., will have to wait about a month as it releases on February 25 in those regions.

If you’d rather get a new PS5 controller sooner (in time for Christmas, perhaps), you can check out our running list of every PS5 controller available. You have plenty of colorful and fun designs to choose from.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Fallout: Season 2: Justin Theroux on Finding the Voice of 'Broken' Idealist and Villain Robert House

Fallout: Season 2 explores the backstory of how movie star and Vault-Tec pitchman Cooper Howard (played by Walton Goggins) went to Las Vegas before the war and met the man who he later tells Lucy MacLean was the main cause of the end of the world: Robert House.

As seen in the trailer, House recognizes the darkness lurking within Coop that will one day consume him as The Ghoul. House deems Coop “actually quite a violent man” who would do anything to protect his family. “You just don’t want to kill me … yet.” It seems then that the first steps of Coop’s tragic transformation into The Ghoul begins with his interactions with Mr. House.

Fans first saw Mr. House in live-action in Season 1 of the hit Prime Video series where the tech magnate was played by actor Rafi Silver. The Leftovers star Justin Theroux takes over the role for the show’s second season, lending the RobCo Industries founder a more urbane gravitas than the character we met in the first season.

I recently chatted with Justin Theroux over Zoom about Fallout: Season 2, his particular interpretation of Robert House, and the choices he made in bringing this iconic video game character to life. (Editor’s note: This interview has been edited for clarity.)

IGN: What was that initial conversation and the big hook for you to want to do Fallout?

Justin Theroux: I've been friends with Walton for a long time and he was kind of the one that they deputized to give me the part. So he called me and just was like, "Hey, I think we're going to offer you this part and I'd really love for you to do it." And he told me a little bit about it, which I was like, "I don't know what you're talking about." Meaning it was so dense, what he was describing. But the real desire to want to do it came once I started talking to Jonah and Geneva and Graham and wrapping my arms around what the character was, what he was like. And that all these delicious scenes between me and Walton were going to take place, which was really just so exciting.

And then just my own little tick list of rules for what it takes for me to want to do a character were all sort of ticked, interesting, has a beginning, middle and an end. I guess ostensibly he's a villain, but I don't really think of him that way. But it was just the opportunity to play a genius. It's like playing Sherlock Holmes or Mycroft Holmes or playing those kinds of characters that are admittedly far brighter than I am in this part of the world or in this genre are really fun characters to play. And then really just each little scene that me and Walton had was this delicious little one act that we would get to play, and it was just really fun days at work.

IGN: I want to press you on you say you don't really think of him as a villain. Who is Robert House then, in your estimation, and what is his worldview maybe?

Justin Theroux: I mean, I think you could draw comparisons to all kinds of people, current billionaires as to what their worldview is. And I think I can also step out of me loving the character enough to know that he is, of course, a villain. But villains, of course, all villains don't think they're villains. They think they're incredible people that are trying to save humanity and the world, but their wires got crossed somewhere. I mean, even the Unabomber thought that he was a patriot. And I think there's a little bit of that in House in that he's trying to socially engineer the end of the world.

And he thinks that what he's probably doing is good for humanity writ large, to shake the Etch A Sketch and start the world over again. And obviously, we as an audience, have the opportunity to see what the shaking of that Etch A Sketch does. But I think he's an idealist, a broken one. And I think whatever it is, he's certainly on some spectrum of just thinking that he's being helpful. And he's in that incredibly weird era of having so much money and so much power that he gets to treat the world as his play thing. And again, I'll let you draw your own comparisons as to who those people could be in our current world.

IGN: Obviously, it's no secret that Howard Hughes is a big influence there. I know the character in the game has a similar voice, but I wanted to talk to you about coming up with the voice for House. I know you played him recently [in White House Plumbers], but I did hear a little bit of the cadence of the real world G. Gordon Liddy.

Justin Theroux: Yeah, Liddy was a little more comical, I guess, or blue collar or something, and was a little more put on. Liddy himself, I think, studied language in order to place himself in that sort of tax bracket. But it's not a wrong comparison. I thought House would have a similar kind of affect where the minute you hear his voice, he's put himself above you so that he wants to establish – and that was just as an actor wanting to work on the character – I wanted to establish a voice that – and it's done so beautifully in the first scene, because of course I'm playing opposite this working class Joe. So the minute you hear House pipe up, you know that a different air has entered the room. And I really like that because it makes whoever he's talking to seem small in a cruel way.

IGN: That's a really interesting way to view it. It's just another weapon in his arsenal, really.

Justin Theroux: Yeah, and I've known people like that. It's like when you talk to someone with a high RP English accent, you immediately feel like, "Oh, I don't deserve to be here because royalty apparently is here."

IGN: In the game, House's thing is he wants to live forever, which to me that suggests somebody – I wouldn't want to outlive all the people that I love – that kind of suggests maybe Robert House doesn't love anybody or nobody loves him.

Justin Theroux: I don't see as someone who looks at photos of his grandchildren and gets a tear in his eye, I don't think he's that kind of guy. I think it's a much more megalomaniacal, ego-driven thing to want to live forever. And interestingly, in the game, he doesn't really want to preserve his body, he really wants to preserve his ideas and his mind. And everyone in the world wants to have some sort of a legacy, but I think his certainly doesn't involve children or that kind of thing. And I think the buck wants to stop with him, wants to be pulling the strings. I mean, it's the whole thing of living forever. It's like, I don't want to live forever if my brain falls apart. You know what I mean? Or if my bodily functions fall apart, I think I'll be ready to go. But he, interestingly, just preserves his ideology.

IGN: Did you delve into the game at all when you got the role?

Justin Theroux: Yeah, I watched a little bit of gameplay specific to New Vegas online. And then I remember playing the first one when it came out a long time ago, but I really had to use the scripts as my touchstone for everything that was going to happen. Watching the gameplay wasn't as helpful as you might think. It was helpful just to understand the world and intellectually get it, but the actor who played him in the game [René Auberjonois] did a wonderful job and was so specific and good.

And I certainly didn't want to do an impersonation of that because I thought that would just feel almost a disservice to the work that that actor had done. And this was also in New Vegas or season two, it was the first time we were really seeing him not on a screen, flesh and blood. So I knew he had to have a physicality to him and all that work had to happen away from the game. I had to figure out a way to carry myself, yeah.

Fallout: Season 2 launches on Prime Video on December 17.

For more coverage, find out when fans can expect Fallout: Season 3 to begin filming, why Walton Goggins isn’t interested in playing the Fallout games, and why Fallout Season 2 takes the 'fog of war approach' to avoid making any New Vegas ending canon.

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Disney Says It Will 'Thoughtfully and Responsibly Extend' Its Storytelling Through Generative AI Use With $1 Billion OpenAI Deal

Disney has agreed to license 200 of its most beloved characters for use in Sora's generative AI videos, alongside a $1 billion investment in OpenAI.

The three-year deal will allow users to generate short-form videos featuring Disney icons such as Mickey Mouse, Pixar favorites such as Woody, Marvel heroes like Black Panther and Captain America, as well as Star Wars characters like Luke Skywalker and Princess Leia.

Disney and OpenAI's agreement includes mention of a "shared commitment to the responsible use of AI that protects user safety and the rights of creators," and notably, Disney has said that all of its licensed characters will be animated, masked or creatures, with no "talent likeness or voices." There will also be "age-appropriate policies and other reasonable controls."

After Sora and ChatGPT both gain the ability to generate AI content based on Disney characters in early 2026, curated selections of this AI-generated content will begin rolling out via Disney+. There's mention of other "new experiences for Disney+ subscribers" generated by AI too, without any further detail — other than that they will provide "innovative and creative ways to connect with Disney’s stories and characters."

The addition of user-generated content on Disney+ was previously mentioned last month by Disney boss Bob Iger, who dubbed its rollout as the "biggest and the most significant change" to Disney's streaming service since its launch.

"Technological innovation has continually shaped the evolution of entertainment, bringing with it new ways to create and share great stories with the world," Iger said in a statement today. "The rapid advancement of artificial intelligence marks an important moment for our industry, and through this collaboration with OpenAI we will thoughtfully and responsibly extend the reach of our storytelling through generative AI, while respecting and protecting creators and their works.

"Bringing together Disney’s iconic stories and characters with OpenAI’s groundbreaking technology puts imagination and creativity directly into the hands of Disney fans in ways we’ve never seen before," Iger continued, "giving them richer and more personal ways to connect with the Disney characters and stories they love."

Back in October, the launch of OpenAI's Sora 2 saw it flooded with AI versions of Disney characters, as well as Pokémon and other licensed properties — until the platform belatedly began clamping down on copyright-infringing material. Popular videos included examples of pop culture characters in X-Wings or holding lightsabers — something it seems we're now about to see a lot more of, with Disney's seal of approval.

Licensed characters set to be thrown into the generative AI algorithm include Mickey Mouse, Minnie Mouse, Lilo, Stitch, Ariel, Belle, Beast, Cinderella, Baymax, Simba, Mufasa, plus more from Encanto, Frozen, Inside Out, Moana, Monsters Inc., Toy Story, Up, and Zootopia. Marvel and Lucasfilm characters are also included, such as Black Panther, Captain America, Deadpool, Groot, Iron Man, Loki, Thor, Thanos, Darth Vader, Han Solo, Luke Skywalker, Leia, the Mandalorian, Stormtroopers and Yoda.

Beyond Disney+, the deal will see Disney overall "become a major customer of OpenAI", today's announcement from the two companies revealed, with the ChatGPT and Sora maker's capabilties deployed to help create "new products, tools, and experiences."

In related news, Disney has today accused Google of infringing its copyright "on a massive scale" by using its works to train its own generative AI models. In a cease-and-desist letter revealed by Variety, Disney said it believes Google is allowing its own algorithm to create content featuring many of the same characters it has now licensed to OpenAI, without its permission.

And of course, all of this comes amid the ongoing backdrop of Hollywood's other huge industry development — the $82.7 billion sale of Warner Bros. to Netflix (which Paramount is now trying to disrupt with its own hostile takeover bid). One recent report suggested that Netflix valued Warner Bros. so highly because it wanted to use the century-old company's intellectual properties within its own generative AI content in future.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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