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Final Fantasy 7 Rebirth Card Game Queen's Blood Will be 'Enhanced' for FF7 Remake Part 3

Queen’s Blood fans, it's time to celebrate. The addictive Final Fantasy 7 Rebirth card game is making a “powered-up” comeback for the final chapter in Square Enix’s remake trilogy.

Polygon spoke with director Naoki Hamaguchi about the progress of development on Final Fantasy 7 Remake Part 3 and touched on the topic of one of the more popular virtual pastimes of 2024. He says he plans to double down on the card game when its next installment finally launches, promising to “expand” what was seen with its Rebirth launch.

“Queen’s Blood is a very popular and beloved minigame, and I believe a lot of people are still wanting something like that,” Hamaguchi said. “I want to expand on Queen’s Blood so that we are enhancing it, and giving you a more powered-up version of it when you see that third installment… Queen’s Blood is still going to be available in the third installment. We just want to expand on it.”

The director declines to share exactly what a spruced-up version of Queen’s Blood will look like, but it’s easy to imagine an expansion of new cards and new side-quests shaking up the gameplay. However, Hamaguchi’s comments suggest players may be in for a somewhat substantial upgrade.

Hamaguchi adds that the original Final Fantasy 7 mini-game featuring snowboarding is also coming back for Remake Part 3. He teases that “it’s not going to be just a simple snowboarding minigame,” adding that it will be incorporated into the story and its themes, but stops short of providing more details.

The Final Fantasy 7 remake trilogy is jam-packed with a variety of mini-games to keep Cloud and company’s fight against Sephiroth from getting too serious, but most fans are just looking forward to seeing how the retelling will finally finish its story. Hamaguchi and the rest of the Square Enix team is far from ready to share a release date, but he says development is at least “coming along very smoothly.”

“We have set a schedule for ourselves, and I believe we are tracking on time for the milestones we have set,” Hamaguchi adds. “So I’m really thankful for the development team and I have so much respect for them working on this project. I believe that at this point the game is playable, technically, but we are still trying to polish it so it is at a quality where we can deliver it to our players.”

It’s a round of positive updates for Final Fantasy Remake Part 3, which arrives just shy of the two-year anniversary of the launch of Rebirth. Released February 29, 2024, for PlayStation 5, we placed the RPG sequel at number two on our list of the 15 best video game remakes of all time. Although its sales may not have met expectations, Hamaguchi told fans in the past that the trilogy will get a proper finale.

Square Enix has had a lot of luck when it comes to Final Fantasy cards in recent history. Despite the overwhelming number of mini-games present in Rebirth, Final Fantasy 7 fans largely took to Queen’s Blood, all 145 of its collectible cards, and the strategy is added to the overall experience. In the real world, Magic: The Gathering fans spent 2025 obsessing about its Final Fantasy-themed set, which included dozens of references to not only Final Fantasy 7 but all 16 mainline entries, too.

For more on Final Fantasy 7 Remake Part 3, you can read about how Square Enix nearly resized Cloud’s iconic Buster Sword for the remake. You can also see why fans shouldn’t worry about any story content being cut for the future entry while fans pass the time with the recently released Nintendo Switch 2 version of Final Fantasy 7 Remake Intergrade.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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The iBuypower Month End Clearance Sale Has Excellent Ready to Ship Gaming PC Deals

Prebuilt gaming PC prices are on the rise for 2026, but iBuyPower - one of the more popular and well known system builders on the market - is softening the blow by offering a month end Clearance Sale which takes up to $400 off select systems along with a coupon code "CLEARANCE" that stacks on these tiered discounts:

  • 5% OFF Custom Desktops over $999
  • $100 OFF Ready to Ship Prebuilt PCs over $1999 Code
  • $50 OFF Ready to Ship Prebuilt PCs over $999 Code

This sale runs through this weekend only and ends on January 26. iBuypower offers free standard shipping on all configs, however can also get a slight discount by choosing a slower shipping service. All systems are covered by a three year labor and two year parts warranty. Below are the best deals sorted by GPU.

iBuypower Radeon RX 9070 XT Gaming PC for $1,899

This is the least expensive system on this list that I'd feel comfortable recommending to anyone who plans to play current generation games on a 4K monitor. The specs include an AMD Ryzen 7 7800X3D CPU, AMD Radeon RX 9070 XT 16GB GPU, 32GB of DDR5-5600MHz RAM, and a 2TB SSD. The system is enclosed in a custom designed and officially licensed HYTE limited edition Persona 3 themed Y70 chassis (HYTE is iBuypower's sister company).

The AMD Radeon RX 9070 XT is the only 2025 GPU that we gave a 10/10 score. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren't even close. The 9070 XT approaches the performance of the $1,000 RX 7900 XTX but with better ray tracing and upscaling performance than its predecessor. Check out our AMD Radeon RX 9070 XT review.

iBuypower GeForce RTX 5070 Ti Gaming PC for $2,049

This 4K gaming ready system isn't that much more expensive and you get an incredibly rare RTX 5070 Ti GPU. The full specs include an AMD Ryzen 7 7800X3D CPU, GeForce RTX 5070 Ti 16GB GPU, 32GB of DDR5-5600MHz RAM, and a 2TB SSD. The system is also enclosed in a HYTE chassis, this time the recently released X50 case, which was a big hit at CES 2026 for its very unique curvaceous design and excellent cooling potential.

Of all the Blackwell cards released thus far, the RTX 5070 Ti offers the best value for high-fps 4K gaming. It performs neck-and-neck with the RTX 4080 Super but with the added bonus of newer GDDR7 VRAM and multi-frame generation. If you plan on using this card for AI, the RTX 5070 Ti is a better value than the RTX 5080 since both have same amount of RAM (16GB). Compared to AMD, the RTX 5070 Ti is roughly comparable in raw performance to the AMD RX 9070 XT, but the 5070 Ti has better upscaling (especially with DLSS 4.5) and ray tracing. Check out our RTX 5070 Ti review.

iBuypower GeForce RTX 5060 Ti Gaming PC for $1,499

For comfortable 1080p gaming without overspending, the RTX 5060 Ti is the card you want. This system is equipped with an Intel Core i7-14700F CPU, GeForce RTX 5060 Ti 16GB GPU, 32GB of DDR5-6000MHz RAM, and a 1TB SSD.

RTX 5060 Ti GPUs comes in two variants: an excellent 16GB model and a ridiculously lame 8GB model. Fortunately, this system is equipped with the 16GB model. The RTX 5060 Ti (16GB) is a great GPU for 1080p gaming. It outperforms the RTX 4060 Ti by about 20%, and the gap widens in games that support DLSS 4 technology with multi-frame generation. The 16GB of VRAM also allows this GPU to hold its own in 1440p gaming, especially if you don't want to spend the extra $300 to upgrade to an RTX 5070. Check out our RTX 5060 Ti review for more details.

iBuypower GeForce RTX 5070 Gaming PC for $1,749

This system is perfect for gamers who run QHD (2560x1440) or WQHD (3440x1440) monitors. Specs include an Intel Core i7-14700K CPU, GeForce RTX 5070 12GB GPU, 32GB of DDR5-6000MHz RAM, and a 2TB SSD.

The RTX 5070 performs on par with the previous generation RTX 4070 Super - which was already an excellent card for 1080p and 1440p gaming - and then with DLSS 4.5 and multi-frame generation thrown in. It's equipped with 12GB of GDDR7 VRAM which allows it to keep up with high-fps gaming at 1440p. You'll also be able to run most games in 4K as well, although depending on the game you may need to tweak your graphics settings. I myself gamed on an RTX 3080 (which is inferior to the 5070) in 4K for a long time without any real complaints until I finally upgraded last year.

iBuypower GeForce RTX 5080 Gaming PC for $2,499

If you're looking for a system that can run any game imaginable at 4K, with comfortable 60fps+ frame rates (much higher with multi-frame gen) and ray tracing enabled, then the RTX 5080 could be worth its hefty price tag. This system includes an AMD Ryzen 9 9900X CPU, GeForce RTX 5080 16GB CPU, 32GB of DDR5-6000MHz RAM, and a 2TB SSD.

The RTX 5080 is a powerhouse. It's one of the fastest cards on the market, bested only by the $2,000 RTX 5090 and the discontinued $1,600 RTX 4090. This is a phenomenal card for playing the latest, most demanding games in 4K resolution at high settings and ray tracing enabled. Check out our GeForce RTX 5080 review for our hands-on impressions.

iBuypower RTX 5060 Gaming PC

For avid gamers on a budget, iBuypower has a deal for you too. Specs on this system include an Intel Core i5-1440F CPU, GeForce RTX 5060 8GB GPU, 16GB of DDR5-5200MHz of RAM, and a 1TB SSD.

The RTX 5060 outperforms its predecessor the RTX 4060 by about 20%-30% and that's before factoring in multi-frame generation. This is a solid budget option for 1080p gaming and you should be able to squeeze consistent 60fps+ framerate out of just about any game with some tweaking. If you're gunning for higher resolutions like 1440p or 4K, however, you'll definitely want to upgrade to an RTX 5060 Ti (16GB) or better.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Game Awards Closer Highguard Reemerges With Launch Showcase — So Yes, It's Still Coming Out Next Week

Highguard has reemerged after going dark following its much-discussed reveal at the end of The Game Awards last month, with a launch showcase that reaffirms it really is coming out next week.

Due out January 26, Highguard ended The Game Awards 2025 with its reveal trailer, and it gave fans a look at the new free-to-play PvP raid shooter from some of the creators of Respawn's Apex Legends and Titanfall. Players will "ride, fight, and raid as Wardens, arcane gunslingers sent to fight for control of a mythic continent."

Some had wondered what was happening with Highguard given developer Wildlight Entertainment failed to follow up its The Game Awards reveal with any new trailers or even more detailed information about how it works. It’s fair to say that some felt Highguard did not warrant the coveted big finish slot at The Game Awards — the biggest video game reveal show in the world — and it has suffered from a degree of negativity online since. With the likes of Sony's disastrous live-service PvP shooter Concord still fresh in the memory, some have even declared Highguard "dead on arrival."

Here’s the official blurb on the launch showcase:

Tune in on Monday, January 26 at 10am PT for an in-depth look at Highguard direct from the studio, featuring a full gameplay deep dive, year one plans, and much more.

It looks like Wildlight is trying to replicate the hugely successful launch of Apex Legends, which publisher EA released in 2019 with little pre-release marketing but heavy involvement from streamers on its actual release date. Highguard is set to launch across PC, PlayStation 5, and Xbox Series X and S.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Super Mario Bros. Wonder Switch 2 Edition Is Now Available to Preorder

The Switch 2 library is growing this year, and the Super Mario Bros. Wonder Nintendo Switch 2 Edition is joining the party soon. This upgraded version of the 2023 Switch game includes some fresh enhancements alongside a new expansion called "Meetup in Bellabel Park" and some new characters joining the fun. It's quite the upgrade, and it's still a couple of months away (mark your calendars for March 26), but preorders are already live at select retailers.

Similar to other Switch 2 Editions that have released, there's a digital upgrade pack for those who already have the original Switch version, alongside a standard, complete version of the game's Switch 2 version for those who don't currently own the original. We've included where you can preorder a full physical copy of the game (for $79.99) and this upgrade pack (for $19.99) below.

Preorder Super Mario Bros. Wonder for the Switch 2 (Physical)

Digital Version:

Physical copies can be found at both Target and GameStop, and we're keeping an eye out to see when other retailers drop it as well. As for the digital version, that hasn't gone up for preorder yet, for some reason. We'll be sure to update it once it's available, though.

Preorder Super Mario Bros. Wonder Switch 2 Upgrade Pack

If you already have Super Mario Bros. Wonder on Nintendo Switch and are just hoping to get the upgrade pack to use it on your Switch 2, that's currently available to preorder right now at the Nintendo eShop. For $19.99, this will set you up with all of the extras from the Nintendo Switch 2 Edition when the game is released on March 26.

Save on Super Mario Bros. Wonder

Considering the pricey cost of the physical Nintendo Switch 2 Edition, this is a neat little hack you can do to save a little cash. At the moment, Woot is offering the original version of Super Mario Bros. Wonder for $46.99. If you don't already own it, you can buy from Woot at this good price and then purchase the upgrade pack, which brings your total cost to $66.98. Compared to the $79.99 price tag for the physical Switch 2 Edition, this is a great little deal to take advantage of.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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The 10 Priciest Cards From Magic’s New Lorwyn Eclipsed Set That I'm Already Chasing

Magic: The Gathering’s Lorwyn Eclipsed set is here to kick off 2026, and marks our first ‘Universes Within’ set since Edge of Eternities back in August.

Early signs suggest it’s a welcome return to a much-beloved Plane, too, having been delayed from 2025. Lorwyn has been part of Magic’s locations since 2007, and there are some great cards in the set - including some that are already spiking in value.

The Most Expensive Cards From Lorwyn Eclipsed

We’ve got the most valuable Lorwyn Eclipsed cards you can find right now listed below, with the caveat that this is based on pre-launch pricing taken as close to release as we can, courtesy of data from the lovely folks at TCGplayer.

We'll ensure this list is updated next week as well, so bookmark this page and check back in again soon. For now, let's check out what's hot on release weekend for Magic's latest set, Lorwyn Eclipsed.

10 - Glen Elendra Guardian (Showcase) - From $33.55

This three-cost Faerie Wizard has some absolutely stunning artwork, and can be cast with Flash. It’s a 3/4 with flying, but arrives with a -1/-1 counter, which can be removed as an activated ability that also counters a noncreature spell.

That’s a lot to remember, but if you find Glen Elendra Guardian in Showcase art, you could earn around $34, or up to $47 in foil.

9 - Bitterbloom Bearer (Showcase) - From $42

Bitterbloom Bearer is another Showcase card, and it’s sitting at $42 but can reach as high as $85 in foil.

It’s a two-cost Faerie Rogue, again with Flying and Flash, but saps life on your upkeep to create Faerie creature tokens with flying.

8 - Selfless Safewright (Showcase) - From $45.03

This one is already dropping in price, but the Showcase version of Selfless Safewright is now $45.03 in foil.

It’s a 4/2, five-cost Elf Warrior creature with (you guessed it) Flash. It’s also got Convoke, and turns creatures of your chosen type hexproof and indestructible until end of turn.

7 - Harmonized Crescendo (Showcase) - From $63.62

This six-cost Instant has Convoke, and lets you draw cards based on the number of cards you have in that type. There’s great artwork, too, showing merfolk singing.

It looks as though the price will drop, but for now, the Showcase version of Harmonized Crescendo is north of sixty bucks.

6 - Moonshadow (Showcase) - From $76.71

With some amazing artwork that extends from beyond the card’s borders, this Showcase treatment for Moonshadow is awesome - and could net you upwards of $75.

It’s a one-cost Elemental with 7/7 (yes, you read that right) and Menace, but it enters with six -1/-1 counters. You remove those counters when permanents enter your graveyard.

5 - Bloom Tender (Showcase) - From $114.62

At the time of writing, this Showcase Bloom Tender is being sold for $600, but its current market value is closer to $110 according to TCGPlayer.

It’s a 1/1 Elf Druid, but it taps for mana from permanents you control. Could be a good inclusion if you’re upgrading the Dance of the Elements precon.

4 - Winnowing (Showcase Fracture Foil) - From $228.50

This version of Winnowing breaks the $200 barrier, with some gorgeous, colorful art and that always impressive Fracture Foil treatment.

As for what it does, this six-cost Sorcery has Convoke and allows you to essentially boardwipe all but one of your opponents’ creatures.

3 - Moonshadow (Showcase Fracture Foil) - From $295

Yep, that’s a big jump for this version of Moonshadow, which is functionally the same as any other Moonshadow card in the set.

This Fracture Foil variant commands a fee of almost $300 at pre-launch prices.

2 - Selfless Safewright (Showcase Fracture Foil) - From $452.50

TCGPlayer marks the current market value of Selfless Safewright in Showcase Fracture Foil at $452.50, but it’s been sold for around $100 less already.

1 - Bloom Tender (Showcase Fracture Foil) - From $657.08

This version of Bloom Tender is gorgeous, and could net you a sizeable windfall if you open a pack and find it waiting for you.

It’s sitting at around $650 for market value, and the most recent sale is around the same amount. Happy hunting!

For more on Magic: The Gathering’s latest set, be sure to check out our guide to the two new Commander precon decks: Blight Curse and Dance of the Elements.

Where to Buy - Lorwyn Eclipsed

Not only is Lorwyn Eclipsed the first set of a fairly packed year for Magic fans, but it marks big changes to the product lineup as well.

For starters, theme decks are back for Standard play, while a new Draft Night boxed product encourages players to, well, draft cards to build their decks. Then there's our first Commander decks since Edge of Eternities, and both look pretty great.

If you're looking to pick up the rarest cards going, then you'll want to invest in the Collector Booster Box, as it has the highest pull rates going. Good luck, and let us know if you manage to score anything good when cracking those new packs.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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James Gunn Reveals First Look at Jason Momoa's Lobo in Supergirl DC Teaser

We finally have our first look at Jason Momoa’s Lobo in a fresh teaser for DC Universe movie Supergirl.

DC Studios co-CEO James Gun took to social media to reveal the clip, below, which sees Momoa set up a glimpse at Lobo as he will appear in the film.

Finally. pic.twitter.com/BD1tmIPGdo

— James Gunn (@JamesGunn) January 23, 2026

Lobo is an alien interstellar mercenary and bounty hunter with superhuman strength and immortality who hails from the planet Czarnia. Like Superman, he's the last survivor of that dead world. Lobo was created by Roger Slifer and Keith Giffen and first appeared in Omega Men #3 in 1983.

In the teaser, we see Lobo make a dramatic entrance on his interstellar, flying motorcycle, often called the "Spacehog." There’s little to go on here, but from what we can see from this teaser, Momoa is perfectly cast as Lobo — cigar included.

Momoa, who played Aquaman in the now-discarded DC Extended Universe (DCEU), has said Lobo is his favorite comic book character and has always wanted to play him, pointing to aesthetic similarities between the two.

Speaking to ScreenRant last year, Momoa suggested we’ll get a good look at the character in the movie, but also a fleeting one.

“Well, this is the role I've always wanted to play,” Momoa said. “That’s the comic I loved, so I'm really nervous about it. It’s kind of a no-brainer to play this character. It's pretty big. I don't want to give away too much, but I mean, we look pretty dead on, exactly like the character, and he’s pretty rough and gruff and… I'll say the bike’s really cool.”

Momoa was then asked to give an indication of how much on-screen time Lobo will get. He replied to say: “It’s her movie, so it's great. I just come in for a little bit.”

Supergirl itself is due out June 26, 2026. It stars House of the Dragon star Milly Alcock in the title role, and another appearance from Krypto the Superdog — last seen causing havoc in Superman. Speaking of Superman, Supergirl is a very different movie from the outset, and Supergirl herself is nothing like her cousin.

IGN attended a press conference last year in which Gunn, Alcock, and director Craig Gillespie talked enthusiastically about Supergirl. During the conference, Gunn insisted Supergirl was a completely different move than Superman, before Gillespie confirmed it takes place entirely in space.

“They are so different in tone,” Gillespie said. “And to be able to really lean into it and embrace it… and plus… are we allowed to say this? The whole movie takes place in outer space.”

Gunn added: “The outer space thing's a big part of it because it is a space fantasy.”

Supergirl is heavily inspired by Tom King and Bilquis Evely's comic, Woman of Tomorrow, which features a very different Supergirl than audiences are perhaps accustomed to. In July, Gunn said the DC Universe version of Supergirl is “a total mess.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Forza Horizon 6's $60 Premium Upgrade Gives You Early Access, But Costs Almost as Much as The Game Itself

Forza Horizon 6 will launch with a $59.99 Premium Upgrade Bundle that unlocks four days of early access — albeit at almost the same cost as buying the game again.

Last night, Xbox gave its upcoming Japan-set open world racer a stunning full gameplay reveal during its Xbox Developer Direct livestream, though didn't go into detail on the game's pricing.

When it arrives on May 19 for PC and Xbox Series X/S, Forza Horizon 6's Standard Edition will cost $69.99, while its Premium Edition is priced at $119.99. Alternatively — and of note for those planning to play the game via Xbox Game Pass Ultimate — you can purchase that $59.99 Premium Upgrade Bundle, and play starting May 15.

The game's Premium Edition / Premium Upgrade include other benefits too, of course, though not all of them are available on day one. Effectively, this option lets you pre-order the game's two upcoming, unannounced expansions, as well as the Italian Passion Car Park, which also does not have a release date. You'll also get the Time Attack Car Pack, Car Pass (which adds 30 more cars to your game, one per week), plus VIP Membership and a Welcome Pack.

This offering is nothing new for the Forza Horizon series, though is $10 more than the $49.99 Premium Upgrade offered for Forza Horizon 5 — an increase that has not gone unnoticed among the franchise's fanbase on social media and reddit.

The pricing is even more remarkable in other territories, too — in the UK, the Premium Upgrade is £59.99, the exact same cost as the game itself. In Australia, the Premium Edition is AU $190, up from AU $150 for the Premium Edition of Forza Horizon 5.

"Yeah that's absolutely cooked," wrote Aussie Forza fan Pretty_Leather4803 on reddit. "$40 more for basically the same content as last time? Microsoft really thinks we're made of money down here. At this point I'm just gonna wait for it to hit Game Pass and skip all the fancy extras."

"Inflation is a real thing," countered another fan, BrokenClays, in yet another reddit thread. "In November 2021 FH5 Premium was $99.99. Adjusted for inflation, that's $116.58 in December 2025 dollars. They are charging $119.99. In the UK in 2021 FH5 cost £84.99. Adjusted for inflation, it would be £106.58. They are charging £109.99. I know a lot of people are feeling sticker shock, but the price increase is just a hair over inflation. The world we live in is more expensive."

Finally, just to cover all bases, there's the Deluxe Edition of the game — which is less deluxe than the Premium Edition. For $99.99, you'll get the base game, Car Pass and Welcome Pack, but not the early access, expansions, or anything else included in the Premium Edition / Upgrade.

It's worth pointing out that last year, a report alleged that Microsoft had pushed Xbox studios to deliver a 30% profit margin — much higher than the industry average. Bloomberg’s Jason Schreier said that Microsoft’s 30% profit margin goal had led to the gaming division’s huge layoffs, canceled projects, controversial price rises, and multiplatform push.

Bloomberg said the average profit margin in the video game industry is 17-22%. Over the past six years, Xbox has hit 10-20%. To put that 30% target into more context, Sony's PlayStation division achieved a 16% profit margin in the first quarter of its 2025 financial year. Bloomberg said Microsoft Chief Financial Officer Amy Hood enforced the new target in fall 2023 — amid Microsoft’s $69 billion acquisition of Call of Duty maker Activision Blizzard.

You can find full details about what comes in each edition in our Forza Horizon 6 preorder guide. Which Forza Horizon 6 edition of the game are you buying?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Arc Raiders Roadmap Promises a New Map, More Arcs, and Even a Little Love for Scrappy by April 2026

Developer Embark Studios has laid out its new Arc Raiders roadmap, revealing that a new map, Expedition Windows, Arc threats, a new Raider Deck, and more will launch between now and April 2026.

The four-month plan, shared in a blog post and dubbed Escalation, comes with details about how the company plans to expand its explosive multiplayer extraction shooter with content all the way to spring. It all comes with what Embark teases will be a steady flow of new quests, trials, items, cosmetics, and quality-of-life features, priming Arc Raiders with a content-filled start to its first new year in players’ hands.

In addition to icons, which may tease an update’s contents, each month is assigned a title. Despite having just one week left, the same goes for January, which has been labeled Headwinds. The big inclusion players can expect in the coming days is a level 40+ matchmaking option, giving PvE and PvP Raiders more freedom to raid without fear they’re being matched against those of a higher skill level. A new map condition featuring a bird icon and a new player project are also set to arrive before January is out.

February (Shrouded Sky) keeps the ball rolling with a wider collection of slightly small – but still consequential – updates. A new map update, Raider Deck, Expedition Window, and player project seem to be par for the course in terms of regular updates for the future, and they’ll be present in February, too. Next month’s more intriguing additions lie in the promise of a new map condition that eerily features what appears to be a wind icon, as well as a new Arc threat.

March (Flashpoint) brings another arc threat, player project, and map condition, with everyone’s favorite resource-collection rooster, Scrappy, also set to receive an update as winter comes to an end. It’s April (Riven Tides) that promises the biggest bombshells for eager fans, with Embark delivering a new Arc Raiders map and a new large Arc threat. Only a skull is shown to tease whatever monstrosity will be joining the likes of the Matriarch and Queen, but judging by the umbrella icon and month title, it appears the new location may feature beaches or watery areas that will inevitably be polluted with lost loot and Raider flares.

Embark has big plans to kick off 2026, with its roadmap from May onward still being kept a secret for now as the studio aims to launch new content every month. A new Arc Raiders map, which will surely come with its own hidden mysteries to uncover, is no doubt the update players will be penciling into their calendars, though it’s unclear when the team will be more willing to show how the new location will fit into its PvPvE formula.

"The increased ARC presence continues to trouble Shani as the Rustbelt grows more overwhelmed," the blog post says, "but no one holds all the pieces. The scale of the impending escalation remains unknown. Venture topside into an increasingly volatile Rustbelt—and make sure you’re prepared for what’s to come."

Arc Raiders launched October 30, 2025, and delivered its first new map, Stella Montis, in November. That puts a distance of about five months between its launch and the release date of the next new map. It’s unclear if Embark intends to keep with this pace in the months and years ahead.

While the studio works to keep the content faucet on following its winter break, the team has also spent recent weeks playing Whac-A-Mole with Arc Raiders cheaters. Recent moves in this regard have seen Embark patching holes in Stella Montis, while a few content creators find themselves in the line of fire. Meanwhile, some players are just hoping they stop spawning into games so late.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Beneath the Trees Where Nobody Sees Sequel Reaches a Shocking Conclusion

Warning: This article contains spoilers for Beneath the Trees Where Nobody Sees: Rite of Spring #5!

It's safe to say that Beneath the Trees Where Nobody Sees is one of the biggest indie comics success stories of the past few years. There's just something about the combination of the adorable anthropomorphic animal characters and the grisly horror premise that resonates with readers. IDW is currently wrapping up the sequel series, Rite of Spring, and IGN can exclusively debut a preview of the final issue.

The series definitely took a sharp turn in issue #5. Clandestine serial killer Samantha finally broke her cover and burned down her store in order to kill the police who were hunting her. With her identity exposed, where does this mild-mannered bear go from here? Find out in the slideshow gallery below:

As with previous issues in the series, Beneath the Trees Where Nobody Sees: Rite of Spring #6 is written and illustrated by Patrick Horvath and lettered by Hassan Otsmane-Elhaou.

"As I write this, the paint is drying on the very last page. It's bittersweet bringing Rite of Spring to a close," Horvath tells IGN. "It was a bit of an undertaking trying to thread the needle of putting together a second installment that felt true to the world that we set up in the first book while also shifting gears to allow all the growth that felt necessary. I couldn't be happier with how it's come together, even though it felt a little scary to go through with it. A huge thank you to all of the readers, critics, and retailers who have continued to support the book and come along for the ride. I'm still blown away by all of the love this little book has gathered. And a huge thank you as well to IDW for giving me the room to get as wild as we needed to with it. As gnarly as it is, I've had the idea for this whole arc for a while, and they've been behind me the whole way. I'm thrilled I've been able to include everything I'd hoped for in this one."

As dire as things are looking for Samantha right now, this isn't the end of her journey. Horvath has already confirmed he's working on the third volume of his Beneath the Trees trilogy. Plus, you can see Samantha take a detour to the DC Universe as part of the DC K.O. crossover.

Beneath the Trees Where Nobody Sees: Rite of Spring #6 will be released on March 4. You can preorder a copy at your local comic shop. You can also pick up the original series on Amazon.

In other comic book news, find out which series was selected as IGN's best comic book of 2025, and see which comics we're most excited for in 2026.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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The Audible New Year Sale Just Got Extended, Get Premium Plus for Just $0.99 Per Month

Audible's first sale of 2026 was supposed to expire on January 21, but it has just been extended through the end of the month. Now through January 29, new and returning Audible subscribers can sign up for three months of Audible Premium Plus for just $0.99 per month, or £0.99 in the UK. This time around it doesn't look like you need to be an Amazon Prime member either. After the three months is up, your subscription will convert to the standard $14.95/mo, so make sure to cancel beforehand if you don't want to continue with the service. You also get a free audiobook of your choice for each of those three months that you get to keep indefinitely.

Note that if you recently signed up for an Audible Premium Plus promotion, you may not be eligible even if your subscription has ended. There's usually a wait period (about 3-6 months) before you are re-eligible.

3 Free Months of Audible Premium Plus

Audible is a subscription service that gives you access to hundreds of thousands of the best audiobooks without ever having to purchase them. There are two paid membership plans: the lower tier Audible Plus ($7.95/mo) and the higher tier Audible Premium Plus ($14.95/mo). The biggest difference between the two is the size of the audiobook library. Whereas Audible Plus only lets you listen to a selection of about 10,000 audiobooks, the Audible Premium Plus plan gives you access to a whopping 500,000 audiobooks.

Premium Plus includes other perks as well. Every month Premium Plus members get to pick one audiobook to keep in their library indefinitely, even after the membership expires. Also, Premium Plus members can get 30% off any additional audiobooks they wish to purchase in addition to exclusive limited-time discounts.

If you were already planning to purchase a couple of audiobooks, then it makes more sense to pay less than $3 to get three audiobooks you get to keep indefinitely and enjoy all the benefits of Audible Premium Plus for three months. This deal only pops up a few times per year, so don't waste your "first-time subscriber" eligibility status on a short 30-day trial.

Catch up the the latest novel releases, audiobook style

Several best-selling new and recent releases are available in an audiobook format and part of Audible's Premium Plus subscription plan. Rebecca Yarros' The Empyrean Series romantasy novels have consistently hit the top of the New York Times' best seller list throughout all of 2025 and they're all available in audiobook format. Sunrise on the Reaping, the latest Hunger Games novel, is narrated by Jefferson White, who you may already know from Yellowstone where he played Jimmy Hudstrom. The audiobook has a listening time of about 12 hours and 48 minutes. Stephen King released his Never Flinch crime novel in May 27 and it's also available as a nearly 15-hour long audiobook narrated by veteran Jessie Mueller. If you're a fan of Brandon Sanderson, check out Wind and Truth, book five of the popular The Stormlight Archive series. It was released in December of 2024 and runs an epic 63 hours long.

Looking for more free trials? Check out the best streaming services with free trials.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Palworld Developer Pocketpair Reveals Unusual Hiring Requirement for Its Game Designers: It Wants 'True Steam Players'

Palworld developer Pocketpair has an interesting way of screening job candidates. The Japanese game studio requires those applying for game designer positions to submit screenshots of their Steam libraries as part of the hiring process.

In a recent tweet on X / Twitter, CEO Takuro Mizobe shed some light on how Pocketpair hires new game designer talent (as spotted by Automaton). Mizobe explained that Pocketpair has prospective game designers submit screenshots of their Steam play history. Furthermore, Mizobe noted that applicants who don’t use Valve’s game platform don’t get considered for interviews: “Those who haven't played anything on Steam don’t pass the document screening stage.”

There is a reason why Pocketpair wants to see what their job applicants are playing though. As Mizobe explained: “in the interview, we question candidates about the top most-played titles in their Steam libraries, for example, we ask them to explain the game mechanics, to say why they think specific mechanics were adopted, and what makes the game stand out against others in the same genre. Pocketpair is recruiting game creators who are true Steam players!”

In a follow-up post, Mitobe said that while applicants who are prolific console players are also encouraged to submit their Playstation, Xbox, or Nintendo Switch play data, Steam is still the priority. “We basically turn down those who have played zero Steam games,” Mitobe explained. “We want our colleagues to be playing indie games that are only available on Steam.”

This makes sense considering Pocketpair’s background as an indie developer whose main distribution platform so far has been Steam. The developer’s biggest hit Palworld, as well as its previous game Craftopia, have their main playerbase on Valve’s platform.

In a post on social media, Pocketpair Head of Publishing and Communications John “Bucky” Buckley weighed in on the CEO’s comments: “So hilariously true. When I first joined, I was grilled if I knew games like Slay the Spire. Pocketpair is a company that truly is built by gamers, and our CEO is very adamant to keep it that way.”

Launching in open access on Steam and Xbox back in January 2024, Palworld skyrocketed in popularity, selling over 8 million copies in just six days and amassing over 25 million players in its first month. It wasn’t long before Pocketpair teamed up with Sony to launch Palworld Entertainment with the aim of expanding the new IP.

Pocketpair is continuing to build upon Palworld’s success. As well as updates to the game, it is currently developing Palworld: Palfarm, an upcoming online co-op farming sim set in the same universe. In a surprise announcement last week, it revealed that Palworld is also getting its own physical Trading Card game, which is set to drop this June.

At the same time, Palworld is the subject of an ongoing lawsuit between Pocketpair and Nintendo/The Pokemon Company. Since the dispute kicked off in September 2024, there have been numerous developments, such as Nintendo rewriting a patent mid-lawsuit, arguing that mods should not count as prior art, and getting their monster-capture patent rejected. The case is expected to continue this year even as Pocketpair works towards the 1.0 release of Palworld.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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Heartopia Codes (January 2026)

Baboo! Are you looking for Heartopia codes? You've come to the right place. Here you'll find all the codes that we've collected for the cozy sim. Redeeming these will give you currency, resources, and extra Gold to help you settle into your new home.

Working Codes for Heartopia (January 2026)

  • heartopia10m - Wishing Star x10 - (NEW!) (Valid Until: 31 March 2026)
  • lifewithline - Wishing Star x10 - (NEW!) (Valid Until: 31 March 2026)
  • happy2026 - Moonlight Crystal x10, 8,888 Gold - (Valid Until: 31 March 2026)
  • k7m9q2a8l5 - Wishing Star x5, Mermaid Fish Attractor x3, Fertilizer x10 (Valid Until: 31 March 2026)
  • true5mthks - Quality Timber x10, Chef's Special Salad x2, Branches x20 (Valid Until: 31 March 2026)
  • heartopia5m - Wishing Star x5 (Valid Until: 31 March 2026)
  • r4a8x2n - Wishing Star x5, Growth Booster x10, Orange x10 (Valid Until: 31 March 2026)
  • top1thanks - Wishing Star x5, Mermaid Perfum x2, Mandarin x10 (Valid Until: 31 March 2026)
  • b8n2k5l - Flawless Fluorite x2, Rare Timber x6, Stone x10 (Valid Until: 31 March 2026)
  • letsparty - Wishing Star x15, 5,000 Gold, Repair Kit x3 (Valid Until: 31 March 2026)
  • dcthx4u - Wishing Star x10 (Valid Until: 29 June 2026)
  • m7r9q4a - Mermaid Perfumex2, 10,000 Gold, Egg x10 (Valid Until: 31 March 2026)
  • x2l8k6p - Wishing Star x5, Fertilizer x10, Apple x10 (Valid Until: 31 March 2026)
  • h9q3a7m5 - Roaming Oak Timber x2, Milk x10, Timber x10 (Valid Until: 31 March 2026)
  • z4p6n8r2 - Quality Timber x10, Chef's Special Salad x2, Branches x20 (Valid Until: 31 March 2026)
  • letsdressup - Wishing Star x15, 5,000 Gold, Growth Booster x10 (Valid Until: 31 March 2026)
  • letsbuild - Wishing Star x 15, 5,000 Gold, Fertilizer x10 (Valid Until: 31 March 2026)
  • a7k9m2q8l - Wishing Star x5, Repair Kit x3, Blueberries x10 (Valid Until: 31 March 2026)
  • mylittlepony - Moonlight Crystals x100 (Valid Until: 7 February 2026)
  • heartopia0108 - Moonlight Crystals x100 (Valid Until: 7 February 2026)
  • specialgift0103 - Moonlight Crystals x100 (Valid Until: 7 February 2026)

Expired Codes for Heartopia

There are currently no expired codes for Heartopia, so you've got lots of goodies to redeem above!

How to Use Heartopia Codes

Looking to play Heartopia and want to know how to redeem codes? Follow these steps:

  1. Launch Heartopia on your phone or PC
  2. Create your character and select "complete"
  3. Press Tab on PC or tap the watch in the top-right corner
  4. Click Setting
  5. On the General Tab, look for the Redeem Code bubble button in the bottom right
  6. Copy the code from this article and paste it into the bar that reads "Case Insensitive"
  7. Click Redeem and if the code has been successful, it will say "Redeemed! Please check the mailbox for rewards."

FAQs for Heartopia

Have a particular question about Heartopia and codes? See our answers to frequently asked questions below.

How to Collect Heartopia Rewards

Rewards are automatically sent to your Mailbox once you've redeemed codes. To find your Mailbox, press Tab or tap the watch in the top-right corner. Click Mailbox. All of the gifts you've received can be then be claimed. You can do this individually by opening each mail, or by pressing Claim All in the bottom left corner.

Why Isn't My Code for Heartopia Working?

When a code doesn't work for Heartopia it's usually because of two reasons:

  • The code for Heartopia has expired
  • There's a spelling mistake or an additional space in the code

Codes for Heartopia are not case-sensitive, but they are often a series of letters and numbers. The best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for Heartopia?

We regularly check and test new codes, so the best way to get more codes for Heartopia is to visit this article. But if you want to mine for codes yourself, then the Discord server for Heartopia is the best place to go.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

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Ayn Thor Review

Ever since I first got my silver Game Boy Advance SP for my birthday back in 2003, I have adored the clamshell design for my portable gaming devices. What the GBA SP started, the DS Lite later solidified for me: two screens and a clamshell case is far and away my favorite handheld design. Fast-forward more than two decades, and I can't remember the last time I fell in love with a device as fast as the Thor, an Android-based clamshell powerhouse from Ayn.

The Ayn Thor is available in four different variants, three of which are identical except for increasing amounts of onboard memory and RAM, while the fourth is the “Lite” version, featuring a different CPU. Regardless of which model you pick, you can expect a 6000mAh battery, drift-less Hall effect joysticks, active cooling, a DisplayPort for video out, and what blew me away, two beautiful AMOLED screens – the top being a 6-inch 1080×1920 screen at 120Hz and the bottom a 3.92-inch 1080×1240 at 60Hz. Every game, video, and webpage I viewed on the Thor looked amazing, as one would expect from such displays. Admittedly, I kept the top screen at a locked 60Hz refresh rate most of the time, in order to improve battery life, but a quick press of the Ayn button pulled up the custom Ayn settings menu, wherein I could toggle to 120Hz at any time.

The Base, Pro, and Max versions all feature the more powerful Qualcomm Snapdragon 8 Gen 2 CPU, Adreno 740 GPU, and DDR5 memory, while the Lite features a Snapdragon 865 CPU, Adreno 650 GPU, and DDR4 memory. The non-Lite options also feature additional improvements, including Wi-Fi and the ability to output 4K 60fps video.

I opted for the Max version to future-proof my storage capability, though there is a Micro SD port for you to expand your storage regardless of model. I was looking at the Thor as a potential replacement for my Steam Deck, so having the best specs I could would help me in that pursuit. Regardless of what model you choose, you can pick from a Clear Purple, Rainbow (warm grey plastic with SFC-color inspired buttons and joysticks), Black (which I have heard is an absolute fingerprint magnet), and White. Reminding me of my beloved white DS Lite, that’s what I went with.

Coming in at 380g (just under a pound – the New 3DS XL weighs 326g for comparison) and nearly the same size as the New 3DS XL, the Thor features layers of glass over the entirety of the top and bottom screens, minus the holes cut in for the buttons and joysticks. I was concerned that this much glass would lead to excessive reflections or picking up fingerprints, both of which could risk obscuring gameplay. Thankfully, on the white model that I went with, neither of these concerns proved to be a problem. While I haven’t done much playing outside with it, being winter in the Midwest, I did make a point to play while sitting near a window in bright sun, and was pleasantly surprised by how clear everything still is. The gorgeous OLED screens and 550 nits of brightness did their jobs with aplomb.

Even with its flat bottom, using the Thor for longer stretches was still pretty comfortable. The device has a good weight to it, and the plastic feels sturdy and high-quality. Even under heavier loads, the Thor never got hot, remaining a reasonable temperature thanks to its surprisingly quiet fans. As nostalgic as the clamshell is, there are some aspects of the Thor that I have some criticism of, first – and the one I take most issue with – is the flat-edged shape of the L2 and R2 trigger buttons. A more rounded design, better aligned with the curve of the finger along its side, would make this device even more comfortable to play.

The front-facing speakers on the Thor do an adequate job, but they certainly didn’t blow me away, and I quickly paired my wireless earbuds instead of playing sound out loud. Another issue is that there is a small gap between the two halves when the device is closed, with the top screen resting on two small pads. I liked to keep the piece of foam that came with the device in there just for some added stability, and while I’m not too worried about it leading to damage, this gap is still something I would love to see addressed in a second-generation Thor. I’d be happy with a slight overhang on the topscreen to cover it, and Ayn does offer a shell that you can buy that covers the gap. But, considering the Thor’s dimensions are so close to those of the 3DS XL, if you happen to have some old cases for that lying around, just throw it in there. My Thor is right at home in my Persona Q 3DS case.

If you plan to spend much of your time playing games that require both joysticks, I did find it a little awkward and cramped working the right stick. I occasionally would be forced to maneuver it with the middle of my thumb instead of how I normally would with my thumb pad, just to keep my hand in a comfortable range of the shoulder buttons. Ayn does offer a grip accessory you can buy that may help in that regard, but I haven’t tested it myself.

Booting up the Thor for the first time, you’re greeted with a familiar-looking Android UI with a pleasantly surprising amount of clutter or bloat to contend with. Utilizing Android 13 as its base OS, the Thor doesn’t come with much beyond your typical Android stock software, requiring you to install whatever games or apps you want yourself. Downloading games and apps from the Play Store is as easy as it ever is, simply requiring you to log in with your account, find what you want, and click download. For other gaming pursuits, the process is a bit more fiddly, but luckily, Android 13 is a known quantity at this point, and there are plenty of resources and setup guides available if you go looking.

Compact Power

Over these past few weeks of testing, I’ve found myself using the Thor identically to how I have utilized my Steam Deck, streaming my PlayStation 5 to it using the Chiyaki app, playing retro games (especially those that I can enjoy more faithfully due to the Thor’s two screens), and yes, even playing PC games thanks to apps like Gamehub Lite and Winlator that let me install and play my Steam library natively on the device. This was where the extra memory and internal storage of the Max model really helped out.

Nearly every indie game I have thrown at it, from new hotness like Ball x Pit to games like Hades II and Gundam Breaker 4, has been fine to play. While you shouldn’t expect to bust out Cyberpunk 2077 on it (natively anyway), I was able to get mid-2010s shooters like Deus Ex: Human Revolution and the BioShock games running and playable. It can take a little fiddling around at times, and the drain these heavier 3D games have on the battery means that I won’t be playing them tons, but this ability is really neat and makes the Thor a fantastic indie machine.

The Thor has also managed to do something I previously thought impossible: make me interested in mobile games. With the Play Store coming preinstalled, it was a quick and easy process to sign in and start downloading games like Persona 5X that I’ve always shied away from, since using onscreen controls for games has never been my thing. With the great and clicky (but not too clicky) buttons and smooth Hall-effect joysticks, I was able to check out Persona and a couple of other games, and had a pretty good time. Every Play Store app I tried ran great, and for games like Pokémon Unite that don’t have native controller support, the Thor lets you quickly screen map the various keys and joysticks to areas on the screen to simulate controller support.

On the software side, built on Android 13, the Thor makes using both screens incredibly easy. Tapping the top or bottom screen will set that one as the active screen, just like you would with windows on PC, and any application you boot up will load on the active screen. Both screens, by default, show the same typical Android menu, and switching an application to the other screen is as simple as tapping its associated icon on that screen, instantly switching.

The fact that both screens can act independently also provides the Thor with some nice multitasking functionality. Can’t get past that tough part in the game you’re playing? Load up YouTube with a walkthrough on the other screen to help you out. Or play a game while you wait for another one to download and install on the other screen. A handy little button just under the bottom screen, the Ayn button, will open up a stats screen where you can see the temperature, fan speed, adjust the performance modes, turn on the direct power supply option, and other handy tweaks.

For a long time, I’ve felt that breaking the dual-screen ceiling was the last big hurdle for the Android handheld market, and as I have sat in my chair playing my Thor, I think that’s still the case. While not the first through the finish line, the Thor manages to deliver a sensational product for a pretty reasonable price, starting out at $249 for the Lite or $299 for the Base (honestly, I would just avoid the Lite). If you are more interested in playing PC games off the device or other more resource-intensive tasks, then the Pro at $349 and Max at $429 are the way to go. All of which are cheaper than the cheapest Steam Deck, with the exception of the Max, which is $20 more (worth it). Now, it will be all about refining it all and improving specs in the generations to come.

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What Was and Wasn't Changed in the Silent Hill 2 Adaptation Return to Silent Hill

Warning: Spoilers follow for Return to Silent Hill and Silent Hill 2.

Silent Hill has been having something of a renaissance lately. After many years of fans being worried that Konami’s survival horror franchise would be relegated to the dustbins of history, Silent Hill has made a welcome comeback with the much-acclaimed Silent Hill 2 remake and Silent Hill f. Given that both games have sold well, it appears that the iconic horror series is here to stay, and that trend continues with a new film based on the franchise, Return to Silent Hill.

Directed by Christophe Gans – who previously helmed the underrated 2006 film, Silent Hill – Return to Silent Hill is a direct adaptation of Silent Hill 2. Commonly considered the best game in the franchise, a film version of James Sunderland’s story felt like an inevitability, but it will also certainly be scrutinized by fans for how closely it sticks to the source material. For his part, Gans has affirmed his love for the original game, calling the new film “an adaptation created out of deep respect for a true masterpiece of a game, Konami’s iconic Silent Hill 2.”

But now that the fog’s cleared and the movie is out in the wild, we have to ask: Does Return to Silent Hill really understand Silent Hill 2? Let’s take a look!

I See That Town

Silent Hill 2 and its 2024 remake both tell the story of James Sunderland, a man who goes to the eponymous town because of a letter he receives from his late wife Mary, who apparently died of an unspecified illness years earlier. Uncertain if Mary is somehow still alive, James traverses the town searching for her, encountering a handful of other characters and numerous monsters along the way. In the end, James has to face the truth: He killed Mary, and has been in denial ever since. Unlike most of the other games in the series, Silent Hill 2 doesn’t involve the mythology of the Order, the town’s resident evil (hah) cult, and instead focuses squarely on the personal story of one man’s journey through his guilt and torment. It’s not only one of the best survival horror games of all time, but also one of the finest examples of a video game telling an emotionally mature narrative.

Return to Silent Hill is a faithful rendition of that same core premise. Jeremy Irvine plays James Sunderland, Hannah Emily Anderson plays Mary (and a few other characters, but we’ll get to that), and the movie does indeed feature James going to Silent Hill to look for her. Many of the game’s locations, such as the opening parking lot overlooking the woods outside Toluca Lake, Brookhaven Hospital, the Heaven’s Night strip club, and the Lakeview Hotel are present and serve similar functions in the narrative. And many of the game’s monsters, such as the Lying Figures, Bubble Head Nurses, the Abstract Daddy, and Pyramid Head himself, are all ripped right from the game. Series composer Akira Yamaoka even returned to write the film’s musical score. If you’re looking for fidelity to the sights and sounds of Silent Hill 2, Return to Silent Hill has you covered.

But there’s more to a story than visuals and music. There are also characters and themes, and this is where Return to Silent Hill makes some serious changes. There's nothing inherently wrong with altering things when adapting to a new medium; a film probably shouldn’t include James wandering through Wood Side Apartments for an hour trying to solve puzzles. The first Silent Hill movie took many elements from Silent Hill 1, but also invented new characters out of whole cloth, like main protagonist Rose Da Silva (Radha Mitchell), and heavily reimagined others like Dahlia Gillespie (Deborah Kara Unger). That worked fine, because that movie was more of a sibling to the games rather than a direct translation of any particular entry in the series. Return to Silent Hill is genuinely trying to be a new version of Silent Hill 2, but not every change it makes is for the better.

There’s Something About Mary

In the original game, players encounter Maria, a doppelgänger of Mary, shortly into the adventure. She’s dressed provocatively and is flirtatious towards James, tempting him to stray from his search for Mary to be with her instead. The player is even tasked with keeping her safe during certain sections of the game. Maria is not a separate character from Mary so much as a manifestation of James’ sexual frustration after losing his wife, and how the player treats Maria affects how the ending plays out. Maria appears in Return to Silent Hill, also played by Hannah Emily Anderson; however, not only is Maria’s role in the film much smaller than you might expect if you’ve played the game, but Anderson also plays another character that Silent Hill fans will recognize, and this is where things start to fall apart.

Anderson doesn’t just play Mary and Maria, but also Angela, who in the original game is not the same character as Mary. Angela is one of a handful of supporting characters James runs into during his quest, and she has her own subplot that runs parallel to the main story. Conflating Angela with Mary doesn’t just remove the purpose that Angela served in the game, but it also leads into one of the movie’s more problematic choices, which is working the Order back in as part of the plot. In the film, Mary gets a new backstory: She is the daughter of a high-ranking member of the Order, and her unseen father groomed her to be some kind of vessel for the cult’s shady ceremonies. Mary’s terminal illness is a result of her being “poisoned” by the cult, and we meet other members who present themselves to James as Mary’s friends, but are actually using her for their nebulously villainous ends.

Making Mary a victim of her father and the Order clashes with James’ journey deriving from his guilt over killing Mary.

While flashbacks with James and Mary before her death make sense for a film adaptation, these additions subtract from the personal narrative Silent Hill 2 is supposed to represent. Making Mary a victim of her father and the Order clashes with James’ journey deriving from his guilt over killing Mary. Mary even asks him to kill her in this version so that she can be free of the suffering caused by the cult’s abuse, which basically gives James a pass on the main emotional obstacle he’s supposed to be reckoning with. In the game, James killing Mary was a selfish act; he resented Mary for keeping his life locked in stasis through her illness, and wanted to be free of her even if he loved her. In the movie, James killing Mary is something she requests, making it – if not necessarily a “heroic” act – at least a more justified one. But this also blunts James’ character, which is something that happens to the rest of the cast as well.

It Doesn’t Matter Who I Am

As discussed previously, James runs into a few other characters while searching for Mary. We’ve already mentioned Maria and Angela, but there’s also Eddie and Laura. All four characters are technically in Return to Silent Hill, but their importance has been severely downplayed. Maria is only a companion to James for the film’s second act, and is killed by Pyramid Head in the Labyrinth. Instead of coming back to life later like she does in the game, Maria is gone from the film after that, with James never really acting like he's even interested in her at any point. Angela’s subplot about being sexually abused by her father is consolidated into Mary’s backstory of being used by the Order, although whether her father also abused her in the same way isn’t made clear, despite the brief appearance of the Abstract Daddy monster that’s supposed to symbolize it.

All four of these characters mirrored James in specific ways in the game: Maria represented James’ desire to repress the ugly aspects of Mary’s memory and the temptation to embrace an idealized version of her; Angela embodied James’ depression, self-destructive tendencies, and the part of himself that feels he deserves punishment; Eddie was James’ denial of his guilt and inability to accept that he did anything wrong to Mary; and Laura was the good part of himself that has always loved Mary, and also represents the possibility of accepting his actions and finding redemption. They were all significant parts of Silent Hill 2’s thematic throughline, and helped make James into a more layered, tragic character. None of them really serve the same purpose in the film: James doesn’t seem tempted by Maria; Angela has been erased and made into an aspect of Mary; and Eddie (Pearse Egan) and Laura (Evie Templeton) don’t get enough screen time to solidify their relationships to James’ actions.

That doesn’t mean the film is a total loss. Gans is a skilled visual craftsman, and even if the script hollows out a lot of the depth from the game’s story, the look and atmosphere of the game mostly remains intact. His choice to use dancers to play the monsters really helps sell their inhuman-looking movements, and his use of lighting to make real human actors look like video game characters for key moments to serve the surreal nature of the proceedings is a technique I’ve truly never seen before. The movie also goes out on a relatively strong note, with Gans invoking the “In Water” ending of the game, where James chooses to commit suicide by driving his car into the lake with Mary’s body inside. In the film, however, James dies only to wake up at the beginning of the movie where he meets Mary again for the first time. It’s a full-circle moment that reveals James has not truly learned the lesson the town has tried to impart. Clearly, he will be trapped in this loop until he makes new choices, accepts Mary's death, and moves on with his life.

It may not be enough to make it a great movie, but it does show that whatever faults Return to Silent Hill has as an adaptation, it isn’t wholly removed from the spirit of its source. That said, if you want the best version of James Sunderland’s tale, you’ll still be better served by booting up the game.

Carlos Morales writes novels, articles, and Mass Effect essays. You can follow his fixations on Twitter.

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'I Can't Even Hear the Theme Tune' — Sophie Turner Says 'Anything Game of Thrones' Gives Her 'Crazy Anxiety,' and She Won't Be Watching a Knight of the Seven Kingdoms

Former Game of Thrones star Sophie Turner has said that she won't be watching the franchise's latest spin-off series A Knight of the Seven Kingdoms, as even hearing the original show's theme tune now gives her "crazy anxiety."

Speaking on the red carpet for the premiere of her new Amazon Prime thriller Steal, Turner was asked if she would be tuning in to watch the just-launched A Knight of the Seven Kingdoms, having previously been a central part of the Thrones universe.

Perhaps surprisingly, Turner said she couldn't watch anything connected to Game of Thrones despite having the "best" time on the show itself — and agreed it had been a different chapter of her life.

"If I'm totally honest, anything Game of Thrones, I don't think I can... I can't even hear the theme tune," Turner said, via jamesbstreet. "It gives me like... crazy anxiety. I don't know why. I had the best time on that show, but I can't watch anything related to it.

"But I'm really excited for all the actors on it, and I think it will probably be incredible because it is that universe," she continued. "So, good luck to everyone involved. I won't be watching it, but I'll be rooting for you."

Turner recently suggested she would be unlikely to revisit her character in any future Game of Thrones sequel, as early pre-production continues within HBO to mount the first spin-off set after the events of the original show's controversial final season. After an earlier idea centered around Kit Harington's character Jon Snow ended up scrapped, the network is now exploring an alternate sequel series starring Arya Stark, sister to Turner's character Sansa, according to a recent interview with franchise creator George R.R. Martin.

"I feel that I was very happy with the way Sansa ended her story in Game of Thrones," Turner said recently, acknowledging that also "no one else was really happy with their ending." Of course, Sansa Stark ended up surviving the events of the show — something plenty of other characters did not — to be crowned Queen of the North. "I feel like I got a good one," she concluded, "and so I don't know if I could revisit it."

Next up for Turner will be her starring role in Amazon's new Tomb Raider series, alongside a starry cast that includes Sigourney Weaver, Jason Isaacs, Bill Paterson, Paterson Joseph and Celia Imrie, among others. Weaver will play Evelyn Wallis, a new character not featured in the original games who is described by Amazon as a "mysterious, high-flying woman who is keen to exploit Lara's talents."

First images of Turner in costume as Lara Croft were released last week, and show the actress dressed in the adventurer's iconic green tank top and red shades.

As for A Knight of the Seven Kingdoms, early response to the series' debut has been positive, while HBO has already greenlit the show for a second season. "With this charming season premiere, A Knight of the Seven Kingdoms is off to a pleasant and promising start," IGN wrote in our A Knight of the Seven Kingdoms review, rating the first episode 8/10.

Image credit: Stuart C. Wilson/Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Arknights: Endfield Launch Marks Franchise’s Debut on PC and Console

The latest entry in the hugely popular Arknights universe is out now, expanding the IP beyond mobile and introducing cross platform progression. Arknights: Endfield – a free-to-play RPG that builds on the strategic depth of 2019’s Arknights – made an impact with its presence at Japan Expo, Anime Expo and gamescom last year, and had over 35 million sign-ups in its pre-registration phase.

To celebrate the release on PlayStation 5, PC and mobile, publisher GRYPHLINE has announced an array of rewards players can claim, including sign-in bonuses and milestone rewards equivalent to at least 135 pulls across different banners.

The game introduces a 3D world built around exploration, real-time combat and base-building objectives to the original 2D offering, with a new frontier storyline driving the action. Players control squads of up to four characters (Operators), combining their skills, elemental abilities and coordinated tactics in a series of fast-paced enemy encounters.

At the heart of the narrative is the player-character the Endministrator, or Endmin, a legendary guardian who has been roused from a decade-long hibernation. The Endmin has been tasked with protecting the inhabitants of Talos II from catastrophic threats, and, with the assistance of Endfield Industries, has utilised their mastery of advanced energy transmission and the planet’s most valuable resource: an element called Originium. Together, they have developed a variety of industrial technologies including the Automated Industrial Complex (AIC), a backbone of production networks and power grids stretching across the wilderness, in order to forge a future and expand the Civilization Band across Talos II.

But as well as driving innovation and progress, the Civilization Band also faces threats posed by raider clans, hostile entities the Aggeloi, and The Blight – a mysterious dimensional anomaly that infects and taints any matter it comes into contact with.

Arknights: Endfield’s expansion beyond mobile means that exploration, AIC mastery, squad combat and management of Endfield Industries’ orbital HQ can all be enjoyed with native 120 FPS support, realistic snow-stepping, environmental puddle reflections and more. Players can also toggle NVIDIA DLSS Super Resolution and Frame Generation independently, to further bring the expansive landscapes of Talos II to life.

In addition, there is plug-and-play support on both mobile and PC for DualSense, DualShock and Xbox controllers with haptic feedback, providing a premium tactile as well as visual experience.

Arknights: Endfield is available now on PlayStation5, PC via the official launcher and Epic Games Store, and mobile devices via Apple App Store and Google Play Store. Check out our review so far for a comprehensive breakdown of the game’s mechanics and the opening hours of gameplay.

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A Selection of Adorable Pokémon Plush Toys Are on Sale at Amazon

Pokémon Day may not be until next month, but Amazon is kicking off the celebration a little early by offering some great deals on select Pokémon plush toys right now. At the moment, there are a few different plushies that have caught our eye - including a 12-inch Lugia plush, a 12-Inch Dragonite plush, and this absurdly cute 12-Inch Pikachu plush, among others - that have all dropped down to just $22.99 at the retailer.

Alongside offering discounts of up to 49% off, some of these plushies have even hit their lowest prices yet at Amazon, such as the Lugia plush. So, if you're wanting to catch all of these cuddly cuties to have in your collectibles, now is as good a time as any to grab them. Have a look through some of our favorites that are currently on sale at the retailer below.

Pokémon Plush Toys on Sale at Amazon

If Pokémon Day is on the brain for you right now, considering it's just a month away, the Pokémon Day 2026 TCG Collection is also available to preorder right now from TCG Player. It was available at Amazon earlier, too (with a great discount), but it's unfortunately out of stock at the moment. We're keeping an eye out to see if it comes back into stock at any point, though.

On the topic of Pokémon TCG, 2026 is already looking to be an exciting year for fans in general. If you're curious what's to come in the months ahead, check out our breakdown of the Pokémon TCG: Full Release Schedule for 2026. While it doesn't feature everything that this year has in store yet, we've included information on what's been confirmed so far, including Mega Evolution: Ascended Heroes and Mega Evolution: Perfect Order alongside the Pokémon Day 2026 TCG Collection.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Here's How The Office's Michael Scott and Dwight Schrute Look in Fortnite

Fortnite fans have gained a first look at how The Office characters Michael Scott and Dwight Scrute will appear in the game, when they become available later tonight.

The pair of new Fortnite skins include the likenesses of actors Steve Carell and Rainn Wilson, and come with a range of alternate styles and accessories. The Michael Scott skin includes the option to wear sunglasses, or unbutton his shirt and wear a backwards cap for his "Date Mike" look.

Dwight Scrute, meanwhile, comes with the option to wear his suit jacket or not — and without, the skin can be seen with a holster strapped to his uncovered belt (complete with banana, as seen in the show). Another reference comes in the shape of Dwight's skin mask option for his face, as worn by the character after he memorably cut it off of a CPR dummy.

ALL THE OFFICE SKIN STYLES IN FORTNITE pic.twitter.com/PlIZgNB7rQ

— Shiina (@ShiinaBR) January 23, 2026

THE OFFICE FORTNITE EMOTES 😭😭 pic.twitter.com/Nd4OLJbyuC

— Shiina (@ShiinaBR) January 23, 2026

Said CPR dummy (without face) is appropriately Dwight's backbling. Michael's backwear, meanwhile, is a giant World's Best Boss mug, as used by the character throughout the show. Further accessories include Dwight's Broom-Stake and Michael's Dundee award statue, both used as pickaxes.

There's even a Megadesk glider, and emotes for Dwight's convertible (which he leans out of yelling in his megaphone), and Michael's Scarn dance. Both feature original dialogue from the show.

Fortnite developer Epic Games first teased an The Office crossover earlier this week, after simply posting on social media: "Build. Beets. Battle Royale." Immediately, fans got the reference, and have been anticipating a first look at how the characters will appear in-game.

Today, the collaboration has been decrypted within Fortnite's files, ahead of the items going on sale via the game's shop at its next reset. This has allowed the game's usual leakers such as ShinaBR, whose posts are embedded above, to show off the content early.

Fortnite launched into its Chapter 7 era in November with an Avengers Endgame-style team-up event. Crossovers added since then have included skins for Kim Kardashian, Bleach, and South Park. Next week will bring a skin for Ed from Ed, Edd n Eddy. Today also sees the launch of Fortnite's 3v3 Fall Guys basketball mode Crown Jam, which is available for a limited time. Take a first look at that just below.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Corsair’s Katar Pro XT Review: A Solid Wired Budget Mouse, but Its Exaggerated Egg Shape Feels Alien

The Corsair Katar Pro XT's silhouette is alien. At first glance, its bulging middle resembles the wider egg shape popularized by great gaming mice like Logitech's G305, but as soon as I held it, something felt weird.

It's two things: first, everything in front of its hump – about two-thirds of the way along the mouse – is essentially a dead straight slope down. The middle and front of most mice curve to fit the shape of your hand, but not here. It's like a shelf for your index and middle fingers. Second, the sides slope sharply inwards. Most mice fall straight down and some slope outwards to give your ring and pinky fingers somewhere to rest, but the idea of the Katar Pro XT is that your fingers wrap around it, giving you full control.

That's the theory, at least. In practice I found a comfy position, but only after lots of trial and error. It feels like an exaggerated version of the Logitech egg, with a flatter top and slopier sides: I ended up liking the shape, but felt like I had to work to get there.

And that's the story all over with this mouse: at $35/£35, there's plenty to like – the left and mouse clicks are particularly rapid — but you'll have to contend with some missteps, too.

Rapid-Fire Mouse Buttons and a Solid Sensor

Corsair has packed plenty of impressive tech into the Katar Pro XT.

The left and right clicks are excellent: Corsair's "Quickstrike" tech sounds gimmicky, but lives up to the name. The switches for the clicks sit right below the buttons, so as soon as you push down even slightly, it detects an input. The result is rapid-fire spamming that sounds clean and bouncy. I was at first worried I'd inadvertently click when I didn't mean to, but that never happened.

I've reviewed plenty of budget gaming mice recently and this PMW3391 sensor, with a maximum DPI of 18,000, is slightly better on paper than some of the others I've tested. Combined with the 1,000Hz polling rate (the number of times per second it reports its position to your PC), it's certainly good enough for most gamers in whatever genre you want to play.

I tested it in Arc Raiders, Counter-Strike 2, and Kingdom Come: Deliverance 2, and whether I was flick-shotting or lazily swinging a sword, it reacted to my hand movements with no noticeable stuttering or inconsistencies. It felt precise, and any issues I faced were more down to the mouse feet than the sensor.

Itchy Feet and Mushy Side Clicks

Those feet felt ever-so-slightly inconsistent in-game. I couldn't work out what it was, so I did some testing. If I pushed the mouse sideways and let go, it slid a short distance, but if I pushed it up and let go, it stopped instantly. Basically, there's more friction on vertical movements than horizontal ones. What's more, the top feet produce more friction than the bottom ones. When I pushed sideways and let go, the bottom travelled further than the top, meaning the mouse tilted sideways. The third offense: left and right swipes are much louder than top to bottom swipes, which rings alarm bells.

Those problems sound worse than they actually are, and replacement mice feet are pretty cheap. In-game, these quirks didn't seem to affect performance and I felt I could land all my shots accurately, but it just wasn't the smoothest ride – and I could feel every bit of its 74g weight. I've tested other budget mice that glide more gracefully.

Pressing the side buttons isn't particularly enjoyable, either. They barely protrude from the body of the mouse, so when you click them you touch the edges of the shell, while the actual clicks feel soft and mushy. And I don't love the scroll wheel, which feels stiff. It also rattles if you shake the mouse: the overall build quality of the Katar Pro XT is solid, and its body won't bend or creak even if you squeeze it really hard, but the rattling scroll wheel is the one sore spot.

You can expect some good, some bad with any budget gaming mouse, and that's what you get here. Whether the Katar Pro XT is good for you, then, might come down to its shape.

Comfortable Shape That Requires Trial and Error

I like that Corsair have at least tried something different: so many mice sport the same shape, and that might not suit everybody.

I can immediately rule out palm grip, where your whole palm rests on the body of the mouse. The inward-sloping sides won't accommodate your pinky and ring fingers, plus the angle of the bulge leaves awkward gaps: this is very much a fingertip grip and claw grip mouse.

I actually really like the shape for fingertip grip. Minimal contact with the mouse surface means the lack of curves really doesn't matter, and the straight, flat mouse buttons give you maximum clicking space. The inward sloping sides fit my thumb, index, and pinky finger well, and I feel fully in control of the mouse. The subtle mesh texture on the mouse sides give you ever more grip, and it feels nimble and agile in my hands. That said, this is a wide mouse. My hands are slightly larger than average, and people with narrower palms might struggle to find a comfortable spot for their ring and pinky fingers.

As for claw grip, I simply couldn't find a comfy position. The width of the mouse means you really have to curl your ring and pink fingers onto the sides, and my hand just felt cramped and contorted.

That was until I tried a variation of the claw grip with three fingers on the top of the mouse: index finger for left click, middle finger for the scroll wheel, and ring finger for the right click, with my pink on the side of the mouse. This felt very comfortable, and I was fully in control of the mouse. It's not my natural claw grip – I prefer two fingers on top – but I know some people favor this version. If you're one of them, this mouse will work for you.

So if you like fingertip grip or a modified claw grip, and you don't have small hands, the Katar Pro XT is tempting, especially if you see it on sale. But if not, there are plenty of better options on our list of best budget mice that will feel more comfortable.

Samuel is a freelance reporter and editor specializing in longform journalism and hardware reviews. You can read his work at his website.

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Pokémon TCG: 151 Booster Bundles Are Back in Stock at Amazon and Under Market Price

One of the most popular sets from the Scarlet and Violet era, Pokémon TCG: 151, continues to be immensely popular even now in the Mega Evolution era. Market price on its selection of sealed products remains high on resale marketplaces like TCGplayer, so it's always good news to find boosters at a better price from major retailers.

Amazon has been on a mighty good hot streak recently with Pokémon cards, and has just restocked its selection of Pokémon TCG: 151 Booster Bundles. Listed for £109.95, the price is still mighty high compared to the averages from recent sets like Phantasmal Flames, where bundles are selling for around $45.

But, still, it's better than the $120+ market price, which is coincidentally on the rise again. According to TCGplayer, 151 Booster Bundles have skyrocketed by 73.48% in value in 12 months, and 23.96% in the past month alone. That being said, it's still a mighty lot higher than the $26.96 MSRP, but you'll be hard-pressed to find that anywhere these days.

If you're just after some cool 151 chase cards, you might be better off just picking up some singles (or several) from marketplaces like TCGplayer.

But, if you want the thrill of opening up some 151 packs, Amazon's listing is the cheapest option going right now, and even includes free delivery, plus one to two day delivery if you're a Prime member. It's also shipped and sold by Amazon directly, so you can be sure you're getting what you ordered.

Like I mentioned, Amazon has a whole bunch of great Pokémon TCG deals recently. Not only has the major retailer blessed us with a fairly outstanding $100 discount on the Pokémon TCG: Mega Charizard X ex Ultra Premium Collection - we've also now got the best price ever on Phantasmal Flames' Booster Bundles, which are now just $44.99 at Amazon.

While stock lasts, at least, as this is such an excellent deal, and below market price, I fully expect these to fly off the digital shelves. Other Phantasmal Flames deals include that UPC for $150 at Amazon or TCGplayer, or you can pick up the Elite Trainer Box for just $79.94 at Amazon as well.

All around, these are pretty excellent deals, and hopefully a sign of things to come when Ascended Heroes, Perfect Order, and everything else that 2026 has in store for Pokemon TCG, come out later this year.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

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Cyberpunk 2077 VR Modder Hit by Another DMCA Strike, Pauses Patreon, Pulls Access to All His Mods, and Declares He's 'Under Attack'

The creator of the Cyberpunk 2077 VR mod CD Projekt recently hit with a DMCA strike has paused his Patreon page and pulled access to all his mods after receiving another strike from a different publisher.

Luke Ross, creator of the R.E.A.L. VR mods for games such as Elden Ring, Days Gone, and Far Cry, reportedly earns $20,000 a month through Patreon, which acts as a paywall for his work.

He ditched work on his Cyberpunk 2077 VR mod following CD Projekt’s DMCA strike, and has now said he received another strike from publisher 505 Games for his VR conversion of 2020 first-person cyberpunk action game Ghostrunner. IGN has asked 505 Games for comment. Ross declined to comment further when contacted by IGN.

Ross’ Patreon page now carries a warning, telling potential subscribers that “for the moment there will be no benefits available.” That means that even if you subscribe to his Patreon, you won’t get access to any of the more than 40 mods he has locked behind it. Ross said he’ll keep his Patreon locked down “until the legal situation clears out.” Existing subscriptions will have their access extended for one month without further payments, Ross said.

Ross hit the headlines this month when Jan Rosner, VP, Business Development at CD Projekt Red, tweeted to say the company issued its DMCA strike because the Cyberpunk VR was a paid mod, which violates its fan content guidelines.

“We never allow monetization of our IP without our direct permission and/or an agreement in place,” Rosner said. “We were in touch with Luke last week and informed him that he needs to make it free for everyone (with optional donations) or remove it.

“We are big fans of mods to our games — some of the work out there has been nothing short of amazing, including Luke’s mod for Cyberpunk 2077. We’d be happy to see it return as a free release. However, making a profit from our IP, in any form, always requires permission from CD Projekt Red.”

Ross responded to Rosner’s tweet to take issue with his work being characterized as fan content. Rather, Ross insisted, it is independent software and thus does not infringe on CD Projekt’s IP rights.

“I'm sorry but I don't believe you are within your rights in demanding that my software needs to be free,” Ross said. “It is not ‘derivative work’ or ‘fan content’: it supports a large number of games which were built upon different engines, and it contains absolutely zero code or assets from your IP. Saying that it infringes your IP rights is equivalent to maintaining for example that RivaTuner violates game publishers' copyrights because it intercepts the images the game is drawing on screen and it processes them in order to overlay its statistics.”

Earlier this week, Ross told IGN that people were now pirating his Cyberpunk 2077 VR mod to “punish” him for breaking CD Projekt's terms of service.

In a new post to subscribers, Ross said Patreon automatically complied with 505 Games’ alleged DMCA takedown notice for his Ghostrunner mod.

“I don't blame them,” he continued. “DMCA law is carefully worded to give infinite power to big companies, who only need to write on a slip of paper that they ‘believe’ their copyright has been infringed in order to nuke from the sky anything they don't like — and to give infinite headaches to creators like me, who instead have the only recourse of going to court, sustaining huge costs to get through the legal process.”

Ross said his Patreon is now under threat of termination because of repeated DMCA strikes, and must “avoid posting material that will subject your account to further claims of copyright infringement."

“In light of the above facts, I'm being forced to take immediate action,” Ross explained. “I'm making unavailable all versions of the mods and also all the posts related to the wonderful work we have done here together for years, so that there will be no ground for further claims. And since I cannot stop people from subscribing without closing down the account altogether, I'm making it clear on the About and Welcome pages that new subscriptions will have the only effect of supporting me and that no access to the 40+ conversions can or will be provided at this time.”

IGN had asked Ross if he planned to make the Cyberpunk VR mod free, thus complying with CD Projekt’s terms of service. Responding, Ross said that while he wouldn’t rule out doing so, it would be a lot of work.

“I do not rule out releasing the mod free for everyone,” he said. “But it would take time, because my software supports 40+ games and various completely different engines, which makes creating a version that specifically supports only Cyberpunk 2077 a non-trivial task. Also, the people who have voluntarily given their money to me in order to support my development efforts for the framework might not be happy about seeing the mod being given away all of a sudden to everyone just because I've been bullied into it.”

Ross told subscribers that “people on the web are thirsty for blood because back in the GTA 5 and RDR 2 era, an article came out stating that I was raising $20,000 a month.”

He continued: “Is that ‘reasonable’? Assuming that overall the work I poured into making my software support Cyberpunk, turning it into the ‘most immersive gaming experience’ some people had in their lives, amounted to a few months, say $50,000: is that ‘reasonable’ according to the arbitrary criteria of Cyberpunk's publisher? Something tells me it wouldn't be considered reasonable, despite being a tiny fraction of the many millions they would have to invest for porting CP2077 to VR themselves, and despite the fact that the cost was entirely financed by passionate gamers and none of it was incurred by CD Projekt.

“Hopefully we'll find a way together, in the next few weeks. But if we can't, we'll always have the memories of the wonderful times we spent in those beautiful virtual worlds. Oh and by the way: if you have existing copies of the mods that you downloaded here before all this drama, you will of course be able to use them indefinitely and without restrictions, just like people have been doing for years with the RDR2 mod, as long as the games do not get breaking updates from the publishers.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Surprise Super Mario Galaxy Movie Nintendo Direct Announced for This Weekend

Here's hoping you didn't have anything else planned for your weekend, as Nintendo has announced a surprise Super Mario Galaxy Movie Nintendo Direct for this coming Sunday.

A weekend Nintendo Direct is pretty much unheard of, but the company will hold one this Sunday, January 25 at 6am Pacific time / 9am Eastern / 2pm UK time, to reveal new details of its upcoming animated movie sequel.

Back in November, the movie was the focus of another dedicated Nintendo Direct that confirmed the film will introduce Rosalina to the big screen, voiced by Marvel star Brie Larson. Another new addition to the animated ensemble will be Bowser Jr., here voiced by Benny Safdie.

That Direct opened with the first-ever full trailer for the film, which you can watch just above. The movie was revealed to begin with Bowser still trapped by the Mario brothers, as seen in the previous Super Mario Bros. Movie. However, Bowser Jr. soon appears — keen to set his beloved papa free.

Safdie and Larson will be joined by the returning cast from the first movie: Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Kevin Michael Richardson as Kamek.

Previously, we've heard word that the movie will feature some Nintendo characters that "are really deep cuts", and fans have speculated that its plot may finally confirm a long-held theory around Peach and Rosalina's origins. Lastly, back in November, Minions animation studio Illumination said it was just "weeks away" from completing its work on the film, ahead of its theatrical release on April 3, 2026 in the US and April 24 in Japan.

What else does Nintendo have left to reveal? Join us on Sunday to find out.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Sanctuary Board Game Review

Ark Nova, a long, complex and richly strategic game of zoo-building and conservation, took board gaming by storm after its release in 2021. When a game gets that popular, while having big barriers to new players, a simplified spin-off is almost guaranteed – and now we have Sanctuary from the same designer. It has the same widely appealing theme and keeps some of the innovative mechanisms of its parent, but how much of its strategic clout can it retain?

What’s in the Box

Sanctuary comes in a big box with considerable heft. When you slide the lid off the reason becomes clear: it contains sheet after sheet of large, punch out, cardboard hexes. Like Ark Nova, these are all illustrated with photos of animals, zoo staff, or pertinent buildings and landscapes. Photo-art in the obviously artificial medium of board gaming can look odd but here it works well, re-enforcing the feeling that you’re building something real and tangible.

Most of the hexes are peppered with confusing icons which initially appear very mysterious but, once you’ve internalized the game rules, you’ll appreciate having all the information on the game state front and center. The game thoughtfully includes a plastic rack for each player to hold their “hand” of hex tiles during play.

Aside from the hex tiles there’s a bunch of other cardboard to pop out, not only tokens but also action “cards” for each player, which are made of thick cardboard rather than playing-card stock. There are two central boards, one for tracking objectives and another for holding the market of tiles which requires a little assembly, as the edges fold in and stick down to keep the tiles in place. Finally, there’s a two-sided hex map for each player to build their zoo on. Unlike the parent game, everyone here uses the same map during play, one side of the board or the other.

Rules and How It Plays

You can get some sense of how much more simple Sanctuary is than Ark Nova simply by comparing rulebooks, which otherwise have similar layouts and fonts. Ark Nova weighs in at 20 pages: Sanctuary a modest eight, with plenty of examples. It jettisons the bigger game’s separation of animals and enclosures, making everything a single tile that you lay onto the hex board representing your zoo.

One thing it keeps, however, is the notion of action card strength. You have four different actions arranged beneath your zoo board in a ranking from weakest to strongest. When you use one, it operates at a “level” equal to its current position in the queue. Then it moves into the weakest slot and the other cards all slide up one rank. All the actions allow you to place tiles into your zoo: three of them are for animals of different habitats while the fourth is for “projects”, which include things like specialist researchers, conservation efforts and the like. All the matching tiles have a strength requirement and the action card you use to lay it must be at that level or higher.

Many tiles have additional requirements. The most common is for arrows on the tile edge to line up with empty spaces: you start with a couple in your zoo map but you can add more by playing tiles from your hand face-down. Others need to be adjacent to tiles already in your zoo that carry certain icons. All have at least one icon representing an animal type, a habitat or a continent. Most tiles improve the appeal of your zoo, which is essentially your victory point tally. For many that’s a fixed value, while others depend on how many of a particular icon you have adjacent to that tile or on your map as a whole.

You can get bonus appeal by satisfying conservation objectives. Five are drawn randomly for each game, matching particular animal type and continent icons. To claim one you must simply have the matching number of icons in your zoo; the more icons, the more points. You can also spend conservation markers, in place of a missing icon, making these tokens very powerful. They can be obtained by getting matching male and female animal tiles of the same species next to each other on your map, or from certain project tiles.

These are the parameters of the puzzle that Sanctuary lays before you, fiendishly pulling you in multiple directions at once.

These are the parameters of the puzzle that Sanctuary lays before you, fiendishly pulling you in multiple directions at once. Many tiles reward you for specializing in particular icons. Conservation bonuses, meanwhile, reward you for diversity. Your challenge is to try and decide how, given the limitation of what tiles you pick up and the actions at your disposal, you’re going to balance this problem to eke out the highest score.

To complicate matters, each level of conservation bonus can only be claimed once. So if you claim one with two bird icons, say, and then get more birds in your zoo later, you can’t then go back and claim the bigger-scoring four- or five-icon rewards via birds later on. You need to have four or five of a different animal type or make up the difference with those precious conservation tokens. The whole thing is a mess of competing priorities that can make the game surprisingly tense for what is essentially an un-interactive game where you’re focused on building out your own map.

Because you’re being asked to do so many different things at once, how you pick up and hold tiles is very important. At the start of your turn you have to take one tile from the six in the display. However, you can only take that tile from the queue position up to the current level of your projects action card, making this one particularly important. After that you take an “official” action which involves either using a card to play tiles or you can take more tiles. Animal actions used this way give you two random tiles, while the projects action lets you take one tile of your choice from the display.

Again, given that the game is essentially a race, this results in surprising tension. Play ends when someone either fills their map or collects all five conservation bonuses, both of which are reliant on playing tiles. So missing a turn to take more tiles feels like you’re falling behind. But it’s always so tempting! There are often hexes available that you desperately want because their icons fit with the conservation objectives, or others in your zoo, or even male-female animal pairs but the more you collect them in hope of making combos, the further you risk getting behind in the race for points. The fact you can only hold six tiles at once adds a delightfully frustrating element to these decisions.

Your action order is the final plank in the game’s puzzle. Often, you’ll want to play a given tile and you won’t have the requisite action at a high enough level. So you have to muddle through potentially laying and taking less interesting tiles to get where you want to be. Forward planning your action chains to get cards to the required levels becomes a hallmark of experience when you’re selecting tiles from the display, muddied by the desire to keep projects high to maximize your choices. Cards can also be levelled up to get higher action levels by fulfilling four different criteria, such as claiming your first spot on the conservation track. As is typical for the game’s circular approach to strategy, fulfilling these is yet another competing priority to juggle.

There are times when all the different things going on become an active problem for the game, however. The need for tiles to support each other, and particularly the reward for animal gender pairs, can be frustratingly hard to fulfill if the tiles you want are simply not in the display when it’s your turn. As such, it works better at lower player counts: with five, especially, it feels overlong. The mechanisms also feel very abstract, especially compared to Ark Nova which at least presents an illusion of running a real zoo.

Once the game is finished, everyone has to tally up their points, which is an annoyingly time-consuming process. With the score offered by many tiles being dependent on many other tiles it takes a while to tot them up, and it’s very easy to make errors in what is often quite a tight game. While everyone is raring to know who won, the time and effort it takes to chalk up the scores has the unfortunate effect of deflating whatever excitement has built up during play, leading to the final result arriving as a bit of an anticlimax.

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Can Anyone Stop The Beauty's Ryan Murphy?

This article contains spoilers for various Ryan Murphy shows, including FX and Hulu’s new series, The Beauty.

Can anyone stop Ryan Murphy? Whatever you think qualitatively of the mega-producer’s creations, there was a time that he was at least reliably churning out hit after hit – controversial series that captured the zeitgeist like Nip/Tuck, Glee, and American Horror Story. But as his output has increased over time, the accompanying reaction has varied, both in terms of viewers as well as critical – and more importantly, fan – response. Basically, the hitmaker has started turning in more misses than hits, and given the goopy mess of FX and Hulu’s new comic book adaptation, The Beauty, it’s time for Murphy to take a step back, assess what he’s doing, and figure out once again how to make, if not good TV, at least watchable TV.

First, a word about Ryan Murphy shows…because they’re not all created equal. There was a time when Murphy was the man behind everything – creator, producer, writer, and director. He may have worked with partners, but his voice came through clear and true, starting with the 1999-2001 WB critical fave but short-lived Popular, to 2003-2010’s controversy-drawing FX plastic surgery drama, Nip/Tuck, co-starring the late, great Julian McMahon.

But it really wasn’t until 2009 that Murphy created what would elevate him to the lofty heights of TV greats like Shonda Rhimes, Norman Lear, and others. Fox’s Glee was a massive, culture-shifting hit that defined a generation of young TV viewers, created massive stars, and launched a world tour. Love it or hate it – it was impossible to avoid Glee. Murphy did it again in 2011 with American Horror Story, which was a bunch of insane nonsense that nevertheless hit like a lightning bolt with its dark turns for faves like Connie Britton and Dylan McDermott, an unhinged performance by Jessica Lange, and most importantly for the Glee crowd, relatively fresh-faced young performers to become obsessed with in Evan Peters and Taissa Farmiga.

That’s all Early Murphy™; a little over a decade into his storied career, things started to change. There were misses like the 2012 sitcom, The New Normal (which was canceled after one season), and Fox’s Scream Queens in 2015, although the horror comedy has seen a reappraisal in recent years thanks to performances by Glen Powell and Ariana Grande. And there were shows that worked, but could arguably be more attributed to Murphy’s collaborators than the man himself: American Crime Story, Feud, and Pose all counted Ryan Murphy as part of the team, but other voices came through, with Murphy clearly not the loudest one in the room.

At the same time, Murphy created the long-running Fox hit, 9-1-1, which launched in 2018 and later spun off into another hit, 9-1-1: Lone Star (2020-2025). From the outside, both shows felt Murphy’s influence, but seemed like the sort of procedurals that run themselves…even if the emergency crews sometimes deal with getting stuck in space or bee tornadoes, two Murphy touches if there ever were ones.

The biggest shift, and in some aspects the biggest mistake in Murphy’s career, was his 2018 deal with Netflix. It wasn’t perhaps a monetary mistake – Murphy netted $300 million from the deal – but going from weekly programming to the binge model not only changed the rhythm of his shows, but also stretched him too thin. To wit: In 2018 when the deal kicked off, Murphy had American Horror Story, American Crime Story, Feud, 9-1-1, and Pose, and was prepping more down the road. In the first decade of his career, he ran three shows that only briefly overlapped, but in the past decade, running up to this year’s The Beauty? 21 TV series, with at least two more on the way. Even for a super-producer like Murphy, one cannot sustain a consistent level of quality at that pace, particularly when one is pulling double, triple, and sometimes even quadruple duty on a series. That’s not even taking into account the movies, reality shows, and many public appearances Murphy has been involved in. There are high performers, and then there are people who are constantly on the brink of burnout; Murphy’s more recent output indicates the latter.

While not by any stretch of the imagination a complete picture of a career, take a look at the Rotten Tomatoes scores for Murphy’s shows. Other than The New Normal, in that pre-2018 period, all Ryan Murphy shows were in the “Fresh” portion, with Glee hitting a low of 70% and Pose a high of 98%. After 2018? The Politician came in rotten with 51%, Hollywood also rotten at 58%, with Ratched, Halston, and American Horror Story barely scraping by with 62-67% fresh. We won’t list every show Murphy has done, but at least on the inexact scale of Rotten Tomatoes, Murphy went from a pretty good hit ratio in his first decade to nearly 50/50 fresh versus rotten post-2018. On Rotten Tomatoes’ scale? That’s rotten. (The lone exception is Hulu’s Mid-Century Modern, which Murphy produced but did not create, write, or direct).

On Metacritic, which has a more focused critic base than Rotten Tomatoes’ wide berth and breaks things down more granularly, Murphy has a lifetime average career score of 62 out of 100. Earlier Murphy is almost exclusively in the green (aka positive), but since 2018, he’s mixed to negative, leading up to last year’s critical failure – the Kim Kardashian-starring Hulu series, All’s Fair.

There are high performers, and then there are people who are constantly on the brink of burnout; Murphy’s more recent output indicates the latter.

That’s all well and good, but what about viewers? There, Murphy has been more successful. On Nielsen’s independent rankings of streaming numbers, Netflix’s The Watcher hit number one, as did the One Flew Over The Cuckoo’s Nest prequel, Ratched, as well as both iterations of the controversial serial killer series, Monster, focusing on Jeffrey Dahmer and the Menendez Brothers. All’s Fair, meanwhile, matched its critical drubbing by not hitting the Nielsen Top 10, although it did hit in the Top 15 on Luminate’s rankings, and was picked up for a second season.

The fact of the matter is that Murphy does still know how to produce hits and cause debates – check out the furious arguments over Monster – but where fans and critics were often aligned on his past projects, more recent reactions have been all over the place, particularly when it comes to the abysmal response to All’s Fair. Murphy’s flair for pulp fun seems to have turned into a parade of “hey, I know that guy” as he combs through his rolodex for friends to hang out with. That has worked less and less on American Horror Story, with later seasons barely hitting the way earlier ones did, and the American Horror Stories anthology spin-off coming and going with hardly any discussion.

All of that brings us to The Beauty, a comic book adaptation in 11 episodes starring (once again) Evan Peters, Rebecca Hall, Anthony Ramos, Ashton Kutcher, and Jeremy Pope. While as of this writing we don’t know about the critical response or the viewership levels, it has all the hallmarks of a Murphy show: There’s an all-star cast (nearly every speaking role is a Murphy regular and/or supermodel); a pulpy premise (an STD causes people to grossly transform into their most beautiful selves and sometimes explode into bloody chunks); and the unerring support of his frequent collaborators, FX.

But without getting too far into spoilers for the season – it premieres with three episodes, then has a staggered release until a two-episode finale on March 4 – the show is barely coherent as a television series. The initial premise is quickly and rudely shoved to the side as the series gets distracted by other sci-fi concepts. Characters appear and disappear at random; some sections are full-on music videos; a flashback begins halfway through an episode, and then continues into the next episode. Coming from a man (that would be Murphy) who made his bones in weekly, episodic television, it’s wild to look back on (for example) Glee, one of the most unhinged shows ever created, as a bastion of good TV format versus whatever The Beauty is delivering on a weekly(ish) basis.

There’s every chance that The Beauty will be another Murphy success, or at least deliver on what FX and Hulu are looking for. It’s hard to deny that Bella Hadid exploding on the Paris police or Meghan Trainor getting thrown out a skyscraper window are the sort of scenes crafted for meme-able, TikTok-clippable moments, but – nothing against TikTok – that’s not a TV show. There is no arc to the series on an episodic basis, and definitely not to the season. The same can be said for All’s Fair or any number of recent seasons of American Horror Story that feel like Murphy is a dog chasing cars, looking to grab whatever shiny bumper catches his fancy next.

Maybe there isn’t that impetus – that young man’s drive to prove himself – that the now 60-year-old Murphy once had at the beginning of his career. At the New York Comic Con panel for The Beauty, Murphy opined pretty extensively about the good food they ate and nice boats they rode on while filming in Venice. If he’s in his Adam Sandler go-on-vacation-with-my-friends phase, and if his goal is to travel the world and have a nice time, well, good for him. There also may not be the monetary or viewership impetus, given everyone from Netflix to Disney keeps tossing money his way while the algorithm gets people watching. Perhaps he’s merely run out of things to say about the underdogs of Glee or the drag ball culture of Pose.

But for those of us who have been watching Murphy’s shows since the beginning of his career, they’ve gone from someone saying, “hey, you wanna see a car crash?” and then purposefully ramming their car into the wall, to him seemingly sitting in the backseat and letting the Cybertruck take him where it wants to go, admiring the view along the way. That’s not sustainable, and it’s not the way to have a career that stands the test of time. Murphy’s oeuvre has always been characterized by wild swings and by too much stuff, but at least with the structure of a 42-minute drama punctuated by commercials, some of those baser instincts were reined in by default. The streaming era has eroded that, leading to some awful television that just does not work.

Will Murphy heed this advice, take a year or two off, and come back with something truly great? Probably not, but one can hope. And that’s what we missed from Glee.

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