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Scream 7 Ending Explained

Let's make this simple: You want to know if there are any mid- or post-credits scenes in Scream 7. The answer is yes! Rather than the credits outright halting, there is a comedic “during-credits” scene (think Principal Rooney on the bus in Ferris Bueller) that runs for a bit alongside the closing credits scroll.

Full spoilers for the movie follow!

It’s been an incredibly bumpy road for Scream 7 to arrive in theaters, with notably controversial and heated events behind the scenes that have included the film’s initial intended star being fired, the resulting fan outrage over that decision, another actor departing, its original director quitting, and the series’ creator and original star then returning to what was now a drastically overhauled story compared to what we would have originally seen.

But with the film now here, how does it all play out? Who’s behind the Ghostface mask this time, and what’s their motive(s)? Let’s break it down!

Is Stu Macher Actually Alive?

Announced early on, Matthew Lillard’s return to the franchise for Scream 7 has been a big deal. His murderous character, Stu Macher, from the first film way back in 1996 remains a fan favorite thanks to Lillard’s endearingly deranged performance. Stu’s potential return is a major plot point in this movie, as Sidney (Neve Campbell) begins to get video calls from the new Ghostface killer which show a taunting Stu on the other end, appropriately aged from when we last saw him, with his face covered in scars thanks to the TV set Sid dropped on his head at the end of the original Scream.

But as many characters in the movie note, we live in the era of deepfakes and AI. So did Stu actually somehow survive all these years and return to get revenge on Sidney, or is this an elaborate hoax by the real killers?

When Sidney goes to rescue her kidnapped daughter, Tatum (Isabel May), in the final act, the messages from Stu escalate to include other deceased faces from Sidney’s past claiming they’re behind all of this, including: Scream 2 killer Nancy Loomis AKA Debbie Salt (Laurie Metcalf); Scream 3 killer Roman Bridger (Scott Foley); and one of Sidney’s closest friends, the late Dewey Riley (David Arquette), in what is clearly meant to add to her anguish.

But while they keep the Stu charade going as long as possible, when Sid finally comes face to Ghostface and learns who the actual killers are, it turns out to just be that – a charade. None of these killers are Stu, who is (presumably) still quite dead and wasn’t somehow in hiding all these years. And it was indeed our greatest modern villain, AI, used to fake those messages to Sidney.

Who’s Really Behind the Mask(s)?

Scream 7 pulls a notable swerve from the usual formula about a third of the way in, when Gale Weathers (Courteney Cox) makes her big entrance into the film by plowing down a Ghostface trying to kill Sidney, Tatum, and Sid’s husband, Mark (Joel McHale), with her van, outright killing the bastard. The mask is whipped off, and it’s…some random dude?

Okay, we did see this guy for all of 20 seconds earlier in the movie, glowering at Sidney at the coffee shop she owns, but that’s literally it, so the reveal is certainly confusing for both the audience and the characters. It turns out he’s an escaped mental patient named Karl who killed three women years before, which leads Sid and Gale to Fallbrook, the facility where Karl was locked up.

There, they meet Marco (Ethan Embry), who works at Fallbrook and has plenty of helpful info – not just about Karl, but also a mysterious, amnesiac John Doe former patient who Marco confirms to be Stu when shown a photo. Per Marco, this John Doe and Karl were close friends, setting up the idea that Stu had manipulated Karl into becoming his accomplice for these new killings.

The most notable reveal fits more of the old school “someone who’s been close to Sid for awhile now” vibe.

It turns out that none of Marco’s story about Stu/John Doe is true, and Marco himself is one of the actual killers. But where Karl's reveal is definitely intentional as far as its “Who the hell is this?” feel, Marco’s unmasking seems like a step too far for a genuine, final showdown Ghostface reveal. That’s because Marco – a character I’m not even sure was named earlier – is literally only in the movie in that one sequence where Sid and Gale visit the mental hospital. It’s the kind of “oh, it’s that guy from that one scene!” reveal that Heart Eyes did in an intentionally jokey way last year, but it feels like there’s meant to be more weight behind it here.

To be fair, the most notable reveal is saved for last in terms of the character who actually had the most screen time and fits more of the old school “someone who’s been close to Sid for awhile now” vibe. The mastermind behind all of this turns out to be Jessica (Anna Camp), Sidney’s neighbor and friend. Even there, though, this feels pretty lackluster since Jessica only appeared a handful of times in the movie, and also because the movie had killed off or terribly wounded nearly every other possible suspect by this point – including the entirety of Tatum’s friend group, all of whom are murdered – leaving Jessica as one of the only viable possibilities…even if it’s an underwhelming one.

So What Was The Motive This Time?

Scream 7 is an entertaining movie with some fun kills, but it has an especially weak reveal when it comes to the killers, both in terms of who they are (and how little audience impact it has to learn their identities) and their motivations. Previous Scream killers have been motivated by revenge – more than once – but also by everything from the desire for a showy trial, to wanting to be famous for fame’s own sake, to nuclear-powered toxic fandom. This is a series that has always maintained its fun, skewed reflection of evolving pop culture and celebrity; unfortunately, Scream 7 feels very muddled in that area when it’s time for the killer to start monologuing.

Karl was apparently just a deranged stooge; he was already a killer, and he may have been a Stab movie superfan (though it’s hard to know if this was part of Marco’s ruse), but he was manipulated by the real killers that just aimed him in the right direction. He never has any unmasked dialogue, and the characters all know he couldn’t have been operating alone once he’s dead, so it feels okay to leave him as more of a cipher.

It’s with ringleader Jessica that things get dicey. She loved Sidney’s book, Out of Darkness (as introduced in Scream 4), about fighting through her traumatic experiences, and it empowered Jessica to do something about her abusive husband by killing him and covering up that murder. But then Jessica’s explanation takes another turn, as Scream 7 uses Sidney not going to New York in Scream VI to help stop that film’s killer – which, in real life, was because Neve Campbell had a pay dispute with the studio – as a plot point in this film’s story and Jessica’s motivation. As Jessica explains, Sid avoiding that fight in New York felt like a betrayal to Jessica, who saw her as someone who never backed down. So she decided she needed to get rid of Sidney for failing to live up to Jessica’s idealized version of her, but also planned to kill her in front of Tatum, who she thinks can then take her mother’s place as the new Sidney…or something?

It’s all very convoluted (obviously), and also feels like too much of an echo of what’s come before in terms of characters like Scream 4’s Jill trying to fashion herself as the “New Sidney” or Scream 5’s Sam finding herself thrust into that role. And while Jessica’s “I’ll solve my problems with a killing spree” approach is not unusual for this series, it just feels like too much crammed in too fast about a character we don’t know that well, especially because one of the victims in all of this was Jessica’s own teenage son, Lucas (Asa Germann)! She explains that she was just fine disposing of him because his interest in true crime and horror had her assuming that he’d turn out like his dad.

And then there’s Marco, who…well, who knows what his deal is. He met Jessica at Fallbrook after she checked herself in there as a patient and, amusingly, we are told he used to work at Google to hand-wave that he has the background to pull off the highly credible fake Stu AI videos. But why is he doing this? I guess because he liked Jessica a whole lot? The movie doesn’t seem too interested in Marco at all to really properly explain it.

Ghostface Loses Face?!

The final confrontation involves not just Tatum held prisoner, but Mark, who is not actually dead as it seemed earlier, but very badly wounded. Mark is able to help Tatum get free from her bonds, and Sid quickly shoots and kills Marco, taking him and his “I guess just because” motivation out quickly. Jessica makes a run for it, leading to a fight between her and Sidney where both women unleash on each other with various stabbings and bashings before Tatum shows up to save the day and shoot Jessica.

Of course, as established since the first Scream, you gotta shoot these suckers in the head to keep them down for the count, and when Jessica tries to jump Sidney and Tatum one last time, the mother and daughter both shoot her and shoot her and shoot her directly in the face, in the process turning that face into a bloody, disgusting pulp. It’s a pretty memorable exit for one of the less impactful Ghostfaces.

Does Scream 7 Have a Mid- or Post-Credits Scene?

As mentioned at the top, Scream 7 does have its own version of a mid-credits scene…or during-credits scene to be accurate.

After the initial primary credits, including the standard Scream main cast titles accompanied by imagery of each cast member alongside their name, the crawl with the rest of the end credits begins, but it’s accompanied by one additional scene running alongside it.

Though their fellow Core Four members Sam and Tara might not be present, Chad (Mason Gooding) and Mindy (Jasmin Savoy Brown) return in Scream 7.

Though their fellow Core Four members Sam and Tara might not be present, the Meeks-Martin twins, Chad (Mason Gooding) and Mindy (Jasmin Savoy Brown), return in Scream 7 and accompany Gale to town. It turns out that with Gale now doing her own true crime journalism show after her morning show ended, she’s using Chad and Mindy as her so-called interns, with Chad serving as her cameraman. Meanwhile, Mindy makes it clear she has her own aspirations as on-air talent, even attempting to sneak in reports away from Gale earlier in the movie only to be cut off by the savvy Ms. Weathers.

As is their lot in life, Chad and Mindy both get cut up by Ghostface along the way – though not nearly as brutally as last time out – and aren’t present for the confrontation with Jessica and Marco. But in the final proper scene of Scream 7, we see Gale telling an elated Mindy that she should be the one to file the report about what happened in the final showdown, as Gale instead goes to accompany Sid and Tatum to the hospital where Mark has been taken.

The closing credits show in-universe outtakes of Mindy and Chad as Mindy attempts to begin her intro, only to nervously and continually botch what she’s saying as Chad mocks his sister for even messing up her own name. Finally, she gets the intro right, presumably going into the full account of what happened as the sequence ends and the credits continue.

It’s an amusing little extra moment, though obviously nothing plot-significant. But it’s worth noting that Scream never had any sort of ending credits scenes at all prior to Scream VI, which had a super jokey, quick post-credit moment where Mindy mocked the very idea of post-credit scenes. So it seems that it’s now Mindy’s role to get increasingly longer, comedic bits for the Scream closing credits…

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Nintendo Announces $70 Mini Game Boy That's Designed to Be a Jukebox, With Dozens of Cartridges That Play Pokémon Music From 30 Years Ago

Buried between fresh footage of Pokémon Pokopia and today's truly momentous Gen 10 announcement for Pokémon Winds and Waves, Nintendo announced a miniature version of its legendary Game Boy — that's actually a kind of retro jukebox.

It sure looks like a Game Boy, only smaller. It also sounds like a Game Boy, and comes with classic-looking cartridges — though these only play tunes from the original Pokémon games' soundtrack.

In a neat touch, the cartridges include images from Pokémon Red and Pokémon Blue that reflect the music on that particular cart. So, pop in a cartridge with the games' title screen on it, and it's the title screen music that you'll hear. Pop in a cartridge with Cycling Road on it and... you get the picture.

Sound on to be transported back to the 90s!

Listen to the same iconic sounds of the Game Boy system with the Game Music Collection. Embark on a nostalgic audio journey with 45 cartridges featuring music from the original Pokémon Red and Pokémon Blue video games that 🎶 pic.twitter.com/A0VXq1bSmM

— Pokémon (@Pokemon) February 27, 2026

45 songs are featured, stored on 45 cartridges. (Or are they all stored on the main miniature Game Boy, and these cartridges just tell it which to play? It is unclear.) Priced at $69.99, the Game Boy Jukebox is available to purchase now via PokémonCenter.com in celebration of the Pokémon franchise's 30th anniversary.

"Relive cherished memories of your Pokémon adventures in the Kanto region by embarking on a new journey to listen to the songs and sounds that helped bring it to life!" reads an official blurb. "In this special collection, you'll find Game Boy Jukebox, a sound toy modeled after the original Game Boy system from Nintendo, along with 45 cartridges that you can insert into the device to hear a familiar melody or sound effect from the original Pokémon video games."

Alas, there does not appear to be any headphone jack — so you'll be listening to the tunes out loud.

Back to today's new creatures, there's a wave of love for fire pooch Pombon, though also calls for it remain standing on four legs after it evolves. For more of today's announcements, be sure to catch up on everything revealed in today's Pokémon Presents broadcast and all Pokémon species confirmed for Winds and Waves so far.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Gen Z and Gen Alpha Are Over Typical Depictions of Masculinity — But That Nuance Is Out There, If They Would Only Look

Gen Z and Gen Alpha have already reshaped culture so much in recent years, some for the better and some for the worse. Such is the lot of every generation in some way, shape, or form. But according to a recent study, they also want to change the way masculinity is portrayed on screen (despite the fact that what they're looking for is out there).

1,500 young adults ages 10-24 were surveyed by the Center for Scholars and Storytellers at UCLA, and their findings claim this demographic is more interested in seeing the male characters of film and television “moving away from isolation and other masculine stereotypes” and “towards vulnerability and connection” than the reliance on masculine stereotypes that have been prevalent throughout the industry for years. The study was conducted by Yalda T. Uhls, who founded the CSS at UCLA.

Her team has determined newer generations “are asking for a reimagining of how men show up in the lives of others,” according to the published study. “Whether it is a father, mentor, coach, or teacher, the message from the audience was the same.”

The study, which is quite literally named “Evolving Masculinity,” showed that this demo — which consists of young people born between 1997 and 2025 — wants to see fathers “enjoying parenting” by “showing love to kids” in films and television, particularly the youngest of this group (of course, with the lowest participant age being 10).

With parenting comes emotional responsibility — especially for yourself. It turns out 46% of the survey participants want to see “men asking for help, including with their mental health” in films and television, which means almost half of those surveyed see this as a fundamental part of storytelling that they aren’t getting enough of.

“There’s not enough nuance or authenticity in the way that these men show the full range of their emotions,” Uhls told The Hollywood Reporter recently. “Young people are going to make fun of it or reject it.”

Unsurprisingly, some folks have been poking fun at and rejecting something online — this study. The Hollywood Reporter used the 1982 action hit First Blood, starring Sylvester Stallone as Rambo, as the face of their coverage of this study, and that has led to some ribbing jokes on Twitter/X.

“First Blood ends with Rambo sobbing over his PTSD from the Vietnam War,” one user wrote, while another added, “Rambo sequel for Zoomers, in which the VA tells him his PTSD isn’t service-connected.”

But on the whole, fans (presumably belonging to older gens, but who's to say) came out to defend the Rambo franchise for having emotional resonance that would actually make it fit this new gen criteria for masculinity after all.

“The climatic scene in First Blood (where Rambo never kills anyone) is Rambo breaking down crying with grief over his dead friends in his surrogate father's arms,” one fan wrote on X/Twitter. “Isolation is basically the villain of the film. But, importantly, he still looks cool and shoots a big machine gun.”

In response specifically to the part of the study that noted the young gens want to see men dealing with their mental health, several users noted that the use of Rambo as a poser child for what the kids don’t want is actually contradictory. “THAT'S WHAT FIRST BLOOD IS ABOUT,” one fan wrote, while another added with wit, “They don't want Rambo, they want Rambo.”

The researchers pointed to TV shows Heated Rivalry and The Pitt as examples of the "better dads" their respondents say they want to see more of. "For decades, media has relied on the 'stoic provider' or the 'distant hero' as the default for adult men," the report says. "Our data shows that by primarily showing men in positions of power or physical strength, we ignore the roles that young people value, defined by empathy, patience, and emotional availability."

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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A Dream of Dragons: How the Targaryens’ Greatest Obsessions Inform What Happens to Dunk and Egg

Full book and show spoilers ahead for A Knight of the Seven Kingdoms, Game of Thrones, and House of the Dragon.

The first season of A Knight of the Seven Kingdoms was largely fantasy-free and unburdened by lore, allowing the show to serve as an entry point for viewers who might be new to Westeros. But just because the spin-off series lacks dragons and largely stands alone from the overall saga of A Song of Ice and Fire, that doesn’t mean it’s entirely disconnected from it. A Knight of the Seven Kingdoms’ protagonists Dunk and Egg each play their roles in making sure one of the most consequential characters in all of Game of Thrones lore even exists.

Egg is just a kid squire in A Knight of the Seven Kingdoms, but he eventually grows up to be King Aegon V Targaryen, with Dunk serving as his Lord Commander of the Kingsguard. (Egg is dubbed Aegon the Unlikely given how far down the line of succession he was.) Dunk and Egg’s fates are intertwined, and the fortune teller they encountered in Episode 3 predicted what’s in store for them decades later (in stories as yet to be written by George R.R. Martin).

"You shall be king, and die in a hot fire, and worms shall feed upon your ashes, and all who know you shall rejoice in your passing,” the fortune teller told Egg (who was not yet revealed to be a Targaryen at that point in the show).

Aegon V’s apparent death at Summerhall has ties to one of the enduring mysteries of Game of Thrones: the identity of The Prince That Was Promised who will save the world from the darkness posed by the White Walkers.

So let’s break down what happened at Summerhall, what it meant for the Targaryens, and how Aegon V’s dragon obsession factors into the flagship Game of Thrones TV series.

Dunk and Egg’s Fiery Future: The Tragedy at Summerhall Explained

Summerhall is a Targaryen palace located near the borders of The Reach, Stormlands and Dorne. Egg’s time as Dunk’s squire instills in him a compassion for the smallfolk and an understanding of their needs. As King Aegon V, he sought to improve the lives of the lowborn, and his reforms made him plenty of enemies among the nobility. During his 26-year reign – which is chronicled by George R.R. Martin in his book The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones – Aegon V dealt with several uprisings and political dangers posed by the aristocrats who loathed him for trying to grant freedoms and protections to the smallfolk.

Aegon realized he needed an insurance policy against such threats as well as a way to force the lords to abide by his rulings. He became obsessed with restoring the Targaryen line of dragons (who die off by the conclusion of House of the Dragon). Aegon spent years seeking ancient texts and lost lore about Valyrian dragon breeding, even commissioning expeditions to the port city of Asshai on the continent of Essos, a distant place said to be home of arcane secrets and where magic users can practice openly.

Aegon’s goal of hatching dragon eggs – a ritual that requires fire and a blood sacrifice – results in the tragedy at Summerhall. In 259 AC, Aegon V invited his extended family and allies to Summerhall in what was meant to be a celebration of the birth of his first great-grandchild. But that wasn’t all Aegon had planned while everyone was visiting his summer home.

While many details are lost to history – an ink blot on a maester’s letter chronicling his eyewitness account of the tragedy has kept the event shrouded in mystery – it’s believed that Aegon employed wildfire and sorcery to hatch dragon eggs and that the resulting blaze went horribly awry, killing nearly everyone present and destroying Summerhall.

Among those killed are Egg, Egg’s son Prince Duncan Targaryen, and many more. Dunk is believed to have perished but it's uncertain. (While the Targaryens lost a slew of would-be successors in the lead up to Egg becoming Aegon V, the deaths of so many members of the ruling dynasty at Summerhall only added to why there are so few Targaryens left by the beginning of Game of Thrones.)

While the tragedy at Summerhall is remembered for so much death, it also marked the birth of a pivotal figure in Game of Thrones lore: Prince Rhaegar Targaryen.

The Prince That Was Promised

Rhaegar Targaryen, the son of “The Mad King” Aerys II and his sister-wife Rhaella, was born at Summerhall as it was consumed by flames. It is said that the last heroic deed performed by Dunk – Ser Duncan the Tall, Lord Commander of the Kingsguard – was saving the pregnant Rhaella. If Dunk had failed to rescue Rhaella (and Rhaegar) then neither Daenerys Targaryen nor Jon Snow would have been born. By saving Rhaella, Dunk ensured that Jon Snow is alive to rally humanity against the White Walkers.

The Targaryens have long believed in dreams and prophecies and many of them, including Egg’s brother Daeron the Drunken, have the ability to dream of the future. Egg’s son Jaehaerys II was told by a woods witch that The Prince That Was Promised would be born of Aerys and Rhaella’s line, so he married his two kids to each other to ensure it would happen.

Their firstborn son, Rhaegar, also became obsessed with the prophecy of The Prince That Was Promised and lived his life as if he was the chosen one. He met at least one of the prophecy’s criteria, which is that the savior would be born amidst salt and smoke. Egg’s brother Maester Aemon (the old man at the Wall with Jon Snow) thought Rhaegar being born during the fiery destruction of Summerhall checked those particular boxes, but Rhaegar was not, in fact, the prophesied one. He would die years before the White Walkers showed up, perishing in battle during Robert’s Rebellion.

So perhaps Rhaegar’s son with Lyanna Stark – born Aegon Targaryen but raised by Ned Stark as Jon Snow – is the chosen one instead. However, the Game of Thrones TV series never quite settled the whole Prince That Was Promised prophecy. No character met all the criteria, not even Jon. (Arya Stark, you will remember, is the one who ultimately slew the Night King, not Jon.) Perhaps then the chosen one was a different great-grandchild of Egg’s, namely Rhaegar’s sister and Jon Snow’s aunt, Daenerys Targaryen.

The House of the Dragon: Season 2 finale resurrected the specter of The Prince That Was Promised when Daemon Targaryen (Matt Smith) had a weirwood vision of the future that included Daenerys and her three freshly hatched dragon children. Showrunner Ryan Condal said at the time that the show’s producers “are not trying to make any kind of specific interpretation of a prophecy that has yet to be revealed by its author.”

“Remember that Game of Thrones, A Song of Ice and Fire, House of the Dragon in many ways, or Fire & Blood in many ways, are warnings about the perils of power and people in power, and particularly I think in this world, absolute power,” Condal said. “So I will say, we're very interested in how those things play out in this world and how once somebody is given, as we've seen Rhaenyra [Emma D’Arcy’s queen] be given this football to run with that – ‘my father chose me, I was the Prince Who Was Promised, it must be me, this dragon rider was delivered to me’ – and how that's going to see itself manifested over the course of this war."

Condal later added, “We know Rhaenyra is already running with this idea of the Prince Who Was Promised; if Daemon also believes that is Rhaenyra, as we've seen him say to her in High Valyrian in Episode 8, there's a very interesting thing that can be done with his interpretation of that. … We are not trying to make any kind of specific interpretation of a prophecy that has yet to be revealed by its author. And that is George's world and George's space to tell that story. I think we're more interested in playing with the character drama that lives in and around that imagery."

Fans will have to see how House of the Dragon contends with the prophecy when Season 3 premieres this June.

"It would obviously be a huge pisser to see these two beloved characters come to such a bitter end, but it would also be very on brand for Game of Thrones.

Did Egg Try to Sacrifice Rhaegar?

Since hatching dragon eggs requires both fire and a blood sacrifice, there are fan theories – such as those posted by YouTube channels Joe Magician and Alt Shift X – that the dragon-obsessed Aegon V might have been trying to sacrifice either himself or his newborn great-grandson Rhaegar in the fire in the hopes of hatching the dragon eggs.

That would seem especially cruel given the kind nature of Egg’s character, but the Targaryens have shown that they’ll do the damndest things where prophecies are concerned. As Egg’s brother Maester Aemon once observed, “My brothers dreamed of dragons too, and the dreams killed them, every one.”

For Aegon V, dragons are needed to maintain the Targaryens’ hold on the Iron Throne and to protect his family and the smallfolk from his enemies. As Alt Shift X suggested, if Aegon did try to sacrifice Rhaegar, that would put him into direct conflict with Dunk, who is duty-bound as a knight to protect the innocent.

While Daeron’s vision of Dunk standing over a dead dragon seems most likely to refer to Prince Baelor Targaryen’s death in Episode 5, what if it’s actually a vision of Dunk’s final moments with Egg in the distant future?

It would obviously be a huge pisser to see these two beloved characters come to such a bitter end, but it would also be very on brand for Game of Thrones. Of course, it could also be that things turn out very differently for Dunk and Egg than the recorded history of Westeros would have fans believe.

Actor Dexter Sol Ansell recently revealed during a talk show appearance that George R.R. Martin clued him in on the characters’ fates: “We know Dunk survives [Summerhall] but we don't know if Egg survives yet.” (His co-star Peter Claffey, who plays Dunk, interjected that “we don't know if that's exactly what happens.”)

Egg’s adventures with Dunk build his moral character as a future king, but his actual legacy as Aegon V seems like a mixed bag. Sure, he was good to the smallfolk, but his obsession with restoring dragons proved to not only be his undoing, but also caused the death of many innocents and left deep psychological scars on his family for generations to come.

For more coverage, read my A Knight of the Seven Kingdoms: Season 1 finale review, pre-order A Knight of the Seven Kingdoms: Season 1 on 4K, and discover everything we know so far about A Knight of the Seven Kingdoms: Season 2.

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Asus ROG Flow Z13 Kojima Edition Review

When I reviewed the original ROG Flow Z13 last year, I was impressed at how capable it was. For gaming, its hot new processor, the AMD Ryzen AI Max+ 395 (a.k.a. Strix Halo), challenged convention for the kind of framerates you should expect using onboard graphics. Its 2-in-1, dedicated graphics-less design ensured that it would be for a niche audience, but if you were a gamer looking for something like a Microsoft Surface that could play games, the ROG Flow Z13 is hard to beat.

Enter the Asus ROG Flow Z13-KJP, a collaboration between Asus and Kojima Productions that celebrates the ten year anniversary of Hideo Kojima’s studio. Artistically designed by Kojima Productions’ Yoji Shinkawa, it’s a version of the 2-in-1 gaming laptop that appears transported directly out of Death Stranding and maybe even the hands of a Porter themself.

Asus ROG Flow Z13 Kojima Edition – Design and Features

The KJP edition makes for a version of the Flow that you don’t need to be a fan of the game to appreciate. The gunmetal greys and black of the standard version have been replaced with muted gold and carbon fiber, the latter of which immediately draws the eye with its uniqueness. There are decals across its surface, labeling the ports and components hidden beneath, styled like schematics. If you had it side by side with the original, you might also notice that this version also has serrations along the sides, bringing to mind the hull of a spaceship.

Around the back are more creative touches. One heat vent is now part of a carbon fiber panel. The other has been laser etched into a pattern of dotted beams. It’s a design element that is easy to look at and take for granted but also makes the overall design stand out even more.

The included keyboard folio case has also received a facelift. The keycaps are now topped white and gold (WASD), as well as normal black for the outer ring of keys. The typeface is also different, now more stencil-like to create a militarized feel. It’s all intentional and cohesive.

The laptop also comes with its own hardshell carrying case, similarly drawn from the game world. Together, the two are very well done and make a great set. If you’ve got cash to burn, Asus is also releasing a trio of peripherals and accessories as a part of the collaboration: the ROG Delta II-KJP gaming headset ($270), the ROG Keris II Origin-KJP gaming mouse ($170), and the ROG Scabbard II-KJP deskmat ($70). It’s enough to complete a full Death Stranding-themed gaming setup.

But as you can probably tell from the price of the peripherals, each set to $35-$40 higher than their non-Kojima counterparts, these limited editions don’t come cheap. That applies to the Flow Z13-KJP especially with a price tag of $3,700, a full $900 more than the regular Z13 with matching specs. That puts it firmly in collector territory, so it’s a good thing that it pulls off the details so well.

Outside of the new skin, what we have here is essentially the same exact Flow Z13 we got last year in its highest configuration. That means the flagship Ryzen AI MAX+ 395 with its powerful Radeon 8060S integrated GPU and a whopping 128GB of high speed memory (LPDDR5X, 8,000 MT/s). It comes with an easily replaceable M.2 storage drive and a 13.4 inch, 1600p, ROG Nebula IPS display that really feels like it should be OLED at this price. Still, it’s a vibrant and fast (180Hz) display, and won’t leave you worrying about burn-in.

Because it’s a 2-in-1, it can also function as a Windows tablet by detaching the keyboard case. It’s easy to do thanks to its magnetic latch and POGO pins, but it also stays securely in place to act as a folio cover. If you’d rather use it as a normal screen, the bottom half of its rear panel folds out on a secure hinge to act as a full-length kick stand. It’s solid. Beneath the hinge, there are more schematic decals and the M.2 SSD bay for easy storage expansion in the future.

The screen is beautiful and doesn’t seem to lag behind traditional gaming laptops in any way. It gets plenty bright at up to 500 nits, can run at 180Hz to reduce motion blur and input lag, and supports stylus, multi-point touch, and gesture control to fit both professional and creative work. It’s remarkably solid for gaming thanks to its high speed and resolution, and its smaller size makes dropping to 1200p for more demanding games less of a downgrade.

There are also plenty of ports, which is a major upgrade from many other 2-in-1s that add a pair of USB Type-Cs and call it a day. Here, Asus has landed the Flow Z13 closer to a traditional gaming laptop with two USB4 ports, a full-size USB 3.2 Gen 2 Type-A, a full-size HDMI 2.1, a headphone jack, a microSD card reader, and a power for a power adapter. You can connect peripherals directly, be it a controller or USB flash drive, and if you do need to connect a hub, it’s ready to deliver full speeds. And don’t forget eGPU support, if you’re inclined to improve gaming performance, is supported on either of its USB4 ports at full speed.

Of course, all of this is exactly the same as the original. It still supports Wi-Fi 7 and Bluetooth 5.4, it still has a 13MP rear camera and 5MP IR camera in the front for Windows Hello login. It still has the same 70Whr battery that will get you around nine hours of work and an hour or two of gaming, depending on your settings. And Armoury Crate is still where you turn to adjust performance and customization settings.

The only difference outside of looks, then, comes down to the included carrying case and its weight. Thanks to the different design and materials, the Kojima version is slightly heavier at 3.79 pounds when using the keyboard case (2.76 pounds without). The regular version is 3.51 pounds (2.65 without the keyboard), which makes the Z13-KJP about a quarter pound (127g). But then the adapter is 35 grams lighter, so the two are very close in weight too.

The takeaway? This is a top-spec normal Flow Z13, Kojima-fied, and the decision to pick it up is going to come down to how much that resonates with you.

Asus ROG Flow Z13 Kojima Edition – Performance

The performance numbers here shouldn’t be any different than the original and they’re not. I ran the same benchmarks side by side with the original. That sample was 64GB, but didn’t make a big impact on our roster of tests.

Everything I saw while testing the ROG Flow Z13-KJP could fall within margin or error or to a couple of common culprits, like unknown background processes that decide to fire up and run invisibly. Ultimately, though, this is a case of same hardware, same performance.

With the exception of the Kojima model’s 128GB of memory. For most people, this is simply overkill. Even 64GB of memory is overkill for almost every game out there. The GPU being integrated into the CPU gives it the unique ability to offer configurable VRAM. Theoretically, you could configure it to have more VRAM than the highest-tier desktop GPU, but in practice, that doesn’t offer great returns. For the foreseeable future, there won’t be any games that fully take advantage of the maximum VRAM the Z13-KJP can provide — but it is one of the ways the Ryzen AI Max+ 395 can offer better performance than integrated GPUs have been able to in the past. More video memory raises the ceiling on performance so VRAM doesn’t become a bottleneck.

Instead this massive RAM store seems aimed at everything but gaming. If you’re interested in running local LLMs, extra memory can be a major asset. Likewise, if you’re a creative professional, a system like this can take on demanding tasks like 3D modeling and rendering. That much memory also means that multitasking isn’t going to be kneecapped. With that much memory, you’re more likely to max out your processor before running out of RAM.

Since the performance of the systems for gaming and day to day tasks is just about identical, this review presents a unique opportunity for a long-term revisit of a device I’ve used most days of the week for the last nine months. What’s it like to live with the Flow for more than just a few week review window?

Overall, pretty darn great. Even with the keyboard case, it’s light enough to easily carry without feeling weighed down (though I do use a backpack and not the dedicated case that came with the Z13-KJP). That said, while compact, it’s closer to a laptop in thickness than a competitor like the Microsoft Surface. Asus has to make room for extra ports and better cooling and the trade-off is girth. I’ll take the ports any day of the week, but there’s no denying that the Flow feels chunky after a while.

The versatility of the device is its shining feature, though, and what really won me over. As a daily carry, it was just about perfect for someone like me. When I needed to work, the keyboard case worked flawlessly and offered an enjoyably tactile typing experience. The USB-A port is clutch for my one “must have” dongle and if I need more, the USB4 ports provide enough power for my Dockcase 10-in-1 Smart USB hub to power everything else. Either can be used for charging, too, so I often left my adapter at home.

If I need to present to a room, I am able to connect wirelessly to our main display, mirror screens, and then write in OneNote or slide through a presentation using a stylus. Not included, by the way, and like the OLED screen, I really feel like it should be here at this price.

When it comes to gaming, one of the most repeated Z13 facts is that its Radeon 8060S offers Nvidia RTX 4060 mobile levels of performance. That’s true, but adopting this device also means adopting a mindset of maximizing performance, just like you would with a handheld gaming system. Both use integrated graphics, so it makes sense. It’s a constant game of balancing settings, resolution, performance, and battery life.

In apples to apples tests, the Z13 and RTX 4060 mobile trade blows, but that’s only half the story. The Flow can take advantage of all of the major performance enhancers, like FidelityFX Super Resolution and Fluid Motion Frames (frame generation). The same is true of the RTX 4060 with DLSS and Nvidia’s own frame generation solution. But, the point is, it’s possible to play modern games at decent settings and resolutions while also reaping the size and weight benefits of an integrated GPU.

It’s also the ideal system for streaming games from the cloud. I subscribe to Nvidia GeForce Now and the service works impeccably with the Z13-KJP. If I turn the resolution down to 1080p and run high settings, Battlefield 6 hovers right around 60 FPS locally. If I stream it over GeForce Now, I can easily hit triple digits at full 1600p resolution. The screen sometimes became pixelated due to the emphasis on latency over fidelity for a first-person shooter. A slower paced game like Baldur’s Gate 3, though, didn’t have the same issue 99% of the time.

I have spent hundreds of hours with the Flow Z13 and dozens with the Kojima version. I love it, but can also say that it isn’t going to make sense for many people. Even the standard version demanded a premium for its 2-in-1 yet gaming-centered design, but with this version, you’re getting that premium plus a major hike thanks to the Kojima collaboration.

Make no mistake, this is a very cool machine with a unique and appealing design. But are you willing to spend $900 versus the original ($1,500 compared to the 64GB version) for a case and exterior modeled after Death Stranding? I suspect only the biggest fans would say yes, but to them I can also say that this is a really well-done version.

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Top Gun Is Getting a New 4K Steelbook to Celebrate the Movie's 40th Anniversary

Top Gun is turning 40 this year, and in celebration of that big anniversary, it's getting a limited edition steelbook (see it here at Amazon). If you're hoping to add this release to your physical media collection, the good news is preorders are now live, and it's sitting with a price tag of $29.99. The wait for it isn't too bad, either, as it's set to be released on May 5 this year.

Head to the link below to get your preorder in, and further down you can learn more about what bonus features you'll get to enjoy alongside the film, too.

Preorder Top Gun 40th Anniversary 4K Steelbook

The front cover for this steelbook highlights Tom Cruise's Maverick in the center, with a big waving American flag behind him, while the back of the case focuses on the skies instead, featuring a pair of fighter jets at the center. The inside of the case also features Maverick giving a thumbs up. You can have a closer look at its design below.

Top Gun 4K Steelbook Bonus Features

This 4K steelbook is also packed with great bonus features, including interviews, commentary, and plenty of featurettes. Check them out below:

Disc 1:

  • 4K Ultra HD Feature Film
  • 4K Special Feature
    • The Legacy of Top Gun
  • On Your Six - Thirty Years of Top Gun
  • Commentary by Filmmakers and Naval Experts

Disc 2:

  • The Legacy of Top Gun
  • On Your Six - Thirty Years of Top Gun
  • Danger Zone: The Making of Top Gun (6-Part Documentary)
  • Commentary by Filmmakers and Naval Experts
  • Tom Cruise Interviews
  • Multi-Angle Storyboards
  • Best of the Best: Inside the Real Top Gun
  • Behind-the-Scenes Featurette
  • Survival Training Featurette
  • And more...

If you've decided to grab Top Gun and are now feeling the need for even more 4Ks for your library, it's also worth perusing our rundown of upcoming 4Ks and Blu-ray releases. Whether you're in the mood for watching something new, or crave catching a classic in upgraded 4K quality, there's plenty to look forward to in the months ahead. Stock up on your favorites and get ready for many more movie nights.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Upcoming Nintendo Switch 2 Games: Release Dates for 2026 and Beyond

We now have our hands on the Nintendo Switch 2, a new console from one of the biggest names in gaming. Alas, a new console is only as valuable as the library of games you can build on it.

Thankfully, Nintendo hasn't been shy about planned releases over the next year, which include a mix of Switch 2 exclusives, third-party releases, and the benefit of backward compatibility with any games still launching on the original Switch. Without further ado, here are all of the new Switch 2 games we can look forward to in 2026.

All Upcoming Switch 2 Games With Release Dates

Resident Evil: Requiem and Resident Evil Generation Pack (February 27, 2026)

It’s a big one. Resident Evil: Requiem will be available on Switch 2 at launch, marking one of the first third-party AAA releases taking advantage of a cross-platform release with the new Nintendo console. The new game will feature Grace Ashcroft and Leon Kennedy as dual protagonists, with each character bringing their own stealth and action gameplay.

Alongside the newest Resident Evil game, the Switch 2 will also be getting “Gold” editions of Resident Evil 7: Biohazard and Resident Evil Village, available separately or as part of a Resident Evil Generation Pack collection. Nintendo has also released the first special-edition Switch 2 Pro Controller alongside the new game.

Check out IGN's review of Resident Evil: Requiem for our thoughts on the game.

Pokémon XD: Gale of Darkness (March 2026) - Nintendo Switch Online

Nintendo announced during its 2026 Pokémon Presents event that Pokémon XD: Gale of Darkness would be coming to Nintendo Switch Online sometime in March 2026. Since its a GameCube game, it will only be available to Switch 2 users who also have the Switch Online + Expansion pack subscription. Nintendo only gave a broad March 2026 release date, so we don't yet know the exact date it will become available.

Scott Pilgrim EX (March 3, 2026)

The developers of TMNT: Shredder’s Revenge are bringing a classic brawler style to the world of Scott Pilgrim. The 4-player co-op game features a fresh soundtrack from Anamanaguchia as you, Ramona, and your Sex-Bob-Omb bandmates brawl your way through a reimagined Toronto.

Pokémon Pokopia (March 5, 2026)*

Now we’re back to the cozy vibes. Pokémon Pokopia was revealed at a September Nintendo Direct as what appears to be a pretty obvious blend of Pokémon and Animal Crossing. This is Nintendo, so they can do that. As a Ditto, you can transform to use a variety of skills and build up your Pokémon oasis.

Never Grave: The Witch and The Curse (March 5, 2026)

From PocketPair, Never Grave is a new 2D roguelite where you harness magic powers (as a hat, of course) to journey into the deep, working to help a young witch retrieve her soul. You also have a home base you can build and upgrade into your own little village.

Coffee Talk Tokyo (March 5, 2026)

We finally have a release date for the next iteration of Coffee Talk, a cozy cafe series developed by Toge Productions. Manage a new but familiar cafe while learning more about your human and yokai customers.

Bubblegum Galaxy (March 12, 2026)

From the creators of Teacup, Bubblegum Galaxy is a new cozy game that puts you in a position to quite literally build worlds. After a galaxy server gets mysteriously “deleted,” you’re an intern tasked with crafting new planets, completing missions, and befriending a rag-tag group of co-workers back at your interdimensional office.

WWE 2K26 (March 13, 2026)

There may be a surprisingly large amount of sports games on the Switch, but one franchise that is only just starting their relationship with the Nintendo consoles is WWE. Following the Switch 2 Edition of WWE 2K25, WWE 2K26 will be launching on Switch 2 consoles the day of its official release.

Check out IGN's WWE 2K26 hands-on preview for more details about what to expect.

Monster Hunter Stories 3: Twisted Reflection (March 13, 2026)

We’re getting a third game in the Monster Hunter Stories series, a sub-series of Monster Hunter that we’re pretty big fans of (we gave the first one an 8.9/10, and the second got an 8/10). The next story will follow a civil conflict between Azuria and Vermeil, two nations threatened by a “crystal encroachment.” A demo is available now, with players able to carry over their save data to the full game.

Shadow Tactics: Blades of the Shogun (March 18, 2026)

The real-time tactics game Shadow Tactics: Blades of the Shogun as well as its standalone expansion Aiko’s Choice are both making their way to Switch 2 this March. Originally released back in 2016, our review of the game claims that if you can get past some frustrating camera controls, you’ll find “one of the most punishing and clever top-down stealth games.”

Super Mario Bros. Wonder - Nintendo Switch 2 Edition (March 26, 2026)*

Nintendo knows they have some modern classics, and they’re giving them a lot of love with this Switch 2 release. Following up on last year’s Super Mario Galaxy remaster, Nintendo is releasing a Switch 2 edition of Super Mario Bros. Wonder, which we originally said "establishes a new standard for what 2D Mario platformers should look like" in our 9/10 review. The Switch 2 edition will feature a new area called Bellabel Park, new playable characters, and tons of new mini-games.

Mega Man Star Force Legacy Collection (March 27, 2026)

Collections are always solid bang for your buck, especially if you’re nostalgic for a particular franchise or happen to be part of a generation that missed out on one. This Mega Man collection includes seven games, including the emulated versions of every mainline Mega Man Star Force game, that were originally released on the Nintendo DS back in the mid-2000s.

Goat Simulator 3 (April 1, 2026)

A bit of a throwback to the 2010’s and the era of the screaming goats memes, but the latest Goat Simulator release from 2022 will be getting a Switch 2 edition this spring.

Tomodachi Life: Living the Dream (April 16, 2026)*

Tomodachi Life was a particularly unique game under the Nintendo umbrella, and I was pretty darn excited to see the series coming back on the Switch 2. The concept of creating Miis and watching them interact on a little island has more novelty than you can imagine, I promise, especially given the range of customization. Nintendo has also fulfilled their promise to introduce more inclusivity after criticisms of the original 3DS game.

Tomodachi Life: Living the Dream happened to get its own dedicated Nintendo Direct, where you'll find gameplay footage and plenty more information.

Pragmata (April 24, 2026)

After a series of delays dating back to 2021, Capcom finally “re-revealed” Pragmata with a firm release date and confirmation of cross-platform support. Hugh Williams gets injured while exploring a lunar-controlled space station, where he finds Diana, a Pragmata android. The two are classified as intruders, and must combine their hacking and shooting skills to find the truth of the space station. You can learn more about this one in our hands-on preview.

Indiana Jones and the Great Circle (May 12, 2026)

Set between Raiders of the Lost Ark and The Last Crusade, this MachineGames adventure game places Indy on a quest for the secret of the Great Circle. Travel the world, from the Great Pyramids to sunken temples, infiltrate historic areas, and beat up baddies during your daring escapes. We had a lot of love for this one when it originally launched on consoles and PC, calling it “far and away the best Indy story this century” in our 9/10 review.

007 First Light (May 27, 2026)

Yet another massive multi-platform release, IO Interactive's take on James Bond is launching on Switch 2 alongside PC, PS5, and Xbox in late May. The game lets you play out Bond's initial recruitment and rise in the MI6 ranks, featuring Patrick Gibson as the titular spy and Lenny Kravitz as the villain Bawma.

Final Fantasy VII Rebirth (June 3, 2026)

The second part of the Final Fantasy VII revamp is coming to Switch 2 consoles this summer. After escaping the city of Midgar, Cloud and co. must traverse across a massive beautiful world in pursuit of Sephiroth. IGN’s 9/10 review describes the game as “both a best-in-class action-RPG full of exciting challenge and depth, and as an awe-inspiring recreation of a world that has meant so much to so many for so long.”

Besides the graphics update, Rebirth introduces a new affinity system with allies and, yes, a ridiculous amount of side quests and mini-games.

The Adventures of Elliot: The Millenium Tales (June 18, 2026)*

The Adventures of Elliot is a new HD-2D RPG from the creators of Octopath Traveler and Bravely Default. While exploring ruins near his hometown, Elliot discovers an artifact that lets him traverse space and time. From there, you must travel across four ages, each with unique citizens and scenery, to try and save your home.

Upcoming Switch 2 Games With Unknown Release Dates

There are plenty more Nintendo Switch and Switch 2 games in development that don’t have a solid release date yet. Here are some more games we know are on the way, including the highly-anticipated 10th generation of Pokémon:

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The Top 10 Most Iconic Charizard Cards in Pokémon TCG History

Charizard - love it or hate it, there’s no denying that this Pokémon is an icon in its own right. It may be #0006 in the Pokédex, but it’s #1 in the hearts of Trainers across the globe. Since taking place front-and-center on Pokémon Red’s cover art 30 years ago, this Fire-type is iconic in its own right.

Since its debut in the Base Set of the Pokémon Trading Card Game, back in 1996, Charizard has been printed on a whopping 50 unique cards. But which is the most iconic? Let’s settle it, once and for all.

10. Charizard VMAX (Champion's Path 074/073)

Released in 2020 as part of the beloved Champion’s Path expansion in the Sword & Shield era, the stunning "Rainbow Rare" Charizard VMAX is coming in at number 10.

I love how this card’s distinctive rainbow-foil really brings out its looming Gigantimax figure. While the Pokémon Company has moved away from rainbow secret rares in the Scarlet & Violet era, this Zard Card was many players' first chase card when the hobby boomed during the pandemic.

It maintains a fairly pricey market value of $180 on TCGPlayer - not bad for a card that’s nearly 6 years old!

9. Dark Charizard (Team Rocket 1st Edition #4)

The Team Rocket expansion in 2000 introduced the concept of "Dark" Pokémon to the TCG - Pokémon that had been raised by Team Rocket to be as ferocious as possible. These cards typically had a brown and black artwork window, higher attack damage and lower HPs compared to normal Pokémon.

Frightening stuff, and a great tease into Shadow Pokémon we’d eventually get in Pokémon Colosseum, released in 2003. A 1st Edition Holofoil goes for $674.66, proving this card’s premium status.

8. Mega Charizard X ex (Black Star Promo 023)

Designed by artist Saboteri, this SIR card was the headliner of the gorgeous 2025 Mega Evolution Ultra-Premium Collection. The blue flames of Charizard’s Dragon-type Mega X form, contrasted with the red Japanese text, translated as ‘Inferno X’ - this card’s signature move.

This move allows you to discard any amount of Fire energy from among your Pokémon, and do 90 damage for each card you discarded in this way. It’s not the most expensive card going at $38.53 average, but it is one of the most recognizable.

7. Charizard TG03 Full Art (Lost Origin)

Charizard and the Galar Region Champion, Leon - name a more iconic duo! Based on their dominant appearance in the Pokémon Sword & Shield games and the Journeys anime, this full art card shows off the bond between the two. I particularly love how Leon morphs his hands into Charizard’s claws, and how its attack, Royal Blaze, does 50 more damage for each Leon in your discard pile. It doesn’t fetch the highest price - $29.95 - but you can’t put a price on friendship, can you?

6. Charizard ex Special Illustration Rare (Paldean Fates 234/091)

This scrawling illustration by Akira Egawa shows off the Dark-type Tera Charizard. While fans are torn, calling the design ‘lazy’, I couldn’t disagree more. It fetches a tidy $187.09 on TCGPlayer, proving the appetite is still there for this crystalline card.

5. Charizard VSTAR (Black Star Promo SWSH262)

A battle of legends is automatically iconic - this is exactly how it felt on the playground playing the TCG all those years ago. Originally released in the 2022 Charizard Ultra-Premium Collection, this card features a breathtaking action shot by Kiyotaka Oshiyama. Fun fact - this card connects with the Mewtwo VSTAR card from Crown Zenith.

4. Shining Charizard (Neo Destiny #107)

Neo Destiny introduced "Shining" Pokémon, the first set to use a triple-foil process that made the Pokémon shimmer with a metallic texture. Note - this is not a Shiny Charizard! It actually predates "Shiny" as the term for palette-swapped Pokémon. It's one of the most prized Pokémon cards ever printed. A 1st Edition Neo Destiny Shining Charizard remains a holy grail for collectors, fetching $6,165.99 at time of writing on TCGPlayer.

3. Charizard - Holofoil Secret Rare (Pokemon Skyridge)

Pokemon Skyridge was one of the final sets produced by Wizards of the Coast, meaning this card only ever saw a single print run. Its "Crystal Type" Poké-Body gimmick allowed it to change types based on Energy attachments, which feels very reminiscent of Generation 9’s Tera mechanic - something we’d only see in Generation 9, 20 years later.

2. Blaine's Charizard (Gym Challenge 1st Edition #2)

The English Gym Challenge era let Trainers cosplay as four Kanto Gym Leaders - Blaine, Giovanni, Koga, and Sabrina. Blaine’s Charizard was the undisputed king of the set. With gorgeous watercolour art from Ken Sugimori, it captures the fiery intensity of the Cinnabar Island leader and his loyal Charizard. Leon who?

The 1st Edition card mistakenly prints Charizard with a Fighting energy symbol. Later printings corrected it to Fire, but the first instance of the word "energy" remained lowercase in all printings. These errors have made Blaine's Charizard a hot commodity among collectors, with a 1st Edition Holofoil going for as high as $852.01.

1. Charizard - 1999 1st Edition Shadowless Base Set

Without doubt, Mitsuhiro Arita’s original 1999 illustration is the most famous piece of cardboard in history. This Charizard card is the de facto face of Pokémon TCG. This specific "Shadowless" version lacks the drop shadow on the right side of the art frame, identifying it as a first edition copy of the card. With record-breaking auction prices and universal recognition, it remains the gold standard for Pokémon collectibles.

Sara Heritage is a freelance contributor to IGN.

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Here's Every Pokémon Confirmed in Today's Winds and Waves Trailer

The reveal of Pokémon Winds and Pokémon Waves for Nintendo Switch 2 has given us our first look at the franchise's long-awaited 10th generation of creatures — as well as many returning favorites.

Below, we've rounded up every Pokémon species already confirmed to appear in the series' Gen 10 games — including its three new Starter Pokémon, the lovable Browt, Pombon and Gecqua.

Those three were the only all-new species announced today, alongside a returning cast of several dozen familiar faces that you'll be catching, hatching and trading all over again.

Today's first Pokémon Winds and Pokémon Waves trailer includes at least 28 species, which we've listed below. In brackets, we've also listed their accompanying evolutions (and in Pikachu's case, its baby species) as the inclusion of one Pokémon in a family typically means the inclusion of them all.

If this continues to be the case, the number of species technically confirmed is already around 50 (and likely a few more than that, as each starter creature will almost certainly get two evolutions).

For now, though, here's every Pokémon species we've seen in Pokémon Winds and Pokémon Waves with our own eyes:

Pokémon Winds and Waves confirmed species list

  • Pikachu (Pichu, Raichu)
  • Oddish, Gloom (Vileplume, Bellossom)
  • Krabby (Kingler)
  • Tangela (Tangrowth)
  • Ledyba, Ledian
  • Slugma (Magcargo)
  • Wingull (Pelipper)
  • Taillow (Swellow)
  • Wailmer, Wailord
  • Duskull (Dusclops, Dusknoir)
  • Corsola
  • Mareanie, Toxapex
  • Sandygast (Palossand)
  • Tropius
  • Carnivine
  • Tympole (Palpitoad, Seismitoad)
  • Nymble (Lokix)
  • Sizzlipede (Centiskorch)
  • Lumineon (Finneon)
  • Frillish (Jellicent)
  • Tynamo (Eelektrik, Eelektross)
  • Browt
  • Pombon
  • Gecqua

Of course, Pokémon now has 1028 unique species (including today's new starter confirmations). Recent games have typically featured a large chunk of that in their Pokédex, though it's been some time since the last title that featured every single species.

Add in costumed creatures, gender differences and other alternate forms, and quickly it becomes clear why no game has tried to cram everything in. Already Pokémon Winds and Pokémon Waves have introduced two new unique Pikachu, too, the improbably named Mr. Windychu and Ms. Wavychu. Yes, really.

Why has Pokémon stopped including every species in each game? In a nutshell, The Pokémon Company has suggested that there are now just far too many to feature in every game, and balance against everything else. Add that's not even counting the many regional species variants, Mega Evolutions, Gigantamax forms and more now found throughout the franchise.

Which species are you hoping to see return? And which starter will you be picking? Already there's a wave of love for fire pooch Pombon, though also calls for it remain standing on four legs after it evolves.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Pokémon TCG 30th Anniversary Collection Set Teased During Pokémon Presents, Releasing Later This Year

Early teasers for a 30th Anniversary Pokémon TCG set were shown during the recent Pokémon Presents livestream. It will feature "an exciting line of products" that will be released later this year, with minimal other details revealed so far.

This has the potential to be similar to the "Celebrations" set that was released in 2021 to commemorate Pokémon's 25th anniversary, and featured reprints of iconic cards like Charizard, Blastoise, and more.

Ring in 30 years of the Pokémon TCG! 🎉

To celebrate, an exciting line of products is set for simultaneous global launch in participating markets in 2026. Stay tuned for more details! #Pokemon30 pic.twitter.com/DdCpcpP7DV

— Pokémon TCG (@PokemonTCG) February 27, 2026

13 cards were shown off during the 30th anniversary teaser video, including Pikachu, Arceus, Raikou, Palkia, and several others, all of which could be getting reprints as part of the new set.

Teased with the line "The Future Awaits" were a potential look at new Mew and Mewtwo cards.

Enthusiast Pokémon site Pokebeach has also speculated that the new set will be called "Celebration Collection" that was trademarked back in November last year.

Pokémon TCG has already been rather busy in 2026, releasing its latest Mega Evolution expansion set, Ascended Heroes at the end of January.

Its follow up Perfect Order will be released on March 27, and will be honing in on many of the Pokémon featured in the Legends: Z-A game.

It's also heavily rumored that the set after this will be called "Chaos Rising", and is alledgedly scheduled to release on May 22, 2026. It's suggested this will rumored to be the Western release of Japan’s Ninja Spinner set that spotlights Mega Greninja.

The commemorative Pokémon Day 2026 Collection also dropped not too long alongside Ascended Heroes. It's a small release featuring one confirmed card: a unique stamped foil promo card of Pikachu looking cute as standard, along with a logo’d metallic coin, and a trio of TCG booster packs from different sets.

There's also the highly anticipated Series 1 of the First Partner Illustration Collection for fans to look forward to, releasing on March 20, 2026.

Designed as a celebration of the bonds between Trainers and their First Partner. Each collection includes 1 Promo Booster Pack, where you can pull three of nine illustration rare-style promo cards.

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

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Pokémon Fans Are Begging New Fire Starter Pombon to Stay on All 4 Legs When It Evolves

The Pokémon Company has just unveiled the next generation of Pokémon games, Pokémon Winds and Pokémon Waves, and with it the three new starter Pokémon who we'll choose a partner from to accompany us on our journey. Among those starter Pokémon is a cute little Fire-type pomeranian-inspired dog named Pombon, and within seconds of its reveal, fans were begging it to stay on all four legs.

please let pombon remain on all fours, please arceus

— 𝓶𝓲𝓶𝓸𝓾 🧸🎀🌹 ꒰ bear vtuber ꒱ (@mimourie) February 27, 2026

If this is confusing to you, you probably have a healthy relationship with how many limbs creatures tend to stand on, but as I'm also in the "please don't stand up, Pombon" camp, allow me to explain. Pokémon starters tend to come in two varieties: two legs (and two arms/wings), and four legs. And often, those Pokémon will change how many limbs they are standing on at some point in their evolutionary lines. As an example, Mudkip starts on four legs, but when it evolves into Swampert, it stands on two, with its two front legs now serving as arms.

Pombon pls stay on all fours 🥺👉👈 https://t.co/BVoAGo9Z8b

— AL (@notalomaga) February 27, 2026

What fans are upset about is how in recent generations, most quadrupedal starter Pokémon end up standing up on two legs by the time they fully evolve. For example, Sprigatito, the grass cat from Scarlet and Violet, starts on four legs, ends on two. Sobble and Grooky from Sword and Shield do the same thing. As does Litten from Sun and Moon, Fennekin and Froakie from X and Y, and Tepig from Black and White. If that doesn't sound like too much, note that in almost every single generation, the starter Pokémon I didn't list above are already on two legs when introduced and stay there, so the end evolutionary result is often a trio of bipeds.

There has been one happy recent exception in Fuecoco from Scarlet and Violet, who started on two legs and actually put its arms down and became a quadruped in its final evolution to Skeledirge. And there are other older exceptions as well, like Popplio (two flippers and a tail, admittedly, but it stayed that way all through its evolutionary line), Snivy (started with two legs and two arms, ended with zero limbs, a snake), Oshawott (did the same thing as Fuecoco and became a quadruped), and early Grass-type starters who stayed on all four like Turtwig, Chikorita, and Bulbasaur.

Given all that variety, why do people care so much about this? Look, it's admittedly a little bit silly, but for many fans, a lot of very cute and lovable starter Pokémon have stood up during their evolutions and ended up with weird, unpopular designs. Specifically, fans dislike when animalesque designs get humanoid final evolutions, such as in the cases of Litten, Fennekin, and Tepig. Some of it is just aesthetic preference, but some of it also feels a bit like a bait and switch. Fans buy into a specific starter because they like its themeing (a cat, a fox, a pig) but by the end of the game end up with something seemingly unrelated (a wrestler, a magician, a warrior) and are disappointed, but stuck with their choice.

Pombon listen to me.

Stay on all 4 legs. I'm begging you. https://t.co/WjnLewxWs7

— Liari 🎴🦊【VA / Variety Streamer】 (@LiariTTV) February 27, 2026

So in this case, everyone has quickly fallen in love with the little pomeranian fire dog, and would like that pomeranian fire dog to become stronger and cooler without losing its identity as a pomeranian fire dog, a thing that could be accomplished at least in part by it staying on all four legs and not standing up. Given the past history of evolutionary reveals, fans are unlikely to find out what Pombon turns into until launch (unless, as usual, designs end up leaking early). Best of luck to Pombon fans on the dice roll for this guy, I'll be right there with you if the bean bird doesn't steal my heart by then.

You can catch up on everything announced at today's Pokémon Presents right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Trix and Lucky Charms Have Dropped New Super Mario Galaxy Movie Cereals

As we get closer to the release of The Super Mario Galaxy Movie, a variety of fun tie-in goodies and toys are dropping for fans to check out. Even cereal brands are getting in on the fun. Both Trix and Lucky Charms have released some new variations on their cereals in collaboration with the upcoming movie, with each box offering their own tasty flavor.

If you're a big fan of Trix, this tie-in cereal comes in a blue raspberry flavor. Prefer the magically delicious Lucky Charms? This version is strawberry flavored with some galactic marshmallow shapes thrown in of planets and stars. Head to the links below to order a box if they've caught your eye.

Trix and Lucky Charms Super Mario Galaxy Movie Cereals

For those hoping to have even more Super Mario Galaxy Movie-themed items, there's plenty more to check out right now alongside these cereals. In particular, if you're curious about toys, the adorable Hatchin’ Yoshi toy is also back in stock right now at Walmart. This one has seemed like an incredibly popular pick, so it's worth grabbing now if you're interested before it goes out of stock again.

Jakks Pacific has also revealed some new toys and figures for The Super Mario Galaxy Movie, which are definitely worth checking out as well. These range from 5-inch figures to a deluxe Bowser Castle playset and even posable jumbo plush dolls, so there are plenty of different options to explore if you're shopping for collectibles.

The Super Mario Galaxy Movie is set to be released on April 1 this year, so the wait isn't too much longer. If you're curious about what to expect from the upcoming release, have a look back at our breakdown of The Super Mario Galaxy Movie Nintendo Direct to see everything we learned about it back in January.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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First Look at Kratos and Atreus in Amazon's God of War TV Show

Amazon has revealed the first photo of its God of War series, showing off Kratos and Atreus.

Announcing its God of War TV show is now in production, Amazon issued the image below alongside the tagline: “Their journey to the highest peak begins.”

The image shows Ryan Hurst’s Kratos and Callum Vinson (Chucky, Long Bright River, and Poker Face) as his son, Atreus, who fans have already pointed out looks like a younger take on the character compared to the one we saw in the video games.

“Atreus, the 10-year-old son of Kratos, grew up in a remote forest cabin, isolated from the rest of the world and raised almost entirely by his mother, Faye,” an official description for the character says. “He is an accomplished archer, has an affinity for animals, and is intensely curious about what lies beyond the confines of his forest home. After his mother’s death, Atreus is left with a cold, distant father who he barely knows and who knows little about him in return. Nonetheless, Atreus yearns for his father’s approval and is desperate to prove he is strong enough to survive in a harsh and dangerous world.”

Hurst, meanwhile, played Thor in Sony Santa Monica's 2022 video game sequel God of War Ragnarok. “Through their adventures, Kratos tries to teach his son to be a better god,” an official description says, “while Atreus tries to teach his father how to be a better human.”

Teresa Palmer, Max Parker, Ólafur Darri Ólafsson, and Mandy Patinkin have joined as Sif, Heimdall, Thor, and Odin, respectively. The most recent additions saw Amazon bringing back Alastair Duncan as Mimir, while also adding newcomers Danny Woodburn as Brok and Jeff Gulka as Sindri. Deadpool actor Ed Skrein plays Baldur.

Production is currently underway in Vancouver, with a two-season order setting showrunner Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame up for some time.

Word of a live-action God of War adaptation first arrived in early 2022 before Amazon moved to officially announce the project later that same year. After a troubled development saw the exit of previous showrunner Rafe Judkins as Amazon hit the reset button, the show eventually found a new creative direction. Moore took over as showrunner in late 2024, with Shogun and The Boys veteran Frederick E.O. Toye tapped to direct its first two episodes.

PlayStation Productions and Tall Ship Productions are co-producing the new God of War series alongside Sony and Amazon. Also on board as executive producers are longtime God of War writer and director Cory Barlog, and Sony Intreractive Entertainment's Hermen Hulst.

Amazon and Sony have not announced a release date for the God of War show. While we wait, check out our interview with Ronald D. Moore from SDCC 2025, where he talked about his vision for the series.

Image credit: Amazon Prime Video.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Pombon Is Already The Obvious Pokémon Winds and Waves Starter Choice — Just Look at His Little Face

I almost feel sorry for Browt and Gecqua. How is an angry little leafy bird and a damp blue gecko meant to compete with the face card that Pombon showed off in the reveal trailer for Pokémon Winds and Waves? A tiny, smiley Pomeranian with eyes that could melt hearts as quickly as the fire he, in all likelihood, breathes, I fear that I already know I would die for him.

The thing is, when it comes to starter Pokémon, I’m not even traditionally a fire-type guy. I still insist to this day that there’s no cooler Pokémon than the hydro-pumping, water cannon-strapped Blastoise, so, naturally, my choice in that original generation was always going to be Squirtle. I’m not going to sit here making Brock’s Gym and Mt Moon harder for myself than it needs to be. That penchant for water transferred straight into Gold and Silver, with Totodile more often than not being my first Pokémon of choice. Just look at his little fanged face. Adorable.

And so, I would switch between elemental types for the next couple of decades, picking tactically, and thinking about what would make my onward journey the most fun and frictionless. I’m normally one to utilise an analytical approach to these things and not rush into a quick decision. So, when today’s Pokémon 30th anniversary stream ended with Gen 10’s reveal trailer, and inside of it hid our first peek at Winds and Waves starters, it was frankly embarrassing how quickly I decided that Pombon would be sitting snuggly in my very first Poké Ball. I’m not saying it’s as easy to give me an adorable little smile to get me on side, but in this case, the Pomeranian only went and did it.

Of course, we don’t yet know what any of these three starters will evolve into — I think it’s safe to assume larger birds, dogs, and geckos — but already I don’t even care. Sure, we’ve had our fair share of fire dogs over the years in Pokémon, perhaps most notably Cinnabar Island natives Growlithe and Arcanine, but Pombon is a fierce new breed, and one I will likely arm with quick attack, bite, and ember until he’s a big enough boy to incinerate any flammable fool stupid enough to stand in his way. Yes, even your tiny little Browt, if you, for some reason, decide that he’s the one for you in 2027.

The official Pokémon website describes Browt as a “lively but clumsy Bean Chick Pokémon”. Why would you want to hang out with a clutz? Gecqua is listed as an “intelligent Water Gecko Pokémon”. Brains are overrated; manners are everything. That’s why I’ll be making the actual smart decision and going with Pombon, the “friendly Puppy Pokémon”.

Stick with me, boy, I’ll keep you safe. Fire, come walkies with me.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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How to Play the Pokémon Games in Chronological Order

The mainline Pokemon games make up one of the best-selling video game franchises of all time. From Pokemon Red and Blue to the Pokemon Legends, these games have amassed a huge audience that just keeps coming back for more year after year.

If you haven't played all of the Pokemon video games in the series, however, you may find yourself in a bit of a dilemma trying to figure out where to start in 2026. Most of the major titles in the series are excellent standalone games to dive into, but if you want to start from the beginning, there are two different ways to play in order: Chronologically or by release date.

Jump to:

Which Pokemon Games Should You Actually Play First?

Choosing where to start boils down to what Nintendo console you currently have. If you only have a Nintendo Switch, you can start with Let's Go Pikachu or Let's Go Eevee, which are kind of like remakes of the original Yellow version from 1998. You can also play Brilliant Diamond and Shining Pearl for another remake experience. Pokemon Legends: Arceus is also an option (and technically first up on the timeline), but it is very different from the other mainline games.

If you're wanting to dive right into Pokemon Scarlet and Violet or Legends: Z-A, it's worth noting that you likely won't be missing out on any overly pertinent information from the previous games. The only games in the main series you might not want to jump right into is Black 2 and White 2 as those are sequels.

How to Play the Pokemon Games in Chronological Order

The Pokemon timelne may seem pretty linear at first glance, but without enough obvious details to go off of, it can be pretty confusing to try to follow the chronology from title to title. Luckily, a now deleted tweet from Toshinobu Matsumiya has given us a starting point for some of the games. For the rest, we can only make educated guesses based on a few key details witin the games.

1. Pokemon Legends: Arceus

The first game in the chronology is very clearly Pokemon Legends: Arceus seeing as it's set in a time when the relationship between humans and Pokemon was only just starting to form. You spend a large portion of your time running around a vast open wilderness catching and battling wild Pokemon, and the people you interact with are clearly just beginning to understand the world of Pokemon. This game features crafting and research tasks, which greatly differentiates it from the usual gym battle formula we are used to.

Though we don't know just how long ago Pokemon Legends: Arceus takes place compared to the other games in the series, we do atleast know that it seems to feature the ancestors of Diamond and Pearl characters.

2. Pokemon Red, Blue, and Yellow

As the original games in the series, Pokemon Red, Blue, and Yellow are up next in the timeline. Bringing the first-generation Pokedex and introducing us to the classic Pokemon game formula, these best-selling games are what started it all.

Although we can't know for sure that these Game Boy games are up next in the timeline, the deleted Tweet from Game Scenario writer Toshinobu Matsumiya confirmed that the series starts with these. The technology featured in the game is also fairly limited compared to some of the newer games -- though still advanced enough to bring fossils back to life!

Bonus: Pokemon FireRed and LeafGreen

Pokemon FireRed and LeafGreen are remakes of the original Red and Blue games and thus are at the same exact point in the timeline. Much of the plot is the same as the originals with some key differences -- including visiting the Sevii Islands after becoming champion of the Elite Four.

3. Pokemon Ruby, Sapphire, and Emerald

Pokemon Ruby, Sapphire, and Emerald brought all new Pokemon and throws you into the Hoenn region -- which is some distance from both the Kanto and Johto regions. Considering this game features the third generation of Pokemon and some new technology, it seems most likely that it would take place after both Red and Blue and Gold and Silver. However, according to that same deleted tweet from Matsumiya, Pokemon Ruby and Sapphire take place at the same point in time as FireRed and LeafGreen.

This also means that Pokemon Omega Ruby and Alpha Sapphire are at the same point in the timeline here seeing as they are remakes.

4. Pokemon Gold, Silver, and Crystal

As the second game in the series (in terms of release date) Pokemon Gold and Silver take place three years after the events of Red and Blue. With some exciting new Gen 2 Pokemon and some of the best post-game content in the series, Gold, Silver, and Crystal were an excellent follow up to the original games. By traveling to the Kanto region after becoming the champion of Johto, you get a firsthand look at the passage of time. You even get to battle the protagonist from the first games, Red, who is quite strong.

This placement in the chronology also applies to the remakes: HeartGold and SoulSilver. Although the remakes offer some additional content, they are essentially just updated versions of the originals.

5. Pokemon Diamond, Pearl, and Platinum

In terms of series release order, Pokemon Diamond and Pearl came a few years after Ruby and Sapphire. However, we now know from that deleted tweet from Matsumiya that Diamond and Pearl actually takes place at the same time as HeartGold and SoulSilver. This may seem a little bit confusing considering the advancements in technology we see in Diamond and Pearl, but we can likely just chalk it up to the actual date the games were created rather than the chronology within the Pokemon universe.

This would also mean that the remakes, Brilliant Diamond and Shining Pearl are set in the same point of the timeline. Though the timeline gets a bit wonky with the inclusion of Fairy-type Pokemon considering those weren't introduced until X and Y.

6. Pokemon Black and White

Featuring the fifth-generation of new Pokemon, Black and White was the second mainline game to come out on the Nintendo DS. Although we don't know exactly when the story takes place in the Pokemon universe, we do that it takes place after Diamond and Pearl thanks to Matsumiya's tweet. Since there aren't any obvious links to the previous games, we can only assume that Black and White takes place more than 3 years after Red and Blue.

7. Pokemon Black 2 and White 2

As a true sequel to Black and White, Pokemon Black 2 and White 2 offer a fairly obvious transition through the chronological timeline. We see changes where gym leaders pass on their duties to the next generation, Team Plasma has advanced their plot, and there is a new Champion. Between all of these things, we know that roughly two years have passed since Black and White, progressing the timeline forward in an uncharacteristically linear fashion.

8. Pokemon X and Y

As the first game in the series to allow payers to explore and battle in 3D, Pokemon X and Y was a fresh take on the classic Pokemon formula. While this is largely due to it being the first title in the series to be a Nintendo 3DS game, it definitely helped set up future games. While we don't know exactly when the game fits in the chronology, thanks to Matsumiya we atleast know that X and Y take place at the same time as Black 2 and White 2. However, it's possible that it is set in a different universe due to Mega Evolution being a thing.

9. Pokemon Legends: Z-A

Although we don't know its exact place on the timeline, we do know that Pokemon Legends: Z-A takes place pretty soon after the events of X and Y. Based on the characters and events in the story, it's clear that Z-A takes place sometime within five years of X and Y. It's in the same Kalos region as X and Y and appears to be a direct sequel.

10. Pokemon Sun and Moon

Happening a few years after X and Y, Pokemon Sun and Moon takes us to the Alola region. While we don't have any information from Matsumiya about where this game fits in the timeline, it features a few characters from X and Y that indicate that time has passed between games. An adult Red and Blue also make an appearance, though their exact age isn't revealed, so we still don't know exactly how much time has progressed since Red, Blue, and Yellow.

This also means that Pokemon Ultra Sun and Ultra Moon take place at the same point in time as they are essentially remakes of Sun and Moon with some additional content.

11. Pokemon Sword and Shield

With the arrival of the Nintendo Switch came the first Switch-exclusive mainline Pokemon game: Sword and Shield. Featuring a brand-new region, new Pokemon, and the introduction of Gigantamax, Sword and Shield is essentially a soft reboot of the series. So that being said, we have no idea where it fits on the chronological timeline. There aren't really any hard references to the previous games, so there is no way of accurately fitting it into the known Pokemon universe.

One of the only clues we have about the timeline comes in the form of new technology. The addition of the Rotom Phone seemingly places us further in the chronology than Red and Blue at the very least, but that's all we can really gather. It's possible that Pokemon Sword and Shield simply takes place in an entirely different universe than any of the other games.

12. Pokemon Scarlet and Violet

As the latest mainline entry in the series, Pokemon Scarlet and Violet brings all-new Gen 9 Pokemon and the open-world Paldea region to the Nintendo Switch. There haven't been any obvious clues revealed about where it lands on the timeline, so we unfortunately don't have enough information to try to accurately place it. That being said, if it follows the chronological structure of previous mainline games, it's possible that it takes place at the same time as the events of Pokemon Sword and Shield.

Upcoming Pokemon Games

Pokemon Pokopia

The next Pokemon-adjacent release is just around the corner. More of an Animal Crossing-like than your traditional Pokemon game, Pokopia places you as a Ditto who can transform and learn new skills to build up an island for your Pokemon friends. You can learn more about this new spin-off's gameplay in our hands-on preview.

Gen 10: Winds and Waves

One of the biggest announcements coming out of Pokemon Day 2026 was the confirmation of the next generation of mainline Pokemon games. Pokemon Winds and Waves will launch on Switch 2 in 2027, and we've already gotten our first look at the three new starters.

Pokemon Champions

Game Freak and The Pokemon Company also announced Pokemon Champions, a new battle game for both Switch and mobile devices, releasing for the former in April 2026. This is most likely the "multiplayer Pokemon game" that was alluded to in earlier leaks. More like Pokemon Showdown than other Pokemon releases, Pokemon Champions will allow trainers to battle with Pokemon they've caught and trained in other games through the Pokemon Home app. No release date information has been revealed.

Looking for additional Pokemon content? Check out our guide to the best Pokemon movies and Pokemon Video Games for more. You can also shop for the coolest Pokemon merchandise at the IGN Store for some of our favorite Pokemon toys.

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Pokémon XD: Gale of Darkness Is Headed to Nintendo Switch Online

Pokémon XD: Gale of Darkness is finally headed to Nintendo Switch Online this March. As it's a GameCube game, it will only be available for Nintendo Switch 2 users.

The game was previously announced for Nintendo Switch Online back when the GameCube Classics were first revealed last April. However, the game was not given a release date at the time, and fans have anticipated its appearance for almost a year now. Also at that time, Pokémon Colosseum was shown, but that game was not given a release date today nor do we know when it will arrive on the service.

Pokémon XD: Gale of Darkness first released on GameCube back in 2005, and was a successor to Pokémon Colosseum, taking place in the same region. The game is a single-player 3D adventure where the player travels the Orre region to fight, capture, and purify Shadow Pokémon. Pokémon XD was also compatible with Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald at the time, allowing players to transfer Pokémon back and forth between games and use them to battle in a multiplayer Battle Mode.

When it first came out, we gave Pokémon XD a 6.8/10, saying, "Pokémon XD has merit on its own for players who may not have experienced the first GameCube design [Colosseum], but as a sequel this one doesn't have nearly the same 'oomph' as the original."

Unfortunately, not only did we not get a date for Colosseum, we also still have yet to see Pokémon Red, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire, or Emerald on Nintendo Switch Online. The closest we've gotten is a Switch port of FireRed and LeafGreen, but it's not clear yet how, or even if, it would be compatible with XD.

You can catch up on everything announced at today's Pokemon Presents right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Pokémon Gen 10 Revealed: Winds and Waves Launching For Nintendo Switch 2 in 2027

30 years on from the release of its original games, the 10th generation of Pokémon has been revealed.

As ever, two titles will launch together, with Pokémon Winds and Pokémon Waves set to arrive in 2027 for Nintendo Switch 2.

The games will be set across a sprawling open world featuring a string of islands, include underwater gameplay, and of course feature a brand new batch of Pokémon, including three new starter choices: Grass-type bird Browt, Fire-type pooch Pombon, and Water lizard Gecqua.

Our first look at Winds and Waves' world features dense jungles, a futuristic resort with water flumes, a mangrove swamp, large stretches of open water, submerged coral reefs and lava-filled caves. It is certainly the best any Pokémon game has ever looked, and a notable response to the growing discontent among fans over the visuals in previous titles.

The Pokémon Company made its hugely-anticipated Gen 10 announcement today during the finale of its big Pokémon Presents livestream, held to mark the franchise's annual birthday but also its 30th anniversary overall.

As ever, the broadcast also contained additional details on the franchise's many other spin-off games. But it was the 10th generation of the beloved series, featuring a whole new region and set of creatures, that fans tuned in to see. And they were certainly not disappointed.

Today's Pokémon Winds and Waves trailer opened with a nostalgic look back at earlier locations from the franchise so far via a book of illustrations, before a male and female Pikachu in vacation attire drop by to welcome our first proper look at the franchise's next generation.

These Pikachu are officially named Mr. Windychu and Ms. Wavychu — yes, really — and will indeed be characters in Winds and Waves. Writing on social media, The Pokémon Company teased: "Just how could these Pikachu be involved in your adventure?"

"Developed by Game Freak exclusively for Nintendo Switch 2, these new titles feature an open world to explore, with beautiful windswept islands and a vast ocean with glittering waves," reads an official description of Pokémon Winds and Pokémon Waves. "The Pokémon that live in harmony with this region’s lush environment have developed their own unique ecosystems. During this adventure, you’ll team up with all kinds of Pokémon to overcome both the difficult road ahead and even the forces of nature that block your path at times."

The trailer concludes on a more ominous note, as the noises of swirling winds and crashing waves sound like they're being whipped up into a storm. Mysterious!

It's now been four years since fans got a first look at the series' ninth generation of creatures, which debuted in 2022's Pokémon Scarlet and Violet. Set in a region inspired by Spain and Portugal, the generation included starters Sprigatito, Fuecoco and Quaxly, as well as a swathe of mysterious Paradox species from the distant past and future. The generation also introduced Terastallization, which allows for the changing of a Pokémon's Type.

Last year, fans got a first sense of what Gen 10 would likely offer, via leaked (though outdated) information taken from developer Game Freak's servers during an earlier hack. This leak mentioned plans to include procedurally generated areas, as well as an archipelago of islands to explore. Two work-in-progress names for the project were also mentioned — Pokémon Wind and Waves — which we now know were very close to final.

And for more of today's announcements, be sure to catch up on everything revealed in today's Pokémon Presents broadcast right here.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Alien: King Killer Is One of Marvel's Darkest Alien Comics Ever

Marvel Comics is gearing up to introduce one of the darkest Alien comics ever published. Dubbed Alien: King Killer, this new series explores a colony world almost totally overrun by Xenomorphs, and one where it turns out that humanity is still its own worst enemy.

Check out the slideshow gallery below for an exclusive, unlettered preview of Alien: King Killer #1:

Alien: King Killer is written by Saladin Ahmed (Daredevil) and illustrated by Carlos Nieto (Ultimate Black Panther), with cover art by David Yardin (X-Factor). Here's Marvel's official description of the first issue:

When humanity has already lost the war against the Xenomorphs, what remains? Set on a planet overrun by the savage alien species, the dregs of humanity cling to the protection of the mysterious siblings known as the Three Kings. But these warlords have a fourth sibling who is out for revenge- and the humans' remaining protectors are harboring secrets deadlier than the aliens outside their gates. The first chapter in one of the most epic - and darkest - eras of the ALIEN universe!

Alien: King Killer #1 will be released on April 1, 2026. You can preorder a copy at your local comic shop.

This is just Marvel's latest foray into the Alien/Predator universe. Previous releases have included Aliens vs. Avengers and Predator Kills the Marvel Universe.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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TCL RayNeo Air 4 Pro Review

✇IGN
Par : Bo Moore

If I want to game on a flight, I typically have two options. Either I hold a device, like my phone, Switch, or Steam Deck, in my hands and crane my neck to watch it, or prop it on the tray table, hoping the seat in front won’t abruptly recline (which it usually does). Neither is comfortable for long. On the last trip, however, I had a third: a wearable display, called the RayNeo Air 4 Pro, and it may have finally made gaming fun on the go.

The TCL RayNeo Air 4 Pro may look like a pair of smart glasses, and though they are often labelled interchangeably as AR or XR ones, they are kind of neither. Yes, they project digital content in your field of view, but no cartoons or app icons will be superimposed in your room. A more apt description for them would be a head-mounted TV, or as some put it, “headphones for your eyes.” You put them on, and suddenly it’s as if you have been teleported to an empty movie hall, staring alone at a large, cinema-grade screen, unbeknownst to the people around you.

The latest generation of TCL’s glasses doesn’t offer a significant upgrade over its predecessor, but it does add a handful of meaningful changes that can elevate the viewing experience. Most notably, there’s now support for an industry-first HDR10 and improved Bang & Olufsen speakers, all while being half the price of its competitors at $299. And after streaming countless movies and games on them, it could be the new wearable display to beat.

TCL RayNeo Air 4 Pro – Design and Build

At the outset, the RayNeo Air 4 Pro’s all-black look and compact, Wayfarer-esque form factor help it pass as any regular pair of sunglasses. Part of the reason is the glossy, reflective cover plate on the front, which prevents outside light from entering your vision. It’s only when you unfold it that you notice the tech it hides.

The temples, for starters, house the speaker grilles, controls for the display and volume, and the USB-C port, and are far thicker than your standard shades. They can be adjusted to one of three vertical angles to align the screen with your eyes, but I and the few people who put them on were fine with the out-of-the-box settings.

The core circuitry of glasses lies inside the thick bar touching your forehead. Under that, you’ll find angled prisms that are designed to reflect displays embedded in the frame’s top. There’s even a nose pad, and another in the box should the default size not fit you. If you opt for a prescription, this is also where those lens inserts will slot in.

Wearing the RayNeo Air 4 Pro can feel awkward at first, particularly due to the bulky top, which can also get a tad warm after an hour or so of use. But thanks to its lightweight, plastic design (2.6 ounces), that feeling doesn’t linger for long, and I got used to its various oddities. What bothered me at times, however, was the USB-C cable connected to the end of the right temple, which threw the balance off a little.

TCL RayNeo Air 4 Pro – Display

The RayNeo Air 4 Pro comes equipped with a pair of 0.6-inch microLED displays that can project a virtual 120Hz screen of up to 135 inches at a 6-meter depth. In the 2D mode, its resolution maxes out at 1080p, while switching to 3D bumps that up to 4K.

Like any monitor, connecting the Air 4 Pro to a device is as simple as plugging it in, given that it supports DisplayPort video over USB-C. This means it works with nearly all modern computers and phones with USB-C ports, like the iPhone 17 and the Google Pixel 10 Pro. Pairing it with a gaming console, like a Nintendo Switch or a PlayStation 5, though, is a little more complex. You will need an HDMI-to-USB-C converter, and that can be hard to find, since USB-C-to-HDMI adapters are way more commonly available. TCL also sells its own for $59, as well as a JoyDock travel accessory for the Switch, which eliminates the need to carry Nintendo’s bulky dock.

Once you have the RayNeo Air 4 Pro up and running, it offers a sharp and bright image that goes toe-to-toe with more premium options. Its 1200-nit brightness was especially useful in daytime, when some light can leak into your vision and hamper your experience. This also helps with ignoring the reflections of yourself that can come up from the prisms in well-lit rooms.

The attached cover plate is see-through, so that you are never completely detached from your surroundings. But if you want to further cut down external light, you can snap on the bundled blackout shield, available in solid black and special Batman and Joker themes.

Because the Air 4 Pro’s screens have 3840Hz PWM dimming, flickers weren’t an issue, either, and combined with the built-in Eye Comfort mode, which reduces blue light, I was able to play games for more than an hour without feeling any eye strain. As you would when you come out of a movie hall, I did always need a few seconds when I took them off to adjust to real-world lighting.

Gaming and consuming other content on the RayNeo Air 4 Pro has been a joy. It’s the most immersive viewing experience I’ve experienced, especially while playing scenic games, such as Ghost of Yotei. The addition of HDR10 complements that even more, bringing the best out of scenes to create a lifelike picture. In fact, I was able to type this story in the RayNeo Air 4 Pro while resting on my bed’s headboard and using the laptop’s keyboard.

The one downside to the RayNeo Air 4 Pro is that it doesn’t offer as much control over the projection as some competitors. You can’t, for example, adjust its size or how far it is from your vision. Since its field of view is narrower than others, I often faced blurred corners and had to move my head to read text on the edges. The Air 4 Pro can also artificially upgrade content to HDR10, but that can be a hit or a miss and doesn’t do more than just boost the brightness.

TCL RayNeo Air 4 Pro – Speakers

The RayNeo Air 4 Pro’s quad integrated speakers do well indoors, producing ample loudness and clarity. Their open-ear design also means the people around you will be barely able to hear them, particularly in the Whisper Mode. Outside, though, such as on flights, they can be inadequate, and I usually end up switching to my earbuds. Attaching the silicone sound tubes, too, doesn’t much help the cause. The Surround Sound, similarly, felt gimmicky and couldn’t create an immersive environment.

TCL RayNeo Air 4 Pro – Software

On the glasses itself, you can adjust a few settings with the dedicated menu button, like the refresh rate, HDR, and picture modes. In addition, you can download the companion apps to enter the 3D mode.

On the desktop client, for example, you can pin individual windows in a 3D space, and work on them simultaneously. It was helpful at times and made me feel like I’m Tom Cruise in Minority Report, but transitioning between each window wasn’t as smooth as I’d like it to be. You have to wait a few seconds before the cursor switches focus and when you are in the middle of work, those can add up.

The mobile app, similarly, allows you to turn your 2D content, such as photos and videos, into 3D, while converting your phone into a remote you can point and click with. It’s a neat party trick and does well to add depth to foreground subjects, but it loses its appeal quickly and can be glitchy, at times. You can also experience spatial videos shot on an iPhone Pro in this mode.

The RayNeo Air 4 is, however, compatible with Android 16’s new desktop mode, and gives you an option to choose between that and traditional screen mirroring. I tried working on it at a cafe, while my phone was connected to a keyboard, and it was surprisingly productive, except for the questionable looks I got from other customers.

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Resident Evil Requiem Confirmed as First Game to Use Sony's Upgraded PSSR Upscaler on PS5 Pro, More to Come in March

Sony has confirmed that Resident Evil Requiem is the first game to use its upgraded PSSR upscaler on PlayStation 5 Pro.

The company made it official in a post on the PlayStation Blog, where Mark Cerny, Lead Architect, PS5 and PS5 Pro, said the upgraded version of PSSR (PlayStation Spectral Super Resolution) is rolling out globally to PS5 Pro players in the coming weeks.

PSSR is an AI library that analyzes game images pixel by pixel as it upscales them, and it’s been used to boost the effective resolution of over 50 titles on PS5 Pro to date, Cerny explained.

“We’ve been hard at work on a new version of PSSR, which takes a very different approach to not only the neural network but also the overall algorithm,” he added. “We are happy to share that Resident Evil Requiem — shipping today — is the first title to use this more advanced PSSR, which is helping to keep both frame rate and image quality high.”

Capcom’s Masaru Ijuin, Senior Manager Engine Development Support Section R&D Foundational Technology Department, commented: “With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind. The way light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one of the many details that we would especially love for our fans to see.

“The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities, which are traditionally difficult to upscale because of their intricacy. We hope you will experience this unprecedented level of horror and visual fidelity, and the new gameplay feel it delivers.”

To illustrate the point, Sony published one screenshot of Resident Evil Requiem featuring original PSSR upscaling alongside the same image featuring the new PSSR upscaling. The strands of hair do look slightly more defined in the second screenshot.

Cerny said the algorithm and neural network used in the new PSSR stems from Sony’s Project Amethyst partnership with AMD. “Through AMD’s FSR 4 upscaling technology, PC gamers have already seen the benefits of our collaboration,” he said. “With the updated PSSR, we’re delivering the very latest of this co-developed technology with a further six months of refinement for PS5 Pro players.”

Sony said multiple existing games will be upgraded to the improved PSSR in March, but there’s no word yet on which games will be included. There will also be a system software update at that time; selecting “Enhance PSSR Image Quality” in Settings on PS5 Pro will allow you to experience the new PSSR with any PS5 Pro games that currently support PSSR.

“Once the system update releases next month, try it and see, some games may have noticeably crisper graphics,” Cerny said.

While the game has only been available a few hours, Requiem is already Steam's biggest ever launch for a Resident Evil title. Meanwhile, fans are still puzzling through a convoluted in-game mystery that has stumped players with early copies — it's more complicated than anything seen in the franchise to date, and something we're keeping a close eye on.

"Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation," IGN wrote in our human-authored Resident Evil Requiem review, awarding the game 9/10.

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Pokémon Presents February 2026: Everything Announced

The February 2026 Pokémon Presents celebrated the franchise’s 30th anniversary with 25 minutes of updates – and a first look at Generation 10, Pokémon Winds and Waves.

The show went about as fans expected. Most of the presentation focused on celebrating the series’ history, all while delivering announcements for spinoffs like Pokémon Pokopia, Go, Trading Card Game Pocket, and the upcoming Champions. Highlights include plans to bring Pokémon XD: Gale of Darkness to the GameCube Classics catalog in March and, of course, a first look at Gen 10.

The real surprise for Winds and Waves was seeing what the game actually looks like in motion, with the presentation also showing off its three new starters and a release date window of 2027. You can see everything announced during the February 2026 Pokémon Presents in our roundup below.

The Pokémon Company Unveils the Pokémon Game Music Collection and a Tiny Game Boy Player

Pokémon is releasing a small music player based off of the original Game Boy that will play the original music from the games. #PokemonPresents pic.twitter.com/8PEKsSnqG7

— IGN (@IGN) February 27, 2026

The Game Music Collection is a new way for Pokémon fans to collect and listen to some of their favorite songs from the franchise’s beginnings. Releasing today, February 27, 2026, is a Game Boy-style music player that allows players to plug in cartridges for Pokémon Red and Blue.

Pokémon Trading Card Game Set Featuring Mew and Mewtwo Teased

A blink-and-you'll-miss-it moment from today's Pokémon Presents came with a short look at a new, 30th anniversary set coming to the physical Pokémon Trading Card Game. All we know about the cards so far is that Mew and Mewtwo will be featured when launch arrives sometime later this year.

Pokémon Go Celebrates 10 Years With Returning Pokémon

As the Pokémon franchise as a whole celebrates its 30th anniversary, its mobile spinoff, Pokémon Go, is celebrating its 10-year milestone. A two-day tour event aims to bring players back starting tomorrow, with the February 2026 Pokémon Presents telling fans to be on the lookout for a “huge range” of returning monsters.

Pokémon Masters EX and Pokémon Cafe Remix Get Anniversary Updates Throughout the Week

Two other mobile spinoffs, Masters EX and Cafe Remix, are getting in on the Pokémon Day celebration with updates for fans. For the former, players can expect to see the original versions of Red, the protagonist of the original Red and Blue games, and Pikachu show up after the Pokémon Presents concludes. Separate anniversary updates for Florian and Ogerpon as well as Juliana and Terapagos will arrive February 28 and March 2, respectively. Masters EX players who log in now receive 3,000 bonus gems.

Cafe Remix, meanwhile, is celebrating with a roundup of all of the first partner Pokémon arrives tomorrow, starting with the Kanto region’s Charmander, Squirtle, and Bulbasaur. Additional chef outfits, more new Pokémon, and customization options are also on the way.

Pokémon Trading Card Game Pocket Gets New Booster Set and Celebration Event

Fans of the Pokémon TCGP can check out the new Paldean Wonders booster pack starting today. Also included in the festivities are special rewards that can be obtained by logging in every day for the next month.

Nintendo Switch 2 GameCube Classics Gets Pokémon XD: Gale of Darkness

Pokémon XD Gale of Darkness is coming to Switch as part of the Nintendo Gamecube classic collection #PokemonPresents pic.twitter.com/xsB93YsZnp

— IGN (@IGN) February 27, 2026

Pokemon XD: Gale of Darkness is coming to Nintendo Switch 2 via its GameCube Classics catalog. Expect to hear more in the coming weeks before it officially launches for Nintendo Switch Online + Expansion Pack members sometime in March.

Zapdos, Moltres, and Articuno Come to Pokémon Unite

The three legendary bird Pokémon are coming to MOBA spinoff Pokémon Unite, as revealed in a new trailer. Players can participate in an event to unlock their licenses, with the footage also promising that Meganium, Typhlosion, and Feraligatr are also set to be added in the future.

Pokémon FireRed and LeafGreen to Receive Home Support

Pokémon FireRed and LeafGreen, the Game Boy Advance remakes that originally launched in 2004, released for Nintendo Switch and Switch 2 today. These are two classics brought back just as players remember them, but at an unspecified point in the future, they will be receiving support for the official Pokémon Home transferring service.

Pokémon Champions Gets Nintendo Switch and Mobile Release Windows

The Pokémon Company has narrowed the release date for the upcoming Pokémon Champions spinoff to April 2026. It’s also coming to mobile devices, with today’s Pokemon Presents telling fans to expect it sometime later this year.

Pokémon Legends: Z-A Mega Garhcomp Z Announced

First look at Mega Garchomp in the Pokémon Z-A Mega Dimension DLC. It will be available as a gift today. #PokemonPresents pic.twitter.com/VvYxgbin9Z

— IGN (@IGN) February 27, 2026

Pokemon Legends: Z-A players who own the Mega Dimension DLC will soon be able to capture the newly discovered Garchomp Mega Evolution, Mega Garchomp Z. The new version of a classic Gen four creature can be obtained by claiming a new Mystery Gift.

Pokémon Pokopia Gameplay Highlights New Pokémon Encounters, Cooking, and Multiplayer Features

First look at Greedent, who goes by Chef Dente, in Pokémon Pokopia. He will teach you how to cook, and he wears a pot on his head. #PokemonPresents pic.twitter.com/ljBKXEk0GK

— IGN (@IGN) February 27, 2026

Players are just one week away from playing the new Pokémon life sim spinoff, Pokémon Pokopia. Today’s Pokémon Presents put the spotlight on its music, cooking, and town-building features, showing how fans will be able to play with up to three friends.

Pokémon Pokopia launches March 5.

Pokémon Generation 10 Winds and Waves Revealed in First Trailer

The Pokémon Company closed out today’s presentation by revealing Pokémon Gen 10. The announcement trailer for the new games, titled Pokémon Winds and Waves, began with a nostalgic look at some of the many different places the series has traveled to over the years. Then, just as it seemed the show was over, we saw gameplay for the next new Pokémon games.

Footage showed off new locations to catch new monsters in, as well as a first look at the new starters: Browt (Grass type), Gecqua (Water type), and Pombon (Fire Type). You can see the three little friends players can choose above while we wait for Winds and Waves to launch sometime in 2027.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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'No Matter if You're a Runner or a Raider, Loot Is Loot' — Bungie and Embark All Smiles on Social Media After Marathon Temporarily Censored Arc Raiders in Chat

The battle of the extraction shooters is on, but developers Bungie and Embark are presenting a united front on social media — even after Marathon temporarily censored Arc Raiders in chat.

After the Marathon Server Slam event went live yesterday (and hit impressive Steam concurrent player numbers), players noticed that Embark’s hugely successful Arc Raiders was censored in chat.

A clip showing Tyler 'Ninja' Blevins of Fortnite fame finding this out for himself went viral on social media after Jake Lucky posted it to Twitter / X, below. Other competitive shooters, such as Halo, Counter-Strike, and Apex Legends, were not censored.

ARC Raiders is censored in Marathon's chat in game LOL pic.twitter.com/W2XUiYfJ3S

— Jake Lucky 🔜 GDC (@JakeSucky) February 26, 2026

This censorship didn’t last long, and Arc Raiders is now allowed in Marathon chat. But the odd situation did spark a wholesome follow-up as the official Marathon account replied to the viral tweet to declare “Arc Raiders is awesome,” in an in-game chat screenshot.

And now, the official Arc Raiders account has replied to Marathon with a similarly loving statement: “No matter if you're a Runner or a Raider, loot is loot. We’ll save you a seat in the shuttle 🫶”

No matter if you're a Runner or a Raider, loot is loot.
We’ll save you a seat in the shuttle 🫶

— ARC Raiders (@ARCRaidersGame) February 27, 2026

So, all smiles on social media for now. But of course there’s huge pressure on Marathon to do well for Bungie, especially after Destiny 2’s downturn and the significant internal struggles at the legendary studio. In November, Bungie parent company Sony said the studio had failed to meet its sales and user engagement expectations, and recorded a 31.5 billion yen (approx. $204.2 million) impairment charge as a result. That was significant enough to drag down profits at Sony’s Game & Network Services Segment, which includes Sony Interactive Entertainment.

Sony chief financial officer (CFO) Lin Tao said at the time: “Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie. While we will continue to make improvements, we downwardly revised the business projection for the time being, and recorded an impairment loss against a portion of the assets at Bungie.”

A few months before Sony's financial report, in August last year, Bungie CEO Pete Parsons left the company after 23 years and nearly 10 as CEO. He was succeeded by Justin Truman, previously chief development officer and fellow Bungie veteran. Parsons oversaw Bungie during many turbulent years, first taking over as CEO in 2016 from Harold Ryan and overseeing its break from Activision in 2019. He was at the helm throughout many of the events catalogued in our 2021 report on Bungie's internal work culture. Just months after our report, Bungie was acquired by Sony for $3.7 billion, ending the studio's flirtation with independence.

As the acquisition settled in, concerns began to arise about the studio's future. Destiny 2 was struggling, and Marathon was still years away. Then the layoffs came. In 2023, Bungie laid off roughly 100 individuals and delayed Destiny 2's The Final Shape DLC, with Parsons taking responsibility for the cuts. Developers told IGN at the time that the atmosphere at Bungie was "soul-crushing" as fears grew of a total Sony takeover of the company. In 2024, this was followed up with even more layoffs, impacting 220 people despite The Final Shape's success. 155 people were also integrated from Bungie into Sony at this time. In the wake of those layoffs, former workers claimed Bungie misrepresented its finances and had significantly overextended itself when Sony acquired the studio. It was apparently bad enough that at least one source described as a "well-connected former worker" went so far as to claim that Bungie faced dire consequences if the acquisition hadn't happened, saying that the "alternate history is insolvency."

Troubles continued to rock the studio through the rest of 2024 and into 2025, with Marathon seeing a delay out of its previous September 2025 release window. Most recently, Sony confirmed Bungie would be integrated into PlayStation Studios so the company could have more control over the developer.

Back in June last year, Sony said it remained committed to live service video games despite high-profile failures such as Concord, and insisted Marathon would be out before April 2026 despite the mixed alpha feedback and damaging accusations of plagiarism against Bungie. Since then Bungie has worked to improve not only Marathon, but the sentiment among gamers around it.

Sony will be keen to avoid another catastrophic launch like Concord, which was pulled offline just two weeks after launch, with one estimate suggesting it sold just 25,000 copies. It has proved a costly failure for Sony, with hundreds of millions of dollars wasted amid the closure of its developer, Firewalk Studios. Bungie now faces concern over its own future, with the pressure on Marathon to deliver. Marathon launches proper across PC, PS5, and Xbox Series X and S next week.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Top 10 Most Iconic Pokémon Cards of All Time

When it comes to the Pokémon Trading Card Game, there are thousands of cards you could consider ‘iconic’. These collectibles blend childhood nostalgia, high-stakes chasing, and jaw-dropping artistic brilliance into a beloved hobby that’s recently exploded in mass market appeal.

With Pokémon’s 30th Anniversary celebrations already fully underway, and with that huge Pokémon Presents event to boot, we’ve put together the definitive list of the 10 most iconic Pokémon cards ever printed.

You may ask - what’s this based on? It’s a healthy mix of current resale value, the cultural impact each card has had, and a card’s visual aesthetics, and also a bit of personal preference from myself as well (so just keep that in mind).

From playground legends of 1999 to modern-day chase cards of the 2020s, these are the top 10 most iconic Pokémon cards of all time.

10. Pikachu with Grey Felt Hat (Van Gogh Museum Promo)

First up, but by no means least - the Van Gogh Pikachu. Rarely does a card cause a literal international scandal, but this 2023 collaboration with Amsterdam’s Van Gogh Museum did exactly that.

Resellers swarmed the IRL gift shop to snatch up this exclusive card to sell at a ridiculous price. I was actually in Amsterdam at the same time, unrelated, and I saw queues stretching back for miles. Even with the card dropping on the Pokémon Center website in the weeks following the incident, it sold out in minutes, leading to an official apology from TCG officials.

9. Lugia Neo Genesis Holo Card

The first appearance of Lugia in the Pokémon TCG - the Neo Genesis Lugia holo card is a high-value first edition; its record for a PSA 10 1st Edition Lugia peaked around $50,000 - $55,000 in the past.

Illustrated by Hironobu Yoshida, this iconic, colorless-type card features notoriously poor print quality, making gem-mint, print-line-free copies incredibly rare.

8. Mewtwo (Base Set 1st Edition Holo)

The stuff of playground legends, the 1999 Pokémon Base Set 1st Edition Mewtwo Holo is one of those cards that feels like a pure encapsulation of 90’s Pokemania, with Ken Sugimori’s gorgeous purple-hued illustration.

Plus - Mewtwo is just awesome, and it’s as simple as that.

7. ______'s Pikachu (Birthday Pikachu)

While not competitively legal, this card just feels like pure, unadulterated joy. Originally a "Create-a-Card" campaign reward, Birthday Pikachu famously includes a blank line for you to write your own name.

While PSA won't be happy if you actually take a Sharpie to it, the card is the perfect representation of the personal connection we all have with this franchise. It got a reprint in 2021 Celebrations, but the original promo remains a high-value holy grail that reminds us Pikachu has always been our #1 bestie.

6. Charizard VMAX (Shining Fates SV107)

The "Shiny Vault" Charizard VMAX from Shining Fates was huge for the hobby when it dropped in 2021.

Boasting a massive 330 HP, a powerful G-Max Wildfire attack, and an awesome shiny Charizard, which is black instead of orange, this highly collectible Shiny Ultra Rare card is one of my personal favourite Charizard cards ever.

5. No. 1 Trainer (2010 World Championships Pikachu)

If you’ve been around the competitive scene for a while like me, you’ll remember the envy you felt when the TCG Pokémon World Champions in the Junior, Senior, and Master Divisions received the No. 1 Trainer Trophy card.

You might not know these half-art trophy cards are a tribute to the original 1997 Pikachu trophy cards, first awarded to winners of the first official tournament in Chiba, Japan. I’d love to bring this back!

4. Kadabra (Skyridge/151)

This infamous card is the reason Abra was forced to evolve straight into Alakazam for two decades. Following the 2003 Skyridge set, Kadabra vanished from the TCG entirely due to a lawsuit from illusionist Uri Geller.

Geller alleged the spoon-bending Pokémon was an unauthorized parody of his likeness, reportedly seeking £60 million in damages.

While the initial lawsuit was dismissed in 2003 by the US courts, Geller continued to file lawsuits in other regions until he issued an apology in late 2020. This paved the way for the psychic Pokémon’s return in June 2021’s Pokémon Card 151 expansion.

3. Umbreon VMAX (Evolving Skies Alternate Art)

Affectionately known as "Moonbreon," this gorgeous card is the gold standard when it comes to modern-day card chasing. The artist of the Secret Rare Alternative Art is KEIICHIRO ITO, an artist since the Unified Minds set, who has illustrated 62 cards.

His other work includes some of my personal favourites, such as Medicham from Ascending Heroes, and Toedscruel in Paradox Rift.

Fetching a hefty $1,671.18 over on TCGPlayer to this day, it’s widely considered the most iconic card in the entire Sword & Shield series.

2. Ancient Mew (The Power of One Promo)

Released to promote Pokémon The Movie 2000, Ancient Mew’s hieroglyphic text and unique sparkly foil made it look like a genuine artifact found in the ruins Mew hid away in during the movie.

It has a unique card back that has never been used for any other Pokémon card. I remember watching the movie in the cinema, but my Mew card was lost to time. I probably traded it on the playground for a Pidgey.

1. Charizard (Base Set)

There could be no other - it had to be Charizard, didn’t it? It’s the card that started the fire, all the way back in 1999.

The original artwork by Mitsuhiro Arita has become the face of the TCG for old and new players alike, which is reflected in the fact that it’s one of the most coveted Pokémon cards you can pull from a regular booster pack. That’s the Charizard effect!

Sara Heritage is a freelance contributor for IGN.

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'It Was Just Straight Up False Advertising' — Warhammer 40,000: Space Marine 2's $5 Voice Pack DLC Sparks the Game's First Really Big Backlash Since Launch

Warhammer 40,000: Space Marine 2’s long-awaited patch 12.0 launched this week, and with it came the new playable class, the Techmarine (check out the patch notes here if you want to know what's included). And while fans are having fun getting to grips with this new Astartes, Space Marine 2’s first ever voice pack has sparked a backlash.

The $4.99 Chapter Voice Pack 1 includes 450 re-recorded voicelines and a unique Space Marine Head cosmetic for each of the following Space Marine Chapters: Blood Angels, Space Wolves and Black Templars. It’s only available as a standalone purchase, and is not included in either the Season Pass 1 or Season Pass 2 (much to the annoyance of some fans). But it’s the way these new voice lines are incorporated into the game that has caused a “mostly negative” Steam user review rating for the DLC.

It turns out that equipping a DLC voiceline will revert to the class’ default voice when interacting with objectives, like when searching a Cadian’s body for codes in Inferno. This was unexpected and, in gameplay, a jarring switch. It means the Ultramarine standard voice lines still play for all the dialogue related to interactive elements within missions, so your Space Marine’s voice will flip flop back and forth, which feels awkward and janky.

Meanwhile, some players feel misled by the 450 re-recorded voicelines number on the Steam page. Most believe this number includes re-recorded voicelines across all languages, not just one.

“I have no idea where they got the 450 voicelines from, it mixes with the standard voice lines when doing operations and it sounds dead silent during the mission because there is no banter,” reads one negative review. “So far the only the difference that is noticeable is that emotes are different. The description seems very deceptive, I am very curious to find out where they got 450 number from.”

“I am insanely DISAPPOINTED!” reads another. “I've tested the Blood angels voice and I was disappointed that his lines were 80-90% what Vespasius [Vespasius is a Jump Pack Assault Intercessor of the Ultramarines Second Company and leader of Combat Squad Talasa] is just saying besides a few lines. FINE, maybe the writers aren't there anymore. But WHY IN THE EMPEROR'S NAME are the Ops voices not changed???? Check for the Inferno missions, on the part where your obtaining codes for the dead guardsmen, THE BLOOD ANGEL VOICE BECOMES LITERALLY VESPASIUS AGAIN WHEN HE DOESN'T GET THE CODE OR WHEN HE OBTAINS THE CODES!

“Not to mention there are no voices for the helmet versions yet! I'm wearing a helmet and my Blood Angel voice sounds like he doesn't got one! MAN I'm disappointed!”

Another disgruntled fan said: “Such a low-effort underwhelming DLC. Each of these voices lock you out of character banters, objective dialogues are spoken by the original character's voice actor through the vox instead the one you spent $5 on. Adding to the laziness, some voice lines are the same as their vanilla counterparts (ex. the Space Wolf sharing almost all of his reload alerts with Decimus) to the point where you're even questioning if you changed voices altogether. Something that Saber doesn't mention is also how after selecting a voice for a character, you can't revert that decision unless you spend 400 accolades to buy it back. Another complaint is how every single one of the faces presented in this DLC is the most unfazed depiction of stoicism in the galaxy, no expressions or lip sync whatsoever, just pure unadulterated void in each of their eyes. On a positive note however, each voice has different lines for every special ability, showcasing yet again how class locking is a moronic idea in PvE games.”

It’s a similar situation on the Space Marine subreddit, which is currently littered with complaints. One redditor posted a screenshot of a successful refund on the DLC, saying: “The voice pack is just not a worth the money. Not only was it underwhelming but I almost feel like it was just straight up false advertising. No mission dialogue? No banter between brothers or even not finding data on a Guardsmen? They gave us the option to equip the voice pack and keep our helmets on, but there is no helmet filter for the voices either. I’m a Black Templar fan and to my dismay, it seems like a lot of the voice lines are reused ones from Assault.

“I know they’d have to add voice lines to every new and existing mission, but that’s what you should be paying them to do. Why would they not go all the way and just release the pack at a higher price ? I’m not trying to be hateful, this game introduced me to the 40k universe and got me hooked. I love this game, I have sunk so many hours into it. That being said I’m just sad this didn’t meet the expectations that a lot of the community had.”

“Waiting to see if Steam will refund mine right now,” said another customer. “I did earlier. I hope Saber is getting slammed with refund fees for this nonsense,” another said. “From day one I've been telling people: it’s 700 lines in seven languages for three characters. So around 30 lines per character,” another said. “Saber did an abysmal job managing expectations. Telling people the amount of lines including all language versions is like measuring your dick and including the length of your spine.”

The upshot of all this is that what should have been a positive time for Space Marine 2, with all the cool new additions that came with patch 12.0, is instead perhaps the first meaningful community uproar the game has faced since its record-breaking launch in 2024. Space Marine 2 has been a huge success for Focus, developer Saber, and Warhammer owner Games Workshop, and is credited with leading an army of new fans to the hobby. It's so successful that Games Workshop has made Titus, the game's protagonist, the poster boy of the Warhammer 40,000 tabletop game. Space Marine 3 was announced as in development soon after Space Marine 2 came out.

So this DLC backlash is a rare misstep for Saber and Focus when it comes to Space Marine 2, but it will no doubt fuel concern some already have that the priority for both now is the development of Space Marine 3. IGN has asked publisher Focus Entertainment for comment.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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