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The Wolverine S.H.Figuarts Gamerverse Action Figure Is Now Available To Preorder

Following the Spider-Man and Cyclops action figures, a new Marvel character is making its way into the S.H.Figuarts and TAMASHII NATIONS Gamerverse line-up: Wolverine. For those who can't wait to add Logan into their collectible collection, this figure is now available to preorder for $99.99 with a release date of September 25 this year.

That's still quite a ways away before it's officially released, but don't wait too long to get a preorder in if it's caught your eye. Figures like these can sell out fast, so it's always worth getting an order in ahead of time.

Preorder S.H.Figuarts Gamerverse Wolverine Action Figure

Similar to the other figures in this lineup, the Wolverine action figure is close to six inches tall. He comes with some great interchangeable parts as well, including different faces that show gritted-teeth or him shouting. Alongside that, claw parts are included for both of his fists, of course, and he comes with a backdrop sheet that shows off his Fatal Claw move from Marvel vs. Capcom, which you can see below.

Honestly, there's truly no better time to pick up this action figure, what with the new Wolverine game from Insomniac coming out later this year. Again, if it's caught your eye, now is the time to get a preorder in before it sells out.

If you're on the hunt for even more action figures to grab right now, both Hasbro and Mattel have some exciting releases lined up. To keep up with the Marvel fun, Hasbro has revived its classic Marvel Super Heroes Secret Wars toy line, and for those who have Masters of the Universe on their mind this year thanks to the upcoming film, Mattel has revealed a new lineup of Masters of the Universe movie toys for fans to check out.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Spider-Man Developer Suggests Wolverine Will Skip Tomorrow's Big State of Play

Marvel's Spider-Man developer Insomniac Games has set expectations ahead of tomorrow's big State of Play broadcast from PlayStation, as anticipation mounts for a fresh look at its upcoming Wolverine game.

Sony's State of Play show is due to air tomorrow, February 12 at 2pm Pacific / 5pm Eastern / 10pm UK time, and run for at least 60 minutes — suggesting PlayStation has plenty up its sleeves.

But will we get a new flash of adamantium during the showcase? Perhaps not. Overnight, Insomniac Games has posted on social media to lay out when we'll next see more of Marvel's Wolverine — seemingly ruling out any big reveal this week.

When asked "when more info" by a fan, Insomniac Games' official account has now responded: "spring 2026."

With spring not due to start for another month, that answer seems decisive. Still the news is perhaps surprising, considering the fact that Insomniac appeared to drop a pretty obvious hint at Daredevil being in the game only last week, and the fact that this month's leaked PlayStation Plus games apparently will include Insomniac's Spider-Man 2 (which would have been a nice chaser to a new Wolverine trailer). But perhaps Sony is instead planning a dedicated Marvel's Wolverine State of Play to show the game in the months to come?

Sony's last major State of Play broadcast, held back in September 2025, finally treated fans to a proper reveal of Wolverine gameplay, at least. The game is likely PlayStation's biggest first-party launch of the year — and, of course, we're already tracking all of its Marvel Easter eggs. As a reminder, Wolverine currently sits with a vague-ish launch window for the second half of 2026 — though when this will be narrowed down further, we'll just have to wait and see.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Logitech X2 Superstrike Clone Mice Are Already Available on AliExpress

It was just yesterday that I published a 10/10 review for Logitech's new X2 Superstrike mouse, which earned our top gaming mouse recommendation for its responsive inductive clicks and unique haptic feedback, layered on top of the same shape and fundamental components as the already-excellent Superlight 2. Today, I woke to see Redditors had already spotted Chinese brand Ausdom has replicated the mouse with a new variant of the G03 V2 Ultra, which costs around £60 – £100 less than the new Logitech flagship.

While the aesthetics are nigh-identical, with the same two-tone design, calibration marks in the button corners and wordmarks along both sides, the actual shape and internals are still quite different.

The always-useful Eloshapes reference shows that the G03 Ultra has a distinctly taller profile, despite similarities elsewhere, and the internals are far more ordinary. There's a PixArt PAW 3950 sensor, rather than Logitech's higher-rated Hero 2 sensor, and traditional mechanical microswitches under the left and right mouse buttons.

I expect it to take some time for other brands to copy the haptic inductive trigger system (HITS) pioneered by Logitech that makes the X2 Superstrike worth buying in the first place. That timeline could be accelerated for companies that aren't as concerned with avoiding the infringement of Logitech patents, as major brands are obliged to, but coming out on the same day would still be a bit of a surprise.

And Logitech does expect other brands to copy its inductive sensor and haptic feedback combo. Representatives of the brand at its Swiss offices told me they see HITS as a game-changing feature for competitive gamers on the same magnitude as wireless, which was used by just a single Counter-Strike pro in a 2019 tournament – and every finalist in the same tournament five years later.

That's a huge claim, but it's certainly backed up by my first-hand impressions – and Logitech's account that they accelerated development of the mouse when pro players using early prototypes started to win tournaments.

It'll be fascinating to see if Logitech's predictions turns out to be true, but for now the message is clear: don't be fooled by a mouse that looks like the new hot ticket item but doesn't come with any of the same tricks. It might still be a great mouse, but that secret sauce is still tightly bottled up.

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Zero Parades and Disco Elysium Developer ZA/UM on AI: ‘We Don’t Use It’

It’s pretty safe to say that generative artificial intelligence has become a divisive issue within the games industry and wider player community. As the technology becomes more prevalent, companies and studios are being pushed to offer clarity on their use of it. Within the past few months alone, Baldur’s Gate 3 developer Larian has faced significant backlash against its use of generative AI, and RuneScape studio Jagex has promised no AI will be used for any assets a player can “touch, hear or feel.”

ZA/UM, the developer behind Disco Elysium and the upcoming Zero Parades: For Dead Spies, has offered its view on the issue, and it’s a pretty simple one: “No AI.”

Talking to IGN, ZA/UM’s head of studio, Allen Murray, offered his perspective on the situation: “I think about the world right now, where everybody's dealing with AI in a creative space, and what I see is there'll be a hunger for this singer-songwriter in a cafe. I want a really human experience, right? I don't want a computer-driven creation.”

“I think we'll see more of that,” he continued. “There's always this desire for storytelling and something created by humans that has meaning, that you can relate to. And so I think there'll be a resurgence in that.”

When pushed to clarify the studio’s stance on the technology, Murray gave a simple statement. “No AI,” he said. “As a stance, we don't use it.”

Jim Ashilevi, writer and VO director at ZA/UM, added, “It's all just us being messy and human all the way through. And if it's embarrassing, and if it's not as polished as it would be if you went and used AI or whatever, that's fine. Because all we really care about is just being ourselves, basically.”

“You can feel it when you play our games,” continued Ashilevi. “You can see and feel the fingerprints of real human beings when you exist in those worlds and when you read the stories that we like to tell. I think there's a certain rugged and kind of unpolished quality to the kinds of stories and worlds we like to create.”

Artificial intelligence and large language models (LLMs) were not particularly prevalent during the development of Disco Elysium, but during the creation of Zero Parades they have risen to become a major force in the world of tech. Google’s new “Project Genie” AI tech has demonstrated a (very limited) ability to create playable worlds based on simple prompts, while Sony has patented AI systems that create podcasts hosted by PlayStation characters and an assist function that can help players overcome challenges in video games. Not every creative is convinced though, with Rockstar’s co-founder Dan Houser suggesting that AI is akin to “when we fed cows with cows and got mad cow disease.”

ZA/UM’s vision for its new RPG is rooted in traditional development processes, through which it hopes to create a story about “what it means to lose everything and then keep going regardless.”

Matt Purslow is IGN's Executive Editor of Features.

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Nirvanna the Band the Show the Movie Review

Nirvanna the Band the Show the Movie is in select theaters now.

Half the fun of watching guerrilla productions like Jackass or Borat is the thrill of a flimsy artifice couching publicity stunts as if they’ve been pulled off “for real.” The camera, visible or otherwise, follows eager protagonists who ensnare an unsuspecting public into infantile shenanigans – a tradition dating back to the 1948 debut of TV prank show, Candid Camera. In the most technical sense, Nirvanna the Band the Show the Movie exists in that same vein, making it a delight to watch with an audience. However, it’s also a time-travel movie incorporating footage from earlier versions of the concept, forcing the story to twist around itself with head-spinning proficiency, leading to one of the most absurd, laugh-out-loud comedy films in years.

How exactly do you employ a sci-fi conceit while blurring the lines between real and unreal in a mockumentary where messing with actual people is the point? If you’re Canadian comedians Matt Johnson and Jay McCaroll, who play fictional avatars of themselves and enact hare-brained plans to get hired at a music venue, well…you just do. The result, born from the duo’s against-all-odds creative ethos, is a jaw-dropping blast that constantly raises the same core question as Alfonso Cuarón’s 3D space scorcher, Gravity: “How the hell did they make this?”

For the uninitiated: The legacy sequel, directed by BlackBerry director (and Matt and Mara actor) Johnson, follows his and McCaroll’s short-lived Viceland TV show from 2017-2018, Nirvanna the Band the Show, itself a sequel to their independent web series Nirvanna the Band, which ran from 2007 to 2009. You don’t need to have seen either one to watch the new movie, since it opens with footage they shot on cheap handycams in 2008, introducing us to the duo’s core dynamic: A hyperactive, fedora-sporting Johnson ropes the more laid-back McCaroll into trying to score a music gig at Toronto bar & restaurant the Rivoli under the copyright-skirting moniker, “Nirvanna the Band.” This is despite them never having actually written a song, or even contacted the venue’s management. After a mini-episode’s worth of buffoonery, the film skips forward to 2025 and finds the makeshift musicians in a state of arrested development. Johnson – who behaves largely the same, but has put on some weight – is still trying to convince a now-haggard McCaroll that his next plan will actually work, at the risk of a potential creative schism.

The scenes combining old and new footage shot nearly two decades apart and skillfully spliced together are a fist-pumping triumph.

This (re)introduction to the characters also serves to convince new viewers to stick around for the ride. It’s hard not to, when Johnson’s latest ploy involves the publicity stunt of parachuting off Toronto’s iconic, nearly 2,000-foot-tall CN Tower, a scheme whose absurd logistics are funny enough until, shockingly, we actually see Johnson and McCaroll con their way up to the top of the structure for real. This dizzying feat – shot by off-screen comrades with hidden HD cameras – doesn’t go exactly as planned (in reality or in the fiction), but it’s pulled off with enough panache that any computer-generated seams are completely invisible, buying loads of goodwill from anyone who might still need convincing.

Nearly 20 years into trying and failing to play at the Rivoli, McCaroll is at the end of his rope. However, Johnson’s ultimate, galaxy-brained ploy is yet to come – traveling to the year 2008 by turning the pair’s RV into a Back to the Future-style time machine fueled by a long-defunct Canadian novelty drink. Before they know it, the duo finds themselves in an earlier version of downtown Toronto populated by Goth fashion, billboards for The Dark Knight, and – most impressively of all – younger, wide-eyed versions of themselves, accomplished through a combination of body doubles, ingeniously-edited archival footage, and meticulously recreated sets. The scenes where the older and younger pairings almost come into contact, combining old and new footage shot nearly two decades apart and skillfully spliced together, are a fist-pumping triumph.

The movie’s mischievous plot involves not only fetch quests to try to return to 2025, but the hilarious horrors of alternate timelines and even stranger publicity ploys whose staging blurs the lines between fiction and reality. All the while, the story’s emotional core pivots around the now forty-something Johnson and McCaroll coming within inches of their past selves, and in the process, reflecting on this timeline’s Obama-era, iPhone 3G optimism – not to mention the limitless promise of being able to self-distribute video content for the first time. This is in sharp contrast to their many regrets and failures during the intervening years. Much like the recent Jackass Forever, it’s a prank film about the passage of time, told with the same scrappy DIY sensibility as the original web series, albeit with Johnson employing more crash zooms and rapid movements to emphasize both comedic and dramatic moments.

Will this peek into the past finally convince McCaroll that he’s better off without his over-enthusiastic, man-child bestie? In Nirvanna the Band the Show the Movie, quite literally anything is possible, including the production improvising entire plot developments around a real shooting outside the home of Toronto rapper Drake. It’s ambitious and audacious, to say the least.

Each roguish set piece remains grounded in the emotional dynamic of its leads, who – despite their jejune conduct and sensibilities – imbue these broad, middle-aged-loser versions of themselves with genuine pathos. The movie’s mockumentary style, whose aesthetics are hilariously adjusted for each era, harbors both the daring realism of an elaborate hoax as well as the gooey “aw, shucks” melodrama of two men realizing how much they need each other. It’s a pitch-perfect medley of styles and a nonstop hoot with a crowd.

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No Man's Sky's Remnant Update Is Here, and We're Finally Getting a Gravity Gun

No Man's Sky's next big update, Remnant, is here, introducing something developer Hello Games has "been wanting to give players since the very beginning": a gravity gun.

Called the Gravitino Coil, the powerful anti-gravity module for your multi-tool will turn the sci-fi game into "a physics playground," allowing you to "grab large objects and fling, toss, or carefully carry them around the world." It can also be used as a ballistic weapon, allowing you to grab sentinels or heavy objects, turning them into projectiles.

We'll now also be able to collect and recycle the salvage and debris found on planets, turning them into "highly prized" resources, and construct new trucks, tipping flatbeds, and haulers to transport resources back. By carefully sorting and depositing the materials you find — being careful not to accidentally blow yourself up with the "highly volatile" stuff, of course — you'll reap "great rewards."

"You can work alone or join a salvage crew with friends," Hello Games explained. "It creates this really fun and tactile new loop of searching for wrecks, loading trucks full of cargo and hauling across the alien landscape to industrial yards to gain new loot and rewards."

There's also other rewards up for grabs, as well as vehicle parts, a steampunk armor set, and vehicle customization to "create bespoke tracks and haulers for your needs."

Last but not least, there's a new limited-time community expedition on the way, where players can band together to clean up and salvage materials like a space-age trash collection crew.

"Last year was a big year for No Man’s Sky. Even we struggle to know how we pulled off so many large updates last year — Worlds Part II, a Switch 2 release, and Voyagers in the same year, interspersed with smaller but significant updates in Relics, Beacon and Breach," said Hello Games boss, Sean Murray. "As we head into our 10th year post release, our small team is excited for our first update of the year.

"2026 represents 10 years since we launched, and I couldn’t be prouder. For any game to reach such a milestone is a privilege. It wouldn’t be possible without your continued support and we genuinely appreciate it."

Despite being almost a decade on from launch, however, No Man's Sky recently celebrated its best-ever player numbers, following the launch of its Breach and Voyagers updates last year. The Breach update lets players salvage wrecks, unlocking new ship-building parts along the way, while Voyagers added multiplayer ship crew capabilities and skydiving, among many other features.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Pokémon Pokopia - The Final Preview

To me, and I’m sure many others, the Pokémon franchise as a whole has always been “cozy.” Set in a (mostly) idyllic world with cute best friends who are always by your side, how could it not give you warm fuzzy feelings at least occasionally? We’ve had some relaxing Pokémon games over the years, but we’ve never quite had a game that embraced this secondary cozy aesthetic fully into its gameplay–until now, with Pokémon Pokopia. I played the first hour of Pokémon’s first life-sim, and the sheer amount of discovery to be made hooked me. I also played Pokémon Pokopia in multiplayer mode in a more developed world, plus, I learned more straight from the developers.

Pokémon Pokopia begins with a Ditto waking up after a long, undefined slumber. It remembers its trainer in its hometown, with the nameless narrator commenting, “You look so happy with your trainer petting you!”

Aw, that is so sweet, and so sad–Ditto’s trainer is nowhere to be found, and that’s Ditto’s–(you, the protagonist’s)–motivator. In a bid to try to find its trainer, Ditto transforms into a human that looks like its trainer the best they can. Enter the character creator, in which you get to choose between seven hairstyles, 28 haircolors, hats, clothes, and bags. No, you can’t just be purple, that wouldn’t be very human-like!

“I wanted to create something where you can directly communicate with Pokémon,” Ohmori said.

Shigeru Ohmori, the primary director of Pokémon games since 2014 and Pokémon Pokopia’s Concept and Senior Director, explained the thought behind making a Pokémon the main character and why it transforms into a human. “I wanted to create something where you can directly communicate with Pokémon,” Ohmori said.

Ohmori worried if they had a trainer as the playable character, as in the other mainline titles, it becomes the trainer giving orders to Pokémon, which they wanted to avoid. By keeping it all Pokémon, an atmosphere of friendship and teamwork is created.

There are two reasons Ohmori decided to make specifically Ditto the main character, too: one to benefit the gameplay, and another to benefit the story. Because Ditto can transform into other Pokémon and use their moves, it was the best option (I argue Mew could fit that bill too, but of course Mew wouldn’t have those adorable “simple eyes and slack mouth,” as Professor Tangrowth puts it.)

The other reason feeds the narrative motivations of Pokémon Pokopia. No one else knows what Ditto’s trainer looks like, so Ditto transforming into the trainer it misses is essentially asking the other Pokémon, “Do you know this human being?” Again, so cute, so melancholic, and I love it.

An Unobtrusive Tutorial

The tutorial, fortunately, is nicely integrated into what would be the regular flow of gameplay, and lets you start doing stuff outside its confines very quickly.

After meeting Professor Tangrowth, I found the Pokedex, and then found my first–then second–then third–Pokémon friend, expanding my abilities and how I could affect the world with each one, further enhancing my ability to create a wider variety of habitats to attract a wider variety of Pokémon.

Bulbasaur taught me the move Leafage, allowing me to create tall grass at will. Squirtle taught me the move Water Gun, so I could revitalize the dry ground and grass in the aptly named Withered Wasteland, the environment you start in. Charmander didn’t teach me a move, but instead taught me that you can ask Pokémon to follow you somewhere so they can perform an action based on their Specialty. In Charmander’s case, they lit a fire for me. As for other Specialty examples, Tiburr’s Build helps you build structures, and Bulbasaur’s Grow, makes plants grow faster.

Of course, to find more Pokémon, you need to make a variety of Habitats. The most basic habitat is four squares of tall grass, easily made by Leafage. You can also move objects around with Ditto’s ability to store and then spit-up materials, like, a Punching Bag. This is, canonically, the move Stockpile. Holding the collect button down actually makes Ditto continuously suck up anything around it, causing its face to hilariously and disturbingly resemble The Scream painting.

Other habitats include ones like the self-described “Boulder-shaded tall grass,” which attracts Fighting-type Pokémon like Timburr and Machop, and “Hydrated flower bed,” made of four flower beds placed beside–you guessed it–water. After a bit of time passes, a square in your new habitat may shake, indicating there’s a Pokémon there to meet.

Like the Pokedex for tracking Pokémon, there’s a Habitat dex for tracking habitats, and there are quite a number to discover!

Though I loved just experimenting, it isn’t all completely guess work. Occasionally, you’ll find a sparkle on the ground that’s a “trace of Pokémon” which gives you a hint about a yet-to-be-found Pokémon’s preferred habitat you haven’t discovered yet.

The Core Loop - All Pokemon All the Time

This cycle of attracting new Pokémon, learning new skills oivr discovering new specialties from them, then making more new habitats to attract even more new Pokémon, is the corest-of-core loops in Pokémon Pokopia, and is already incredibly engaging and fun without even considering the crafting and world customization you can do. This isn’t an accident.

“When thinking about development of the game, [the team] started thinking about the cycles of the user's motivation,” said Takuto Edagawa of KOEITECMO GAMES, Pokémon Pokopia Chief Director. “What the user wants to do, what they would want to start to do within the cycle. So, for example, filling up the Pokedex or creating more habitats, then that would create meeting more Pokémon.”

“Every single step in the game,” Edagawa continued, “The core of it is to be with the Pokémon, communicating with Pokémon. So wherever you go, there is always Pokémon… that is the largest difference compared to other [life sim] games.”

This core cycle that focuses on the Pokémon first and foremost is ingrained into the “main objectives” that propel the story as well. Just after meeting the Kanto Starters, you discover a decrepit Pokémon Center nearby. The PC there automatically launches the Poke Life Environment Improvement App, which dishes out both important tasks tied to progression, like increasing an area’s Environment Level or rebuilding the Pokemon Center; and smaller daily objectives, like collecting a certain number of sturdy sticks.

Bulbasaur specifically asked for a bed, so I crafted a Straw Bed from leaves for them. 

The stick collecting is self-explanatory, but to increase the Environment Level of the area, you must attract more Pokémon and improve their Comfort Levels. Again, another touch point with Pokémon.

Placing furniture a Pokémon wants within the bounds of its habitat–which you can see by pressing in on the R-stick–will increase its Comfort Level. Bulbasaur, for example, specifically asked for a bed, so I crafted a Straw Bed from leaves for them.

The Poke Life app rewarded me for my efforts with new unlocks and Life Coins. These can be used to buy a variety of things at the PC, like furniture, seeds, Pokémon hints, building recipes, and more. After increasing the Environment Level, Professor Tangrowth had more for me, too.

Multiplayer and More

There seems to be a lot more to Pokopia than everything I already talked about. I haven’t even touched on building buildings or what looks to be a huge number of collectibles–like Human Records, which included things like a diary that gave a glimpse of what Professor Tangrowth’s life was like with their human, and a document on Pokémon Greetings that taught me an emote!

The four-player multiplayer session gave me a look at a developed world, where Pokémon’s Habitat’s were developed so thoroughly they lived inside houses! The inside of the houses had furniture and decorations, like plushies, and the little town was manicured with sidewalks, fences, lamp posts, and even a stage.

My time with multiplayer was short, and I’m restricted from what exactly I can reveal, so I can’t say much more about it besides that it was fun. I can see friends ushering each other to stay on task, because it is just so easy to get distracted in Pokémon Pokopia, and that sounds like the best kind of hectic. (I was that friend in my group. I’m sorry!)

Edagawa said that, on average, depending on how you play Pokémon Pokopia, it will take between 20 and 40 hours to reach the “end” credits. But, that’s not really the main motivation to play Pokémon Pokopia–it’s to make a world to live with Pokémon. As for the post game, “There’s more things to experience after the end credits… I believe that players are encouraged to and will be motivated to continue to play the game,” Edagawa said.

There will also be motivation for players to log in intermittently. Pokémon Pokopia Producer Kanako Murata of The Pokemon Company said “When you play day-by-day, there may be something that, on a specific day, something special that might happen in the game.”

Considering how many hours some friends of mine have put into Animal Crossing: New Horizons, I think they’re right, especially for those whose motivations are to create a unique place to live with Pokémon. For me, I hope Ditto and the crew learn what happened to create this apocalyptic, empty world, but regardless, I’m excited to restore it with my best Pokémon friends.

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Pokémon Pokopia Will Take 20-40 Hours to Beat on Average, and There's More After the Credits, Says Director

Pokémon's upcoming Dragon Quest Builders-like sandbox, Pokopia, isn't just a Pokémon-themed block-building playground. It has a main story that some are suggesting has some post-apocalyptic vibes to it, and according to the game's director, it can take anywhere from 20 to 40 hours to finish... with more to do after the credits.

This comes from our own interview with Takuto Edagawa, the chief director of Pokémon Pokopia. We asked about the approximate length of the game, and this was the response:

So for this game, the main motivation for this game is typically not to go to the end roll [credits]. The whole concept is to create the world with Pokemon and live with the Pokemon. However, as an average, it'll be about 20 to 40 hours, but it would really depend on how the players play the game.
There's more things to experience after the end roll [credits]. So it depends on what you mean by contents, but I believe that players are encouraged to and will be motivated to continue to play the game.

This fairly open-ended response isn't a surprise given what we know of Pokopia. It's a sandboxy sim where you, a Ditto transformed into a human shape, hang out on an initially deserted island and get to work building habitats to convince more Pokemon friends to come live with you. It's very similar to Dragon Quest Builders, which makes sense as the developer, Omega Force, also helped out on Dragon Quest Builders 2. In addition to the story component, we can imagine this will have some fairly open-ended gameplay as to what you build, where, and how, and its multiplayer components will likely give the game some longevity too. As a result, it makes sense that players would have a wide range of completion times based on how much they dig into the building mechanics both during and after the campaign.

We also got a chance to go hands-on with Pokopia, including its four-player multiplayer offering, and experience its cozy, mysterious world for ourselves. The game is planned for release on Nintendo Switch 2 on March 5, 2026.

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Domina From Overwatch, Will You Be My Valentine?

Have you ever fallen in love?

I did nearly a decade ago, with Overwatch, Blizzard’s hero shooter of near-immaculate design. But that relationship sadly became strained, distant even, ever since its decision to move on from those initial glory days and reinvent itself as a sequel. Well, now Overwatch has gone and seduced me all over again, like a Hanzo scatter arrow delivered straight from Cupid's bow. And it's all thanks to one woman: the corporate villainess tank, Domina. And it has absolutely nothing to do with those thighs.

This week saw the launch of a new era for Overwatch. Blizzard has ditched the “2”, implemented a long-overdue menu overhaul, kicked off a brand new, year-long story, and, crucially, added five brand new heroes to the roster. You’ve got Anran, a fire-fan-wielding damage-dealer; Emre, a tactical operative equipped with more firearms than actual arms; Mizuki, a cursed ex-yakuza member with a healing hat; and Jet Pack Cat, who is, well, a cat with a jet pack. And then last, but certainly not least, is Domina, an incredibly destructive tank with a deadly pulse-action laser beam, explosive crystal bombs, and a giant extra pair of mechanical arms that erupt out of her shoulders. I think I love her.

Vaira, if I should be so bold as to use her real name, is the sort of aggressive tank character that I’ve always been drawn to in Overwatch. With nearly 300 hours clocked in dive tank D.Va alone, it’s pretty clear that there’s nothing more satisfying to me than launching a behind-enemy-lines attack on an objective and absorbing all of the opposite team’s attention as I try to cause as much chaos as possible. Domina isn’t a dive tank, though. Yes, she can cause huge amounts of damage like everyone’s favourite South Korean mech enthusiast can, but if I were to compare her to anyone, it would be a powerful combination of the reworked Orisa and Reaper.

Domina is a force to be reckoned with when it comes to taking the enemy head-on, thanks to a couple of skills that deter foes. One is a very large shield that looms high over her and her teammates. I have to say I was initially worried about this ability, since I still carry mental scars from that period when Overwatch was a complete shield-fest five or six years ago — never again do I want to see a Bastion and a Torbjorn turret sitting behind an Orisa and Reinhardt shield combo on that dreadful first Paris choke point. But Domina’s force field has a fun wrinkle that plays tactically into both teams’ approach, as squares can be punched out of it with a moderate amount of damage, creating literal windows of opportunity for those faced with it. It’s a smart approach to shielding in Overwatch that, at least right now, feels balanced for both attackers and defenders.

Then there’s her sonic repulsors, a pair of energy blasts fired from the palms of her extra mechanical hands. They not only deal a bit of damage, but also boop people away from her. I’ve already had maybe too much fun pushing players off the edge of Illios and Lijiang Palace’s perilous points like a super-sized Lucio. Combine that with a crystal grenade that floats through the air towards enemies before detonating, and a laser beam that fires off a shotgun-like burst at the end of a trigger pull, like a devilish combination of Symmetra and Reaper’s weapons, and you have a hero who can single-handedly run an entire match. I did tell you it wasn’t about the thighs.

Look, I’ll admit that she’s probably too powerful right now and will, in all likelihood, be subjected to a nerf in the coming days or weeks. But while she’s here in all her glory, I can’t recommend Domina enough.

That’s not to say there isn’t plenty of fun to be found elsewhere in Overwatch right now — this entire update is a genuinely incredible shift for a game that only a short time ago faced an existential threat, and it’s inarguably more enthralling to play now than it has been in many, many years. That being said, I do still yearn for those glory days of 2017 to 2019, and find myself queuing to play its unranked 6v6 mode more than any other. It still feels the most balanced, satisfying way to play Overwatch, and if Blizzard was ever to fully revert back to the two tank, two support, two DPS team structure of old, I think Overwatch would truly own my heart once again.

My beating chambers belong solely to Domina and her stacked set of skills.

As for now, I fear my beating chambers belong solely to Domina and her stacked set of skills that simultaneously feel fresh, but also referential to the Overwatch of old. As I’m writing this, I’m counting down the hours until I can play as her again and send people falling to their doom down an Illios well, or imprison them in her explosive Panopticon ultimate ability.

I can’t help but smile when I see that Overwatch is benefitting from its highest concurrent player numbers in over a year, and feel happy for the developers who have worked so tirelessly to make sure this universe that people love so much will not die. This update has made me fall back in love with a game I once held closer to my heart more than any, and a large part of that is down to how fun its five new heroes (but mainly Domina, let’s be honest) are. If Overwatch carries forward this momentum into the rest of 2026, it may become a problem for the rest of my social life.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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Stranger Things: The First Shadow Confirmed For Netflix, Providing One Final Piece to the Finale's Puzzle

Netflix will release a recorded version of Stranger Things: The First Shadow, the franchise's live stage show which includes important backstory for Henry Creel.

As reported by Collider, Netflix is expected to film the show this week with its original Broadway cast. A release date for the filmed version has not yet been announced.

Fans have recognized Stranger Things: The First Shadow as an important chapter of lore within the franchise, as it answers questions about Henry Creel, AKA the series' key villain Vecna, that some had expected from its divisive finale — and then from within the series' phantom extra episode that some fans incorrectly believed would follow.

A prequel to the main Stranger Things TV series, set during Henry Creel's teenage years, The First Shadow shows the growth of Creel's psychokinetic powers and finally reveals their true origin. Audiences also get to see the proto-villain at school with some other familiar faces, Jim Hopper and Joyce Byers (then Maldonado).

For fans, The First Shadow is a key part of the main series' story, so it makes sense that Netflix is now filming it for a wider audience who can't easily get to its Broadway or West End productions. Will its lore also help calm those who still feel the TV series' final episode (and wider final season) didn't do everything they wanted? Well, that remains to be seen.

The First Shadow originally launched in London in 2023, several years before Stranger Things ended, but was always planned to tell a story that dovetailed into the main show. Its script was written by series writer Kate Trefrey, who worked on the plot with Stranger Things creators Matt and Ross Duffer, as well as Adolescence and Harry Potter and the Cursed Child writer Jack Thorne.

The play also features the character of Dr. Martin "Papa" Brenner, whose TV actor Matthew Modine recently said he disliked the series' finale and hoped "for the fans" that the conspiracy theory around a secret final-final episode was actually true. (It is not.)

"Stranger Things was a generational event that barreled into a series finale with almost impossible expectations surrounding it," IGN wrote in our review of the Stranger Things series finale. "The Duffers certainly evolved into the successful blockbuster directors they so admired in their childhoods, but their enduring legacy will be mostly doing right by a cast of characters who beguiled the globe."

While the main series may have ended, there's still plenty more Stranger Things to come as well as The First Shadow. The Duffer Brothers are now working on a new live-action TV spin-off with fresh characters, and we've already got our first look at Stranger Things '85, an animated series showing further adventures with the original gang while they were younger.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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High on Life Story Recap: Everything You Need Before Playing the Sequel

Imagine E.T. snorted your dad off a space toilet. You’d be mad, but there wouldn’t be anything you could do about it. Unless you happened to have an arsenal of powerful alien guns and some tricked-out power armour. This is the story of you, an unassuming kid who just happens to love video games, and how Earth getting taken over by a vast interstellar drug cartel turns out to be the making of you.

The events of High on Life start at the outbreak of alien invasion on a seemingly normal day in sleepy suburbia. Your parents are out of town, your cokehead sister, Lizzie, wants to throw a wild party, and all you want to do is lose yourself in a Legally Distinct first person shooter. Relatable.

Out of nowhere arrives the G3 Cartel, led by a disgusting slimy slug man called Garmantuous; a blob of distorted flesh more hideous than Jabba the Hutt and twice as mean. He’s here because, sadly, human beings are a very potent recreational drug. In a spot of obscenely bad luck, evolutionarily speaking, we just so happen to be like catnip to the various species that make up galactic civilisation. So the G3 cartel is here to enslave us, stick us all in jars, and sell us on street corners, showing absolutely no regard for our rights as sentient beings. They even murder beloved Hollywood stars Jack Black and Susan Sarandon!

Fortunately, an early chance encounter with tips the scales ever so slightly back in humanity’s favour. You meet Kenny, a sentient gun from the planet Gatlus. The Gatlians are proud race of living weapons who are also enslaved by the cartel, subjected to a brutal bioengineered plague. Any survivors are pressganged into forming the bulk of the cartel’s lethal arsenal.

You know, I’m starting to think these guys aren’t very nice.

Kenny turns out to be an affable young gun with an axe to grind against the cartel and a plan for you both to get even. With his help, you escape the ravaging of Earth by warping your entire house to Blim City, an alien metropolis full of gleaming towers, fantastic technology, and, well… pawn shops, criminal gangs, filthy slums, and gobby delinquents. It is a city after all. They’re all Birmingham or Detroit or whatever when you get down to it.

So here’s Kenny's plan: you become a licensed bounty hunter and destroy the G3 cartel’s entire sordid operation by systematically murdering all of its top brass... which involves chaotically murdering much of its bottom brass. All of which is quite impossible without the help of Gene Zaroothian: a down-on-his-luck, formerly famous bounty hunter who has at some point resorted to selling his own legs for a bit of quick cash. In exchange for a permanent seat on your couch and custody of the TV remote, he sets you up with the aforementioned Tricked Out Power Armour and the all-important Bounty-5000, a vast alien computer that combines the functions of a contract board and a Stargate. He also sets you up with your first mission: head to the slums, recover Gene’s knife “Knifey”, and assassinate 9-Torg, a local crime boss. And also 5-Torg, her cloned sister, if you like.

While not strictly speaking part of the G3 Cartel, 9-Torg’s gang do business with them as drug runners and so it feels perfectly morally consistent to, y’know, murder them all. With Knifey recovered and the associated skills of knife crime and grappling unlocked, your crusade to save humanity from the scum of the universe begins in earnest.

Target 1: Krubis

Your first target is Krubis, the big cheese of G3’s mining operations on the planet Zephyr Paradise, with a thick New Jersey accent and drills for hands.

“Mining operation?”, you say? "I thought this was a drug cartel? What could they possibly be mining for?"

Drugs. They’re mining drugs. Specifically, a living drug called Furgles, another sentient race enjoying the dubious honour of somehow having evolved to give other aliens a really good high when snorted. They tend to live underground in caves, hence all the mining. Furgles share the planet with the Moplets, a race of Despair Bears with scrotums for faces who have been brutally enslaved by Krubis in order to keep the mines running.

Krubis, however, has a problem. With the discovery of humans, who have proven a much more potent narcotic, the demand for Furgles is set to collapse. He and his product is now fast slipping out of favour with Garmantuous, meaning his position within the G3 Cartel rests on very shakey ground. Which is what happens when you dig too many tunnels.

Soon enough, however, that’s the least of his concerns, because you kill him and take his gun, Gus, the JB Smoove voiced frog-faced shotgun with a vacuum function who can shoot large sawblades that you can use as platforms. He’s also the only Gatlian who has arms, which is ironic for a race of arms. You know, armaments. Ah, forget it.

Meanwhile, back home, while Lizzie has been getting into the alien dating scene, Gene has been making himself a bit too comfortable on the couch, and so you find the two at each other’s throats.

Target 2: Douglas

The second G3 target is Douglas, the cartel’s head of training. And also torture. And while some level of evil is required to work in recruitment, Douglas’ unrelenting cruelty and hedonism makes him extremely bad at his job, often making new recruits fight each other to the death despite the G3’s existential staffing problems. This, of course, means he’s fast slipping out of favour with Garmantuous, which seems to be a running theme here. How can such a chaotic and badly managed organisation be the dominant criminal conspiracy in the galaxy? It’s almost like someone else is really pulling the strings here...

Douglas is a small, vulnerable octopus creature who is obsessed with setting pointless, arduous training tasks. In disguise as Dr. Joopy, he almost convinces you to lead him back to the power armour he’s accidentally locked himself out of while on a bender, but the ruse is uncovered by Gus, and so you can just shoot him instead of playing his stupid games. Or not. Either way you end up fighting his suit, win, and acquire a new Gatlian companion: Sweezy, an obnoxious needler with a nifty time bubble alt fire which can be used to get into air ducts.

Target 3: Doctor Giblets

Clugg Nuggmin, Blim City’s magistrate, summons you to his office to congratulate you on your campaign against the drug trade, and offers his assistance in rescuing the human race by building a safe haven for your people and a giving you a device to teleport any humans you find directly there. Setting aside for now the high probability of this guy having a nefarious agenda, you proceed to the next assassination mission… stopping briefly to solve another domestic between Gene, Lizzie, and her dipshit boyfriend, Tweeg.

The next target? Doctor Giblets, the cartel’s deranged warp scientist, who’s currently hiding out on Zephyr Paradise. Current intel on Dr. Giblets says he’s gone into hiding after murdering all of his own men, and is in possession of a powerful Gatlian. Upon finding his secret base, however, you find only a Busted Gatlian, which is utterly broken and inoperable after being experimented on. Before you can deal righteous revenge on his abuser, though, Giblets accidentally trips over and... dies. Far from saving you the bother of a boss fight, though, this leads to one of the hardest battles in the game in the form of Dr. Giblets’ posthumous revenge.

Giblets ends up thoroughly dealt with, and the Busted Gatlian is delivered back to Gene to see if anything can be done for them. But Giblets wasn’t the only G3 boss on Zephyr Paradise performing horrific medical experiments.

Target 4: The Skrendel Brothers

Next on the hit list: the Skrendel Brothers, overseers of Skrendel Labs, a vast drug facility where the cartel are experimenting on humans in order to increase their potency. On the way there you rescue another Gatlian, Creature, and learn of the nasty experiments that have turned him into a gun that is permanently pregnant, capable of shooting his own offspring as projectiles. What is it with these guys and horrific medical experiments?

The Skrendel Bros are a compound being of triplets who combine into an ultra form during your final battle with them, which they obviously lose. By now you’ve become enough of a thorn in the cartel’s side to garner the attention of Garmantuous himself, who warns you to back off, with the implication that your long lost parents will be harmed if you don’t. However, it actually turns out that Garmantuous has Hollywood’s beloved Jack Black and Susan Sarandon, not your parents, in one of the game’s funniest twists and long-form gags. Which I completely spoiled in the intro to this recap. Hey, look, if you were bothered about spoilers, you wouldn’t be reading a recap, right?

In the meantime, it turns out that the busted Gatlian is a former resistance leader by the name of Lezduit, who's now a shadow of his former self due to mistreatment, but is still a hugely powerful firearm. However, it seems that he has a troubled past with Kenny...

Blim City Invasion

It wouldn’t be a video game without a perilous third act where you nearly lose everything. Firstly, Lizzie has gone missing, and so you head to Space Applebees in the slums where her boyfriend, Tweeg, works as a cook. That’s right, there’s a Space Applebees, in one of the funniest and most unlikely pieces of product placement ever featured in video games. This would be like having a licensed OMEGA watch in a Bond game that you only ever see covered in shit.

At Applebees, Kenny takes one of the game’s rare quiet moments to explain his unwitting part in the downfall of the Gatlian race, confessing that he became the personal firearm of a G3 smuggler and ended up, through cowardice and incompetence, leading the Cartel directly back to his home planet, triggering a war which his people lost due to a genetically engineered disease that turned most of them catatonic. Feeling the a huge strain from this guilt, Kenny vows to save humanity to atone for the genocide of his people. Which is all pretty heavy stuff for a daft Rick and Morty first-person shooter, but the pathos is regularly interrupted by an Applebees waiter just to keep things as light as possible. This is, without a doubt, the best bit in the game.

Moving on, it turns out Tweeg is a G3 agent tasked with infiltrating your home by romancing Lizzie and gaining her trust. He’s seen kidnapping her in his space RV and fleeing Blim City, but before you can chase, the place is overrun with Cartel, forcing a hasty escape involving once again warping your house to a new location. This time, you arrive on the toxic ruins of Gatlus, the home planet of the Gatlians.

Lizzie’s fine, by the way.

Target 5: Nipulon

The penultimate boss is Nipulon: Garmantuous’s right hand man and the G3’s chief of customer relations. He runs an infamous drug den and is, contrary to the wisdom of most high-level operatives in the illegal drug trade, partial to his own merchandise.

And, of course, like Batman’s Scarecrow or a tired parent with access to kid-grade Tylenol, Nipulon is skilled in weaponising drugs. This leads to one of the trippiest boss fights in modern gaming, in which we learn that, no matter the odds, any challenge can be overcome with the power of teamwork. And that handling firearms while intoxicated can sometimes lead to a positive outcome. Actually, you know what, I don’t think there is a moral to this story, it’s just a bunch of stuff that happens.

Finish the Fight

After dispatching Nipulon, Gene manages to save the powerful Gatlian Lezduit from oblivion: with no more guns to collect and no more upgrades to purchase, the only thing left to do is return to Earth and kill Garmantuous, permanently ending the tyranny of the G3 Cartel once and for all and saving the human race from the ignoble fate of becoming ecstasy for ALF.

Even the firepower of Lezduit won’t quite be enough to take down Gamantuous, however. The only way to kill this crime lord, surmises Gene, is to ram a bomb up his backside. And so, at the climax of a prolonged Bullet Hell battle, with an incapacitated Garmantuous showing his entire ass metaphorically and literally, the butt bomb enema fails to explode. The remote detonator is faulty.

Yes, the game’s punchline requires you to sacrifice one of your newfound friends by pushing them up the villain’s anus. A fitting end for the galaxy’s biggest asshole, for sure. The only question is: who to sacrifice?

The most prudent choice is Kenny, given how this noble sacrifice completes his redemption arc, but it doesn’t really matter because your choice is immediately undermined when it turns out that whichever gun you cast into the void immediately comes back after surviving the resulting explosion.

That’s right: Oh my god, they don’t kill Kenny. Except they might as well have done, because when the High on Knife DLC rolls around his character gets unceremoniously written out with a bit of exposition, for reasons that are beyond the remit of this recap.

Incidentally, the major revelations from the DLC are: Knifey is not a type of melee Gatlian but a native of the planet Australia 2, hailing from a race of pacifist knives who can’t stand him. And also that getting rid of the dysfunctional G3 Cartel doesn’t actually make humanity any safer from the intergalactic drug trade, but we already figured that out from the secret ending of the base game, in which the big villainous mastermind behind it all is revealed to be Dr. Gurgula. He's found in the bowels of the Human Haven set up by Magistrate Clugg, ostensibly to help you save your people but actually to recapture them and provide human subjects to Dr. Gurgula for even more horrible experiments. The game is pretty unequivocal that this reveal is a tease for the sequel, in which you, your sister, Gene, and at least some of the returning Gatlians are fugitives on the run from galactic authorities.

And that is the entire story of High on Life, or at least the stuff you actually need to know before you play High on Life 2.

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Overwatch Season 1 Debut Sees Blizzard's Relaunched Hero Shooter Double Its Steam Player Record

We already knew that Overwatch fans were returning in their thousands with the advent of its new name and "story-driven era," but Overwatch hasn't just matched its original Steam release-day fervor, it has smashed it, more than doubling the platform's concurrent peak set back in 2023.

You'll remember that Blizzard's sequel unfortunately stumbled out of the gate, and while it saw a massive surge of players at the start, those numbers dropped in the following year. As time went on, user reviews complained about a number of issues such as monetization and controversies around the cancellation of the game's long-awaited PvE Hero mode.

Now, however, with the launch of yesterday's (February 10) first year-long storyline, The Reign of Talon, Overwatch — the game formerly known as Overwatch 2 — smashed its original concurrent Steam peak of 75,608. And while we'd already seen a spike in players over the weekend, Sunday's peak of 69,135 simultaneous gamers has been almost tripled, with SteamDB recording 165,651 concurrent Steam players overnight, marking an excellent start for the rebooted hero shooter.

The Reign of Talon focuses on the antagonistic faction Talon as it takes over around the world, while Overwatch continues to fight back. In-game events, hero trailers, animated comics, short stories, and map updates will tell a story across six seasons rolled out throughout the entire year, beginning with the launch of five new heroes as the new season kicked off yesterday.

New heroes include Domina (tank), Emre (damage), Mizuki (support), Anran (damage) — who some of us met over the weekend — and Jetpack Cat (support). More heroes will join in the future, with a new hero added in each of Season 2-6 to come. A new story arc is planned to begin with another Season 1 in 2027.

We're also getting a Hello Kitty-themed in-game event from February 10-23, a new Meta Event called Conquest, where players choose to align with either Overwatch or Talon over five weeks to compete for rewards including lootboxes, skins, and titles. There's also a major UI and UX overhaul with a new hero lobby and a promise of faster navigation on the way.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Xbox Age Restrictions Roll Out to Widespread Issues in UK, as Microsoft Says It's 'Working to Fix' Problems

Xbox has acknowledged widespread issues with the rollout of its enforced age verification process in the UK, leaving many users unable to fully access games and online features.

Overnight, a flood of complaints has arisen on reddit and social media from users who say they have been booted out of games to perform the console's age verification check — which in some cases is taking hours to complete, and for others is not completing at all.

In the meantime, users say they are unable to use apps such as Discord, or use Xbox voice chat in games with non-friends. An Xbox support page for the process now lists an error message, with a note from Microsoft saying it is "aware of the issue and working to fix it."

Microsoft first announced plans to implement mandatory age verification on Xbox in the UK last year, in compliance with the company's UK Online Safety Act. The legislation must be followed by all companies that facilitate online communication — and prompted the early rollout of Discord's similar age verification requirement that's soon to be made global.

UK Xbox users have been able to opt-in to age verification over the past few monhts to get ahead of the moment it is fully enforced, with warning messages on consoles flagging the fact that it will soon become mandatory. Now, a large wave of UK accounts appear to have had age verification made a requirement, with numerous reports appearing online since yesterday evening of users struggling to get the process working.

"This has to be one of the worst implemented things of all time," wrote SymbioticAxehead in a lengthy thread of complaints on reddit. "In the middle of a Helldivers 2 game I get booted right back to the sign-in screen, to be told upon signing in that communication outside of Xbox is now restricted."

@xbox @xboxuk @XboxSupport how are we meant to verify age when every method doesn't work. How can you be a tech company but can't even run shit properly fucking pathetic!!! #xbox #xboxverifyage #xboxdown pic.twitter.com/zyUeOpIWC9

— TylerGames590 (@TylerGames590) February 10, 2026

The user said they then attempted multiple methods for proving their age, including providing a mobile number, ID and then an age estimation via live video to continued errors.

Various users have flagged the fact that their Xbox accounts are more than 18 years old, but still have been caught up in the verification process. Others, meanwhile, say they made it through the process but still remain locked out of various bits of online functionality, with no suggestion of what to do next other than contact Xbox support.

"The amount of times I've tried to do any method of the verification tonight is stupid," wrote PdoubleEB. "Can't change privacy settings on my Xbox to allow me to see mods on games too. Can't chat on Discord. Utterly broken."

"Been trying to verify my ID for the past few hours," added ColossalNova. "It finally worked but I can't access anything still. No Discord access at all."

"Kicked out of Overwatch game, signed out of Xbox, forced to verify my age or else I can't socialize with people, now got an hour ban on Overwatch," wrote Warlock_Worm of their experience.

While Xbox is the first of the major console platform holders to discuss its plans to comply with the UK's Online Safety Act, it seems only a matter of time before PlayStation, Nintendo and other gaming companies publish similar requirements. IGN has contacted Xbox today for more on the current issues.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Konami is Finally Ready to Show Us Silent Hill: Townfall, And Fans Cannot Wait

Konami is finally ready to share more about the last of the five Silent Hill projects announced back in 2022, Silent Hill: Townfall.

Coming hot on the heels of tomorrow's PlayStation State of Play broadcast at 2pm PT (5pm ET, 10pm UK), Konami will be revealing the latest updates from its horror series from 4pm PT, including "the latest news on Silent Hill: Townfall."

Konami similarly hosted a Transmission shortly after a State of Play last year, too. In that presentation, the publisher showed off a little of Silent Hill f in Sony's showcase, then went into more detail in its bespoke presentation afterwards, so it's plausible we'll see the same happen tomorrow (February 12), too.

Without doubt the most mysterious of the five projects announced at the Silent Hill Transmission in 2022, the one-minute teaser that announced Screen Burn's (formerly known as No Code) Silent Hill: Townfall spawned more questions than answers, complete with a secret message embedded in the spectrogram that ominously read "whatever heart this town had has now stopped." Four years later, we still know very little about the secretive project, and the silence has been so disconcerting to some that in late 2024, publisher Annapurna was compelled to publicly confirm the game was still in development.

With its abstruse messaging, secrets, and references to Silent Hill 1's Alessa, some fans hope that, unlike the two most recent projects, Silent Hill: The Short Message and Silent Hill f, Townfall will take us back to the mysterious town itself.

"Whelp, I think this puts to rest all the speculation that Townfall's been having a troubled development cycle lol," posited one happy fan. "Konami does this every year, they only focus on one SH project at a time and don't reveal anything about other projects until a few months after the most recent one has released. Expect to not hear anything else about the Silent Hill 1 Remake until 2027 for this very same reason."

We are excited to reveal the latest updates from the SILENT HILL series in a new SILENT HILL Transmission on February 12 at 4:00 PM PT. 🌫️

We’ll share the latest news on SILENT HILL: Townfall. The streaming link is coming soon so stay tuned! 👀

#SILENTHILL #Townfall pic.twitter.com/Se0uJDhUqJ

— Silent Hill Official (@SilentHill) February 11, 2026

"I still remember time when all this sub could talk about is old releases, now look at us, there is something new coming up almost every quarter of the year," joked another. "Say what you want but I am convinced Silent Hill fans are living major these days!"

"Yeah, I'm expecting the SOP into Transmission," another fan wrote on Discord. "Doubt we will see much of SH1R, but they might mention it in the Transmission. With Townfall we will have officially gotten everything from the original Transmission."

"We are absolutely getting SH Townfall gameplay finally!" added someone else. "Also a small chance of a[n] actual trailer for SH 1 Remake. Don't get your hopes up for that SH2 Remake DLC."

That latter note refers to the dozens of comments from fans desperately wanting the Born from a Wish DLC for Silent Hill 2: Remake. Right across Discord, subreddit, and X/Twitter threads — including the Townfall Transmission tweet — you'll find loads of fans asking for the Maria-centric story DLC, with others clamoring for some kind of Silent Hill Master Collection.

Silent Hill series producer Motoi Okamoto recently opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series.

Reflecting on how the series has performed since Konami's inaugural Silent Hill Transmission back in October 2022, Okamoto explained how the impressive Silent Hill 2 Remake was designed with "half new, half old customers in mind" to ensure it could attract new fans to the franchise.

Of all the projects revealed since that 2022 showcase — Silent Hill: The Short Message, Silent Hill 2 Remake, Silent Hill f, Silent Hill: Townfall, and media projects Silent Hill: Ascension and the movie, Return to Silent Hill — the majority have been received well by critics, fans, and new players alike, suggesting it was a gamble worth taking for the Japanese publisher.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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As The Backlash to Discord's Age Verification Grows, Company Insists Changes Won't Impact 'Majority of Adult Users'

Discord has issued a lengthy response to concerns over its impending update that will require some users to verify their age in order to access servers, settings and content deemed unsuitable for teens.

Earlier this week, Discord announced plans to roll out age restrictions globally, after previously applying them within the UK and Australia. Reaction to that announcement was swift and negative, with claims from some users they would abandon the service, and posts from others showing them canceling their Discord Nitro subscriptions.

Now, Discord has posted a very long response on social media that seeks to reassure users by repeatedly saying that, for the "vast majority", no age confirmation will be necessary — as most users do not access age-restricted servers or want to modify safety settings, which will by default blur explicit images, and restrict direct messages from users you may not know.

I've been a subscriber of @discord @discord_support Nitro since it launched.

I've been on the platform since 2016.

Under no circumstances will I be scanning my face for dubious use, nor will I be uploading my government ID on a platform that has had IDs leaked. pic.twitter.com/gSp1hcJpiD

— 🌸 Linxie 🌸 (@Falinxie_) February 9, 2026

"We've seen some questions about our age assurance update and we want to share more clarity. We know how important these changes are to our community," the company wrote. "Here's what we want you to know: Discord is not requiring everyone to complete a face scan or upload an ID to use Discord. The vast majority of people can continue using Discord exactlyas they do today, wthout ever being asked to confirm their age.

"You must be a confirmed adult to access age-restricted content and experiences such as age-restricted servers and channels or to modify certain safety settings," Discord continued. "The majority of Discord users don’t access age restricted content and will never go through a facial age estimation flow or ID verification. In the minority of cases where we cannot confirm you as an adult and you need to access age-restricted areas and settings, then you will be asked to go through additional steps."

The company goes on to provide more detail on how it then handles the age verification process, should it be necessary, saying that it only receives your age when users provide an ID, or an estimated age range if you provide a video selfie. In the latter case, the selfie itself is processed locally, and not uploaded to Discord or an age verification partner.

And again, Discord stated, in some cases Discord is able to infer users are likely to be adults from its existing "advanced machine learning model" which detects specific user behavior, such as play history.

Regardless, the explanation has been subject to a further Community Note on Twitter / X, pointing out the fact that government ID information was stolen one from one of Discord's former age verification vendors last year, and further disquiet from users on the idea that Discord was tracking usage to the extent that it could anonymously estimate their age.

One post that's gone viral on social media appears to show a user circumventing Discord's video selfie age verification flow by manipulating a character in gmod. It's unclear if this has been recorded recently, though last year Discord said it had improved its technology after people similarly used the camera mode in Death Stranding to successfully claim they were over 18.

you can use gmod to verify your age by the way https://t.co/mmYPGVUGc0 pic.twitter.com/0f2rJ66vSS

— mitsu 𓃦 (@mitsufoppie) February 9, 2026

Discord previously said that new and existing users will encounter the age verification process beginning in early March. Whether it now alters its plans or continues to push forward remains to be seen.

Image credit: Silas Stein/picture alliance via Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Save $35 Off the AMD Ryzen 7 9800X3D Processor and Get a Free Copy of Crimson Desrt

If you're in the process of building out a new gaming PC and you're looking for CPU recommendations, the AMD Ryzen 7 9800X3D AM5 processor should most definitely be on your shortlist. Amazon is currently offering it for $443.99 with free shipping after a $35 off instant discount. Even better, it comes with a free voucher code for the highly anticipated Crimson Desert game, which will be released on March 19. The AMD Ryzen 7 9800X3D is considered to be the best gaming processor currently on the market and outperforms even pricier AMD and Intel CPUs.

The Gamer's Choice: AMD Ryzen 7 9800X3D CPU for $444

The AMD Ryzen 7 9800X3D boasts a max boost clock of 5.2GHz with 8 cores, 16 threads, and 104MB of L2-L3 cache. What really makes it excel in games, however, is the 3D-V-Cache technology that's only found in AMD's X3D lineup. Despite being the least expensive processor in this stack, the 9800X3D performs nearly identically in games compared to its more expensive siblings. It has the fewest number of cores, but that doesn't matter for gaming. On Passmark, the 9800X3D has the second highest gaming score, trailing a mere 300 points behind the considerably pricier 9900X3D.

Note that there's a new 9850X3D that's now available. We reviewed it and, short answer, you're not missing out.

Crimson Desert is an upcoming open-world RPG for the PC, PS5, and Xbox Series X platforms that will be released on March 19. The studio, Pearl Abyss, also created the popular MMORPG Black Desert. Whereas Black Desert was a free-to-play game with microtransactions and gacha elements, Crimson Desert will be a primarily offline single-player experience with a retail price of $69.99. Getting it for free with your CPU upgrade, then, is a great perk.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Future of Diablo Will Be Revealed Tomorrow

Blizzard Entertainment is just one day away from unveiling the future of Diablo with its 30th Anniversary Spotlight.

Just like last week’s gargantuan Overwatch Spotlight, the February 11 presentation is said to show an extended look at new announcements and updates for the classic dungeon-crawling franchise. That means reveals for Diablo 4, Diablo 2: Resurrected, and Diablo Immortal, as all three games seek to keep players scrounging for loot in 2026.

Unlike the presentation for its hero shooter, Blizzard has given fans a taste of what to expect. Diablo 4, which launched in June of 2023 and received its Vessel of Hatred expansion in October 2024, is barreling toward the launch of its next expansion, Lord of Hatred, this April. We already know one of its two new classes will be the Paladin, but Blizzard says the Diablo 30th Anniversary Spotlight will come with a look at the yet-to-be-revealed class, too. The World of Warcraft company also teased that fans should expect a deep dive into “major updates to skill trees” as well as its new endgame systems.

Diablo 2: Resurrected is an unexpected but welcome addition to the Spotlight. Blizzard has been coy when it comes to what it will show for its Diablo 2 remake, only teasing that “there’s a lot we want to share with you,” as it prepares for the launch of Ladder Season 13 February 20. Some are hoping for quality-of-life changes while others speculate about a potential Steam release, but with the 2021 remake largely remaining faithful to the original 2000 experience, it’s hard to say what its future holds.

Finally, there’s Diablo Immortal, Blizzard’s 2022 mobile spinoff. A closer look at the 2026 roadmap is locked in, as the company has told players its ongoing story will carry them “deeper into a world shaped by corruption, conflict, and consequences.” Its blog post on the matter promises more information about a new class, a new region, and “the return of a malevolent force.”

The Diablo 30th Anniversary Spotlight premieres tomorrow, February 11, at 2pm PT/5pm ET, and can be streamed on Twitch and YouTube. Keep an eye on IGN for a breakdown of all of the biggest announcements and reveals but, in the meantime, you can check out our reviews for Diablo 4, Diablo 2: Resurrected, and Diablo Immortal.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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AliExpress Has Imported Nintendo Switch 2 Mario Kart World Tour Console Bundles for $458

The Nintendo Switch 2 Mario Kart World Bundle currently sells for $500 just about everywhere, but there's a way you can get it for less. AliExpress is currently offering imported bundles for $458.12 after you apply a $60 off coupon code "60USAFF" during checkout. It ships free locally from the United States (which means no tariffs and quick shipping).

The listing is for a Hong Kong import. Fortunately, all international Switch 2 consoles are region unlocked, so they can be used in the US without any modification. You'll also be able to select English as your default language. This specific model will come with a Hong Kong style plug, but a US adapter is included. Imported consoles do not get a US-based Nintendo warranty. Fortunately, Aliexpress offers a generous 90-day free return window.

Nintendo Switch 2 (Import) with Mario Kart World for $458

The Switch 2 console was released on June 5, 2025. It is backwards compatible with nearly all Switch games as well as the original Joy-Cons and Switch Pro controller, although the new Switch 2 controllers offer more functionality. In his Nintendo Switch 2 review, Tom Marks sums up the Switch 2 as "a vital but unexciting upgrade to a console I already love."

At this point, several major Switch 2 video games have been released: Mario Kart World, Donkey Kong Bananza, Pokemon Legends: Z-A, and more recently, Kirby Air Riders and Hyrule Warriors: Age of Imprisonment. Several triple-A ports are also available, including Cyberpunk 2077 and Final Fantasy VII Remake Intergrade, making the Switch 2 a veritable competitor to pricier handheld gaming PCs. The Switch 2 hardware is powerful enough to run these games at a very playable clip, something that was impossible on the original Switch's increasingly outdated hardware. Whereas there was "nothing" to play when the Switch 2 was originally released, there are now plenty of reasons to finally justify an upgrade.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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New Stephen King’s The Mist Movie Underway, Horror Veteran Mike Flanagan to Write and Direct

Horror director Mike Flanagan is once again linking up with iconic author Stephen King for a new movie adaptation of The Mist, reports Deadline.

Based on King’s 1980 sci fi horror novella, first published in a Viking Press horror anthology in 1980, The Mist is the story of a group of survivors stuck in small-town Maine by a thick fog that’s enveloped the whole area, which conceals deadly creatures. The Mist was nominated for a number of literary awards at the time and is typically considered amongst King’s most well-regarded works. Flanagan is on deck to direct, and will write the screenplay.

The Mist was previously adapted into a movie back in 2007, starring Thomas Jane and directed by Frank Darabont, who had previously directed 1994’s The Shawshank Redemption and 1999’s The Green Mile (which were also based on Stephen King stories). It was also adapted into a short-lived, 10-episode TV series in 2017, though it was cancelled the same year it aired.

This new adaptation will join a lengthy list of existing King collaborations for Flanagan, including 2017’s Gerald’s Game, 2019’s Doctor Sleep (the sequel to The Shining), and 2024’s The Life of Chuck. Flanagan is also working on an eight-episode TV adaptation of Carrie for Prime Video. King’s first published novel, Carrie has previously been adapted into film on three separate occasions.

Flanagan is also currently leading a new Exorcist movie project, which Scarlett Johansson joined late last year.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

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This $13 Cordless Tire Inflator and Air Compressor Belongs in Your Car Emergency Kit

Every car owner should have a tire inflator on hand in case of emergencies. If the only reason stopping you is the cost, then this deal should give you no more excuse. Amazon is offering Prime members the UZNY cordless tire inflator and air compressor for just $13.19 with coupon code: "OJGX3TUV". It may not be labeled as an official Presidents Day sale deal on Amazon, but I'm starting to see the sales begin this week with early Presidents Day discounts across retailers, ramping up ahead of the official holiday on Monday.

Many, if not most, of these off-brand tire inflators on Amazon are probably rebadged variants of the same product, so you basically just want to get the lowest price. They might not have as many fancy features as other more expensive models, but they get the job done and that's what matters.

UZNY Cordless Tire Inflator and Air Compressor for $13.19

The UZNY tire inflator and air compressor features an internal lithium-ion battery. Cordless inflators are much more convenient to use because they don't need to be plugged in and can be charged with a standard USB Type-C cable. The compressor is rated for a maximum pressure of 150 PSI and can refill a 195/65 R15 tire from 28 to 36 PSI in under one minute. It also has an essential auto-stop feature to prevent you from dangerously overfilling your tires.

Like most tire inflators, this model can also be used as a cordless compressor to inflate other things as well, like bicycle tires, balls, inflatables, and more. The digital display is easy to read and can switch among four different units of measurements: psi, kpa, bar and kg/cm². It's also equipped with a USB output so that it can be used as an impromptu power bank to charge your phone or mobile electronics in a pinch.

Most people will get this tire inflator to keep their tires topped up, however, it will come in handy during the real emergencies when you get a flat. If your tire has a puncture, there's no point filling it back up if it's going to leak again, so be sure you also have a tire patch kit on hand so you can patch small holes yourself and save some money.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Save $40 Off a Brand New Pair of Apple AirPods Pro 3 Noise Canceling Earbuds for Valentines Day

Heads up: AirPods Pro 3 earbuds just got a new price cut on Amazon. Right now you can pick up a brand new pair of Apple AirPods Pro 3 earbuds for just $209.99. That's $40 off retail from a legit retailer. Better yet, you still have a chance to get your order delivered before Valentine's Day, which lands on Saturday, February 14. In fact, Amazon Prime members can get free overnight shipping. Time's running out, so you better hurry.

AirPods Pro 3 Earbuds for $209.99

The AirPods Pro 3 launched on September 19 and is the newest generation AirPods Pro. Like its predecessor, this is easily the best earbuds for anyone who uses an iPhone. Although it looks pretty similar to the 2nd gen AirPods, there are some pretty significant improvements under the hood. The most notable new feature is the built-in heart rate sensing (which means you don't need an Apple Watch anymore), but the AirPods Pro 3 improves in other subtle ways as well, including better audio quality, better noise cancelation, long battery life, and a more weatherproof IP57 shell.

Released alongside the AirPods Pro 3 was Apple's "Live Translation", which is an Apple Intelligence feature that translates other languages on the fly. This isn't exclusive to the AirPods Pro since it can also be used with the 2nd gen AirPods Pro and the AirPods 4. First hand reports have been generally very positive, including this take from PCMag.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Samsung Announces Unpacked 2026 – What Reveals to Expect at the Event

Samsung announced its annual Unpacked event will take place on Wednesday, February 25 in San Francisco, where the company will be unveiling its next-generation S-series phones.

Now, Samsung hasn't come out and said exactly which phones will be announced, but it didn't leave much to the imagination. The company said the "new Galaxy S Series is coming," which sure makes it seem like it will be the usual affair of the Galaxy S26, S26 Plus and S26 Ultra.

There will likely be one or two extra devices making their way to the stage in San Francisco, so if you want to find out what reveals to expect and how to watch the event live, you can find out the details below.

How to Watch Samsung Galaxy Unpacked

If you want to watch along, Samsung will be streaming Unpacked live on Wednesday, February 25, 2026 at 10AM PT / 1PM ET on Samsung's website. IGN will also be covering the event from San Francisco, so be sure to stay tuned for our coverage.

What to Expect From Samsung Galaxy Unpacked 2026

While this year's Unpacked event is happening a little later than it usually would be, it's still the one we would expect at the start of the year. So, you can expect the full lineup of non-foldable flagship phones: the Samsung Galaxy S26, S26 Plus and S26 Ultra.

It's possible that Samsung also follows up on the Galaxy S25 Edge that came out in the middle of 2025, but leaks obtained by 9to5Google suggest that phone was a failure and will be quietly killed off. Still, it's always possible that Samsung comes out with another... experimental smartphone this year.

What is likely, though, is that Samsung will release new earbuds. After all, the Galaxy Buds 3 came out in 2024, and there were some design leaks that came out late last year via Android Authority. However, it's important to note that the Galaxy Buds 3 were revealed at Samsung's summer event, along with the Galaxy Z Fold 6 and Z Flip 6 – so we might have to wait a few months for the new earbuds.

Either way, it's only a few weeks before Unpacked 2026, so we don't have to wait long to see what the company has in store.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

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AU Deals: Today Was the Day When Waiting Actually Paid Off for Great Games

I treat sales like a stress test for taste. When prices drop this hard, it becomes very easy to buy things you will never actually play, and much harder to spot the ones that'll genuinely earn your time / attention / love. Let's remove the guesswork. I've already put hours into these games, and this list comes from experience rather than impulse. Every one is worth a run (Gotham Knights maybe less so.)

Contents

This Day in Gaming 🎂

Today I’m celebrating the 26th birthday of The Sims. When this launched, I must confess that my first thought was, “Well, this is barely a game right here.” The Sims seemed more like a virtual fish tank that was only fun if I kept concocting new (and worryingly sociopathic) ways to torment the virtual peoples in my employ. Though this game and genre didn’t flick my switch straight away, personally, the lights clicked on and stayed burning bright for the many, many more of you. After 15 years this original sold a whopping 11.24M copies, so it absolutely deserves a place of honour in the PC gaming pantheon.

Aussie birthdays for notable games.

- The Sims (PC) 2000. Get

- Mario Golf: Toadstool Tour (GC) 2004. eBay

- Shadow of Rome (PS2) 2005. eBay

- MAG (PS3) 2010.

Nice Savings for Nintendo Switch

  • EA Sports FC 26 (-49%) A$46 A familiar rhythm with small but meaningful tweaks, still best enjoyed in short bursts, and still prone to menu friction once you dig too deep.
  • Crash Team Racing Nitro-Fueled (-35%) A$45.30 Still brutally honest about skill gaps, still secretly mean, and still one of the sharpest kart racers once nostalgia wears off.
  • Lunar Remastered Col. (-22%) A$58.10 A warm, earnest JRPG throwback that shows its age, but rewards patience with charm modern games rarely attempt.
  • Borderlands 3 Ult. Ed. (-52%) A$43.10 The writing still divides, but the gunplay finally carries the whole experience once everything is bundled.
  • TowerFall (-75%) A$7.50 Pure couch multiplayer tension, instantly readable, endlessly replayable, and capable of ending friendships in under five minutes.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Resident Evil 4 (-49%) A$30.50 Still impeccably paced, still confident in its redesigns, and still terrifying without relying on cheap tricks.
  • Gotham Knights (-70%) A$32.50 Messy systems and repetition remain, but the co-op and city vibe land better once expectations are lowered.
  • Assassin's Creed Valhalla (-55%) A$44.60 Enormous, occasionally indulgent, but still rewarding if you treat it like a long term historical hangout.
  • No More Heroes 3 (-90%) A$7.40 Stylish, scrappy, and knowingly uneven, but Suda51’s personality carries it through every rough edge.
  • Dead Cells (-50%) A$16.70 Still one of the cleanest action loops around, still punishing, and still impossible to play just once.

Xbox One

  • The Last Campfire (-90%) A$2.30 A gentle, melancholy puzzle adventure that values tone over challenge, perfect for a quiet evening.
  • LEGO Worlds (-41%) A$29.50 More sandbox than structure, charming in bursts, but best approached with creative patience.
  • Diablo III Eternal Col. (-56%) A$44.30 Still absurdly playable, still dangerously moreish, and still Blizzard at its most accessible.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Ghost of Yotei (-21%) A$99 Visually striking and contemplative, but deliberately slow, asking patience before it truly opens up.
  • Star Wars Outlaws (-68%) A$34.90 Ambitious and uneven, but nails the fantasy of being a small time operator in a huge galaxy.
  • Unicorn Overlord (-40%) A$57.20 Deep tactics wrapped in lavish art, surprisingly approachable, though commitment is non negotiable.
  • Hitman World of Assassination (-48%) A$54.60 A masterclass in player freedom, endlessly replayable, and still unmatched in systemic stealth design.
  • Kena Bridge of Spirits Del. Ed. (-34%) A$49.90 Gorgeous presentation hides a surprisingly tough combat curve that may catch some off guard.

PS4

  • Gran Turismo 7 (-58%) A$46.10 Reverent and obsessive about cars, sometimes frustrating, but unmatched if you love the culture.
  • Assassin's Creed Mirage (-63%) A$29.90 A tighter, quieter Assassin’s Creed that trades scale for focus, mostly to its benefit.
  • Mortal Kombat 11 Ult. (-55%) A$40.20 Content rich and mechanically solid, though its grind still overstays its welcome.

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • God of War Ragnarok (-40%) A$57.40 Spectacular without being hollow, emotionally grounded, and mechanically confident across its entire runtime.
  • Black Myth Wukong (-25%) A$67.40 Visually stunning and occasionally punishing, with combat that demands precision more than flair.
  • Mortal Kombat Elder God Bndl (-84%) A$19.90 An absurd amount of content for the price, though learning curves remain unforgiving.
  • Everspace 2 (-80%) A$13.90 Clean systems, satisfying dogfights, and a structure that respects limited play sessions.
  • Hogwarts Legacy (-86%) A$12.50 Lavish and familiar, best enjoyed as a focused tour rather than a completionist marathon.

Or just get a Steam Wallet Card

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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Save $750 Off the Acer Predator Helios RTX 5090 Gaming Laptop, Now Well Below $3,000

If you're in the market for the most powerful mobile desktop replacement at a not-so-otherworldy price, then check out this limited time deal from B&H Photo. Right now you can pick up the Acer Predator Helios 16 gaming laptop equipped with an RTX 5090 for just $2,749.99 after a $750 instant discount. The RTX 5090 is still the most powerful GPU you can find in a laptop. Although it's not as powerful as a desktop 5090 GPU, it is roughly comparable to a desktop RTX 5070 Ti GPU.

Acer Predator Helios RTX 5090 Gaming Laptop for $2750

The Predator Helios is Acer's highest end 16" gaming laptop and you'd be hard pressed to find anything (portable) that can beat it in gaming performance. The glossy OLED display features a 2560x1600 (189ppi) resolution with 240Hz refresh rate, G-Sync support, and 100% DCI-P3 color accuracy. The system is equipped with an Intel Core Ultra 9 275HX processor, GeForce RTX 5090 24GB mobile GPU, 32GB of DDR5-6400MHz RAM, and a 2TB SSD. Since this is a newer 2025 model, it also supports the Wi-Fi 7 and Bluetooth 5.4 standards.

The GeForce RTX 5090 is without doubt the fastest mobile GPU you can get

The Nvidia GeForce RTX 5090 is the most powerful mobile graphics card on the market, performing about 15% better than the RTX 5080. It also has more VRAM (24GB vs 16GB), which can come in handy when playing games at higher resolutions (like on an attached 4K monitor) or if you're planning to use this as a mobile creator or AI workstation. VRAM is in high demand right now, so getting 24GB of GDDR7 in a sub-$3K laptop sounds like a great "deal".

Note that a laptop GPU is not a direct 1:1 performance comparison to its desktop variant. For example, a mobile RTX 5090 is not as powerful as a desktop RTX 5090. Instead, a mobile RTX 5090 is comparable in performance to an RTX 5070 Ti. If you think about it, that makes sense because the mobile RTX 5090 has a TGP of 150W compared to a whopping 575W for the desktop RTX 5090. Shame on Nvidia for using very misleading nomenclature, but whatever the case, you can't really complain about having an RTX 5070 ti equivalent GPU in a gaming laptop.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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