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The LEGO Super Mario World: Mario & Yoshi Set Is Back to Its Lowest Price Yet at Amazon

When it comes to LEGO Nintendo sets, the LEGO Super Mario World: Mario & Yoshi set is one of our favorites. If you've had your eyes on this delightful retro build, but have been patiently waiting for its price to drop, now is the time to swoop in and grab it. Amazon has knocked its price down to $103.99.

Usually this set comes with a price tag of $129.99, so this deal saves you 20% overall, but what's even better is it marks a return to its lowest price so far at Amazon. What better time to grab it?

LEGO Super Mario World: Mario & Yoshi Set for $104

This set looks like a fantastic build for Mario fans to work on. The 1,215 bricks in the box come together to create a pixelated Mario and Yoshi plucked straight out of the side-scrolling Super Mario World. It even comes with a handle at the base that, when turned, makes Yoshi appear to run, and a dial behind Yoshi’s head makes his tongue pop in and out, too.

IGN's Chris Reed very much enjoyed piecing this one together. In his We Build of the set, he said it "gave me a strong dose of nostalgia as I pieced it together over several evenings. It's my favorite Nintendo LEGO set to date, and it looks so good on my desk that I’m going to leave it there for the foreseeable future. I can’t get enough of this thing."

If it's been on your radar, now is an excellent time to grab this set while it's back to its lowest price so far at Amazon. And if you're curious to see more Nintendo-themed sets, have a look at our rundown of the best LEGO Nintendo sets. Outside of Nintendo, if you're wondering what's new in the world of LEGO right now, it's also worth looking at our breakdown of February's new LEGO sets.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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There's Confusion Over God of War Sons of Sparta Having Co-Op, Based on Its PlayStation Store Description

Last night's Sony State of Play broadcast ended with an announcement and shadow drop for God of War Sons of Sparta, a side-scrolling spin-off listed as having 1-2 player support via the PlayStation Store. The only problem? Fans can't find its two-player option.

Early reports from those who've paid the game's $29.99 asking price and revisited Kratos' origins say that his sibling Deimos only appears at certain points, there's no two-player option in the game's menus, and plugging in a second PS5 controller doesn't provide extra options.

It's an odd situation that's led some to suspect the PlayStation Store listing is simply incorrect — as it appears to be the only firm evidence a two-player mode exists — and seek help from others online also searching for its multiplayer.

Writing on reddit and social media, fans say the store's listing didn't initially seem odd — since the game's title is "Sons of Sparta" plural, in-game footage shows the two brothers killing bosses together, and its cover artwork focuses on them fighting side-by-side.

The game's store description could also be ready ambiguously, referencing the exploits of both brothers:

"Experience an untold chapter in Kratos' journey set during the harsh years of Spartan training alongside his brother Deimos," Sons of Sparta's official blurb reads. "Through endless trials, their minds, bodies, and hearts have been molded to become Spartan soldiers for whom duty and honor mean everything. After a fellow cadet goes missing, Kratos and Deimos vow to find him and embark on an adventure that will put their training and Spartan spirit to the test."

"Just got it installed and running," wrote God of War fan Mephistocheles on reddit, in a lengthy thread with much discussion on the game's lack of co-op play. "So far it's not allowing drop in play on 2nd controller and there were no two-player options on start menu. Will update if I find it does allow co-op, but it doesn't look like it."

"I’m so sad," wrote bob_th4_build3r. "I bought it instantly because i thought it would be co-op… maybe they will add it in the future?"

Other comments say they are now escalating the matter to PlayStation's customer support, while several fans say they have tried to request refunds. IGN has contacted PlayStation and Sons of Sparta developer Mega Cat Studios for clarification on the game's two-player capabilities, or lack thereof.

Sony's State of Play show also included the surprise announcement of a God of War Trilogy Remake, though work on the project at Sony Santa Monica is still in its early stages. For much more, catch up with everything announced during Sony's State of Play broadcast right here.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Zero Parades Writer Hopes ZA/UM ‘Never Becomes a AAA Studio’

Developer ZA/UM may have had a significant hit with 2019’s Disco Elysium, but it remains a reasonably small studio. And, at least as far as writer and VO director Jim Ashilevi is concerned, that’s how things should remain.

“I hope we'll never become a triple-A studio,” he said during a recent interview with IGN.

ZA/UM currently employs just under 100 members of staff, many of whom work remotely from different places across the world. Its has offices in Tallinn, Estonia; London, UK; and Porto, Portugal, and the company remains independently owned. While this is admittedly a bigger outfit than many indie developers enjoy, it’s still small-scale. And that’s how Ashilevi likes it.

“I think we're always deeply encouraged and inspired by the indie scene because that's where the fresh ideas come from,” he said. “The avant-garde stuff always happens on the fringes, and I hope we'll never become a triple-A studio. Honestly, even if Zero Parades sells four billion copies, I hope we are wise enough to stay true to our core sensibilities and values as artists and storytellers.”

As part of that conversation, Ashilevi offered his assessment of the gaming landscape. “I think it's grim out there,” he said. “I think the industry is in a really rough place. We all know that. But I don't think the industry is in a rough place creatively. I think, in a way, it's better than ever. It's better than ever before because anyone can make a game that touches the hearts of hundreds of millions of people.”

The comment came in reference to the success of Clair Obscur: Expedition 33, which, while developed on a much higher budget than any of ZA/UM’s projects, was 2025’s demonstration that there’s an enormous appetite for single-player, story-led games produced outside of the mega-publishers’ circles.

“I think the industry has become less gatekeep-y in a way,” he said. “But that also presents another problem, which is how do you even begin to promote your game, or make sure that it actually finds its audience? I think really the only thing you can control is whether you're staying true to your own vision and your own voice.”

As we explored earlier this week, that vision has been ZA/UM’s “North Star” when it comes to Zero Parades. “For that reason, I'm already really proud and happy with what we've done,” says Ashilevi. “It's like the response coming from the players – which will hopefully be positive, mostly positive – is almost just a bonus at this point. The real value I got out of it as a storyteller was just getting to know my friends and colleagues a little better and getting to know more about what goes on in their hearts and minds and souls.”

For more from ZA/UM, check out the studio’s stance on using AI, and why its new RPG resembles Disco Elysium so closely.

Matt Purslow is IGN's Executive Editor of Features.

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League of Legends Riftbound: Spiritforged Expansion – First Hands-On Impressions of the New TCG Set

Riot’s latest venture into the trading card game space with League of Legends’ Riftbound continues to grow with its second set, Spiritforged. The young TCG is holding its own with the likes of Disney Lorcana, Magic: The Gathering, the Gundam Card Game, and many other TCGs competing for the attention of gamers. In the latest Riftbound set, players are introduced to new gameplay mechanics like equipment, which is featured heavily in one of the new champion decks releasing alongside the set. Although global release timings haven’t synced up yet with this expansion, there’s still room for the meta to see some interesting changes when more regions get to play around with the new cards and brew some decks.

So far in Riftbound, pre-constructed champion decks have been the easiest way for new players to jump into games right out of the box. Like starter decks in other TCGs, champion decks have everything you need to play a match. One of the League of Legends’ champions being highlighted in a big way in this set is Fiora. This deck, as well as Fiora’s cards, focus on the keyword Mighty. A unit is Mighty when it has 5+ might, whether that’s printed on the card or gained through a buff. Might in Riftbound represents both a unit’s health and damage output, so decks that tend to have the Mighty keyword are usually big tanky units or have spells to buff. The Fiora champion deck in particular consists of the orange and yellow colors or Body and Order domains, respectively. Orange (Body) cards have big units or have cards to buff units to Mighty status, where yellow (Order) tends to go wide with opportunities to play many token units. With the new Equipment type for gear, this means easily buffing smaller units such as tokens to become Mighty, and that’s where Fiora’s champion decks shine.

Alongside equipment, Riftbound is also introducing the keyword Weaponmaster, which allows the player to equip an available equipment for one less rune or mana to the Weaponmaster unit when played. Imagine a token Sand Soldier unit equipped with Doran’s Blade giving +2 might, and Lucian Merciless enters the field with Weaponmaster. Lucian with his ability can receive the blade from Sand Soldier, making his total might 5 and thus becoming Mighty. Equipment is just another classification of gear, so equipment will need to be played onto the field before paying the extra cost to equip to a unit. In addition to gear giving might, they can also have an ability like Sacred Shears that gives the equipped unit a card draw when they die. Since Equipment doesn’t leave the field when the carrier dies, other surviving units can potentially take up the arms and continue the aggro. The new equipment and Weaponmaster keyword really capitalizes on this color and domain combination in the Fiora deck. It was very easy to play out units and buff to hold locations throughout the game. I’d personally favor this deck since I enjoyed my time with Volibear early on, but the other champion deck led by the Rumble is quite fun as well.

Since Equipment doesn’t leave the field when the carrier dies, other surviving units can potentially take up the arms and continue the aggro.

Instead of focusing on new mechanics like equipment or Weaponmaster in the Fiora deck, the Rumble deck is just good ol’ unit synergy. The Rumble deck is a mech deck where it’s beneficial to have many mechs in play. For instance, the passive ability from the legend Rumble gives all your mechs Shield, which is +1 to might when defending a location. So a duo of 2 might mechs easily become 6 total might instead of 4. There’s also the champion unit, Rumble Hotheaded, that gives your mechs Assault or +1 might when attacking. So whether it’s attacking or defending a location, the mechs get harder and harder to defeat if they are left to multiply.

The Rumble deck showcases other new mechanics introduced in Sprirtforged, even though it’s not the highlight of the deck. The first one being Repeat, which allows a player to pay an additional cost to repeat an effect. For example, the Frigid Touch spell gives a unit -2 might. If I pay an additional 2 runes or mana to the 2 I paid already, I can give another -2 might to a unit. This mechanic tends to be in spells, which fits this deck’s color combination of red (Fury) and blue (Mind) that are typically associated with removal. Another mechanic in this deck is Quick Draw, which allows an equipment to be played any time like other cards that have the Reaction keyword. Like units, gear, or equipment is usually played on your turn. With Quick Draw, players can buff their units on their opponents’ turn to use defensively just like spells. It’s a nice way to buff at a climactic moment, and also keep a permanent equipment on the field for later use. Another new addition is the Gold token that acts as extra runes or mana. Although these mechanics are few and far between in the Rumble deck, the mech synergy makes up for it in many ways.

Since the global release timing is later than China’s, we’re starting to see what the meta looks like before it gets in the hands of players in other regions. This usually means that players will try to capitalize on what’s doing well overseas rather than trying to brew some spicy new decks. With that said, that’s not stopping folks from experimenting. Plus different regions tend to favor different playstyles or deck combinations anyway, so some players may also play based on their locals’ meta vs the popular meta. At the tailend of the Origins meta in one of the last big regionals last year, top cut players favored red (Fury) and purple (Chaos) decks like Annie Dark Child or orange (Body) and green (Calm) decks like Master Yi Wuju Bladesman. With the Spiritforged meta officially kicking off in December with the China release, it’s been a good chunk of weeks leading up to the next big regionals.

Red and purple continue to be popular in the top cut, which is usually because high-level players are still comfortable with those colors so soon after the last meta. Instead of Annie Dark Child, though, Draven Glorious Executioner from the new Spiritforged set is a good replacement that allows for more card draw if the player wins a combat. The new Spinning Axe card, which is a fairly low cost but powerful equipment, fits perfectly in this deck that tries to conquer battlefields quickly. There’s also the new Switcheroo spell card that swaps the might of two units in the same battlefield. These are easy ways to activate Draven’s card draw ability. Even though purple (Chaos) is still popular, new legends like Jax Grandmasters at Arms utilize equipment to its full potential. By paying the cost, the legend Jax can move equipment freely between all their units. For example, the new Guardian Angel equipment can be moved to protect a unit from dying from a game-changing point, especially if the player’s resources are maxed out to re-equip. In addition, the new Jax Unmatched card gives all your equipment in hand Quick Draw to be played at any time. Between that ability and his Deflect that makes it more difficult to target, Jax Unmatched is a sticky unit to deal with in a deck with green (Calm) cards. Even in this fresh meta, yellow (Order) cards seem to be the least used. Maybe over time, new yellow cards like Azir Sovereign will boost token decks with its ability to amass units on attack whether or not the tokens are ready or exhausted.

With any new set, the new cards will be fun to play around with as the meta shakes things out. The Fiora and Rumble champion decks are a good jumping-off point if folks missed out on the premiere set, Origins, and new players won’t have to overcome a high learning curve since the game is still young. We’re also getting a good chunk of new mechanics that’s not typical when a new set is introduced. And probably the most exciting news is the soon-to-be-synced-up global release later this year with Riot’s fourth set, Riftbound: Vendetta. League of Legends Riftbound’s player base is very active, and they’re getting all these meaty updates and news so early in the game. It’s not too late for both new and old fans of the MOBA, to try out League in tabletop form. For more on Riftbound, check out our hands-on impressions of the base set, Origins.

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Where to Buy Pokémon TCG's 30th Anniversary TCG Collection

February 27 is a special day in the Pokémon calendar, commemorating the release of the very first Pokémon games in Japan. Known to fans around the world as ‘Pokémon Day’, 2026 will be a special 30th anniversary celebration!

To celebrate, The Pokémon Company has recently dropped a 30th Anniversary Pokémon Day TCG Collection, featuring a specially stamped foil Pikachu promo card, a metallic coin featuring the 30th anniversary logo, and three booster packs from Phantasmal Flames and Mega Evolution.

Proving a popular set, Pokémon TCG's 30th Anniversary TCG Collection is stocked at all major retailers. However, navigating the market requires a bit of strategy; prices are fluctuating from its original $49.99 launch price.

In the week following its release, TCGplayer reported a low sale price of $18.79. That’s a decent drop from the launch price, though it’s back up to around $26.98 market price at the time of writing. Still, that's a significant 58.87% drop in resale value in just a month, making this all the more affordable for fans to pick up right now.

If you’re looking for the lowest "in-stock" price right now, direct from a major retailer, Amazon leads the pack at $34.45 (a 31% discount from MSRP). That being said, we’ve seen them dip as low as $26.99 here before, so it’s up to you if you want to hold for that or opt for TCGplayer instead.

Best Buy is holding firm at $49.99, while Target has already been cleaned out of their $17.99 stock - a price so low you can’t be surprised!

If you’re hunting for a sub-$20 pull, it’s best to keep an eye on local inventory or set up an alert for online restocks from reputable resellers. Just remember - these figures are based on US retailers, so international collectors should factor in global shipping costs.

If you’re looking to resell yourself, I’d recommend you keep looking. Given the lack of exclusive anniversary packs inside, it’s not likely the Pokémon TCG's 30th Anniversary TCG Collection will turn over a huge profit.

That being said, while the stamped foil promo card of Pikachu isn’t a unique illustration, its status as the first official 30th-anniversary product might be worth something to completionists in a few years. I’d recommend picking up two at or near MSRP if you’ve got the space - one to hold onto as an investment, one to rip.

There’s one more Pokémon TCG set to be released in the first quarter of the year - Perfect Order. You can put in your preorders here via TCGplayer for current market price.

Sara Heritage is a freelance contributor to IGN.

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Mewgenics Co-Creator Responds to Cameo Complaints: 'I Understand We Live in a Time Where a Meow From Someone Who Has Different Beliefs as You Is Scary and Frustrating, Confusing and Controversial'

Mewgenics co-creator Edmund McMillen has discussed how he drew up the list of the personalities approached to provide the game's numerous cameos, saying that while he "understands we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial... it felt interesting, so I decided to explore it."

In an interview with RPS, following criticisms that the cameo cast included individuals perceived by some to have controversial views, McMillen said the game's meow roster represented people from across the ideological spectrum, including people — such as Ethan Klein — who had not publicly commented on his views of the Gaza conflicts at the time he was asked to contribute. "When we added most of the people on the list it was ages ago, like, Ethan was included a good four years back," McMillen explained.

"I wanted the game to feature a huge array of iconic voices I’ve been hearing echoing across the internet for most of my time making games. As some probably noticed, I was all over the place when it came to cameos and did my best to include and keep ones that clashed or kinda counterbalanced each other. The inclusion of Ethan and Hila [Klein] was counter balanced by iDubbbz and Anisa," he added, referring to two creators who have publicly supported Palestine.

"I made sure to contact both to make sure they were okay with the others' involvement so it didn’t feel like a weird gotcha on release," McMillen explained. "They were both very adult about it and said they had no issue with the other being added, and I really respected that, since I know they have been publicly feuding for a while now. It’s hard to explain without revealing aspects of the game people haven’t really experienced yet, but the inclusion of people with clashing ideologies felt appropriate."

McMillen concluded: "I understand we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial… but it felt interesting, so I decided to explore it. Also, I should probably point out that I don’t share the same opinions as, well, probably any of the people we included.

"If I only included people who share the same exact opinions as me, I’d be the only one meowing in the game. I included Chris, but also liquid Chris (those who know, know)... I didn’t [realize] Matan [Evan, an Israeli-American YouTuber] was controversial, I mean a lot of these people are characters doing bits."

Other notable inclusions on the list of vocal performers include Stranger Things star David Harbour and Supernatural's Felicia Day.

IGN thought Mewgenics was 'Amazing.' It returned 9/10 in our review, in which we wrote: "Mewgenics is a fantastic tactical RPG that's good for more than a hundred hours of roguelike runs. Just when you think you have it figured out it'll throw something completely unexpected and hilariously gross at you – and probably a catchy new original song, too."

And we're not the only ones having a good time with it; Mewgenics recouped all of its seven-year development costs within three hours of its launch on February 10. "So far this is beating expectations by quite a lot," co-creator Tyler Glaiel told IGN. "It's a bigger launch than any of the Isaac expansions already, and it's only been a few hours."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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DC Compact Edition Comics Are Buy 1 Get Another 50% Off at Amazon Today

Amazon's buy 1, get 1 50% off deal on books, movies, board games, and more is still going strong. But, notably, as part of the promotion, you can now pick up some of DC's best comic runs in their "Compact Editions" printings, which are 5.5in by 8.5in. paperback reprints of stories.

This is a fantastic opportunity to pick up some of the best comics of all time, at even better prices. Most of these are already seeing small discounts, from 7% to 13% off, but they all have an extremely affordable MSRP of $9.99 anyway, making this bundle deal even sweeter. Even if you're picking up just two, you're still looking at a splendid deal at no more than $15 total, depending on your picks.

Buy 1, Get 1 50% Off on DC Compact Comics

You can also take advantage of it as many times as you like, so pack your basket with four comics, and get 50% off two of them, six, and 50% off three, and so forth. Nothing has changed for these fantastic comics besides the size, so if that's not something you care about and have been wanting to jump into some of DC's best, this is the perfect opportunity to do so. Trust me, there's plenty to choose from here.

Everything from Superman and Batman to Watchmen and Harley Quinn is included, so there's something for everyone depending on your preferred flavor of DC comics. For the Batman fans, you can't go wrong with checking out Scott Snyder's and Greg Capullo's iconic Batman: The Court of Owls Saga, which collects the first 11 issues in one printing.

Then there's Batman: Hush by Jeph Loeb with art by Jim Lee, a personal favorite of mine, which collects the initial Hush story arc with Batman #608 through Batman #619, with an interlude from Wizard #0. Sean Murphy's Batman: White Knight is a very interesting take on the Joker I'd highly recommend, as well.

If you prefer a more superpowered hero, Grant Morrison's All-Star Superman is required reading for any comics fan. Supergirl: Woman of Tomorrow by Tom King with art by Bilquis Evely is the inspiration for James Gunn's upcoming Supergirl film and is one of the best depictions of the character to date. From here, I'd check out Mark Waid's and Alex Ross' Kingdom Come, a seminal Justice League tale and one of Bats' and Supes' biggest spats.

For comics outside of the traditional DC Universe, Watchmen is always a no-brainer, and it this price is definitely worth considering. Another personal favorite of mine is Scott Snyder's American Vampire with art by Rafael Albuquerque. It even has an issue penned by horror master Stephen King, and it's amazing. And for you Brian K. Vaughan fans, Y: The Last Man: Unmanned is included in the sale and collects the first 10 issues.

More From Amazon's Buy 1, Get 1 50% Off Sale

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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Hasbro Confirms Season 2 of Transformers: Cyberworld and Reveals New Bumblebee Figure

Hasbro is betting big on Transformers: Cyberworld, the latest animated incarnation of the franchise. IGN can exclusively reveal that Cyberworld will be getting a second season this summer, as well as debut a new Bumblebee figure based on the series.

Check out the slideshow gallery below for a closer look at the Energon Surge Bumblebee Power Spark figure and art from Season 2 of Transformers: Cyberworld:

The Energon Surge Bumblebee Power Spark figure is an 11-inch figure that transforms from robot mode to car in 4 steps. It also features light-up and sound effects and comes with accessory pieces that combine to form a bee drone.

The figure is priced at $54.99 and will be available in Summer 2026 at participating retailers.

As for Transformers: Cyberworld, the series will make its return on YouTube in August 2026. Here's the official synopsis for Season 2:

The hunt is on for Energon and CYBERWORLD will never be the same.

After his adventures with Optimus Prime and Elita-1, Bumblebee discovers a new form of Energon that supercharges his powers and increases his size. But too much of this Energon can cause chaos and maybe even unlock Bumblebee’s inner rage. Along with this surge in power, new regions, upgrades, and missions are unlocked. New allies drop in, but new threats also emerge. Across every part of the map, battles will be fought for control and alliances will be made.

Because whoever controls the power of Energon, controls all of CYBERWORLD…

Previously, IGN revealed new Optimus Prime and Megatron figures inspired by 1986's The Transformers: The Movie. And in other toy news, Hasbro just showed off a new wave of retro-style Marvel Super Heroes Secret Wars figures.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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'There's Been a Lot to Tend to': Sony Suggests 2029 Launch for KPop Demon Hunters 2 May Be Too Ambitious

KPop Demon Hunters fans may have even longer to wait for the smash-hit movie's sequel.

According to The Hollywood Reporter, Sony Pictures Animation co-president Kristine Belson has indicated that recent reports of a Netflix deal to launch KPop Demon Hunters 2 in 2029, carried by Variety and Bloomberg, may be a little too ambitious.

When questioned over the supposed 2029 date being too far-fetched considering the amount of work a sequel will entail, Belson reportedly responded with a tap of her nose "to indicate that's correct thinking."

While that silent affirmation isn't much, Belson continued verbally to suggest that work on the sequel was yet to really begin, as the first film's huge success on Netflix in late 2025 was still being processed by its creative team.

"There's been a lot to tend to in terms of the award campaign," Belson suggested, before saying that directors Maggie Kang and Chris Appelhans would be reconvening soon to look at the franchise's future. "After all the noise and awards and big parties with big people — yes," she continued. "It'll be back to the two of them in a room."

When asked how KPop Demon Hunters 2 would top the first movie, Belson's fellow co-president Damien de Froberville said the studio could look at its popular Spider-Verse franchise for inspiration on broadening its scope and scale.

"On Spider-Verse, I was like, 'How are they going to top Across the Spider-Verse? And then we're looking at art and design [for 2027's Beyond the Spider-Verse], and it's really blowing my mind. We look at a lot of art, but what we saw at the last presentation, I'm like, 'Wow.'

"KPop will be the same thing," de Froberville continued. "It's just like Spider-Verse. The world is so rich — the world of the demons and the pop star [element], what happened to Jinu. There's so much we could expand into."

Of course, a KPop Demon Hunters sequel is no surprise considering the franchise's first movie is literally the most popular thing Netflix has ever released, beating even Squid Game, Wednesday and Stranger Things.

If you somehow haven't watched it yet, KPop Demon Hunters is a Sony Pictures Animation film following Korean pop band Huntrix, a trio who are also demon hunters battling against an evil demon king. In our 8/10 review, we called it "a stunning animated action musical with terrific fight sequences, catchy musical numbers, and an ample amount of harmony and heart."

Though past reporting has suggested a live-action remake might be in the works, creator Maggie Kang has since said that the series is best-suited to animation, saying that it's "really hard to imagine these characters in a live action world."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Steam Will Soon Encourage Players to Share PC Specs on Their Reviews

Valve is introducing the ability to include your hardware specs in any reviews you leave on Steam.

Rolling out now in the Steam Client Beta — which means only those with access to the beta test can do this; those of us using the stable branch may have to wait a little — Valve explained that reviewers can "attach hardware specs when writing or updating a Steam User Review on a game's store page."

Some reviewers already include this information in the main body their reviews, but this new feature will not only add a reminder to players to do so, but also help players identify issues that could be unique to certain builds or hardware configurations.

Steam is also testing the additional option to provide anonymized framerate data, too. "When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on," Valve explains in the beta client patch notes (thanks, PC Gamer). "This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS."

The beta client also addresses an issue where streaming could leave downloads throttled even after the stream stopped, and fixed a bug that could result in Proton games showing up as "not valid on current platform" for users with "very large libraries when using offline mode."

Other improvements to the beta client include a redesigned settings layout and improved navigation across desktop, mobile, and Steam Deck devices. You'll also now be asked why you disagree with a Steam Deck Verified rating when you submit your feedback, although this'll remain optional for now.

When the Steam Machine was first announced back in November 2025, Valve suggested that the console-like PC would launch in the first quarter of 2026. But things might be more complicated now, as the company now says that the AI shortages that are causing PC hardware to spike in price, it needs more time to nail down the price and release date for the Steam Machine and Steam Frame. You can read our first impressions of Valve's new console-like gaming PC right here.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Sega Admits Acquisition of Angry Birds Maker Rovio Hasn't Worked as Planned, Blames 'Rapidly Changing' and Competitive Mobile Market

Sega has written off $200 million of its $776 million acquisition of Angry Birds maker, Rovio, stating the "profitability of [the mobile] business had fallen below the initial forecast" — corporate speak for, 'this hasn't made us as much money as we thought it would.'

Sega confirmed back in April 2023 plans to purchase Angry Birds developer Rovio for $776 million, with Rovio's mobile game expertise intended to help boost Sega's own position in the mobile market. The acquisition completed in September that same year.

Now, in its most recent financial report, Sega Sammy said that while Rovio was "a company with strong development and operational capabilities in the mobile game area, a sector with major growth potential," the "business environment in the global mobile game market [has] rapidly changed, with multiple major titles emerging within a short period, and competition for customer acquisition [is] intensifying." Which is why it's now alerting shareholders of "extraordinarily losses and revision of operating results forecast."

"Rovio found it difficult to advance its initially planned business development, and the profitability of this business has fallen below the initial forecast," Sega admitted.

Because the "recoverable amount" related to the buyout fell "significantly" short, the company has written off $198 million (¥30.4 billion), essentially downgrading the value of Rovio to around $578 million — $200m less than it paid for it.

Rovio is just one of the companies Sega owns. It is also home to Company of Heroes developer Relic Entertainment, Two Point Campus developer Two Point Studios, and perhaps most notably, Persona developer Atlus.

And on the plus side, Sega's tentpole Sonic series continues to impress. IGN's Sonic Racing: CrossWorlds review returned an Amazing 9/10 when it released in September 2025. "Sonic Racing: CrossWorlds fires on all cylinders with a fantastic roster, excellent courses, and lengthy list of customization options," we wrote at the time.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Slowpoke Has a Pokémon Company-Approved Job Promoting Japan’s Smallest Prefecture and Revitalizing Its Traditional Craft

Slowpoke may be one of the laziest-looking Pokémon, but he actually has a job promoting Japan’s smallest region. As part of Kagawa prefecture’s ongoing official collaboration with The Pokémon Company, the Water-type Pokémon is now on a mission to regenerate the area’s centuries-old traditional craft — Kagawa lacquerware.

As reported by local outlet KSB news, a group of local trade school students specializing in Kagawa lacquerware have designed and made a range of Slowpoke-themed pieces to raise awareness of the traditional industry — and now their work is currently on display at an exhibition in Tokyo until February 17.

This is just the latest part of a wider official collaboration with The Pokémon Company, as Kagawa has been using Slowpoke as a mascot to promote the local area for over seven years.

四国の高校生が制作した漆塗りヤドンを眺めに行ってきた。かわいいね。#ポケモン pic.twitter.com/jvwdjpzv2K

— 物書きモトタキ (@motoyaKITO) February 12, 2026

But of all the Pokémon, why is Kagawa prefecture linked to Slowpoke? Located on Shikoku, one of Japan’s four main islands, Kagawa prefecture is best known for its thick, chewy wheat noodles, known as Sanuki Udon. In Japanese, Slowpoke is called Yadon, which sounds a bit like udon.

But that’s not all. Kagawa prefecture gets very low rainfall and has an institute that researches rare sugar. According to the Pokémon Local Acts website, these are just some of the reasons that make the Water-based Pokémon that excretes sweet sap from its tail a good fit. Indeed, Kagawa lacquerware is a technique that uses layers of lacquer (tree sap) to give a durable, often multicolored finish (a process you can read more about here).

Although the association between Slowpoke and Kagawa began in 2015, it wasn’t until 2018 that the Pokémon officially became one of the first local area ambassadors as part of The Pokémon Company’s Local Acts initiative, which pairs Pokémon with Japanese prefectures to promote each area’s charms.

Slowpoke has since appeared on Kagawa souvenirs, mailboxes and even manhole covers. It’s not uncommon for someone to don the Slowpoke mascot suit at various promotional events and festivals (Kagawa also has another official mascot character Udonnoww, i.e. “Udon Brain”- who literally seems to have udon on their mind).

These latest Pokémon pieces were made by Takamatsu Technical High School's Creative 7 group, which focuses on designing and making affordable Kagawa lacquerware items that people will want to buy — even including phone cases. The Pokémon items are just one part of the Kagawa Lacquerware PR Project, which aims to revitalize the local traditional art and ensure it is passed onto future generations.

Craft items created include a range of snoozing Slowpokes with different colored glazes and lacquered Pokéballs. These Pokémon-themed objects and other items by the group will be on display at the Kagawa-Ehime Setouchi Shunsaikan in Tokyo’s Shimbashi district for another week. Perhaps Slowpoke’s Regenerator ability can help make sure Kagawa lacquerware gets a figurative HP restore?

Image credit: Pokémon via BK

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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'Guys, It's Over': Stranger Things Star Says Secret Episode Fan Theory Was 'Dumb'

Stranger Things star Caleb McLaughlin has said he thought the 'Conformity Gate' fan theory surrounding a secret final episode was "dumb," and that "people missed the concept of what the show is" if they expected more.

The finale of Stranger Things received mixed reactions from fans, and sparked the spread of the so-called Conformity Gate theory — which posited that the show's story still wasn't over, and that Netflix had a secret final-final episode waiting in the wings. (It does not.)

"At first, I thought the 'Conformity Gate' theory was dumb," McLaughlin, who played Lucas Sinclair, told The Hollywood Reporter. "I get that people want to live in this optimistic place of, 'Oh, we want more Stranger Things,' but the show is done, guys. I was like, 'Guys, it's over. It's been 10 years. We were full-on kids, and now we're full-on adults, and we don't need any more of us.'"

Instead, Sinclair continued, Stranger Things ended exactly as he believed it should have ended — with a "level of optimism" for nearly every character and with the series' main group of friends, now adults, finishing a Dungeons & Dragons campaign. It's a final scene that Stranger Things' creators the Duffer brothers have also said they had planned since the series' inception.

"We started off season one playing Dungeons & Dragons, and we ended just like that," Sinclair said. "And Mike [Wheeler]'s storytelling and writing ability is how the show should have ended.

"I think people missed the concept of what the show is when they were like 'Oh, there's going to be more,'" he continued. "No, that's just Mike's imagination. That's who he's always been, even in season 1. It's all just storytelling.'"

Not everyone on the show's cast is in agreement. Matthew Modine, who played the character of Dr. Martin "Papa" Brenner, said only last week that he disliked the series' finale and hoped "for the fans" that the Conformity Gate conspiracy was actually true. And while Stranger Things itself may have ended, the franchise will continue in several forms — both with a live-action TV spin-off with fresh characters, but also the animated Stranger Things '85, which features Sinclair's character and his friends having further adventures while younger.

Earlier this week, it was confirmed that Netflix was also filming Stranger Things: The First Shadow, the franchise's live stage show which includes important backstory for the young Vecna himself, Henry Creel. While not a new episode of the main series, the play's canon story does fill in a few blanks not answered in its finale.

Lastly, Sinclair touched on the one character who did not receive a warm and fuzzy ending at the end of Stranger Things. The fate of Millie Bobby Brown's character Eleven was left open to interpretation — though fans and other actors from the series have suggested it's likely that she died.

"She's gone," Sinclair concluded. "I'm so sorry. I think she evaporated."

Image credit: Amy Sussman/Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Former Highguard Developer Reflects on Disastrous Announcement and Launch: 'We Were Turned Into a Joke From Minute 1'

A developer who worked on Highguard has discussed the "hate" he received after the free-to-play shooter debuted at December's The Game Awards, saying the game, and by extension its team, "turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement."

Just two weeks after the free-to-play game's January 26 launch, yesterday Wildlight let go all but a "core group of developers" despite the newly unveiled Episode 2, and despite debuting in the top 10 in weekly active users on US Steam, and the top 20 on both US PlayStation and Xbox.

Now, in a candid statement posted to X/Twitter, tech artist and rigger Josh Sobel — who was one of those let go — talked about the impact of the launch on himself and the wellbeing of the entire team.

"The day leading to The Game Awards 2025 was amongst the most exciting of my life. After 2.5yrs of passionately working on Highguard, we were ready to reveal it to the world. The future seemed bright. Everyone I knew who had any connection to the team or project had the same [positive] sentiments," he wrote, adding that "unbiased" internal pre-reveal feedback was "quite positive," and when it was negative, "it was constructive, and often actionable."

"But then the trailer came out, and it was all downhill from there," Sobel added. "Content creators love to point out the bias in folks who give positive previews after being flown out for an event, but ignore the fact that when their negative-leaning content gets 10x the engagement of the positive, they’ve got just as much incentive to lean into a disingenuous direction, whether consciously or not.

"The hate started immediately. In addition to dogpiling on the trailer, I personally came under fire due to my naïveté on Twitter, which almost all of my now-former coworkers had learned to avoid during their previous game launches," he explained. "After setting my Twitter account to private to protect my sanity, many content creators made videos and posts about me and my cowardice, amassing millions of views and inadvertently sending hundreds of angry gamers into my replies. They laughed at me for being proud of the game, told me to get out the McDonald’s applications, and mocked me for listing having autism in my bio, which they seemed to think was evidence the game would be 'woke trash.' All of this was very emotionally taxing."

Sobel acknowledged that there's "much constructive criticism" about Highguard's trailer, marketing, and launch, but also isn't sure if things would've been any better had the game not been announced at The Game Awards.

"We were turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement, which even prominent journalists soon began to state as fact," Sobel said. "Within minutes, it was decided: this game was dead on arrival, and creators now had free ragebait content for a month. Every one of our videos on social media got downvoted to hell. Comments sections were flooded with copy/paste meme phrases such as 'Concord 2' and 'Titanfall 3 died for this.' At launch, we received over 14k review bombs from users with less than an hour of playtime. Many didn't even finish the required tutorial.

"In discussions online about Highguard, [Sony's troubled live-service shooter] Concord, [Riot's recently launched] 2XKO, and such, it is often pointed out by gamers that devs like to blame gamers for their failures, and that that’s silly. As if gamers have no power. But they do. A lot of it. I’m not saying our failure is purely the fault of gamer culture and that the game would have thrived without the negative discourse, but it absolutely played a role. All products are at the whims of the consumers, and the consumers put absurd amounts of effort into slandering Highguard. And it worked."

As a consequence of this, Sobel said many of Highguard's hitherto independent team will "now be forced" to return to the corporate industry "many gamers accused Wildlight of being a part of."

"If this pattern continues, all that will be left are corporations, at least in the multiplayer space. Innovation is on life support," he added. "Even if Highguard had a rocky launch, our independent, self-published, dev-led studio full of passionate people just trying to make a fun game, with zero AI, and zero corporate oversight…deserved better than this. We deserved the bare minimum of not having our downfall be gleefully manifested."

Sobel finished on wishing the colleagues that remain at Wildlight "the best of luck," and thanked a slew of "incredibly supportive journalists and creators" for their "empathy, intuition, and integrity."

"Some of the best times of my life were spent with [the techart team]," he concluded.

A number of high-profile video game developers defended Highguard following the online backlash during the game’s launch. Developers from the likes of Baldur’s Gate 3 studio Larian, as well as Fortnite maker Epic, have hit out at the discourse surrounding Highguard, and the internet’s capacity to “hate” on video games at launch. Developers like Cliff Bleszinski of Gears of War fame, Epic executive Mark Rein, and Larian boss Swen Vincke spoke up against, in particular, negativity from critics.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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A Knight of the Seven Kingdoms' Young Star Reveals Huge Spoiler For What Happens at Summerhall, as Told to Him By George R.R. Martin

An enormous spoiler for A Knight of the Seven Kingdoms has been dropped by the TV show's young star, revealing the fates of both its lead characters — as told to him by Game of Thrones creator George R.R. Martin.

Speaking to Decider, A Knight of the Seven Kingdoms' Dexter Sol Ansell (who plays Egg) said he had been told by Martin of what really happened during the fated Tragedy at Summerhall — an event that TV viewers have already seen prophesised.

As Ansell begins his explanation, he's interrupted by his co-star Peter Claffrey (Dunk) who tries his best to suggest this isn't exactly what happens. But it's clear this is information we're not yet supposed to know — so read on with fair warning.

Dex Sol Ansell, who plays Egg in #AKnightOfTheSevenKingdoms, gives out a MASSIVE spoiler to the ending of his character regarding Summerhall and who survives as told to him by George R.R. Martin

This wouldn't be the first time GRRM told actors in the show their character's fate pic.twitter.com/mV6tRRR2n2

— RedTeamReview ✪ (@RedTeamReview) February 13, 2026

Firstly a note on what the Tragedy at Summerhall is. As detailed in various A Song of Ice and Fire Books, a terrible fire at the Targaryen retreat of Summerhall is believed to claim the lives of both A Knight of the Seven Kingdoms' main characters — seemingly ending their stories. It's also been suggested that the fire is magical in nature, a result of the Targaryen attempt to hatch ancient dragon eggs.

This is the moment that viewers have already seen a fortune teller reveal to Egg in the series' third episode, when he's told: "You shall be king, and die in a hot fire, and worms shall feed upon your ashes, and all who know you shall rejoice in your passing." Which sounds pretty concrete.

But the finer details of what happens at Summerhall have never been precisely chronicled, and the deaths of both the show's main characters would definitely be a downbeat ending. But now, Ansell has said that all is not as it seems — and this is your last warning to turn away now.

"I do know a bit about when Egg is trying to make dragons in the Summerhall and then there's a huge fire," Ansell says, when asked if he knew where his character's story was headed. "And we know from George..."

"We don't..." Claffrey carefully interjects, "yeah we don't know if that's exactly what happens..."

"We know Dunk survives but we don't know if Egg survives yet," Ansell plunges on.

Claffrey then makes frantic gestures, and tries to add: "We don't know exactly what happens, but let's just get this Season 1 out of the way and we'll see."

A Song of Ice and Fire fans have of course been digesting the news of Dunk's survival — and theorizing what the character's fate may now be. Does he simply disappear from history, perhaps to go mourn the apparent death of Egg? Or does he continue on, under a different name or alias? Unsurprisingly, the theories that Dunk is actually a Game of Thrones character we've already met are running rampant.

"My guess: Because his king and friend died under his watch (and he will be sad and traumatized by Summerhall) Dunk will just vanish from the public and end up on Tarth," wrote fan Romy_90 on reddit. "His shield ended up on Tarth somehow, so he will probably live a few quiet years on the island before his death."

"Hilarious," noted Sleepy_C. "Biggest lore advancement in a decade on a random morning chat show... Dunk is Coldhands. Bloodraven reaches out to him after the Tragedy, he travels north and dies beyond the Wall from his injuries sustained during the fires and is reanimated as Coldhands."

How will this all play out on screen, and where will the show choose to wrap up the story of Dunk and Egg? All of this remains to be seen, with several more seasons of the series planned. For more on A Knight of the Seven Kingdoms, check out IGN’s full review of Season 1.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Here's Where You Can Buy Spiritforged Cards, Riftbound's Latest Expansion

Riftbound, the League of Legends trading card game, has just launched its latest expansion, Spiritforged, in the West. Like Origins before it, there are a handful of different products you can buy to crack packs and build out your collection.

But also like Origins, getting your hands on sealed product was tough, with stores and even Riot's own merch store selling out fast. With Spiritforged, you can pre-purchase these products on TCGplayer, although at significant markups, so just keep that in mind.

Riftbound: Spiritforged - Where to Buy

Riot's online merch storefront still has each item at MSRP, and will likely resupply their preorder stock soon, even if it's currently sold out, so be sure to check back often and sign up for a Riot account.

Otherwise, as always, one of the best ways to buy any TCG product is through your local game store, and Riftbound is no different. Be sure to utilize the official store locator to find shops in your area and support local businesses.

Spiritforged has four main products with its upcoming launch, with a total of 221 new cards to play with. You can get individual booster packs, each containing 14 cards to bolster your collection; you'll receive seven commons, three uncommons, one rare, one foil of any rarity, another random foil or rare, and either one token or Rune card.

One booster pack is currently going for $14.75 on TCGplayer. Then you can pick up a booster box, which is a sealed box of 24 booster box. With boxes, drop rates aren't entirely random. One in three boxes will contain an alternate art Overnumbered edition, while one in 30 will contain an ultra rare signed version. From here, you can purchase a booster display case, which is a collection of six booster boxes, if you can stomach the price.

For newer players, you can two preconstructed Spiritforged Champion decks. Fiora and Rumble are the Champion decks this time around, featuring a 56-card prebuilt decks focused on their respective mechanics. You'll receive their Legend card, their corresponding Chosen Champion cards, their Signature Spells, three Battlefields, and a Spiritforged booster pack.

Riftbound: Origins - Where to Buy

Still enjoying cracking Origins packs? If you're able to find them in stock, there are a handful of different product to get your hands on before Spiritforged drops.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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X-Men: Blue & Gold: Mutant Genesis Omnibus Drops to Its Lowest Price Ever Online, and It's an Absolute Must Own for Comic Fans

The X-Men: Blue & Gold - Mutant Genesis hardcover omnibus is currently on sale at Amazon for $97.91, saving you 35% off the original price of $150.

If you've wanted this iconic collection for a while, this is its lowest price ever, so it may be a good time to finally pull the trigger. At over 1,000 pages, it'll take up quite a bit of space on your bookshelf, but Jim Lee's cover art is one you'll definitely want to show off.

X-Men: Blue & Gold - Mutant Genesis Omnibus

Chris Claremont and Jim Lee's iconic run on the X-Men started in the late 80's and introduced new characters like Bishop and Omega Red, and some of the most popular designs of the X-Men we've ever seen came from this run.

The 1,360-page hardcover omnibus collects up to 12 years of X-Men comics, documenting the whole Blue & Gold saga, fights against Magneot, the Brood, and more, and all the supplemental issues to get the whole story in one. Here's everything included:

  • X-Men #1-16
  • Uncanny X-Men #281-297
  • Uncanny X-Men Annual #16
  • Ghost Rider #26-27
  • X-Factor #84-86
  • X-Force #16-18
  • Stryfe's Strike File #1

This omnibus also includes material from certain issues to help flesh out the overall story's context, but not their full issues. The extra material includes excerpts from:

  • X-Force Annual #1
  • X-Force Annual #7
  • Marvel Comics Presents #89
  • X-Men: Odd Men Out

This run's original X-Men issue #1 quickly become the highest selling single issue comic book of all time, and has since sold over 8 million copies. Featuring a massive wrap-around cover art from now-legendary comic artist Jim Lee, it's one of the most recognizable pieces of X-Men art to date, if not one of the most recognizable comic book covers of all time. X-Men: The Animated Series, and X-Men '97 after it, were directly inspired by these comics.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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DICE Awards 2026 Winners: The Full List

At the Academy of Interactive Arts & Sciences in Las Vegas tonight Clair Obscur: Expedition 33 took home an impressive five of the awards across 23 categories, including Game of the Year.

The Sandfall Interactive game has been a critical hit and a stand out at award shows since it was released in April 2025, and the development team was even given the status of Knight under the French Order of Arts and Letters in recognition of its work.

Ghost of Yotei took home three awards, including Outstanding Achievement in Character, while Arc Raiders won Online Game of the Year. Naughty Dog's Evan Wells, former president and co-founder at the studio, was inducted into the AIAS Hall of Fame.

"The games recognized at this year’s D.I.C.E. Awards showcase the extraordinary range of talent and creativity that define our industry," said Meggan Scavio, President of the Academy of Interactive Arts & Sciences.

"It’s inspiring to see how these developers continue to elevate interactive entertainment through innovation, storytelling, and meaningful player experiences."

This year the DICE Summit also marked the passing of Vince Zampella, the co-creator of the Call of Duty franchise, co-founder of Infinity Ward, and co-founder of Respawn Entertainment, who passed in December 2025. Hideo Kojima, Phil Spencer, Todd Howard and others from across the industry spoke about how his work had impacted both the world of video games, and them as people.

DICE Awards 2026 Winners

  • Outstanding Achievement in Animation - South of Midnight
  • Outstanding Achievement in Art Direction - Clair Obscur: Expedition 33
  • Outstanding Achievement in Character - Ghost of Yōtei – Atsu
  • Outstanding Achievement in Original Music Composition - Ghost of Yōtei
  • Outstanding Achievement in Audio Design - Death Stranding 2: On the Beach
  • Outstanding Achievement in Story - Clair Obscur: Expedition 33
  • Outstanding Technical Achievement - Death Stranding 2: On the Beach
  • Action Game of the Year - Hades II
  • Adventure Game of the Year - Ghost of Yōtei
  • Family Game of the Year - LEGO® Party!
  • Fighting Game of the Year - Mortal Kombat: Legacy Kollection
  • Racing Game of the Year - Mario Kart World
  • Role-Playing Game of the Year - Clair Obscur: Expedition 33
  • Sports Game of the Year - Rematch
  • Strategy/Simulation Game of the Year - The Alters
  • Online Game of the Year - Arc Raiders
  • Immersive Reality Technical Achievement - Hotel Infinity
  • Immersive Reality Game of the Year - Ghost Town
  • Outstanding Achievement for an Independent Game - Blue Prince
  • Mobile Game of the Year - Persona5: The Phantom X
  • Outstanding Achievement in Game Design - Blue Prince
  • Outstanding Achievement in Game Direction - Clair Obscur: Expedition 33
  • Game of the Year - Clair Obscur: Expedition 33

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

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Where to Stream Every Avatar Movie in 2026

James Cameron's Avatar franchise has dominated the box office with each new release. The first Avatar movie is still the highest grossing movie of all time, with no signs of being dethroned from that title any time soon.

The third film in the series, Avatar: Fire and Ash, is still only available to watch in theaters. But if you're looking to stream the first two movies online, you can currently find them on Disney+. This is also where Fire and Ash will land once it gets a streaming release date.

Where to Watch the Avatar Movies Online

The Avatar movies are only available to stream on Disney+, but there are a few different ways to go about getting a subscription. While there are still standalone Disney+ plans, there's also a series of different bundles available that are likely a better choice. I'd recommend either the Hulu and Disney+ bundle or the Hulu, Disney+, and HBO Max bundle to save as much as possible. There's also a Hulu + Live TV free trial available that includes Disney+ that you can check out if you want to avoid paying anything.

If you don't mind renting or buying digital movies, you can also find the first two films on VOD platforms like Prime Video and Apple TV.

When will Avatar: Fire and Ash be available to watch at home?

We don't yet have a confirmed release date for Avatar: Fire and Ash. Films released by Disney (and the entertainment companies it owns) usually become available on VOD around two months after their theatrical release. Considering the Avatar franchises' track record at the box office, however, it's likely we won't see the film released on digital in February. The Way of Water was released on December 16, 2022 and didn't reach VOD platforms until March 28, 2023. If Fire and Ash follows a similar pattern, we'd be looking at a late March or early April 2026 release date.

As for when the new movie will come to Disney+, there's likely a much longer wait. Assuming Fire and Ash follows the same pattern as The Way of Water here, that would put the streaming release date sometime in early June 2026.

The Future of the Avatar Franchise

It may seem inevitable that James Cameron would keep putting out Avatar movies, given their box office performance, but that might not end up being the case. Despite Avatar: Fire and Ash being one of the highest grossing movies of 2025, it apparently takes a surprising amount of money to break even with these films. James Cameron himself commented on this before the latest film's theatrical release, saying, "I have no doubt in my mind that this movie will make money. The question is, does it make enough money to justify doing it again?”

In that same interview, he went on to say that if Avatar 4 and 5 don't end up getting greenlit, he'd be happy to write a book to tie up any loose threads left behind. After the initial box office numbers rolled in for 2026, Cameron was spotted in another interview saying he'd need to find a cheaper way to produce the next movies to continue with the series. So as of right now, it's unclear if the series will continue or not.

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The Pitt Season 2, Episode 6: "12:00 P.M." Review

Warning: This article contains full spoilers for The Pitt Season 2, Episode 6!

We made it through the first third of The Pitt Season 2 with a relative minimum of tragedy in the ER, but that was never going to last. As most viewers probably predicted, fate had another shoe to drop for poor Louie Cloverfield (Ernest Harden Jr.). Episode 6, “12:00 P.M.,” is at its best when it focuses on the fight to save Louie and the emotional fallout that comes after.

The only real question with Louie was what would go wrong for this affable but clearly very ill man. The tooth abscess turned out to be a red herring. In the end, Louie’s liver simply couldn’t endure what he was putting it through any longer. There’s a certain abruptness to his death in Episode 6 that feels very fitting. No farewell speeches or long, tearful goodbyes. One minute he seems ready to be discharged, the next he’s bleeding out. This series succeeds because it embraces the stark reality of emergency medicine rather than opting for a more sentimental approach.

This episode is bookended with strong scenes, as in the closing moments, we see most of the staff gather round to pay their respects to Louie. Thanks to Robby (Noah Wyle), we also get some sad insight into who he was and what drove him to essentially commit suicide by alcoholism. It really provides a different perspective on the character and his interactions with the various doctors and nurses. It all serves to offer a sad, tender farewell to the character. But again, the show stops short of being melodramatic or saccharine.

Episode 6 is also great about using Louie’s death to fuel some key emotional moments along the way toward that final farewell scene. We get strong performances from the likes of Gerran Howell, Patrick Ball, Amielynn Abellera, and Katherine LaNasa as their characters process their grief. The exchange between Dr. Langdon (Ball) and Dana (LaNasa) in the break room is a particular highlight here, as we see Langdon continue to try to make amends.

Unfortunately, a few frustrating choices do hold the episode back compared to Episode 5. For one thing, there’s a surprising amount of emphasis on the new motorcycle accident patient, considering that it’s not a particularly interesting case from either a medical or dramatic standpoint. Maybe there’s another curveball being deployed here, possibly involving Robby and his motorcycle sabbatical. But as it stands, I would have preferred more progress on one of the more compelling cases being juggled right now. In particular, it would be nice to have more momentum on the front of Jackson Davis (Zack Morris), the college student showing signs of paranoid schizophrenia.

The other problem is that this episode seems to go out of its way to make viewers dislike two of the new Season 2 additions, Dr. Al-Hashimi (Sepideh Moafi) and Ogilvie (Lucas Iverson), even more than past episodes. With the former, it’s her insistence on pushing a clearly deeply flawed A.I. system and her bullheadedness about acknowledging said flaws. The series has shown little interest in integrating Dr. Al-Hashimi into the cast and not have her simply feel like the interloping outsider and antagonist to Robby. Episode 5 offered some welcome progress on that front, but Episode 6 basically undoes it all.

As for Ogilvie, it’s pretty hard not to loathe the character after his obnoxious reaction to Louie’s death. And I suppose that’s the point. Clearly, we’re meant to be put off by this insufferable know-it-all with a serious empathy deficiency. But I do wish there was a little more balance to his characterization. Why is it so necessary for us to hate him? Why is he so two-dimensional when none of the other characters are? The series definitely has some work to do on the Ogilvie front.

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The Steelseries Valentines Day Sale Is Offering a BOGO 40% Off Coupon Code

SteelSeries has continued to deliver some of the best gaming accessories for quite some time. I've been using the incredible Arctis Nova Pro Wireless headset for years, with only a routine ear cushion replacement or two needed to keep them in tip-top shape. If you're on the hunt for a new headset, gaming mouse, or keyboard, SteelSeries is the place to shop this week with its Valentines Day sale.

Through Saturday, get 40% off a second product at the SteelSeries store when you purchase two, with the BOGO 40% promotion going on now. This deal excludes Arctis Nova Elite, bundles, and blemished boxes, but is open to anything else available on the site. Here are our top picks for the SteelSeries Valentines Day sale.

Buy One, Get One 40% Off During the SteelSeries Valentine's Sale

SteelSeries is best known for its headsets, and this is the time to bundle and save if you're buying for you and a friend or partner. The Arctis Nova Pro Wireless can be purchased with this deal, featuring ANC support, swappable batteries, and more. Grab two and save 40% off one pair, or you can throw in another SteelSeries headset and save 40% off.

If you're in need of upgrading accessories other than a headset, it would be worthwhile to grab both a keyboard and mouse, too. You can score the Apex Pro Gen 3 and the Aerox 5 Wireless together and save 40% off the latter. In our Apex Pro review, Michael Higham wrote that "Rarely do I pull a piece of tech out of the box and become immediately enamored with it. As soon as I got my fingertips on the OmniPoint 3.0 Hall Effect switches, I knew I was in for a great typing and gaming experience in both my favorite competitive shooters and intense MMORPGs. Being able to customize their actuation and reset point is a novelty that could make a difference in gaming while offering the flexibility needed to adjust for a work-type setting. The OLED control panel is a nice cherry on top."

Other SteelSeries accessories like the GameBuds for PS5 are also included with the Valentine's Sale, or you can pick up a premium mousepad, wireless speakers, microphones, and more. This sale only has a few more days left, so don't miss your chance to save on almost any SteelSeries product!

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

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The Wayfair Presidents Day Sale Has a Ton of Deals on Bookcases for Your Growing Media Collection

It's always easier to build a collection than it is to actually find a place to put it. If you find yourself with a growing library of video games, books, or movies without enough space to fit them, you're probably in need of a decent bookcase. The right bookcase can turn an unorganized mess of items into a perfectly curated library that makes you look like the sophisticated collector you are.

If you're in the market for a new bookcase, right now is actually a great time to find a good deal on one. The Wayfair Presidents Day sale is live ahead of the weekend and features literally thousands of discounts on bookcases.

The Wayfair Bookcase Sale Is Live Ahead of the Weekend

There are pages and pages of different styles and sizes available, so I recommend just browsing yourself. The Wayfair website lets you sort by brand, price, and category. The Wayfair app is even better for sorting, though definitely not necessary if you're looking to make a single purchase.

I've bought quite a few home items from Wayfair over the years and have had no issue with quality or delivery speed. The prices during these types of sales tend to be very good, and the sheer number of options available make it really easy to find something you like.

With that in mind, I did take the time to browse this sale myself and pick out some good options. Each of these bookshelves are heavily discounted and feature something unique and interesting. Whether you're looking for a massive case to house hundreds of books, or just something sleek and elegant for your video game collection, there's something for everyone here.

Tips for Choosing a Bookcase for Your Home

I'm certainly no expert on interior design, but my wife is actually an interior designer, so I've learned a few things about choosing furniture that may be helpful to you. While style is, of course, a big consideration, there are a few more logical things you should think about before you buy. Here are some quick tips if you don't know where to start in 2026.

Figure out where you want to put it

The first and most important thing to consider before buying any type of furniture is where it's going to go. This will help you narrow down the specific dimensions you'll need to look for, as well as what design will practically and aesthetically fit the space. For example, if you are currently living in a tiny apartment, a giant bookcase that will take up half the room probably isn't a smart choice. And if it's going into a room with wood floors, you may want to avoid picking a slightly different color wood shelf that will directly clash. Understanding where you plan on putting a bookshelf can help you visualize what will work best.

Figure out what you want to display

Once you have a space in mind, the second most important thing to think about is what exactly you'll be putting on those shelves. Are you only going to be using it for your book collection, or will it be primarily for your 4K movie collection? You'll also need to decide if you are planning on adding other knickknacks (like a book nook) or if you'll only be using it for media. This may affect the type of shelving heights you're shopping for.

Check the assembly options

My final tip is to make sure you can actually build the thing yourself before you make your purchase. I spent about a year earlier in my career working at a furniture delivery company and was always surprised by how often people expect things to show up fully assembled. Bookcases tend to be fairly straightforward to put together and will usually come with all of the tools to do so yourself, but it's worth checking the reviews to see how difficult assembly actually is before you buy. Wayfair also offers an option to have someone assemble it for you for an extra fee.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics -- from TV series to indie games and books.

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Fatal Frame 2 Remake Makes a Camera the Scariest Weapon in Gaming | IGN Preview

Fatal Frame 2: Crimson Butterfly Remake doesn't open with a jump scare; it opens in a trance. As Mio, you watch helplessly as a crimson butterfly lures your twin sister, Mayu, into a fog-covered forest. There, the Lost Village swallows her whole. For over twenty-two years, this scene has haunted fans, myself included. Seeing the village emerge from the mist, modern lighting draping every rooftop and tree branch in dense volumetric fog, I knew immediately: this isn't a low-budget remaster. The dread in Fatal Frame 2 stems not only from the individually named wraiths stalking you through its haunted Japanese village – a place trapped in a festival of death – but also from the way Mayu grips your hand, dragging you toward dangers you're unprepared for. After roughly four hours with the first four chapters on PC, this remake already has its hooks in me — not only is it a faithful yet modernized take on what many consider the scariest game ever, its added visual fidelity makes the core mechanic of looking directly at what's trying to kill you that much harder to endure.

Fatal Frame 2's central mechanic remains one of the cleverest in survival horror. Your primary weapon is the Camera Obscura — a modified camera that damages wraiths by photographing them. That's it. No shotguns, no grenades stashed in a locker. You point a camera at something terrifying, and you take its picture. The series has been doing this since 2001, and it's still unlike anything else in the genre.

The Camera Obscura uses focal points: crosshairs that identify a wraith's weak spots. Aligning more of these points when you take a photo increases the damage dealt. You can upgrade these focal points with prayer beads found throughout the environment, making each shot more lethal and rewarding exploration in classic survival horror style. But your camera can also deliver special shots that require willpower, and the effect varies depending on the equipped filter. While auto-focus helps you lock onto targets, manual focus rewards precision with more serious damage. And, despite Fatal Frame 2's penalties for proximity, keeping the viewfinder pulled back and standing dangerously close to a spirit was often the better strategy for dealing more damage and taking control of a fight.

However, willpower is a limited and valuable resource. If you get too close, a wraith will drain your willpower, leaving you vulnerable to a leering attack that flashes your screen and momentarily steals control, or allows the wraith to strike you more easily than it would at range.

Film types serve as your ammunition and create their own layer of resource tension. The basic Type-07 film is infinite but reloads slowly and hits weakly, while stronger film like the Type-61 deals significantly more damage but caps at eight shots and must be scavenged, as you can't buy more when you run out. Interchangeable filters add further complexity: the Standard Filter stuns enemies, the Paraceptual Filter blinds them at range and can eventually be upgraded to see through walls, and the Exposure Filter can unlock secret items and areas by reconstructing certain scenes with the Phantom Exposé mode. Each filter has its own upgrade path covering range, reload speed, and special shot duration, and since special shots cost willpower, you're also incentivized to invest your limited prayer beads into upgrading willpower recovery at the expense of raw damage. There's a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.

There's a lot of strategy here for players who want to dig into Fatal Frame 2’s intricate system.

This excellent combat loop revolves around timing. You enter camera mode by holding the left trigger, frame the wraith with the right thumbstick, and slam the right trigger to activate the shutter. But your shots will typically be weaker unless you wait for it to telegraph an attack — you'll hear the wraith moaning while the screen flashes red — and then you hit the shutter for a Fatal Frame shot, which staggers the spirit and deals massive damage. Nail one while a wraith is already vulnerable and you trigger Fatal Time, a window for rapid-fire photos that automatically burns through your basic Type-07 film. The whole system punishes impatience and rewards the nerve to stand still while something horrible lunges at you, but it is slow. Deliberately so. Film reload times are long, enemies take a while to go down, and the rhythm of shooting, exiting camera mode, backpedaling, and re-entering is methodical by design — kinda like jousting, but with a camera instead of a lance. When the atmosphere is doing its job, which it usually is, the deliberateness feels meditative. Whether it stays that way across a full campaign is one of the bigger questions this preview can't yet answer.

Through the Viewfinder

Three difficulty modes are available: Story, Normal, and Hard (Battle). Each is meaningfully tuned, with harder settings increasing wraith damage while rewarding more Photo Points for skilled shots. Those points feed into an item shop where you can purchase healing items and equippable stat-boosting charms, creating a risk-reward scale that shifts rather than simply punishing the player. I played most of the preview on Normal before switching to Story after Chapter Three. Even in Story, enemies hit hard enough to maintain tension — meaning these difficulty modes preserve the horror rather than trivialize it.

Speaking of customizing the experience, I previewed Fatal Frame 2: Crimson Butterfly Remake on a machine equipped with a Ryzen 3900X, RTX 4070 Ti, and 32GB of RAM at 3440x1440p ultrawide with max settings. In typical PC gamer fashion, my first adventure was the options menu itself, which deserves mention for its satisfying granularity. You can adjust vibration intensity separately for damage feedback, item searching, and even how hard Mio’s heart races during cutscenes. You can fine-tune camera behavior down to obstacle avoidance and rotation inertia; customize your graphical settings with precision; and even change the Camera Obscura's viewfinder style between a classic and modern look. If you can imagine a setting, this remake probably has it. It also ships with both English and Japanese audio, which is a welcome touch for a series with such deep roots in Japanese horror.

PC players expecting an unlocked frame rate should note that it is capped at 60fps. Considering the attention to detail in areas like viewfinder styles and vibration settings, Fatal Frame 2's lack of broader accessibility features stands out. It already offers a deep UI and subtitle scaling, customizable text colors, named character labels, and text backgrounds — a solid foundation. However, the absence of screen reading or colorblind modes is particularly striking for a game built around photographing ghosts, where visual feedback like crosshair lock-ons, screen flashes, and color inversions drive the core loop. Screen reader support for the extensive menus, item descriptions, and collectible documents seems a natural extension of the text customization already in place. Games like The Last of Us Part 2 have shown that colorblind accessibility can be addressed through audiovisual indicators that don't rely on color alone, an approach that could work here without undermining the atmosphere.

Spirited Away

Fatal Frame 2’s engrossing story centers on twin sisters Mio and Mayu, who stumble into Minakami Village — a place that vanished from a mountainside on the night of a failed ritual. The village was built over a gate to the underworld called the Hellish Abyss, and its residents performed a gruesome twin sacrifice to keep it sealed. When the ritual failed, the village was consumed by mist, and now it's full of restless spirits who want to reenact the whole thing using you.

The story setup hooked me immediately. Every room feels handcrafted to maximize unease — items clattering off shelves in adjacent hallways, rain pattering against rooftops while ghosts stalk corridors, the distant wail of a wraith telling you exactly where it is and exactly why you shouldn't be there. The sound design is relentless. Everything is precisely mixed, which makes the jump scares land harder because the baseline atmosphere is already ratcheted tight. Reach out to pick up an item, and a wraith may grab your hand instead, draining your willpower until you frantically mash the A button to shake it off. It's a small touch, but it means even looting feels dangerous.

Each ghost has a name and backstory you can piece together through collectible documents and a spirit list that catalogs every encounter: the drowned woman on the bridge, the woman sealed in a box, the spirit in the Osaka house still searching for her lost boyfriend Masumi. It goes deep into the lore as well: by digging into the richly detailed village for scraps of lost journals and other items left behind, I uncovered that Masumi was a folklorist's assistant who vanished while surveying a forest slated for a dam, only for his girlfriend Miyako to follow him into the mist and meet the same fate.

She's the spirit I fought in the Osaka house, and I loved playing through an entire 30-minute side quest dedicated to demystifying her background. Throughout the campaign, you photograph the former residents’ spectral remnants and slowly build a picture of the tragedy that consumed Minakami Village, giving Fatal Frame 2 a level of world-building that rewards curiosity without requiring it and gives every encounter a layer of melancholy underneath the fear.

Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that's a specific comparison.

The preview build also featured the Kusabi, a massive, unkillable entity that patrols certain areas. When it shows up, you can't fight it; you hide. It drains your willpower on contact, forces your screen into black and white, and disables the Camera Obscura entirely. One extended sequence in the Kurosawa mansion strips you of your flashlight while the Kusabi hunts you through dark hallways, and it's the most effective horror set piece in the preview. It's the kind of sequence that makes you realize how much the Camera Obscura normally functions as a security blanket.

What in the Junji Ito?

Outside of combat, Fatal Frame 2 plays like a classic Resident Evil game, and that's a specific comparison. Players navigate interconnected rooms, find keys, solve puzzles to unlock new areas, and occasionally discover that previously safe rooms now contain threats. Save points can be blocked by enemies. The structure creates a loop of dread, relief, and fresh dread that survival horror fans will immediately recognize.

Puzzles are straightforward — one has you arranging dolls on a temple altar based on clues from a photograph — but they're woven into the environmental storytelling in ways that keep them from feeling like arbitrary roadblocks. Hidden collectibles include pairs of twin dolls that unlock items at the Photo Point exchange shop when photographed together. The previously mentioned Phantom Exposé system lets you recreate old photographs found in the environment to reveal hidden items. You match the framing of an old photo to uncover something that had vanished, giving genuine reason to revisit earlier areas with fresh eyes and a charged filter.

Additionally, your flashlight helps spot items but makes it easier for enemies to detect you, adding a stealth element that feeds directly into the tension. Some areas are better to sneak through if you can’t afford to fight a wraith head-on, and running away from a fight to the nearest save point is usually an option. It’s great that you heal automatically at save points, and while holding Mayu's hand also regenerates health, she was separated from Mio for two full chapters during the preview, leaving me reliant on rare healing items and careful play. Equippable charms provide small stat boosts — the Moonstone extends your dodge window, while Mayu’s Charm increases health recovery when holding hands. They're small build decisions that add texture without overcomplicating things.

Finally, Fatal Frame 2 Remake’s controls feel deliberately stiff — you dodge on A, crouch on B, and open your inventory on X. There’s also some inertia when entering and exiting the Camera Obscura’s viewfinder with the left trigger. This layout makes sense after a while, but during the first two chapters, I often fumbled for the right input with a wraith bearing down on me. Depending on your tolerance, that's either a control issue or a horror feature.

Point and Shoot

It took roughly four hours to clear the first four chapters, partly due to combat difficulty and partly because the world rewards exploration, with plenty of nooks and crannies to dip into while scavenging for critical items and uncovering the elaborate depth of Minakami Village itself. The graphics and UI translate well to ultrawide, and fans will find the rebuilt classic scenes rich with detail. But some questions do remain about how well the rest of the campaign fares. The 60fps cap is an annoying albeit forgivable ceiling; the deliberate combat pacing could grow tiresome over a full campaign. It’s also too early to tell how faithfully the remake handles the original's multiple endings, although Fatal Frame 2's history and the deft handling of its campaign so far suggests greater narrative complexity ahead.

The Camera Obscura system remains unique in survival horror, the atmosphere is thick enough to feel physical, and the storytelling rewards the slow, careful attention this genre demands. If you loved the original, this is shaping up to be a worthy reintroduction. If you've never played Fatal Frame, this is the place to start — the entries are largely standalone, and this one was already considered the best back in 2003. Fatal Frame 2: Crimson Butterfly Remake launches for PC, PS5, Switch 2, and Xbox Series on March 12, 2026.

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The Legion Pro 7 16" RTX 5080 Gaming Laptop Drops to $2,037 During the Lenovo Presidents Day Sale

Lenovo is offering an excellent price on one of its highest end laptops as part of its Presidents Day Sale. Running now until February 16, you can score a Lenovo Legion Pro 7i Gen 10 gaming laptop, equipped with a 16" OLED display and RTX 5080 GPU, for just $2,037.49 after you stack two coupon codes "EXTRAFIVE" and "BUYMORELENOVO". That's over $1,300 off in savings and one of the best deals right now for an RTX 5080 equipped gaming laptop.

Lenovo Legion Pro 7 Gen 10 RTX 5080 Laptop for $2,037

The Legion Pro 7 is Lenovo's highest end 16" gaming laptop, featuring a full metal chassis (both lid and body), gorgeous OLED display with 2.5K 189ppi resolution, 240Hz refresh rate, HDR 1000 True Black certification, and 100% DCI-P3 color range, and better cooling than the Legion 5 series of laptops. This particular configuration is equipped with a 16" 2560x1600 240Hz OLED display, Intel Core Ultra 9 275HX CPU, Nvidia GeForce RTX 5080 GPU, 32GB of DDR5-6400MHz RAM, and a 1TB SSD. This 2025 model has been updated with Wi-Fi 7. Connectivity options include a Thunderbolt 4 port with DisplayPort 2.1, a USB Type-C port with up to 100W of Power Delivery, three USB Type-A ports, an RJ45 ethernet port, and an HDMI 2.1 port. The 99Whr battery can charge to 70% in just 30 minutes.

The Intel Core Ultra 9 275HX is a top performing CPU

The Intel Core Ultra 9 275HX processor has 24 cores and a max turbo frequency of 5.4GHz. This is the second most powerful Intel mobile CPU currently available (the Ultra 9 285HX has a slightly higher clock speed) and goes toe to toe with AMD's flagship Ryzen 9 9955HX processor. This is an excellent CPU to pair with a powerful GPU like the 5080.

The GeForce RTX 5080 mobile GPU is better than the RTX 4090 mobile

The Legion Pro 7 laptop offers a robust cooling design that allows it to accomodate a more powerful GPU like the RTX 5080 without throttling it. That's important if you want to be able to play games comfortably on the display's enhanced 2560x1600 resolution. The RTX 5080 mobile GPU is roughly 15%-20% more powerful than the RTX 4080 mobile GPU that it replaces. In fact, it's slightly more powerful than the RTX 4090, which was the previous generation's flagship card. You should be able to run any game out there at consistent 60+ fps framerates.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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