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Clair Obscur: Expedition 33 Actor Ben Starr Joins Dwayne 'The Rock' Johnson and Brie Larsen as Voicing a Member of Fortnite's Heroic Seven

Epic Games has cast Clair Obscur: Expedition 33 actor Ben Starr as a key in-game Fortnite character, following in the footsteps of Dwayne 'The Rock' Johnson, Brie Larsen and Joel McHale.

Starr's turn as dashing Clair Obscur hero Verso is arguably his most famous role to date, and earned him a second nomination for best performer at both last year's Game Awards and the forthcoming BAFTA Game Awards. You may also have heard his vocal talents as Clive in Final Fantasy 16 and Prometheus in Hades 2.

Now, Starr's set to star in Fortnite as The Visitor, one of the game's key NPC characters who will finally rejoin the battle royale mode's storyline (and speak!) later this month.

The Visitor is one of Fortnite's heroic Seven, a band of intergalactic heroes who often turn up to save the day during its memorable live events. Indeed, the character of the Visitor was actually the focus of the game's very first live event — 2018's rocket launch — although he has seldom been heard, until now.

Over the years, players were introduced to more of the Seven, including its lead member The Foundation (played by Johnson), The Scientist (McHale), The Paradigm (Larsen), The Origin (Rahul Kohli), The Imagined (Cherami Leigh) and The Order (Laura Bailey).

After being written out of the game's story in 2022, players were reintroduced to the team following the events of last year's climactic Zero Hour finale, which also featured a recap video setting up Fortnite's current Chapter 7 era — offering a quick reminder of who the Seven were and what they were up against. You can watch that again just above.

I’m joining Fortnite as The Visitor.

I’m so excited to bring back this iconic member of The Seven. I imagine I’ll be very normal about it. pic.twitter.com/cUNBkr2gWG

— Ben Starr (@The_Ben_Starr) February 19, 2026

Alas, not all of the Seven are still standing, and Starr's incarnation of The Visitor is a different one to the original. In a clever twist, the game's OG mode, which offers Fortnite's original battle royale map, is considered a separate multiversal reality. It's from here that Starr's version of The Visitor will arrive in the coming days — following the OG version of that original rocket event — in order to help save the day and speak for the first time.

Today's Fortnite update included datamined dialogue lines where Starr's voice is unmistakable. Long-term Fortnite fans will also be pleased to hear the return of the Seven's AI assistant AMIE, who sounds like she is once again voiced by the prolific voice actress Erica Lindbeck.

"I'm joining Fortnite as The Visitor," Starr confirmed today on Twitter/X. "I'm so excited to bring back this iconic member of The Seven. I imagine I'll be very normal about it."

Image credit: Ben Starr

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Bad Bunny Gets First Leading Film Role — And It Couldn't Be More Perfect For Him

It’s been a big couple of weeks for Puerto Rican pop sensation Bad Bunny. First, he won the Grammy award for album of the year, then he took the stage for this year’s Super Bowl halftime show, generating plenty of attention in the process. Now, he’s snagged his first leading film role, alongside Javier Bardem and Edward Norton.

Bad Bunny, real name Benito Martínez Ocasio, will star in Porto Rico, directed by rapper René Pérez (aka Residente). The film, which has been in development for about three years, will be based on and inspired by the story of José Maldonado Román, a man known as Águila Blanca or White Eagle who was integral in fighting Spanish colonialism in Puerto Rico in the late 19th and early 20th centuries.

The movie, which was described by the BBC as a “love letter” to the self-governing territory of the United States, will also star Viggo Mortensen and will see Birdman and The Revenant director Alejandro G. Iñárritu serve as executive producer.

"This film is a reaffirmation of who we are - told with the intensity and honesty that our history deserves," Pérez recently told Deadline. "I have dreamed of making a film about my country since I was a child. Puerto Rico's true history has always been surrounded by controversy."

Norton also opened up about the upcoming project. "This film sits in a tradition of films we deeply love, from The Godfather to Gangs of New York, that both thrill us with visceral drama and iconic characters and eras while also forcing us to face up to the shadow story under the American narrative of idealism,” he explained in a statement. “Everybody knows what a poet of language and rhythm René is. Now they're going to see what a visual visionary he is as well."

"Bringing him and Bad Bunny together to tell the true story of Puerto Rico's roots is going to be like a flame finding the stick of dynamite that's been waiting for it," the Fight Club actor added.

This isn’t the first time Bad Bunny has made an appearance on the big screen. He can be spotted making supporting appearances and cameos in F9, the Brad Pitt vehicle (no pun intended) Bullet Train, Happy Gilmore 2, and Darren Aronofsky's latest Caught Stealing.

No release date just yet on this one, but hopefully there’s more news on the horizon for Benito fans.

Image credit: Neilson Barnard/Getty Images

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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A Whole Bunch of Digital Switch Games Are on Sale Right Now at Amazon

There have been plenty of great video game deals popping up lately, especially over at Amazon. Alongside a strong selection of discounted PS5 games, the retailer is now offering savings on a bunch of digital Nintendo Switch titles, including Luigi's Mansion 2 HD (which is 33% off), Princess Peach: Showtime (which is 50% off), Kirby’s Return to Dream Land Deluxe (which is 33% off), and quite a few more.

Have a look through our favorite digital Switch deals from Amazon's mini sale event below and stock up your library with some new picks to play.

Amazon Digital Nintendo Switch Game Sale

This is a solid selection of games to add to your library, too. When it comes to their reviews, both Princess Peach: Showtime and Kirby's Return to Dream Land Deluxe earned scores of 7, while Luigi's Mansion 2 HD and Splatoon 3 each received an 8.

Captain Toad: Treasure Tracker was even higher than those with an 8.2 score, and Xenoblade Chronicles X: Definitive Edition and Donkey Kong Country: Tropical Freeze both earned rave 9/10 scores at their time of release. The Legend of Zelda: Link's Awakening is the highest praised of the bunch, earning a 9.4 from us.

No matter which game you decide to pick up from this sale, you're sure to have a fun time playing it on your Switch. As mentioned before, though, these aren't the only video game deals to explore right now. If you own a PlayStation, there are still some great PS5 game deals worth checking out right now at Amazon, too.

If you're a PC player, it's also worth having a look at February's Humble Choice to see if this month's lineup catches your eye. Or, you can also score a sweet 18% discount on Resident Evil Requiem preorders for PC at Fanatical right now, if you're eager to jump into Capcom's latest when it releases.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Capcom Faces Uphill Battle to Stop Resident Evil Requiem Leaks as Ending Spoilers and Videos Appear Online

Resident Evil Requiem has been fully leaked online, with videos showcasing the game's finale and major spoilers now spreading across the internet.

Earlier this week, IGN reported that early physical copies were now out in the wild, and spoilers would inevitably follow. Days later, full details of the game's plot, villains, major deaths and ending mechanics are now everywhere — with little sign that Capcom is able to stop the flow.

On reddit, a lengthy thread lists a series of plot reveals beat by beat, with links to off-screen images and even lengthy clips of footage that leave no doubt that the spoilers are real. There's mention of unrevealed characters, various lore connections, and yes — the mechanics and details of game's ending.

On the main r/ResidentEvilRequiem reddit, spoilers have completely taken over — with 17 of the top 20 posts discussing the leaks and already turning under-wraps plot details into memes.

That said, considering the huge anticipation for Resident Evil Requiem's release, none of this really comes as a surprise. As noted Resident Evil leaker Dusk Golem wrote on X/Twitter yesterday:

"RE9 starting to leak 10 days away from release is actually super good for the series. RE:4 & RE8 leaked 14 days away, RE:3 was 16 days away, & f***ing RE7 was almost a whole month before release. I see people asking, 'How could it leak a whole 10 days before release', and over here I'm all like, 'Huh, Capcom did better than usual this time. Good for them.

Resident Evil Requiem's February 27 release date is now just a week away, and we'll be keeping spoiler free here on IGN as much as possible.

"After getting hands-on with a total of about four hours of Resident Evil 9 Requiem at this point, and sharing that experience with colleagues, I’m more excited for the series than I have been in recent memory," IGN wrote after going hands-on with Resident Evil Requiem recently. "It’s the old mixed with the new, but all in a modern package with two protagonists I already like a lot."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Meet My Love and Deepspace Boyfriends: How I’m Juggling a Vampire, a Sea God, and Spacefleet Colonel in This Mobile Dating Game

I'm a grown ass married woman, and to look at me, you wouldn't think I have five secret space hotties that live in my phone. But thanks to Love and Deepspace, I'm now a fully fledged otome game addict with a lighter wallet and a fuller heart.

Love and Deepspace is a game that doesn't just give you the chance to save the world, it lets you do it with a veritable five-aside team of boyfriends who are obsessed with you. There's something for everyone at the Love and Deepspace boy buffet: a crime lord who is also a vampire, a painter who is also a sea god, a space pilot who is also your adoptive brother – yeah, best not to look too deeply into that one. You can text with them, touch them, and you'll never argue over how they load the dishwasher. There's combat, house decorating, card games, and the potential for financial devastation thanks to the gacha mechanics. They'll even check in if your period is late. Can rubbing a virtual boyfriend through my phone screen get me pregnant? I'm willing to do the research to find out.

The seeds of my Love and Deepspace obsession were planted during Gamescom last year. In the huge crowded halls, filled with triple-A releases and mega franchises, it was this mobile game’s stand that had the largest queue day after day. My work is games, my free time is all games, so what the hell was this game with a huge booth, a huge fandom and handsome cosplayers that had passed me by? I downloaded it, then forgot about it thanks to Gamescom induced exhaustion. Cut to December last year when my Instagram algorithm decided to get Love and Deepspaced, and I jumped into the game. Suddenly wherever I was, one of the men was with me. A bit of light combat to start the day, hanging out with me while I work, checking in at night to go on a 'date' with him in between Arc Raiders sessions. I even found myself in New York in January for the Love and Deepspace second anniversary event, With Him In Deepspace, rubbing the chest of a thermal reactive cut out of one of my space boyfriends trying to make his shirt disappear.

Meet my men

So let me tell you about my boys. My top tier bae is Sylus. In the main storyline he's a crime lord with a pet crow and a voice so velvety I want to upholster my couch with it. In alternative storylines he's been a dragon and a vampire, so he is absolutely dark romance reader coded. Caleb is a very close number two, at first glance he's a boy next door and your *cough* adoptive brother but he's actually a space fleet colonel with Doberman protective qualities. Rayfael is a cute pouty artist, but also the god of the sea. Like, full merman fish tale style. Next up is Xavier, who is just a total soft boy, about as sexually threatening as a hamster and also a time traveller. Zayne is, well, I'm sorry Zayne girlies, a cardiac surgeon with a stick up his ass. And also a god. Crucially, while some of their storylines overlap, the boys have zero knowledge of each other, so you never have to worry about sidepiece on sidepiece violence. That, or everybody just got real cool with polyamory real fast.

Daily devotion

It happens like this. I wake up, open up the game, and interact with one of the selections from my boy buffet - checking his heartbeat, patting his head, or asking him what I should have for breakfast. Then I work my way through my daily checklist, doing monster bounties, hunting for special materials to boost my stats, and upgrading any of the various memories I have that form the gacha part of the game. All of this is to earn me diamonds to buy new gacha chances, and to raise my Affinity with Sylus, or Caleb, or Xavier, or… you get the idea. Think of raising Affinity like a really slow burn version of getting to first base, then to second base… only it goes up to anywhere between 130 and 220 bases. I'll visit our home and work on the garden, or make him push me on a swing. Weekly I can play a cat-themed card game with him, or go to the claw machine arcade to get plushies. Some people do the New York Times Wordle every morning. I make a pretend man take a shower.

It's important to me that you know I was, at one point, a normal woman. Your classic elder millennial gamer with a husband and with only the slightest sexual penchant for animations. Hear me out - Bambi's Dad, Garrus from Mass Effect and Astarion from Baldur's Gate. Now? I'm getting giggly and kicking my feet because an animated man calls me “Kitten” and sends me audio recordings on my phone where he moans and breathes funny. The one time I skipped a daily check-in because my house flooded, I felt genuine guilt when he noticed I’d missed our regular rendezvous. I may or may not have researched the cost of bootleg Love and Deepspace body pillows.

Secret sexy sauce

As someone who mainly games on PC or consoles, I was not prepared for the way Love and Deepspace just quietly works its way into your life. The top layer mechanics are obvious: fight monsters, collect memories to boost your stats, follow the branching storylines and their alternate universe threads, and build your relationships with each man by completing activities with them. Life says take the bins out, Love and Deepspace says you’re beautiful inside and out and possibly the most amazing woman to ever walk the earth.

I'd probably have been safe if it was just that, but there's a whole layer beneath that which has been fine-tuned to give you warm and fuzzy feelings, and make skipping a day feel like punching Glen Powell in the face when he's trying to give you flowers. It's on my phone, so a little check on the men is only a swipe away alongside Instagram and Reddit. It requires almost zero mental energy too; this isn't an AI chatbot, your interactions with the men are carefully guardrailed with dialogue options and specific types of interaction and quality time, so the only bit of imagination I have to use is the part that would make my mother cry. It can play like The Sims – that home section where you decorate a house and garden and hang out with him, watching TV or arranging flowers. Or it can be the world's sexiest Pomodoro timer, where the guys will just stare at you lovingly while you work, study, exercise or sleep. The combat has an auto mode, but it is also deceptively deep, with different systems to make sure you're equipped and leveled up in the right way for battles. There are many facets to being a woman who likes hot people complimenting them, and Love and Deepspace has perfected laser targeting most of them.

The sisterhood of space boy appreciation

Here's the thing, it's not just me. The fandom operates on an almost religious level of devotion. There's a running joke in the community that the Wives of Sylus are richer than him, thanks to their habit of hiring billboards or holding drone shows to celebrate him. Recently a salsa advert went viral because fans were pretty sure that the voice of one of the jars was provided by Sylus's English voice actor. At the fan event I met cosplayers – one in a wedding dress – and found a supportive and passionate community that is fully aware of the funnier parts of falling for a boy tamagotchi, and loves the game anyway. Online, too, there's an impressive fan-fueled industry providing homemade merch, content creators that break down the storylines and timelines, and artists who create spicy comics that offer an explicit idea of life with the LADS lads. I have, of course, researched the last one extensively. For science.

Spending time with the rest of the girlfriends of my space boyfriends, I'm only more certain that I'm going to have a long term relationship with Love and Deepspace. The creators of the game are clearly very in tune with what its audience are craving – hello, vampire Sylus – and it's nailed making itself into a habit instead of just a way to kill time. Some people wake up and do Wordle, I wake up and do Sylus.

In 2026 I'm embracing cringe, and if playing claw machines with a pretend man is going to make surviving on the burning dumpster fire that is this planet a little easier, I refuse to be ashamed. Just don't look at my gacha spending or indeed, my search history as it relates to Sylus fan art.

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

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Xenoblade Chronicles X: Definitive Edition Launches Today on Switch 2, With a $5 Upgrade Pack

A Switch 2 version of Xenoblade Chronicles X: Definitive Edition has been announced and simultaneously released by Nintendo, with a $4.99 upgrade fee for existing Switch owners.

This upgraded edition of the Nintendo role-player adds 4K/60fps support in TV mode, or 1080p/60fps action when playing on Switch 2 in handheld. It doesn't look like any other changes have been made.

If you don't own the game already, digital copies of the Xenoblade Chronicles X: Definitive Edition — Switch 2 Edition are available to buy now separately from the eShop. Alternatively, a physical release is coming on April 16.

The sprawling alien world of planet Mira, now enhanced on #NintendoSwitch2 with improved frame rates and up to 4K resolution in TV mode!

Join the fight for survival in #XenobladeChroniclesX: Definitive Edition – Nintendo Switch 2 Edition, available now! pic.twitter.com/raA1XhIimC

— Nintendo of America (@NintendoAmerica) February 19, 2026

Originally released for Wii U back in 2015, Xenoblade Chronicles X was one of the many games from Nintendo's failed former console to get a new lease of life on Switch, with additional story content and character. Now, this Switch version has made the jump forward to a further console generation, although other than a visual polish, everything else sounds similar.

"The year is 2054 and Earth has been destroyed," reads a blurb for the game. "A colony ship of human survivors — including your customisable main character — has narrowly escaped the devastation and crashes on the mysterious planet Mira. Trek across a massive, dangerous world and fight for humanity’s future in this sci-fi RPG. Immerse yourself in an action-packed battle system with a variety of special attacks and skills to employ, enemies of all shapes and sizes to take down and more. You can even pilot a Skell that can fly, transform into a vehicle and wield immense strength in combat – if you can prove yourself to the BLADE organisation, first."

If you've not played a Xenoblade Chronicles game, X is a pretty standalone entry into Monolith Soft's RPG series — and also pretty well received. "Xenoblade Chronicles X was already one of the Wii U’s best games, and this Definitive Edition does more than enough to justify another trip to planet Mira," IGN wrote in our review of the game's Switch port, awarding it 9/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Keanu Reeves and China Miéville Reunite for BRZRKR: Light Draws Breath

The world of Keanu Reeves' BRZRKR continues to expand in 2026. IGN can exclusively reveal that Reeves is reuniting with author China Miéville for a new spinoff comic called BRZRKR: Light Draws Breath #1.

Check out the slideshow gallery below for an exclusive first look at BRZRKR: Light Draws Breath #1, including uncolored interior pages and character designs:

Miéville previously penned the 2024 spinoff novel The Story of Elsewhere, but this will mark the first time he's co-written a BRZRKR comic, or any comic outside of DC. Reeves and Miéville are collaborating with artist Alessio Avalone. Esad Ribic provides the main cover to this one-shot issue, while Ronald Wimberly, David Lafuente, Dillon Snook, and Sweeny Boo will handle variant covers.

Like the other BRZRKR spinoff comics, Light Draws Breath is set earlier in the life of immortal warrior B. Set in the Bronze Age, this issue explores what happens when B temporarily dies and part of his protoplasmic body is harvested by rogue scientists. The resulting creation will have to learn who it is and what its place in the world is meant to be.

BRZRKR: Light Draws Breath #1 will be released on May 20, 2026. You can preorder a copy at your local comic shop.

In other comic book news, find out which series was selected as IGN's best comic book of 2025, and see which comics we're most excited for in 2026.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Star Trek: Starfleet Academy Episode 7 Review - ‘Ko'Zeine’

Spoilers follow for Star Trek: Starfleet Academy Episode 7, “Ko'Zeine,” which is available on Paramount+ now.

After last week’s adventure – and tragedy – on the USS Miyazaki, Starfleet Academy slows down for what we once would’ve called a “bottle episode.” Of course, these days the digital “volume” AR wall that allows for the creation of virtually any setting or backdrop means that even a bottle episode can take place on some crazy alien landscape, even if the whole idea of such an episode is to save money and production time (often to make up for a bigger, costlier segment like last week’s “Come, Let's Away”).

So in “Ko'Zeine” the focus is on two of the friendships among our main cast: that of Genesis (Bella Shepard) and Caleb (Sandro Rosta), and Darem (George Hawkins) and Jay-Den (Karim Diané). It’s the kind of story that is classic bottle episode, and the result is a nice if slight hour that plays off of some well-worn Trek tropes but also serves to further solidify how engaging this cast of young actors can be.

It’s the spring semester already, as the blooming cherry tree in the Academy makes clear, and that means it’s time for the school’s “all worlds break,” which has the cadets travelling to see their families or for some R&R to locales all over the globe (and beyond) – none of which seem to be Ft. Lauderdale or Cancun. Caleb however, as the boy with no home, has nowhere to go – or nowhere he wants to go, anyway – while Darem is called back home for an inconvenient, if quite heady, family matter.

When Darem is suddenly whisked away from the Academy and into an artificial wormhole by two apparent kidnappers, it’s cute how Jay-Den is like “whelp, there goes Ibiza” and jumps in to help his friend. That their destination winds up being the Sunset Moon of the Khionian Realm, where everything is rock and sand and red-hued, can only be seen as an homage to the original Star Trek “surprise wedding” episode, “Amok Time,” where Spock was forced to return to the similar setting of his homeworld of Vulcan in order to the tie the knot with his betrothed, T’Pring.

Because that’s why Darem has been called back to the Khionian Realm – to fulfill his obligation to marry his hometown sweetheart. Sure, it also means that he and his bride will become the new rulers of the realm, but what are ya gonna do?

The antics of Genesis and Caleb aren’t particularly interesting or funny, but the reveal of why Genesis is willing to get into trouble is worth the wait.

It’s notable that both of these pairings were initially framed early in the season as being potential romantic partners (Genesis/Caleb, Darem/Jay-Den), but that this episode serves to strengthen their respective friendships instead. Yes, the spark of something is still there between Genesis and Caleb (and maybe Darem and Jay-Den too), but Caleb’s all wrapped up in his Tarima drama, and who can blame him after the events of last week? As for Darem and Jay-Den, obviously the Klingon and Kyle (Dale Whibley) – aka the nicest guy in the War College – are a thing now, and, you know, Darem needs good friends more than anything else anyway.

The antics of Genesis and Caleb aren’t particularly interesting or funny in this episode, but the reveal of why Genesis returned to the Academy during the break and is willing to get into trouble is worth the wait. The outsized sense of responsibility that both she and Darem feel is a weight that each must contend with in “Ko'Zeine,” and that their friends help them through these situations is gratifying. Again, the Darem/Jay-Den portion of the episode works better, not just in holding the viewer’s interest but also in terms of this thematic throughline. Jay-Den’s speech as best man/Ko'Zeine is ultimately what sparks Darem and his bride’s ability to break with tradition and allow Darem to leave for the life he actually wants to pursue, whereas Caleb is more just there to hold Genesis’ hand when the source of her insecurity is revealed.

But hey, even Caleb gets some nice moments this week as he tries to navigate the Tarima situation. The closing scene of him finally writing an honest letter to Tarima while the meteor shower kicks in outside is a great capper to an understated episode.

Questions and Notes from the Q Continuum:

  • “You brought like four pairs of boots in here. You don’t even wear shoes!”
  • “Say hi to your sister.” Darem really is an asshole!
  • I just realized that the show is going to follow a “one year of school per season” format, which means these kids will graduate at the end of Season 4…? Is that how many years you go to the Academy?
  • Good thing Caleb clarified that it was Caleb “Mir” who was sending that initial message, just in case Tarima wasn’t clear on it.
  • It’s notable that it rains on Earth, or at least in San Francisco, as we know that Federation worlds were able to control the weather at least as far back as the 24th century. But you know, sometimes the rain is just cool, especially when you feel like brooding.
  • When all the cadets were beaming (I guess we still call it that?) off to their “all worlds” locations, I was reminded of Discovery’s introduction and constant use of personal transporters in the 32nd century, and boy am I grateful that Starfleet Academy has mostly avoided that gimmick.
  • If there’s a holotech rehab spa, and apparently there is since Sam (Kerrice Brooks) goes to one, does that mean that there are multiple sentient holographic individuals out there? I’m not talking about on Sam’s homeworld, but right here on Earth.
  • For some reason, Jay-Den’s Karloffian-sized boots really stood out to me this week. (Maybe it was the skirt.)

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Paradise Timeline: What Led to the End of the World... and What Happened Next

Spoilers follow for Paradise through the end of Season 1. Paradise Season 2 will debut on February 23.

Paradise, the wildest post-apocalypse series on TV, is back on Hulu for a second season this week. Starring Sterling K. Brown, Julianne Nicholson, and James Marsden, the Dan Fogelman-created series was a huge hit in Season 1, and it looks like it won’t let up in the second season either. But even with a short-for-streaming gap between seasons (a year instead of the now default two- to three-year hiatus), you might be a little confused about the timeline as you jump into Season 2…

…And that’s because the timeline is confusing. Like other flashback shows such as Lost – or more to the point of the whole Fogelman of it all, This Is Us – while there’s plenty of action happening in the “present,” there’s also a lot of jumping back into different points in the past. So with that in mind, particularly given some plot points coming up in Season 2 (no spoilers here), you’re probably going to want to check and recheck the timeline of Paradise to make sure you know who was where, when.

While we won’t hit every single plot point from the first season, we are going to break down major events – and some seemingly minor ones that may have ramifications as the series moves forward. So let’s get into it, starting back in… the ’90s?

The Paradise Timeline

1997

Actually, before we even explain why we’re in 1997, aka the year Titanic took over the box office, it’s also important to note that this timeline is gonna ditch the dates pretty soon. The reason for that? Most of Paradise takes place in the “present day,” all centered around the before and after of a future (for us, the viewers) event that’s referred to as “The Day.” Again, we’ll get there in a second, but for the moment we’re starting with a real year, when Bill Clinton started his second term as President.

We got this specific year in Season 1, Episode 5, "In the Palaces of Crowned Kings," when future President Cal Bradford (Marsden) told his dad that he wants to be a teacher. Instead, the overpowering father Kane (Gerald McRaney) forces him into politics, kicking off a series of events that leads to Cal’s murder at the beginning of Season 1.

19 BTD

At this point, given the TV show doesn’t provide years, we’ve got to establish a time scale of our own. So we’re going to use Before The Day (BTD) and After The Day (ATD). For example, 19 years BTD, the billionaire Samantha Redmond, later known by her codename “Sinatra,” met her husband, Tim (Tuc Watkins), in a bar after selling her tech startup.

(We’ll also note that a lot of these dates are approximate, and some of it doesn’t quite add up. We’re flying slightly by the seat of our pants here, though ultimately it does lead to the correct order of events, even if things might be off by a year or so.)

16 BTD

For example! Sinatra’s daughter Hadley (Kate Godfrey) is born in about 16 BTD. We know this because she’s about 16 years old when we meet her on the show in – you guessed it – the present day. However, she seems to be much younger than this when we see her in flashbacks during Season 1, Episode 2, “Sinatra.” She also has an older brother, Dylan (Peter Gorbis) who was born before her, but we don’t know when. Gotta love it!

13 BTD

While outside a store riding a horse (not a real one), Dylan collapses and is diagnosed with some sort of unspecified Child Sickness. They proceed to get him treatment over the next year and a half, but…

11 BTD

Dylan dies. Before he does, he tells his mom he wants to see heaven and he wants it to be full of horses, which sets her off on a journey to, as Belinda Carlisle might say, make heaven a place on Earth. Though she doesn’t quite get there with the whole “full of horses” thing.

Just before this, Sinatra meets Dr. Gabriela Torabi (Sarah Shahi), a therapist who helps Sinatra with her grief and becomes a good friend, assisting Sinatra as she builds her plan to save the world. There’s not much you need to worry about with this in terms of the overarching plot, though Torabi and Sinatra’s friendship timeline does get brought up a lot on the show.

10 BTD

Sinatra attends an international finance summit where she sneaks into a lecture by Dr. Louge (Geoffrey Arend), who is less concerned about finance and more concerned about the end of the world. Basically, he thinks the world has 10 years until there’s a global catastrophe caused by a super volcano, and he is weirdly spot-on as it turns out. Sinatra, still distraught about the death of Dylan, hooks right into this and begins to put all her time and resources into constructing a plan to weather the end of the world.

Also at this finance summit? Cal Bradford, who is now a US Senator and well on his way to his destiny as President.

Dr. Louge thinks the world has 10 years until there’s a global catastrophe caused by a super volcano, and he is weirdly spot-on as it turns out.

9 BTD

Moving quickly on her plan, Sinatra recruits Anders (Erik Svedberg-Zelman), a brilliant architect who she wants to design an underground bunker in the mountains in Colorado, where she plans to build Dylan’s heaven on Earth – and save as many people as she can, of course. By this point, she’s already begun hollowing out the mountain, and Anders agrees to help.

Then, in a good chunk of the Season 1 finale, "The Man Who Kept the Secrets,” we see them building and hollowing out the mountain more, under the partial direction of Trent (Ian Merrigan), a construction project manager. Trent discovers his workers are getting sick thanks to arsenopyrite residue, but given the accelerated construction schedule instead of waiting until it becomes non-toxic, Trent is fired. More on him later.

7 BTD

Cal is elected President for the first time. Yay, Cal!

3 BTD

Cal is elected the second time, and meets his new Secret Service agent Xavier Collins (Brown). While the free-wheeling President and locked-up Collins seem at odds at first, in December of this year Cal is almost assassinated by a man posing as a cameraman who brought a 3D-printed gun to the lawn of the White House. That man? Trent, who shoots Xavier instead accidentally. Trent knows about the bunker, of course, and wants to expose it to the world. Instead, Cal survives, Xavier survives, Trent is sent to jail, and the world is none the wiser.

On the other hand, due to saving his life, Cal tells Xavier all about the Colorado project, bringing him into the loop and promising to save his wife and kids when the time comes.

THE DAY

The time comes. As detailed in the devastating seventh episode of Season 1, a super-volcano erupts, sending a massive tsunami around the world and destroying nearly all of human civilization. A lot goes down this episode, but the short version is the tsunami is just the beginning of the destruction that includes an ash cloud covering the Earth. And Cal ends up activating an EMP to stop nukes that have been launched worldwide from adding “nuclear armageddon” to the list of horrors.

Also worth noting, while Xavier’s daughter Presley (Aliyah Mastin) and son James (Percy Daggs IV) – as well as Xavier – make it onto a plane headed to Colorado, Xavier’s wife Teri Rogers-Collins (Enuka Okuma) is stuck outside Atlanta as the bombs drop and the tsunami hits. Xavier believes she’s dead, but as we find out in the Season 1 finale, she, along with other people on the outside, have somehow survived.

Meanwhile, everyone else is locked in Sinatra’s suburban bunker, known as – get this – Paradise. And in the process, Cal’s presidency is extended to a third term.

6 MONTHS ATD

As detailed in Season 1, Episode 4, “Agent Billy Pace,” six months into their new life in Paradise, Cal authorized an exploratory mission to the outside. And that four-person mission discovered that life had indeed survived, thanks in part to Cal successfully stopping the nukes with his EMP. However, Sinatra had other plans and sent a mercenary, who was posing as a secret service agent, Billy Pace (Jon Beavers), out to kill them. The folks in Paradise thought they died from outside exposure; they did not.

Some time after that, Cal discovers the truth about the exploratory mission and that the outside is safe(ish), confronts Sinatra… and is shut down. However, he begins constructing an elaborate plan to reveal the truth that involves a mixtape to his son and other weird little clues and stuff.

3 ATD

Trent – remember him? – managed to break out of jail and sneak into Paradise posing as the community’s librarian. While he actually lived (and enjoyed) his new life, three years in Cal walks into the library and Trent gets pissed all over again. He gets in his old construction uniform, sneaks into Cal’s house, and conks him on the head with construction equipment, killing him (he actually has to hit him twice, but that’s neither here nor there).

This kicks off the events of Season 1, which all take place over a series of a few days, ending with, in no particular order: Xavier leaving the bunker via plane to go find his wife, Sinatra shot but alive, and Paradise in chaos as many of the residents – thanks to a rebellion led by Xavier – know things are not what they seem.

Got it all? Good. Now you’re ready for even more timeline wackiness on Paradise Season 2. Strap in, because it’s gonna be a wild ride.

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God of War Actor Christopher Judge Says 'You'll Be Hearing About What We're Doing Probably Late Summer'

The legendary voice behind God of War's recent iteration of Kratos, Christopher Judge, has teased that we'll likely get more news about the franchise in "late summer."

According to a recording from streamer and YouTuber Fuzhpuzy at Canada's Fan Expo, Judge, who may not have known he was being recorded at the time, confirmed that while he would not be "playing in the remake" — that role is for Kratos' original voice actor, TC Carson — "you'll be hearing about what we're doing probably late summer."

The suggestion here is that Judge is back working with Sony Santa Monica on a separate God of War project unrelated to the studio's early work beginning to remake the franchise's original trilogy (and the new side-scrolling spin-off Sons of Sparta, which was largely made elsewhere).

Interestingly, Judge also explained that the recently announcement remake starring TC Carson will boast "all the new technology in it, add more stuff, a new fighting system."

It's our biggest clue yet that an all-new Sony Santa Monica God of War game is on the way. It's been pretty quiet ever since 2022's God of War: Ragnarök in which Kratos and Atreus set out on a mythic journey for answers before Ragnarök arrives, visiting each of the Nine Realms in the brutal and epic sequel.

There had been a live-service multiplayer game in the works, but at the beginning of 2025, Sony canceled two unannounced live-service projects that had been in development at Bend Studio and Bluepoint Games, with the latter thought to be a multiplayer God of War game. Then, towards the end of the year, details and images of the canceled game leaked online, confirming the rumors had been true.

As for Amazon's upcoming adaptation of Sony Santa Monica's God of War series? The live-action Prime Video TV series based on the popular ancient mythology-themed video game is picking up speed. Ryan Hurst will play Kratos, Callum Vinson will play Kratos’ son, Atreus, and Teresa Palmer, Max Parker, Ólafur Darri Ólafsson, Alastair Duncan, and Mandy Patinkin join as Sif, Heimdall, Thor, Mimir, and Odin, respectively.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Invincible Creators Robert Kirkman and Cory Walker Reunite to Tell the Origin Story of Invincible VS Character Ella Mental

Invincible creators Robert Kirkman and Cory Walker are reuniting for a new story set in this popular superhero universe. The two are working to tell the origin story of Ella Mental, a new character making her debut in the fighting game Invincible VS.

This origin story will be published as a recurring backup feature in the pages of Capes, a Skybound series also set in the Invincible Universe. Currently, Skybound is republishing the original six issues of Kirkman and Mark Englehert's Capes as a remastered series. Beginning in Capes #7, co-writer Benito Cereno will join the series as it begins exploring new storylines, and Kirkman and Walker will kick off their Ella Mental backup story.

As mentioned, Ella Mental is a new Invincible Universe character making her debut in Invincible VS (which releases on April 30). Ella is a heroine with the ability to control the four elements - air, fire, earth, and water.

“I’m so excited Capes is continuing to tell stories set in the Invincible Universe but why not also GROW the Invincible Universe at the same time?!” said Kirkman in a statement. “It’s great to be working with Cory Walker again, creating a new character, in Ella Mental. You’ll love her in Invincible VS when that game launches, and you’ll get to read her origin story in Capes. How cool is that? I plan to be creating characters with Cory Walker forever!”

“Thrilled to team up with Robert one last time to bring an original character to life,” added Walker.

This news comes at a bisy time for the Invincible franchise. Not only is Invincible VS launching in April, but the animated series will return for Season 4 on Prime Video on March 18. Also returning in March is Kirkman and Ryan Ottley's spinoff comic Invincible Presents: Battle Beast.

The Ella Mental backup story will appear in Capes #7-12, with issue #7 releasing on May 27. You can preorder a copy at your local comic shop.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Zero Parades Hands-On Preview: A Complex Spy RPG Hiding in One Giant Shadow

Hershel Wilk awakes in a small, dirty apartment in the city of Portofiro. Why she’s here, she does not know. Her mission objectives were supposed to be provided by her partner, codename “Pseudopod”, but he’s unresponsive – he just sits there in his underwear, staring at nothing, his senses on lockdown. In his pockets are an invoice for socks and a lipstick-printed business card that simply reads “All you need is miracle.”

It’s not just Hershel who needs a miracle. Developer ZA/UM needs one, too. Zero Parades: For Dead Spies is an espionage RPG that follows the playbook of the studio’s previous game, Disco Elysium, incredibly closely, right down to opening on a confused protagonist in a run-down room. It’s another high-concept, combatless, dialogue-driven game about following threads and investigating leads. But capturing lightning twice is no easy feat, and simply repeating Disco Elysium’s triumphs is no guaranteed road to success. Thankfully, there are fresh ideas here that expand and evolve ZA/UM’s formula, making for what appears to be, on the surface, a more traditionally accomplished video game, but potentially at the cost of crafting a less interesting artistic creation.

I recently spent around six hours with Zero Parades, playing through the entire upcoming Steam Next Fest demo, plus a significant amount beyond it. That meant exploring a wide section of Portofiro, a vibrant hub of criss-crossing cultures, painted in shades of Central America and Southern Europe. It’s made up of six districts, stretching from docklands, through a central marketplace and winding back alleys, and up to a hillside housing project. While perhaps small by traditional RPG standards, this is a much larger playspace than we saw in Disco Elysium, and that’s not just reflected in your step count.

The city is alive. Rather than a decaying echo of times gone by like Revachol was, Portofiro is active. Every street is home to an oddball with their own strange perspective and, often, their own weird problem in need of solving. In the “Bootleg Bazaar” you’ll find two children transfixed by Sixty-Six Wolves, a cartoon that seems suspiciously like foreign propaganda. A few stalls down there’s Petre, a “Format Fetishist” obsessed with a type of vinyl record that wipes itself clean after a single play. Further up the road, you’ll bump into Kurt, a man so consumed by the need to follow imported fashion trends that he’s landed himself in crippling debt. Each is a window into a place where personal obsessions are the tools through which sinister powers manipulate the world.

I will, of course, need to play Zero Parades to completion to judge if its writing around this and other topics can match the unbelievably lofty heights of its celebrated predecessor. And I understand if you’re skeptical – ZA/UM’s controversial firing of key Disco Elysium creatives in 2022 has left many fans wary of both the studio’s management and the current team’s ability to craft something as meaningful. Based on my experience of this demo, though, I feel positive about the writing’s quality, with the odd caveat.

The skills, for instance, which once again form the pieces of your fractured psyche and comment on your choices and the world around you, lack defined voices and feel largely interchangeable (with the exception of Statehood, which bellows your home country’s party line in all-caps). But when it comes to the city’s collection of strangers, it appears the current writing team has successfully penned a cast possessed of a similar blend of literary prose, otherworldly Lynchian vibes, and off-kilter political humour. And, as I cross-referenced their tales with those of others, I began to paint a picture of this deeply troubled world, where techno-fascist superpowers, communist republics, and investment banks battle for power, using secret police forces as knives and pop culture as rifles.

Portofiro begins to feel like a Venn diagram of multiple overlapping quests, much like the cities of Baldur’s Gate and Athkatla.

Finding my place among all that initially felt overwhelming. As a spy, it’s my job to be a disruptor, to exploit those tensions for the gain of my home state. But, as previously mentioned, Hershel has no idea what her mission is. You simply need to talk and talk and talk until you find the threads relevant to your objectives, and there is no shortage of people to pull them from. But soon I began to see the connections. A representative of EMTERR, the world’s super bank, could be the starting point for solving Kurt the fashionista’s financial woes. A group of grizzled veterans impatiently waiting for their turn to dial into the “Miracle” sex line suddenly makes that business card I discovered make sense. And the suicidal Dr. Gonza’s medical know-how could diagnose Pseudopod’s condition… but first I’ll have to bring him the teeth of a medical board “narc” to halt his hanging attempt. As you collect these leads, Portofiro begins to feel like a Venn diagram of multiple overlapping quests, much like the cities of Baldur’s Gate and Athkatla did in BioWare’s seminal Infinity Engine RPGs.

While Disco Elysium certainly shared some DNA with the classics, it held many traditional RPG ideas at arm’s length. Zero Parades is less shy about being a video game. That feeling starts with the increased size and scope of its city, but is cemented in its more wholehearted embrace of regular skill checks and, importantly, building a gameplay system around failing them. You have a trio of pseudo health bars – Fatigue, Anxiety, and Delirium – which fill when you stumble through conversations and interactions in their respective field. For example, elongating an early phone call by asking all of the wrong questions will cause your anxiety levels to soar. Fail too often, or keep digging down into a dark memory hole that you shouldn’t, and you’ll take a permanent penalty to one of your stats.

There are interesting mechanical wrinkles to this system. Skill checks typically involve rolling two dice, but you can choose to "exert" yourself, adding an extra die to increase your chances at the cost of damaging one of those pressure bars. It’s vital to learn how to manage your stressors, then, to keep the bars balanced. Smoking, for instance, will reduce your anxiety, which in turn gives you another opportunity to exert yourself.

Another example of this more crunchy, systemic approach can be found in “Dramatic Encounters”, which turn moments of peril into a series of turn-based decisions, creating a sense of life-or-death drama in a game devoid of combat. It’s essentially Disco Elysium’s late-game tribunal sequence transformed into a defined mechanic. The example in my demo saw me attempt to evade an enemy agent through a busy marketplace, and the branching decisions offered classic spy fiction options: Do I pause to analyse, or act on gut feeling? Try to flee, or hide in plain sight? A skill check on my “Nerve” stat – a test of how cool I can stay under pressure – succeeds, and I walk straight past my hunter, confidently blending into the crowd.

While this example is fairly low stakes, at every junction I nonetheless held my breath as I picked my next move, anxiously waiting to see if my choice paid off. I’m very interested to see how this approach will be applied to other spycraft staples – perhaps tailing, deploying bugs, or even straight-up assassination – as success here will likely be the thing that helps Zero Parades feel distinct from its predecessor and truly cement it as an espionage RPG, rather than Disco Elysium with a 00 license in its wallet.

This project is more recognisably a video game than the parameter-defying art experiment that was Disco Elysium.

Zero Parade’s most interesting push into more traditional video game territory, though, is how it uses the city’s physical space to structure its branching quests. My final few hours were spent completing tasks that await beyond the Steam Next Fest demo, and the majority of that time saw me searching for a hidden jail, inside of which awaited a prisoner with vital information. The way you find this jail is determined by a number of different factors; there’s your personal method of investigation, of course, but your character’s stat build and your own ability to interpret the world’s clues also come into play. From what I can tell, this results in at least two completely different routes to the jail: breaking into a subterranean tunnel, or via poetry. Yes, poetry.

It was that second, more artistic path that I took. After quizzing a reluctant boatman who clearly knew about the jail but refused to talk, I was able to use my “Blueprints” skill to track his involuntary eye movements and approximate the prison’s location. Poking around the region he kept gazing at led me to the offices of a poetry magazine, the Noscorrentes Review, which featured a suspicious locked gate that only contributing writers were permitted to pass through. So, how do you convince a pretentious editor that you’re a genuine, publish-worthy poet? Well, dumpster diving through the publication’s trash will secure you a poem, but it’s in the garbage for a reason. And so the only option is to literally write a verse yourself, digging deep into your own soul to increase the chance modifiers on your “Poetics” skill check. The task provides an insight into Hershel’s painful past, but also – most importantly – creates a composition worthy of the magazine’s pages. The editor lets me past the locked gate, and there, in the basement of the Noscorrentes Review, is the secret jail. It’s real. And it’s a path to even more trouble… but I won’t spoil that here.

This branching path, effectively creating two entirely separate questlines that take place in entirely separate locations, reminds me more of RPGs like The Witcher and Baldur’s Gate than it does the almost immersive theatre approach of Disco Elysium. That’s not to say that Zero Parades is a traditional role-playing game. Far from it. But it’s clear that ZA/UM’s attempt to build on its established formula has taken it down a path that makes this project more recognisably a video game than the parameter-defying art experiment that was Disco Elysium. It’s a feeling only reinforced by the espionage genre and the more global approach to its story. There are factions, and one of them is an evil empire! That’s video game stuff.

Although on the surface they run the risk of appearing as less experimental design decisions, I don’t think these are poor choices. In fact, they are what I think make Zero Parades interesting. I left the studio feeling as if I’d just played a fascinating RPG with a strongly defined, richly realised setting, spearheaded by a protagonist who could navigate that world’s obstacles in a myriad of compelling ways. And yet, despite this, Zero Parades still feels beholden to Disco Elysium, as if its ambitions are caged by the reluctance, or refusal, to stray too far from the safety of beloved ideas. Elements like the sentient skills feel like they are template, rather than tradition. In many ways, it feels willing to risk being an imitation in the hope of capturing lightning twice. I doubt that was a risk worth taking, and yet I still think the odd chimera of old and new that ZA/UM has produced may prove to have merit in its own right.

Matt Purslow is IGN's Executive Editor of Features.

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'It's Insane': Director Steven Soderbergh Says Disney Got 'Two and a Half Years of Free Work' Out of Him and Adam Driver on Scrapped Star Wars Movie The Hunt for Ben Solo

Director Steven Soderbergh has branded Disney's decision to scrap plans for his Star Wars movie The Hunt for Ben Solo as "insane", after more than two years of "free work" from himself and actor Adam Driver.

The revelation that Lucasfilm had been developing a Star Wars: The Rise of Skywalker sequel starring Kylo Ren/Ben Solo was first discussed last year by Driver, to excitement but then immediate dismay from fans who couldn't believe the idea had been abandoned. It is the only completed script to date that Disney has turned down for a Lucasfilm project.

Last month, the outgoing Lucasfilm president Kathleen Kennedy also aired her frustrations with the project's demise, and said the movie's script had been "great." In a comment that some took as a swipe at Disney management's hesitation, Kennedy also said: "Anything's a possibility if somebody's willing to take a risk."

Now, Soderbergh — the director of Ocean's Eleven and Contagion — has commented further on the project's cancellation, and told BKMag that "it was no surprise that she [Kennedy] was frustrated."

"We were all frustrated," Soderbergh said. "You know, that was two and a half years of free work for me and Adam and [screenwriter] Rebecca Blunt. When Adam and I discussed him talking about it publicly, I said, 'Look, do not editorialize or speculate about the why. Just say what happened, because all we know is what happened.'

"The stated reason was 'We don't think Ben Solo could be alive,'" he continued. "And that was all we were told. And so there's nothing to do about it, you know, except move on.

"And as I posted, I'd kind of made the movie in my head, and just felt bad that nobody else was going to get to see it. I thought the conversation was strictly going to be a practical one — where they go, what is this going to cost? And I had a really good answer for that. But it never even got to that point. It's insane. We're all very disappointed."

Ever since the project's death has been made public, superfans of the Star Wars sequels have come out in full force, desperate to see the story of Han and Leia's son come to life, even going as far as to fly "Save The Hunt for Ben Solo" banners over Walt Disney Studios in California.

Driver played Ben Solo/Kylo Ren throughout Lucasfilm’s Sequel Trilogy, with his final appearance in 2019's divisive The Rise of Skywalker. "I always was interested in doing another Star Wars," Driver said previously. "I always said: with a great director and a great story, I'd be there in a second. I loved that character and loved playing him."

But while Lucasfilm "loved the idea," according to Driver, and "totally understood our angle and why we were doing it," it's believed that both Disney CEO Bob Iger and co-chairman Alan Bergman were against the pitch moving forward. Still, with Iger now following Kennedy out the door, perhaps there's a new hope in fresh leadership?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Bungie Delays Major Destiny 2 Update by Three Months to Focus on 'Quality-of Life Updates'

The next major Destiny 2 update, Shadow and Order, has been delayed by three months, until June 2026.

In a series of messages posted to Bluesky, developer Bungie admitted the expansion was "undergoing large revisions," and "will be delayed" from its original March release.

"This update is being changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed. This update will now launch on June 9, 2026," the studio said. "We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more."

The studio is, of course, preoccupied getting Marathon out of the door after last week's State of Play reaffirmed its March 5 release date. Nonetheless, the delay intimates the studio may be struggling to juggle everything on its plate, particularly as it alludes to "sizeable quality-of-life updates."

"Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April)," Bungie added. "In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels."

The statement closed on thanking players for their "continued patience and support," and said there'll be more information on the next major update and future plans for Destiny 2 "closer to launch."

"Raids and dungeons getting tiers and pantheon 2.0 is great, but will there even be anyone left playing by then?" asked one player on the Destiny 2 subreddit. "I still log on every week and play a little bit, but nobody can deny that renegades was not meant to last six months."

"Not to be a total downer, but that really gives me age of triumph 'final update' style vibes of making all the endgame viable," added another fan. "Not to mention this is just a major update in the end. It isn’t gonna have expansion level content, but its now releasing right around when the next expansion was supposed to, which I assume is also delayed at least three months. Even with way more content in this update, renegades being the expansion for nine months at least now is very bad."

"Until June is rough. The population is going to be absolutely dire by then…," one player commented, to which someone replied: "Dire[?] It's dire right now. Falling off a cliff."

At the time of writing (when, admittedly, much of the U.S. is asleep), there are 10,463 players online right now on Steam. Once Human, eFootball, and single-player Hollow Knight: Silksong all have higher concurrent counts.

It’s undoubtedly a tough time for Bungie and Destiny 2, with parent company Sony recently saying the studio has failed to meet its sales and user engagement expectations. In its latest financial report, Sony said it had recorded a 31.5 billion yen (approx. $204.2 million) impairment charge as a result of Destiny 2’s underperformance. That was significant enough to drag down profits at Sony’s Game & Network Services Segment, which includes Sony Interactive Entertainment.

Following the launch of The Edge of Fate expansion in July, Destiny 2 saw a slump in player activity, and Bungie's team is feeling the pressure. "For years now, Destiny has been on this steady hardening of the core [audience],” game director Tyson Green told IGN back in November. “More and more core players are staying and playing the game, but relatively few [new] people come into the game. There's a tightening and contraction, and this presents problems for a game that you're trying to maintain as a live service, especially when you want to keep serving those core players with great, compelling expansions."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Game of Thrones Prequel Stage Show Announced, Set During Robert's Rebellion and Featuring 'Familiar Characters From Houses Targaryen, Stark, Lannister'

A new Game of Thrones prequel is set to dramatize the events of Robert's Rebellion, and debut on the UK stage this summer.

Game of Thrones: The Mad King is a new collaboration between franchise creator George R.R. Martin and the UK's Royal Shakespeare Company, written by Duncan Macmillan and directed by Dominic Cooke. Tickets are set to go on sale in April.

The play will tell the story of a crucial period in Westeros history, around 15 years before the original Game of Thrones book and TV series, when King Aerys II Targaryen was overthrown and Robert Baratheon took over, backed by the Starks and Lannisters.

The events of Robert's Rebellion will be familiar to A Song of Ice and Fire fans, as the brief civil war is frequently referenced, and indeed acts as essentially the catalyst for the events of the main Game of Thrones narrative.

Key participants include Robert and Stannis Baratheon, Ned Stark and Tywin Lannister, who take arms against King Aerys and Prince Rhaegar Targaryen. It is of course Jaime Lannister who eventually kills Aerys, earning himself the nickname of Kingslayer. Notably, the time period ends with the birth of both Daenerys Targaryen and Jon Snow — the latter of whom has his true parentage hidden.

"A long winter thaws in Harrenhal, and spring is promised," reads an official blurb. "At a lavish banquet on the eve of a jousting tournament, lovers meet and revelers speculate about who will contend. But in the shadows, amid growing unease at the bloodthirsty actions of the realm’s merciless Mad King, dissenters from his inner circle anxiously advance a treasonous plot. Far away, the drums of battle sound.

"Family bonds, ancient prophecies, and the sacred line of succession will be tested in a dangerous campaign for power. Who will survive? Who will rise? 'Wars aren’t won by those with most cause, but whose story’s best told.'"

The announcement of a Game of Thrones prequel stage show — with events and characters that will also be familiar to existing fans — follows the successful launch of Stranger Things: The First Shadow, which offers a similar concept. That is now playing in both London and New York, and includes a handful of extra plot details that TV viewers will likely find interesting. A filmed version for Netflix is also on the way.

"When I first wrote Game of Thrones, I never imagined that it would be anything other than a book," George R.R. Martin said in an accompanying statement. "It was a place for my imagination to exist without limits. To my great surprise, it was adapted for a series and viewers have been able to enter the world of my imagination through the medium of television. For my work to now be adapted for the stage is something I did not expect but welcome with great enthusiasm and excitement. Theater offers something unique. A place for mine and the audience’s imagination to meet and hopefully create something magical."

While the main Game of Thrones TV series has now long since ended, its wider franchise is continuing on with gusto. The very well received prequel A Knight of the Seven Kingdoms is wrapping up the end of its first season with a second already confirmed. Meanwhile, HBO has begun teasing the upcoming third season of its other prequel series House of the Dragon.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'Peter Parker is No More': Spider-Man: Brand New Day Synopsis Reveals Key Details on Film's Setting, Including How Long It's Been Since No Way Home

Key details setting up the plot of Spider-Man: Brand New Day have popped up online, and now fans know exactly how long it has been for Tom Holland's hero since the events of No Way Home.

A description of Brand New Day's setting is included in a product page for the movie's art book, which is now available to view via publisher Penguin Random House's website.

Essentially, this synopsis sets up where the movie begins — so there are no major spoilers here. Regardless, the confirmation that Brand New Day takes place a full four years after No Way Home is new information — as is the tease for what happens next.

"Four years have gone by since we last caught up with our friendly neighborhood hero," the description reads. "Peter Parker is no more, but Spider-Man is at the top of his game keeping New York City safe. Things are going well for our anonymous hero until an unusual trail of crimes pulls him into a web of mystery larger than he's ever faced before.

"In order to take on what's ahead, Spider-Man not only needs to be at the top of his physical and mental game, but he must also be prepared to face the repercussions of his past! As Spider-Man: Brand New Day wows moviegoers the world over, discover the behind-the-scenes magic of the film's visual development — from early concept sketches to final character designs. Explore environments, costumes, and exclusive insights from the next chapter for Marvel's neighborhood hero!"

Alas, the book itself isn't available until August 4, after the movie's arrival. Still, though, there's some interesting things to consider here.

A four-year gap is a lengthy period of time for Peter to have grown apart from his former girlfriend and best friend, MJ and Ned. Both of them will also now be close to finishing, or indeed fully finished with studying at MIT.

"Are they actually going to start with a 4+ year jump from where we last saw him at the end of No Way Home?" wrote Marvel fan Vladmerius on reddit. "Are we potentially going to completely skip the college years? Full on adult Spider-Man would be pretty sick, as much as I enjoy the college years."

That time gap would also leave ample room for Spider-Man to have taken done the many, many villains expected to appear within the film — such as Michael Mando's returning Scorpion and Marvin Jones III's Tombstone — alongside a rogues gallery that is rumored to also include Tarantula and Boomerang.

Mention of an "unusual trail of crimes" pitches the movie as street level — something fans have been keen to see after Tom Holland's previous multiversal and indeed outer space shenanigans in past appearances. As for Peter Parker being "no more," it's clear there's been no quick reversal of Doctor Strange's spell to make the world forget the man behind Spidey's mask.

In terms of where this places the movie within the broader MCU, it's now expected that the film's events will take place in 2028, just before those of the forthcoming Avengers: Doomsday. Finally, Peter himself will now be aged 21 or 22 — something fans have noted means he can finally have a beer.

"Pretty big plot implications," wrote Marvel fan CrumblingSaturn. "Just drunk Spider-Man, drinking and swinging around on his webs." Added mctaylo89: "I'm picturing an office worker watching a drunk Spider-Man sloppily bumping into the window as he thwips about."

Last month, Cretton described Tom Holland's return in Spider-Man: Brand New Day as a "tonal shift" from the actors' first trilogy, and a "new chapter" of Peter Parker's story. Fans are still waiting for the film's first full trailer, though what appeared to be grainy footage of an upcoming Spider-Man: Brand New Day teaser hit the internet just before Christmas, featuring dialogue that positioned Sadie Sink's mysterious character as a villain — initially, at least. "You're a mess, Spider-Man," Sink's character can be heard to say. "Don't get in my way. Otherwise, it won't just be your friends who don't remember who Peter Parker is."

Spider-Man: Brand New Day arrives in theaters on July 31.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Pokémon TCG: Next Mega Evolution Expansion is Expected to Be Called Chaos Rising, Focusing on Mega Greninja

The Pokémon Company International is supposedly set to reveal the fourth English Mega Evolution set soon, as leaked production schedules suggest that it will be called Chaos Rising - rumored to be the Western release of Japan’s Ninja Spinner set.

If true, Mega Greninja ex will be officially stepping into the spotlight for the next expansion. Here’s everything we know so far, including the release date, expected card lists, and when preorders should go live.

Pokémon TCG Chaos Rising Release Date

Supposedly, Pokémon TCG's next Mega Evolution expansion, Chaos Rising, will release on May 22, 2026. According to the report at Pokébeach, this also means that pre-releases will take place from 9th to 17th May.

This means that if you attend a local tournament during this window, you can get an early access "Build & Battle Box". This includes a 40-card ready-to-play deck and four Chaos Rising booster packs. This pre-release window would be the first time we’ll see Mega Greninja ex in the wild as well.

Chaos Rising Card List Expectations

Serebii claims that Ninja Spinner has 83 cards in its main set. While it still doesn’t have an official card list in Japan, we can guess, based on previous sets, it’ll have about 40 secret rares, totalling about 120 cards.

We expect the Ninja Spinner card list to be officially revealed in the next few weeks, which will give us a hint as to what we can expect in the Western release.

We do know that the set includes all the Kalos starter Pokémon - Chespin, Fennekin and Froakie. Unsurprising, given its cover star!

What Impact Will This Have on Pokémon TCG's Meta?

A Japanese translation of Mega Greninja ex from Bulbapedia talks about a "Mortal Shuriken" ability - “Once per turn, if this Pokémon is Active, you can discard a Water Energy to place 6 damage counters on any 1 of your opponent's Pokémon.”

This pairs perfectly with its "Ninja Spinner" attack (120+ damage). The card states: “You may return a Water Energy from this Pokémon to your hand to do 80 more damage.”

That’s a total of 260 damage, including the 60 from its ability. Very ninja-like of it.

I’m a little scared about the impact the rumored Supporter card AZ’s Tranquility will have on the meta. This card lets you switch your Active Pokémon and heal 80 damage - a potential life-saver for high-HP Mega Evolutions. It just so happens that Mega Greninja ex has 350 HP, making it one of the highest HP Pokémon cards ever released.

Early rumors from the Japanese printing suggest the artwork features Greninja riding its own water shuriken. Considering the popularity of Greninja and its ridiculous stats, it wouldn’t surprise me to see this chase card reach $500+ on the secondary market.

When Will Chaos Rising Preorders Go Live?

At the moment, preorders for Chaos Rising are not available, as we're still waiting for an official announcement from The Pokémon Company.

But, once they are available, you’ll be able to find them in all your usual retailers - if you’re quick! We don’t expect these to stick around for long, especially at MSRP.

If you’re in the US, set your alerts for Pokémon Center US, Amazon, Target, Best Buy and Walmart. If you’re in the UK, keep your eyes on Pokémon Center UK, Smyths and Amazon.

There’s also dedicated TCG resellers like TCGPlayer or Magic Madhouse, but, as third party sellers, we can’t predict the prices we’ll see. We expect to learn more information about Chaos Rising in the next few weeks, so check back to see the latest updates, and follow IGN Deals for live stock information.

What's Next for Pokemon TCG?

Before Chaos Rising lands on May 22, there's plenty more for fans to get excited about. For starters, Pokémon’s 30th anniversary celebrations are on February 27, but you’ll be able to celebrate early as the commemorative Pokémon Day 2026 Collection dropped on January 30, alongside Ascended Heroes.

Announced back in December 2025, this is a very small release with one confirmed card: a unique stamped foil promo card of Pikachu looking cute as standard, along with a logo’d metallic coin, and a trio of TCG booster packs from different sets.

Available imagery seems to show the packs being a mixture of one Phantasmal Flames and two Mega Evolution, but we like to warn that the contents may always differ from unit to unit.

The Pokémon Day 2026 Collection is currently marked as “Coming Soon” at Best Buy, but it can be bought now at Amazon for around $37, or from around $27 on TCGplayer at current market rates.

Pokémon TCG: 2026 Release Calendar – At a Glance

Looking ahead, as Ascended Heroes has already set the foundation of what the Mega Evolution set’s expansions are going to look like, Perfect Order’s going to kick things up a notch.

Just announced earlier this year, and arriving on March 27, 2026, Perfect Order is going to be honing in on many of the Pokémon featured in the Legends: Z-A game.

Among the cards announced from the 120-card set so far, we know we’re going to be seeing many of the game’s starring Mega Pokémon; Mega Zygarde ex, Mega Starmie ex, and Mega Clefable ex; but also some surprising extra additions like Meowth ex.

For the moment, the only place to preorder Perfect Order is via TCGplayer and other resale markets.

For more on celebrating Pokémon's 30th anniversary this year, I'd also highly recommend checking out the TIME magazine exclusive celebration covers, all of which feature in the top of the best seller Amazon charts this week, and can be bought for just $14.99 each.

Sara Heritage is a freelance contributor at IGN.

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Starfield's Next Update Is 'Not Starfield 2.0,' Bethesda Boss Confirms: 'If It Didn’t Connect With You Right Away Or You Found It Boring, I Don’t Think This is Going to Change That'

Bethesda boss Todd Howard has confirmed that Starfield is not getting a huge 2.0-type update.

At the end of last year, a cluster of Starfield fans said they'd gained an early glimpse at improvements coming to Bethesda's sci-fi role-player. One saying they were "stoked" by what they saw, while another suggested they were "excited for the future of Starfield."

However, another fan tempered expectation by stressing that the changes are relatively modest in scope, adding that this "probably isn't a Cyberpunk 2.0-scale update," referencing the major additions that helped improved CD Projekt's RPG.

And now Howard, too, is dampening anticipation by similarly stressing this is "not Starfield 2.0."

“Obviously, we’ve been working on a lot of Starfield content. I can tell everybody we are going to be talking about [the new content] really soon,” Howard told Kinda Funny, as transcribed by Kotaku. “We’re moving into a phase where we’re ready to talk about Starfield. And really show that in the right way, and what’s coming to the game. We’ve been doing a lot of work that we like a lot.”

Howard added: "You know, I’ve seen some of that, so for expectation-setting, I think it’s the kind of thing where if you love Starfield, we think you’re going to love this. It’s updates and things that change the game, not in an isolated way, but sort of meta. Using outer space and things in ways that we haven’t."

Interestingly, he also candidly stressed that ​​"if Starfield is something that didn’t connect with you right away, or you bounced off it, or found it boring in places, I don’t think this is going to change that fundamentally."

Though Howard was coy about timelines, he did say we may find out more "soonish."

In August it was reported that Bethesda had delayed Starfield's second expansion due to "weak sales" of its first, Shattered Space, which launched in September 2024 to a 'Mostly Negative' Steam user rating. Todd Howard had previously talked of Starfield expansions releasing annually. Another reported reason for the delay was Bethesda's plans to launch Starfield on PS5, with both the second expansion and the game's multiplatform rollout potentially happening simultaneously.

Fast-forward to earlier this month, and a new Microsoft report suggested Starfield was getting new content soon, and it looks like we’ll shortly hear about that heavily rumored PlayStation 5 version, too.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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AU Deals: Today's Premium Game Picks at Budget-Friendly Prices

Another weekday, another excuse to pretend my backlog does not exist. I have sunk hours into most of these, paid for more than a few at full price, and none of them are here by accident. When discounts line up like this, it is less about hype and more about timing. Acquire before they expire.

Contents

This Day in Gaming 🎂

In retro news, I'm celebrating the 17th birthday of House of the Dead: Overkill which (at 189 f-bombs dropped) is one of the sweariest video games ever made. Hilariously, it was released first on the more family-friendly Nintendo Wii console and eventually morphed into a kick arse edutainment game that taught you typing... via profanity! Bravo, Sega. Bra-#$%ing-vo.

Aussie birthdays for notable games.

- Ristar (MD) 1995. Get

- Final Fantasy X-2 (PS2) 2004. Remaster

- House of the Dead: Overkill (Wii) 2009. eBay

- Dragon Quest V (DS) 2009. eBay

- Super Street Fighter II Turbo HD Remix (PS3) 2009.

- Strider (PS3/4) 2014. Get

Nice Savings for Nintendo Switch

  • Super Mario RPG (-38%) - A$49.90 A confident remake of a 90s oddity that still feels playful. Timing based combat keeps it active, but it is short and light. Perfect if you want charm without a 100 hour commitment.
  • Star Wars Outlaws Gold Ed. (-34%) - A$59 A scrappy open world Star Wars tale built around scoundrel energy instead of Jedi heroics. Side jobs are the real hook. Some stealth drags, but this is a fair entry point.
  • Street Fighter 6 Years 1-2 Fighters Ed. (-24%) - A$70.60 Still the cleanest modern fighter around. Welcoming controls, outrageous depth. Online can humble you quickly, but you are buying years of competitive longevity here.
  • Streets of Rage 4 (-70%) - A$11.20 Lean, crunchy brawling that understands why the 90s worked. Combat feels weighty and deliberate. It is short, but replaying for ranks is where the value lives.
  • Diablo III Eternal Col. (-67%) - A$29.60 The most comfortable loot grind on Switch. Combat is simple but satisfying, seasons keep it relevant. Story fades fast, yet the build loop still quietly rules.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Prince of Persia The Lost Crown (-62%) - A$19 Tight platforming, smart combat, and genuinely clever map design. It respects your skill without being cruel. Story is serviceable, movement is the real star.
  • Call of Duty Black Ops Cold War (-70%) - A$32.90 A glossy, punchy campaign with classic Treyarch pacing. Multiplayer still hums. Not revolutionary, but at this discount it is dependable comfort food.
  • Resident Evil 4 (-42%) - A$35 A masterclass remake that trims fat and sharpens tension. Combat is heavier, horror leans meaner. Still action forward, but now properly unnerving.
  • Assassin's Creed Valhalla (-56%) - A$44.30 Vast Viking tourism with moments of brilliance. It runs long, sometimes too long, but the world building and combat weight justify this level of discount.
  • Halo 5 Guardians (-75%) - A$7.40 A divisive campaign, mechanically sharp shooting. Multiplayer remains fast and skill driven. For this price, it is hard to argue with more Halo.

Xbox One

  • Dying Light 2 Stay Human (-70%) - A$29.60 Parkour remains the star, especially at night when tension spikes. Story choices wobble, but free running across rooftops rarely gets old.
  • Middle-earth Shadow of War (-70%) - A$16.50 The Nemesis system is still magic. Orc rivalries feel personal and absurd. It bloats later, yet for this price the sandbox stories alone carry it.
  • Sifu (-75%) - A$14.90 A disciplined, demanding brawler built on repetition and mastery. You will lose often. Improvement feels earned, and the combat is beautifully clean.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Borderlands 4 (-59%) - A$49 Loud, loot driven chaos with tighter gun feel than before. Writing still leans try hard, but co op carnage at this price is easy to justify.
  • S.T.A.L.K.E.R. 2 Heart of Chornobyl (-31%) - A$59 Oppressive, systemic survival shooting with real atmosphere. Rough around the edges, yet the world feels alive in ways few shooters manage.
  • Dead Space (-73%) - A$29.90 Clinical sci fi horror rebuilt with restraint. Sound design does half the work. Not for the squeamish, but an absolute steal here.
  • LEGO Star Wars The Skywalker Saga (-60%) - A$35.70 A massive, playful retelling of nine films with gentle puzzles and endless collectibles. Comfort gaming, especially in co-op.
  • Shin Megami Tensei V Vengeance (-30%) - A$69.90 Brutal, stylish turn based combat with deep demon fusion systems. Story runs cool, but the strategic depth makes this tempting.

PS4

  • Sonic Superstars (-47%) - A$50.20 Classic 2D speed with a modern sheen. Momentum feels right, though some levels overcomplicate things. Best enjoyed in short, fast bursts.
  • Super Bomberman R 2 (-57%) - A$30.40 Chaotic party energy built on simple rules. Solo content is thin, but with friends it becomes wonderfully petty.
  • Rogue Legacy (-90%) - A$2.50 A foundational roguelite built on generational quirks and steady upgrades. It shows its age, yet at this price it is essential history.

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Stellar Blade (-45%) - A$76.90 Slick, demanding action combat with boss fights that test timing. Story is uneven, but mechanically it is sharper than many expected.
  • God of War Ragnarok (-40%) - A$57.40 Expansive, emotional spectacle with weighty combat. It runs beautifully on PC. Some pacing dips, yet the craft earns the discount.
  • Hades II (-20%) - A$35.10 How does it compare to the GOTY original? Combat feels faster and more flexible. Not finished, yet the foundation is seriously promising.
  • Hades (-65%) - A$12.70 The rare roguelike that marries narrative and repetition. Every run feeds the story. If you somehow skipped it, this price fixes that.
  • Detroit Become Human (-82%) - A$10.70 Branching narrative spectacle with strong performances. Choices matter, even when the writing leans heavy handed. For this price, it is an easy curiosity.

Or just get a Steam Wallet Card

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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Magic’s Avatar Collector Boosters Aren’t Just In Stock - They’re Discounted

Magic: The Gathering packs come in a few shapes and sizes (we covered the excellent Jumpstart Boosters for the Avatar: The Last Airbender set recently), but Collector Boosters are the most expensive.

Now, though, Amazon not only has Avatar Collector Boosters in stock, but it’s selling a box of 12 at a discount with a 16% saving off the list price.

Avatar Collector Boosters Are On Sale At Amazon

That brings a Collector Booster box down to $384.62 from $455.88. It’s still super expensive, but it’s admittedly slightly easier to swallow.

It drops the price per pack from $37.99 to $32.05, which is a steep enough drop to almost pay for a whole Play Booster with the money you save - imagine that.

So, what’s the deal with Collector Boosters? Why does a box of 12 command a fee of over $450 when Play Boosters can be had much cheaper?

In truth, it’s because the most valuable cards from the Avatar: The Last Airbender set are much, much more likely to be found in Collector Boosters. They contain all manner of special art treatments, including those controversial ‘Source Material’ full-art cards (no, we still can’t love them either).

The cards remain functionally the same as buying Play Boosters, but as the name suggests, these ones are aimed at collectors of Avatar superfans. We don't often give advice, but if you do buy them, please try and put them in a sleeve to keep them in the best condition possible!

For more on Magic: The Gathering, check out our early look at the Turtle Power Commander Precon, as well as a full preview of the upcoming TMNT set.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Highguard Dev Assures Fans a New Patch Is on the Way After Website Troubles Spark Fears of Game Shut Down

Highguard developer Wildlight Entertainment has confirmed a new patch is in the works after issues related to its official website sparked fears that a full shutdown was imminent.

The already troubled multiplayer shooter’s first month in players’ hands took a turn for the worse earlier this week when fans noticed access to its official website had been closed off without warning. With all that remained of playhighguard.com being a “site unavailable” message and social media links, many believed the full experience, which launched for PC, PlayStation 5, and Xbox Series X|S just weeks ago, would soon be taken offline for good.

As concerns that Highguard could soon go the way of Concord boiled, Wildlight finally stepped in (via CharlieIntel). Discord server admin and moderator WL_Coronach replied to one fan’s question about the website’s status earlier today, assuring them and others it would eventually come back online – even if it’s currently a “low priority” issue. Instead, the developer has put most of its focus on “updates and content.”

“Not sure on the timeframe, but basically needs to be transferred and simplified,” the full message says. “Low priority [at the moment] ( reputational damage already done ). Now we just need to focus on delivering updates and content to improve.”

Now we just need to focus on delivering updates and content to improve.

Wildlight had teased its first full year of content was already “deep in development” when Highguard launched January 26. While an early February content update proved that work on post-launch features was indeed underway, layoffs affecting much of the studio’s staff immediately called both its future, as well as the future of its new game, into question.

With Wildlight facing drastic changes in the last week alone, it’s unclear what a new Highguard update would look like. Still, those who have stuck by the free-to-play game seem to be satisfied with any additional content at all.

“Once we lock in the patch date I’ll see if we can get a patch preview up for you guys a bit beforehand,” WL_Coronach added in a follow-up reply.

Highguard’s woes began the moment Geoff Keighley showed it as the one-last-thing announcement at The Game Awards 2025. Confusion about its place at the show turned into concern in the weeks that followed, as players took Wildlight’s silence as a sign the game could be in trouble. Although it eventually launched to high player counts on Steam, a wave of negative user reviews quickly helped tank its reputation online.

Highguard reached more than 97,000 concurrent players on the PC platform on its release date but is struggling to crack more than 1,000 today (according to SteamDB). A Game File report recently suggested that Chinese megacorporation Tencent quietly funded its development, though the extent of its potential involvement remains unclear.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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The Elder Scrolls 6 Will Return to Bethesda's 'Classic Style' After Detours With Starfield, Fallout 76, Says Todd Howard

The Elder Scrolls 6 is going to be a return to Bethesda's "classic style" of games, according to Bethesda director Todd Howard.

This comes from an interview done by Howard with KindaFunny today, in which he talked about why he can't really provide too much of an update on The Elder Scrolls 6, and admits he would have preferred not to have announced it so early (in 2018).

However, he says players can expect it to be a return to Bethesda's classic form, after the studio took "creative detour[s]" with both Starfield and Fallout 76. Here's the full quote from Howard:

"We do have a certain style that we like and that our fans like that we want to get better and better at. I think in some ways Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, a Skyrim or a Fallout 3 or a Fallout 4, Oblivion, where you're exploring a world in a certain way. And as we come back to Elder Scrolls 6 that we're doing now, we're coming back to that classic style that we've missed, that we know really really well."

Howard goes on, confirming that the studio has spent the last several years improving on Creation Engine 2, which is the game engine behind Starfield, and bringing it up to Creation Engine 3, which will power "Elder Scrolls 6 and beyond."

Later in the interview, he adds that "the majority of people who made Skyrim are still here," while new faces have also joined the studio, bringing experiences from other studios to lend to The Elder Scrolls 6.

It's been a long, agonizing wait for The Elder Scrolls 6 since it was first announced – wow, okay, almost eight years ago. It has in fact been longer between the announcement and now than it was between The Elder Scrolls V: Skyrim and the announcement of The Elder Scrolls 6. Howard has warned eager fans as recently as last November that the game is "still a long way off" and has even teased that he may just shadow drop it, something he alluded to again today with KindaFunny. He reiterated today that "it's gonna be a while yet," and confirmed that, "We're able to play it, we're about to pass a big milestone internally, the majority of the studio is on the game and some of our partners."

But Howard also claims all this waiting is necessary for the game to be great.

“What do fans really want?” he said in December of last year. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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The AstroAI Cordless Car Jump Starter and Air Compressor (Tire Inflator) Drops to $34.80

Every car needs both a jump starter and tire inflator as part of its emergency kit, so why not just get both in one package. Starting today, Amazon is offering the AstroAI S8 Air 3000A Cordless Jump Starter with Air Compressor (Tire Inflator) for just $34.80 after you apply coupon code "OXOVKD4Y". AstroAI is a well-known brand and its products are higher quality than other similarly priced jump starters and air compressors you'll find on Amazon. I myself use an AstroAI S8 series jump starter; I've used it more than once on my 2018 Toyota Rav 4 and it has worked perfectly every time.

AstroAI S8 Air Jump Starter and Air Compressor for $35

The AstroAI S8 Air is a 3-in-1 device. First is a 12V cordless car jump starter that can supply 3,000A of peak power. The internal lithium battery has enough juice to jump start up to a 9L gas or 6.5L diesel engine up to 20 times on a single charge. Cordless jump starters essentially make traditional jumper cables obsolete for most people, since you no longer need the assistance of someone else's car (or a tow truck) to get you back on the road.

Second is the 150PSI cordless tire inflator and air compressor, which can refill a 195/65 R15 tire from 28 to 36 PSI in just under one minute. If you're using it to fix a flat, sure you have a tire patch kit on seal the hole afterwards. Like most tire inflators, this model can also be used to inflate other things like bicycle tires, balls, inflatables, and more.

Lastly, the AstroAI S8 Air's internal 10,000mAh power bank can be used to charge up your dead iPhone or smartphone when you need it the most since it has both USB Type-A and USB Type-C ports.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Amazon Has Some Great Deals On Magic: The Gathering Commander Decks Right Now

There’s nothing better than a Magic: The Gathering Commander night with friends, and Wizards of the Coast keeps releasing plenty of preconstructed decks so you can jump right in with friends or start to build around a choice card.

They’re pretty regularly discounted, too, which is always appreciated, but right now Amazon has some fantastic deals on Lorwyn Eclipsed’s duo of decks and a huge bundle of Tarkir Dragonstorm decks, too. Here’s why they’re worth a look.

Save Big On MTG Precons At Amazon Right Now

Kicking off with the latest set, Lorwyn Eclipsed, there are two decks available for the set.

Blight Curse is helmed by Auntie Ool, Cursewretch (or The Reaper, King No More), and leans into the -1/-1 counters archetype that we really don’t see too much of in precons. It’s a fantastic deck—possibly one of the best in recent memory—and has a few bucks knocked off the price to bring it to $45.49.

It’s joined by Dance of the Elements, which has an even better price. The five-color Elementals deck is all about making copies of big creatures and is helmed by Ashling, the Limitless (or Mass of Mysteries). It’s currently just $37.99, a 24% discount on a great precon.

Better yet, we recently pointed out that you can buy a bundle that includes two of each deck for around $80 off, and that’s still true. That means you and a friend can spend $60 each and each get both decks!

Onto Tarkir: Dragonstorm, then, and while the 2025 was somewhat overshadowed by Universes Beyond: Final Fantasy dropping right after, it remains a great set.

Its Commander decks had a wide range of reprint values, but they’re all fun to use. I own three of them myself and have had a blast playing with Sultai Arisen. Can’t pick? Good news - Amazon has a discount on a bundle of all five (that’s right, five) decks.

The bundle would cost $224.95, but is now $195, bringing each deck down to $39. While some are going for around that number, Temur Roar was particularly popular at launch and shot up in value. In fact, it’s still $60 on its own.

That deck is particularly good because it essentially drops a ton of Dragons on the board for big damage, but the others are fun, too.

Jeskai Striker is all about playing rapid spells, while Sultai Arisen has a graveyard recursion theme that helps keep opponents guessing.

Mardu Surge is focused on tokens and sacrifice, while Abzan Armor is a ‘toughness matters’ deck that turns colossal defenders into terrifying attackers.

You really can’t go wrong with any of them, and if you’re new to the format, Tarkir’s decks are relatively easy to pilot, too.

For more on Magic’s Commander format, check out why the Teenage Mutant Ninja Turtles’ precon, Turtle Power, looks to be so fun to play, and one crazy combo from the set already.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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