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The Best Dell & Alienware Deals and Coupons: Gaming Laptops, PCs, Monitors, and More

Not everyone is the DIY type. If you're in the market for a prebuilt gaming PC, Dell is one of the best brands we'd recommend. Alienware desktops and laptops feature solid build quality, top-of-the-line gaming performance, excellent cooling (further improved on the newer models), aggressive styling, and pricing that is very competitive with other pre-built options. Best of all, there are plenty of sales that happen throughout the year, so it's not difficult to grab one of these computers at considerably less than their retail price.

Dell and Alienware Coupons

Alienware Area-51 Gaming PC Deals

If you're seeking the absolute best of the best in PC gaming performance, look no further. Dell unveiled the new Alienware Area-51 gaming PC at CES 2025. The product photos don't give it due justice; this is a big chassis that towers over the Aurora R16 model with superior build quality and a redesigned cooling system with even greater airflow. This is the only model that can be configured with the hot and power hungry GeForce RTX 5090 graphics card. The first wave of Area-51 systems featured Intel CPUs exclusively, with AMD X3D options only available since late November.

Alienware Aurora R16 Gaming PC Deals

The Aurora R16 is Alienware's bread and butter gaming PC. It can be equipped with an Nvidia RTX 5060 graphics card all the way up to an RTX 5080 and the prices for Cyber Monday are extremely competitive with other brands. For example, currently Alienware has the least expensive prebuilt RTX 5080 gaming PC that I've found anywhere. Most of these systems are customizable, however it's not difficult to upgrade your own RAM and storage yourself.

Alienware Aurora Gaming Laptop Deals

Alienware's newest mainstream gaming laptop is dubbed the "Alienware Aurora" and it replaces the previous generation's x16 and m16 series of laptops. It comes in two models: the 16 and 16X. The 16 is the more economical model, but gamers should definitely opt for the higher-end 16X model. If you're looking for build quality and performance on par with the previous generation m16, then the 16X is its spiritual successor. It features an anodized aluminum lid and base, a higher quality display, a more powerful CPU, and a GPU that isn't throttled for maximum gaming performance.

Alienware Area-51 Gaming Laptop Deals

Alienware 18 Area-51 (18")

Alienware 16 Area-51 (16")

The Area-51 is Alienware's new flagship gaming laptop for 2025. It features an anodized aluminum shell for both the lid and bottom chassis with a gorgeous iridescent finish. The frame is made of a durable and lightweight magnesium alloy. Cooling has been upgraded with generous amounts of copper and a new thermal interface material to better transfer heat away from your hottest components as well as more fans and bigger cutouts for greater airflow. Dell claims that the laptop can handle a higher power ceiling of up to 240W TDP without raising acoustics.

Design-wise, the Area 51 has a sleeker, more contoured shape compared to previous models, with rounded edges and soft corners replacing the traditional squared off design. The hinges are internally positioned so that they're near invisible. There's a transparent window on the undercarriage to show off the internal components. As befits an Alienware laptop, there's plenty of RGB illunimation, although most of it can be turned off if you want your laptop to be a bit more subtle.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Arc Raiders Shrouded Sky Trailer Teases Hurricane Map Condition and Windy Gameplay Hazards

Violent weather is about to hit the Rust Belt, as developer Embark Studios has revealed a first look at the new Hurricane map condition coming to Arc Raiders.

The studio pulled back the curtain on Shrouded Sky, its next major content update, with a post on its website. It comes with a sneak peek at how hurricanes will tear through maps like Spaceport, promising what already looks like the most dangerous weather the southern Italy-set video game has faced yet.

Powerful Electromagnetic Storms and wintery Cold Snap conditions have had players seeking shelter before, but Embark says Arc Raiders hasn’t seen anything quite like this. Starting with the launch of Shrouded Sky February 24, Raiders may be subjected to strong winds that will have them rethinking how they approach PvP and PvE.

Searching for topside resources and blueprints during a hurricane will have players fighting both with and against the wind. Running with the storm could provide a small speed boost, for example, but running against it will result in slowed movement and drained stamina. Raiders can also expect everything from gas grenades to trailblazers and other throwables to behave differently when winds pick up.

One look at the trailer makes it clear visibility will be low during a hurricane, but Embark says Arc Raiders players will want to be wary of debris, too. However, like with most other map conditions, the increased threat level means more opportunities to find better loot, with today’s post teasing Raider Caches and relics of the First Wave for those who brave the storm.

Shrouded Sky is Embark’s major update for February and follows the January Headwinds update. While that relatively small content drop added a solo vs. squads queue option and the Bird City map condition, Shrouded Sky is said to come packed with a Raider Deck and map update, as well as a new Arc threat, which we may have gotten a small glimpse of toward the end of today's trailer. Players can also expect to reset their ranks once again with the launch of the next Expedition the following day.

The Arc Raiders roadmap also promised the Flashpoint update for March and Riven Tides for April. The former is said to come with yet another map condition, while the latter’s headlining feature is a brand-new map to raid. We interviewed Embark CEO Patrick Söderlund earlier this month to learn more about what the studio has in store for its popular extraction shooter and how its success has set it up for a bright future. Meanwhile, the team is still doing its best to crack down on cheaters by issuing suspensions for those who take advantage of in-game exploits.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Save 43% Off Back to the Future: The Ultimate Trilogy (Includes Both 4K Ultra HD and Blu-Ray Discs)

Relive Marty McFly's time traveling adventures in glorious ultra high definition. For a limited time, Amazon is offering the Back to the Future: The Ultimate Trilogy in remastered 4K Ultra HD for just $31.99 after a 43% off instant discount. The last time I saw the price drop this low was back in April of 2025. If you already have the Blu-ray set, it's still worth the upgrade. The 4K remaster is widely accepted to be a noticeable upgrade in visual fidelity.

Back to the Future: The Ultimate Trilogy for $31.99

The Ultimate Trilogy is an all-encompassing set that includes everything Back to the Future related across seven discs. All three movies are included as both physical 4K Ultra HD and Blu-ray discs. An extra disc contains over one hour of bonus features including a 6-part documentary, deleted scenes, actor interviews, music videos, a short film, and more. Note that although a digital copy is included, it's possible the code may have long since expired.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Ecoflow River 3 230Wh Power Station Drops to $129, Nearly 50% Off Its Retail Price

It's never a bad idea to keep a power station on hand to keep your mobile electronics charged up during emergencies. If you're of the same mind and plan to look on Amazon, then you might want to check out this better deal from AliExpress.

Right now, AliExpress is offering the Ecoflow River 3 230Wh LiFePO4 power station for just $130.84 after you apply the $10 off code "USSS10". (Compare this to a similar product $190 on Amazon currently.) It's sold through Ecoflow's official AliExpress storefront and it ships from a local US warehouse so your order delivers quickly and you don't need to worry about additional tariff fees.

Ecoflow River 3 Power Station for $129.22

The Ecoflow River 3 is a truly portable power station that weighs under 8 pounds and is 30% more compact than its River 2 precedessor. The AliExpress model has a slightly lower 230Wh capacity compared to the 245Wh on Amazon. Other than that, the two are identical; it has two 300W (600W surge) AC outlets, one 100W USB Type-C port, and two 18W USB Type-A ports. The River 3 can be recharged using traditional AC from 0% to 100% in only one hour.

The River 3 uses LiFePO4 cells, which are safer and retain their charge longer than other lithium battery types. The 230Whr battery is meant for lower powered electronics like your PC or laptop, phone, tablet, or just about anything else that doesn't use too much electricity (ideally under 200W). Power hungry electronics and appliances won't last long.

Although the River 3 is typically used as a mobile backup power solution when you have no available grid power, it can also work as an always-on passthrough AC power strip. It has an EPS function that will automatically swap to battery power when there is a power outage. The shutoff delay is less than 10ms, which is fast enough for even sensitive electronics like PCs to remain powered on during the switchover.

More Powerful Alternative: Ecoflow River 2 Max Power Station

If you want a portable backup with a higher capacity, check out the Ecoflow River 2 Max, which is currently on sale for $231.42 after you apply code: "USSS30". The River 2 Max boasts a much higher 499Wh capacity with four AC outlets capable of 500W (1,000W surge) apiece. Like the River 3, this model also uses safe and more efficient LiFePO4 batteries. It weighs in at 13.5 pounds, so it's still easy to move from place to place, and comes with a 5-year warranty.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Slay the Spire 2 Early Access Release Date Set for March as Animated Trailer Reveals 4-Player Co-Op

Developer Mega Crit has published a new animated trailer for Slay the Spire 2, revealing four-player co-op and an early access release date of March 5, 2026.

The sequel to the studio’s beloved roguelike deckbuilder reappeared with a two-and-a-half-minute trailer today. Alongside the promise to bring a host of new features to Early Access players on Steam in just a few weeks, the footage comes mixed with a stylish animation that almost looks like it could stand alone as its own TV show.

As the trailer’s silent hero falls in battle, we see others come to their aid, revealing that players won’t have to fight through Slay the Spire 2’s dark fantasy world alone. Gameplay featured in the footage highlights combat encounters for up to four players, with Mega Crit explaining in a blog post on Steam that the multiplayer mode will feature its own specific cards and team synergies.

While Early Access is said to come with new cards, characters, events, relics, potions, abilities, alternate acts, and more, today’s trailer shows off how some of these new mechanics will offer chaotic twists on the original formula. The footage also teases an additional new character to look forward to.

“For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten,” an official description for Slay the Spire 2 says. “Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.

“New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.”

Slay the Spire 2 is Mega Crit’s follow-up to its massively popular 2019 original and was announced in 2024. Although a delay saw its release date move from late 2025 to this March, fans will no doubt be excited to hear they’ll now only need to wait two weeks before going hands-on when it comes to PC via Steam March 5.

For more, you can see why we thought the original Slay the Spire is a 9/10. You can also check out how the world’s first human Neuralink patient used the technology to play Slay the Spire.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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House of the Dragon Season 3 Trailer Lets Dragons Loose in Westeros as War Begins

The fire-breathing dragons of the Game of Thrones universe are heading to the sea as war breaks out in the first teaser trailer for House of the Dragon Season 3.

Regardless of the tense conversations had in the Season 2 finale, Queen Rhaenyra Targaryen (Emma D’Arcy) and Queen Alicent Hightower (Olivia Cooke) are heading to war. Today’s trailer gives viewers just a glimpse of the battle ahead, showing fights filled with fire and blood as the factions in Dragonstone and the Red Keep fight for the Iron Throne.

Absolute power is within grasp. #HOTD Season 3 returns this June on HBO Max. pic.twitter.com/hFa3tRt58b

— House of the Dragon (@HouseofDragon) February 19, 2026

House of the Dragon Season 3 picks up where the show left off in 2024, and that means all of the story’s major players are back, too. Highlights from the footage (above) show Jacaerys (Harry Collett) warning against his mother’s decision to trust Alicent, while faces like Daemon (Matt Smith) and Corlys (Steve Toussaint) head to the front lines.

Meanwhile, as an injured Aegon II (Tom Glynn-Carney) leaves the Red Keep, it seems his brother, Aemond (Ewan Mitchell), is starting to get quite comfy on the Iron Throne. As the trailer reaches its conclusion, audiences are warned that Rhaenyra’s true reign as Queen of Westeros is almost here.

HBO has yet to announce a release date for House of the Dragon Season 3. However, as revealed with teaser art yesterday, we do at least know that the Game of Thrones spinoff show’s latest batch of episodes is set to premiere sometime in June. It means we have a few more months of waiting to do, and maybe even a few more trailers, before we see how its adaptation of the events of George R.R. Martin’s Fire & Blood will continue.

House of the Dragon originally launched in 2022 and has taken a two-year break between season premieres. Season 4 will be its last, and as revealed in a roadmap published by HBO last year, we can expect it to tie a bow on the story in 2028. For more, check out our 7/10 review of Season 2, and then learn about the behind-the-scenes tensions between Martin and the showrunners. You can also check out our review of episode 5 of A Knight of the Seven Kingdoms, another Game of Thrones spinoff currently airing on HBO.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Keychron M3 Mini Review: Tinny Clicks Mar an Excellent Budget Gaming Mouse

How important is a left click?

Your answer might determine whether you love the Keychron M3 Mini, a wireless lightweight gaming mouse with impressive specs for less than $70. Its pinpoint sensor, fast polling rate, low click latency and marathon battery life match those of more expensive devices, and make me feel like I'm using a pro-level lightweight FPS mouse. But that left click is, under certain conditions, jarring, hollow, tinny, and unpleasant.

I did eventually make it work for me – which I'll explain later – but it points to niggling build quality issues with an otherwise excellent mouse.

Let's get the bad stuff out of the way before focusing on the pile of good stuff.

The left and right mouse clicks are absolutely fine, provided you touch the buttons towards the front. They feel relatively clean and crisp, and spammable if needed. No complaints. But if your fingertips stray down the mouse towards the middle of the buttons – which they can easily do in fingertip or claw grips – the clicks are awful. They sound echoey, feel loose and sloppy, and vibrate against your fingers.

With most mice, when you click the bottom of the button, the whole button will move as one. When you press the bottom of the buttons on the M3 Mini, the top doesn't click in, only the bottom does. It feels almost like those buttons are on a see-saw, with a pivot in the middle, rather than moving as a solid piece.

It's not the only issue I had with the M3 Mini. The side buttons feel pretty solid but the casing around them doesn't. If you squeeze the sides of the mouse they'll start to flex, and if you really squeeze you can actually activate the side click without touching a button.

Both of these problems sound alarming but neither ruined the mouse for me. In reality, you're never going to squeeze the mouse hard enough to flex the sides, and it felt sturdy and safe in my hand.

The mouse button is the more serious issue, and I had to adapt to get around it, training my hand to stay forward. In claw grip, I just bent my fingers a little less than normal to ensure the tips stayed in the right position. And when I got used to it this mouse was pleasant to use, mostly because of its light weight and comfortable shape.

A Light, Comfortable Shell

At 55g, the M3 Mini is a genuinely lightweight mouse. Lighter doesn't mean better, of course: the most important thing is how it feels in the hand and how smoothly it glides across your mousepad. The feet on the M3 Mini aren't the slickest, and have more friction than higher-end mice, but because of the mouse's weight I never felt like I was having to drag it across my pad. The ride was effortless.

It certainly helps that its hourglass-style shape and curved base fills my hand surprisingly well for a smaller mouse, to the point where I could use it in a full palm grip – where your whole palm grabs the bottom of the mouse – with zero issues. Switching between fingertip, claw, and palm grips felt natural, and my fingers and hand always found a comfortable place to rest.

If you have particularly large hands (mine are slightly larger than average), you might struggle to find a stable position on its slim body, but it'll work well for everyone else.

The textured patterns on both sides of the mouse helped me grip it securely. If you run your thumb along them it feels scratchy, but when I was actually using the mouse I never felt any movement or irritation. The chalky plastic coating was easy to hold onto for hours at a time.

Fast Sensor and Long Battery Life

There are four variations of the M3 Mini, each with different combos of sensors and max polling rates, which is the number of times the mouse reports its position to your PC. They range in price from $40 to $70, although the top-of-the-range model that I tested is often available cheaper (it's close to $60 as I write this).

The ones you want to consider are the PixArt 3395 sensors (either 1000Hz or 4000Hz polling rate), or the 3950 sensor 8000Hz variant. Those two sensors are both widely used and will perform well no matter what you throw at them. I tested the 8K variant in a variety of genres– Arc Raiders, Fortnite, CS2, and Kingdom Come: Deliverance 2 – and was very happy. Quick flick-shots hit their mark and slower tracking felt smooth, with no noticeable hitches or stuttering.

Whether it's worth paying more for 4K or 8K polling rate is personal preference. It should make tracking less jittery and more responsive, but to feel a difference above 1000Hz you'll need a decent CPU-GPU combo and a high refresh-rate monitor – even then, not everyone thinks it's worth it. I can feel a very slight benefit as I move from 1K to 4K, but I think 8K is overkill.

Base your choice on the price and your budget: personally, I think it's worth stumping up the extra $20 for the best sensor but if you don't want to, you'll still get solid performance.

I like how simple Keychron makes it to switch between polling rates and DPI. Both have a dedicated button on the bottom of the mouse, and both buttons have their own indicator LEDs so that you always know your current setting. As somebody who likes to switch regularly – I generally bump up my polling rate and lower my sensitivity as I move from work to gaming – I appreciated how streamlined it felt. There's also a switch to toggle between the fast 2.4Ghz wireless connection and Bluetooth.

If you opt for higher polling rates you'll sacrifice some battery life, but that's fine here because the M3 Mini lasts for ages. On the top two configurations, you should get 135+ hours at 1000Hz polling rate. Impressive. It runs out faster at higher polling rates, but I tested it on and off for a couple of weeks at various polling rates and only drained a third of the battery.

The battery life on the 1K mouse variant is less impressive: Keychron says it'll last roughly 70 hours. It's another reason to pick the meatier specs.

Keychron's launcher software is browser-based and there's no offline version, which will rule this mouse out for some people – although, again, you can change polling rate and sensitivity just by clicking the buttons on the bottom. I personally prefer web-based software to installing a new program on my PC for every mouse, and I found Keychron's intuitive. Tweaking the basics such as polling rate and DPI is simple, and you get the advanced settings you'd hope for, including ripple control, angle snapping, motion sync and adjustable lift-off distance.

Samuel is a freelance reporter and editor specializing in longform journalism and hardware reviews. You can read his work at his website.

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Monster Hunter Wilds for PlayStation 5 Drops to $19.99 at Best Buy (Retails for $70)

If you haven't already, there's no better time to start monster huntin' than now. Starting today and running through Saturday, Best Buy is offering the PS5 version of Monster Hunter Wilds for just $19.99. This is by far the lowest price I've seen for the wildly popular PS5 game, the previous low being $30 during Black Friday.

Monster Hunter Wilds for PlayStation 5 for $19.99

It's easy to see why Monster Hunter is one of Capcom's best selling IPs. Monster Hunter Wilds is the latest game in the franchise and continues the series' trademark action-adventure gameplay of hunting down fearsome monsters and grinding for better loot. This open-world game offers dozens of hours of exploration, exciting combat, excellent creature design, statisfying loot progression, and most importantly, cats!

According to How Long To Beat, the main story takes 17 hours, with another 13 hours to tackle all of the sidequests. Completionists should expect to spend a whopping 90 hours to reach 100% and attain that Platinum Trophy. At just $20, it's absolutely worth adding to your collection.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Castlevania: Belmont’s Curse Is Up for Preorder

Castlevania? Now that's a name I've not heard in a long time. After years of making almost no video games at all, Konami has decided to get back into the fray with a handful of new game announcements in beloved franchises. Among the upcoming releases is Castlevania: Belmont’s Curse, a new side-scrolling entry in the long-dormant action-horror series.

Belmont’s Curse is set to release sometime in 2026 for PS5, Nintendo Switch, Xbox, and PC. It’s already available to preorder for $39.99 (see it on Amazon). Below, we dive into what this game is and where you can place your preorder. Let’s get to it.

Preorder Castlevania: Belmont's Curse

PS5

Switch

Xbox

Unlike many games these days, only one edition is available, so the standard version is all you get. That’s cool though, because it comes with the game, and that’s the most important component of any game release, if you ask me.

The digital editions aren’t even available at the time of this writing, so it’s possible a digital deluxe edition goes up for preorder when those go live. I’ll update the article when it becomes available on digital storefronts.

Preorder Bonus? (Nah)

As yet, no preorder bonuses have been announced. If any become available in the future (which does happen from time to time), this is where you’ll find them.

What Is Castlevania: Belmont’s Curse?

Castlevania: Belmont’s Curse is the first brand-new side-scrolling Castlevania game since 2008’s Order of Ecclesia came out on the Nintendo DS. That’s 18 years! Dang! It’s published by Konami, but it’s being developed by Evil Empire, the company behind The Rogue Prince of Persia and several Dead Cells DLCs, including Dead Cells: Return to Castlevania. So they know their way around a side-scrolling action game. Motion Twin, the main developer of Dead Cells, is also on board in an advisory role.

Belmont’s Curse takes place in 1499 Paris, which is in the midst of a monster invasion. That puts it 23 years after the events of the NES game Castlevania III: Dracula’s Curse. It’s not 100% clear if this is a “metroidvania” or “search action” game in the vein of Castlevania: Symphony of the Night and the GBA and Nintendo DS installments of the early 2000s.

In terms of gameplay, it looks like you do plenty of jumping on platforms, swinging from rings, and whipping on enemies. Bosses can tower over you. Environmental hazards like saw blades are strewn about. You have access to additional weapons and abilities like a flame spell and a cross you can throw like a boomerang. It looks like fun. Watch the trailer above to see for yourself.

More Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Paradise Season 2 Spoiler-Free Review

This article contains spoilers for Paradise Season 1; Paradise Season 2 debuts on Hulu on February 23.

The first season of Hulu’s Paradise was extremely hard to talk about before it was released, particularly because the premiere episode’s big twist – that the show takes place entirely inside a suburban-style bunker under a mountain in Colorado after the apparent end of the world – was expressly forbidden from being mentioned in reviews. Well, the secret is out, and while there are plenty more twists and turns in Season 2 of the series – including a likely game changer in the finale (seven of the season’s eight episodes were provided to critics for review) – it’s a little easier to talk about this time around. With Season 2, Paradise continues to be one of the most propulsively binge-worthy dramas on TV.

To revisit Season 1 just a bit: After the murder of third term President Cal Bradford (James Marsden), Secret Service agent Xavier Collins (Sterling K. Brown) went down a conspiracy rabbit hole, unraveling some of the truth behind the bunker community of Paradise and how Samantha "Sinatra" Redmond (Julianne Nicholson), the billionaire behind its construction, was maybe not being so truthful about what went down outside its walls.

Specifically, after a bit of the ol’ insurrection led by Xavier, he discovered that not only are there people alive outside Paradise, his wife – who he thought died the day a super-volcano exploded, causing a tsunami to wreck most of the world – is alive as well, and living in Atlanta. There’s a lot more that happened as the show jumped backwards in time to show how we got here, as well as moving the conspiracy plot forward in the present, but the most important bit of info to know is that the season ended with Sinatra on life support, Xavier exiting the bunker via a small airplane to go find his wife, and Cal (ostensibly the third lead of the show) still very much dead, though often popping up via flashback to give ghostly advice.

With the dual secrets of the premise and how the world ended out of the way, we’re in literal and figurative uncharted territory in Season 2. Granted, showrunner Dan Fogelman has a fair amount of post-apocalyptic TV shows and movies to pull from, as well as mystery box/flashback-heavy shows like Lost, which he picks and chooses from liberally as we explore more of the world outside as well as how life continues inside Paradise. But what characterizes the new season more than anything is that while Fogelman lays in new mysteries and new sci-fi concepts to replace the ones tied with a bow in Season 1, he also leans straight into his comfort zone: emotionally charged character studies.

Showrunner Dan Fogelman has a fair amount of post-apocalyptic TV shows and movies to pull from.

The thing is that Paradise is an odd note on Fogelman’s resumé. He hasn’t shied away from more fantastical concepts in the past; he wrote Cars, Tangled, and even a draft of Indiana Jones and the Dial of Destiny. Most of the time, however, he’s been known for more grounded human fare like: Crazy, Stupid, Love; the late, lamented TV show, Pitch; and most notably, This Is Us.

Paradise Season 2 – at least in its first half – might as well be called This Is The Last Of Us without the fungal zombies. Yes, they’re in a post-apocalypse that’s been devastated by climate change – though the show rarely says those words – but everybody is so nice. We’ve been trained time and again by shows like The Last of Us and particularly The Walking Dead to expect that every time you encounter a new community, they might seem good at first, but it will turn out that they’re eating people, or they’re fascists, or they’re just not prepared to survive the circumstances of their particular apocalypse.

While Fogelman plays with that, he seems far less interested in what makes a world fall apart than what helps build it back up again. To that end, the majority of the season also takes the form of the more focused flashback episodes from Season 1. There, we got the full-on flashback episode of “The Day,” which revealed how the world fell in pulse-pounding real time. Paradise Season 2 isn’t quite on par with that high watermark episode, but instead channels the feeling of an extended sequence in the finale, where we met a construction worker helping build the bunker and followed him as he befriended his crew, discovered things weren’t quite right, tried to stop the bunker from being built, and ultimately failed.

Season 2 takes the feeling of that extended sequence and runs with it, almost becoming a Paradise anthology-style series where each episode is done in one, only lightly connecting to the episode that came before, and often keeping our main characters off-screen for episodes at a time. Part of that is utility, given we’re now following multiple characters in multiple locations versus the more focused locale of “just” Paradise in the first season. But another part of it is that it allows Fogelman the space to spend time emotionally with the characters, particularly new cast members like Shailene Woodley’s lost Graceland tour guide, and Thomas Doherty’s mysterious Link (yes, named after the Legend of Zelda character). We don’t know those folks yet the same way we know Xavier, Sinatra, and Cal, so while there might be some audience frustration about our Season 1 stars being in absentia for large chunks of episodes, when you’ve got good actors digging into meaty speeches and one-on-one scenes, you won’t really miss the folks you already know.

But don’t worry: Paradise falls back on a more conventional TV structure eventually. The level of restraint shown in the early part of the season is laudable, and particularly with Hulu dropping three episodes on premiere day, it should be less frustrating for fans of the series than if, say, you had to wait three to four weeks to find out what happened to Xavier, or what’s going on back in Paradise.

On that note, Sterling K. Brown continues to be the most ridiculously charming man on TV. While most of his arc falls under the heading of “I just want my wife back!” action heroes, and Brown’s chiseled muscles certainly make him convincing in the show’s infrequent but well-staged blockbuster action scenes, it’s Brown’s smile that makes viewers melt. Early on, there’s a swoon-worthy flashback to Xavier’s past that lets the actor flex all his rom-com muscles, and you will grin a goofy smile the entire time as Brown provides more raw romance power in a single scene than most movies can manage in their entire runtime. Other episodes let Brown flex his dramatic muscles as his hard-earned steely demeanor begins to melt thanks to Paradise’s Nice-pocalypse. And then other times, he just flexes his muscles, and when he does – hubba-hubba.

Nicholson also gets some substantial dramatic work this season, and though we may run out of rope eventually with the plotline that she’s been traumatized and motivated by the death of her son well before the end of the world, we haven’t gotten there yet. Nicholson is a master of the locked-up microexpression performance, and her sympathetic bad guy persona lets her play that to the hilt.

As for other members of the cast, Nicole Brydon Bloom continues to be a delight as the Wii-obsessed psycho secret service agent, Jane Driscoll; she bubbled in the background in Season 1, but the show knows what they’ve got with her unhinged performance and lets her freak flag fly in Season 2. And while he has less to do now that we know how he was murdered as well as his role in ending/saving the world, Marsden’s Cal is still incredibly engrossing in every flashback appearance. His folksy “I’m just a dumb, young guy who happens to be President” attitude belies a sharp judge of character, and an episode late in the season gives Marsden a stellar monologue. Cal may be back essentially because the show likes working with Marsden, but we like watching Marsden, so they get a pass here.

It’s possible we could get something very timely, or we could end up diving completely into something less relatable and more fantastical.

If Paradise Season 2 excels when it’s working with dramatic, human scenes, it struggles a bit with the sci-fi elements, which become more outlandish and farther from reality in Season 2. While this was never an expressly political show despite opening with the murder of the President, the idea of billionaires abandoning Earth to a climate disaster they caused is very present in our reality. The second season moves further away from that with new sci-fi ideas that are far less based in reality and seem more focused on the longevity of the series than reflecting something happening outside our window. It’s unfortunate, because it moves the show from pressing sci-fi warning to something more akin to naive fantasy. Granted, naive fantasy is where Fogelman lives, even when his shows are ostensibly set in the real world versus some time in the near future. But depending on how the finale pans out – there are big secrets being held back – it’s possible we could get something very timely, or we could end up diving completely into something less relatable and more fantastical.

Even given that, and with some of the jankier decisions on the part of our characters later in the season – choosing niceness, all apologies to Fogelman, is not always the answer when the stakes are this high – Paradise remains engrossing pulp fun. There’s a lot resting on Brown’s prodigious muscles to keep this show going, but thanks to a game supporting cast and plenty of twists, turns, and flashbacks that will tug on your heartstrings, the Hulu hit may be almost paradise, but it’ll keep you knocking on Heaven’s door, begging for more episodes.

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EasySMX S10 Review: A Reasonably Priced Switch 2 Pro Controller Alternative, but Don’t Expect a Miracle

With a slim, comfortable feel and a premium-only feature at a 25% discount, the EasySMX S10 has a leg up on most of the market when it comes to great third-party Switch 2 controllers. While it doesn’t pack the same punch as the first-party Switch 2 Pro Controller, the S10 makes for a solid second option for anyone willing to sacrifice ancillary stuff like Amiibo support. Plus, it comes with better triggers and a customizable d-pad.

EasySMX has made a big push into the third-party controller scene with one big claim: remote wakeup. It’s odd that Nintendo locked this basic, highly convenient feature behind the $80 Switch 2 Pro Controller or its even pricier counterpart, a pair of Joy-Con 2 controllers. This confusing change from the original Switch keeps just about every pro controller option from waking up the Switch 2 with the Home button. Even the official Switch 1 Pro Controller falls short here, effectively paywalling what should be a universal, standard feature. Enter EasySMX with a somewhat awkward solution to the issue, promising remote wakeup with a strange workaround.

Per the instructions provided by EasySMX, I synced my shiny new controller, detached both Joy-Cons, and then reattached them within 20 seconds after the initial sync. After putting my console back into sleep mode and trying to wake it up again… I got nothing. A few frustrated tries later though, it did work. I haven’t had any issues since it clicked, aside from when I connected the controller to my PC and then went back to the Switch 2, but I just repeated the process without issue.

In motion, the controller itself is really comfortable, especially for anything that relies heavily on its two buttery-smooth sticks, with comfortable, textured grips that kind of remind me of the DualSense’s stick grips. I played the entirety of Once Upon A Katamari, which is controlled almost exclusively using both sticks, using the S10.

The EasySMX S10 is a solid Switch 2 controller for most people, especially if you like low-profile buttons.

My only real gripe with the sticks extends to the rest of the controller’s face; it’s all too low-profile. The grip part of the stick, where it mushrooms out from the rest of the stick, is too close to the rest of the controller, considering the distance between each controller element. This gives a kind of claustrophobic feel to swapping between sticks, buttons, and the d-pad. Granted, my thumbs are a bit bigger than average, but I found myself accidentally bumping the stick when pressing up on the d-pad.

That flaw aside, this d-pad is great. Despite literally inventing the d-pad decades ago, Nintendo has repeatedly dropped the ball in recent iterations, with a design that often accidentally triggers a secondary input in an additional, adjacent direction. I can’t tell you how many games of Tetris 99 I’ve had to salvage because of an accidental input from Nintendo’s first-party Pro Controllers. The Switch 2 Pro Controller is a step in the right direction, but it’s not where I need it to be.

The S10 offers customization between a classic d-pad and a circular design similar to the one found on the current Xbox models. I usually prefer the circular setup, but the traditional mode is a little more precise. Either way, it’s nice to have a choice.

The mechanical face buttons press with a satisfying little click like a mechanical keyboard would. They’re also pretty low-profile – which unfortunately isn’t my preference, because they give each press a kind of soft feeling that I can’t get behind. The triggers and bumpers, on the other hand, are much more comfortable and satisfying to press. They’re still low-profile like the first-party options, but this works much better for non-analog triggers than it does face buttons.

The grip buttons are the weakest link, though. I can’t tell you how many times I’ve accidentally pressed them just by gripping my controller tighter. This won’t be an issue for everyone, especially people with smaller hands and fingers, and it only became an issue when I had those buttons mapped to an input. Still, I wish there were a tighter gate to minimize accidental presses.

Charlie is a freelance contributor for IGN. You can reach them via Twitter or Instagram at the handle @chas_mke.

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Razer Launches an Expensive, Even More Premium Huntsman Mechanical Keyboard

Razer has announced a new high-end addition to its Huntsman line of mechanical keyboards. Called the Huntsman Signature Edition, this tenkeyless keyboard will be made of more premium materials, cost $499.99, and "is debuting in a limited drop of 1,337 serialized units," the company says in its announcement. Why that number? You know why. (But if you don't, here's a primer on l337 speak.)

It's in the construction and materials where the spendy new Signature Edition sets itself apart from the older Huntsman V3 models it resembles (and that don't quite measure up to the Razer BlackWidow V4 that IGN prefers for gaming). Where previous Huntsman keyboards are encased in plastic, the Huntsman Signature Edition will be housed in a CNC-milled, anodized aluminum chassis, with a shiny, mirror-like finish on the underside and other parts of the keyboard, such as the company's special triple-headed snake keycap.

The company also promises that the keyboard's interior is "carefully layered ... with tuned foams and sound-dampening materials" to create "a full, rounded typing sound while improving overall key feel."

Otherwise, this fancy USB-C-wired keyboard will feature the same analog optical switches and Rapid Trigger Mode found in the Huntsman V3 Pro, as well as the 8,000Hz polling rate the company has given the latest version of that keyboard.

So, if you liked the responsiveness of the V3 models, there's probably a lot to like for you here, as well. Look for other typical Razer Huntsman keyboard features, including RGB lights under the keys, adjustable key actuation (between 0.1mm and 4mm), and on-the-fly macro recording. The Huntsman Special Edition will be available on Razer's website starting at 8AM PT on February 22 for $499.

Wes is a freelance writer (Freelance Wes, they call him) who has covered technology, gaming, and entertainment steadily since 2020 at Gizmodo, Tom's Hardware, Hardcore Gamer, and most recently, The Verge. Inside of him there are two wolves: one that thinks it wouldn't be so bad to start collecting game consoles again, and the other who also thinks this, but more strongly.

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The Lenovo Legion RTX 5070 Ti Gaming PC with 32GB of DDR5 RAM Drops to $1,799.99

Nowadays it's quite difficult to find an RTX 5070 Ti prebuilt for under $2,000, and when you do, it's usually stripped of any other high-end component. However, for this week only, Lenovo actually has two RTX 5070 Ti configurations priced under $2K, and they're actually pretty well equipped otherwise. This is made possible thanks to a 10% off coupon code "PDLIVE26" that went live on Presidents Day and is, fortunately, still avaialble.

Thinking of saving money by building your own DIY RTX 5070 Ti system? Think again. The RTX 5070 Ti graphics card is currently selling for at least $250 over MSRP. Other options, such as the Radeon RX 9070 XT or RTX 5080, also have a steep markup. With the rising prices of GPUs and RAM, you don't want to miss out on this rare opportunity.

Lenovo Legion Tower 5 RTX 5070 Ti Gaming PC for $1,799

First on the list is a Lenovo Legion Tower 5 Gen 10 GeForce RTX 5070 Ti gaming PC, which drops down to $1,799.99 aafter coupon "PDLIVE26". Specs include an Intel Core Ultra 9 275HX CPU, GeForce RTX 5070 Ti 16GB GPU, 32GB of DDR5-5600MHz RAM, and a 1TB SSD. Rare for a Legion Tower 5 system, the CPU is cooled by a 240mm all-in-one liquid cooler.

Something to note is that this PC is equipped with an Intel Core Ultra 9 275HX CPU on a customized Intel HM870 mATX motherboard. The 275HX is traditionally a laptop CPU, and laptop CPUs are permanently soldered onto the motherboard. That means you won't be able to swap out the CPU for a better one in the future. If you don't intend on swapping the CPU (and let's face it, most of us who buy prebuilts probably never will), then you'll get excellent performance out of this chip.

The RTX 5070 Ti offers the best bang for your buck amongst the new Nvidia Blackwell cards in terms of 4K gaming performance. It performs neck-and-neck with the previous generation RTX 4080 Super and pulls ahead in any game that supports multi-frame generation, especially with the recent DLSS 4.5 update.

Lenovo Legion Tower 7 RTX 5070 Ti Gaming PC for $1,990

If you don't like the idea of a soldered-on CPU, Lenovo is offering a noteworthy deal on another 5070 Ti gaming PC. This time it's equipped with a desktop-class Intel Core Ultra 9 285K processor. This is Intel's best consumer CPU at the moment, featuring a max turbo frequency of 5.6GHz and a whopping 24 cores, excelling at any task. The superior, upgradeable CPU isn't the only perk that you get. The system is housed in a roomier Legion Tower 7 chassis that includes more fans for airflow and an enthusiast-grade 360mm AIO liquid cooler.

If you plan to game on a 1080p or 1440p monitor, then save some money and get this Lenovo Legion Tower 5 RTX 5070 gaming PC for $1575 instead.

This configuration is equipped with a liquid-cooled Intel Core Ultra 7 265F CPU, GeForce RTX 5070 12GB GPU, 32GB of DDR5-5600MHz RAM, and a 2TB M.2 SSD. The RTX 5070 is the best GPU for up to 1440 gaming without overspending. Compared to the previous generation GPUs, it offers a slight performance improvement over the RTX 4070 Super, which was and still is an excellent GPU. The fps gain is greater in games that support DLSS 4.5 with multi-frame gen.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Today’s Best Deals: Avatar: Frontiers of Pandora From the Ashes, Ravensburger Puzzles, and Logitech Headset

Amazon has killer deals on Ravensburger puzzles and Nintendo Switch digital games. Beyond that, you can grab Avatar: Frontiers of Pandora From the Ashes Edition for PS5 for only $28, or grab a Godzilla-themed monopoly for $30. Be sure to grab your MTG x TMNT preorders; some have even gotten a serious discount.

Avatar: Frontiers of Pandora From the Ashes Edition for PlayStation 5 Hits New Low Price

Avatar: Frontiers of Pandora From the Ashes Edition for PS5 is down to its lowest price ever at Amazon and Walmart. For just $28, you can get the base game along with the From the Ashes expansion. This single-player, 3rd-person expansion follows So'lek on a dark campaign set about a year after the first game, and it ties in perfectly with the Avatar: Fire and Ash film. As for the base game, we reviewed Avatar: Frontiers of Pandora, and Tristan Ogilvie found it “features a stunning alien world to explore, but doesn’t contain as many genuine surprises as other modern open-worlds.”

Duck Dodgers: The Complete Series Hits Lowest Price Ever

Duck Dodgers: The Complete Series on Blu-ray is down to its lowest price ever on Amazon. The three-disc set features all 39 episodes of this Looney Tunes series from the early aughts. Starring Daffy Duck and Porky Pig, this fun, out-of-this-world adventure follows them as they clash with Marvin the Martian and parody some sci-fi classics along the way. Oh, and the theme song, arranged by The Flaming Lips and sung by Tom Jones, is awesome.

Amazon’s Digital Nintendo Switch Game Sale

Amazon has discounted digital versions of Nintendo Switch games. A whole bunch of titles are on 33% off or more. Everything from Luigi Mansion 2 HD to Donkey Kong Country: Tropical Freeze is a part of this deal. One game you might be particularly keen on grabbing is Xenoblade Chronicles X: Definitive Edition, as Nintendo just launched the Switch 2 upgrade, which you can purchase directly from Nintendo for just $5. It brings support for 4K/60fps on TV and 1080p/60fps when playing on the Switch 2.

Grab Godzilla x Monopoly for Only $30

Monopoly got the Godzilla treatment, and it’s awesome. You’ll be buying and trading kaiju monsters and locations inspired by Monster Island, Goro's Workshop, and plenty more from the iconic franchise. Six sculpted figures of monsters from the films serve as game pieces, while the usual community chest, chance, and more have all been rebranded to fit the Godzilla lore. Best of all, this game is on a lightning deal and discounted to $30, the lowest price ever.

Save Up to $90 on the Logitech G Pro X 2 Gaming Headset

The Logitech G Pro X 2 is an awesome gaming headset, and it’s currently discounted by up to $90 on Amazon. With high-end features like 50mm Graphene drivers, 7.1 surround sound, long battery life, a sound-isolating mic, and a low-latency LIGHTSPEED wireless dongle, it offers serious gaming chops. Comfort isn’t forgotten either, thanks to rotating soft memory foam earcups, and you get two pairs: leatherette and cloth.

Amazon Ravensburger Puzzle Deals

Ravensburger jigsaw puzzles are on sale at Amazon. However, all the puzzles are lightning deals, so once a certain amount is sold, the deal expires, and they’re selling fast. There are discounts of 30% to nearly 50% off, offering solid savings. Tolkien fans may want to grab the Lord of the Rings puzzle, but there are plenty of other options, from adorable illustrations to stunning scenery.

Save 40% on Anno 117 for PC

Anno 117: Pax Romana for PC is only $35.99 from Ubisoft when you use the 20% off coupon code “PROMO20” at checkout. It’s currently selling for $60 on Steam, so this is one heck of a deal. This antique city-building game set during the Roman Empire in 117AD, hence the name, is absolutely stunning. From building modest homes and planning out districts to naval combat and trade systems, there’s a whole lot of exciting possibilities. It even scored a 9/10 in our review, and for this low price, Anno 117 is definitely worth grabbing.

Alienware AW3423DWF Gaming Monitor Is $200 Off

For serious screen space, a stunning picture, and gaming chops, the Alienware AW3423DWF is one of the best gaming monitors around. Right now, it’s back down to its lowest price ever on Amazon. With its QD-OLED display wrapped around you at a 1800R curvature, you’re in for impressive contrast, striking colors, and a near-instantaneous response time. The 165Hz refresh rate in WQHD and FreeSync Premium Pro also ensures all the action remains butter smooth. It’s no wonder that in our review of the Alienware AW3423DWF, it scored a 9/10.

MTG x TMNT Draft Night Is Discounted

Ahead of its release in just over two weeks, the MTG x TMNT Draft Night Box preorder is down to $104.99. Best of all, if the price drops even further, Amazon offers a solid preorder guarantee. In the Draft Night kit, you’ll get everything you need for a 4-player Pick-Two Draft, including 12 play boosters and 90 lands. A collector booster is even in the box, but you might just want to keep that for yourself.

After you’ve secured this pre-order, there are plenty of other MTG preorders worth grabbing on Amazon. The MTG x TMNT Booster Box even got a nice price cut, too. Check them all out below:

Save $11 on Super Mario Galaxy + Super Mario Galaxy 2

Super Mario Galaxy + Super Mario Galaxy 2 for Switch is down $11 at Amazon and Walmart. With this game package, you are essentially getting two for the price of one. Both Super Mario Galaxy and Super Mario Galaxy 2 received rave reviews, and now, with this combo deal, you get even more. You’ll find improvements to the UI, a new in-game music player, and the ability to play using buttons and sticks or motion controls. There’s also a boosted resolution that goes up to 4K on Switch 2, while Rosalina's in-game storybook has some interesting new pages.

After you’ve gotten the game, grab the new Super Mario Galaxy amiibo preorder. A Mario and Luma amiibo, along with a Rosalina and Lumas amiibo, are available and will drop on April 2.

25% Off Alienware Aurora R16 RTX 5080 Gaming PC

With the prices of PC components rising, it’s harder to find great deals on rigs. However, during Dell’s Presidents Day Sale, you can get the Alienware Aurora R16 RTX 5080 gaming PC for just $2,129.99 with free delivery after a $700 instant discount. Those graphics, along with the Intel Core Ultra 7 265F CPU, 16GB of DDR5 RAM, and a 1TB SSD, ensure this PC can tackle games in 4K at high settings with ray tracing enabled.

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Scrubs Season 10, Episodes 1-4 Review

Note: This is a spoiler-free review of the first four episodes of the Scrubs revival series. The first two episodes will premiere on ABC on Wednesday, February 25, and stream on Hulu on Thursday, February 26.

In an era where it seems easier to count the hit shows that haven’t received a big-budget streaming revival, it was inevitable that Scrubs would make its return. The original series is still beloved by fans, despite that underwhelming final season and its failed attempt to spin off into something new. Those fans needn’t worry about Season 10. The series immediately captures that old magic upon its return, even if it’s not all smooth sailing at Sacred Heart.

Original creator Bill Lawrence and stars Zach Braff, Sarah Chalke, and Donald Faison are all back for Season 10, which immediately rectifies the big problem with Season 9. There’s a strong argument to be made that Scrubs simply isn’t Scrubs without the core bromance between Braff’s Dr. John “J.D.” Dorian and Faison’s Dr. Christopher “Turkleton” Turk anchoring each and every episode. The new season wastes as little time as possible before reminding us of how fun these two are together. Their chemistry is just that good.

That’s what’s so immediately striking about the Scrubs revival. It’s as if it hasn’t been 16 years since the series’ cancellation. Sure, everyone has a few extra lines on their faces and a little more gray in their temples, but Braff, Chalke, and Faison have that same youthful energy and charm that characterized the show back in the day. Watching the first episode is like settling in with an old friend who doesn’t mind that you haven’t called or written for the past decade. It’s all good.

For anyone who adored the first eight seasons of the series, this is the epitome of sitcom comfort food. Even with a new showrunner in Aseem Batra, the new Scrubs clearly isn’t out to reinvent any wheels or blaze new trails for medical TV dramas. The series isn’t completely oblivious to the harsh realities of life in a modern American emergency hospital – The Pitt is right there if that’s more your speed – but that all takes a backseat to the camaraderie of the doctors and J.D.’s zany inner life.

Of course, a lot of time has passed, and not everything is like it was back in 2001. That’s where hardcore Scrubs fans may be in for a bit of an adjustment. Some of the series’ core supporting cast also return (most notably Judie Reyes as Turk’s other life partner, Nurse Carla Espinosa, and John C. McGinley as the fiery Dr. Perry Cox), but there are some notable gaps. Perhaps most head-scratching is the absence of Neil Flynn’s Janitor. Between that and the relative lack of focus on Dr. Cox in these first four episodes, the series struggles to fill the void when it comes to antagonists in J.D.’s life. It almost succeeds with the introduction of his new professional rival, Joel Kim Booster’s Dr. Eric Park, but here again, Dr. Park isn’t in the spotlight enough in these first four episodes.

Enter the new batch of medical interns. Sacred Heart is, after all, a teaching hospital at the end of the day, so it’s necessary to introduce a new batch of wide-eyed, ambitious doctors-in-training to take the place once filled by J.D. and friends. There’s certainly an appeal in watching that role reversal play out. But, on the other hand, the shadow of Season 9 still looms large, and there’s the all-important question of whether the newbies can hold their own against the old guard.

The initial verdict is… fine? None of these intern characters are particular standouts in these early episodes, but the show only gives the actors so much to work with. The characters aren’t necessarily shoved in our faces the way Season 9’s new cast was. Most of these interns have one distinguishing characteristic (the handsome one, the British one, the social media-obsessed one) and exist to play the straight people to J.D., Elliott, and Turk more outlandish doctors. Only by Episode 4 does it feel like they’re starting to develop more coherent personalities and foibles.

Luckily, the new season does find plenty of success with Vanessa Bayer’s Sibby, Sacred Heart’s new medical wellness director. Sibby is there to embody the changing culture that has cropped up since the heyday of the original series and put a hard kibosh on Cox’s withering rants and The Todd’s (Robert Maschio) rampant sexual harassment. Bayer gets ample room to shine in these four episodes and quickly emerges as the strongest of the show’s new ensemble cast. Also of note are Michael James Scott and X Mayo as a tag-team nurse duo who help fill the void left by Aloma Wright’s Nurse Laverne.

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Save $650 Off the 45" LG Ultragear 5K2K OLED Gaming Monitor, Now Down to the Lowest Price Ever

If it's time to upgrade your gaming monitor, you can't go wrong with an OLED. And if you've got the funds to get the biggest and best, LG's highest-end OLED is the 45" LG UltraGear 45GX950A-B 5K2K gaming monitor. It normally retails for a hefty $2,000, but Amazon has just discounted it to $1350.18 with free delivery. This is the lowest price I've ever seen for this particular monitor, just make sure your desk has enough space to accomodate this ultra-wide behemoth.

Update: LG is offering "Outlet Pricing" at $1389 (scroll down until you see it). As-is it's not as good of a deal, but you may be able to get a lower price if you have a coupon code sitting in your inbox or by signing up for the newsletter. Sometimes LG will also send you a coupon code if you just leave the item sitting in your coupon code for a little while. YMMV.

45" LG UltraGear 5K2K Gaming Monitor for $1,350

The LG UltraGear 45GX950A-B is the first OLED monitor featuring a 5120x2160 resolution. That averages out to a pixel density of 125ppi, which is excellent for a monitor of this size. As a comparison, a 42" 4K monitor, 34" 3440x1440 monitor, and 27" QHD monitor all have an industry standard 109ppi. Since this is such a wide monitor, it features a fairly aggressive 800R curve for maximum immersion and so you can keep the screen's edge in the periphery of your vision.

The 45GX950A-B uses a true OLED panel that boasts a near-instanteous (0.03ms) response time and a near-infinite (1.5 million : 1) contrast ratio with the ability to produce true blacks. OLEDs simply have the best image quality compared to any other panel type, with no smearing, no blooming, no "gray is the new black", and no uneven backlighting or haziness. This is a "dual-mode" monitor with refresh rates of up to 165Hz at 4K and 330Hz at down-scaled 1080p. The monitor also supports adaptic sync technologies including FreeSync Premium Pro and G-Sync.

Current generation connectivity specs include one DisplayPort 2.1 port and two HDMI 1.4 ports. There's also a USB Type-C port with 90W of power delivery. Rare among high end monitors, the 45GX950A-B has built-in speakers and even a 4-pole headphone jack with DTS Headphone:X spatial audio support.

Finally, the monitor comes with a 2 year warranty that includes OLED burn-in coverage.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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God of War Sons of Sparta Review

I’ve played all of the God of War video games, including that one with the Reject Your Child quick time event, and that crappy mobile game from back in the Bush Administration. I played at least one game I only half remember of the God of War card game. I was a Kratos main in PlayStation All-stars Battle Royale. I like the guy, is what I'm saying, as a sort of cathartic avatar of the Id taken to its very tragic limits in Greece, and as a clunky conversation starter about guilt and finding power in something other than grievances in Midgard. But I can’t recall ever wondering “I want to know more about pre-Ares Kratos’ teenage years.” And as an answer to a question I would probably never ask, Sons of Sparta is a pleasant character rehabilitation of a largely unlikable guy couched in a largely boring adventure about Kratos learning the value of responsibility.

It’s also a pretty mediocre metroidvania, clearly taking the form and function of these games but failing to meet the high bar set by the titans of the genre, let alone bringing anything novel to this specific experience. You’ll move through colorful locations, doing the kind of running, jumping, button pressing, object pushing, and monster slaying that will be second nature to your inner Belmont, but you’ll do so at a pace so slow that it makes the journey feel like aimless wandering, fighting through hordes of baddies with combat that tries too hard to be special but ends up crowded and cloying.

I found this young Kratos to be a well-meaning, earnest guy piously (maybe naively so) devoted to the gods and the stubborn defender of his younger brother, Deimos. These are better times for the pair, who have just been granted permission to leave Sparta in order to adventure through and protect the surrounding lands at their own leisure. The well-written banter between them, and the other young people living in the Spartan agoge, reveals the Kratos that could have been, a charismatic, duty-bound leader that is tough when necessary, but also introspective, open to learn, and most jarring of all, funny.

Combat, for better and worse, was the most reliably compelling thing going on for a lot of the game. Kratos has a lot of offensive options but none that really resemble the God of War’s barbarism.

Even the brief moments of pre-Ares pledge adult Kratos in Sons of Sparta, who is telling his daughter the happenings of the game as a fable while she’s grounded, reveal a man who actually has capacity to love his wife and child in the present, and not just be consumed by rage because of their passing. They banter back and forth in the background as notable in-game events go down, and the way Calliope will cast doubt on the seemingly tall tales of her father, or follow up on moments that either seem contradictory or wrong was charming in the way The Prince attempting to recount his journey in The Sands of Time was.

Ultimately, these don’t really save the story from feeling dull and rote. Sons of Sparta is full of interesting characters that you meet after long stretches of not very interesting travel and exploration. The many locations that Kratos and his brother romp through, like the fiery foundry of Daedalus or the dense and spooky Veiled Bog, look good but there’s nothing all that special or memorable about them. A lot of them seem to be begging to tell the story of what got them to the state they're in, like a haunted Winery that is covered in a goop and being possessed by Grecian Ivan Ooze, or a farming village where all of the residents have been replaced by cultists. But Sons is content with just marching you through a place in service of one long goal, to find a missing student of the Agoge, without stopping to elaborate on any of these side stories.

The around 20 hours of my journey was a lot of me wishing I could know more about a cool place I was in, knowing the best I was going to get was a blurb in the lore compendium, checking off every single Metroidvania trope without really any hope of seeing much innovation on the concept. The only “new” idea Sons has about the genre is when the player can expect to gain the signature abilities these games are known for. There's no explicit right or wrong time to gain mechanics, of course, but I went about 10 hours before gaining the ability to drink a healing potion and got a double jump a few hours later, things you might expect to do at the beginning of similar titles. But you spend so much of the early parts of Sons of Sparta running such rudimentary obstacle courses that every time I gained something like the ability to sprint, I felt like I had to wrestle through a fugue state to give it a fair shake.

Combat, for better and worse, was the most reliably compelling thing going on for a lot of the game. Kratos has a lot of offensive options but none that really resemble the God of War’s barbarism. Armed with a spear and a shield, you'll mash a single attack string, poking and bashing enemies into submission. Normal attacks cause spirit orbs to float out of your targets, which fill your gauge that can be used to turn your blows into spirit attacks, doing less damage but generating health orbs and significantly more stun meter, which you want to build especially on stronger enemies as a stunned opponent is one that can be executed.

I immediately missed the attack paths of the other series’, that let you mix light and heavy attacks or control tempo with delay strings. Instead, you can equip different spear shafts that change your combo-enders, providing one big damage attack but very few of which stand out from one another outside of this. One adds a Brad Pitt-style leaping spear thrust that gives your combo a little more range, but I didn’t find fussing over the right last hit to be worth much.

Instead, the real effective ways to spice up your damage dealing comes from attaching different spear tips that add passive effects. They unlock active abilities as you upgrade them. Not all spear tips are made equal and there are clear stand outs, like one that extends your reach. The reach-extending one’s active ability made every attack hit twice for a brief period of time. These have a more dramatic effect on your playstyle than the shafts, but I rarely strayed away from this tip as it seemed to clearly be the most versatile. I didn’t find many opportunities to get the most out of some funkier ones like the poison tip or ice tip, which do damage over time and slow enemies, respectively, as they’re effects never gave me a clear enough advantage against tougher enemies that seemed just as dangerous under these conditions.

Pommels can be added to the bottom of the spear to give Kratos another active ability, these being more like special attacks that spend your spirit meter to do. The differences between these were more dramatic - one allows the spartan to deliver a flurry of thrusts in quick succession while another sends him marching, spear swinging in wide arcs around his body. I changed these up the most to adapt to challenges because each felt tailored to handling specific sorts of the threats.

The most dramatic offensive tools are those that come from the gifts of the god that Kratos and Deimos invite themselves to possess. These operate like spells that, mostly, give Kratos options he can’t get from his spear and shield - namely good ranged options like Apollo’s sling that lets you launch pellets of solid light at foes, or Hestia's shrub whose leaves toss bouncing flames. They also double as keys to specific sorts of locks that litter the vast world of Laconia, Apollo’s light can power specific generators and Hestia’s fire can burn away prickly bushes. But in combat, they are often your strongest and most restricted tool, limited by a magic gauge that can’t be refilled through your attacks like health and spirit can.

There’s quite a lot of ways to attack the enemies of Sparta, many little ways to modify these, and even more ways to grow and change these modifications through the upgrade crafting system. But so few of these options have remarkable gameplay consequences that incentivized me to explore past my early game habits. I didn’t even consider upgrading any of my spear tips past the level required to get their special abilities, and that was only just so I could see them in action. That isn’t to say the combat is easy, per say, but most of your most effective battle plan is to mash attack when able, after getting a safe moment or two to do so.

Enemies can be diligent and lethal, attacking often and in groups, requiring you to get pretty familiar with Kratos’ powerful defensive tools in order to survive. The parry is great for breaking up combos and putting stun damage on a foe, but it isn’t so strong that you autowin the skirmish after a successful swat, like some other games that might reward a good parry with a free execution. You still have to stay locked in, because the enemy will recover quickly to get back to the beating. Dodges, and the handful of follow up attacks that you can nail after, are necessities as well, and mixed together can make getting out of tougher binds feel rewarding. All of these actions can be modified or enhanced through equipment as well - shield rims can make counter attacks stronger or simply raise your armor and make you tougher to take down, for instance.

Losing in scenarios where multiple enemies might hit you with different kinds of attacks at once always feels like whatever the Greek word is for bullshit.

Bad guys get a little too cute with the kinds of offense they can dish out, though. Most action games feature enemies who flash red to denote an unblockable attack, but Sons of Sparta can feature enemies with a whopping four different kinds of special attack conditions, modifying whether an attack can be blocked but not evaded, ones that guard break but can be parried, or ones that you can defend in no way shape or form outside of simply not being around when it happens. This maximalist approach to defensive Simon Says creates too many variables in combat with lots of foes, and losing in scenarios where multiple enemies might hit you with different kinds of attacks at once always feels like whatever the Greek word is for bullshit.

Boss fights turn the screen filling attack machine up to 10, which is definitely a change of pace They don’t start getting tricky until about the last third of the adventure, but those baddies make you earn through extended chains of pattern recognition and reflex checking bullet storms. The easier ones in the earlier in the game can be more disappointing on the difficulty side, but what all bosses share is that they further remove the opportunity to take advantage of many of your offensive tools, since they seem to be largely immune to status effects and don’t have stun bars.

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PlayStation Shuts Down Demon's Souls, Shadow of the Colossus Remake Studio Bluepoint Games

PlayStation has shut down Bluepoint Games, the studio behind the remakes of both Shadow of the Colossus and Demon's Souls.

This comes from Bloomberg, which confirmed the news with PlayStation. Roughly 70 employees are going to be impacted by the closure when it officially occurs next month.

“Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community,” a PlayStation spokesperson told Bloomberg. “We thank them for their passion, creativity and craftmanship."

According to a previous report by Bloomberg, Bluepoint was working on a live-service God of War game up until January of 2025, when the projet was canceled. The studio then spent last year pitching new projects, but ultimately was shuttered before it could get one moving.

Bluepoint was founded in 2006 by former Retro Studios employees, and proceeded to work on a number of PlayStation games, including several collections of existing games such as the God of War Collection, Metal Gear Solid HD Collection, and Uncharted: The Nathan Drake Collection. It also served as a support studio on ports of games like PlayStation All-Stars, Flower, and Titanfall.

But Bluepoint's claim to fame was its 2018 remake of Shadow of the Colossus, followed by its 2020 remake of Demon's Souls, both of which were highly praised by critics and fans. It wasn't until after Demon's Souls that Sony acquired Bluepoint in 2021. Under Sony's management, Bluepoint did some co-development work on God of War Ragnarok, but otherwise did not release or announce any new games.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Toy Story 5 Trailer Teases Woody's Big Return and the Dangers of Technology

Toy Story 5's official trailer has arrived and, alongside revealing more of the battle between toys and tech, we also learn a bit more about how Woody is reunited with his friends after the events of Toy Story 4.

Toy Story 5 is set to be released in theaters on June 19, 2026, and our favorite toys are going up against their biggest foe yet, technology. In Bonnie's house, this is seen in the form of a new tablet named Lilypad that threatens to change playtime forever.

This is obviously a big deal for the toys as they exist to make their kids happy, so Jessie uses a walkie talkie to talk to Woody and tell him they need help. As it turns out, Woody is seeing many more abandoned toys in the wild as well due to this tech takeover. We all knew Woody would come to the rescue, but it felt like the deal was sealed when Jessie said, "I'm losing Bonnie to this device..."

We see Woody's grand return after he went off with Bo Peep and the lost toys at the end of the last film, and he is now sporting both a poncho and a bald spot that is very shiny. What follows is a glimpse of the adventures to come, including Buzz getting backup in the form of an army of newer Buzz Lightyears.

Oh, and I also want to shout out the beginning of the trailer, where we get to see Bonnie's very stylized version in her mind of the wedding between Forky and a new plastic knife character named Karen Beverly. And yes, Jessie does say, "I now pronounce you husband and knife." It's different from the way we saw Andy play with his toys, and that's kind of beautiful!

We also learned of a few new voices that will be part of Toy Story 5, and they include "Craig Robinson as Atlas, a cheerful talking GPS hippo toy; Shelby Rabara as the excitable camera toy Snappy; Scarlett Spears as the sweet and shy 8-year-old Bonnie; Mykal-Michelle Harris as Blaze, an independent 8-year-old girl who loves animals; and Matty Matheson as the tech-fearing toy Dr. Nutcase." And for those wondering, Keanu Reeves will be back as the Canadian daredevil toy Duke Caboom.

For more, check out our 30th anniversary retrospective on Toy Story and our chat with Pete Docter on the heart of Toy Story and the threat of AI and tech.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

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The Alienware Area-51 9800X3D RTX 5090 Gaming PC Drops to $4,250 (Lowest Price for 5090 Prebuit)

If you're seeking chart-topping gaming performance, then Alienware's biggest and most powerful prebuilt desktop computer should be high on your list. For just a few more days the Alienware Area-51 AMD Ryzen X3D Edition RTX 5090 gaming PC has dropped in price from $5,650 all the way down to $4,249.99, a savings of $1,400. Prior to this sale, the lowest price I had seen for this exact configuration was $5,000. This was one of the best gaming deal to come out of the Dell Presidents Day Sale earlier this week.

Alienware Area-51 Ryzen Edition RTX 5090 Gaming PC

The Alienware Area-51 is Dell's flagship gaming PC. The product photos don't give it due justice; this is a big chassis that towers over the Aurora R16 model with superior build quality and a redesigned cooling system with even greater airflow. This is the only model that can be configured with the hot and power hungry GeForce RTX 5090 graphics card. The first wave of Area-51 systems featured Intel CPUs exclusively, with AMD X3D options only available since late November.

This $4,450 config is equipped with an AMD Ryzen 7 9800X3D CPU, GeForce RTX 5090 graphics card, 32GB of DDR5-6400MHz RAM, and a 1TB SSD. Additional system details include a 360mm all-in-one liquid cooling system for the CPU and a massive 1,500W 80Plus Platinum power supply that allows plenty of headroom for future upgrades.

AMD Ryzen 7 9800X3D is the best gaming CPU for most people

...but you can also upgrade to the 9950X3D for a reasonable price

The AMD Ryzen 7 9800X3D is considered to be one of the best gaming processors on the market and outperforms any Intel or AMD non-X3D chip in games thanks to AMD's 3D-V-Cache technology. It only has eight cores, but that makes no difference in gaming since most games can't utilize more than eight cores (if that) anyways. That's why its gaming performance is nearly identical to the pricier 9900X3d and 9950X3D.

Now if you regularly use your PC for non-gaming applications that actually do benefit from as many cores as possible, then you can upgrade to an AMD Ryzen 9 9950X3D 16-core processor, which doubles the core count while offering similar gaming performance, for an additional $250. That's actually very reasonable as far as CPU upgrades go; the difference in MSRP between a 9950X3D and 9980X3D is $220, so you're only paying an extra $30 for the upgrade.

The RTX 5090 is the most powerful graphics card ever

The Nvidia GeForce RTX 5090 has emerged as the most powerful consumer GPU on the market. Although with this generation Nvidia has prioritized software updates, AI features, and DLSS 4 technology to improve gameplay performance, the 5090 still boasts an impressive 25%-30% uplift over the RTX 4090 in hardware-based raster performance. If you want the absolute best performance for your gaming PC, there is literally no other option from any other brand.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Big Pokémon Go Mega Evolution Revamp Interview: Everything That's Changing, and Why

As Pokémon Go announces a seismic shakeup of its Mega Pokémon, IGN has chatted with the smash hit smartphone game's developer on the inspirations for the move, what's changing for the better, and what the future of Mega Pokémon looks like in the game.

Today, Niantic announced the addition of a new, tougher Super Mega Raid tier with tougher battle mechanics but better rewards, a fresh currency to engage with Mega and Super Mega raids, and a fourth Mega Evolution tier for your Pokémon to grind for an unlock more bonuses.

Niantic says Super Mega Raids will require upwards of seven players, who are strongly encouraged to bring Mega Pokémon into the fight in order to break shields thrown up by the boss during battle. New and existing Mega Pokémon will feature in Super Mega Raid battles over time, and will reward more Mega Energy once defeated. This will come in handy for levelling your own Mega Pokémon to the new Super Max tier, which provides further boosts and allows you to re-Mega your Pokémon every 24 hours.

Finally, and perhaps most controversially, is the introduction of the new Link Charge currency for Mega and Super Mega Raids. The idea here is that this, like Max Particles, provides a separate method to access in-game content that doesn't just rely on raid passes (though you can still use raid passes for Megas if you choose). How exactly this will be balanced, however, remains to be seen — though Niantic says it will provide better value. Read on for more detail on all of the above in our chat with Pokémon Go's senior producer John Funtanilla.

Hey John, great to chat with you again. Let's start with Super Mega Raids — is the pitch here that they're going to be the equivalent of Gigantamax in terms of difficulty and launch cadence? Will we really need seven or more players as has been indicated?

John Funtanilla: Yeah, the mission with Super Mega Raids is similar to Gigantamax and we want to lean into the community play aspect of the game that's gone very well. We want to make sure that we're gathering folks and we have seen a lot of success with that — communities of sometimes hundreds of players in San Francisco going up and down on the piers playing together. That really inspired us and we know that was happening all across the globe. Not to say that there wasn't also some Trainers that also did low count lobbies and were challenging themselves to beat these Gigantamax battles with four or five players. We're very careful with the tuning and we were kind of surprised by that, but we do feel like if you're a really talented player, you understand the systems, you are able to do different strategies that beat these raids. For Super Mega Raids, it's kind of the same thing. We are targeting around a seven to eight player headcount to win, and that's pretty sizable, but again, it's related to how big your communities are, and being able to find the communities. I can go into it a little bit later, but I would say yes, expect same kind of level of difficulty for Gigantamax and there's some mechanics in there that require group play.

Right, there's mention of shield breaking mechanics which sound interesting. I find Gigantamax battles fun because they do require extra strategy, but I know you always have to balance that with the fact your playerbase has a mix of hardcore players and more casual 'Korean grandmas'. You have to fit both those things, to some degree. So, were there any learnings from Gigantamax that you applied here to the new Mega changes?

John Funtanilla: Gigantamax was such an ambitious effort. We really wanted to introduce a whole new system. As you know, there's the three Max moves, there's Power Spots. It was a massive, massive effort to finally bring in and actually unlock Gen 8 into the game. For Super Mega Raids, it's kind of an incremental approach. It's a little bit more challenging than normal raids, but other than that it does play using a normal raid battle format. We explored different mechanics and we didn't want to veer away to something that was unfamiliar to players — so we added different iterations on top.

Walking through what this type of battle is, Trainers will need to bring in a Mega Pokémon — it's not required, but we definitely encourage you to bring one in to take down one of those shields. And when we're playtesting internally, people are bringing in Mega Pokémon, and when that last person comes in, there's this big climactic moment where the shields break. There's an amazing visual but not only that, though, there's a huge amount of damage that's done to that boss. And so you get to that powered up form, you're trying to chip away at it, you're yelling at other players to bring in their Mega Pokémon. If they were knocked out, tell them to relobby, heal that Pokémon, bring it back in. We really wanted to lean into that. And that's why I keep saying we wanted community play to be kind of streamlined for this one, it's less tactical than Max Battles but we wanted that excitement, that energy that comes from that moment.

Nice, and then just to clarify — could you get into a situation where maybe no one has any Mega Pokémon left, could you still break the shields at that point?

John Funtanilla: That can be a state that does happen, maybe one person doesn't have a Mega Pokémon. There are ways that we try to alleviate that. So we've recreated the first time user experience, so this time we put the tutorial right in front of you as soon as you log into the game and that triggers and you'll catch your first Mega Pokémon. You'll understand the utility of it, you'll catch another Pokémon of that species to understand that you get more Mega Energy. So there is an update to this, but we've tried to kind of lift the total tide for the entire feature and include UX improvements.

I think some of the big reasoning that we gave for actually diving in and improving the Mega system is that we felt that players — looking at the data — weren't engaging with Megas as met as much as we'd seen, especially for something as powerful and with as much utility as they have. That was the biggest thing — improving things all across the board so by the time you get into the Super Mega raid you feel prepared.

So unfortunately it is a scenario that can happen, but we're hoping that a player realizes that they don't have a Mega Pokémon involved, they back out to the lobby, they come back in and they're going to be that one person that breaks the shield. And I've seen that many times. So I think after players have gone through this a few times, hopefully they'll understand like, 'Oh, I should bring a Mega Pokémon in. I see everyone with their Mega Pokémon and there's toasts and texts that keep saying bring a Mega Pokémon in.' So yeah, we're making it easy for players to have a Mega Pokémon and reminding them to bring it in.

And a quick one: is the reason the Primals don't count as Megas here lore-related? As they're not technically Megas?

John Funtanilla: 100% lore. They're not Mega Pokémon. They have the same kind of power, but The Pokémon Company created the lore which is that technically they're not identified as Mega Pokémon.

Let's discuss Link Charges, which are the third sort-of currency for interacting with battles in Pokémon Go, on top of the existing raid passes and Max Particles. Obviously people love looking at datamined information and drawing their own conclusions, and there's been conversation already around Link Charges potentially offering more activities to do for free but also being another currency to keep track of, and separately work within the limits of.

John Funtanilla: I saw that reaction from players too. You know how it goes, players will see things with a limited amount of information, but obviously there's still a huge portion of the feature coming out and players are yet to experience it for themselves. I did want to set the perspective on that which is that we had a lot of learnings from Max Particles. So yes, there's the system where you can get a daily free raid pass, there's a system where you can engage with Power Spots and get Max Particles, and then we have Link Charges, which is the new currency. I think the biggest thing here is we want to give players access to premium content. We also want to make sure that we're encouraging and incentivizing engagement into our social features.

"When you use Link Charges in person, it's actually cheaper than using a battle pass..."

We just put out the Weekly Challenges. We have community check-ins, we love the gifting feature. Those are things we want to encourage and we see players engaging with these a lot, but those lead directly towards the Niantic mission. And with Link Charges, for us, these are ways for players to have flexible access to premium content. When you use Link Charges in person, it's actually cheaper than using a battle pass, so there is some kind of discount there. We always want to encourage IRL play and as long as you're doing some of the social actions I mentioned, we reward that effort. And with community check-ins, we understand that's a high value effort action. We reward that, we give you a ton of link charges, you check in, you're good, you're set.

So you do get a lot of Link Charges and we learned from Max Particles to increase the cap higher. There are some other aspects where we understand that the content is very, very premium and it's difficult to challenge. So with Super Mega Raids, remoting into those does have an added cost of extra Link Charges, and again, it's like a balance that we have to form with the system. With economy, I think it all comes down to flexibility. If you're a player that doesn't want to pay too much, but you love engaging with the game, you love engaging with your community, gifting, things like that, we want to make sure that you have flexible ways to access that content.

Have you nailed down how many Link Charges you can hold at a time, how many you'll need for a Mega Raid (is it just one?), how many you'll need for a Super Mega Raid?

John Funtanilla: The tuning will definitely be in different denominations than raid passes. Raid passes is like one for [a specific battle]. Link Charges are again like a currency. We're still tuning it, and that's likely going to be something that we're looking at as we're playtesting it internally, reviewing it with the team. Again, the stance we want to take is that playing in person will be cheaper, and it's going to be cheaper than a battle pass, and it's not going to require a battle pass. That's a fundamental part of the system.

And I guess the same question on how much it might cost to buy Link Charges in the shop. Can you give an equivalent to buying a raid pass?

John Funtanilla: It'll be better value, 100%. The final tuning, we're still getting to that, but better value is the main thing that we keep driving here.

While we're talking raid passes, something I've come up against in my community is the issue with remote raid passes in Max Battles — where players sometimes fail a battle, can't rejoin, and don't get that remote pass refunded. Max Particles are only consumed when a battle is successful, but remote passes get used up regardless. Are you aware of this, and how will it work with remote battles using Link Charges?

John Funtanilla: 100%. I think the biggest way to look at it, is we learned so much from the Max Particle system. We really pushed for Max Particles not being consumed until you win. Raid passes, meanwhile, are applied to the gym or Power Spot when you join the battle and that means until you win, you can keep trying. Max Particles and Link Charges [work similarly], so those will be consumed at the end of the battle once you win. That's a key learning that we wanted to carry forward.

For remote raid passes, I totally understand and that it might not be as favorable. There is still that leeway again that you can keep trying, though for remote passes you do have to somehow get back into that same gym and that does mean that the player, whoever invited you or if you joined their lobby, they've got to get you back in there. I do think there are some aspects to improve for that, but when we introduce new systems, we're trying to learn from that. We're trying to make it better.

We're constantly talking with the player experience team for raiders, and they're looking at players trying to understand what problems are coming in. So we see that a lot and we try to build ways to reimburse if there's a crash, things like that. I understand it's not the best system, but we're trying to improve it with everything that we put in the game.

The timing of these changes happening now feels interesting, because not only do you have the longer-term player behavior around using Megas that you mentioned, but you have the first new Mega Evolutions from Pokémon Legends Z-A coming into the game at Go Tour, with Mega Malamar and Mega Victreebel. Certainly from player behavior I've seen, Megas have felt like one-and-done releases which don't really benefit the community or new players — and it sounds like you've seen data that suggests they're underused too.

John Funtanilla: Yeah... I mentioned earlier the core problem is that from the data we're looking at and player behavior, players are not fully realizing how powerful Megas are. You get that CP stat increase when you Mega Evolve, you can use that in raids, you get boosted ally attacks, you get increased candy. These are things where we only see the most hardcore high level players interacting with it. That's a problem. It's such a great feature. It's in its third or fourth iteration now, and so we wanted to bring that to the game.

"Players are not fully realizing how powerful Megas are..."

And for Super Mega Raids, it's the same thing. Is the utility of your Mega Pokémon worth evolving, worth bringing into Super Mega or original Mega Raids? We want to make sure you feel like your Pokémon are powerful and are meaningful. It didn't matter if it's a 1500CP Mega Beedrill or a crazy Mega Rayquaza. You both are truly important to the battle and you both can take down a shield. That was important for us, we wanted players all across that gradient to feel like they can come in and make an impact on that. And if you can't provide damage like a level 50 player, you're still breaking a shield, you're still helping the community.

Then there's the new Super Max level. This is just a start and I thing I can't really talk too much about right now, but when I say that Pokémon is invested in Megas, we are truly invested in that. We have a roadmap for the year. This is just the beginning of that rollout for players right now. It might not seem like there's a lot, but there's the Super Max level coming out and there's going to be new systems built on top of that.

Part of today's announcement mentions that bonuses vary by Pokémon when Mega Evolving. Is that just due to typing, like a Grass-type Mega gives advantages when catching Grass-type Pokémon? Or will there be specific bonuses for specific Mega Pokémon, almost akin to Adventure Effects?

John Funtanilla: You're asking all the right questions. I can't speak to a lot of that right now, we just need to have that space open and it allows us freedom to create different things there. We do have to leave it open-ended because if we want to design something cool and a different Pokémon at that Super Max level is different from another, that's something that we can design. I hope players will enjoy it with Super Max level coming out and understand that there's a much longer runway that we're kind of cooking in the lab right now.

One thing you have confirmed as forthcoming is the ability to spend Mega Energy to boost up your Mega Level. How are you balancing the cost there versus the lengthy process now?

John Funtanilla: Yeah, so to get to Super Max level will be a good chunk of Mega Energy and that's why I do think it'll be important for players to keep raiding that Pokémon and collecting Mega Energy to use it for that sink. For that last level, you won't need to continuously Mega Evolve, it'll just be one sink for you to spend your Mega Energy on.

And then once there, you can Mega Evolve it every 24 hours without expending Mega Energy, right?

John Funtanilla: That's correct. We looked at it, there's not a lot of players that get there. Some players are trying to optimize and Mega Evolve and they have a tag, but for the players that do get there, it's going to be rewarding for sure. So yeah, it is going to be free, you get that cooldown, you can use it again.

You mentioned a long runway for Mega features, there's also now a much longer list of Mega Pokémon. Are there any learnings there from the release of previous Mega Pokémon? It felt like it was taking a very long time for every Mega to release, and we got to the point last year where most of the remaining few were launched quickly to clear the decks for the Z-A additions. What can people expect the cadence of new Mega Pokémon to be going forward?

John Funtanilla: It is crazy to think we've reached the end of the road for the existing Mega Pokémon —

You are sat in front of a picture of Mewtwo, so I should point out that people are still waiting there...

John Funtanilla: [laughs] I know, what is this guy doing here? But yeah, the biggest thing there is that we took a look at all the features in the game. Megas were underneath the magnifying glass for us. We were trying to figure out what to do with this. Partly the reason for all of this was that we're were nearing the end of that [initial batch of Mega Pokémon] runway. But also we need to do some really, really exciting stuff this year and need to make sure we have the right foundations for that. For the new Mega Pokémon from Z-A, the DLC, there's such cool things to work with there.

For Super Mega Raids we can probably kind of map that to how a community might behave. I would like to see, around every one to two months, a big gigantic, Super Mega community raid day. We're still trying to figure out the best thing that works. The biggest thing to anchor it to is how we'd like to see people be able to interact with their communities.

On Mewtwo, would the 10th anniversary of the game this summer be a fitting time to finally launch its Mega Evolutions?

John Funtanilla: We have a lot to show to the players. You're kind of seeing all the foundations for that kind of being put down now and even in the last few years, almost in the shadows... All I can say is that the 10th anniversary for Pokémon Go, the 30th for Pokémon, means you can expect a really, really exciting year.

Image credit: Jakub Porzycki/NurPhoto via Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Riftbound's Spiritforged Set Already Has Several New Cards That Are Worth Thousands of Dollars

Riftbound's second set, Spiritforged, is out now, and it appears cards are a little easier to get ahold of (depending on where you live). As usual, the League of Legends' trading card game is both a hit for competitive players and collectors alike, with plenty of valuable chase cards to hunt for as you crack packs.

Like Origins before, there are a handful of alternate cards that are worth a pretty penny, and we've found the most valuable cards in the set, based on listings from TCGplayer. We've ranked these based on market price, and there are even several that are already selling for thousands of dollars.

The 10 Most Valuable Riftbound Spiritforged Cards

The most cards with the highest price tags, just like with Origins, are the Signature foil editions. These feature the same art from the Overnumbered versions, but the difference is that they feature an etched signature of the artist. The combination of being highly sought after by collectors and depictions of fan-favorite characters are the main contributors to their price.

10. Ahri - Inquisitive (Overnumbered)

The first of a few Origins cards on this list with new Spirit Blossom art. Ahri is is a favorite among many League of Legends fans, and Riot seems to buy into the hype by giving her a new art in Spiritforged.

9. Bard - Mercurial (Signature)

A fairly useful effect for go-wide strategies is just the kicker on this card by artist Felicia Chen. The pink and blue colors work really well here.

8. Karma - Channeler (Signature)

Karma is another Origins card that saw a bit of success in some Sett - The Boss decks, and her new art here is extremely eye-catching.

7. Yasuo - Windrider (Signature)

Yasuo is another fan-favorite character that was also a pretty deck during the Origins meta game. This new art by Jennifer Wuestling is a calmer, more relaxed version of the swordsman compared to his other cards.

6. Aphelios - Exalted (Signature)

Aphelios focuses on Spiritforged's new Equipment mechanic, offering modal abilities depending on your position in the game. It also Masaki Hsu's stunning art is one of the best in the set.

5. Soraka - Wanderer (Signature)

Soraka - Wanderer is newcomer to Riftbound, with a useful effect when included in slower decks. The base version of this card features significantly different art compared to Loiza Chen's Signature foil, and in my opinion is not nearly as eye catching.

4. Sett - Brawler (Signature)

Sett - The Boss was a powerful and popular deck during Origins, and Sett - Brawler was one fo the main reaasons for that. It remains to be seen if the deck will be as good with Spiritforged, but the collectbility alone is a contributor to its price tag.

3. Vayne - Hunter (Signature)

One of the final Origins cards on this list, Vayne - Hunter saw a bit of play in aggressive Fury decks like Annie and Jinx. John Kafka's new art is great, showcasing a vastly different portrayal of the characer compared to the base Origins card.

2. Irelia - Fervent (Signature)

It helps that Irelia is one of the best decks with this new batch of cards, but this new Signature Foil is a gorgeous depiction of the character with art by Bo Chen.

1. Ahri - Inquisitive (Signature)

The art is the same as the Overnumbered version of Ahri - Inquisitive above, but the Signature Foil is significantly harder to pull, easily making it the most valuable chase card in Spiritforged.

Where to Buy Spiritforged

If you're hoping to test your luck and pull one of the above cards, TCGPlayer has stock of all sealed product available, although at inflated prices. Booster boxes come with 24 packs, or you can buy single boosters. If you decide to pick up a Rumble or Fiora Champion deck, they both come with one booster pack, as well.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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Time-Traveling Shooter Time Takers Announces Closed Beta Test

Third-person, team-based shooter Time Takers recently announced that a closed beta test will begin on March 13 and shared details about what you can expect from this first look at the game.

Time Takers is developed by Mistil Games, published by NCSOFT, and focuses on fast-paced matches where you compete for time itself. It combines elements of survival shooters and battle royales, but it isn’t defined only by kills, it’s about stealing or defending time.

Each player has a lifespan that’s fueled by Time Energy, and it gradually depletes. Your lifespan is represented on screen as a timer ticking down. You can hold a maximum of 5 minutes and 30 seconds, and if your timer reaches zero, you’re eliminated. If you’re killed with time still left on your clock, you’ll lose some Time Energy but respawn. You can lengthen your lifespan by earning more Time Energy, which you can get by killing other players, defeating monsters on the field, or picking it up from spawn points around the map.

When you accumulate Time Energy, it will also fill your level gauge. As you level up, your character’s unique skills will be unlocked and upgraded in a set sequential order. Collecting Time Energy will also grant you a currency called Time Coins, which can be used to purchase or upgrade passive abilities on the respawn screen or at shops scattered across the map. At any time, you can manually sacrifice some of your current lifespan to add to your level gauge and level up. This obviously puts you at risk of dying faster, but it can be key to unlocking an ability you really need. You have to decide which is more important.

Each match progresses through seven phases, and you can see your current phase in the top left corner of the screen. With each phase that passes, Time Energy spawn points get more rare and your lifespan depletes faster. Those spawn points also gradually get closer together, until the final phase has only one spawn in a specific spot.

This system means a couple things. For one, simply camping in one place is unreliable. If you do that, you risk watching your lifespan tick away with no way to replenish it. You have to stay on the move to reach spawn points or take out opponents frequently. Second, the shrinking spawn points force combatants into smaller spaces as phases progress. This also rewards players who pay attention to where the spawn points are in each phase, since you can come up with an optimal route to efficiently gather energy and level up as quickly as possible.

So in short, you’ll need to decide in each battle how to approach things. Do you want to minimize risk at the beginning, sneaking around the battlefield to gather Time Energy and level up your abilities without directly fighting anyone? Or do you want to go in guns blazing, hunting down opponents to steal their Time Energy as quickly as possible and put them on the defensive immediately?

The first closed beta test will include 12 playable characters, each of whom have unique skills and playstyles. Matches in the closed beta will be in trios, with four teams of three players each, and you’ll need to coordinate with your team. You’ll each lock in your character and weapon before the match, with no duplicates allowed on the same team. Characters are grouped into Damage Dealer, Support, and Tank archetypes, but your choice of weapon can help define your role. For instance, there are support-oriented weapons that allow you to heal, while there are high-DPS weapons for close-range (flamethrowers) and long-range (sniper rifles) combat.

During the match, if you stay close to your teammates, you’ll form a link. While linked, teammates acquire Time Energy simultaneously and can transfer it between each other to cover for someone whose time is running out. If you want to take advantage of this, it can alter your team’s weapon choices, passive abilities, and tactical approach.

For example, if someone on your team wants to use a sniper rifle, that can give them a huge advantage if they reach high ground with good sight lines. But they’d likely have to stay separate from their teammates, weakening the link for the whole team. However, equipping the Link Repeater passive will cancel that out and allow you to link up no matter the distance. So unlocking that passive quickly becomes a top priority.

The combatants and battlefields are pulled from different eras of the past and future, and environments and conditions will change as matches progress. Momentum can shift at the drop of a hat, thanks in large part to Pods, which can spawn randomly and grant benefits to the first person to interact with it. Those benefits include temporarily pausing your lifespan depletion, the ability to launch a missile at a specific enemy, or a Weapon Exchange Voucher that will let you switch to a different weapon.

The beta will include three maps: Yokogawa, Morstadt, and Miraesi, which represent the wide range of time periods depicted in Time Takers. Yokogawa is pre-modern Japanese themed and shaped by traditional architecture. Morstadt is based on medieval times, with stone structures and layered routes. And Miraesi is a futuristic setting inspired by Seoul that blends dense urban layouts.

The closed beta will run from March 13–21, with 8 hours of playable time each day, and it’s focused on players in eight countries: the United States, Canada, Brazil, Argentina, Mexico, Chile, Colombia, and Peru. If you live in one of those countries, you can sign up to join the beta through the game’s Steam page. Sign-ups are open now, and it will still be possible to sign up while the beta is ongoing.

If you don’t live in one of those countries, you’ll have a chance to get access to the beta through the Time Takers Discord channel. If you join the channel and invite a friend to join too, you can be selected to take part in the beta no matter where in the world you are. Head to the linked Discord channel above to get all the details.

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The Peaky Blinders Movie Gets Its First Official Trailer — And Reveals Barry Keoghan in a Major Key Role

Major Peaky Blinders movie news ahead: the official trailer for the upcoming film Peaky Blinders: The Immortal Man was just released — and it reveals that Barry Keoghan will play the son of Cillian Murphy’s iconic character Tommy.

The sneak peek of the movie, which will finish off the storyline started in the six-season series, revealed that Keoghan’s character has been "running the Peaky Blinders like it's 1919 all over again,” according to Sophie Rundle’s Ada, in Tommy’s absence after he pulled back from the gangster life.

Creator Steven Knight recently opened up about casting Keoghan in the role. "I never leap on board when people start saying about an actor, 'Oh my God, he's got this stillness,'" Knight told Entertainment Weekly. "You start using all these words about an actor. But with him, it's all true. I wanted him to be the son from the beginning, and when we knew we got him, he took it to another level. Who he is in real life is perfect for this. He's just so good."

He noted that the film’s focus has shifted a bit over the years, but the essence and main narrative have stayed the same since he started building out the film when Peaky Blinders was actively airing. "The father and son were the main structures," he told the outlet, which highlights how important it was to get a top-notch actor like Keoghan in the role.

Knight also put the spotlight on the ending of the trailer, which features Keoghan’s character and Murphy’s character having a moment together. "Just to see those two in The Garrison on either side of the bar drinking whiskey — didn't get any better for me,” he gushed to EW.

The Immortal Man represents the final goodbye for Thomas Shelby, who was first introduced in the first episode of Peaky Blinders back in September 2013. The movie, which was written by Knight and directed by Tom Harper, is set to arrive in theaters on March 6 and then debut on Netflix on March 20.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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