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BAFTA Film Awards 2026: Marty Supreme and Timothée Chalamet Leave Disappointed, While Leonardo DiCaprio's One Battle After Another Wins Big

Leonardo DiCaprio movie One Battle After Another was the big winner at the BAFTA Film Awards 2026, while Timothée Chalamet's Marty Supreme was left empty handed.

One Battle After Another walked away with Best Director for Paul Thomas Anderson, Best Supporting Actor for Sean Penn, Adapted Screenplay, Cinematography, Editing, and the night's biggest award for Best Film.

Marty Supreme, meanwhile, now holds the unfortunate record for the most losses in BAFTA history, with a surprise miss in the Leading Actor category for Timothée Chalamet. That gong ultimately went to I Swear's Robert Aramayo, who also won the Rising Star award — the night's sole prize voted for by the public.

Sinners won three accolades, for Supporting Actress (Wunmi Mosaku), Original Screenplay, and Original Score. Guillermo del Toro's Frankenstein also won three, for Supporting Actor (Jacob Elordi), Costume Design and Production Design. The full list of winners lies below.

Best film

  • Winner: One Battle After Another
  • Hamnet
  • Marty Supreme
  • Sentimental Value
  • Sinners

Outstanding British film

  • Winner: Hamnet
  • 28 Years Later
  • The Ballad of Wallis Island
  • Bridget Jones: Mad about the Boy
  • Die My Love
  • H Is For Hawk
  • I Swear
  • Mr Burton
  • Pillion
  • Steve

Leading actress

  • Winner: Jessie Buckley - Hamnet
  • Rose Byrne - If I Had Legs I'd Kick You
  • Kate Hudson - Song Sung Blue
  • Chase Infiniti - One Battle After Another
  • Renate Reinsve - Sentimental Value
  • Emma Stone - Bugonia

Leading actor

  • Winner: Robert Aramayo - I Swear
  • Timothée Chalamet - Marty Supreme
  • Leonardo DiCaprio - One Battle After Another
  • Ethan Hawke - Blue Moon
  • Michael B Jordan -Sinners
  • Jesse Plemons - Bugonia

Supporting actress

  • Winner: Wunmi Mosaku - Sinners
  • Odessa A'zion - Marty Supreme
  • Inga Ibsdotter Lilleaas - Sentimental Value
  • Carey Mulligan - The Ballad of Wallis Island
  • Teyana Taylor - One Battle After Another
  • Emily Watson - Hamnet

Supporting actor

  • Winner: Sean Penn - One Battle After Another
  • Benicio del Toro - One Battle After Another
  • Jacob Elordi - Frankenstein
  • Paul Mescal - Hamnet
  • Peter Mullan - I Swear
  • Stellan Skarsgård - Sentimental Value

Director

  • Winner: One Battle After Another - Paul Thomas Anderson
  • Bugonia - Yorgos Lanthimos
  • Hamnet - Chloé Zhao
  • Marty Supreme - Josh Safdie
  • Sentimental Value - Joachim Trier
  • Sinners - Ryan Coogler

Outstanding debut by a British writer, director or producer

  • Winner: My Father's Shadow
  • The Ceremony
  • Pillion
  • A Want In Her
  • Wasteman

Film not in the English language

  • Winner: Sentimental Value
  • It Was Just An Accident
  • The Secret Agent
  • Sirât
  • The Voice of Hind Rajab

Outstanding British contribution to cinema

Winner: Clare Binns, creative director of Picturehouse Cinemas and Picturehouse Entertainment

Documentary

  • Winner: Mr Nobody Against Putin
  • 2000 Meters to Andriivka
  • Apocalypse in the Tropics
  • Cover-Up
  • The Perfect Neighbor

Animated film

  • Winner: Zootropolis 2
  • Elio
  • Little Amélie

Children's and family film

  • Winner: Boong
  • Arco
  • Lilo & Stitch
  • Zootropolis 2

Original screenplay

  • Winner: Sinners
  • I Swear
  • Marty Supreme
  • The Secret Agent
  • Sentimental Value

Adapted screenplay

  • Winner: One Battle After Another
  • The Ballad of Wallis Island
  • Bugonia
  • Hamnet
  • Pillion

EE Bafta rising star award (voted for by the public)

  • Winner: Robert Aramayo
  • Miles Caton
  • Chase Infiniti
  • Archie Madekwe
  • Posy Sterling

Original score

  • Winner: Sinners - Ludwig Göransson
  • Bugonia - Jerskin Fendrix
  • Frankenstein - Alexandre Desplat
  • Hamnet - Max Richter
  • One Battle After Another - Jonny Greenwood

Casting

  • Winner: I Swear
  • Marty Supreme
  • One Battle After Another
  • Sentimental Value
  • Sinners

Cinematography

  • Winner: One Battle After Another
  • Frankenstein
  • Marty Supreme
  • Sinners
  • Train Dreams

Costume design

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • Sinners
  • Wicked: For Good

Editing

  • Winner: One Battle After Another
  • F1
  • A House of Dynamite
  • Marty Supreme
  • Sinners

Production design

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • One Battle After Another
  • Sinners

Make-up and hair

  • Winner: Frankenstein
  • Hamnet
  • Marty Supreme
  • Sinners
  • Wicked: For Good

Sound

  • Winner: F1
  • Frankenstein
  • One Battle After Another
  • Sinners
  • Warfare

Special visual effects

  • Winner: Avatar: Fire and Ash
  • F1
  • Frankenstein
  • How to Train Your Dragon
  • The Lost Bus

British short film

  • Winner: This Is Endometriosis
  • Magid / Zafar
  • Nostalgie
  • Terence
  • Welcome Home Freckles

British short animation

  • Winner: Two Black Boys in Paradise
  • Cardboard
  • Solstice

Image credit: Tristan Fewings/BAFTA/Getty Images for BAFTA

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Avengers Star Mark Ruffalo Responds to James Cameron's Criticism of Netflix's Warner Bros. Buyout: 'Are You Also Against the Monopolization a Paramount Acquisition Would Create?'

Last week, Avatar director James Cameron slammed Netflix's plans to purchase Warner Bros., branding the deal as "disastrous" for theaters and the movie industry at large. Now, Avengers actor Mark Ruffalo has responded to ask if Cameron believed the alternative was any better — that Warner Bros. is instead gobbled up by Paramount.

Cameron aired his thoughts in a letter to Senator Mike Lee, who chairs the Senate's antitrust subcommittee, that was subsequently published online by CNBC. The Titanic maker's criticsm was blunt, stating that Netflix's acquisition would mean: "Theaters will close. Fewer films will be made. The job losses will spiral."

Now, Ruffalo has responded, and publicly suggested that Cameron should answer the question of whether the alternative option for Warner Bros. — that it is bought by Paramount — was any better.

"So... the next question to Mr Cameron should be this," Ruffalo wrote on Threads. "'Are you also against the monopolization that a Paramount acquisition would create? Or is it just that of Netflix?'

"I think the answer would be very interesting for the film community to hear and one that should be asked immediately," Ruffalo continued. "Is Mike Lee against the Paramount sale as well? Is he as concerned about that as he is the Netflix sale? We all want to know. Speaking on behalf of hundreds of thousands of film makers world wide."

Warner Bros. has previously said it favors a deal with Netflix, which has in turn promised to maintain the company's theatrical release strategy "largely like it is today." Indeed, in a recent Variety interview, Netflix boss Ted Sarandos said he would be willing to perform a "blood oath" to this effect.

Still, last week Warner Bros. said it was re-opening a brief, seven-day window to allow Paramount one last chance to make its best and final offer — presumably before seeing if Netflix can raise its own bid in response.

While Netflix's bid has been dogged by concern surrounding the company's plans to curb theatrical release windows, Paramount's offer has also raised eyebrows for its debt and equity financing, as well as the involvement of centibillionaire Larry Ellison.

Warner Bros. shareholders are currently set to vote on Netflix's bid (whatever it looks like at the time) on March 20. But, even if a deal is technically agreed at this point, it will still have to pass antitrust checks before being allowed to proceed.

Netflix boss Ted Sarandos previously struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process," he said during a recent investor call. "This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.” As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly." More recently, Sarandos committed to a 45-day window for theatrical movie releases once the deal goes through.

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future.

Image credit: Hoda Davaine/Getty Images

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Resident Evil Requiem Leakers Deserve 'A Thousand Deaths,' Hideki Kamiya Says

Resident Evil 2's director and famed developer, Hideki Kamiya, has opened up on his thoughts about leaks and spoilers, suggesting those who revel in ruining surprises for others "deserve a thousand deaths" and "be cursed to never be able to play games again."

His thoughts come as Resident Evil Requiem spoilers flood the internet, even though Capcom has promised "firm action" against those responsible. The developer said it believed the "large number of gameplay videos" now floating around the internet — some of which contain huge spoilers and clips of the game's finale, which IGN verified as legitimate — originated from copies obtained "through illegal means."

Now, in a message posted to Twitter/X and translated by machine (which means there may be some inaccuracies or missing nuance), Kamiya reflected on how spoilers also impacted the release of Resident Evil 2.

"I'm sure the final developments of [Resident Evil 2] were also exposed in a weekly photo magazine…" he wrote. "For your own selfish satisfaction, you trample on the feelings of the users who were looking forward to the game, as well as the feelings of the creators who put all their effort into making it.

"It's a despicable act that destroys the happiness of everyone, and deserves a thousand deaths... May you be cursed to never be able to play games again..."

Capcom stressed the posting of these videos constitutes copyright infringement, as well as generally being "an act that offends other customers." However, the publisher seems somewhat limited in what it can actually do in response, suggesting it will simply delete the videos or issue "warnings."

Thankfully, we don't have long to wait now, as Resident Evil Requiem's February 27 release date is but a few short days away. "After getting hands-on with a total of about four hours of Resident Evil 9 Requiem at this point, and sharing that experience with colleagues, I’m more excited for the series than I have been in recent memory," IGN wrote after going hands-on with Resident Evil Requiem recently. "It’s the old mixed with the new, but all in a modern package with two protagonists I already like a lot."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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PlayStation is Having a Big Sale on PS5 Games, Accessories and More at PS Direct This Week

PlayStation just launched a brand new sale on its online store in the US, and it includes some of the best deals and discounts we've seen for PS5 since Black Friday. The sale runs until March 9, and includes a wide variety of offers to check out across games, accessories, and more.

Standout inclusions are $20 off physical copies of Ghost of Yotei, its first major discount since release, alongside the limited edition Death Stranding 2 DualSense Controller, which has also secured a $20 discount.

Some other highlights include the complete edition of Horizon Forbidden West for $20 (physical copy), which is an amazing deal, especially since this includes all the add-on content, such as the Burning Shores story expansion that picks up where the main game left off.

That expansion costs $20 alone, so if you've been playing via PS Plus, it's massively beneficial for you to now own the full game and DLC as a single purchase.

That's not the only fantastic game down to $20 either, as you can also score God of War Ragnarok with an almighty $50 discount. Both of these are down to their Black Friday pricing from last year, and well worth considering.

I'd also recommend Spider-Man 2, down to just $30, and $40 off, alongside Death Stranding 2 for $50 and Stellar Blade for $40. Astro Bot is also down to its lowest price ever at $32.99 via Amazon right now. Note, these are all physical copies that have been discounted, so ensure you've got the PS5 disc drive to take advantage of the discounts (I'm looking at you, PS5 Pro owners).

Besides games, my next best pick is up to 50% off select PS5 console covers, with the Midnight Black slim covers and other standard colorways down to $39, and the Colbalt Blue slim covers down to just $44. That's a significant drop from the usual $54-59. You can also save $100 on PlayStation VR2, Death Stranding 2 and Ghost of Yotei Collector's Editions.

Just to top things off, there's also $100 off PS5 consoles in the form of the ongoing Fortnite Flowering Chaos Bundle (which first featured over Black Friday/Holiday sales last year), and up to $150 saving on Certified Refurbished PlayStation consoles, controllers, and more. My favorite from this offering is definitely on the DualSense Edge Controller, which you can score for $169.

That's Black Friday level pricing, even if it is a refurbished deal, I guarantee you won't be able to tell the difference, and it just makes things all the more affordable in a difficult and expensive time to be a gamer. But, it's worth noting that the certified refurbished deals are an ongoing offer at PS Direct, so they won't expire once the official promo period ends on March 9. PlayStation, and myself, are simply highlighting them during the sale.

Moreover, as mentioned, $100 off PS5 consoles is another great deal, but it is also another ongoing promotion that has been going since the end of last year. It's still a limited edition console, and a great deal at that, but not something that is specific to this particular sale. Still, I wanted to include it, as it's still a tidy offering, and worth considering if you're in the market for a new console, perhaps to even play GTA 6 later this year.

PlayStation's new sale is fairly extensive, and the best deals we've seen on physical games since November last year, and in some cases the deals are even better. There's plenty more offers to check out in the sale right now, with several other games discounted that I haven't mentioned, so be sure to check out the full sale in case I've missed anything important to you.

Robert Anderson is IGN's Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

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Tencent Shuts Down Studio Backing Assassin's Creed Black Flag and Valhalla Creative Director

Tencent has shut down TiMi Montréal, the studio employing former Assassin's Creed creative director, Ashraf Ismail.

Ismail joined the studio after his high-profile exit from Ubisoft following an internal investigation into misconduct in 2020. Previously, he served as creative director on Assassin's Creed's most recent blockbusters made out of its Montreal hub, including Black Flag, Origins and Valhalla.

The five-year-old TiMi Montréal — which is part of the bigger multinational TiMi Studio Group — has not released any games in that time, but had been planning to create "AAA open-world, multi-platform games."

The wider TiMi group publishes a number of mobile games, including Call of Duty: Mobile (not to be confused with Call of Duty: Warzone Mobile, which shuts down in April), as well as shooter Delta Force.

Game File says sources had warned that a "shutdown was imminent," but the news was confirmed when a senior gameplay programmer wrote in a now-deleted/privated LinkedIn message that though the team "had been aware this was coming for some time, it doesn't make the reality any easier".

Responding to that message, a designer also affected by the closure wrote: "This team was exceptional not just in talent, but also in camaraderie. It’s one of those experiences that sticks with you for a very long time, and I feel privileged to have been part of it".

There has been no formal word from Tencent or TiMi itself, but the latter's jobs site is currently only recruiting for roles based in China.

Coincidentally, TiMi Studio Group is the same company believed to be the "lead financial backer" of the Highguard developer, Wildlight Entertainment.

Last week, PlayStation shut down Bluepoint Games, the studio behind the remakes of both Shadow of the Colossus and Demon's Souls. Around 70 employees will be impacted by the closure.

Image credit: Troy Harvey/Bloomberg via Getty Images

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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'Beep Boop Beep Boop': New Xbox Boss Asha Sharma Hits Back at Claim Her Social Media Account Is Run by AI, and Posts Her Gamertag

Microsoft's new gaming boss Asha Sharma has begun chatting on social media with Xbox fans — and responding to comments regarding her perceived lack of gaming knowledge and background in AI.

Sharma began posting on Twitter/X last Friday, just hours after IGN exclusively broke the news that Sharma had been picked by Microsoft boss Satya Nadella to replace veteran Xbox chief Phil Spencer. The seismic reshuffle also resulted in Sarah Bond's resignation, while studios chief Matt Booty got a promotion.

Amid a discussion of the best games ever, Sharma acknowledged she was "no XboxP3 [Phil Spencer]" when it came to gaming knowledge, but shared her own personal top three: "Halo, Valheim, Goldeneye." Responding to one fan who listed Chrono Trigger as their all-time favorite, Sharma noted it had been "a long time" since she'd played the classic RPG. Responding to another user who told her "I don't believe you. In fact, I think your account is an AI," Sharma simply replied: "Beep Boop Beep Boop."

Sharma also shared her Xbox gamertag — AMRAHSAHSA — allowing users to go browse her recent gaming history. It appears the account unlocked its first achievement on January 15 of this year (the fittingly-named 'Your Journey Begins' from Halo: The Master Chief Collection), and has since been used to play 30 titles — most recently including Forza Horizon 5 over the weekend.

Amid a fair bit of dabbling on Minecraft and Vampire Survivors, the account has collected the majority of the achievements in narrative-led games such as Firewatch, Gone Home and What Remains of Edith Finch, as well as indie adventure A Short Hike and brick-breaking roguelite BALL x PIT.

Back on social media, Sharma responded to Xbox's official acknowledgement of her announce with the teasing: "Should bring the blade dashboard?" and had time to react to one fan's autotuned "song" bemoaning Spencer's departure and replacement with Sharma "who nobody knows."

😂

— Asha (@asha_shar) February 21, 2026

IGN has much more on Sharma's arrival and the departure of Phil Spencer including the many farewells to him from veteran developers, Spencer's personal words to the Xbox community following his departure, and Sharma's own responses to initial concerns around her recent AI work and lack of gaming industry job experience.

Image credit: Microsoft

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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The Forge Codes (February 2026)

Codes for The Forge will grant you additional rerolls if RNG isn't on your side and you don't get one of the best classes on your initial rerolls. In this RPG Roblox experience, you'll be able to play as a human, goblin, dragonborn, and more. Each race has its unique perks, influencing stats such as health, damage, attack power, and more.

It's no surprise that The Forge focuses heavily on mining. The core gameplay centers around mining for ores, in the hopes of finding rare ores to forge powerful weapons and armor. You'll then throw those ores into a forge, where the blend of resources you use allows you to make items with special traits and designs.

What is the Latest Code for The Forge?

The latest active code for The Forge is DELAYCOMPENSATION which gives 20 Race Rerolls and 1 XP Totem. It was added on Thursday, February 12.

Working The Forge Codes (February 2026)

Want to know how to get rerolls for The Forge? Use these currently active codes:

  • DELAYCOMPENSATION - 20x Race Rerolls, 1x XP Totem (NEW)

Expired The Forge Codes (February 2026)

These codes have now expired and can no longer be used:

  • DELAYCOMPENSATION
  • FORGEWEEKEND5!
  • FORGEWEEKEND4!
  • FORGEWEEKEND3!
  • FORGEWEEKEND2!
  • QOL!
  • MAZE
  • FORGWEEKEND!
  • RAVEN
  • HAPPYNEWYEAR
  • FORGE2M
  • SORRYFORBUGS
  • XMAS!
  • SORRYFORDELAY
  • HEART
  • FORG!
  • FREESPINS
  • PEAK!
  • 400K!
  • SORRYFORSHUTDOWN
  • 100KLIKES
  • 300K!
  • 200K!
  • 100K!
  • 40KLIKES
  • 20KLIKES
  • 15KLIKES
  • 10KLIKES
  • 5KLIKES
  • BETARELEASE!
  • POSTRELEASEQNA
  • RELEASE

How to Use The Forge Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Load up The Forge on Roblox
  2. Open the Settings menu in the top left corner of the screen.
  3. Scroll down to the bottom of Settings to find the Codes bar
  4. Copy the code from this article
  5. Enter the code into the "Type Here" bar
  6. Press claim

FAQs for The Forge

Have a particular question about The Forge and codes? See our answers to frequently asked questions below.

Why Isn't My Code for The Forge Working?

When a code doesn't work for The Forge, it's usually because of two reasons:

  • The code for The Forge has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for The Forge?

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for The Forge is to visit this article. But if you want to mine for codes yourself, then the Discord server for The Forge is the best place to go.

How Often Do Codes Release for The Forge?

Since the Beta release, we've found that the creators of The Forge frequently release codes, giving you Totems that can only be used once or rerolls for new races. There is no set schedule for code releases, but they tend to come out when a new like milestone has been reached (e.g. 100K likes) or an update takes place. Keep an eye out for weekend luck boost events that also usually come with a code.

When Is the Next Update or Event for The Forge?

The next update for The Forge is planned for Sunday, February 22. It's the Crimson Sakura Expansion, which will add a fourth island, new boss, balancing, and more. Otherwise, the developers do run a mini-event each weekend where they give global boosts. These can increase your mining damage or luck.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

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A Knight of the Seven Kingdoms: What We Know So Far About Season 2

Full spoilers ahead for A Knight of the Seven Kingdoms, Season 1.

A Knight of the Seven Kingdoms has concluded its first season, but that’s not the end of the journey for Dunk and Egg. The towering hedge knight and his young squire will return for a second season — and likely a third — on HBO, but there’s precious little on-the-record information at this point about what’s in store for viewers. Fortunately, showrunner Ira Parker recently chatted with IGN to help shed light on what fans can expect from the next season. Read on for what we learned about A Knight of the Seven Kingdoms, Season 2.

What Is A Knight of the Seven Kingdoms Season 2 About?

Like the first season, Season 2 of A Knight of the Seven Kingdoms will consist of six half-hour episodes. It will adapt “The Sworn Sword,” the second novella in George R.R. Martin’s Tales of Dunk and Egg series. Set a few years after the events depicted in Season 1, Season 2 brings in a new cast of characters for Dunk and Egg to encounter, most notably Lady Rohanne Webber, aka the Red Widow, and Ser Eustace Osgrey, two rivals locked in a bitter land dispute as a drought devastates the Reach. Lady Rohanne is believed to be an old witch responsible for the deaths of her first four husbands, but she is in fact an attractive young woman with political savvy and ambiguous intentions. Ser Eustace is a proud old knight and veteran of the First Blackfyre Rebellion to whom Dunk swears his sword.

If “Season 1 really is about fathers and sons and what's passed on to the next generation,” then Season 2, as showrunner Ira Parker recently told IGN, will explore the theme of “loyalty and maybe against blind loyalty.”

Peter Claffey and Dexter Sol Ansell will reprise their roles as Dunk and Egg, respectively, although the casting of Lady Rohanne and Ser Eustace has not yet been revealed.

Given how short “The Sworn Sword” is – it runs a little over 100 pages, depending on the layout of the edition you have – should fans expect additional material to be added to the show?

“We're pretty faithful to the book, again," Parker said. "I would say little flourishes here and there, but we did a lot of that in Season 1 as well. It should all feel inherent to the world and to Dunk's POV.”

When Will Season 2 Premiere?

A Knight of the Seven Kingdoms was renewed for a second season in November 2025, and Season 2 is expected to premiere sometime in 2027. They're currently filming interiors for these new episodes at Belfast’s Titanic Studios, where the original Game of Thrones was shot, with exteriors in Spain...although there’s been an unforeseen twist.

“We are going to drier pastures in Spain for [the drought scenes],” Parker said. “Except that the location that was meant to be our dry riverbed is now a fully flowing river after getting rain for the first time in ten years at this location, and so now has sent us scrambling and searching for changes at this late date.”

How Many Seasons Will There Be of A Knight of the Seven Kingdoms?

Although Game of Thrones creator George R.R. Martin has outlines for 12 additional Dunk and Egg novellas that would follow the duo through the rest of their lives – outlines which he’s since shared with Parker – as of right now, HBO has only expressed interest in three seasons of A Knight of the Seven Kingdoms based on the three existing published novellas.

“We're working, I'd say, pretty quickly," Parker said. "I think the plan would be to do one [season] a year, and so then we'll see if the fans keep responding. But this is a very fun world to write in, there's a lot of possibilities.” Parker added that seeing Egg grow up and Dunk evolve is important to the saga. “As you go through someone's whole life, theoretically it allows us to change the location and the tone and nature of the show, just as people's lives change from childhood to young adulthood, to marriage and children and later in life.”

Season 1 of A Knight of the Seven Kingdoms was largely fantasy-free, since it takes place after the demise of dragons, but it still managed to work in a dark prophecy about Dunk and Egg’s distant future; it doesn’t sound like Season 2 will expand on all that, however.

“Those moments to me, especially in [Season 1], are so small and minor and unconfirmed as well,” Parker said. “I mean, [I] find a lot of people who have read the books and who think that they know the canon of where these lives go will say, ‘Oh, the fortune teller told a prophecy.’ And I'm just like, ‘Or it's what Dunk thinks it is and it's just a person there who gives one good and one bad, and that's how they make their money, because it's fun and you're at a tournament.’ So maybe, there's a lot that went into the thinking of that moment, and none of it ends up on screen, but it's there in our head. So maybe we revisit at some point, but who knows?”

Will the Targaryens Return for Season 2?

It doesn’t sound like it. A Knight of the Seven Kingdoms Season 1 ends with Egg explaining to Dunk that there are actually nine kingdoms and not seven, with the final title card of “A Knight of the Nine Kingdoms” popping up at the end. Showrunner Ira Parker clarified that they were just having a bit of fun with that and the series is not actually being renamed.

There’s also an end credits scene in the Season 1 finale that reveals Egg did not, in fact, get his father’s permission to become a hedge knight’s squire, as we see Prince Maekar screaming about his missing son’s whereabouts while the Targaryens ride out of Ashford.

Parker said he wrote that scene to be tongue-in-cheek “only for half of the people at HBO to take it quite seriously and probably half of my writing room, too. It was just like, ‘No, what do you mean? We’ve got to answer it now.’” The showrunner added: “We've actually gone through a lot of iterations on how to deal with that. And so far we've landed on my favorite one, which is being addressed with hopefully a light touch and also a little bit of a dark humor as well.”

Have We Really Seen the Last of Ser Arlan of Pennytree?

Parker said Ser Arlan of Pennytree isn’t expected to return for Season 2, as his specter is seen riding away from Dunk and Egg at the end of the first season.

“We're done with Ser Arlan,” Parker said. “Ser Arlan is allowed to go rest. He has done his job with Dunk. Dunk is now a knight and he's heading off to [...] have his own journeys with his own squire.”

“Would Ser Arlan ever come back? I would love that," Parker continued. "First of all, I just love Danny Webb and I think he's a genius and I think he is Ser Arlan and he just did such a brilliant job for us. But we will do flashbacks when they're appropriate for the story. For the moment, I would say we're probably not even doing them as frequently as we did [in] Season 1. They're different, they're changed. They're a reflection of the story that we're in and where Dunk is in his life.”

Inflation and Egg Prices

“The Sworn Sword” is smaller in scale than the first novella, “The Hedge Knight,” which had all those jousting sequences depicted in Season 1. So one could be forgiven for thinking that Season 2 will be less expensive for HBO to produce than Season 1...but Parker explained that’s far from the case.

“Look, it's tricky because the money for Season 2 stayed the same as Season 1," Parker said, "which really with inflation, means you have less. And then we're also a two country shoot now, which, there's a lot of dead money there. We also have, I would say, probably a lot more Egg. And he's actually probably our most expensive asset, because whenever we use him, you can't shoot a full day because of the child hours. And so it's funny, the things that cost you more money, because you're right. When I first thought about ‘The Sworn Sword,’ I thought, ‘Oh, this'll be great. We can actually do a Season 2, very small and contained and for a little amount of money.’ But it's actually been, in a lot of ways, trickier than Season 1, and I never thought I'd be sitting here saying that.”

For more Westeros coverage, read our A Knight of the Seven Kingdoms Season 1 Finale review and our spoiler-free A Knight of the Seven Kingdoms Season 1 review.

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A Knight of the Seven Kingdoms Season 1 Finale Review

This review contains full spoilers for this week’s episode of A Knight of the Seven Kingdoms.

In “The Morrow”, a very battered Dunk wrestles with survivor’s guilt following Baelor’s death, wondering aloud why the gods spared him but took a prince’s life. Dunk’s low self-esteem, being smallfolk from Flea Bottom, makes him view himself as worth less than the highborn, even though if he’s learned anything this season it should be that knights and noble lords are full of crap.

Dunk’s guilt also stems from Baelor, like Ser Arlan of Pennytree before him, having shown him kindness and fighting for him. But Ser Lyonel Baratheon gives Dunk a reality check early on, pointing out that as a Targaryen prince, Baelor was supposed to be safe and it was himself and the other members of Dunk’s seven knights who were actually risking their lives for him. “And the gods don’t favor a fraud,” he adds.

While Ser Lyonel’s scenes – and a later scene with Raymun Fossoway and his honey trap new wife, Red – reintroduce some humor back into A Knight of the Seven Kingdoms, the season finale remains largely a dramatic tale as Dunk struggles with finding meaning in what transpired at Ashford and where to go next. Egg still wants to be Dunk’s squire, something even Egg’s dad Prince Maekar is willing to allow and have Dunk swear his sword to him. Dunk declines, saying he’s done with princes. Egg is disappointed in Dunk, doubting that he’s the knight he thought he was. Sometimes a kid knows just what to say to a grown-up to hit them where it hurts most.

"Dunk is now his own man and his own knight.

It’s not until Prince Daeron essentially broaches the subject of nature vs. nurture with Dunk, revealing that Aerion was a good kid once before he became a monster, that Dunk realizes he could perhaps have an influence on Egg to make sure he doesn’t end up being yet another Targaryen tyrant. If he’s to do this, though, he’ll do it on his terms, telling Maekar that Egg will learn as he did by living the life of the squire to a hedge knight. Maekar ain’t having it; royal pride and traditions demand that the Blood of the Dragon not live as a peasant. Or at least that’s his pretense.

Maekar actor Sam Spruell has his best moments of the season in this finale, revealing a wounded humanity within this father exasperated by his family. When Maekar sees Egg standing at Aerion’s bedside holding a dagger – what a great moment that was of Egg looking at his white hair growing back and not wanting to look like his cruel brother – he doesn’t respond with anger or punishment, but comfort and compassion, gently placing his hands on his youngest son’s shoulders.

He understands why Egg is doing what he’s doing at that moment and knows exactly who Aerion is. It’s an incredibly human scene and it’s all done without anyone saying a word, but it speaks volumes. As Maekar tells Dunk when he rejects his offer of taking Egg on the road, Egg is his last son. He can’t stomach anything bad happening to him.

Egg has other ideas. In the end, the impetuous scamp cons Dunk once again, running off to be Dunk’s squire by saying Maekar had given him his blessing (which we learn in the humorous end credits scene is not the case at all). Dunk and Egg are now free to wander the, ahem, Nine Kingdoms seeking adventure. And as symbolized by that bittersweet final image of the specter of Ser Arlan riding away from them, Dunk is now his own man and his own knight.

A Knight of the Seven Kingdoms Season 2 can’t arrive soon enough for me.

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AU Deals: From Kojima Beach Walks To Cowboy Epics, This Week's Standouts Are Easy Recs

I have played most of what is sitting below, and a few of these still live rent free in my head. This week's spread is less about filler and more about games that either defined a genre or quietly perfected it. If your backlog is already judging you, add two more and call it character building.

Contents

This Day in Gaming 🎂

In retro news, I'm celebrating the 13th birthday of the PlayStation Vita. Though its life cycle wasn't one of roaring success, I still have a soft spot in my heart for its gorgeous OLED screen, impressive tech specs and games like Uncharted: Golden Abyss, Gravity Rush, and Hotline Miami.

Aussie birthdays for notable games.

- Tetris (NES) 1990. Redux

- Super Street Fighter II Turbo (ARC) 1994. Get

- Grandia II (DC) 2001. Get

- Supreme Commander (PC) 2007. Get

- PlayStation Vita launch, 2012. eBay

- Catherine (PS3,X360) 2012. Redux

- Radiant Historia (3DS) 2018. eBay

Nice Savings for Nintendo Switch

  • Sonic Racing: CrossWorlds (-40%) - A$50.90 Fast, colourful kart chaos with Sega fan service everywhere. Handling takes a minute to click, but once it does the shortcuts and drift boosts feel earned rather than random.
  • Super Mario RPG (-38%) - A$49.90 A charming remake of a quietly odd Mario spin off. The timed hits keep combat engaging, even if it is breezy by modern RPG standards.
  • Rayman Legends Def. (-67%) - A$19.90 Still one of the best 2D platformers ever made. Tight controls, absurd creativity, and music levels that feel like playable cartoons.
  • NBA 2K26 (-67%) - A$29.90 Slick on court presentation and deep modes, even if the microtransaction pressure never fully leaves the building.
  • Dead Cells (-50%) - A$18.70 A brutally efficient roguelite that rewards smart aggression. Runs are quick, builds are flexible, and it still finds ways to surprise.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Resident Evil 4 (-42%) - A$34.90 A confident remake that sharpens combat without losing the original's camp edge. Parrying alone makes it worth revisiting.
  • Red Dead Redemption 2 (-68%) - A$29 A slow burn western obsessed with detail. The pacing demands patience, but the world building is still unmatched.
  • Metal Gear Solid V: The Phantom Pain (-49%) - A$36.60 Systems driven stealth at its peak. The story wobbles late, but the sandbox freedom is still absurdly good.
  • Teenage Mutant Ninja Turtles: Splintered Fate (-75%) - A$11.20 A punchy roguelike spin on the Turtles. Co op shines, solo is tougher, but at this price it is easy to recommend.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Death Stranding 2 (-21%) - A$99 Kojima doubling down on strange ideas and long walks. Not for everyone, but undeniably singular.
  • Dead Space (-73%) - A$29.90 A remake that respects the original's dread. Audio design does half the work, and it still gets under your skin.
  • Elden Ring (-45%) - A$54.90 Vast, punishing, and strangely inviting. Exploration feels self directed, even when the bosses absolutely flatten you.
  • Tekken 8 (-48%) - A$44 Flashy, aggressive, and mechanically dense. The new Heat system rewards confidence, but button mashers will be exposed quickly.
  • The Last of Us Part I (-36%) - A$79.90 A technical overhaul of a modern classic. Still emotionally heavy, still deliberate, and still worth revisiting.

PS4

  • Dragon Ball FighterZ (-61%) - A$38.60 Arc System Works turning anime chaos into tight competitive combat. Accessible early, brutally technical later.
  • Assassin's Creed Odyssey (-50%) - A$49.40 A massive Greek playground with more quests than restraint. Great if you want value, less so if you crave brevity.
  • Neo: The World Ends With You (-57%) - A$39 Stylish, frantic combat wrapped in sharp writing. The systems take time to click, but the vibe carries it.

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Warhammer 40,000: Space Marine 2 (-67%) - A$29.60 Loud, weighty third person action that understands scale. Narrative is pure pulp, but the combat spectacle delivers.
  • Outer Wilds (-50%) - A$18.40 A time loop mystery built on curiosity. No hand holding, just smart design and genuine discovery.
  • Neon White (-60%) - A$14.60 Speedrunning as a first person shooter puzzle. Messy dialogue aside, the flow state is undeniable.
  • Persona 5 Royal (-73%) - A$26.10 Stylish turn based combat and social sim depth that eats your calendar. Long, yes, but rarely dull.
  • Hades (-65%) - A$12.70 Combat that feels immediate and writing that never wastes a line. Still the roguelike most others chase.

Or just get a Steam Wallet Card

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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The Best Deals Today: Astro Bot, God of War Ragnarok, Donkey Kong Bananza, and More

The weekend is finally here, and new deals have popped up as a result! There are quite a few solid discounts across the board, including savings on God of War Ragnarok, Donkey Kong Bananza, Death Stranding 2, and even a Zojirushi rice cooker. Check out our top picks for Sunday, February 22, below.

Save $50 on God of War Ragnarok for PS5

As one of the defining games of the PS5 generation, God of War Ragnarok is a must-own for any PS5 collection. Best Buy has physical PS5 copies available for $19.99 today, which matches previous lows we've seen. Take on the second chapter of Kratos and Atreus' journey in this epic from Sony Santa Monica.

Save $10 on Donkey Kong Bananza for Switch 2

Donkey Kong Bananza was, without a doubt, one of the best games of 2025. It had been decades since DK had received a 3D entry, and Nintendo did not hold anything back with Bananza. This inventive platformer brought the act of destruction, allowing DK to punch and smash his way through any surface on his quest to the center of the planet. You can save $10 off a Switch 2 copy today at Woot!

Save 28% Off This Zojirushi Rice Cooker

Zojirushi rice cookers are often known as the best brand around, and Amazon has a sweet deal on this model for a limited time. You can save over $100 off this rice cooker, which can hold 1.8 L / 10 cups uncooked rice. This is the perfect appliance for perfect rice every time, or a quick all-in-one meal during the busy week.

PSVR2 for $299

PSVR2 is a highly capable VR system that can be used on either PS5 or PC. While PS5's selection of VR games is limited, using the PSVR2 on PC opens you up to the world of Steam's library. At $299.99, it's hard to find a better VR headset for PCVR. In our 9/10 review, we wrote, "With top-notch visual quality and immersively tactile Sense controllers, PlayStation VR2 represents a quantum leap over its predecessor, setting a new standard for console VR gaming."

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition Out Now

Nintendo shadow dropped Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition this week, bringing support for 4K60FPS to the 2025 release. The upgrade pack is available now for $4.99 on the Nintendo eShop, with a physical copy due out in April. Unfortunately, there are some visual smoothing and shimmering issues thanks to heavy MSAA use, but Nintendo and Monolith Soft will likely bring a patch forward in the near future to address this.

Death Stranding 2: On The Beach for $49.99

Death Stranding 2: On The Beach is an incredible follow-up to 2019's Death Stranding that is one of the must-play games on PS5. Sam Porter Bridges is forced to venture out to the continent of Australia as the world continues to face the challenges thrown at it by the Death Stranding, and this sequel packs together a wild, sci-fi story, ultimate gameplay freedom, and some of the best visuals we've ever seen. Grab a copy this weekend for $49.99 at Amazon.

Metal Gear Solid Delta: Snake Eater for $29.99

Metal Gear Solid Delta: Snake Eater was one of the most faithful remakes of 2025. You can save $40 MSRP this weekend at Amazon, as PS5 copies have dropped to $29.99. With Metal Gear Solid: Master Collection Vol. 2's release set for August, now is the time to check out the Snake Eater remake.

Donkey Kong Country: Tropical Freeze for $39.88

Donkey Kong Country: Tropical Freeze is one of the best games on the Nintendo Switch, and you can pick up a copy today for $39.88 at Walmart. If you played Donkey Kong Bananza on Switch 2 and are searching for another adventure with DK and friends, Tropical Freeze is an amazing choice.

Hello Kitty Island Adventure for $19.99

Hello Kitty Island Adventure made the jump to consoles last year, bringing forth the widely popular mobile game with complete feature parity. You can pick up a PS5 copy this weekend for only $19.99, which saves you $10 off the normal MSRP. With new updates consistently released, Hello Kitty Island Adventure is a game you can easily sink hundreds of hours into.

The Legend of Zelda: Link's Awakening for $39.88

The Legend of Zelda: Link's Awakening is one of the best Zelda games on Nintendo Switch. This Presidents Day weekend, you can score a copy of the game at Walmart for $39.88. If you're playing on Nintendo Switch 2, you can play the game at 60FPS with a higher frame rate in both docked and handheld modes.

Astro Bot for $32.99

Astro Bot is still one of the best games on PS5. Team Asobi's charming 3D platformer is a love letter to PlayStation's history, bringing numerous references and nostalgiac characters back for the first time in a long while. You can score a copy for $32.99 at Amazon right now, and it's hard to beat that for the fun this game offers.

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Scream (1996) Flashback Review

It recently occurred to us that IGN’s only been around for 30 years. Movies, on the other hand, have been around for a lot longer than that, and so many of them have never been reviewed by IGN. So in the interest of remedying that, frankly, horrific oversight, here comes our first Flashback Review.

We’re starting with director Wes Craven’s genre-revitalizing, franchise-spawning, meta teen-slasher, Scream.

Scream was released in 1996, making it 30 years old today, the age over which we’re supposed to stop trusting people. As one of the most influential horror films of all time, with more ink spilled online about it than blood spilled on screen, it’s a strange thing for the movie to not have an official score here at IGN. As an exercise, it’s just as strange to go back and review a film with the kind of legacy Scream enjoys today. So, for at least this first part, I’m just going to pretend that it’s 1996.

Bill Clinton just won the election for his second term in office, Toni Braxton’s “Un-Break My Heart” is at the top of the charts and Wes Craven kind of needs a win. He’s coming off of Vampire in Brooklyn which was and, frankly always will be, considered a big ol’ flop. New Nightmare was just before that, and showed Craven’s willingness to break the fourth wall, or at minimum it showed an understanding that it needed to be broken. It’s telling that contemporary reviews of that film largely considered it a self-reflective breath of fresh air in a tired franchise. By and large in the mid ’90s, the bloom was to some degree off the horror movie rose.

So here comes Scream, a meta-commentary on the entire genre. It’s doing all the things we loved about slasher movies in the ’70s and ’80s and also making fun of them, but also it’s made by the guy that made most of those tropes famous in the first place with films like Last House on the Left, The Hills Have Eyes and, most iconically, A Nightmare on Elm Street. All this adds up to Scream having its cake and eating it too. And it all starts with 13 of the best opening minutes a horror fan could ask for.

There’s an argument to be made that puts the opening sequence of Scream up there with the best in film history, not just horror. It would have been a legendary short film if there hadn’t been a whole movie attached to the back of it. It all at once played the hits (preying on youthful fears of being home alone and getting a call from a stranger) and modernized the discourse (quizzing Drew Barrymore’s panicked Casey Becker with a gotcha question about Jason Voorhees’ mom).

The camera work is brilliant as well, floating around the house, subtly tilted and stalking Casey with a slow, controlled steadicam. It pushes into a close-up to punctuate the more frightened beats of her performance instead of always cutting to those close-ups. The edit is just as deliberate, patiently waiting for the right moment to attack, exactly like the actual killer is doing outside. Barrymore plays her fear with a bit of disbelief, her panic with a little anger, while Roger L. Jackson, as the voice on the phone, shifts gears from playful and sexy to deranged and dangerous as he toys with her.

And then she dies.

After being front and center in the marketing, that Drew Barrymore doesn’t make it out of the first scene is wild, but it’s just part of Craven and Williamson’s scheme.

After being front and center in the marketing, that Drew Barrymore doesn’t make it out of the first scene is wild, but it’s just part of Craven and writer Kevin Williamson’s scheme. This opening creates a world that both loves the same movies we do, while deftly crafting a thrilling environment where anybody could be killed next.

Being denied one of the most recognizable faces from the poster for the subsequent runtime, the rest of the film is carried by an ensemble. TV stars Neve Campbell and Courteney Cox head up a group of young actors with plenty to prove on the big screen, but David Arquette’s Deputy Dewey might be the key to the whole thing. While most of the cast capably play their roles as “best friend” or “red herring” or “geeky off-to-the-side guy,” Dewey is a meek older brother, in over his head as a police officer trying desperately to be taken seriously (you could even say he’s trying to play against type). In a movie where subversion of expectations is the whole point, Arquette’s fledgling lawman embodies that theme better than anybody else on screen.

He also speaks to the true and lasting brilliance of this movie, if I can flash-forward back to the present day. The balance of comedy, horror and self-awareness created by Craven and Williamson is Scream’s real gift to cinema. It gave us a film that’s a blast to watch, yes, but that formula hides all manner of sins in a way that keeps the movie from feeling dated. Cordless landline phones and Blockbuster videos are quintessentially ’90s, but they don’t make the movie any less relevant 30 years later. Now, had the filmmakers not doused Scream with a self-referential bucket of meta corn syrup, the movie would have fallen into the same traps that had the genre gasping for its last breaths in the mid-’90s, and been more dated than any number of VHS tapes or Tori Spelling references could manage.

There are dangling logic threads to pull on, like how did one of the two killers sneak into the principal’s office to murder Henry Winkler? Ditto for Ghostface suddenly appearing in a garage that we’ve seen every corner of. And how is at least one of them not covered in beer for the rest of the night after being hit in the face and crotch with full bottles at glass-shattering force? Why is that garage door opener so damn powerful, anyway!?

Most of these questions only arise in repeat viewings. It isn’t until you know the ending and watch it again that you might even ask things like that, nor would you even bother with those questions if you’re charmed by the rest of the film. Ghostface is behind that door because that’s an effective jumpscare for us, the audience, not because it makes any sort of logistical sense in the space and time of Woodsboro. But thanks to the simple fact that these tropes are spelled out and on the nose, Scream gets away with it because that’s precisely the thing it’s making fun of.

Perhaps the most obvious beneficiary of this is Skeet Ulrich’s Billy. As one half of the movie’s central romantic pair, we meet him as he sneaks into Sidney’s room to guilt her into having sex. He holds it against her throughout the film, gaslighting her in moments of real distress and ultimately manipulating her into sleeping with him by the end. The guy is a dirtbag and, with 30 years and who knows how many repeat viewings later, it’s a damn good thing he turned out to be the killer.

But the tone of Scream, the meta-awareness created by Craven and Williamson, is responsible for smoothing that part of the story over to the point that we still talk so lovingly about this movie. This plot would ultimately be pretty forgettable if Scream didn’t have “yeah, that’s what we’re making fun of” to fall back on.

In fact, the whodunnit aspect of the film is probably its weakest element. The red herrings get presented and tossed away right on schedule, characters get killed off in a predictable order (Drew Barrymore’s early exit notwithstanding) and all the tropes that ought to be in a thriller are dutifully present. Ultimately, one could argue that’s a feature, not a bug, and probably be right considering the way each of those tropes is undermined. However, the story of Sidney’s mom and infidelity and the anger a high school boy feels about it (and if you don’t remember what I’m talking about here, that’s exactly my point) is very much not what’s so iconic about the movie.

And that’s the idea behind doing these Flashback Reviews as well. How was the movie received in its original context and how much has time changed its perception? In Scream’s case, with six sequels and three seasons of a TV show out there still slashing, the Scream clones of the late ’90s hot-teen slasher spree, and an entire franchise built around the film’s spoof, it’s hard to understate the impact this movie has had on the zeitgeist. Where meta-slashers are concerned, they did it first and they did it best. Craven and Williamson may well have pulled the ladder up behind them after Scream.

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The Best Deals Today: Donkey Kong Bananza, Zojirushi Rice Cooker, Ghost of Yotei, and More

The weekend is finally here, and new deals have popped up as a result! There are quite a few solid discounts across the board, including savings on Donkey Kong Bananza, Metal Gear Solid Delta: Snake Eater, and even a Zojirushi rice cooker. Check out our top picks for Saturday, February 21, below.

Save $10 on Donkey Kong Bananza for Switch 2

Donkey Kong Bananza was, without a doubt, one of the best games of 2025. It had been decades since DK had received a 3D entry, and Nintendo did not hold anything back with Bananza. This inventive platformer brought the act of destruction, allowing DK to punch and smash his way through any surface on his quest to the center of the planet. You can save $10 off a Switch 2 copy today at Woot!

Ghost of Yotei for $49.99

Ghost of Yotei has hit its first major sale at PS Direct, with copies available for $49.99. This second entry in the Ghost franchise brings a new protagonist, Atsu, plus a new region of Hokkaido. In our 8/10 review, we wrote, "A predictable but well-executed story takes you through Ghost of Yotei's gorgeous landscapes and satisfying, fluid action – it may not be revolutionizing open world games, but it's a great distillation of the samurai fantasy."

Save 28% Off This Zojirushi Rice Cooker

Zojirushi rice cookers are often known as the best brand around, and Amazon has a sweet deal on this model for a limited time. You can save over $100 off this rice cooker, which can hold 1.8 L / 10 cups uncooked rice. This is the perfect appliance for perfect rice every time, or a quick all-in-one meal during the busy week.

Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition Out Now

Nintendo shadow dropped Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition this week, bringing support for 4K60FPS to the 2025 release. The upgrade pack is available now for $4.99 on the Nintendo eShop, with a physical copy due out in April. Unfortunately, there are some visual smoothing and shimmering issues thanks to heavy MSAA use, but Nintendo and Monolith Soft will likely bring a patch forward in the near future to address this.

Metal Gear Solid Delta: Snake Eater for $29.99

Metal Gear Solid Delta: Snake Eater was one of the most faithful remakes of 2025. You can save $40 MSRP this weekend at Amazon, as PS5 copies have dropped to $29.99. With Metal Gear Solid: Master Collection Vol. 2's release set for August, now is the time to check out the Snake Eater remake.

Donkey Kong Country: Tropical Freeze for $39.88

Donkey Kong Country: Tropical Freeze is one of the best games on the Nintendo Switch, and you can pick up a copy today for $39.88 at Walmart. If you played Donkey Kong Bananza on Switch 2 and are searching for another adventure with DK and friends, Tropical Freeze is an amazing choice.

The Legend of Zelda: Link's Awakening for $39.88

The Legend of Zelda: Link's Awakening is one of the best Zelda games on Nintendo Switch. This Presidents Day weekend, you can score a copy of the game at Walmart for $39.88. If you're playing on Nintendo Switch 2, you can play the game at 60FPS with a higher frame rate in both docked and handheld modes.

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Dress to Impress Codes (February 2026)

If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in February 2026 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Active Dress to Impress Codes (February 2026)

Here are all the active Dress to Impress codes in February 2026 and the free rewards you get for redeeming them:

  • LIONDANCER - Lion Dancer set (NEW!)
  • LNY - Lunar New Year clothing (NEW!)
  • BHM26 - Dress and jacket
  • CA11MEHHALEY - Bear dress, bear ears, bear onesie
  • CH00P1E_B4CK_AGA1N - Choopie set rework
  • 2YEARS - Dress
  • 2GETHER - Classic DTI Doll
  • RDC2025 - Lanyard and belt accessory
  • VANILLAMACE - Headscarf
  • PIXIIUWU - Dress
  • ANGELT4NKED - Helmet
  • 3NCHANTEDD1ZZY - Wand
  • ELLA - Skirt
  • 1CON1CF4TMA - Sweater dress
  • MEGANPLAYSBOOTS - Boots
  • CH00P1E_1S_B4CK: Streetwear outfit set
  • S3M_0W3N_Y4Y: Axe
  • KREEK: Bear hat
  • LANA: White shorts, shirt, and legwarmers
  • LANABOW: White bow
  • BELALASLAY: Black jacket with pink halter top
  • LANATUTU: White dress
  • IBELLASLAY: Red, green, and blonde hairstyle
  • M3RM4ID: Orange mermaid set
  • TEKKYOOZ: White handbag
  • LABOOTS: Black boots
  • ITSJUSTNICHOLAS: Black jacket
  • ASHLEYBUNNI: Bunny slippers
  • LEAHASHE: Sweatshirt and sweatpants
  • KITTYUUHH: Black cat
  • C4LLMEHH4LEY: Puffy dress and bear headband
  • SUBM15CY: Necklace and eyelashes
  • D1ORST4R: Bag and bow

All Expired Dress to Impress Codes

Below, you'll find a list of expired DTI codes that no longer work and can't be redeemed as of February 2026:

  • CUPIDSCLOUD
  • GLINDA
  • ELPHABA
  • B3APL4YS_D0L1E
  • Your unique Twitch Cyberpunk Wings code
  • LNY2025
  • HAPPYNEWYEAR
  • Your unique Easter 2025 Easter Bunny Set code
  • UMOYAE
  • FASHION
  • BADDIE4LIFE
  • Your unique April Fools' Day 2025 Flamethrower code
  • M0T0PRINCESSWAV
  • SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)
  • YEAROFTHESNAKE
  • NY2025
  • WINTERUPDATE (was only redeemable between 8 AM - 11 AM PT on Saturday, 14 December!)
  • 4BILLION
  • CHOOPIE10K
  • THEGAMES
  • EYELASHES
  • REWARD4CLASS1C

Roblox Gift Ideas

How to Redeem Dress to Impress Codes

Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:

  1. Open the Dress to Impress Roblox Experience.
  2. Click on the handbag icon on the left-hand side to open the DTI Codes menu.
  3. Enter your code in the "Type here..." field.
  4. Check for any spelling mistakes or errors.
  5. Click the checkmark icon to redeem the code.

Why Isn't My Dress to Impress Code Working?

If the code you're trying to redeem in DTI isn't working, it's likely because of one of two reasons:

  • The Dress to Impress code is expired
  • There's a spelling mistake in the code

When inputting a DTI code in Roblox, make sure it's spelled correctly (for example, a capital I isn't a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from our article to ensure they're correct as we've tested and verified that the codes on this page are working ourselves.

If your DTI code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Dress to Impress.

How to Get More DTI Codes

To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience's official Discord server where updates are posted in real time.

You can also check the Dress to Impress X account and the official DTI Roblox Group page.

Are There Any Upcoming DTI Codes?

We currently don't know of any upcoming DTI codes now that the two-year anniversary codes have been released. We'll update this article once we find out more information on new Dress to Impress codes.

What is Dress to Impress in Roblox?

Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you're truly dressed to impress! Also, for toy lovers and collectors, you can now pre-order a mystery pack of 2 Dress to Impress minifigures right now for $30 at Walmart.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.

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Our Legends of Zelda: Celebrating Hyrule’s 40th Anniversary with Our Favorite Zelda Memories

I would not be in this line of work without The Legend of Zelda. It’s my favorite franchise of all time – video game or otherwise – and it’s the series that will always draw me back into gaming and Nintendo, no matter what. My story is not unique; I know several IGN editors who feel the exact same way.

It’s not a secret to anyone that Zelda is critically important to so many of us here: we’ve awarded seven different Zelda games a 10/10 since IGN was founded in 1996 (the most of any franchise), we were one of very few outlets to recognize Tears of the Kingdom as Game of the Year in a packed 2023, and we crowned Breath of the Wild as the greatest game ever made on our most recent Top 100 Games of All Time list, compiled in 2021. It’s a series that’s constantly growing alongside us: how many franchises contain a game that’s essentially redefined a genre? You could argue Zelda would appear on that short list at least twice.

So as The Legend of Zelda celebrates its 40th anniversary this weekend, a few of us wanted to share our personal memories of this beloved franchise that we hold most dear. These are our legends of Zelda.

Zelda II: The Adventure of Link - By Seth Macy

There aren't a lot of people whose first exposure to The Legend of Zelda franchise was The Adventure of Link. I'd go so far as to say, for most normal, well adjusted people, playing Zelda's NES sequel as their first foray into the series would turn them away from it forever. But not me. No. I was completely hooked.

I rented Zelda 2 for a weekend and, when I went to school the following Monday, my thumbs hurt from playing for so long. And the thing is, I didn't really even understand what the hell was going on. I just fell in love with the setting, the weird way it transitioned from an overhead map to self-contained battles, and the massive castles filled with opportunities for Link to die. It set my young imagination on fire and I became obsessed with it from a stylistic and presentational point of view.

I need to point out, at no point did I actually like the gameplay. It was, and remains, brutally difficult, practically impossible for a kid to complete over the course of a rental weekend. The Death Mountain section was where I hung it up many times out of sheer frustration. And even though I was so angry and defeated and saddened to be unable to get through to the end, I still could not resist renting it week after week. I pored through the tattered rental store copy of the manual, captivated by the art style – so distinctively Japanese and at the time, so new and exciting. I borrowed concepts for my own middle-school drawings and rudimentary pen and paper role-playing creations. I also didn't realize it at the time, but that top-down world view and the experience point grind had awakened in me a love for JRPGs I didn't even know existed at the time.

It wasn't until 2018 I finally beat The Legend of Zelda: The Adventure of Link, playing through the version available on Nintendo Switch Online, and only because I spammed the hell out of save states. Still, even all these years later, my imagination roars to life when I look at those classic illustrations, and I get a weird inkling to start up another playthrough. Then I remember how brutally unfun it is and I play something else. But man. What a world changing experience it was when I was a kid.

The Legend of Zelda: Link’s Awakening - By Brian Altano

I hated school. OK, maybe "hated" is too strong a word. I strongly disliked school and it probably didn't like me very much back. To give the place some credit, I loved cracking jokes with my friends before class started. I loved that the cafeteria sold warm, three-for-a-dollar Otis Spunkmeyer cookies. I loved every art class, the only class where the teacher didn't have to call my parents after and say "Brian is smart and creative, he just doesn't seem to care about this class." See, in 1993, I didn't want to be in school. All I wanted to do was play video games, talk about video games, read about video games, draw video game characters, and eat video game-themed breakfast cereals.

A particular video game that I could not stop reading about (specifically in a Nintendo Power preview article that made frequent trips with me everywhere in my school backpack) was The Legend of Zelda: Link's Awakening, the first portable Zelda game ever made, which was making its way to the Nintendo Game Boy. The idea of a Zelda game that I could bring with me everywhere was absolutely mindblowing at the time. I would hop off the school bus every day to do chores, scrounge for coins in the couch cushions, and save money until I had enough to buy Link's Awakening.

But if I’m being honest, the real cash cow was my daily lunch money. Every day I got three bucks for lunch, which back then was enough to buy a sad cafeteria meal and a drink, usually one of those hockey puck shaped breaded chicken patties smooshed between two wet buns with a canned ice tea made by some questionable bootleg brand like “Ol’ Orchard” or “Teaslees” to wash it down. But one day I realized that if I instead bought three Otis Spunkmeyer cookies, I'd A) still be sort of full, B) get to eat cookies for lunch like some sort of child king, and C) save two whole bucks a day to put towards The Legend of Zelda: Link's Awakening. I’d have the game in a few weeks without having to do much of anything for it. There were some downsides to this plan, obviously. For starters, I'd have to hide the money from my parents. I'd also have to find a way to buy the game without them knowing it. And lastly, (and I can confirm this as a father now) there’s a very real science fact that if a little kid eats nothing but sugary breakfast cereals and three chocolate chip cookies all day and then needs to focus on school work, that kid will instead bounce off of the walls like an insane little maniac. By now you’re probably figuring out why my teachers didn’t like me very much.

A few weeks (and probably several detentions and cavities later) I had successfully saved enough money to buy my game. I walked down a highway in New Jersey to that magical, brown roofed, giraffe themed castle known as Toys ‘R’ Us and came home with my treasure tucked inside the big pocket of my winter jacket. To be fair, I paid every penny for it, but by the way I covertly and anxiously snuck it into my house you’d think I stole the thing. To this day, my parents never found out. Dad, if you’re reading this, a different Brian Altano at IGN wrote it, not the one who is your son. He would never steal lunch money to buy a video game. Weird coincidence that there’s two guys here named Brian Altano, right?

Anyway, for the next several months, my Game Boy came with me everywhere, but especially to school. On the bus, I played Zelda. In between classes, I played Zelda. On the playground, I played Zelda. Strangely enough, having video games to play at school between the actual school parts of school helped me focus on my classes more. Instead of day dreaming about when I’d get to play video games next, I’d walk into class feeling fresh after taking down another Zelda dungeon, and then I’d do everything the teacher needed me to do until I could play video games again. My grades started improving and my parents stopped getting as many disappointed phone calls from my teachers. This also coincided with me not eating chocolate chip cookies for lunch anymore, which also definitely helped.

So thank you to Link’s Awakening for being my first portable Zelda game, one of my favorite games ever made, and a game that rescued my academic career and also almost made me fail out of school. Thank you to Otis Spunkmeyer and Geoffrey Giraffe who went on to get married to each other, maybe. Apologies to my teachers and my parents and to the other Brian Altano here who is now in huge trouble with my dad. And happy birthday to The Legend of Zelda, a franchise that I’ll always be there for on day one, to purchase a brand new game with actual money that is no longer earned by eating chocolate chip cookies for lunch.

The Zelda Timeline - By Logan Plant

Spoilers for The Legend of Zelda: The Wind Waker.

Hyrule's history has been passed down countless times from one generation to the next. In that same tradition, I didn't discover my love for Zelda on my own: I inherited it. Just like every child with pointy ears who gets wrapped up in the never-ending battle for Hyrule, this story begins before my time. My dad played The Legend of Zelda at a friend’s house when he and my mom were in college, which led to them eventually saving to buy an NES of their own, just so they could bomb every last wall in that original 8-bit Hyrule.

Fast-forward roughly a decade to when I entered the picture, born the same year as The Legend of Zelda: Ocarina of Time’s launch on N64. My mom tells me I’d sit on her lap and watch my dad explore a new Hyrule, this time in 3D. Like our favorite childhood bedtime stories, I have no recollection of witnessing Link’s journey to stop Ganondorf. I’ve just always known it. This universe of talking trees and evil pigs and boys without fairies carved a home in my mind during my earliest days and hasn’t budged since.

Which is why it should come as no surprise that my first vivid memory comes from Hyrule, too. I’m four now, and my older sister and I are watching my dad fight the final boss of The Wind Waker. The very first thing I remember is Toon Link leaping into the air and plunging the Master Sword straight into Ganondorf’s skull. I was shocked: it was far and away the most violent, gruesome thing I’d ever seen. I recall walking into the living room to tell my mom what had happened, but then everything goes fuzzy again and all I’m left with is the everlasting image of Ganondorf turning to stone.

No matter where I’ve gone, I’ve taken my love for Zelda with me. Breath of the Wild came out when I was in college, and I spent launch night marathoning it on the enormous, blurry TV in the dormitory lounge as my floormates passed by and watched for a bit on their way out to the evening’s events. Once the hall was empty, and the motion-activated overhead lights went dark, there was nothing left but me and the peaceful glow of the Great Plateau. I was confused when my friends returned just a few moments later. “You’re back already?” I asked, only to learn that four hours had glided by in what felt like minutes. That was the first of dozens of long nights with Breath of the Wild, and later, Tears of the Kingdom, which still managed to hijack my sleep schedule years after the days of going to college parties were long gone. Time changes all things, but Zelda has never seemed to mind.

Zelda tells us a tale about an endless cycle of good rising up to ward off evil, and as we eagerly await its next chapter, I can’t help but wonder where I’ll be when a new 3D entry finally arrives. Maybe I’ll have a child of my own by then, and they’ll watch me take my first steps into whatever wild world Nintendo offers us next. Maybe their first memory will be something creepy or strange in a Zelda game years from now. I like to think they’ll play a new Zelda while off at college, homesick for their childhood but equally giddy to be experiencing a brand new take on Hyrule for themselves. And hopefully, they’ll always call their parents and siblings to talk about Zelda, just like I do to this day. That's a cycle I wouldn't mind repeating for generations to come.

Logan Plant is the host of Nintendo Voice Chat and IGN's Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find new episodes of NVC every Friday on the IGN Games YouTube channel, Apple Podcasts, Spotify, or your favorite podcast app.

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Where To Buy Marvel Super Heroes Collector Boosters For Magic Fans

Magic: The Gathering’s crossover frenzy continues, and Marvel is landing in June. It includes plenty of heroes and villains, but the chase card will be infinitely more likely to appear in Collector Boosters.

Ahead of the set’s official spoilers and reveals, here’s all we know about Collector Booster availability for Marvel Super Heroes.

Where To Find Magic’s Marvel Super Heroes Collector Boosters

In all honesty, Collector Booster packs are pretty much the only place to find the most desirable cards for the Marvel Super Hero set, but since we don’t know what those are, it’s hard to say what you’ll be looking for.

At the time of writing (months before launch), a Collector Booster display box’s market price is around $677, while a single pack will cost you around $67.

Thankfully, Play Boosters are more likely to stay at their (much more affordable) MSRP, making them much better for building an instant collection of the new set.

As a reminder, you can find a Collector Booster in a couple of other products with the Marvel Super Heroes set. The first is the Bundle: Gift Edition, which includes 9 Play Boosters and a single Collector Booster, as well as lands and a storage box for $89.99.

Next up, Draft Night is a boxed product that includes 12 Play Boosters for players to use for drafting, with a Collector Booster up for grabs for the winner. It’s $129.99 and available for preorder.

For more on Collector Boosters, check out a deal Amazon has on the Avatar: The Last Airbender set’s ones.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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What Happened to Xbox President Sarah Bond? Amid Phil Spencer's Retirement and Asha Sharma's Promotion, Long-Term Protégé Resigns

As the dust settles on Microsoft's dramatic changes at the top of its gaming team, fans are digesting the shock resignation of Xbox President Sarah Bond, after nearly a decade working on the console brand.

Yesterday, IGN exclusively reported that Bond had resigned from her post, despite long being considered to be outgoing Microsoft Gaming CEO Phil Spencer's heir apparent. Instead, that job went to Asha Sharma, previously Microsoft's CoreAI product president.

In the hours since, fans have been quick to read between the lines of what has been said — and not said — about Bond's departure, including the belated posting of her own exit note to employees, which arrived some hours after formal statements from Microsoft boss Satya Nadella, Spencer, Sharma and the newly-promoted Matt Booty.

Indeed, Bond's departure was left to be announced by Microsoft within Spencer's own statement — several paragraphs below the big news that he was handing over the baton to Sharma. Here's exactly what Spencer wrote:

"As part of this transition, Sarah Bond has decided to leave Microsoft to begin a new chapter. Sarah has been instrumental during a defining period for Xbox, shaping our platform strategy, expanding Game Pass and cloud gaming, supporting new hardware launches, and guiding some of the most significant moments in our history. I'm grateful for her partnership and the impact she's had, and I wish her the very best in what comes next."

No mention is made of Bond in statements from Nadella, Sharma or Booty, who do not reference her departure at all.

On social media, veteran Xbox exec Aaron Greenberg marked yesterday's events with a flurry of lengthy posts, sharing his excitement for Sharma's posting and a long message of thanks to Spencer on his retirement, following years as colleagues. But Greenberg makes no mention of Bond or her departure, either.

"I’ve decided this is the right time for me to take my next step, both personally and professionally"

Hours later, Bond did publicly release her own farewell message — though this time via LinkedIn. Bond's lengthy statement references the fact that it was she who "decided this is the right time for me to take my next step, both personally and professionally," though there's little more explanation as to why.

Bond joined Xbox in 2017 as Xbox’s corporate VP of bizdev and partnerships. She became corporate VP of game creator experience and ecosystem after that before being named President of Xbox in 2022.

Her full note on her departure is below:

IGN has much more on this story, including the many farewells from veteran developers to Phil Spencer, Spencer's personal words to the Xbox community following his departure, and Sharma's own responses to initial concerns around her recent AI work and lack of gaming industry job experience.

Image credit: Microsoft

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'No Tolerance for Bad AI': New Xbox Boss Responds to Concerns Around Her Microsoft Background

Microsoft's new gaming CEO Asha Sharma has responded to concerns around her background in AI and lack of previous roles in gaming, as part of her first major interview since yesterday's announcement that she will replace veteran Xbox boss Phil Spencer.

Last night, IGN exclusively broke the news of a stunning reshuffle at the top of Microsoft's gaming division. Veteran chief and avid gamer Phil Spencer was retiring, his protégé Sarah Bond was following him out the door, and Sharma was now in charge. Meanwhile, Xbox Studios leader Matt Booty had secured a promotion, and will now serve as Sharma's right-hand man.

Now, Sharma has spoken with Variety and addressed the two immediate concerns raised by many Xbox fans last night as the news broke — that Microsoft boss Satya Nadella had chosen the company's CoreAI head of product development to replace Phil Spencer, who previously had no experience running anything to do with video games.

In Sharma's first message to Microsoft staff, Sharma laid out her three main commitments: "great games", "the return of Xbox" and "future of play."

Talking to Variety, Sharma said she believed great games were those with "deep emotional resonance", "a distinct point of view" and experiences with stories that make players "feel something." Sharma then gave the beloved narrative mystery Firewatch as an example of this.

On her track record, Sharma admitted she had "a lot to learn" as an outside to the gaming community, but was a "platform builder" who intended to "earn the right to be trusted by players and developers."

Sharma began her career at Microsoft in marketing, though has spent time at Meta, scaling Facebook Messenger to billions of users, and then retail delivery company Instacart, where she helped guide the business to profitability.

While she has spent two years working on Microsoft's AI push, her initial message to Xbox staff included a pledge to "not chase short-term efficiency or flood our ecosystem with soulless AI slop." To Variety, she claimed similar, saying her stance was that she had "no tolerance for bad AI."

"AI has long been part of gaming and will continue to be," Sharma said, mentioning the need for gaming "growth engines," but that "great stories are created by humans."

Concluding, Sharma teased more news from Xbox would surface next month during the annual GDC conference, before bigger announcements to follow at a new Xbox Games Showcase later this spring.

IGN has much more on this story, including the many farewells from veteran developers to Phil Spencer, and Spencer's personal words to the Xbox community following his departure.

Image credit: Microsoft

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Industry Vets React to Xbox Leaders Phil Spencer and Sarah Bond Departing, Bond Gives Her Statement

In an exclusive story, we reported that Xbox boss and Microsoft Gaming CEO Phil Spencer is retiring and Xbox president Sarah Bond is leaving her position. Consequently, president of Microsoft's CoreAI product Asha Sharma is taking over as CEO of Xbox with Matt Booty moving up to executive vice president and CCO of Xbox. This shake-up in Xbox leadership was a surprise to many and sent waves across the gaming industry from former Xbox execs to industry veterans alike. We compiled some of the statements made online coming out of the news from key individuals, including what Sarah Bond's had to say upon leaving the Xbox brand.

Bond went to LinkedIn to give her statement on her departure and the leadership changes at Xbox, sharing the note she sent to colleagues internally:

Sharing with gratitude the note I sent to my team today. Grateful to our players, developers, partners, and team. Forever a fan of Xbox. 💚
-----
Hi team,
I know there’s a lot of news to take in today.
I’m incredibly proud of what we’ve built together over the past eight-plus years. PC and cloud gaming are growing faster than ever, our next console is well underway, and together we’ve helped lay the foundation for a more open gaming platform that spans devices and reaches players around the world.
When we announced our intention to acquire Activision Blizzard in 2022, I committed to helping lead Xbox through what would be a critical period of change. Over the past four years, we’ve navigated that moment together and positioned the business for what comes next. We took on some of the biggest challenges this organization has ever faced and did it as one team.
With that, I’ve decided this is the right time for me to take my next step, both personally and professionally. We’re living through a transformative technological era that will shape the next generation of our industry, and I’m energized by what’s ahead. This moment also presents a unique opportunity for fresh eyes and new leadership to guide the team into its next chapter. I’ve had the privilege of spending time with Asha over the last few weeks as we’ve planned for this transition, and I’ve seen firsthand her deep commitment to our players, developers, and brand. She brings deep technology and commerce experience, along with a strong track record of building and scaling platforms that the world uses. Xbox deserves this. I’m excited to see her lead this next chapter for our team. I’ll remain on as a Special Advisor to Asha to help ensure a smooth transition and set the organization up for continued success.
I want to thank Phil for his mentorship and friendship over the years. He’s been a consistent champion of this business and the people who make it what it is, and I’ve learned a great deal from the way he leads through both opportunity and challenge. I’m grateful for his trust and support throughout my time on the team. I also want to thank Satya for his sponsorship and support throughout my time at Microsoft.
As I prepare to sign off, I’ve been reflecting on three simple questions I’ve tried to use to guide my days:
Did I bring my best?
Did I help someone else succeed?
Did I do my best work?
I hope the answer has been yes for many of you. It’s been a privilege to work alongside this team.
Always,
Sarah

On LinkedIn, Peter Moore, former VP of entertainment at Microsoft and longtime CEO and EVP at Electronic Arts:

News that Phil Spencer has stepped away marks the end of a significant chapter for Microsoft Gaming and in particular Xbox.
It is easy, especially in today’s climate, to critique decisions, debate strategy, and judge outcomes with the benefit of hindsight. What is harder is to sustain leadership over decades in an industry that reinvents itself every few years. Of that, I’m only too painfully aware.
Phil did that.
From the early days of Xbox through console transitions, studio acquisitions, platform wars, and the rise of subscription and cloud, he was a steady presence in what has often been a turbulent environment. Gaming at Microsoft has never been a quiet assignment. Expectations were immense. Competition was relentless. The spotlight was constant.
I had the privilege of working alongside him during formative years for the business. What I saw was commitment to players, loyalty to teams, and resilience when the noise was loudest. Phil was,and is, a gamer at heart and that showed in everything he did during my time with him.
Leadership in this industry means making imperfect decisions with incomplete information, under extraordinary pressure. It means standing in front when things go wrong, and sharing credit when they go right. That is not easy work.
Whatever opinions swirl today (and I see the boo birds are out in flocks) history tends to be kinder and more balanced. Sustained contribution matters. Building institutions matters. Showing up year after year matters.
A long career in gaming, particularly at the scale of Microsoft, deserves respect.
Wishing Phil good luck for whatever comes next. All the best, mate.

Reggie Fils-Aimé, former president of Nintendo of America:

Congrats @XboxP3 on a fantastic career. The games industry is better because of your contributions. I look forward to celebrating this milestone with you. https://t.co/uJGjlKJJ2c

— Reggie Fils-Aimé (@Reggie) February 20, 2026

Greg Canessa, former GM and creator of the Xbox Live Arcade:

Congratulations @XboxP3 on an amazing run leading @Xbox. I have nothing but respect and admiration for what you accomplished, and the industry is better off for you having been in it.

— Greg Canessa (@gregcanessa) February 21, 2026

Jason Ronald, VP of Xbox gaming devices and ecosystem, leader on development of the Xbox Series X and S:

Many emotions today, but more than anything I feel incredible gratitude for the years I have spent with both @XboxP3 and @BondSarah_Bond.

Phil and Sarah's impact on the team, the community and me personally are immeasurable. Thank you both for everything you have done for @Xbox. https://t.co/00eeIubq1V

— Jason Ronald (@jronald) February 20, 2026

Sean Murray, director at Hello Games, developers behind No Man's Sky:

🫡 https://t.co/pD5IhojR7N

— Sean Murray (@NoMansSky) February 21, 2026

Larry Hryb, widely known as Major Nelson, former principal program manager and senior director of communications for Xbox:

Hey @XboxP3 I am not texting you now....as I know your phone is blowing up like mine. Let's chat when you come up for air.

— Larry Hryb, Gamer Emeritus 📱⌨️🖱️🎮 (@majornelson) February 20, 2026

An end of an era indeed. https://t.co/inQTwhOKB7

— Larry Hryb, Gamer Emeritus 📱⌨️🖱️🎮 (@majornelson) February 20, 2026

Phil Spencer himself reflected on the 38 years he spent working at Microsoft as well and we broke down his statement in a separate story. He oversaw initiatives such as Xbox Game Pass, the launches of the Xbox One X and the Xbox Series consoles, and several acquisitions of development teams such as Bethesda Game Studios, Playground Games, Ninja Theory, Obsidian Entertainment, and more as well as the industry-shaking $69 billion acquisition of Activision-Blizzard-King. We also looked at new Xbox head Asha Sharma's statement about her vision for the platform and her thoughts on AI moving forward.

Be sure to check out our discussions on the possible impact the leadership changes will have on the Xbox platform and our breakdown of the news on IGN's Daily Fix. And catch our weekly Xbox podcast Unlocked where we've analyzed what a next-gen Xbox looks like and keep up with the year's biggest games.

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Styx: Blades of Greed Review

It might not have the same kind of ambition or bells and whistles as its contemporaries, but Styx holds a special place in my heart as one of very few pure stealth game series we have left. Will you find the incredibly creative scenarios of Hitman or the insane level of polish and replayability of Dishonored? Nope. Instead Styx contents itself with simply being a reliable way for stealth fans to get their fix, and Styx: Blades of Greed is no exception. More often than not, the usual playbook of sneaking around, stealing and assassinating everything in sight, is as fun as it’s ever been, and this sequel makes some important tweaks, like removing weak multiplayer mechanics to refocus on a solo stealth experience and swapping smaller, mission-based maps for absolutely massive regions. But it’s also saddled with quite a few of the same issues it’s always had, finicky movement, performance issues, and an unremarkable story, which are as disappointing as they are completely expected.

Like its predecessor from 2017, Blades of Greed puts you in the leather boots of an elderly, grumpy goblin as you sneak into small spaces, stab humans, elves, and monsters in their soft places, and use an arsenal of gadgets and special abilities to overcome the fact that getting spotted will get you killed in two seconds flat. There are some modest additions, like a couple of new gadgets and abilities that let you do things like mind control NPCs from afar or use a grappling hook to close large gaps in a short period of time, but for the most part there’s very little that’s changed about the moment-to-moment gameplay. You’ll still find, for example, the ol’ reliable ability to turn yourself invisible for a short period of time, and will still find yourself hiding inside closets and barrels before popping out to slit the throat of some idiot guard. Good times. As ever, stealth is absolutely the star of the show, and Blades of Greed has the same high quality sneaking around that you’d hope it would.

The story in Styx has never been very good, and Blades of Greed lives up to those low expectations by having a completely forgettable story in spite of the fact that its protagonist is inherently interesting and unique. After developing a craving for magical abilities granted to you by quartz crystals found throughout the world, you begin a repetitive journey to, well, find more of it, and 90% of the campaign is just going from place-to-place stealing these glowing rocks to power yourself up with little in the way of plot in between those scavenger hunts. You meet some characters along the way, like a gadget-obsessed dwarf and an orc who becomes your spiritual guide, but they don’t get enough screen time to leave much of an impression and what they do get isn’t used effectively, with everyone spouting off explanations of telling you what you need to do next and little else. You’re unlikely to have come to the Styx series looking for an engaging story, but just in case you were hoping to be pleasantly surprised: I wouldn’t count on that.

Though the vast majority of Styx’s bones remain the same, one major change is that instead of treading (and sometimes retreading) through mission-specific levels, Blades of Greed lets you loose in three extremely large maps filled with both mandatory and optional areas to explore, pilfer, and fall to your death within. It’s a neat idea that allows for significantly more freedom over prior adventures, and it’s quite easy to become distracted and assassinate your way through an entire region before realizing you didn’t even really have any objective behind any of it, except that it’s just hard to see a guard walking by unaware and not take him down. These huge levels also allow you to express creativity in how you navigate the area and solve the problem of getting around when every 10 feet there’s someone who could kill you by breathing on you. When you’re staring at an objective that’s a mountain’s distance above you, you’ll need to just creep around and try things to figure out how to get there – maybe you’ll find a nice spot on the side of a tower to make daring leaps while avoiding the notice of guards along the way, or maybe you’ll find a quieter path via a sewer system that leads you to the same spot, but is infested with giant bugs that will swarm you if you get too close.

That can be a really interesting stealth challenge to figure out, but comes with some unique drawbacks as well. For one, it can be exhausting to have to cross such a massive area slowly sneaking along all the while, and if you try to just sprint past everything to get to the objective, you should be prepared to reload a whole bunch as you work through the trial and error process of doing so. That travel time feels significantly less focused and curated than the more linear model for level design as well, and oftentimes you’re kinda just half-assedly sneaking through ruins and across rooftops with no real obstacles along the way until you get to the place that the objective marker wants you to be, at which point things start to feel much more focused. In other words, it’s a whole lot of fat before you get to the meat of the main objectives. I actually spent the vast majority of the more than 20 hours it took me to beat Blades of Greed trying to figure out where exactly my next objective was and how to get there, rather than actually pulling off the heist in question.

The good news is that each of these maps is pretty awesome across the board. The Wall is an absurdly cool vertical labyrinth of concrete castles and rickety slums, Turquoise Dawn is a jungle of trees, swamps, and massive, deadly roaches swarming in dark areas, and the Akenash Ruins are a ruined, kingdom where everything floats in the air unnaturally and enemies are extremely weird monsters, like something out of Elden Ring. Each visit to these places throughout the story unlocks new areas to explore, though you’ll also do quite a bit of backtracking through areas you’ve already been, which is a bit of a drag. Still, these are some of the more interesting areas I’ve stalked the halls of in a stealth game and highlights the unique, strange, and magically-infused world that this curmudgeonly goblin calls home.

Though the huge amount of space these maps have can be pretty great to explore, they sometimes feel a bit too big for the much smaller objectives within them. The story’s main objectives are much smaller than a typical stealth mission, usually just requiring you to steal a key and open a locked door, or shut down a machine so you can reach your objective – miniature quests that usually only take a couple minutes to complete, if that. Once you’ve checked it off your list, you’re back to the mostly uneventful traveling stealth as you find a way to the next objective, often requiring you to backtrack through some of the same spots in the process, which is how I have spent the bulk of the adventure so far. On the bright side, this format means you’re basically just locked into a constant stream of pure, unadulterated stealth scenarios for hours on end as you work your way through each set of missions, and since that’s Blades of Greed’s strong suit, you’re getting exactly what the doctor ordered.

If you’re familiar with the shortcomings of the previous Styx games, then you’ll probably be less-than-stoked to hear that Blades of Greed doesn’t address most of these. Combat, which is a last resort, but sometimes required, is quite sloppy and overly simplistic, and moving around, especially jumping onto ledges and the like can be finicky at times and caused me to fall to my death or get caught out in the open dozens of times by this point. Worse than those though, are the usual performance issues and technical challenges, like NPCs becoming invisible while talking to them and frames dropping to horrifyingly low levels after extended play sessions. Framerate issues are actually a fair bit worse than I remember them being in previous games, presumably due to the significantly larger maps, and it can get pretty bad for long stretches when there’s a lot happening on screen. Most of these issues are sort of baked into Styx by this point, but it’s still worth shouting out that the bulk of this stuff has mostly gone unaddressed, seemingly.

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Venom Animated Movie From Final Destination: Bloodlines Directors in the Works at Sony Pictures Animation

Sony is reportedly making another Venom movie. This time, it’s going to be animated. How closely the surprise animated project will stick to the events of the recent trilogy starring Tom Hardy, with its plot, casting details, and release date still a mystery for now.

Though the latest Lethal Protector story is still in its early stages, according to the The Hollywood Reporter, it does have some notable names already attached behind the scenes. Final Destination: Bloodlines duo Zach Lipovsky and Adam B. Stein are set to direct the feature-length animation. The two are newcomers to the Marvel world but saw success with last year’s Final Destination reboot. Other highlights from their joint resume includes the 2019 live-action Kim Possible movie, 2018’s Freaks, and a few episodes of Mech-X4.

The Venom animation is said to have series veterans Amy Pascal, Avi Arad, and Matt Tolmach in the mix, though the extent of their involvement is unclear. While Hardy is also involved in the project, there’s no word on whether he will reprise his role as Eddie Brock after concluding the live-action trilogy as the character in Venom: The Last Dance. No specific writer has been named to pen the film’s script as Sony Pictures Animation gets the ball rolling on its story.

Although it seems possible the animated Venom movie could go a completely new direction with its story and characters, it does have some room to grow should Sony choose to directly build on its live-action trilogy. One major Marvel character the Hardy trilogy only lightly touched on is the symbiote god Knull, with one of The Last Dance's final credits sequences teasing big things in store for that character. The series also notoriously refrained from including much about Spider-Man despite Venom’s strong ties to him (largely due to confusing licensing arrangements), but it’s unclear if traveling to the realm of animation would have the two finally crossing paths.

With so many pieces still coming together, it will likely be a while before we learn more, and it will be even longer before the movie actually premieres. In the meantime, you can read our reviews for Venom, Venom: Let There Be Carnage, and Venom: The Last Dance. You can also learn about the upcoming live-action Spider-Noir series coming to Amazon’s Prime Video on May 27.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Pokémon Fans Are Worried FireRed and LeafGreen Won't Be Compatible With Pokémon Home, Making the PokéDex Impossible to Finish

Pokémon FireRed and LeafGreen are coming to Nintendo Switch next week to celebrate the series 30th anniversary. And while The Pokémon Company and Nintendo have already answered a number of questions about the releases that probably shouldn't have been necessary to ask to begin with, there's one question we still don't know the answer to: Will these games be compatible with Pokémon Home?

For the non-Pokénerds out there, Pokémon Home is a cloud-based, paid subscription service that allows users to store Pokémon from various games, as well as move them between certain compatible games. The service has been directly compatible with every new Pokémon game on the Nintendo Switch, as well as Pokémon GO, and it also works with Pokémon Bank, a similar program that existed on the 3DS. The explanations and rules are a bit convoluted, but essentially, it's only through Bank and Home that Pokémon from older games such as Red/Blue/Yellow and Gold/Silver/Crystal (in their Virtual Console on Nintendo 3DS incarnations) can be brought forward to modern games.

As a result, with some finagling, Pokémon fans can essentially bring a beloved monster from any mainline Pokémon game they've ever played (except the original Game Boy cartridges for Red/Blue/Yellow and Gold/Silver/Crystal) to Pokemon Home and, if it's compatible, transfer it for use into a modern game and continue their adventures. It's been a cool way for collectors to track their PokéDexes, and for long-time fans to keep beloved monsters from their childhoods by their side as adults.

The original FireRed and LeafGreen are compatible with Home in this way too, though the process is, as suggested above, a bit complicated. In order to get Pokemon OUT of FireRed and LeafGreen into Home, you first have to use the Pal Park feature to transfer them to Diamond, Pearl, or Platinum using a Nintendo DS system. Then, you have to use the Poke Transfer Lab (which requires two Nintendo DS systems) to move them from that game to Pokémon Black, White, Black 2, or White 2. From there, you can move them into Pokémon Bank on a Nintendo 3DS, and then from Bank they can be transferred to Home. It's convoluted, but it's possible.

If Pokémon FireRed/LeafGreen on Nintendo Switch are compatible with Home directly, players can skip all that and bring monsters directly from those games into Home without having to own three different DS systems and multiple old game cartridges. However, players are concerned that this may not be the case. Earlier today, when the eShop page went live for FireRed and LeafGreen, it initially included the line, "Support for Pokémon HOME is coming soon. You'll be able to bring the Pokémon you catch and train to the place where all Pokémon gather-support for Pokémon HOME is coming to Pokémon FireRed/LeafGreen Version!” However, fans noticed that line was almost immediately removed, leaving the compatibility up in the air.

The lack of compatibility would be irritating enough if it was just a matter of convenience, but it's actually possible that Home not being available could cause issues with the gameplay itself. FireRed and LeafGreen are remakes of the original Pokemon games Red and Green. Players are thus able to complete the "Kanto" PokéDex just by playing them and trading a few monsters back and forth with a friend who has the other version of the game. Though online features are apparently not available in these Switch ports (even though they were in the 3DS ports of Red/Blue/Yellow and Gold/Silver/Crystal!), local trading is, so that's not the problem.

What is the problem is the National Dex. In FireRed/LeafGreen, the "National Dex" was, at the time, the "full" Pokedex, containing all 151 original Pokemon as well as all new Pokemon added in the second generation (Gold/Silver/Crystal) and third (Ruby/Sapphire/Emerald). The National Dex unlocks in FireRed/LeafGreen's post-game, and with it comes the ability to catch many of these Pokémon in the wild in-game. However, not every Pokémon is available. The Johto and Hoenn starter Pokémon, legendaries like Mew, Celebi, and Jirachi, and dozens of others were only obtainable back in the day by trading from Ruby, Sapphire, Emerald, Colosseum, or XD. And none of those games are currently available on Nintendo Switch in a way that would be locally compatible for trade with FireRed/LeafGreen.

Which means that, upon release, FireRed/LeafGreen will not be completeable, at least not in the 100% sense, because the National Dex will be impossible to fill out. While that probably won't bother most casual players, it's a pretty notable oversight, especially given that the releases of other classic games on Virtual Console on 3DS seemed so well thought-out.

Now, it's entirely possible this is a lot of hullabaloo over nothing. Maybe the games are compatible with Home and Nintendo was just cleaning up language on the eShop page a bit. Maybe Home compatibility is coming in a few weeks or months, and Nintendo didn't want to set expectations too early. Maybe we're about to get an announcement of Ruby, Sapphire, and Emerald on Nintendo Switch Online next week, and they'll be compatible locally. Maybe Colosseum and XD are coming to Switch Online (Nintendo has already teased them!), though these two games alone wouldn't canvas all the missing Pokemon. Maybe there's some other explanation! But it's weird that given Nintendo's extensive FAQ, they didn't address this glaring issue specifically. IGN reached out to both Nintendo and The Pokémon Company today to try and find out what the deal was. The Pokemon Company declined to comment, and we didn't hear back from Nintendo in time for publication.

Even if neither company Koffings up an answer soon, we'll know more next week when the games actually launch and as the dust settles from Pokémon Day and all its announcements. Regardless, the rollout of FireRed and LeafGreen on Switch has been real weird, especially in light of past efforts to preserve classic Pokémon games. Only Nintendo and The Pokémon Company knows why they don't just dump all these things on Switch Online and make the people happy.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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The Best PS5 Controllers Available in 2026

When Sony launched the PlayStation 5 in late 2020, it came with an all-new controller, the DualSense, that completely redesigned the look and feel of its iconic controller. While it still retained the signature parallel thumbsticks and button layout, it added new features like Haptic Feedback and Adaptive Triggers to provide a deeper sense of immersion while playing. For a while, the DualSense was your only option if you wanted to game on PS5.

Five years later, there are plenty of third-party controllers to choose from, as well as a new console in the PS5 Pro. These DualSense alternatives provide options for players looking for a different button layout, more customization, or pro-level features. Check out our full rundown of the best PS5 controllers available in 2026.

TL;DR: These Are the Best PS5 Controllers

Whether you're interested in additional back buttons to enhance your gameplay or want a more customizable pro-style controller, there are plenty of options available now for PS5 controllers. My colleagues and I have tested and reviewed most of the controllers below and handpicked the best options for most players.

1. PlayStation DualSense

Best Overall PS5 Controller

For most players, the best PS5 controller is the one that comes in the box. PlayStation’s DualSense, as we noted in its review a few years ago, is unbeatable for a reason. It's packed with features that enhance your experience and immerse you into your gameplay. The adaptive triggers add tension to simulate actions like firing a gun or slowly drawing a bow, while the haptic feedback delivers subtle vibrations that let you feel things like raindrops in Returnal or the crunch of snow under your feet in Astro Bot.

The DualSense is also built with social gaming in mind. The updated Create button makes it easy to capture screenshots and gameplay clips to share with friends or post online. There’s a built-in microphone for quick multiplayer sessions, and while it’s no match for a dedicated headset, it works well enough. The controller also includes an integrated speaker for in-game audio and a standard headphone jack for wired headsets.

While the DualSense is Sony’s most advanced controller to date, it does have a few drawbacks. Battery life typically ranges from six to 12 hours, and games that fully use the controller’s features can drain it even faster. Like many modern controllers, it is also prone to stick drift, which unfortunately does not have a simple fix and often requires purchasing a new controller entirely.

Still, the DualSense is my pick for the best PS5 controller overall. If you're in the market for a second one or want something more stylish than the standard white, Sony has released a variety of DualSense colors and special editions over the years to suit just about any taste. There's even a Marathon-themed DualSense edition coming out in March 2026 you can preorder now.

2. Sony DualSense Edge

Best Pro-Style PS5 Controller

I reviewed the DualSense Edge, Sony’s answer to the Xbox Elite Controller that offers pro-level features and a wide range of customization options. It retains all of the standard DualSense's core features like adaptive triggers and haptic feedback, but adds a deeper level of control for players looking to elevate their game.

For starters, it includes three types of interchangeable thumbstick caps that can be swapped out depending on your preference or the game you’re playing. Two rear buttons can be easily mapped to any input on the controller, giving you quick access to frequent actions. The thumbstick modules are also user-replaceable, so if you run into stick drift, you can replace just the module instead of buying an entirely new controller.

The new Function buttons located beneath each thumbstick allow for intuitive, on-the-fly customization. You can quickly remap controls through a slick user interface and save up to four profiles that can be easily swapped depending on the game you're playing.

While the DualSense Edge is a strict upgrade over the standard DualSense in just about every way, its battery life leaves much to be desired. On average, it lasts about five to six hours on a single charge, which is even shorter than the regular DualSense.

3. Razer Raiju V3 Pro Wireless

PS5 Controller With the Best Battery Life

If battery life is your biggest concern, the Razer Raiju V3 Pro might be the answer. With nearly 40 hours on a single charge, it ensures you won’t run out of juice at a crucial moment.

Battery life isn't its only standout feature. The Raiju V3 Pro Wireless also features Mecha-Tactile Action Buttons, which feel significantly different than standard membrane buttons. The face buttons and D-pad are incredibly snappy and responsive, requiring less actuation than most controllers. That means faster, more accurate inputs, which could give you an edge in competitive games. You also benefit from TMR sticks, which are much less likely to suffer stick drift after years of use, and Hall Effect triggers which have similar longevity benefits. In my Raiju V3 Pro review, I found the controls incredibly responsive in timing-sensitive games like Clair Obscur: Expedition 33, F1 23, and Battlefield 6.

Six customizable buttons are built into the controller, two on top and four on the back. These work with a satisfying click and provide some much-needed flexibility that helps justify this controller's high price of $220/£199.

Unfortunately, like other third-party wireless PS5 controllers, the Raiju V3 Pro is limited to 250Hz polling rates on PS5, versus up to 2000Hz wired or 1000Hz wireless on PC. It also can't wake the PS5 from deep sleep. These are minor annoyances in the grand scheme of things, but worth mentioning nonetheless.

4. Scuf Reflex Pro

Best Grips on a PS5 Controller

Announced just a year after the PS5 launched, the Scuf Reflex Pro was the first major third-party alternative to the DualSense. Like many Scuf products, it's geared toward competitive players and offers several pro-level features that Sony didn’t include (at the time).

Since then, the DualSense Edge has hit the market and knocked some of the wind out of the Reflex Pro's sails. Still, it remains a solid choice for players looking to elevate their game. One key feature that sets it apart is its four customizable back paddles. They're well-placed and easy to use, providing convenient access to key actions without needing to take your thumbs off the sticks. The controller also has an incredibly comfortable non-slip grip around both stems, keeping you and your hands locked in while gaming.

The Reflex Pro is one of the only third-party controllers to include Sony’s proprietary Adaptive Triggers, but it skips the DualSense’s haptic feedback in favor of traditional rumble. Battery life lands around eight hours, putting it slightly ahead of the DualSense Edge but behind the standard DualSense.

If customization is your thing, Scuf offers a range of vibrant colors and unique faceplates to help your Reflex Pro stand out. It also includes interchangeable thumbsticks you can swap based on your playstyle or comfort preference.

5. Nacon Revolution 5 Pro

Best Thumbsticks on a PS5 Controller

If you've ever experienced stick drift on any of your controllers, you know how frustrating it can be. It often leaves your controller nearly unusable, and in many cases, the only solution is to buy a replacement. That can get expensive quickly, especially if it happens more than once. Thankfully, the Nacon Revolution 5 Pro that I reviewed uses Hall effect sensors in its thumbstick modules, which virtually eliminates the risk of stick drift.

The Revolution 5 Pro is also highly customizable, making it a great fit for anyone who likes to tinker with their tech. Inside the included carrying case, you'll find a mini tool box containing extra interesting components, including three sets of interchangeable thumbstick toppers that change the shape and height as well as thumbstick guards that reduce travel distance for more responsive movement.

One of the most unique additions is a set of controller weights. These can be added into the controller stems to provide a bit more heft and help distribute the weight more evenly. While the default setup is comfortable, this extra level of customization adds a premium feel that sets it apart from most other controllers.

One of the Revolution 5 Pro's killer features is built-in Bluetooth 5.2, allowing you to effectively bypass the PS5's Bluetooth headphone restriction and pair your headphones directly to the controller. You can even adjust the headphone's volume right from the controller!

6. Victrix Pro BFG

Best Customizable PS5 Controller

The Victrix Pro BFG is a highly-customizable controller with a modular design, allowing you to tailor it to your exact needs. A reversible left module allows you to swap between the standard PS5 parallel thumbstick layout and offset Xbox layout, providing a solution that will appeal to everyone.

On the right side of the controller, you can remove the standard thumbstick and button module and replace it with a fightpad-style set of controls, adding a dedicated R1 and R2 button that can be customized for fighting games.

It also features interchangeable thumbsticks and gates as well as three different D-pads for added personalization. The four back buttons can be mapped on the fly and a dedicated profile button on the rear of the controller allows you to create and swap between three unique profiles as needed. While it lacks adaptive triggers and haptic feedback, this is a very capable controller aimed at competitive players across genres.

7. Hori Fighting Commander OCTA

Best PS5 Fightpad

If you're a fan of fighting games and don't necessarily want a bulky arcade fight stick, then the Hori Fighting Commander OCTA that I reviewed might be a great fit for you. It delivers the core features of a traditional fight stick in a more compact, gamepad-style design that fits comfortably in your hands.

The Fighting Commander OCTA is officially licensed by Sony and works with PS5, as well as PS4 and PC through a wired USB connection to ensure minimal input delay.

What makes it ideal for fighting games is its short-throw analog stick with an octagonal gate, which helps you execute combos more easily. It also includes an adjustable circular D-pad for those who prefer 2D-style fighters. On the right side, you'll find six tactile face buttons and two shoulder buttons, all designed for quick access and responsiveness during intense matches.

8. Victrix Pro FS

Best PS5 Fight Stick

PlayStation might have its first official fight stick coming in 2026, but right now, the top fight stick goes to the Pro Arcade FS. Victrix hasn’t pulled any punches here; it’s created one of the best arcade fight sticks available today, featuring lag-free controls that are tournament-ready.
Each of its eight face buttons uses Sanwa Denshi components, a favorite among fight stick enthusiasts, delivering a responsive feel and a satisfying, audible click. It also features an ergonomically designed wrist rest to reduce fatigue during long sessions, along with a built-in foam pad to keep the fight stick stable and comfortable in your lap.

If you enjoy customizing your gear, you can open the bottom panel to swap in new switches and joysticks. But even right out of the box, the Pro Arcade FS is a premium fight stick that stands above much of the competition. It’s designed specifically for PS5 and includes all the buttons found on a standard DualSense, including the Touchpad, Menu, and Create buttons, so you can access all system features without missing a beat.

9. PlayStation Access Controller

Best PS5 Controller for Accessibility

In 2023, Sony released the PlayStation Access Controller to help players with disabilities enjoy games more comfortably and for longer periods.

It features a fully customizable 360-degree layout that can be tailored through both hardware and software. A wide variety of stick and button caps in different shapes and sizes are included to accommodate diverse physical needs. It also has four expansion ports for connecting additional buttons or specialty trigger switches.

On the software side, users can create up to 30 unique control profiles on the PS5. Three of these can be stored directly on the controller and swapped on the fly with a dedicated button, making it easy to adapt the controller to different games or in-game scenarios.

Sony also took care with the packaging, which is designed to be opened with one hand and minimal effort. Inside, it features loops that can be pulled on either side to reveal organized compartments for all of the controller’s components.

How to Choose a PS5 Controller

Think about what matters most to you as a player. Are you looking for a feature-rich controller with all the bells and whistles or something more budget-friendly?

Most third-party PS5 controllers include some level of "pro" features aimed at competitive gamers. Customizable back buttons, interchangeable thumbsticks, enhanced grips, and multiple connectivity options are all things to watch for.

Battery life is another key factor. The standard DualSense doesn’t have the longest battery life, so you might want to consider a wired controller or one with a larger battery that can last longer between charges.

If price is a concern, the standard PS5 DualSense is still a great pick. It includes premium features like adaptive triggers, haptic feedback, a built-in microphone and speaker, and more all for under $80 (and often cheaper – it goes on sale fairly often).

Beyond traditional gamepads, you may also want to explore racing wheels, fight sticks, and joysticks for a more immersive experience in driving, fighting, and flying games.

How We Picked the Best PS5 Controllers

After more than five years of testing and reviewing PS5 controllers, I've assembled this list based on several key factors, including design, core features, customization options, battery life, and accessibility. While the standard DualSense will be more than enough for most players, these alternative controllers offer additional features like back buttons, interchangeable thumbsticks, and other pro-level enhancements that can make a real difference in play, competitive and otherwise.

PlayStation 5 Controller FAQ

What PlayStation 5 controller doesn’t drift?

Most PS5 controllers are susceptible to stick drift, a common issue caused by worn-down potentiometers in the analog sticks. Some high-end gamepads avoid this by using magnetic Hall effect sensors, which are far more durable and resistant to wear. The Nacon Revolution 5 Pro is one such controller, virtually eliminating stick drift thanks to its Hall effect sensors.

How do I fix stick drift on PS5?

If your controller is experiencing stick drift, it may be due to worn-down potentiometers inside the analog sticks, either from regular use or a manufacturing defect. Unfortunately, there is often little you can do to fix the issue yourself. DualSense controllers usually come with a one- or two-year warranty depending on your region, so if yours is still under warranty, it is worth contacting Sony for a repair or replacement. In some cases, the problem may be caused by dirt or debris, so try gently cleaning around the base of the analog stick to see if that resolves it.

Does the PS5 controller have a headphone jack?

Yes, the DualSense controller has a built-in 3.5mm audio jack at its base that a PS5 gaming headset or a pair of headphones can be plugged into. Many other third-party PS5 controllers also feature a headphone jack.

When do PS5 controllers go on sale?

Although discounts on PlayStation 5 consoles may not happen very often, PS5 controllers do go on sale throughout the year. Overall, the best time to buy a PS5 is also the best time to buy a controller. In terms of sales events, Amazon Prime Day in July and Black Friday season in November are when you will see the lowest prices on Dualsense controllers. That being said, you can usually also find deals during the PlayStation Days of Play sale every year.

Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

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The HP All-in Plan - Get a New Printer and Ink Starting at Just $7.99 Per Month

If you're in need of at-home printing but you don't want to deal with the upfront cost of buying a printer or the hassle of purchasing ink cartridges when they run out, then HP is offering a plan that might be perfect for you.

HP's All-In Plan is a convenient service that leases you a printer for a low monthly fee. Never run out of ink or printing supplies. You’re always ready to print with ink and optional paper delivery before you need it. There are several plans to choose from, with each offering a different printer and print allotment depending on your needs. The monthly print allotment is flexible, rolls over and can easily be updated on a monthly basis if needed.

The four recommended plan tiers are as follows:

  • Basic - HP Envy inkjet printer with 20 pages of printing for $7.99/mo
  • Versatile - HP Envy Photo inkjet printer with 20 pages of printing for $9.99/mo
  • High-Volume - HP Smart Tank with 100 pages of printing for $12.99/mo
  • Professional - HP OfficeJet Pro with 50 pages of printing for $14.99/mo

The "High Volume" plan is marketed as the best value. It includes the HP Smart Tank 7602 all-in-one printer (retails for $470) and up to 100 pages of monthly printing. At $12.99 per month, it's not much more expensive than the "Basic" and "Versatile" plans. The one caveat is that it requires a three year commitment compared to two years for the other plans. Fortunately, HP offers a 30-day trial period during which you have the option to return your printer.

Is the HP All-In Plan worth it?

The big question is whether or not HP's All-In Plan is worth it in the first place. We can first break this out monetarily. The "High Volume" plan will run you $12.99 per month for 3 years, or a grand total of $467.64. As mentioned above, the printer you get retails for $469.99. That's about the same cost, but there are other factors to consider.

By buying the printer outright, you could probably find a discount. For example, it's currently on sale at Amazon for $349.99, saving you $120 right off the bat. Also, after 3 years, you'll still own the printer so that you can use it for many years after. If you subscribe to the plan, then you're out of a printer after 3 years unless you re-enroll.

However, by signing up for the plan, you avoid having to pay $400+ instantly, which is replaced by a more manageable monthly fee. You also essentially get three years of 24/7 live support and warranty service, as opposed to just one year if you bought the printer outright. You don't need to pay for ink during the life of the subscription. This is important because ink refills can get pricey very quickly to the point where it's often cheaper to just buy a new printer. You're also not stuck with the same printer forever. After the term ends, you can either choose to continue using your current printer or upgrade to a newer, current generation model.

All things considered, it really depends on your situation. If you can justify the upfront cost, you plan to keep the same printer for more than three years, and you feel comfortable enough sourcing your own ink, then just buy your own printer. If you'd rather stick with the convenience of letting HP worry about the printer along with its refills and maintenance, and you know that you can stay within the monthly printing allotment, then it's worth checking it out.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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