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Magic's TMNT Commander Deck Preorders Are $15 Off at Amazon With Release Day Imminent

Magic: The Gathering is going crossover mad for its 2026 main sets, and while Marvel Super Heroes, The Hobbit, and Star Trek are yet to come, we’re now just days away from the Teenage Mutant Ninja Turtles set, and the pre-release window is well underway as well.

While we didn’t get any Universes Beyond decks for Magic’s most popular format in the Spider-Man and Avatar sets, we’re being treated to Turtle Power for the TMNT set. Release day is March 6, but Amazon has knocked over $15 off the price already if you preorder today.

The Turtle Power Commander Deck is currently down to $54.89, a fairly significant drop from its list price of $69.99, and a 22% saving overall. If you were going to preorder anyway, there’s no better time to do it, and if the price drops further, then Amazon’s preorder price guarantee will adjust accordingly.

Wizards has the decklist live now, and the big focus is on teamwork, so you can have a pair of Heroes in a Half Shell to be your Commanders. We’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.

There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.

That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.

There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.

Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.

It’s also worth noting that both the Lorwyn Eclipsed decks are great, suggesting Wizards of the Coast is finding its groove after a couple of sets that launched without any.

For those totally new to Magic: The Gathering, Commander is the game’s most popular format, and these preconstructed decks (here's the full list) are a big reason as to why - once you buy one, you can jump straight into a game.

For more on the game’s current set, Lorwyn Eclipsed, be sure to check out the chase cards you should be hunting for, and the best ways to use Mirrorform. There's also discounts on TMNT Collector Boosters right now, which should be of interest to anyone wanting to chase the rarest cards going from the new set.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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PlayStation Gamers Are Using a Glitch to Make It Look Like They’ve Played GTA 6 Already

PlayStation gamers are fooling their friends by adding GTA 6 to their Recently Played list, even though Rockstar's hotly-anticipated open world crime game isn't out until November.

Over the weekend, PlayStation Game Size, which provides details of games added to, or amended on, the PlayStation database, revealed GTA 6's title IDs (PPSA01547_00 and PPSA29660_00) had been added, teasing: "I expect we’ll see something about the game soon, probably the start of pre-orders."

No one's entirely sure why there are two IDs, although PlayStation Game Size assured players it's "normal," and may be due to "different regions," as "all editions will use the same title ID."

Now the PSN ID for GTA 6 is out there, players have been having a little fun and exploiting a glitch on PlayStation that adds 'Grand Theft Auto VI' to their PSN profile's Recently Played list, as demonstrated below by X / Twitter account @videotechuk_:

You can check out a PSN profile “Ousora1” who was one of the people who glitched it. pic.twitter.com/BYCWDQtUpG

— ben (@videotechuk_) March 1, 2026

Of course, this doesn't mean anyone with GTA 6 on their Recently Played list has played it — it's just a glitch. That hasn't stopped fans trying to copy it, though (and loads more trying to figure out how it's done).

"Cool glitch," wrote redditor Brief-Yogurtcloset42 in a thread on the GTA 6 subreddit, alongside an image showing GTA 6 under "recently played." "Gonna see this reposted for the next week and a half now," said one fan. "So people are genuinely going to all that effort, just to make it look like they’ve played a game they haven’t actually played?" added another. "Dang we really got GTA 6 glitches before GTA 6," joked another fan.

Interestingly, this has been possible on the Xbox store for some time — I was able to do it earlier today simply by 'installing' the game to my Xbox Series X from the mobile app, and then attempting to run it from the dashboard (which doesn't work, of course!). And now my friends are fooled into thinking the last game I played was GTA 6.

The upshot of all this is that some fans think Rockstar will soon make meaningful noise about GTA 6, potentially with a new trailer and the launch of pre-orders. But it's worth noting that just last month, Strauss Zelnick, boss of Rockstar parent company Take-Two, said marketing for GTA 6 kicks off this summer ahead of its now seemingly locked in November 19, 2026 release date.

The price of GTA 6 is one of the hottest topics in all of video games, with some expecting Rockstar to charge up to $100 for the game. There's no evidence either way right now, but as soon as those pre-orders go live, you can bet the cost of GTA 6 will become a huge talking point.

One thing Zelnick has been clear on is denying rumors that GTA 6 will be a digital-only release upon its initial launch. He told Variety there are no plans to do so, after reports suggested GTA 6 could delay its physical launch to 2027 to avoid leaks.

GTA 6 has of course already suffered from multiple leaks, both of development footage and of its first trailer, alongside a number of AI-generated fake leaks. Developer Rockstar North has also had to contend with a boiler room incident that sparked the need for numerous fire crews last month. And earlier this year, an employment tribunal rejected an application for interim relief filed on behalf of the fired GTA 6 developers at Rockstar Games.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Resident Evil Requiem Blows Past Disney Cory in the House and Metal Gear Solid to Join Clair Obscur: Expedition 33 as the Highest User Rated Game on Metacritic

Resident Evil Requiem looks like a smash hit for Capcom, with record-breaking Steam concurrent player numbers suggesting big sales. But it’s also a hit on Metacritic, where it has the joint highest user score of all time.

Requiem has a user score of 9.5 on Metacritic, which is the same score last year’s breakout hit, Clair Obscur: Expedition 33, has. It surged past Metal Gear Solid, The Witcher 3, and Disney Cory in the House’s 9.3 (if you did a double-take at Disney Cory in the House being up there, well… there’s a whole thing about it being on this list that is well worth checking out). Also on 9.3, perhaps more deservedly, are the original Silent Hill 2 and Metal Gear Solid 3.

Website user review scores can be manipulated, of course (Disney Cory in the House shows that!), and not just with games either (Breaking Bad vs. Game of Thrones is a thing). But clearly fans are loving Resident Evil Requiem, which also has an ‘Overwhelmingly Positive’ user review rating on Steam. IGN’s own Resident Evil Requiem review returned a 9/10. We said: “Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation.”

Resident Evil Requiem’s overall Metascore is 88, which isn’t enough to make Metacritic’s top 250 games of all time. The highest-rated Resident Evil video game is the original Resident Evil 4, which has a 96 Metascore. Still, Resident Evil Requiem is the second highest-rated video game of 2026, behind only Pokemon Pokopia for now.

We’ve got plenty more on Resident Evil Requiem, including the hunt for the solution to its cryptic Final Puzzle solution, which has been confusing fans for the past week. Today, one person does now appear to have solved the Final Puzzle — but the mystery around the challenge remains, as it's unclear exactly how they did it.

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Resident Evil Requiem Includes Leon's Phone Number, Though Fans Are Disappointed by What Happens When You Call

Eagle-eyed Resident Evil Requiem players have spotted Leon S. Kennedy's cell phone number — but also been left disappointed when they try to chat with the franchise's 'hot uncle' for themselves.

Rather than the gravelly tones of an experienced special agent, calling Leon's in-game number in real life simply leaves you with a message stating that "the number is not in service." There's no Easter egg here, either — no inputting a secret code to hear more. The number is, sadly, just a fake.

Fans were initially excited to see Leon's number pop up on Grace Ashcroft's phone, with a screenshot showing the caller ID generating more than 25,000 likes on X/Twitter, as a fan asked whether anyone had tried it for real. Alas, the number is 266-555-0173 — and like all other 555 numbers, this one is invalid.

Btw, has anyone tried calling this number? https://t.co/tSVDgEYAtG

— Bia || COMMS CLOSED (re-open in March 15th) (@5hanebia) February 28, 2026

For those unaware, the 555 number range has long been reserved for use depicting when cell phone numbers in movies, TV shows and video games. It's an easy way for production companies to show an on-screen number without accidentally using the ID of a real person, though it also means there's no secret message to be heard when dialling it for yourself.

Of course, some fans tried to call the number anyway, while others are simply having fun with the idea of Leon himself picking up:

"Yeah some guy with a bad haircut came up and roundhouse kicked my phone out of my hand and said something about Raccoon City," one fan claimed. (I'm sorry, bad haircut?!)

"Imagine calling and all you get is 'Where is everybody going, bingo?'" wrote another. (I understand that reference!)

"Tried but someone named Claire kept answering," suggested a third. (Leon..!)

Some fans said they had called the number in the hope it provided some kind of clue for Resident Evil Requiem's cryptic Final Puzzle solution, which has been confusing fans for the past week. Today, one person does now appear to have solved the Final Puzzle — but the mystery around the challenge remains, as it's unclear exactly how they did it.

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Pokémon Pokopia Review

Given the recent love for Pokémon stuff that simply lets you watch them hang out in different environments (New Pokémon Snap, Detective Pikachu, Pokémon GO, etc), it's astonishing that it took this long for Pokémon Pokopia to emerge. It marries two ideas that probably should have been smashed together a long time ago: life sims and Pokémon. Koei Tecmo's Omega Force was the right studio to snatch the idea up, too, after its success working on Dragon Quest Builders 2 with Square Enix and its ongoing positive reputation for Dynasty Warriors x Nintendo crossovers. Given all this, I came into Pokémon Pokopia having built up skyscraper-high hopes, and I'm happy to say it exuberantly met me at the top.

In Pokopia, you play as a Ditto that has transformed into the roughly human shape of their former trainer, who is now missing. Ditto is released unexpectedly into a Kanto region that looks… quite different from what you might remember in other games. You start in the ruins of what you'll very quickly recognize as Fuchsia City, but drought-stricken and with buildings reduced to rubble. A friendly Tangrowth posing as a Pokémon professor is there to greet you, and together the two of you undertake a 40+ hour effort to restore the region to its former glory in hopes of attracting both people and Pokémon back home. This turns out to be a pretty compelling premise, both in the mystery you’ll slowly uncover about what happened to the world, as well as in how that recovery ties closely into your actual minute-to-minute tasks.

You'll start by rebuilding natural Pokémon habitats, such as patches of tall grass or flowers which will in turn attract new Pokémon to come live within them, but eventually construct whole buildings and furniture pieces as you build out a little community. As a Ditto, you have the ability to Transform into other Pokémon, allowing you to use their abilities to restore the land. For instance, a Squirtle will teach you Water Gun early on, which allows you to water the dry ground and bring back dead trees, bushes, grass, and flowers. From a Bulbasaur, Ditto learns Leafage, allowing them to raise up new tall grass from previously empty ground. Rock Smash breaks rocks, Cut chops up foliage, and so on. Much later, you'll be able to turn into a Lapras to Surf across water, and finally, a Dragonite will teach you to Fly (well, glide) through the air.

This is where a lot of Pokopia's personality shines, as it really goes all-in on reminding you that you are a Ditto, a blobby pink creature that can shapeshift into anything. Ditto gains a shell and Squirtle tail when it uses Water Gun and green vine arms for Leafage. It can suck items into its inventory in bulk by slurping them up into its mouth, Kirby-style, effectively absorbing them until it needs to spit one back out again. If you fall from a great height, never fear: you're a Ditto! You just blop into a pink goo for a moment, then reform into your human shape. One of the idle animations is just Ditto collapsing into its pink gooey self again and falling asleep. There is so much attention to detail in Pokopia's animations and marriage of mechanics and character, and all these little touches combined to keep me locked into the universe and fantasy of being a Ditto dressed as a person, glooping about this ruined world. I didn't really care about Ditto before, but after Pokopia? I love this weirdo!

Your Pokémon friends are all given colorful personalities.

That level of detail extends to your Pokémon friends, all of whom are given colorful personalities and plenty of things to do once they settle into their new homes. You can give them gifts to raise their comfort levels and affection for Ditto, which will often result in them giving you gifts themselves. They'll invite you to play games, such as Hide and Seek (a game that effectively turns into Prop Hunt once Ditto gets the "Camouflage" ability), or give you little quizzes on Pokémon facts. Pokémon will just have fun on their own, too - you can watch them react to items you leave out in the world, play tag with one another, or even make friends with their neighbors.

Each Pokémon also has different abilities that dictate how they interact with the world. You'll frequently want to enlist Pokémon like Scyther to chop wood for you or Piplup to wash away sewage, which is a mostly-great way to highlight the strengths of Pokémon that don't normally get the spotlight. I say "mostly" because I was a bit irritated later on by how much trekking back and forth between areas I had to do to figure out which Pokémon I left all my iron ore with or who was converting my clay into bricks, but largely it was a positive that almost every Pokémon had a genuinely cool purpose. Between all that and the presence of a Pokedex (that was significantly larger than I expected), I found myself very motivated to design increasingly complex habitats to attract rarer and rarer monsters in hopes of filling out every last entry.

One other small detail I wanted to call out was how good "pathing" in Pokopia is. I've played tons of games that involve escort quests where you need to get someone to follow your character somewhere, but they constantly get stuck on the terrain. Pokopia's pathing is great. If Ditto can find a path somewhere, whoever is following them almost always can too without issue. This even extends to mechanisms such as elevators and sky lifts, the latter of which actually show the Pokémon following you (cleverly, up to five at a time) climbing aboard subsequent lifts and riding across a gap with you. You'll be asking a lot of monsters to follow you around in Pokopia, so it was nice to be consistently impressed with how well this mechanic just… worked.

As more and more Pokémon return to the world, they'll start to want more than just a patch of grass to lounge in. They've got needs! On a simple stroll through the area, Charmander stops me to tell me he thinks it's too wet around here, and wants a drier, ideally fiery spot to hang. I'm off to build him a campfire, only to be accosted by Squirtle, who would like to move someplace close to a water source. Bulbasaur shows up to tell me he thinks his grass patch is too dim, and could stand to be lit up. I see a spot that would benefit from a table and chair, so I get distracted gathering materials for that, and then Drifloon shows up wanting a doll for some reason, and oh that empty spot right there would be perfect for a small hut, let me just make some more bricks and… wait, is that block over there glowing? Pokopia is a game of little chores, and every one of those chores provides a satisfactory dopamine rush as you watch a new building appear or a patch of previously barren landscape fill out with cute creatures doing adorable activities. The loop was so engrossing that I did not once mind the absence of any combat - something present in Dragon Quest Builders but (for pretty obvious story reasons) is not a part of Pokopia. It doesn't need it.

Dozens of little chores slowly evolve into bigger, more grandiose projects.

One minor issue that tripped me up, however, was the storage in Pokopia. Ditto has an inventory that can be expanded over time, and you can also construct storage boxes both small and large to put more items in. This works for a while, but because there's no unified storage, by the end of Pokopia I was having trouble remembering what box in what region I had put that certain item I now needed. Frequently when a quest called for something specific I had to fast travel between multiple regions, through multiple loading screens, then look through multiple boxes just to find it. I understand wanting to limit storage during Pokopia's story mode so that you don't haul enormous quantities of junk from place to place and are instead forced to use each new environment to solve your problems. But the post-game really, really needed some sort of unified, interconnected storage box between all the regions into which I can dump 20 stacks of 99 sand.

As Pokopia progresses, the dozens of little chores slowly evolve into bigger, more grandiose projects. There are four main story regions to explore and reconstruct, each with different habitats, monsters, and themes to build around. Pokopia's actual construction mechanics will be familiar to anyone who's played these cube-based building games before. You break up the blocks of the environment, collect them in your inventory, craft other blocks out of gathered resources, then stack cubes, make structures, and fill them with decorative items. I unfortunately suspect that savvier builders than myself may not be thrilled by the building controls; I frequently found it difficult to position blocks exactly where I wanted them due to limitations on where and how I could move them, as well as a troublesome camera when working in smaller spaces. Other games (Animal Crossing: New Horizons!) have solved the problem of precise placement, and I wish Pokopia had followed their lead here.

The story regions of Pokopia have loads of ruined building foundations and other "suggestions" of spaces that you could start from, or you can tear it all down and begin anew. It's a healthy, enjoyable mix of freedom and guidance that satisfied both the desire to make anything I wanted and the need, at times, to just get a dang house up and move on. As someone who's not great at making aesthetically pleasing spaces, I was grateful for the presence of building "kits" that, when filled with resources and assigned some worker Pokémon, would become pre-made structures that actually looked nice, allowing me to skip most large-scale manual construction if I chose to. And then there's Palette Town, a bonus non-story region explicitly set aside for players to build from scratch. It's so massive I have no idea how to even begin turning it into a proper metropolis. There's enough space to build huge, absurd sculptures like folks have been doing in Minecraft for years, or get together with friends and construct an entire Pokémon-filled world with multiple towns. I'm stoked to see what the real artists get up to in there.

One of the most surprising and wonderful elements is the story. So much of my delight in Pokopia is in wandering through this ruined version of Kanto, collecting notes and logs explaining what happened to the world and stumbling into locations that will be recognizable to longtime Pokémon fans like me. Walking into a ruin and feeling the gut-punch as I realized where I was and what happened here really, really hit, and Pokopia's capitalization on that feeling is pristine. (I'd be remiss not to mention the excellent soundtrack as well, which sprinkles in familiar melodies in exactly the right dose, then twists those tunes around in a reminder that the world is not what it once was.) Fans familiar with the original games or their remakes might get more out of this than those who haven't played them - but I think that the environmental storytelling, the slow drip of clues, and the contrast between the tragic fate of this world and Pokopia's cheery tone should be able to hook even those with a less intimate knowledge of the setting.

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Pokémon Fan Claims World First Completion of Resident Evil Requiem Final Puzzle — But Insists They're Unsure Exactly How They Did It

Resident Evil Requiem players have spent the weekend trying to solve the game's cryptic Final Puzzle, and now a Pokémon fan has provided video evidence they have completed the challenge — despite being uncertain exactly how they did so.

Pokémon trading card fan Gengar Collects has posted numerous screenshots and video evidence on YouTube suggesting he has indeed finished The Final Puzzle, a labyrinthine quest that thousands of players have been trying to collectively solve since before Requiem officially launched last week.

The only problem? Even with this evidence, which really does suggest Gengar Collects has completed the challenge, fans still aren't sure exactly how to do it for themselves, as it requires the holding of an item that normally can't be found.

"I don't even know if it was how it was supposed to be done," Gengar Collects says in a video that attempts to walk fans through his solution. Essentially, it boils down to him holding an item, Marie's Doll, and then inputting the puzzle's now-infamous code sequence. Doing so then granted him the challenge completion — something he also provided screenshots of.

But how to get Marie's doll? The past few hours have seen a frantic back and forth between Gengar Collects and other fans via YouTube comments, and to be fair, it looks like he's trying his best to help. A series of screenshots show the location he claims he found Marie's Doll in (which is different to the doll you find in the cell). Further screenshots show he is playing on Xbox Series X/S, which limits the suggestion he has somehow used a cheat or hack to get the doll item to spawn, where for others it can't be found.

Yet more screenshots, requested by other players, show a close-up examination of the doll in his inventory. There are no other clues on the item itself — "no name in ink on the bottom of the shoe," Gengar Collects says, as the doll in the cell has — only more evidence that he is being honest with his claim.

So, what's going on? Why can no one else find the doll and complete the puzzle? The best working theory at the moment is that Gengar Collects legitimately completed the Final Puzzle, but only after unconsciously doing something during his playthrough that spawned the doll. And it's this step, now, that fans are rushing to reproduce. (Alternatively, it's possible the doll spawned due to some kind of bug or random glitch.)

On the upside, fans say they now know the challenge's ending — and as soon as the doll is obtained, the puzzle can finally be completed. On the downside, Gengar Collects seems equally stumped on what he did in order to be able to pick the doll up in the first place.

Back over on reddit, the work continues. "Inputting the code is the last step, but you need Marie's doll," one fan summed up. "That's the step we need to focus [on]."

"This is just a guess, but could the doll spawning be tied to how often we spoke to Emily?" questioned one fan. "Has anyone tried flushing the toilets using the numbers 204," suggested another. "This is the room number that Grace and her mom stayed in the hotel." For more detailed pointers, be sure to check out IGN's Resident Evil Requiem Final Puzzle challenge guide — maybe you can help solve it?

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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God of War Creator Says Kratos 'Look Like He's S***ting in the Woods' in Amazon TV Series First Look Image

After days of online backlash to Amazon’s God of War TV series first look image, David Jaffe, creator of the video game series upon which the show is based, has delivered his verdict — and he held nothing back.

Some said the image looked like an AI-fueled deepfake. Others said it looked cheap, like cosplay. Others said actor Ryan Hurst wasn’t ripped enough to play Kratos, and that Callum Vinson is too young to play Atreus. Whatever your feeling on the image, it’s clear God of War has made a poor first impression.

Now, in a reaction video posted to his YouTube channel, Jaffe has called the image “dumb” and “terrible” and questioned the decision to release it as a first look. But, ultimately, he feels confident in the show, because Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame is in place as showrunner, and Cory Barlog, chief God of War developer at Sony Santa Monica, is also involved.

“It's so dumb,” Jaffe began. “But, okay, let's be incredibly clear, okay? Two things can be true. This can be a terrible image, and it is. It is so bad in so many ways, which we'll talk about in a moment. And Ron Moore is awesome, who is the showrunner. He created the new Battlestar. He didn't create it, because it's based on books, but Outlander, about the woman who goes back in time. He's done Star Trek stuff. The guy is a juggernaut of a talented fellow. I have absolutely no doubt it is going to be a good show. Cory [Barlog] is on it. I think Cory has a great deal to offer, not just to this universe, but he's great with storytelling. I'm not worried about the show.

“But I'm a little worried about, what the f*** is this? Not because I'm like, how dare they, it doesn't look like Kratos! I don't care about that. A good actor is a good actor and that's all you need. I'd much rather have a great actor who embodies the essence of the character and makes the character endearing or memorable or iconic, than looks just like the person in the video game. Who cares, right? I mean, you care right now, but eventually they can become, you know… Peter Parker never looked like Tobey Maguire until Tobey Maguire became Peter Parker, right? So, I'm not worried about that stuff.

“It's just a dumb f***ing image.”

Jaffe went on to express confusion at the cryptic social media post from Kratos actor Ryan Hurst over the weekend. Hurst took to Instagram to say, “Don’t believe everything you see on the internet, kids.” He didn’t namecheck the God of War image, but it seems likely that’s exactly what the statement was in reference to.

“Well then why is goddamn Prime Video releasing it?” Jaffe countered. “This isn't some behind the scenes thing that somebody snuck from the set. This is an official release from Amazon, who is producing the show. So I don’t know what the f*** that means.”

Jaffe continued by discussing how Kratos looks in the image, as well as the younger Atreus. He was critical of both, as they appear in the image released by Amazon.

“Kratos just in this pose with this face… expression, not the guy's face, but this expression, he just looks stupid,” Jaffe said. “If you are going to reveal to most people a brand new character that you hope is going to carry your series for the first time, and they've never really seen this before, and this is the way you introduce them… I mean, maybe that's conscious. Maybe they're like, ‘Well, what we really want to focus on is the father-son story.’ And if we focus on him being like Spartan rage and all that, maybe people are like, ‘I don't want to watch that show.’ Okay, maybe. But then at that point, could you find a picture that doesn't look like he's s***ting in the woods, cuz that's what the picture looks like.”

Then, on Atreus: “The kid, I get that they wanted a younger kid than Atreus was. I think Atreus was like 11 or 10 in the first 2018 game. They want this kid to age with the series and if you hire him now and he's 12 and they don't start filming the new series till he's 14, he's going to be too old for the arc that they're clearly building. So, I don't mind that he's young.

“I’m not being mean to a child. I'm sure he's a wonderful child, a nice looking kid, talented, but his hair looks like it's got tons of product in it. I know he's supposed to be a little kid. But is he a little kid that needs glasses? Is he a little kid that maybe is a little special? Because look how he's holding the bow and where he's aiming the bow. It's like he's not aiming… it's just weird the way the whole image looks. He looks like he's a very confused little boy with way too much product in his hair.

“Neither of these characters look very interesting or appealing. They look just dumb. Like if this was God of War Dumb and Dumber Edition, that's what you would expect. Like it's a comedy.”

You’d think that would be enough, but Jaffe said the “most offensive thing” about the image is not Kratos or Atreus, but the styrofoam rock placed between them.

“You would think in a world of CG and AI and over a century of movie magic, of real-time practical effects, or better yet… the effect is probably fine. The actual creation of the rock, the guys who made the prop, the ladies who made the prop are probably great. It's the lack of lighting,” he said. “This looks like what you would go into a hobby store and buy for your f***train set for like, ‘Oh I got the boulder set for the trains to go by and it's got the moss that some amateur craft guy is kind of glued on. It's just a terrible image.”

Ultimately, though, Jaffe said he’s not worried about the God of War show and thinks it will be fine.

“I'm sure the show will be fine though, primarily because Ron Moore is a really good creator and showrunner, and Cory's involved and I think it'll be great for people who like this kind of thing,” he concluded. “I'm honestly just more confused. I'm confused by who at Amazon or PlayStation Productions, that I have a great deal of respect for, is like, you know what, ‘Out of the 80 images we could release, this is the one.’ That person needs to be on some kind of list. Don't let that person get on a plane because I don't think they're well.”

“Atreus, the 10-year-old son of Kratos, grew up in a remote forest cabin, isolated from the rest of the world and raised almost entirely by his mother, Faye,” an official description for the character says. “He is an accomplished archer, has an affinity for animals, and is intensely curious about what lies beyond the confines of his forest home. After his mother’s death, Atreus is left with a cold, distant father who he barely knows and who knows little about him in return. Nonetheless, Atreus yearns for his father’s approval and is desperate to prove he is strong enough to survive in a harsh and dangerous world.”

Hurst, meanwhile, played Thor in Sony Santa Monica's 2022 video game sequel God of War Ragnarok. “Through their adventures, Kratos tries to teach his son to be a better god,” an official description says, “while Atreus tries to teach his father how to be a better human.”

Teresa Palmer, Max Parker, Ólafur Darri Ólafsson, and Mandy Patinkin have joined as Sif, Heimdall, Thor, and Odin, respectively. The most recent additions saw Amazon bringing back Alastair Duncan as Mimir, while also adding newcomers Danny Woodburn as Brok and Jeff Gulka as Sindri. Deadpool actor Ed Skrein plays Baldur.

Production is currently underway in Vancouver, with a two-season order setting showrunner Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame up for some time.

Word of a live-action God of War adaptation first arrived in early 2022 before Amazon moved to officially announce the project later that same year. After a troubled development saw the exit of previous showrunner Rafe Judkins as Amazon hit the reset button, the show eventually found a new creative direction. Moore took over as showrunner in late 2024, with Shogun and The Boys veteran Frederick E.O. Toye tapped to direct its first two episodes.

Amazon and Sony have not announced a release date for the God of War show. While we wait, check out our interview with Ronald D. Moore from SDCC 2025, where he talked about his vision for the series. We’ve also got a story on Sony Santa Monica’s reported next God of War game, which is a bit surprising.

Image credit: Amazon Prime Video.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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There Are Just 50 Copies Worldwide of the Extremely Rare Tsukihime Trial Edition, And U.S. Customs Allegedly Just Cut One Up

An extraordinarily rare floppy disk — one of just 50 copies of Tsukihime Trial Edition ever produced — was allegedly destroyed coming through U.S. Customs.

Collector Keripo shared a video of themselves opening the demo floppy disk delivery on X/Twitter, only to discover the disk had been damaged in such a way that it could only have been deliberate. Across the original packaging tape is another labelled "Opened and Resealed By Customs." It's unclear if it was courier DHL or U.S. Customs that destroyed the disk.

"My Tsukhime Trial Edition (月姫 体験版) finally arrived, one of only 50 copies in the world," wrote Keripo on X/Twitter (thanks, Tom's Hardware). "Only to discover that U.S. Customs had removed all the bubble wrap and physically destroyed the floppy disk. Will file a report, but literally crying right now."

The tweet includes a video of Keripo opening the package. Getting a peek at the contents, they mutter "Oh my god," under their breath, before exclaiming: "What the f***! No way. No way. Noooo way. What… they actually destroyed the floppy disk. What the hell. W-w… what the f***."

This was what it looked like before it was shipped. The sender even took extra care to sandwich it between cardboard paper and use lots of bubble wrap to protect it. Would never have expected US Customs to both remove all that AND intentionally damage the floppy directly... pic.twitter.com/k4tHjIuBZ5

— Keripo (@TehKeripo) February 27, 2026

If you're wondering if the sender/seller could've sent it like that, Keripo wrote: "This [embedded above] was what it looked like before it was shipped. The sender even took extra care to sandwich it between cardboard paper and use lots of bubble wrap to protect it. Would never have expected U.S. Customs to both remove all that AND intentionally damage the floppy directly…

"It was actually a friend who helped me buy and ship it. He has his own copy, so he was able to do a scan and confirm its authenticity, including some unfortunate bad sectors. But the value isn't the content but the physical collectors item, which has been damaged beyond repair."

Challenged on why they just-so-happened to be recording as the package was opened, Keripo wrote: "When your carefully packaged box containing a historical artifact arrives at your doorstep completely ripped apart and barely held together with 'Opened and resealed by Customs' tape, plus makes rattling noises that it shouldn't when you pick it up, the first thing you should do is whip out your camera and record.

"The video is real, U.S. Customs opened/resealed the box poorly, the item is genuine, not a fake, the package shipped from my friend in Portugal, not Japan, the excess packaging is common for fragile Japanese collector item," they added.

It's unclear why the disk was destroyed, but some suggest the demo's 'Adult Only' label may have been the issue, as the law states "all persons are prohibited from importing into the United States from any foreign country [...] any obscene book, pamphlet, paper, writing, advertisement, circular, print, picture, drawing, or other representation, figure, or image on or of paper or other material, or any cast, instrument, or other article which is obscene or immoral." What constitutes "obscene or immortal" is determined on a case-by-case basis.

Tsukihime is a Japanese adult visual novel released in 2000 developed by Type-Moon. It has since been adapted into both an anime and manga series. Keripo hasn't said how much they paid for Tsukihime Trial Edition, but did point to what they described as an authentic auction listing for it, which went for around $16,000.

This is what an authentic auction listing of a Tsukihime Preview Edition looks like. The winning bid here for this 2021 Mandarake live auction was 2.5 mil JPY (~$16k USD). There has been no legit public listing for Tsukihime Trial Edition in over 15 years so this is the closest… pic.twitter.com/xsnQJgiL4x

— Keripo (@TehKeripo) March 2, 2026

IGN has asked the U.S. Customs and Border Protection department for comment.

Keripo added that they intended for Tsukihime Trial Edition to be the main attraction at a public Type-Moon museum "featuring all their historical works before they became big." "Now its even more special as the one-of-a-kind 'destroyed by U.S. Customs' edition!" they joked.

Image credit: Keripo / X.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Pokémon FireRed and LeafGreen Remakes Add a Swear Filter, Limiting Your Ability to Name Your Rival Something Rude

Everyone loves naming your Pokémon rival something rude, and seeing the game then continually refer to them as "ass" — or worse. Now, however, the series' new FireRed and LeafGreen re-releases have limited this trend by implementing a swear filter.

Pokémon fans were quick to report that naming your rival (or indeed, yourself) as "Ass", "Asshole" or "Dick" would simply see your input ignored, and one of the game's default names used instead.

The addition of a profanity filter is one of the few changes made to Nintendo's ports of FireRed and LeafGreen, which otherwise simply emulate the classic Game Boy Advance titles as originally presented, for the price of $20 each.

Wow, they really don’t want us to relive our original playthroughs :( pic.twitter.com/KtNCWwTErJ

— Professor Rex🇨🇦 (@RexProfessor) February 27, 2026

Of course, as with every swear filter ever created, people have not taken long to start getting around it. A quick check on social media shows that while "asshole" is banned, naming your rival "azzhole" or indeed "asshat" is still accepted. "Fartass" is also allowed.

All the swear words you'd expect to be caught by the filter seem to be banned on their own, though a few milder curses get through fine. While "ass" is banned, "butt" is not. Neither is "arse," if you prefer a British spelling.

Pokémon FireRed and LeafGreen were re-released for Nintendo Switch last Friday, as part of the franchise's big 30th anniversary celebrations, which also finally cleared up the confusing situation with the games' link to Pokémon Home.

During the franchise's annual Pokémon Presents announcement broadcast, fans also got a deeper dive into the promising-looking life sim spinoff Pokémon Pokopia, and a long-awaited first look at Pokémon Winds and Waves, which will kick off the series' 10th generation. The only downside? These new games won't arrive for Nintendo Switch 2 until 2027.

Time for some more adventures with Fartass before then?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Magic’s TMNT Collector Boosters Just Got a Tubular Discount, and They’re the Best Way to Bag Rare Cards on Release Day

Magic: The Gathering’s long-awaited Teenage Mutant Ninja Turtles crossover has officially entered its pre-release window ahead of its March 6 launch, and right on cue, the notoriously slippery Collector Boosters are back in stock at Amazon.

That would already be notable. What makes it genuinely surprising is the price. The full Collector Booster box has dipped to $404.65, its lowest point yet, landing you twelve premium packs just days before release. It is a hefty buy-in, no question, but this is the product designed for people chasing the flashiest pulls in the set.

If you are new to Magic, Collector Boosters are where the premium treatments live. Extended art, textured foils, alternate frames, the kind of cards that turn heads and, in many cases, hold stronger resale value. They do not guarantee more powerful gameplay staples, but they dramatically increase your odds of pulling the most desirable versions of those cards. That is why they sit at a $37.99 MSRP per pack.

If cracking packs for play value is the goal, Play Boosters remain the smarter option. They are built for drafting, deckbuilding, and actually using the cards. But if the aim is to open something rare, shiny, and potentially valuable the moment the set drops, Collector Boosters are still the top tier route.

And while Play Boosters are not quite as discounted as they were last week, there are still a few other TMNT products floating around at reduced prices.

Magic: The Gathering's TMNT Collector Booster Box preorders are in stock at Amazon... again! (Out March 6)

Currently down to $424.93 (was $455.88) https://t.co/oB0o5M55gO

This is the best deal we've seen on these since preorders first kicked off, I'd snap them up ASAP #ad pic.twitter.com/qDWQZd496G

— IGN Deals (@IGNDeals) February 26, 2026

The newest Commander Deck, ‘Turtle Power’, is down to just under $55, saving you $15 off the MSRP, while the Bundle of nine Play Boosters is $63.99, down from $69.99. It also includes a promo card and 30 lands from the set.

Draft Night, which includes a series of boosters to play a draft match and a Collector Booster to use as a prize, is down to just over $98 from $119.99.

For more on Magic’s Teenage Mutant Ninja Turtle crossover, check out a card that pairs nicely with Warhammer 40K Necrons (what is Magic in 2026, eh?), and our early thoughts on the Commander precon, Turtle Power.

Amazon also has a great deal on Play Boosters for the game’s current set, Lorwyn Eclipsed, which you can find right here.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Kratos Actor Issues Cryptic Social Media Post Following God of War TV Show Image Backlash — and Now Fans Are Hoping It Doesn’t Represent What We’ll Actually See On-Screen

Last week, Amazon pulled back the curtain on its hotly anticipated God of War TV show with a first look image of Ryan Hurst as Kratos and Callum Vinson as Atreus. It did not go well.

Some said it looked like an AI-fueled deepfake. Others said it looked cheap, like cosplay. Others said Hurst wasn’t ripped enough to play Kratos, and that Callum Vinson is too young to play Atreus. Whatever your feeling on the image, it’s clear God of War has made a poor first impression.

Then, over the weekend, after a brutal few days in which the God of War image had become the butt of the internet’s jokes, Hurst issued a cryptic statement on his Instagram stories, saying: “Don’t believe everything you see on the internet, kids.”

It’s an odd statement. It does not mention God of War in any way, but after the events of last week and the backlash to the image of God of War, it seems unlikely it could be about anything else. Assuming it is about the image, perhaps Hurst is suggesting it does not reflect what fans will see on-screen when the God of War TV show hits Prime Video. Will the end result be changed significantly?

If that’s the case, God of War may be set for a Sony-style visual fix. For the uninitiated, the initial design for Sonic the Hedgehog in Paramount’s now hugely successful movie franchise met with an online backlash so vociferous, it forced a redesign. That redesign worked, fans were much happier with their big screen Sony, and Paramount enjoyed hundreds of millions of dollars at the box office.

Maybe Kratos will get a similar makeover. Or, perhaps more likely, given God of War is now in production, this image represents an early — maybe too early — look at the characters in costume, without the polish and production value we can expect from Prime Video. Maybe what Hurst is actually trying to do here is reassure fans, admitting that the image is just awful, perhaps aided by AI in some way, and that better things are to come. Fingers crossed!

"This makes me think one of three things," one fan suggested. "The photo is AI, or at least HEAVILY enhanced by AI. I’m inclined to think the latter thought, but why else would he say this? With this being a first-look, he’s essentially saying it is not the final look. That would not be surprising, as it is normal for first-looks to change and look better in the final product. He’s trying to save face. That now they have heard the responses from the public, and will now go into making things look closer/better to how they should."

the amount of my friends i had message me genuinely asking if this was AI is crazy

extremely poor decision by Amazon for making this the first official look at the God of War show https://t.co/JoRrV3EfoG

— Radec (@realradec) February 27, 2026

“Atreus, the 10-year-old son of Kratos, grew up in a remote forest cabin, isolated from the rest of the world and raised almost entirely by his mother, Faye,” an official description for the character says. “He is an accomplished archer, has an affinity for animals, and is intensely curious about what lies beyond the confines of his forest home. After his mother’s death, Atreus is left with a cold, distant father who he barely knows and who knows little about him in return. Nonetheless, Atreus yearns for his father’s approval and is desperate to prove he is strong enough to survive in a harsh and dangerous world.”

Hurst, meanwhile, played Thor in Sony Santa Monica's 2022 video game sequel God of War Ragnarok. “Through their adventures, Kratos tries to teach his son to be a better god,” an official description says, “while Atreus tries to teach his father how to be a better human.”

Teresa Palmer, Max Parker, Ólafur Darri Ólafsson, and Mandy Patinkin have joined as Sif, Heimdall, Thor, and Odin, respectively. The most recent additions saw Amazon bringing back Alastair Duncan as Mimir, while also adding newcomers Danny Woodburn as Brok and Jeff Gulka as Sindri. Deadpool actor Ed Skrein plays Baldur.

Production is currently underway in Vancouver, with a two-season order setting showrunner Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame up for some time.

Word of a live-action God of War adaptation first arrived in early 2022 before Amazon moved to officially announce the project later that same year. After a troubled development saw the exit of previous showrunner Rafe Judkins as Amazon hit the reset button, the show eventually found a new creative direction. Moore took over as showrunner in late 2024, with Shogun and The Boys veteran Frederick E.O. Toye tapped to direct its first two episodes.

Amazon and Sony have not announced a release date for the God of War show. While we wait, check out our interview with Ronald D. Moore from SDCC 2025, where he talked about his vision for the series. We’ve also got a story on Sony Santa Monica’s reported next God of War game, which is a bit surprising.

Image credit: Amazon Prime video.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Magic's New Teenage Mutant Ninja Turtles Set Is Out This Week, Here's Where to Pick Everything Up

Magic: The Gathering has a busy 2026 planned, but the last set to be revealed was a crossover with the Teenage Mutant Ninja Turtles.

Yes, it marks our second trip to New York in less than a year, thanks to last year's Spider-Man set (seriously, there are infinite dimensions we could travel to!), but the Heroes in a Half Shell are doing things a little differently.

Not only does it offer our first Universes Beyond Commander Deck since Final Fantasy, but there are some new product types to check out as well.

Here's everything you can currently preorder, ready for release day on March 6, alongside some handy previews for the new set as well.

MTG x TMNT Preorders in a Half Shell

As you can probably imagine, there are more products coming than you can shake a Bo Staff at launching on March 6, with pre-release ongoing now between February 27 to March 5.

The foundation, as expected, is Play Boosters, which you can currently preorder for $143.84 at Amazon. That's much lower than its initial $209.70 list price back when preorders first went live, but not as good as its low of $125 we saw just a few weeks back. It might be worth holding out to see if these drop any further after release day.

You can also grab the now-customary booster bundle, which includes a promo card, a series of nine Play Boosters, a storage box and a spindown life counter.

That’s dropped to $62.99 right now, making it an even more appealing gift option for a Turtle-loving Magic player in your life (there are dozens of us!).

We promised something new, and here it is: The Turtle Team-Up box, which offers co-op gameplay where "2-4 players battle for survival against an onslaught of villainous adversaries".

It's still $49.99 at Amazon, and includes four pre-built 60-card hero decks, one Enemy deck with 11 bosses, seventeen Event Cards, and four 14-card boosters.

Also new this time is a Pizza Bundle, which includes 9 Play Boosters, 1 Collector Booster, 25 non-foil Pizza lands (yes, really), five foil Pizza lands, 2 foil promo cards, and a spindown life counter.

Amazon had this for $99.99, but they're all gone - almost certainly because there's a single Collector Booster inside. TCGplayer has them for around $135 right now, but with Amazon restocking every so often, it's worth checking back to see if you can get a better deal.

Quite surprisingly, Collector Boosters are back in stock and are even discounted right now if you preorder from Amazon. Down to $413.94, it's still fairly expensive, but a bit better than the original $455.88 list price. The fact that these are even in stock is remarkable!

As a reminder, Collector Boosters include alternate art treatments and foils, but they're functionally the same cards. Buy them, or don't, but don't feel like you have to spend almost $500 for a box just to play this great card game.

Draft Night, a new boxed product that made its debut in January’s Lorwyn, is also included in the MTG x TMNT line up. It has a bunch of packs (twelve in total) to play sealed draft, and a Collector Booster for the winner to take home. It’s dropped to $98.04 recently, and now back in stock at Amazon.

TMNT is Getting a Commander Deck, Here's What's Included

Finally, Commander players can expect a return to precon decks… but just one. After being absent since Edge of Eternities, there’s a new precon coming, which is a five-color deck called Turtle Power! It’s currently up for preorder at $54.89, a fairly sizable $15 plus off its original list price. I'd snap this up at this price ASAP, as that's a great deal.

Wizards has the decklist live now, but the big focus is on teamwork, so you can have a pair of Heroes in a Half Shell to be your Commanders. We’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.

There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.

That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.

There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.

Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.

This TMNT Card Is a Dream for Artifact Creature Decks Like Warhammer 40K's Necron Dynasties

A few months ago, we pointed out a ridiculous combo between Sonic the Hedgehog and Warhammer 40K’s Winged Hive Tyrant, but we might just have something that matches it in the Teenage Mutant Ninja Turtles set, launching this week.

Artifact Creatures in Magic: The Gathering are essentially just that - a blend of two card types. That means cards that affect Artifacts, and those that buff Creatures, will help power them up nicely.

We mention this because Krang, Utrom Warlord, could be quite ridiculous when paired with a deck focused on Artifact Creatures, like Necron Dynasties from the Warhammer 40K Universes Beyond Commander deck lineup.

Krang, Utrom Warlord is a nine-cost (expensive, yes), but has the keywords Flying, Trample, Indestructible, and Haste. Oh, and it’s a 9/9.

That’s a pain to deal with on its own, but the card also gives other Artifact Creatures you control Flying, Trample, Indestructible and Haste.

For context, almost every single creature in the Necron Dynasties deck is an Artifact Creature, so dropping Kang onto the battlefield alongside them could be a potential game-ender.

It feels like it’ll find a spot in a lot of decks based around that creature type, given it’s colorless, too, and we wouldn’t be surprised to see it climb in value somewhat.

As for Necron Dynasties, you’ll need to find it on the secondary market these days, but the mono-black deck was already plenty powerful already. We also featured another 40K deck in our Top 12 Most Powerful MTG Commander Decks breakdown, Tyranid Swarm.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Ex-Highguard Dev Says The Shooter 'Leaned Too Far Into the Competitive Scene,' And That 'Turned a Lot of Players Off'

Highguard, the free-to-play PvP raid shooter announced at The Game Awards last year and released only for most of its developers to be laid off just weeks after launch, may have failed because it "leaned too far into the competitive scene."

That's according to former Wildlight developer and level designer Alex Graner, who told Quad Damage Podcast that developers "don't strive to create something that doesn't work out," throughout development, Wildlight "really leaned into the competitive side of it, and that was always one of my biggest fears as a player."

"I can only speak to my side of it as a level designer, but when I joined [Wildlight], it was trying to figure out this new, ambitious game, and this team is always pushing the boundaries," Graner said, as transcribed by PCGN, via Eurogamer. "You don't strive to create something that doesn't work out, but it happens, unfortunately. Throughout development, we really leaned into the competitive side of it, and that was always one of my biggest fears as a player."

"3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it. It requires such a high intensity of communication with your team, and team play, that it doesn't leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard," he added.

The issue, Graner believes, is that Highguard had "all these different rules and stages," which made it difficult for players who don't already have a team to play with, and particularly challenging for new players.

"It's like, 'Oh, you want to loot, now we've got to chase this objective, now we have to plant this objective, now it's overtime… It has all these rules, which I think works at a really high level, but when players are first coming in it's a lot to grasp," Graner explained. "On top of all that, because it was 3v3, that kind of game just requires high-skill movement and shooting, which is already a pretty high [bar to] entry as well. So if you just have a few bad games or your teammates aren't sticking together, you're just going to get rolled, and it's very hard to 1v2 in our game.

"It's all designed to be a team-based shooter. I think that was the biggest thing. People just kind of turned it off because they didn't have the team."

Another former developer also recently spoke out about the disastrous announcement and launch, saying the game, and by extension its team, "turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement." A number of high-profile video game developers have also defended Highguard following the online backlash during the game’s launch.

We recently learned that Highguard was apparently financially backed by Tencent, which seemingly pulled funding just a couple of weeks after it launched. It reportedly has fewer than 20 developers working on it. Highguard hit a peak of 97,249 concurrent players when it launched on Steam. Now, it has just 105 on Valve's platform.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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God of War Developer Sony Santa Monica Reportedly Making Action-Focused Spinoff Focused on Faye

God of War developer Sony Santa Monica is reportedly working on a major spinoff focused on Faye — Kratos' wife and the mother of Atreus.

Whispers of what exactly Sony Santa Monica was working on next have been growing over the past weeks, following an earlier tease by Bloomberg reporter Jason Schreier that the studio's next project was "not a new IP but it might feel like one."

Over the weekend, the LinkedIn profile of a writer who worked on the project was widely shared online, describing it as "a new franchise within the God of War universe." Then, notorious leaker NateTheHate stated that the game would center on the character of Faye — something IGN also understands to be accurate.

"Yes, the game is set within the God of War universe & the lead character will be Fay," wrote NatetheHate, who has a decent track record with leaking video game-related project information. "Current plan: Reveal this year/release first half 2027 — barring any delay."

Faye, otherwise known as Laufey, is an important character in the story of Sony Santa Monica's Norse God of War titles, and particularly God of War Ragnarök, where she is portrayed by True Blood and Daredevil star Deborah Ann Woll.

The 2018 God of War begins with Faye dead, and the entire game is structured as a journey to fulfil her last wish: that her ashes be scattered from the Nine Realms' highest peak. That game's conclusion reveals that Faye had been a Jötunn, or Frost Giant. God of War Ragnarök then features Faye more extensively, with the character appearing to Kratos in flashback-like dreams.

Sony Santa Monica developing a game focused on Faye would suggest its story will be a God of War (2018) prequel — likely with little appearance from Kratos himself.

Last month, Sony dropped several other God of War announcements during its big February State of Play broadcast — most notably the confirmation of a God of War Trilogy Remake project, which is set to relaunch Kratos' classic Greek adventures for a new era. Development on that is still in its early stages, however. There was also the surprise shadow drop of a side-scrolling spinoff — God of War Sons of Sparta — that arrived to a mixed response.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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As the Marathon Server Slam Comes to an End, Bungie Acknowledges Ultra Fast TTK 'Is the Hot Topic' — but Some Players Like It Just the Way It Is

The Marathon Server Slam is coming to an end, and Bungie has outlined the various hot topics players have surfaced ahead of launch.

Chief among them is TTK (time to kill), which is ultra fast in Marathon. During the Server Slam, players found that they could be killed extremely quickly, with their shields and health bar gone in the blink of an eye. Enemy players are of course extremely dangerous in the extraction shooter, but the AI enemies are just as brutal. Turn around the wrong corner and you can find yourself eliminated before you can react, the run over and all your gear lost forever.

“We've learned a lot from you, watched from the shadows as you've hit snags or found moments of glory, and taken notes the whole time,” Bungie said in its Server Slam weekend feedback recap. “Your input during this time has given us a lot of items to sort through and we'll be doing just that in the coming days, so thank you.”

Within PvP feedback, TTK is “the hot topic,” Bungie acknowledged. “Some of you want longer duels and more Runner contact, others are vibing with the current pace. We're reviewing Runner density on non-beginner maps and keeping a close eye on how Perimeter and Dire Marsh feel all in all.”

A quick glance at the burgeoning Marathon community shows a mix of players who want Bungie to change the game’s TTK and players who want the developer to leave it alone.

"You die before you can even react," said one Marathon player. "I enjoy the game and the difficulty, but I feel like it’s an inflated difficulty with how fast the TTK is."

“I’m fine with the TTK but it makes 70% of the abilities we have pointless,” said another. “We simply don’t get to use them. Destroyer shield you would think could save you if you get hit suddenly but it won’t as by the time the animation finished pulling it out you’re dead two times over. I would make the TTK slower by having the tier 3/4 shields take an extra 10%/15% damage and make them expensive.”

“Base TTK should be higher but is probably better with higher tier shields? Weird that we weren't able to test this gameplay easily during this weekend,” said another fan.

"They really needed to hand out shields to players at an accelerated rate, just for this Server Slam," suggested another player. "The TTK 'debate' is just a result of people not being geared appropriately, dying in 0.5 seconds, and thinking this is how every Run in the game will eventually be.

"If we had been given shields as part of some entry quest, or as part of a pre-release Sponsored Kit, people wouldn't be having this takeaway. Once you're geared appropriately TTK is hardly something you're thinking about, but I understand people not knowing what they don't know and this being their takeaway."

“My biggest fear here is the TTK,” added another. “I’d imagine most players won’t give it enough time to adjust from other shooters and complain and Bungie will change it. It’s great how it is and sets Marathon apart. Currently fights are fast and brutal. Apex eventually got frustrating in how people could prolong a fight easily because the TTK was too high.”

“Yes I hope they don't react too strongly to this point,” another said. “TTK is in a good place right now I feel, it allows for clutch 1v2s and 1v3s in a way that high TTK wouldn't for most players. Low TTK also makes matches more tense, you have to stay vigilant because you can get knocked very easily. That said I think they could tweak it ever so slightly and it would still be fine, I just don't want fights to turn into attrition matches because it's too easy to run and hide and heal repeatedly from just taking a little damage.”

Please do no extend the TTK, it actually rewards good aim and allows us to clutch up amazing 1VX! pic.twitter.com/l3WAJbaTLj

— Jon Snow (@JonSnowTM) March 2, 2026

Another point of feedback Bungie acknowledged was on the med and ammo economy. Players have found both sets of items scarce, to the point where it’s easy to run out of ammo, especially, making Marathon an even tougher experience than it already is. When you factor in the in-game cost associated with replenishing med and ammo items for each run, you can see why both are precious commodities.

“We hear you that meds are soaking a lot of your early loadout budget and that back-to-back fights can chew through your med and ammo reserves pretty quickly,” Bungie said. “We've seen some folks for and against the Depleted items as well — along with how rewarding drops off of AI are. If you ran dry mid-fight or at a critical spot in your Run, tell us all about it!”

Bungie once again acknowledged the feedback on Marathon’s UI, which has become something of a sore point for a large number of players. “We do plan to continue iterating post-launch and want to make sure that you're able to easily navigate, read what's happening mid-fight, manage your equipment effectively, and see your pings without any noise around them,” Bungie confirmed.

And Bungie touched on Marathon’s movement and heat generation: “Lots of chatter around slide feel, momentum, and heat alike. The common asks are smoother slide transition, letting downhill speed carry, and lowering heat on core movement for cleaner chases and disengages. Keep your takes coming!”

Generally, it seems people who are soldiering through Marathon’s punishing and initially confusing extraction gameplay are finding it rewarding. But some believe it may be too brutal for its own good and end up putting more casual players off, not just because of how hard it is, but because of the time and effort that will clearly be needed to keep up with the hardcore player base.

The Marathon Server Slam hit a peak Steam concurrent player count of 143,621 when it launched last week, but somewhat surprisingly, that number declined as we worked through the weekend. Marathon hit a peak of 64,128 concurrents on Sunday, just a few days before Marathon goes on sale priced $39.99 on March 5. Of course, Steam concurrents do not paint the entire picture, and neither Sony nor Microsoft makes player numbers public. It will be interesting to see how Marathon does at launch.

“Many Runners have maxed out their Faction Rep, adopted a Rook or two, and braved the haunted hallways of Hauler,” Bungie said. “We've also heard from people saying the deeper they get into progression, the more fun they are having. Tau Ceti can be unforgiving, and we can't wait to see you next week.”

Check out IGN's Marathon review so far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Primal Season 3, Episode 8 Review - ‘The River of Life’

Full spoilers follow for Primal Season 3, Episode 8, “The River of Life,” which is available on Adult Swim now and debuts on HBO Max on March 2.

Zombie Spear’s seen this before, back when he was still alive. Specifically in the Season 1 episode “Rage of the Ape-Men,” where he was forced to fight an array of, well, raging ape-men, while also imbibing a mysterious liquid which turned him into something more akin to an Incredible Spear-Hulk. And while the players are different this time around, the rules are the same: Kill or be killed.

When “The River of Life” began and all those creepy, pale-faced figures emerged above the fighting pit, I figured we were in for another slaughter situation (“Rage of the Ape-Men” is one of the most violent episodes of Primal ever, which is saying something). But when Spear defeats his first opponent and then is basically crowned as the reigning champ (and maybe new leader?) of this band of creatures, I realized that it makes sense that this would become a strange new place of comfort – or at the very least respite – for him. After all, the villagers in Mira’s home have rejected him, despite how he saved a bunch of them, so to bring back the Frankenstein monster comparison once more, Spear is landing at a place where he could begin to “love dead… hate living.”

And yet… just as the Karloff Monster in Bride of Frankenstein chose in the end to let Dr. Frankenstein and his wife live – to embrace some aspect of living even if he couldn’t participate in it himself – Spear here can’t really get down with just giving into death. And weirdly enough, it’s all the killing at the “River of Life” of the title that gets him back into the mindset of attempting to connect with Mira again, as he flies over to her village for a quick check-in (even if he leaves before she sees him).

Speaking of which, how sad is it when Mira and Fang and Fang’s pups head back home after determining that Spear has been lost to them? And I certainly didn’t see it coming that her baby with Spear would be born in this episode! Things are moving right along, that’s for sure. But I really enjoy how Mira and Fang have become so close since Spear’s (original) passing, and the moment when Mira introduces the T. rex to her baby while touching the dinosaur’s face is just lovely.

By the time the Celtic-warrior-by-way-of-Heavy-Metal shows up on his pterosaur while a guitar shreds on the soundtrack, you just have to laugh.

The action and fight scenes in this episode are pretty fun. Spear sure has the advantage over his various opponents in the fighting pit, what with already being dead and all, but the array of oddballs and gruesomes who he must face off with are a hoot. Unlike “Rage of the Ape-Men,” which featured a bloody, tense, and worrying combat (Fang’s life hung in the balance for one thing), “River of Life” has fun with its gladiatorial hijinks. By the time the Celtic-warrior-by-way-of-Heavy-Metal shows up on his pterosaur while a guitar shreds on the soundtrack, you just have to laugh out loud.

Of course, Mira being Mira, she realizes something is amiss after Spear’s clandestine visit, and so she breaks out the village maps to go find him. But Fang, on the other hand, also got a sniff of her old friend… and she seems to still be quite anti-zombie Spear, even after everything that’s happened. Two episodes left to the season, so let’s see where this goes!

Questions and Notes From Anachronistic History

  • What’s with the psychic bond between Mira and Spear?
  • The various skulls mounted around the fighting arena are a callback to a similar set-up in “Rage of the Ape-Men.”
  • What is the liquid that causes the Spear to hulk out? Unclear, but it certainly seems to have a similar – if not quite as strong – effect that the substance did in the Season 1 episode. There it was a carefully guarded and seemingly finite amount that the Ape-Men possessed, perhaps acquired from this volcano realm and spirited back to their home turf.
  • Fang outside Mira’s hut pacing like an expectant aunt!
  • I love when Fang, Blue and Red Jr. all sniff in the direction of the new baby in unison.
  • Spear finally understands that Mira is having a baby, and by episode’s end, that it is his baby too! Can zombies be happy? It sure seems like it at that moment.
  • Is it too much to hope that the River of Life can bring Spear back from the dead?

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Scream 7 Secures Biggest Box Office Opening Weekend of the Scream Franchise

Scream 7 has enjoyed a huge box office opening weekend, with nearly $100 million secured from theaters globally.

The slasher flick made $64.1 million domestically and $33.1 million internationally, setting a franchise record for opening weekend box office. In total, Scream 7 brought in $97.2 million, making it likely that the movie will blow past the lifetime box office of each of the previous Scream films, this first of which released 30 years ago in 1996. To put Scream 7’s domestic opening weekend into context, 2023’s Scream 6 previously held the franchise’s domestic opening weekend record with $44.4 million.

Nostalgia has played a big part in Scream 7’s opening weekend success. Neve Campbell, who stars as series protagonist Sidney Prescott, returned for Scream 7 after skipping Scream 6 over a pay dispute. According to Variety, Campbell secured a nearly $7 million deal for Scream 7, whereas Courteney Cox, who plays reporter and veteran murder spree survivor Gale Weathers, was paid $2 million.

IGN’s Scream 7 review returned a 6/10. We said: “Scream 7 packs in plenty of satisfying slasher action, even if it gets a little too comfortable playing the hits (and deep cuts and killer tracks).”

Check out our Scream 7 ending explained to find out what it all means for the future. Speaking of which, this week, Scream 7 writer and director Kevin Williamson revealed Neve Campbell already has a “great” idea for Scream 8, which he promised would be made as long as Scream 7 is a success. Well, it already looks like Scream 7 is a success, so Scream 8 feels like a sure thing.

Away from Ghostface’s stabby shenanigans, the very different Wuthering Heights, starring Margot Robbie as Cathy and Jacob Elordi as Heathcliff, is now up to an impressive $192 million globally after another $22.552 million this weekend. And for those still keeping score, Disney said that after 11 weekends, Avatar: Fire and Ash has grossed an estimated $1.48 billion worldwide ($401.2 million domestic / $1.079 billion international), after another $5.4 million was added this weekend. 2009's Avatar 1 remains the highest-grossing movie of all time (not adjusted for inflation), earning a staggering $2.9 billion across several theatrical runs. 2022's Avatar: The Way of Water has earned $2.3 billion, meanwhile, cementing its place as the third-highest grossing film of all time. Fire and Ash looks like it will top out at around $1.5 billion. Writer and director James Cameron is yet to signal that Avatar 4 and 5 are definitely going to happen, as box office watchers wonder whether Fire and Ash has done well enough to convince the powers that be at Disney to move ahead.

And finally, Disney's Zootopia 2 has grossed an estimated $1.86 billion worldwide ($425.8 million domestic / $1.433 billion international) after 14 weekends.

Photo by Eric Charbonneau/Getty Images for Paramount Pictures.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Best Deals Today: Twin Peaks Blu-ray, Super Mario RPG, Fantasion Neo Dimension, and More

Another month has ended, and we are now officially in March! Today, there are quite a few solid discounts across the board, including savings on the Twin Peaks Blu-ray, Super Mario RPG, Death Stranding 2, and more. Check out our top picks for Sunday, March 1, below.

Twin Peaks: From Z to A for $43.56

Twin Peaks is one of the most beloved projects of the late David Lynch, inspiring countless creatives across TV, film, and even video games. Currently, the Twin Peaks: From Z to A Blu-ray set is discounted to $52.51. This 21-disc set includes all three seasons of Twin Peaks, the Twin Peaks: Fire Walks With Me film, and over 20 hours of special features.

Super Mario RPG for $35.99

Super Mario RPG is one of the best Mario games on Nintendo Switch, as it brings back the beloved SNES classic in brilliant fashion. This adventure is a collaboration between Square Enix and Nintendo, following Mario, Bowser, Peach, and new friends on a journey to find the seven star pieces. In our 8/10 review, we wrote, "Super Mario RPG is considered a classic for a reason, and this faithful remake makes it easy for anyone who missed it in the SNES era to see why."

Pokémon Pokopia Out This Week

Pokémon Pokopia is finally out this week, and if you've been itching for a new Switch 2 game, look no further. As Ditto, it's up to you to rebuild the world, team up with other Pokémon to complete tasks, grow crops, and more! Pokopia is shaping up to be a big hit for both Pokémon fans and cozy gamers. Now is the time to lock in your pre-order.

Death Stranding 2: On The Beach for $49.99

Death Stranding 2: On The Beach is an incredible follow-up to 2019's Death Stranding that is one of the must-play games on PS5. Sam Porter Bridges is forced to venture out to the continent of Australia as the world continues to face the challenges thrown at it by the Death Stranding, and this sequel packs together a wild, sci-fi story, ultimate gameplay freedom, and some of the best visuals we've ever seen. Grab a copy this weekend for $49.99 at Amazon.

Donkey Kong Country: Tropical Freeze for $39.88

Donkey Kong Country: Tropical Freeze is one of the best games on the Nintendo Switch, and you can pick up a copy today for $39.88 at Walmart. If you played Donkey Kong Bananza on Switch 2 and are searching for another adventure with DK and friends, Tropical Freeze is an amazing choice.

Fantasian Neo Dimension for $24.99

Fantasian Neo Dimension is the latest game from a legendary creator who needs no introduction: Hironobu Sakaguchi. This incredible turn-based RPG is a joy to play through, featuring a great story with music from the all-time great Nobuo Uematsu. Pick up a Nintendo Switch or PS5 copy today and add it to your collection for only $24.99.

Super Monkey Ball Banana Rumble for $20

Super Monkey Ball Banana Rumble was the brilliant return to Monkey Ball we all hoped for, bringing a wonderful adventure to Nintendo Switch. In our 8/10 review, we wrote, "Super Monkey Ball Banana Rumble is a brilliant return to form with the best stages and controls the series has seen in over 20 years."

Save Big on This Woodkid Death Stranding 2 Vinyl

Woodkid was one of the two main composers for Death Stranding 2, and his work truly shaped the sound and feel of the game. Tracks like 'To the Wilder' and 'Story of Rainy' elevate key scenes throughout, and you can count on this album being added to your playlist. Right now, you can score the gorgeous 2xLP of Woodkid for Death Stranding 2: On The Beach for $40.49. Don't miss out on your chance to add this to your collection.

Scarlet 4K UHD Blu-ray Up for Pre-Order

Scarlet is the latest film from renowned director Mamoru Hosoda, and you can pre-order the 4K UHD Blu-ray starting today at Amazon. This film was directly inspired by Hamlet, following Princess Scarlet on a journey of revenge.

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Tons of Cartoon Network and Warner Bros. Shows Are Now Streaming for Free on Tubi 

In the midst of potential acquisition chaos, Warner Bros. has also been spinning deals with the Fox-owned streaming service Tubi. The most recent agreement gave the ad-supported service the rights to a spread of Cartoon Network and family-friendly Warner Bros. shows.

The context? Most of these shows were removed from HBO Max over the past couple of years, leaving a treasure trove of cartoons and animation stranded from streaming. Since then, fans could only watch most of these shows if they happened to own them on DVD. That makes it all the more significant that starting today, tons of Cartoon Network shows and other Warner Bros. properties are streaming for free, with more to come over the next couple of months.

The decision to take on more cartoons actually goes back to an earlier exchange between Warner Bros. and Tubi. When HBO Max dropped The Looney Tunes in early 2025, Tubi was the streamer to pick it back up. That decision was one of many that contributed to an increase in Tubi’s brand visibility over the course of 2025, with CNBC reporting that the service logged more streaming minutes than HBO Max or Peacock by the end of the year.

It’s unsurprising, then, that the company seemingly paid attention to the level of outcry that happened in response to the continued removals of Cartoon Network programs, seeing another opportunity to preserve some beloved fan-favorites.

You can't stream Courage the Cowardly Dog anywhere now. https://t.co/mhxhsYAIYZ pic.twitter.com/VlF4JgYK6j

— IGN (@IGN) August 6, 2025

Tubi itself launched as a free, ad-supported streaming service back in 2014 before being acquired by Fox in 2020. It was recently reported as one of the most profitable arms under Fox Entertainment during the company’s most recent financial quarter.

Meanwhile, things continue to be up in the air over at Warner Bros. It initially seemed like things were a done deal between WB and Netflix, with the latter already releasing statements on how they’d handle theatrical releases. More recently, however, WB reopened negotiations, and now Netflix has reportedly walked away from the table. While that leaves some uncertainty for HBO Max subscribers, at the very least, some great cartoons have found a new home.

Blythe (she/her) is an Audience Development Coordinator at IGN who, when she isn't following streaming news, spends way too much time in character customization screens and tracking down collectibles.

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Dress to Impress Codes (March 2026)

If you're looking for DTI codes, IGN's got you covered! In this article, you'll find a list of all the active and working Dress to Impress codes in March 2026 that you can redeem for free rewards and bonuses in DTI, including outfits and accessories like hats, bags, and jewelry.

Active Dress to Impress Codes (March 2026)

Here are all the active Dress to Impress codes in March 2026 and the free rewards you get for redeeming them:

  • LIONDANCER - Lion Dancer set (NEW!)
  • LNY - Lunar New Year clothing (NEW!)
  • BHM26 - Dress and jacket
  • CA11MEHHALEY - Bear dress, bear ears, bear onesie
  • CH00P1E_B4CK_AGA1N - Choopie set rework
  • 2YEARS - Dress
  • 2GETHER - Classic DTI Doll
  • RDC2025 - Lanyard and belt accessory
  • VANILLAMACE - Headscarf
  • PIXIIUWU - Dress
  • ANGELT4NKED - Helmet
  • 3NCHANTEDD1ZZY - Wand
  • ELLA - Skirt
  • 1CON1CF4TMA - Sweater dress
  • MEGANPLAYSBOOTS - Boots
  • CH00P1E_1S_B4CK: Streetwear outfit set
  • S3M_0W3N_Y4Y: Axe
  • KREEK: Bear hat
  • LANA: White shorts, shirt, and legwarmers
  • LANABOW: White bow
  • BELALASLAY: Black jacket with pink halter top
  • LANATUTU: White dress
  • IBELLASLAY: Red, green, and blonde hairstyle
  • M3RM4ID: Orange mermaid set
  • TEKKYOOZ: White handbag
  • LABOOTS: Black boots
  • ITSJUSTNICHOLAS: Black jacket
  • ASHLEYBUNNI: Bunny slippers
  • LEAHASHE: Sweatshirt and sweatpants
  • KITTYUUHH: Black cat
  • C4LLMEHH4LEY: Puffy dress and bear headband
  • SUBM15CY: Necklace and eyelashes
  • D1ORST4R: Bag and bow

All Expired Dress to Impress Codes

Below, you'll find a list of expired DTI codes that no longer work and can't be redeemed as of March 2026:

  • CUPIDSCLOUD
  • GLINDA
  • ELPHABA
  • B3APL4YS_D0L1E
  • Your unique Twitch Cyberpunk Wings code
  • LNY2025
  • HAPPYNEWYEAR
  • Your unique Easter 2025 Easter Bunny Set code
  • UMOYAE
  • FASHION
  • BADDIE4LIFE
  • Your unique April Fools' Day 2025 Flamethrower code
  • M0T0PRINCESSWAV
  • SWEETHEART (was only redeemable between February 15 and February 16, 2025 at 8AM PT)
  • YEAROFTHESNAKE
  • NY2025
  • WINTERUPDATE (was only redeemable between 8 AM - 11 AM PT on Saturday, 14 December!)
  • 4BILLION
  • CHOOPIE10K
  • THEGAMES
  • EYELASHES
  • REWARD4CLASS1C

Roblox Gift Ideas

How to Redeem Dress to Impress Codes

Follow the steps below to redeem Dress to Impress codes and claim free rewards in DTI:

  1. Open the Dress to Impress Roblox Experience.
  2. Click on the handbag icon on the left-hand side to open the DTI Codes menu.
  3. Enter your code in the "Type here..." field.
  4. Check for any spelling mistakes or errors.
  5. Click the checkmark icon to redeem the code.

Why Isn't My Dress to Impress Code Working?

If the code you're trying to redeem in DTI isn't working, it's likely because of one of two reasons:

  • The Dress to Impress code is expired
  • There's a spelling mistake in the code

When inputting a DTI code in Roblox, make sure it's spelled correctly (for example, a capital I isn't a lowercase l, 0 and not O, and vice versa) and that there are no spaces before or after the code. We'd recommend copying and pasting codes straight from our article to ensure they're correct as we've tested and verified that the codes on this page are working ourselves.

If your DTI code still isn't working after checking for typos, it's more than likely expired and can no longer be redeemed in Dress to Impress.

How to Get More DTI Codes

To get more Dress to Impress codes, the best way is to join the official DTI Discord server. While we check for new codes daily, the quickest way to know about new Dress to Impress codes is to follow the Roblox experience's official Discord server where updates are posted in real time.

You can also check the Dress to Impress X account and the official DTI Roblox Group page.

Are There Any Upcoming DTI Codes?

We currently don't know of any upcoming DTI codes now that the two-year anniversary codes have been released. We'll update this article once we find out more information on new Dress to Impress codes.

What is Dress to Impress in Roblox?

Dress to Impress is a popular dress-up Roblox Experience available on PC, console, and iOS and Android mobile devices. In it, you put on your best outfit to complete a specific theme and walk the runway in a bid to earn votes from other players and become a top model. As you gain votes, you gain ranks and can access more clothing and accessories, so make sure you're truly dressed to impress! Also, for toy lovers and collectors, you can now pre-order a mystery pack of 2 Dress to Impress minifigures right now for $30 at Walmart.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or making miniatures.

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Everything Coming to HBO Max in March

While things may be a little up in the air for Warner Bros., we know for sure that HBO Max is continuing as normal. For now, at least. That means a pretty massive list of new streaming releases each month, including new HBO Originals.

In March, the streamer will premiere Rooster and DTF St Louis alongside the continued weekly releases for The Pitt Season 2. There’s also a surprising amount of superhero, anime, and horror movies, some of which are coming to streaming for the first time. If you’re curious what new series and movies your subscription will get you this month, here’s everything coming to HBO Max in March.

Highlights Coming to HBO Max

New HBO Originals: DTF St Louis and Rooster

Two new scripted HBO originals are premiering in March. DTF St. Louis is pitched as a dark comedy that follows a mid-life love triangle with seemingly deadly consequences. The stars of that love triangle happen to be Jason Bateman, David Harbour, and Linda Cardellini. You can see what we thought of the show in IGN's 8 out of 10 review.

The other big premiere is Rooster, from creators Bill Lawrence and Matt Tarses.This more or less straight comedy focuses on Steve Carell as an author who gets involved in his daughter’s college scene.

The Pitt Continues Its Second Season

The Pitt was one of the only shows to get an IGN 10/10 back in 2025, and its second season seems to be keeping up the quality. The medical drama will continue to stream new episodes every Thursday, with the season slated for an impressive (by modern standards) 15 episodes total.

Angel’s Egg Gets a 4K Restoration

HBO signed a deal with anime distributor GKids back in October to bring some otherwise rare anime movies to streaming. One of the massive standouts from that original list is finally coming to fruition in March: the 4K restoration of Angel’s Egg, an acclaimed cult classic sci-fi film from Mamoru Oshii.

The Return of Final Destination

Bit of a weird one, but the Final Destination movies were already on HBO Max until they were abruptly removed on December 31. Now, the first five movies are coming back to streaming, joining the most recent release, Final Destination: Bloodlines.

A Spread of (Non-MCU) Spider-Man

Spider-Man never really leaves the zeitgeist, if Sony’s willingness to attempt yet another reboot is anything to go by. While the MCU Spider-Man movies will always find their home on Disney+, the Sam Raimi Spider-Man movies as well as The Amazing Spider-Man duology are both making their way to HBO Max.

Everything Coming to HBO Max in March

March 1

  • 42nd Street
  • 5 Centimeters Per Second
  • A Lost Lady
  • A Stolen Life (1946)
  • A Woman’s Face
  • Above Suspicion
  • All the President’s Men
  • Along the Great Divide
  • Angel’s Egg
  • Arrow in the Dust
  • Badman’s Country
  • Blair Witch
  • Bob Mackie: Naked Illusion
  • Book of Shadows: Blair Witch 2
  • Call Me by Your Name
  • Crazy, Stupid, Love.
  • Dance, Fools, Dance
  • Dancing Lady
  • Date Night
  • Date Night: Extended Edition
  • DTF St. Louis (HBO Original)
  • Ensign Pulver
  • Evan Almighty
  • Everything Everywhere All at Once
  • Final Destination
  • Final Destination 2
  • Final Destination 3
  • Final Destination 5
  • Flamingo Road
  • Gentleman Jim
  • Happy Death Day
  • Humoresque
  • In This Our Life
  • Jimmy the Gent
  • Juarez
  • Judy
  • Kid Galahad
  • Ladies They Talk About
  • Little Miss Sunshine
  • Lola Versus
  • Marked Woman
  • Mary Shelley’s Frankenstein
  • Memento
  • Men (2022)
  • Miss Pinkerton
  • Mr. Skeffington
  • Old Acquaintance
  • Paid
  • Parachute Jumper
  • Payment on Demand
  • Satan Met a Lady
  • Special Agent (1935)
  • Spider-Man (2002)
  • Spider-Man 2 (2004)
  • Spider-Man 3 (2007)
  • Spring Breakers
  • Sunshine Cleaning
  • Susan and God
  • Sweet Bird of Youth
  • Swiss Army Man
  • That Certain Woman
  • The 40-Year-Old Virgin
  • The Amazing Spider-Man (2012)
  • The Amazing Spider-Man 2 (2014)
  • The Blair Witch Project
  • The Bride of Frankenstein
  • The Burning Hills
  • The Corn Is Green
  • The Damned Don’t Cry
  • The Fighting 69th
  • The Final Destination (2009)
  • The Greatest-Showman
  • The Greatest-Showman Sing-Along
  • The Old Maid
  • The Purchase Price
  • The Secret Bride
  • The Star
  • The Terminator
  • The Woman on Pier 13
  • The Women (1939)
  • The Young Guns (1956)
  • This Woman Is Dangerous
  • Three on a Match
  • Till We Meet Again
  • V for Vendetta
  • Valley of the Sun
  • Vengeance Valley
  • When Ladies Meet
  • Winter Meeting

March 2

  • Tournament of Champions VII (Food Network)

March 3

  • Bachelor Mansion Takeover, Season 1 (HGTV)
  • Wild Vacation Rentals, Season 1 (HGTV)

March 4

  • 100 Day Dream Home, Season 7 (HGTV)
  • Moonshiners: Master Distiller, Season 8 (Discovery)

March 5

  • Feds, Season 2 (ID)
  • Flavortown Food Fight, Season 1 (Food Network)
  • Hunt for the Missing: Chicago, Season 1 (ID)
  • The World's Tallest Man, Season 1 (TLC)

March 6

  • Fackham Hall
  • House Hunters International: Volume 9, Season 207 (HGTV)
  • Women's Hell, Season 1 (HBO Original)

March 8

  • Asia (BBC)
  • Paranormal Caught on Camera, Season 10 (TRVL)
  • Rooster, Season 1 (HBO Original)

March 10

  • 120 Hours Behind Bars, Season 1 (Discovery)
  • Fukushima: A Nuclear Nightmare (HBO Original)
  • The Ultimate Baking Championship, Season 1 (Food Network)

March 12

  • Kevin Hart's Muscle Car Crew, Season 2
  • Save My Skin, Season 5 (TLC)
  • Work on the Wild Side, Season 2 (Animal Planet)

March 13

  • Diners Drive-Ins and Dives, Season 53 (Food Network)
  • Mira: Life After Divorce, Season 1 (HBO Original)

March 14

  • The Kitchen, Season 40 (Food Network)

March 16

  • Born to Bowl (HBO Original)
  • Property Brothers: Under Pressure, Season 1 (HGTV)

March 17

  • Paranormal Revenge, Season 1 (TRVL)
  • The Whole Story with Anderson Cooper: What Happened to Nancy Guthrie? (CNN Original)

March 18

  • 7 Little Johnstons, Season 17 (TLC)

March 19

  • Assassination in the Valley of the Kings (Discovery)
  • Colosio: Political Assassination (HBO Original)

March 20

  • House Hunters: Volume 11, Season 252 (HGTV)

March 21

  • The Pioneer Woman, Season 40 (Food Network)

March 22

  • Girl Meets Farm, Season 15 (Food Network)
  • Iyanu, Season 2A (Cartoon Network)
  • The Comeback, Season 3 (HBO Original)

March 24

  • The Whole Story with Anderson Cooper: The Rise of Christian Nationalism (CNN Original)

March 25

  • Moonshiners True Crime & Shine, Specials (Discovery)

March 26

  • Boom Box: Beats and Betrayal
  • Mysteries of the Abandoned, Season 13 (Discovery)

March 27

  • From the World of John Wick: Ballerina (Lionsgate)
  • Privileges, Season 1 (HBO Original)

March 30

  • The Whole Story With Anderson Cooper: 50 Years of Apple (CNN Original)

March 31

  • The Whole Story with Anderson Cooper, Immigration Crackdown: A Year of Enforcement (CNN Original)

Blythe (she/her) is an Audience Development Coordinator at IGN who, when she isn't following streaming news, spends way too much time in character customization screens and tracking down collectibles.

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Everything Coming to Apple TV in March

A new month means a new batch of shows and movies on all of your favorite streaming services. Apple TV certainly has a shorter list of releases than something like Netflix or HBO Max, as the service itself has long claimed a "quality over quantity" approach to original programming. The bulk of new additions are full-fledged Apple TV Originals, including the return of For All Mankind. If you're already hooked on an Apple series or are looking forward to any new ones, here’s everything coming to Apple TV in March 2026.

What’s New on Apple TV in March

Formula 1 2026 Season Continues

Apple TV continues to be the streaming home for all things Formula 1, with two major events scheduled for March. The Australian Grand Prix will run from March 5 to March 8, while the Chinese Grand Prix runs from March 12 to 15.

March 4

  • The Hunt (Premiere)
  • Hijack (Final Episode)
  • Drops of God S2 Episode 7
  • Shrinking S3 Episode 6

The Hunt is one of the first new Apple TV series we’ll be getting in March. The French-language thriller was originally delayed from its initial 2025 release date over plagiarism concerns, which now seemed to be resolved by addressing the show as “a story based on Shoot by Douglas Fairbairn.”

Wednesdays are also when we’ll get new episodes of Drops of God, Shrinking, and, in this case, the final episode of Hijack.

March 6

  • The Last Thing He Told Me S2 Episode 3
  • Monarch: Legacy of Monsters S2 Episode 2

The Last Thing He Told Me is yet another Apple series carrying over from earlier this year. Fridays are also when we’ll get new episodes of Monarch: Legacy of Monsters Season 2, which just premiered at the end of February. We already got the chance to check out the full second season, with critic Tara Bennet claiming it “retains bragging rights as the Monsterverse project giving audiences the best balance of kaiju thrills and compelling storytelling.”

March 11

  • Drops of God S2 Episode 8 (Final)
  • Shrinking S3 Episode 7

March 13

  • Twisted Yoga
  • The Last Thing He Told Me S2 Episode 4
  • Monarch: Legacy of Monsters S2 Episode 3

Another premiere, Twisted Yoga is a docu-series that gives ex-members of an abusive tantric yoga studio the opportunity to tell their stories.

March 18

  • Imperfect Women (Premiere)
  • Shrinking Season 3 Episode 8

Imperfect Women is yet another new psychological thriller starring Kerry Washington (Scandal) and Elisabeth Moss (The Handmaid's Tale). Created for television by Annie Weisman, the series will follow how a single crime leads to the undoing of three best friends.

March 20

  • Wonder Pets: In the City S2
  • The Last Thing He Told Me S2 Episode 5
  • Monarch: Legacy of Monsters S2 Episode 4

If you didn’t know, Apple TV brought back the mid-2000s Nickelodeon show Wonder Pets for an ‘urban takeover’ spin-off back in 2024. The family-friendly series will kick off its second season toward the middle of the month.

March 25

  • Imperfect Women Episode 2

March 27

  • For All Mankind S5 (Premiere)
  • The Last Thing He Told Me S2 Episode 6
  • Monarch: Legacy of Monsters S2 Episode 5

One of the biggest premieres of the month is the sci-fi hit For All Mankind returning for a fifth season. We’ve been pretty big fans of this show, from our 9/10 review of the Season 1 Premiere all the way through to the most recent season. (Though there were some hiccups along the way).

The new season jumps to 2012 with the usual mix of new and returning cast members. It’s also slated for the usual 10 episodes, concluding ahead of the premiere of the Russia-focused spin-off, Star City, later this year.

Apple TV Still Offers a Free Trial

Apple TV is one of the more unique streaming services. It only offers one subscription plan, which costs $12.99/month, and is otherwise available through one of the more reasonably priced streaming bundles with Peacock. The most common entry point for Apple TV is the three-month trial included in most new Apple device purchases, but the streaming service also happens to offer its own seven-day free trial for new subscribers.

Blythe (she/her) is an Audience Development Coordinator at IGN who, when she isn't following streaming news, spends way too much time in character customization screens and tracking down collectibles.

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LEGO Releases a Stacked Lineup of New Sets for March 2026

LEGO staggers its announcements for upcoming sets, so I don’t blame you if you’re not aware of just how stacked the LEGO release slate is for March 2026. It’s stacked higher than the Eiffel Tower LEGO set. It’s stacked, friends.

We’ve got the first Smart Play Star Wars sets. We’ve got Sauron’s helmet from The Lord of the Rings. We’ve got the final battle from Zelda: Ocarina of Time. We’ve got Winnie the Pooh and Batman and a famous painting from Claude Monet. And that’s just for starters, so let’s get to it.

Featured in this article

Want a blurb-free list of all the most notable sets coming out in March 2026? Scroll no further down. Just scroll sideways through the above catalog.

LEGO The Legend of Zelda: Ocarina of Time - The Final Battle

One of the most iconic matchups in video game history from one of the best games ever made? This is what we needed, even if we didn’t know it.

LEGO Icons The Lord of The Rings: Sauron's Helmet

How much screen time did my dude Sauron have in the Lord of the Rings trilogy? Maybe a couple of minutes? However long it was, it was enough to turn the evil lord’s helmet into an iconic piece of fantasy armor. I love the look of this set, and I love the reasonable price even more.

LEGO Project Hail Mary

First it was a novel by Andy Weir, the writer of The Martian. Now Project Hail Mary is a LEGO set, just in time for the May 20 theatrical release of the film adaptation starring Ryan Gosling.

Star Wars Smart Brick Sets

LEGO is introducing a new line of Smart Brick sets, centered around a brand-new high-tech brick. Three of these sets come with at least one Smart Brick, which can light up and make sounds based on input from their many sensors. The first wave of these sets are all Star Wars, so expect lots of Lightsaber sounds and lines from the movies.

LEGO Batman: Legacy of the Dark Knight Sets

It’s been over a decade since Rocksteady released the last Batman Arkham game. LEGO Batman: Legacy of the Dark Knight is here to fill the hole left behind. It still has the silly and cute aesthetic of classic LEGO games, but it incorporates many of the fun combat ideas from the Batman Arkham games. It looks great, and if you buy any of these sets, you’ll get golden skins for Batman or the Batmobiles you can redeem in-game.

LEGO Pokémon Sets

These sets technically came out February 27, on the 30th anniversary of the unstoppable franchise. But that’s close enough to March that I’m including them here anyway. Each one of these sets is stunning, so check out our We Build articles based on LEGO Eevee, LEGO Venusaur, Charizard, and Blastoise, and LEGO Pikachu and Poké Ball for details and photo slideshows on each one.

Claude Monet – Bridge Over a Pond of Water Lilies

I love the LEGO Art series. It takes timeless works of art and turns them into buildable pieces you can display in your house. This one has you piece together a gorgeously textured version of Monet’s famous painting, complete with a plastic wall mount so you can actually hang it on your wall.

New Car Sets

There have been plenty of LEGO car sets, including some flashy new ones. But one of the most famous cars of all has been missing. No longer, because now you can build the car that made vehicle ownership possible for the middle class and helped shape the modern world. This set would look great as a display piece.

New Disney Sets

Four new LEGO Disney sets are out now, spearheaded by the fantastic Winnie the Pooh set. I just re-watched this movie with my kids, and despite being almost entirely plotless, it holds up brilliantly. The writing and acting are top notch, transporting you to the serene world of A.A. Milne’s creation. But the artwork, expertly re-created in LEGO bricks here, are what really draw you in.

More New LEGO Sets

All those sets above? Not even the full list. There are otters. There’s an orange cat. There are Fifa builds and vehicles that go on land and on the sea. There are flowers and Ninjagos. And even these ones aren’t all that came out this month. You can find the full list here. A word of warning: use the list wisely, because unless you’re a secret billionaire, your wallet can’t handle it all. Happy LEGO hunting.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Resident Evil Requiem Endings Explained

Right at the end of Resident Evil Requiem, you’re presented with a choice to seal the fates of Grace and Leon. There are two options, and we trust that you chose wisely, because the outcome of one is certainly much less desirable than the other.

If you’d like to know about the ending you didn’t choose, you’re in the right place. In the video above, you can see both endings play out, and in the text below you can read how it all goes down. So let’s dive in and explain both of Requiem's conclusions.

The Good Ending

Grace and Leon’s adventure brings them to Raccoon City, the place where all this Resident Evil mess began. While we all know that the NEST secret facility was hiding under the city, Requiem reveals that another lab lies beneath the infamous orphanage: the ARK. There, in the system’s computer files, Grace discovers an unpublished interview with Ozwell E. Spencer – Umbrella’s mastermind – conducted by her mom, journalist Alyssa Ashcroft.

The video reveals that Spencer was eventually remorseful for all the disasters he caused with Umbrella’s viral and bioweapon projects. His push to be a more decent human is shown by his adoption of a baby girl, Grace. Yes, Grace is just a regular girl, and not some genetic key to a virus as villains Zeno and Victor Gideon have suggested throughout the game. And if you pay close attention to Spencer’s wise words, you can read between the lines to work out that Elpis – the mysterious macguffin at the heart of Requiem – is not in fact a weapon, but the vaccine for bioweapons. And so when Grace is given the opportunity to release or destroy Elpis, it’s clear which is the right way to go.

When Grace releases the antiviral, it initially seems like a great result for Zeno – a lightning-fast, sunglasses-wearing, slick haired villain who isn’t actually Wesker, despite all appearances. He believes Elpis is the key to ultimate control, and so swiftly injects it. Unlucky for him, the fast-acting serum quickly cures his existing infections, erasing his Wesker mojo and robbing him of the ability to dodge bullets.

To make things worse for Zeno, an armless Victor Gideon – Requiem’s lead villain and a former member of Umbrella – arrives on the scene and claims that Spencer’s plan for Elpis was genius, as a world without virus-based weapons would surely descend into anarchy. Unsurprisingly, he’s very onboard with the idea of uncontained chaos. Zeno, who reveals his true masters to be The Connections (the secret evil corporation from Resident Evil 7 and Village), is angered by all this, but his rage is temporary: he’s quickly decapitated by a rapidly mutating Gideon.

With a boss fight clearly on the way, Grace gets to work on healing Leon – who throughout the game has been suffering from stage three T-Virus infection – with the Elpis antiviral so our hero can take on Victor. Leon makes swift work of Gideon, despite him now having the ability to wield electricity and tear apart flesh with his newly-mutated arm, although in predictable Resident Evil fashion, killing a final boss once just isn’t enough. Gideon mutates into a hulking monstrosity, finally pulling back the curtain on what exactly our not-quite-human villain is: a Nemesis.

After shooting a fair amount of pulsating biosack weak points and parrying strikes from tentacles, Gideon is finally defeated. And if that wasn’t Resident Evil enough for you, the entire ARK begins to collapse. With no way of escape, Leon and Grace conclude that they’re goners. But, just in the nick of time, Hound Wolf squad rappel in to save the day. Unfortunately, though, their captain – Resident Evil’s other big hero, Chris Redifeld, is nowhere to be seen.

With our protagonists finally safe, Leon informs his handler, Sherry Birkin, that the Elpis antiviral works, and that he has a dose with her name on it (it seems like everyone who was there for the Raccoon City incident is suffering from T-Virus infection). Grace, although free of all the chaos, can’t help but mourn the death of Emily, the young test subject she helped save from Rhodes Hill Chronic Care Center before watching her mutate into a bioweapon monstrosity and then get gunned down by Leon. Thankfully, our crack-shot hero theorises she could still be alive because he “didn’t hit any of her vitals”. What a guy!

News reports confirm that every shady Umbrella secret is finally being exposed, including the true motivations behind the missile strike that obliterated Raccoon City in 1998. The Connections are also put on blast by conspiracy theorists, who claim the group is secretly controlling the government and are responsible for Alyssa’s death in an effort to cover up their wrongdoings.

Does Resident Evil Requiem Have a Post-Credits Scene?

If you opt to follow the “good” ending, there is a post credits scene. Set a little while after the events of the game, Grace is back working at her desk as an FBI analyst. A phone call between her and Leon revealed that Emily did survive and now lives with Grace, who is teaching her to read. A photo on Grace’s desk reveals that Emily regained her eyesight, presumably thanks to the restorative qualities of Elpis.

Oh, and if you take a close look at Grace’s phone, you can see Leon’s phone number displayed. It’s 266-555-0173, if you wanna give that a go. Hopefully Capcom didn’t dox our floppy-haired hero.

Grace’s boss arrives at her desk to demand her full report on the events that occurred in the ARK and their wider implications. The complete 60-page document is then made available to read in the bonus menu, confirming that this ending truly is Requiem’s canon conclusion.

In the final post-credit scene, back at ARK, shady soldiers wearing all black and gas masks declare that remaining BSAA forces have been neutralized, and they’re on their way to retrieve the “objective” before Wolf Squad arrives. This no doubt teases what The Connections have up their sleeves for the events of Resident Evil 10.

The Bad Ending

Should you make the mistake of not realising that Elpis is a cure, and decide to opt for the more traditional route of “destroy the thing that Umbrella made,” you’ll trigger Requiem’s bad ending. After typing in the destruction password, ARK begins to collapse, and Leon, being the hero that he is, springs into action, boosting Grace up to a higher platform so she can escape. Zeno, still loaded with Wesker powers, immediately kicks Leon’s arse, and then unceremoniously holds his gun’s barrel to Leon’s head and pulls the trigger. RIP.

Showing no urgency after Leon’s death, Zeno takes one last look at Grace as the platform collapses beneath him and plummets downwards, signalling his apparent end.

Grace, in shock and with no doubt a bit of survivor’s guilt, rides an elevator up to the surface, where she’s greeted by a rescue team.

And that’s it! There’s no fancy credits like in the good ending, and no post-credit scenes. The game just finishes. It truly is an anticlimactic bummer. Unsurprisingly, you’re immediately given the option to reload from the moment Grace chooses what to do with Elpis, allowing you to quickly get on with the canon ending.

Grace’s Report

As previously mentioned, completing the “good” ending unlocks Grace’s final report in Requiem’s bonus menu. This 60-page document details her findings and six decades of Umbrella activity, stretching back to the company’s establishment in 1968.

Two of the company’s co-founders, Ozwell E. Spencer and James Marcus, were ideologically opposed, which caused a number of issues in the direction of Umbrella’s research. While Spencer eventually demoted Marcus, things were already too far gone. The Connections, the shadowy group who Zeno works for, had been funneling funds to Marcus for years, while also placing moles within the company. By the 1990s, Spencer had lost much of his control of Umbrella, and had retreated to ARK to develop Elpis.

Elpis was created in secret, and so The Connections were only able to learn minor details through their network of moles. The only significant leak suggested Elpis had the potential to upset the military balance of the entire world, an idea The Connections interpreted to mean some kind of mind control virus. This was, of course, totally incorrect – Spencer’s creation was an antiviral that would render the world’s bioweapons impotent.

In an effort to secure Elpis, The Connections lobbied the US government to launch a missile at Raccoon City in the wake of the original T-Virus outbreak – not to prevent the virus’ spread, but to disrupt the relationship between Umbrella and the U.S. government. By influencing the subsequent criminal trial against Spencer, The Connections ensured he took all the blame for the outbreak, which in turn led to the dissolving of Umbrella. The Connections could then step in and claim the company’s assets, putting them in control of Elpis. All they then had to do was unlock its safeguard system – a task that led them to Grace, Spencer’s adoptive daughter and, as far as they were concerned, the key to releasing the greatest bioweapon of all.

Grace theorises that Spencer’s motivations for Elpis were peace and redemption for the many horrors he was responsible for. Not that such a goal could stop The Connections, seemingly the real power behind the world’s problems, from turning the ruins of Raccoon City into a hub for the production and distribution of bioweapons. She concludes that it’s the FBI’s role to investigate The Connections, who largely remain a mystery, and bring justice to those who have died because of their actions – something that will presumably take us into the story of Resident Evil 10.

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