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Scary Movie 6 Starts Right Where It Left Off But Flexes Its Modern Touch In Very First Trailer

Millennials and Gen-Xers, it’s your time… because the Scary Movie franchise is officially back in action. The upcoming film, Scary Movie 6, premiered its very first trailer ahead of Scream 7 during its opening weekend, and needless to say, the sneak peek is a real doozy.

For those of you returning to the Scary Movie franchise (again, your Millennials and Gen-Xers) that wacky, madcap humor you know and love is all over this thing. The trailer — which kicks off with an unsurprising pronouns joke within a Scream 6 parody that leads to Marlon Wayans’ character Shorty standing with a chill-as-hell Ghostface and friends while telling the camera “We baaaaaack” — is full of the tone you’d expect with all of the fun and practical physical comedy you crave in this franchise.

For those of you who are new here (Gen Z and Gen Alpha, of course), the humor might take some getting used to but there’s a wealth of great horror properties to anticipate jokes about. The trailer shows off nods to films like The Substance, Megan, Weapons, Sinners, Get Out, and even Terrifier, among many more. It appears that this new installment is going full modern… minus their original sense of humor, clearly.

However, the filmmakers want fans to know that the movie isn’t just trying to bumrush modern franchises with distasteful jokes. "Our brand of humor is never that,” Marlon Wayans, one of the stars and cowriters of the film, recently explained to GamesRadar. “If you look at Scary Movie, Scary Movie 2, it wasn't, 'Hey, let's just throw everything in there'. We threw in everything that was organic to the characters."

Speaking of characters, let’s not forget the best part of that teaser. The sneak peek also shows us something that isn’t specifically horror-related that will definitely get fans going: the reunion of the franchise’s iconic female characters Brenda and Cindy. So there’s a lot to get excited about here, and at minimum the older gens will be on board for it all.

Scary Movie 6 will star Anna Faris, Regina Hall, Shawn and Marlon Wayans, Jon Abrahams, Lochlyn Munro, Dave Sheridan, and Cheri Oteri, all of whom will be returning from the original film. Marlon, Shawn, and Keenen Ivory Wayans wrote the film, which was directed by Michael Tiddes. Tiddes worked with the Wayans brothers on their A Haunted House horror comedy films.

The film’s tagline should excite fans as well: “Every line will be crossed.” If that’s truly the case — and it seems like it might be with some truly gory horror properties on parody this time around — then we’re probably gonna have some serious fun with this one.

Scary Movie 6 is set to arrive in theaters on June 12, 2026.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Extraction Shooters Explained – What Kind of Game is Marathon?

The extraction shooter genre has officially exploded. For years it was synonymous with a couple of games, most notably Escape from Tarkov, but it's now more varied and beginner-friendly than ever. Arc Raiders has sucked in first-timers, and I'm tentatively excited by what I've played of Bungie's Marathon ahead of its full launch this week.

But if you've never played an extraction shooter before, the genre can seem intimidating and opaque. What does that confusing name mean? What exactly is an extraction shooter? And what are the best ones to play right now? That's what we're here to explore.

What is an Extraction Shooter?

Every extraction shooter is different, but the basic loop goes something like this: You load into a map, either solo or in a team. You explore, find loot, locate quest items and, usually, fight enemies. Those enemies might be fellow players, AI-controlled bots, or a mix of the two, which is why you'll often see the genre characterized as PvPvE – player vs player vs environment. There are, however, pure PvE games, and even single player-only extraction shooters.

When you're finished fighting, exploring and questing you reach the bit that lends the genre its name: the extraction. Your goal is to leave – extract – at designated locations before you die and before the clock runs out.

One of the defining traits of the genre is that if you die you lose the gear you're carrying forever (except for the little you've stuffed in a designated safe pocket). This gives rise to the dreaded "gear fear": the better the loadout you take into a round, the more value you lose when you die. Do you dare risk that incredible shotgun you looted from a dead body last run, or do you keep it safe in your item stash? Cheap or even free loadouts may feel weak, but let you join a run without investing much.

Stealth often plays at least a small part in an extraction shooter because noise alerts nearby enemies and players. This isn't Team Deathmatch, and pure aggression is a good way to die. Catching an opponent unawares is always a sound strategy.

Extraction shooters encourage progress outside of matches, too. You will complete NPC quests for rewards, earn XP, level up your character, unlock cosmetics, and perhaps improve a home base (sometimes, this is all hidden in an impenetrable web of menus that you simply have to learn to navigate). And, of course, the more you play the better equipment you'll find, which you can then take back into matches. That's a form of progress in its own right.

The genre and its tenets have been led by Escape from Tarkov, the original, quintessential, hardcore extraction shooter. But as it expands, so its appeal broadens, and developers are now bending the rules in interesting ways (Witchfire, for example, is a promising singleplayer extraction shooter with magic spells and roguelike elements).

I, for one, can't wait to see how the genre develops.

The History of Extraction Shooters

Escape from Tarkov, which launched in beta in 2017 and celebrated its full 1.0 release in 2025, was the first pure standalone extraction shooter.

Battle royale games that preceded it, such as PUBG, certainly influenced the genre: they too dropped players into a large map filled with finite loot. But the rules of Tarkov felt immediately unique. Its only direct companion at the time was a specific area in Ubisoft's 2016 multiplayer shooter, The Division. In an otherwise PvE game this location, called the Dark Zone, allowed you to go "rogue" and attack other players. The Dark Zone was full of tough bosses and top-tier gear, and the only way to keep it permanently was to extract by sending up a flare at designated spots on the map, calling in a chopper.

The Dark Zone lacked many of the pillars of the genre as we know it – if you died, you only lost the gear you found during the run, rather than what you went in with – but I still remember how tense and thrilling it felt, especially after I'd squeezed all I could out of The Division's main open world.

Tarkov launched its alpha soon after and had already been in development by several years at that point, so it's hard to draw too strong a connection between the two games or to claim that one influenced the other. It's more likely that two development teams simply had similar ideas at similar times.

Escape from Tarkov was, and remains, a complex, hardcore shooter. A dedicated military simulator where each gun only takes specific magazines, and each magazine takes specific bullets; a satisfying inventory management game of stacking backpacks within backpacks; a punishing tactical shooter where one bullet can end your round. It felt different, and players sunk hundreds of hours into it.

But we had to wait until 2019 for the genre's second big breakout. Hunt: Showdown, as it was then called, is very different to Tarkov, and not just because of its 19th-century bayou setting. The same core principles applied – load in, fight, loot, and extract – but rounds revolve around powerful edritch bosses that you need to defeatand escape with their bounty. It remains a brilliant game with a dedicated dev team who update it regularly.

Then followed six years of both feast and famine. Feast in that other developers, seeing the success of the big two, flooded the genre with new ideas. Famine in that so many of those projects failed, littering the timeline with bodies. Tom Clancy's The Division Heartland, The Cycle: Frontier, Hyenas, Level Zero: Extraction – all promising games that withered, for one reason or another.

Some games have of course survived, many of them sustained by Early Access periods on Steam. The magic-infused Witchfire and the PvE shooter The Forever Winter are still ticking along, while free-to-play shooters Delta Force and Arena Breakout: Infinite have found their own audiences.

It wasn't until 2025's Arc Raiders that interest in the genre exploded.

Arc Raiders feels more accessible, and more friendly, than Tarkov. Inventory management and questing is simplified, while a culture of collaboration between players has emerged organically. Through proximity chat you can make friends with people you meet, and it's entirely possible to play for hours without finding a hostile player. But it retains the brutality of the genre thanks to tough robot enemies – the screech of a Rocketeer makes me sweat – and unforgiving PvP, particularly in duos and trios modes. It's received meaty updates since it launched in October 2025, with plenty more maps and map conditions planned.

That brings us to Marathon. The earliest playable version failed to impress and plunged the studio into a plagiarism row – but following a delay and an art revamp, interest remains high. Its tantalising promise is combining Bungie's sublime first-person gunplay with the inherent tension of an extraction shooter. Could it become one of the pillars of the genre alongside Arc Raiders, Tarkov, and Hunt: Showdown?

Essential Extraction Shooters

Escape from Tarkov

Punishing, fiddly, and oh-so-rewarding when you finally get the hang of it, Escape from Tarkov is the beating, brutal heart of the genre. Every system feels layers deep, from the absurd level of gun customization to individual limb damage to the simple art of crouching: you can control exactly how low you stoop by scrolling your mouse wheel, adjusting perfectly to cover (Tarkov is PC-only, but a console version is in the works). Hell, Tarkov has multiple types of blind fire, and its audio changes based on what military headset your character is wearing – that's the level of detail we're talking about.

Safe to say it's not for everyone. Its menus – where you'll upgrade your hideout and buy gear on a player-led flea market – are labyrinths, its maps mazes. As a new player you accept confusion. Consulting guides is a must and even then, you'll still need to play tens of hours before you feel like you've got your first flimsy foothold in its systems.

But there's no denying the surge of adrenaline it gives you when you stake out an enemy, wait for the perfect moment, and pull the trigger. Firefights are over in a lethal flash, and the heart-pounding joy of searching an enemy's body, salivating over their gear while panicking about nearby enemies, is still the purest version of the genre.

Arc Raiders

Venturing "topside" from Arc Raiders' underground city can feel intimidating: you can, and will, die often, both to other players and to the lethal Arc robots that roam the surface. But plentiful loot, a longer time-to-kill, and a decent number of pacifist players make this relatively beginner-friendly. In duos and trios mode, most squads will shoot on sight, but in solos a smart "aggression-based matchmaking" throws you into runs with friendly players. I've met people in Arc Raiders that I still chat to, months later.

An abundance of quests, base upgrades and weekly "trials" – challenges such as dealing damage to a specific enemy type – provide direction, so you're never stuck for something to do, and an abundance of rotating conditions, such as hurricanes and electromagnetic storms transform how each map plays. Away from its egregious generative AI voice barks, it's my go-to extraction shooter.

Hunt: Showdown 1896

Hunt: Showdown 1896 is a grimy, swampy FPS where monsters lurk in the Louisiana Bayou. Its revolvers and shotguns feel old and mechanical – rounds move slowly, muddily, and tension hangs thick in the air. What sets it apart, other than its theme, are the nightmare bosses in its core game mode, Bounty Hunt.

Players join each round with a contract to kill these bosses, and must find clues on the map to reveal their lairs. The resulting battles are protracted and painful, and even if you beat these brutes you still have to banish them to win the valuable bounty. The banishment ritual is painfully long, giving time for other players to blast you away and poach the bounty for themselves. Successfully extracting with the bounty nets you money and lots of experience.

Between rounds you're recruiting and leveling up your hunters (death is permanent after they reach a certain level), buying new equipment, and upgrading your loadouts. If you want a break from bounty hunting then the faster solo-only Soul Survivor mode is more like a battle royale, and rewards you with gear if you win.

Escape from Duckov

Escape from Duckov is a top-down extraction shooter that's far less frivolous than its rip-off name and waddling characters suggest. You won't find PvP here – it's single player only – but you will find almost everything else you expect from the genre. Deep weapon customization, tough enemies, loot-dense maps, dangerous night raids, base-building, crafting, long-term quests: it's all here, it's just slightly less punishing and instantly more welcoming than other games.

The art style is wonderful and playful, but the actual combat is solid, too. You'll need to dip behind cover, swivel your crosshair and plan your movements carefully to avoid being overwhelmed by waves of angry birds. It's cheap on Steam and a fantastic introduction to the genre if you're feeling unsure.

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Nintendo Announces Indie World Showcase for Tomorrow, Expect News on Games Coming to Switch and Switch 2

Nintendo has announced a new Indie World Showcase, set to take place tomorrow, March 3.

The showcase kicks off at 6am PT / 9am ET / 2pm UK time, and will provide 15 minutes of news and updates on indie games coming to Nintendo Switch 2 and Nintendo Switch.

This is not a Nintendo Direct, so don’t expect any news on upcoming Nintendo games (hopefully that 3D Mario announcement isn’t too far away though!).

So, what can fans expect? At the August 2025 Nintendo Indie World Showcase (which did not offer a Hollow Knight: Silksong release date!), we got a demo announcement for Yacht Club Games’ Mina the Hollower, new looks at Well Dweller, Content Warning on consoles, Glaciered, Herdling, Ball x Pit, and Neverway.

Nintendo held a Partner Showcase last month. Highlights included a Switch 2 upgrade for the original Hollow Knight, a release date for the Switch 2 version of Final Fantasy 7 Rebirth, and more Resident Evil Requiem (out now). Plus, Bethesda announced ports for Indiana Jones and the Great Circle, Fallout 4, and The Elder Scrolls 4: Oblivion. Fans didn’t see everything they were hoping for (we’re looking at you, The Duskbloods), but the show did still manage to pack in tons of announcements.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Starfield PS5 Release Date, Price, and Editions All Leak Online Ahead of Official Announcement

Reliable video game leaker billbil-kun has revealed the release date and price for Starfield on PlayStation 5 ahead of an official announcement from Bethesda and Microsoft.

In a post on Deadlabs, billbil-kun said Starfield will release on PS5 on April 7, and it will indeed have a physical edition.

Assuming this release date is true (billbil-kun regularly and accurately leaks PlayStation Plus games, so we have no reason to doubt it), Bethesda’s sci-fi game launches on PlayStation two-and-a-half years after it debuted on PC and Xbox Series X and S, back in September 2023.

Billbil-kun also revealed Starfield will launch on PS5 in Standard and Premium editions, as you’d expect, but there’s no early access for the Premium edition.

As for a price, billbil-kun said it will cost €49.99 / £44.99 for the standard edition, and €69.99 / £59.99 for the Premium Edition, with pre-orders expected on March 18. There’s no word yet on when the announcement will be made.

That price is interesting though as it’s cheaper than Starfield’s PC and Xbox Series X and S launch price from 2023. The Standard Edition of Starfield currently costs £59.99 on Steam, and the Premium Edition costs £85.99, so perhaps a price-cut to align all versions is coming soon.

Last month, Bethesda boss Todd Howard confirmed that Starfield is not getting a huge 2.0-type update. “Obviously, we’ve been working on a lot of Starfield content. I can tell everybody we are going to be talking about [the new content] really soon,” Howard told Kinda Funny. “We’re moving into a phase where we’re ready to talk about Starfield. And really show that in the right way, and what’s coming to the game. We’ve been doing a lot of work that we like a lot.”

Howard added: "You know, I’ve seen some of that, so for expectation-setting, I think it’s the kind of thing where if you love Starfield, we think you’re going to love this. It’s updates and things that change the game, not in an isolated way, but sort of meta. Using outer space and things in ways that we haven’t."

Interestingly, Howard made a point of saying that ​​"if Starfield is something that didn’t connect with you right away, or you bounced off it, or found it boring in places, I don’t think this is going to change that fundamentally."

Though Howard was coy about timelines, he did say we may find out more "soonish."

Starfield launched in September 2023 as Bethesda’s first brand new IP in 25 years, but it was not as well received as the studio’s previous games in the Fallout and The Elder Scrolls franchises, and the Shattered Space expansion, released a year later in September 2024, has a ‘mostly negative’ user review rating on Steam.

Starfield went on to reach 15 million players, but the question of whether Bethesda might walk away from the game to focus on its other franchises has been a running theme since release. In June 2024, Bethesda insisted it remained committed to supporting Starfield, and confirmed at least one other story expansion would come out following Shattered Space. And in an interview with YouTube channel MrMattyPlays, Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.” That, obviously, hasn't happened. In August last year, it was reported that Starfield's second expansion and much-anticipated PlayStation 5 port would now arrive in 2026, following the poor reception to Shattered Space.

Bethesda has confirmed plans to improve Starfield space gameplay “to make the travels there more rewarding” after datamined fragments of code suggested the developer had a more streamlined space travel experience in the works. Based on this datamine, while you may be able to travel between planets within the same system, you won’t be able to fly all the way between systems, nor fly directly from a planet's surface into orbit, like No Man's Sky.

In a new video discussing his career, veteran Bethesda developer Tim Lamb confirmed that the studio had been working on Starfield’s space gameplay, and that a new DLC story was still coming at some point.

“I think as it comes to Starfield, I'm really excited for players to see what the teams have been working on,” he said. “We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story.

“I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We're also adding some new game systems, and a few other smaller delights. There's also some really interesting stuff coming down the pipe from our verified creators. There's some fun stuff.

“I just want to say thanks. We really appreciate the support and the enthusiasm. We can't wait to get it into the hands of our players.”

Last month, Bethesda teased new content for Starfield — at least that’s what fans thought after they spotted a hidden message in a social media video released to celebrate the game’s two-year anniversary.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Video Game Release Dates: The Biggest Games of March 2026 and Beyond

Someone should call the cops, because how is it already March? In any case, a new month means we get a new set of games for PS5, PS4, Xbox Series X|S, Nintendo Switch 1 and 2, and PC. While there aren't a ton of major releases, there are a few, like Marathon and Pokémon Pokopia, plus plenty of smaller games hitting the market. Read on to see release dates for all the biggest games and expansions coming out this month and beyond. Let's have a look.

If you're the preordering type, you can click the links for the platform of your choice to see the game at Amazon (if available).

March 2026 - Video Game Release Dates

Marathon, the big extraction shooter Bungie has been working on for years, is out this month for all current-gen platforms except Nintendo's. But Switch 2 owners need not fear, as they get the delightful-looking Pokémon Pokopia. Other games out this month include MLB The Show 26, a new Monster Hunter Stroies, a Fatal Frame 2 remake, and a whole lot more. See the full release calendar below.

  • Legacy of Kain: Defiance Remastered - March 3 - (PS5, Switch, Xbox, PC)
  • Scott Pilgrim EX - March 3 - (PS5, Switch, Xbox, PC)
  • Movierooms: Cinema Management - March 4 - (PC)
  • Docked - March 5 - (PS5, Xbox, PC)
  • Marathon - March 5 - (PS5, Xbox, PC)
  • Never Grave: The Witch and the Curse - March 5 - (PS5, Switch, PC)
  • Planet of Lana 2: Children of the Leaf - March 5 - (PS5/4, Xbox, Switch 1/2, PC)
  • Pokémon Pokopia - March 5 - (Switch 2)
  • Ratcheteer DX - March 5 - (Switch 1/2, PC)
  • AETHUS - March 6 - (PC)
  • The Bearer and the Last Flame - March 6 - (PS5, PC)
  • Timberborne - March 6 - (PC)
  • Fatal Frame 2: Crimson Butterfly Remake - March 12 - (PS5, Switch 2, Xbox, PC)
  • Ghost of Yotei - Legends (DLC) - March 10 - (PS5)
  • Unsealed: The Mare - March 10 - (PS5, Xbox, PC)
  • 1348 Ex Voto - March 12 - (PS5, PC)
  • Greedfall II: The Dying World - March 12 - (PS5, Xbox, PC)
  • John Carpenter's Toxic Commando - March 12 - (PS5, Xbox, PC)
  • Solasta 2 - March 12 - (PC)
  • MLB The Show 26 - March 12 - (PS5, Xbox, Switch)
  • Monster Hunter Stories 3: Twisted Reflection - March 13 - (PS5, Switch 2, Xbox, PC)
  • WWE 2K26 - March 13 - (PS5, Switch 2, Xbox, PC)
  • Emotionless: The Last Ticket - March 17 - (PS5, Xbox)
  • Shadow Tactics: Blades of the Shogun - March 18 - (Switch 2)
  • Crimson Desert - March 19 - (PS5, Xbox, PC)
  • Death Stranding 2: On the Beach - March 19 - (PC)
  • Dynasty Warriors 3 Complete Edition Remastered - March 19 - (PS5, Switch, Switch 2, Xbox, PC)
  • Rushing Beat X: Return of the Brawl Brothers - March 19 - (PS5, Xbox, PC)
  • Ariana and the Elder Codex - March 24 - (PS5, Switch 1/2, Xbox)
  • Disney Dreamlight Valley: Nintendo Switch 2 Edition - March 25 - (Switch 2)
  • Eversiege: Untold Ages - March 26 - (PC)
  • Life Is Strange: Reunion - March 26 - (PS5, Xbox, PC)
  • Nova Roma - March 26 - (PC)
  • Otome Daoshi: Fighting for Love - March 26 - (Switch 2)
  • Project Songbird - March 26 - (PS5, Xbox, PC)
  • Screamer - March 26 - (PS5, Xbox, PC)
  • Super Mario Bros Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park - March 26 - (Switch 2)
  • Mega Man Star Force Legacy Collection - March 27 - (PS5, PS4, Switch 2, Switch, Xbox, PC)
  • Legacy of Kain: Ascendance - March 31 - (PS5)
  • Slay the Spire 2 - early access March 2026 - (PC)

April 2026 - Video Game Release Dates

  • Goat Simulator 3 - April 1 - (Switch 2)
  • Darwin's Paradox - April 2 - (PS5, Switch 2, Xbox, PC)
  • Replaced - April 14 - (Xbox, PC)
  • Cthulhu: The Cosmic Abyss - April 16 - (PS5, Xbox, PC)
  • Mouse: P.I. for Hire - April 16 - (PS5, Switch, Switch 2, Xbox, PC)
  • Tomodachi Life: Living the Dream - April 16 - (Switch)
  • Pragmata - April 24 - (PS5, Switch 2, Xbox)
  • Diablo IV - Lord of Hatred (expansion) - April 28 - (PS5, Xbox, PC)
  • The Elder Scrolls V: Skyrim - Anniversary Edition - April 28 - (Switch 2)
  • Fallout 4: Anniversary Edition - April 28 - (Switch 2)
  • Invincible VS - April 30 - (PS5, Xbox, PC)
  • Saros - April 30 - (PS5)

May 2026 - Video Game Release Dates

  • Indiana Jones and the Great Circle - May 12 - (Switch 2)
  • Forza Horizon 6 - May 19 - (Xbox, PC)
  • Coffee Talk Tokyo - May 21 - (Switch, PC)
  • Bubsy 4D - May 22 - (PS5, Switch, Xbox, PC)
  • Tales of Arise: Beyond the Dawn Edition - May 22 - (Switch 2)
  • 007 First Light - May 27 - (PS5, Xbox, Switch 2, PC)
  • LEGO Batman: Legacy of the Dark Knight - May 29 - (PS5, Switch 2, Xbox, PC)

June 2026 - Video Game Release Dates

  • Final Fantasy VII Rebirth - June 3 - (Switch 2)
  • Destiny 2: Shadow and Order (Expansion) - June 9 - (PS5, Xbox, PC)
  • The Adventures of Elliot: The Millennium Tales - June 18 - (Switch 2)
  • Dead or Alive 6 Last Round - June 25 - (PS5, Xbox, PC)

July 2026 - Video Game Release Dates

  • Granblue Fantasy: Relink - Endless Ragnarok - July 9 - (PS5, PS4, Switch 2, PC)
  • Digimon Story Time Stranger - July 10 - (Switch 1/2)
  • Culdcept Begins - July 16 - (Switch 2, PC)

August 2026 - Video Game Release Dates

  • Beast of Reincarnation - August 4 - (PS5, Xbox, PC)
  • Marvel Tokon: Fighting Souls - August 6 - (PS5, PC)
  • Metal Gear Solid: Master Collection Vol. 2 - August 27 - (PS5, Switch 1/2, Xbox, PC)

September 2026 - Video Game Release Dates

  • Halloween: The Game - September 8, 2026 - (PS5, Xbox, PC)
  • Phantom Blade 0 - September 9 - (PS5, PC)
  • Marvel's Wolverine - September 15 - (PS5)

November 2026 - Video Game Release Dates

  • Grand Theft Auto 6 - November 19, 2026 - (PS5, Xbox)

Upcoming Video Games - Release Date TBA

  • 4:Loop - TBA - (PS5, PC)
  • Ace Combat 8: Wings of Theve - 2026 - (PS5, Xbox, PC)
  • Animo - 2026 - (Xbox, PC)
  • Another Eden Begins - Summer 2026 - (Switch 1/2)
  • Aphelion - 2026 - (PS5, Xbox, PC)
  • ArcheAge Chronicles - 2026 - (PS5, Xbox, PC)
  • Ark 2 - TBA - (PC)
  • At Fate’s End - 2026 - (PS5, Xbox, PC)
  • Atomic Heart 2 - TBA - (PS5, Xbox, PC)
  • Battlestar Galactica: Scattered Hopes - Early 2026 - (PC)
  • Beast of Reincarnation - Summer 2026 - (PS5, Xbox, PC)
  • Black Myth: Jhong Kui - TBA
  • Blackfrost: The Long Dark II - TBA
  • Blade Runner 2033: Labyrinth - TBA - (PS5, Xbox, PC)
  • The Blood of Dawnwalker - 2026 - (PS5, Xbox, PC)
  • Bloodstained: The Scarlet Engagement - 2026 - (PS5)
  • Borderlands 4 - TBA - (Switch 2)
  • Bradley the Badger - 2026 - (PC)
  • Brigandine: Abyss - 2026 - (PS5, Switch 2, Xbox, PC)
  • Captain Tsubasa 2: World Fighters - 2026 - (Switch)
  • Castlevania: Belmont's Curse - 2026 - (PS5, Switch, Xbox, PC)
  • Chronicles: Medieval - 2026 - (PC)
  • Chronoscript: The Endless End - 2026 - (PS5, PC)
  • Clockwork Revolution - TBA - (Xbox, PC)
  • Contraband - TBA - (Xbox, PC)
  • Control Resonant - 2026 - (PS5, Xbox, PC)
  • Coven of the Chicken Foot - TBA - (PC)
  • Crimson Moon - 2026 - (PS5, Xbox, PC)
  • Danganronpa 2x2 - 2026 - (Switch, Switch 2)
  • Deus Ex Remastered - TBA - (PS5, Xbox, PC)
  • Directive 8020: A Dark Pictures Game - H1 2026 - (PS5)
  • Divinity - TBA
  • The Duskbloods - 2026 - (Switch 2)
  • Elden Ring: Tarnished Edition - 2026 - (Switch 2)
  • The Elder Scrolls IV: Oblivion Remastered - 2026 - (Switch 2)
  • The Eternal Life of Goldman - Holiday 2025 - (PS5, Switch, Xbox, PC)
  • Everwild - TBA - (Xbox, PC)
  • Exodus - early 2027 - (PS5, Xbox, PC)
  • Fable - Fall 2026 - (Xbox, PS5, PC)
  • Fatal Frame 2: Crimson Butterfly Remake - Early 2026 - (Switch 2)
  • Fire Emblem: Fortune's Weave - 2026 - (Switch 2)
  • The Free Shepherd - 2027 - (PS5, Xbox, PC)
  • Frostpunk 1886 - 2027 - (PC)
  • Game of Thrones: War for Westeros - 2026 - (PC)
  • Gang of Dragon - TBA
  • Gears of War: E-Day - TBA - (Xbox, PC)
  • God of War Trilogy Remake - TBA - (PS5)
  • Hail Macbeth - Q1 2026 - (PC)
  • Hela - 2026 - (Switch 2)
  • He-Man and the Masters of the Universe: Dragon Pearl of Destruction - TBA - (PS5, Switch, Xbox, PC)
  • Horizon Hunter's Gathering - TBA - (PS5, PC)
  • ILL - TBA - (PS5, Xbox, PC)
  • Indiana Jones and the Great Circle - 2026 - (Switch 2)
  • Intergalactic: The Heretic Prophet - TBA - (PS5)
  • Invincible Vs - 2026 - (PS5, Xbox, PC)
  • John Wick - TBA - (PS5, Xbox, PC)
  • Judas - TBA - (PS5, Xbox, PC)
  • Jurassic Park: Survival - TBA - (PS5, Xbox, PC)
  • Kena: Scars of Kosmora - 2026 - (PS5, PC)
  • Kiln - Spring 2026 - (PS5, Xbox, PC)
  • Kyoto Xanadu - Summer 2026 - (Switch 1/2)
  • Little Devil Inside - TBA - (PS5, Switch, Xbox)
  • Lord of the Fallen 2 - 2026 - (PS5, Xbox, PC)
  • Marvel 1943: Rise of Hydra - TBA
  • Marvel's Blade - TBA - (Xbox, PC)
  • Mega Man: Dual Override - 2027
  • Mio: Memories in Orbit - 2025 - (Switch)
  • Mixtape - 2026 - (PS5, Xbox, PC)
  • Mortal Shell 2 - 2026 - (PS5, Xbox, PC)
  • Mudang: Two Hearts - 2026 - (PS5, Xbox, PC)
  • No Law - TBA - (PS5, Xbox, PC)
  • OD - TBA - (Xbox)
  • Okami 2 - TBA
  • Onimusha: Way of the Sword - 2026 - (PS5, Xbox, PC)
  • Ontos - 2026 - (Xbox, PC)
  • Orbitals - Summer 2026 - (Switch 2)
  • Order of the Sinking Star - 2026 - (PC)
  • Persona 4 Revival - TBA - (PS5, Xbox, PC)
  • Phantom Hellcat - TBA - (PS5, Xbox, PC)
  • Phasmophobia - 2026 - (Switch 2)
  • Pokemon Champions - TBA - (Switch, mobile)
  • Prince of Persia: The Sands of Time remake - 2026 - (PS5, Xbox, PC)
  • Professor Layton and the New World of Steam - 2026 - (Switch, Switch 2)
  • Project Windless - TBA - (PS5)
  • PVKK - Summer 2026 - (PC)
  • RAEV: Kingdom on the Distant Shores (early access) - 2026 - (PC)
  • Resonance: A Plague Tale Legacy - 2026 - (PS5, Xbox, PC)
  • Rev. Noir - TBA - (PS5)
  • Rhythm Heaven Groove - 2026 - (Switch)
  • Road Kings - 2026 - (PS5, Xbox, PC)
  • Romeo Is a Dead Man - 2026 (PS5)
  • Sea of Remnants - 2026 - (PS5)
  • The Sinking City 2 - 2026 - (Xbox, PC)
  • Solo Leveling Arise Overdrive - 2026 - (Xbox, PC)
  • South of Midnight - Spring 2026 - (PS5, Switch 2)
  • Splatoon Raiders - TBA - (Switch 2)
  • Star Wars: Fate of the Old Republic - TBA - (PS5, Xbox, PC)
  • Star Wars: Galactic Racer - 2026 - (PS5, Xbox, PC)
  • Star Wars: Knights of the Old Republic Remake - TBA - (PS5)
  • State of Decay 3 - TBA (Xbox, PC)
  • STEINS;GATE RE:BOOT - 2026 - (PC)
  • Super Meat Boy 3D - Early 2026 - (PS5, Xbox, PC)
  • Terminator: Survivors - TBA - (PS5, Xbox, PC)
  • There Are No Ghosts at the Grand - 2026 - (Xbox, PC)
  • Tides of Annihilation - TBA - (PS5, Xbox, PC)
  • Tomb Raider: Catalyst - 2027 - (PS5, Xbox, PC)
  • Tomb Raider: Legacy of Atlantis - 2026 - (PS5, Xbox, PC)
  • Total War: Warhammer 40,000 - TBA - (PS5, Xbox, PC)
  • Turok Origins - Fall 2026 - (PS5, Switch 2, Xbox, PC)
  • Valheim - 2026 - (Switch 2)
  • Valor Mortis - TBA - (PS5, Xbox, PC)
  • Warhammer 40,000: Boltgun 2 - 2026 - (PS5, Xbox, PC)
  • Warhammer 40,000: Dark Heresy - TBA (PS5, Xbox, PC)
  • Warhammer 40,000: Dawn of War 4 - 2026 (PC)
  • Warhammer Survivor - 2026 (PC)
  • Warlock: Dungeons & Dragons - 2027
  • Witchbrook - 2026 - (Switch, Xbox, PC)
  • The Witcher 4 - TBA
  • The Wolf Among Us 2 - TBA - (PS5, Xbox, PC)
  • Wu-Tang: Rise of the Deceiver - TBA - (PC)
  • Yakoh Shinobi Ops - 2027 - (PS5, PC)
  • Yoshi and the Mysterious Book - Spring 2026 - (Switch 2)
  • Zero Parades - 2026 - (PS5, PC)

For more release dates, check out our ongoing list of 4K UHD and Blu-ray release dates.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Magic's TMNT Commander Deck Preorders Are $15 Off at Amazon With Release Day Imminent

Magic: The Gathering is going crossover mad for its 2026 main sets, and while Marvel Super Heroes, The Hobbit, and Star Trek are yet to come, we’re now just days away from the Teenage Mutant Ninja Turtles set, and the pre-release window is well underway as well.

While we didn’t get any Universes Beyond decks for Magic’s most popular format in the Spider-Man and Avatar sets, we’re being treated to Turtle Power for the TMNT set. Release day is March 6, but Amazon has knocked over $15 off the price already if you preorder today.

The Turtle Power Commander Deck is currently down to $54.89, a fairly significant drop from its list price of $69.99, and a 22% saving overall. It's even below the current market price at TCGplayer as well ($57.24), making this a certified bargain for Magic fans. If you were going to preorder anyway, there’s no better time to do it, and if the price drops further, then Amazon’s preorder price guarantee will adjust accordingly.

Wizards has the decklist live now, and the big focus is on teamwork, so you can have a pair of Heroes in a Half Shell to be your Commanders. We’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.

There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.

That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.

There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.

Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.

It’s also worth noting that both the Lorwyn Eclipsed decks are great, suggesting Wizards of the Coast is finding its groove after a couple of sets that launched without any.

For those totally new to Magic: The Gathering, Commander is the game’s most popular format, and these preconstructed decks (here's the full list) are a big reason as to why - once you buy one, you can jump straight into a game.

For more on the game’s current set, Lorwyn Eclipsed, be sure to check out the chase cards you should be hunting for, and the best ways to use Mirrorform. There's also discounts on TMNT Collector Boosters right now, which should be of interest to anyone wanting to chase the rarest cards going from the new set.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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PlayStation Gamers Are Using a Glitch to Make It Look Like They’ve Played GTA 6 Already

PlayStation gamers are fooling their friends by adding GTA 6 to their Recently Played list, even though Rockstar's hotly-anticipated open world crime game isn't out until November.

Over the weekend, PlayStation Game Size, which provides details of games added to, or amended on, the PlayStation database, revealed GTA 6's title IDs (PPSA01547_00 and PPSA29660_00) had been added, teasing: "I expect we’ll see something about the game soon, probably the start of pre-orders."

No one's entirely sure why there are two IDs, although PlayStation Game Size assured players it's "normal," and may be due to "different regions," as "all editions will use the same title ID."

Now the PSN ID for GTA 6 is out there, players have been having a little fun and exploiting a glitch on PlayStation that adds 'Grand Theft Auto VI' to their PSN profile's Recently Played list, as demonstrated below by X / Twitter account @videotechuk_:

You can check out a PSN profile “Ousora1” who was one of the people who glitched it. pic.twitter.com/BYCWDQtUpG

— ben (@videotechuk_) March 1, 2026

Of course, this doesn't mean anyone with GTA 6 on their Recently Played list has played it — it's just a glitch. That hasn't stopped fans trying to copy it, though (and loads more trying to figure out how it's done).

"Cool glitch," wrote redditor Brief-Yogurtcloset42 in a thread on the GTA 6 subreddit, alongside an image showing GTA 6 under "recently played." "Gonna see this reposted for the next week and a half now," said one fan. "So people are genuinely going to all that effort, just to make it look like they’ve played a game they haven’t actually played?" added another. "Dang we really got GTA 6 glitches before GTA 6," joked another fan.

Interestingly, this has been possible on the Xbox store for some time — I was able to do it earlier today simply by 'installing' the game to my Xbox Series X from the mobile app, and then attempting to run it from the dashboard (which doesn't work, of course!). And now my friends are fooled into thinking the last game I played was GTA 6.

The upshot of all this is that some fans think Rockstar will soon make meaningful noise about GTA 6, potentially with a new trailer and the launch of pre-orders. But it's worth noting that just last month, Strauss Zelnick, boss of Rockstar parent company Take-Two, said marketing for GTA 6 kicks off this summer ahead of its now seemingly locked in November 19, 2026 release date.

The price of GTA 6 is one of the hottest topics in all of video games, with some expecting Rockstar to charge up to $100 for the game. There's no evidence either way right now, but as soon as those pre-orders go live, you can bet the cost of GTA 6 will become a huge talking point.

One thing Zelnick has been clear on is denying rumors that GTA 6 will be a digital-only release upon its initial launch. He told Variety there are no plans to do so, after reports suggested GTA 6 could delay its physical launch to 2027 to avoid leaks.

GTA 6 has of course already suffered from multiple leaks, both of development footage and of its first trailer, alongside a number of AI-generated fake leaks. Developer Rockstar North has also had to contend with a boiler room incident that sparked the need for numerous fire crews last month. And earlier this year, an employment tribunal rejected an application for interim relief filed on behalf of the fired GTA 6 developers at Rockstar Games.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Resident Evil Requiem Blows Past Disney Cory in the House and Metal Gear Solid to Join Clair Obscur: Expedition 33 as the Highest User Rated Game on Metacritic

Resident Evil Requiem looks like a smash hit for Capcom, with record-breaking Steam concurrent player numbers suggesting big sales. But it’s also a hit on Metacritic, where it has the joint highest user score of all time.

Requiem has a user score of 9.5 on Metacritic, which is the same score last year’s breakout hit, Clair Obscur: Expedition 33, has. It surged past Metal Gear Solid, The Witcher 3, and Disney Cory in the House’s 9.3 (if you did a double-take at Disney Cory in the House being up there, well… there’s a whole thing about it being on this list that is well worth checking out). Also on 9.3, perhaps more deservedly, are the original Silent Hill 2 and Metal Gear Solid 3.

Website user review scores can be manipulated, of course (Disney Cory in the House shows that!), and not just with games either (Breaking Bad vs. Game of Thrones is a thing). But clearly fans are loving Resident Evil Requiem, which also has an ‘Overwhelmingly Positive’ user review rating on Steam. IGN’s own Resident Evil Requiem review returned a 9/10. We said: “Like the result of an experiment conducted in an underground Umbrella Corporation lab, Resident Evil Requiem successfully splices two separate strains of survival horror together into the one highly infectious new mutation.”

Resident Evil Requiem’s overall Metascore is 88, which isn’t enough to make Metacritic’s top 250 games of all time. The highest-rated Resident Evil video game is the original Resident Evil 4, which has a 96 Metascore. Still, Resident Evil Requiem is the second highest-rated video game of 2026, behind only Pokemon Pokopia for now.

We’ve got plenty more on Resident Evil Requiem, including the hunt for the solution to its cryptic Final Puzzle solution, which has been confusing fans for the past week. Today, one person does now appear to have solved the Final Puzzle — but the mystery around the challenge remains, as it's unclear exactly how they did it.

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Resident Evil Requiem Includes Leon's Phone Number, Though Fans Are Disappointed by What Happens When You Call

Eagle-eyed Resident Evil Requiem players have spotted Leon S. Kennedy's cell phone number — but also been left disappointed when they try to chat with the franchise's 'hot uncle' for themselves.

Rather than the gravelly tones of an experienced special agent, calling Leon's in-game number in real life simply leaves you with a message stating that "the number is not in service." There's no Easter egg here, either — no inputting a secret code to hear more. The number is, sadly, just a fake.

Fans were initially excited to see Leon's number pop up on Grace Ashcroft's phone, with a screenshot showing the caller ID generating more than 25,000 likes on X/Twitter, as a fan asked whether anyone had tried it for real. Alas, the number is 266-555-0173 — and like all other 555 numbers, this one is invalid.

Btw, has anyone tried calling this number? https://t.co/tSVDgEYAtG

— Bia || COMMS CLOSED (re-open in March 15th) (@5hanebia) February 28, 2026

For those unaware, the 555 number range has long been reserved for use depicting when cell phone numbers in movies, TV shows and video games. It's an easy way for production companies to show an on-screen number without accidentally using the ID of a real person, though it also means there's no secret message to be heard when dialling it for yourself.

Of course, some fans tried to call the number anyway, while others are simply having fun with the idea of Leon himself picking up:

"Yeah some guy with a bad haircut came up and roundhouse kicked my phone out of my hand and said something about Raccoon City," one fan claimed. (I'm sorry, bad haircut?!)

"Imagine calling and all you get is 'Where is everybody going, bingo?'" wrote another. (I understand that reference!)

"Tried but someone named Claire kept answering," suggested a third. (Leon..!)

Some fans said they had called the number in the hope it provided some kind of clue for Resident Evil Requiem's cryptic Final Puzzle solution, which has been confusing fans for the past week. Today, one person does now appear to have solved the Final Puzzle — but the mystery around the challenge remains, as it's unclear exactly how they did it.

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Pokémon Pokopia Review

Given the recent love for Pokémon stuff that simply lets you watch them hang out in different environments (New Pokémon Snap, Detective Pikachu, Pokémon GO, etc), it's astonishing that it took this long for Pokémon Pokopia to emerge. It marries two ideas that probably should have been smashed together a long time ago: life sims and Pokémon. Koei Tecmo's Omega Force was the right studio to snatch the idea up, too, after its success working on Dragon Quest Builders 2 with Square Enix and its ongoing positive reputation for Dynasty Warriors x Nintendo crossovers. Given all this, I came into Pokémon Pokopia having built up skyscraper-high hopes, and I'm happy to say it exuberantly met me at the top.

In Pokopia, you play as a Ditto that has transformed into the roughly human shape of their former trainer, who is now missing. Ditto is released unexpectedly into a Kanto region that looks… quite different from what you might remember in other games. You start in the ruins of what you'll very quickly recognize as Fuchsia City, but drought-stricken and with buildings reduced to rubble. A friendly Tangrowth posing as a Pokémon professor is there to greet you, and together the two of you undertake a 40+ hour effort to restore the region to its former glory in hopes of attracting both people and Pokémon back home. This turns out to be a pretty compelling premise, both in the mystery you’ll slowly uncover about what happened to the world, as well as in how that recovery ties closely into your actual minute-to-minute tasks.

You'll start by rebuilding natural Pokémon habitats, such as patches of tall grass or flowers which will in turn attract new Pokémon to come live within them, but eventually construct whole buildings and furniture pieces as you build out a little community. As a Ditto, you have the ability to Transform into other Pokémon, allowing you to use their abilities to restore the land. For instance, a Squirtle will teach you Water Gun early on, which allows you to water the dry ground and bring back dead trees, bushes, grass, and flowers. From a Bulbasaur, Ditto learns Leafage, allowing them to raise up new tall grass from previously empty ground. Rock Smash breaks rocks, Cut chops up foliage, and so on. Much later, you'll be able to turn into a Lapras to Surf across water, and finally, a Dragonite will teach you to Fly (well, glide) through the air.

This is where a lot of Pokopia's personality shines, as it really goes all-in on reminding you that you are a Ditto, a blobby pink creature that can shapeshift into anything. Ditto gains a shell and Squirtle tail when it uses Water Gun and green vine arms for Leafage. It can suck items into its inventory in bulk by slurping them up into its mouth, Kirby-style, effectively absorbing them until it needs to spit one back out again. If you fall from a great height, never fear: you're a Ditto! You just blop into a pink goo for a moment, then reform into your human shape. One of the idle animations is just Ditto collapsing into its pink gooey self again and falling asleep. There is so much attention to detail in Pokopia's animations and marriage of mechanics and character, and all these little touches combined to keep me locked into the universe and fantasy of being a Ditto dressed as a person, glooping about this ruined world. I didn't really care about Ditto before, but after Pokopia? I love this weirdo!

Your Pokémon friends are all given colorful personalities.

That level of detail extends to your Pokémon friends, all of whom are given colorful personalities and plenty of things to do once they settle into their new homes. You can give them gifts to raise their comfort levels and affection for Ditto, which will often result in them giving you gifts themselves. They'll invite you to play games, such as Hide and Seek (a game that effectively turns into Prop Hunt once Ditto gets the "Camouflage" ability), or give you little quizzes on Pokémon facts. Pokémon will just have fun on their own, too - you can watch them react to items you leave out in the world, play tag with one another, or even make friends with their neighbors.

Each Pokémon also has different abilities that dictate how they interact with the world. You'll frequently want to enlist Pokémon like Scyther to chop wood for you or Piplup to wash away sewage, which is a mostly-great way to highlight the strengths of Pokémon that don't normally get the spotlight. I say "mostly" because I was a bit irritated later on by how much trekking back and forth between areas I had to do to figure out which Pokémon I left all my iron ore with or who was converting my clay into bricks, but largely it was a positive that almost every Pokémon had a genuinely cool purpose. Between all that and the presence of a Pokedex (that was significantly larger than I expected), I found myself very motivated to design increasingly complex habitats to attract rarer and rarer monsters in hopes of filling out every last entry.

One other small detail I wanted to call out was how good "pathing" in Pokopia is. I've played tons of games that involve escort quests where you need to get someone to follow your character somewhere, but they constantly get stuck on the terrain. Pokopia's pathing is great. If Ditto can find a path somewhere, whoever is following them almost always can too without issue. This even extends to mechanisms such as elevators and sky lifts, the latter of which actually show the Pokémon following you (cleverly, up to five at a time) climbing aboard subsequent lifts and riding across a gap with you. You'll be asking a lot of monsters to follow you around in Pokopia, so it was nice to be consistently impressed with how well this mechanic just… worked.

As more and more Pokémon return to the world, they'll start to want more than just a patch of grass to lounge in. They've got needs! On a simple stroll through the area, Charmander stops me to tell me he thinks it's too wet around here, and wants a drier, ideally fiery spot to hang. I'm off to build him a campfire, only to be accosted by Squirtle, who would like to move someplace close to a water source. Bulbasaur shows up to tell me he thinks his grass patch is too dim, and could stand to be lit up. I see a spot that would benefit from a table and chair, so I get distracted gathering materials for that, and then Drifloon shows up wanting a doll for some reason, and oh that empty spot right there would be perfect for a small hut, let me just make some more bricks and… wait, is that block over there glowing? Pokopia is a game of little chores, and every one of those chores provides a satisfactory dopamine rush as you watch a new building appear or a patch of previously barren landscape fill out with cute creatures doing adorable activities. The loop was so engrossing that I did not once mind the absence of any combat - something present in Dragon Quest Builders but (for pretty obvious story reasons) is not a part of Pokopia. It doesn't need it.

Dozens of little chores slowly evolve into bigger, more grandiose projects.

One minor issue that tripped me up, however, was the storage in Pokopia. Ditto has an inventory that can be expanded over time, and you can also construct storage boxes both small and large to put more items in. This works for a while, but because there's no unified storage, by the end of Pokopia I was having trouble remembering what box in what region I had put that certain item I now needed. Frequently when a quest called for something specific I had to fast travel between multiple regions, through multiple loading screens, then look through multiple boxes just to find it. I understand wanting to limit storage during Pokopia's story mode so that you don't haul enormous quantities of junk from place to place and are instead forced to use each new environment to solve your problems. But the post-game really, really needed some sort of unified, interconnected storage box between all the regions into which I can dump 20 stacks of 99 sand.

As Pokopia progresses, the dozens of little chores slowly evolve into bigger, more grandiose projects. There are four main story regions to explore and reconstruct, each with different habitats, monsters, and themes to build around. Pokopia's actual construction mechanics will be familiar to anyone who's played these cube-based building games before. You break up the blocks of the environment, collect them in your inventory, craft other blocks out of gathered resources, then stack cubes, make structures, and fill them with decorative items. I unfortunately suspect that savvier builders than myself may not be thrilled by the building controls; I frequently found it difficult to position blocks exactly where I wanted them due to limitations on where and how I could move them, as well as a troublesome camera when working in smaller spaces. Other games (Animal Crossing: New Horizons!) have solved the problem of precise placement, and I wish Pokopia had followed their lead here.

The story regions of Pokopia have loads of ruined building foundations and other "suggestions" of spaces that you could start from, or you can tear it all down and begin anew. It's a healthy, enjoyable mix of freedom and guidance that satisfied both the desire to make anything I wanted and the need, at times, to just get a dang house up and move on. As someone who's not great at making aesthetically pleasing spaces, I was grateful for the presence of building "kits" that, when filled with resources and assigned some worker Pokémon, would become pre-made structures that actually looked nice, allowing me to skip most large-scale manual construction if I chose to. And then there's Palette Town, a bonus non-story region explicitly set aside for players to build from scratch. It's so massive I have no idea how to even begin turning it into a proper metropolis. There's enough space to build huge, absurd sculptures like folks have been doing in Minecraft for years, or get together with friends and construct an entire Pokémon-filled world with multiple towns. I'm stoked to see what the real artists get up to in there.

One of the most surprising and wonderful elements is the story. So much of my delight in Pokopia is in wandering through this ruined version of Kanto, collecting notes and logs explaining what happened to the world and stumbling into locations that will be recognizable to longtime Pokémon fans like me. Walking into a ruin and feeling the gut-punch as I realized where I was and what happened here really, really hit, and Pokopia's capitalization on that feeling is pristine. (I'd be remiss not to mention the excellent soundtrack as well, which sprinkles in familiar melodies in exactly the right dose, then twists those tunes around in a reminder that the world is not what it once was.) Fans familiar with the original games or their remakes might get more out of this than those who haven't played them - but I think that the environmental storytelling, the slow drip of clues, and the contrast between the tragic fate of this world and Pokopia's cheery tone should be able to hook even those with a less intimate knowledge of the setting.

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Pokémon Fan Claims World First Completion of Resident Evil Requiem Final Puzzle — But Insists They're Unsure Exactly How They Did It

Resident Evil Requiem players have spent the weekend trying to solve the game's cryptic Final Puzzle, and now a Pokémon fan has provided video evidence they have completed the challenge — despite being uncertain exactly how they did so.

Pokémon trading card fan Gengar Collects has posted numerous screenshots and video evidence on YouTube suggesting he has indeed finished The Final Puzzle, a labyrinthine quest that thousands of players have been trying to collectively solve since before Requiem officially launched last week.

The only problem? Even with this evidence, which really does suggest Gengar Collects has completed the challenge, fans still aren't sure exactly how to do it for themselves, as it requires the holding of an item that normally can't be found.

"I don't even know if it was how it was supposed to be done," Gengar Collects says in a video that attempts to walk fans through his solution. Essentially, it boils down to him holding an item, Marie's Doll, and then inputting the puzzle's now-infamous code sequence. Doing so then granted him the challenge completion — something he also provided screenshots of.

But how to get Marie's doll? The past few hours have seen a frantic back and forth between Gengar Collects and other fans via YouTube comments, and to be fair, it looks like he's trying his best to help. A series of screenshots show the location he claims he found Marie's Doll in (which is different to the doll you find in the cell). Further screenshots show he is playing on Xbox Series X/S, which limits the suggestion he has somehow used a cheat or hack to get the doll item to spawn, where for others it can't be found.

Yet more screenshots, requested by other players, show a close-up examination of the doll in his inventory. There are no other clues on the item itself — "no name in ink on the bottom of the shoe," Gengar Collects says, as the doll in the cell has — only more evidence that he is being honest with his claim.

So, what's going on? Why can no one else find the doll and complete the puzzle? The best working theory at the moment is that Gengar Collects legitimately completed the Final Puzzle, but only after unconsciously doing something during his playthrough that spawned the doll. And it's this step, now, that fans are rushing to reproduce. (Alternatively, it's possible the doll spawned due to some kind of bug or random glitch.)

On the upside, fans say they now know the challenge's ending — and as soon as the doll is obtained, the puzzle can finally be completed. On the downside, Gengar Collects seems equally stumped on what he did in order to be able to pick the doll up in the first place.

Back over on reddit, the work continues. "Inputting the code is the last step, but you need Marie's doll," one fan summed up. "That's the step we need to focus [on]."

"This is just a guess, but could the doll spawning be tied to how often we spoke to Emily?" questioned one fan. "Has anyone tried flushing the toilets using the numbers 204," suggested another. "This is the room number that Grace and her mom stayed in the hotel." For more detailed pointers, be sure to check out IGN's Resident Evil Requiem Final Puzzle challenge guide — maybe you can help solve it?

IGN's Resident Evil: Requiem guide will help you every step of the way through RE9. Take note of these key tips and tricks before you get started, and focus on finding these important items early. Plus, our comprehensive walkthrough will make sure you don't miss a single Bobblehead or file as you try to survive from the Rhodes Hill Chronic Care Center all the way to Raccoon City.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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God of War Creator Says Kratos 'Look Like He's S***ting in the Woods' in Amazon TV Series First Look Image

After days of online backlash to Amazon’s God of War TV series first look image, David Jaffe, creator of the video game series upon which the show is based, has delivered his verdict — and he held nothing back.

Some said the image looked like an AI-fueled deepfake. Others said it looked cheap, like cosplay. Others said actor Ryan Hurst wasn’t ripped enough to play Kratos, and that Callum Vinson is too young to play Atreus. Whatever your feeling on the image, it’s clear God of War has made a poor first impression.

Now, in a reaction video posted to his YouTube channel, Jaffe has called the image “dumb” and “terrible” and questioned the decision to release it as a first look. But, ultimately, he feels confident in the show, because Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame is in place as showrunner, and Cory Barlog, chief God of War developer at Sony Santa Monica, is also involved.

“It's so dumb,” Jaffe began. “But, okay, let's be incredibly clear, okay? Two things can be true. This can be a terrible image, and it is. It is so bad in so many ways, which we'll talk about in a moment. And Ron Moore is awesome, who is the showrunner. He created the new Battlestar. He didn't create it, because it's based on books, but Outlander, about the woman who goes back in time. He's done Star Trek stuff. The guy is a juggernaut of a talented fellow. I have absolutely no doubt it is going to be a good show. Cory [Barlog] is on it. I think Cory has a great deal to offer, not just to this universe, but he's great with storytelling. I'm not worried about the show.

“But I'm a little worried about, what the f*** is this? Not because I'm like, how dare they, it doesn't look like Kratos! I don't care about that. A good actor is a good actor and that's all you need. I'd much rather have a great actor who embodies the essence of the character and makes the character endearing or memorable or iconic, than looks just like the person in the video game. Who cares, right? I mean, you care right now, but eventually they can become, you know… Peter Parker never looked like Tobey Maguire until Tobey Maguire became Peter Parker, right? So, I'm not worried about that stuff.

“It's just a dumb f***ing image.”

Jaffe went on to express confusion at the cryptic social media post from Kratos actor Ryan Hurst over the weekend. Hurst took to Instagram to say, “Don’t believe everything you see on the internet, kids.” He didn’t namecheck the God of War image, but it seems likely that’s exactly what the statement was in reference to.

“Well then why is goddamn Prime Video releasing it?” Jaffe countered. “This isn't some behind the scenes thing that somebody snuck from the set. This is an official release from Amazon, who is producing the show. So I don’t know what the f*** that means.”

Jaffe continued by discussing how Kratos looks in the image, as well as the younger Atreus. He was critical of both, as they appear in the image released by Amazon.

“Kratos just in this pose with this face… expression, not the guy's face, but this expression, he just looks stupid,” Jaffe said. “If you are going to reveal to most people a brand new character that you hope is going to carry your series for the first time, and they've never really seen this before, and this is the way you introduce them… I mean, maybe that's conscious. Maybe they're like, ‘Well, what we really want to focus on is the father-son story.’ And if we focus on him being like Spartan rage and all that, maybe people are like, ‘I don't want to watch that show.’ Okay, maybe. But then at that point, could you find a picture that doesn't look like he's s***ting in the woods, cuz that's what the picture looks like.”

Then, on Atreus: “The kid, I get that they wanted a younger kid than Atreus was. I think Atreus was like 11 or 10 in the first 2018 game. They want this kid to age with the series and if you hire him now and he's 12 and they don't start filming the new series till he's 14, he's going to be too old for the arc that they're clearly building. So, I don't mind that he's young.

“I’m not being mean to a child. I'm sure he's a wonderful child, a nice looking kid, talented, but his hair looks like it's got tons of product in it. I know he's supposed to be a little kid. But is he a little kid that needs glasses? Is he a little kid that maybe is a little special? Because look how he's holding the bow and where he's aiming the bow. It's like he's not aiming… it's just weird the way the whole image looks. He looks like he's a very confused little boy with way too much product in his hair.

“Neither of these characters look very interesting or appealing. They look just dumb. Like if this was God of War Dumb and Dumber Edition, that's what you would expect. Like it's a comedy.”

You’d think that would be enough, but Jaffe said the “most offensive thing” about the image is not Kratos or Atreus, but the styrofoam rock placed between them.

“You would think in a world of CG and AI and over a century of movie magic, of real-time practical effects, or better yet… the effect is probably fine. The actual creation of the rock, the guys who made the prop, the ladies who made the prop are probably great. It's the lack of lighting,” he said. “This looks like what you would go into a hobby store and buy for your f***train set for like, ‘Oh I got the boulder set for the trains to go by and it's got the moss that some amateur craft guy is kind of glued on. It's just a terrible image.”

Ultimately, though, Jaffe said he’s not worried about the God of War show and thinks it will be fine.

“I'm sure the show will be fine though, primarily because Ron Moore is a really good creator and showrunner, and Cory's involved and I think it'll be great for people who like this kind of thing,” he concluded. “I'm honestly just more confused. I'm confused by who at Amazon or PlayStation Productions, that I have a great deal of respect for, is like, you know what, ‘Out of the 80 images we could release, this is the one.’ That person needs to be on some kind of list. Don't let that person get on a plane because I don't think they're well.”

“Atreus, the 10-year-old son of Kratos, grew up in a remote forest cabin, isolated from the rest of the world and raised almost entirely by his mother, Faye,” an official description for the character says. “He is an accomplished archer, has an affinity for animals, and is intensely curious about what lies beyond the confines of his forest home. After his mother’s death, Atreus is left with a cold, distant father who he barely knows and who knows little about him in return. Nonetheless, Atreus yearns for his father’s approval and is desperate to prove he is strong enough to survive in a harsh and dangerous world.”

Hurst, meanwhile, played Thor in Sony Santa Monica's 2022 video game sequel God of War Ragnarok. “Through their adventures, Kratos tries to teach his son to be a better god,” an official description says, “while Atreus tries to teach his father how to be a better human.”

Teresa Palmer, Max Parker, Ólafur Darri Ólafsson, and Mandy Patinkin have joined as Sif, Heimdall, Thor, and Odin, respectively. The most recent additions saw Amazon bringing back Alastair Duncan as Mimir, while also adding newcomers Danny Woodburn as Brok and Jeff Gulka as Sindri. Deadpool actor Ed Skrein plays Baldur.

Production is currently underway in Vancouver, with a two-season order setting showrunner Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame up for some time.

Word of a live-action God of War adaptation first arrived in early 2022 before Amazon moved to officially announce the project later that same year. After a troubled development saw the exit of previous showrunner Rafe Judkins as Amazon hit the reset button, the show eventually found a new creative direction. Moore took over as showrunner in late 2024, with Shogun and The Boys veteran Frederick E.O. Toye tapped to direct its first two episodes.

Amazon and Sony have not announced a release date for the God of War show. While we wait, check out our interview with Ronald D. Moore from SDCC 2025, where he talked about his vision for the series. We’ve also got a story on Sony Santa Monica’s reported next God of War game, which is a bit surprising.

Image credit: Amazon Prime Video.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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There Are Just 50 Copies Worldwide of the Extremely Rare Tsukihime Trial Edition, And U.S. Customs Allegedly Just Cut One Up

An extraordinarily rare floppy disk — one of just 50 copies of Tsukihime Trial Edition ever produced — was allegedly destroyed coming through U.S. Customs.

Collector Keripo shared a video of themselves opening the demo floppy disk delivery on X/Twitter, only to discover the disk had been damaged in such a way that it could only have been deliberate. Across the original packaging tape is another labelled "Opened and Resealed By Customs." It's unclear if it was courier DHL or U.S. Customs that destroyed the disk.

"My Tsukhime Trial Edition (月姫 体験版) finally arrived, one of only 50 copies in the world," wrote Keripo on X/Twitter (thanks, Tom's Hardware). "Only to discover that U.S. Customs had removed all the bubble wrap and physically destroyed the floppy disk. Will file a report, but literally crying right now."

The tweet includes a video of Keripo opening the package. Getting a peek at the contents, they mutter "Oh my god," under their breath, before exclaiming: "What the f***! No way. No way. Noooo way. What… they actually destroyed the floppy disk. What the hell. W-w… what the f***."

This was what it looked like before it was shipped. The sender even took extra care to sandwich it between cardboard paper and use lots of bubble wrap to protect it. Would never have expected US Customs to both remove all that AND intentionally damage the floppy directly... pic.twitter.com/k4tHjIuBZ5

— Keripo (@TehKeripo) February 27, 2026

If you're wondering if the sender/seller could've sent it like that, Keripo wrote: "This [embedded above] was what it looked like before it was shipped. The sender even took extra care to sandwich it between cardboard paper and use lots of bubble wrap to protect it. Would never have expected U.S. Customs to both remove all that AND intentionally damage the floppy directly…

"It was actually a friend who helped me buy and ship it. He has his own copy, so he was able to do a scan and confirm its authenticity, including some unfortunate bad sectors. But the value isn't the content but the physical collectors item, which has been damaged beyond repair."

Challenged on why they just-so-happened to be recording as the package was opened, Keripo wrote: "When your carefully packaged box containing a historical artifact arrives at your doorstep completely ripped apart and barely held together with 'Opened and resealed by Customs' tape, plus makes rattling noises that it shouldn't when you pick it up, the first thing you should do is whip out your camera and record.

"The video is real, U.S. Customs opened/resealed the box poorly, the item is genuine, not a fake, the package shipped from my friend in Portugal, not Japan, the excess packaging is common for fragile Japanese collector item," they added.

It's unclear why the disk was destroyed, but some suggest the demo's 'Adult Only' label may have been the issue, as the law states "all persons are prohibited from importing into the United States from any foreign country [...] any obscene book, pamphlet, paper, writing, advertisement, circular, print, picture, drawing, or other representation, figure, or image on or of paper or other material, or any cast, instrument, or other article which is obscene or immoral." What constitutes "obscene or immortal" is determined on a case-by-case basis.

Tsukihime is a Japanese adult visual novel released in 2000 developed by Type-Moon. It has since been adapted into both an anime and manga series. Keripo hasn't said how much they paid for Tsukihime Trial Edition, but did point to what they described as an authentic auction listing for it, which went for around $16,000.

This is what an authentic auction listing of a Tsukihime Preview Edition looks like. The winning bid here for this 2021 Mandarake live auction was 2.5 mil JPY (~$16k USD). There has been no legit public listing for Tsukihime Trial Edition in over 15 years so this is the closest… pic.twitter.com/xsnQJgiL4x

— Keripo (@TehKeripo) March 2, 2026

IGN has asked the U.S. Customs and Border Protection department for comment.

Keripo added that they intended for Tsukihime Trial Edition to be the main attraction at a public Type-Moon museum "featuring all their historical works before they became big." "Now its even more special as the one-of-a-kind 'destroyed by U.S. Customs' edition!" they joked.

Image credit: Keripo / X.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Pokémon FireRed and LeafGreen Remakes Add a Swear Filter, Limiting Your Ability to Name Your Rival Something Rude

Everyone loves naming your Pokémon rival something rude, and seeing the game then continually refer to them as "ass" — or worse. Now, however, the series' new FireRed and LeafGreen re-releases have limited this trend by implementing a swear filter.

Pokémon fans were quick to report that naming your rival (or indeed, yourself) as "Ass", "Asshole" or "Dick" would simply see your input ignored, and one of the game's default names used instead.

The addition of a profanity filter is one of the few changes made to Nintendo's ports of FireRed and LeafGreen, which otherwise simply emulate the classic Game Boy Advance titles as originally presented, for the price of $20 each.

Wow, they really don’t want us to relive our original playthroughs :( pic.twitter.com/KtNCWwTErJ

— Professor Rex🇨🇦 (@RexProfessor) February 27, 2026

Of course, as with every swear filter ever created, people have not taken long to start getting around it. A quick check on social media shows that while "asshole" is banned, naming your rival "azzhole" or indeed "asshat" is still accepted. "Fartass" is also allowed.

All the swear words you'd expect to be caught by the filter seem to be banned on their own, though a few milder curses get through fine. While "ass" is banned, "butt" is not. Neither is "arse," if you prefer a British spelling.

Pokémon FireRed and LeafGreen were re-released for Nintendo Switch last Friday, as part of the franchise's big 30th anniversary celebrations, which also finally cleared up the confusing situation with the games' link to Pokémon Home.

During the franchise's annual Pokémon Presents announcement broadcast, fans also got a deeper dive into the promising-looking life sim spinoff Pokémon Pokopia, and a long-awaited first look at Pokémon Winds and Waves, which will kick off the series' 10th generation. The only downside? These new games won't arrive for Nintendo Switch 2 until 2027.

Time for some more adventures with Fartass before then?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Magic’s TMNT Collector Boosters Just Got a Tubular Discount, and They’re the Best Way to Bag Rare Cards on Release Day

Magic: The Gathering’s long-awaited Teenage Mutant Ninja Turtles crossover has officially entered its pre-release window ahead of its March 6 launch, and right on cue, the notoriously slippery Collector Boosters are back in stock at Amazon.

That would already be notable. What makes it genuinely surprising is the price. The full Collector Booster box has dipped to $404.65, its lowest point yet, landing you twelve premium packs just days before release. It is a hefty buy-in, no question, but this is the product designed for people chasing the flashiest pulls in the set.

If you are new to Magic, Collector Boosters are where the premium treatments live. Extended art, textured foils, alternate frames, the kind of cards that turn heads and, in many cases, hold stronger resale value. They do not guarantee more powerful gameplay staples, but they dramatically increase your odds of pulling the most desirable versions of those cards. That is why they sit at a $37.99 MSRP per pack.

If cracking packs for play value is the goal, Play Boosters remain the smarter option. They are built for drafting, deckbuilding, and actually using the cards. But if the aim is to open something rare, shiny, and potentially valuable the moment the set drops, Collector Boosters are still the top tier route.

And while Play Boosters are not quite as discounted as they were last week, there are still a few other TMNT products floating around at reduced prices.

Magic: The Gathering's TMNT Collector Booster Box preorders are in stock at Amazon... again! (Out March 6)

Currently down to $424.93 (was $455.88) https://t.co/oB0o5M55gO

This is the best deal we've seen on these since preorders first kicked off, I'd snap them up ASAP #ad pic.twitter.com/qDWQZd496G

— IGN Deals (@IGNDeals) February 26, 2026

The newest Commander Deck, ‘Turtle Power’, is down to just under $55, saving you $15 off the MSRP, while the Bundle of nine Play Boosters is $63.99, down from $69.99. It also includes a promo card and 30 lands from the set.

Draft Night, which includes a series of boosters to play a draft match and a Collector Booster to use as a prize, is down to just over $98 from $119.99.

For more on Magic’s Teenage Mutant Ninja Turtle crossover, check out a card that pairs nicely with Warhammer 40K Necrons (what is Magic in 2026, eh?), and our early thoughts on the Commander precon, Turtle Power.

Amazon also has a great deal on Play Boosters for the game’s current set, Lorwyn Eclipsed, which you can find right here.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Kratos Actor Issues Cryptic Social Media Post Following God of War TV Show Image Backlash — and Now Fans Are Hoping It Doesn’t Represent What We’ll Actually See On-Screen

Last week, Amazon pulled back the curtain on its hotly anticipated God of War TV show with a first look image of Ryan Hurst as Kratos and Callum Vinson as Atreus. It did not go well.

Some said it looked like an AI-fueled deepfake. Others said it looked cheap, like cosplay. Others said Hurst wasn’t ripped enough to play Kratos, and that Callum Vinson is too young to play Atreus. Whatever your feeling on the image, it’s clear God of War has made a poor first impression.

Then, over the weekend, after a brutal few days in which the God of War image had become the butt of the internet’s jokes, Hurst issued a cryptic statement on his Instagram stories, saying: “Don’t believe everything you see on the internet, kids.”

It’s an odd statement. It does not mention God of War in any way, but after the events of last week and the backlash to the image of God of War, it seems unlikely it could be about anything else. Assuming it is about the image, perhaps Hurst is suggesting it does not reflect what fans will see on-screen when the God of War TV show hits Prime Video. Will the end result be changed significantly?

If that’s the case, God of War may be set for a Sony-style visual fix. For the uninitiated, the initial design for Sonic the Hedgehog in Paramount’s now hugely successful movie franchise met with an online backlash so vociferous, it forced a redesign. That redesign worked, fans were much happier with their big screen Sony, and Paramount enjoyed hundreds of millions of dollars at the box office.

Maybe Kratos will get a similar makeover. Or, perhaps more likely, given God of War is now in production, this image represents an early — maybe too early — look at the characters in costume, without the polish and production value we can expect from Prime Video. Maybe what Hurst is actually trying to do here is reassure fans, admitting that the image is just awful, perhaps aided by AI in some way, and that better things are to come. Fingers crossed!

"This makes me think one of three things," one fan suggested. "The photo is AI, or at least HEAVILY enhanced by AI. I’m inclined to think the latter thought, but why else would he say this? With this being a first-look, he’s essentially saying it is not the final look. That would not be surprising, as it is normal for first-looks to change and look better in the final product. He’s trying to save face. That now they have heard the responses from the public, and will now go into making things look closer/better to how they should."

the amount of my friends i had message me genuinely asking if this was AI is crazy

extremely poor decision by Amazon for making this the first official look at the God of War show https://t.co/JoRrV3EfoG

— Radec (@realradec) February 27, 2026

“Atreus, the 10-year-old son of Kratos, grew up in a remote forest cabin, isolated from the rest of the world and raised almost entirely by his mother, Faye,” an official description for the character says. “He is an accomplished archer, has an affinity for animals, and is intensely curious about what lies beyond the confines of his forest home. After his mother’s death, Atreus is left with a cold, distant father who he barely knows and who knows little about him in return. Nonetheless, Atreus yearns for his father’s approval and is desperate to prove he is strong enough to survive in a harsh and dangerous world.”

Hurst, meanwhile, played Thor in Sony Santa Monica's 2022 video game sequel God of War Ragnarok. “Through their adventures, Kratos tries to teach his son to be a better god,” an official description says, “while Atreus tries to teach his father how to be a better human.”

Teresa Palmer, Max Parker, Ólafur Darri Ólafsson, and Mandy Patinkin have joined as Sif, Heimdall, Thor, and Odin, respectively. The most recent additions saw Amazon bringing back Alastair Duncan as Mimir, while also adding newcomers Danny Woodburn as Brok and Jeff Gulka as Sindri. Deadpool actor Ed Skrein plays Baldur.

Production is currently underway in Vancouver, with a two-season order setting showrunner Ronald D. Moore of Battlestar Galactica and Star Trek Deep Space Nine fame up for some time.

Word of a live-action God of War adaptation first arrived in early 2022 before Amazon moved to officially announce the project later that same year. After a troubled development saw the exit of previous showrunner Rafe Judkins as Amazon hit the reset button, the show eventually found a new creative direction. Moore took over as showrunner in late 2024, with Shogun and The Boys veteran Frederick E.O. Toye tapped to direct its first two episodes.

Amazon and Sony have not announced a release date for the God of War show. While we wait, check out our interview with Ronald D. Moore from SDCC 2025, where he talked about his vision for the series. We’ve also got a story on Sony Santa Monica’s reported next God of War game, which is a bit surprising.

Image credit: Amazon Prime video.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Magic's New Teenage Mutant Ninja Turtles Set Is Out This Week, Here's Where to Pick Everything Up

Magic: The Gathering has a busy 2026 planned, but the last set to be revealed was a crossover with the Teenage Mutant Ninja Turtles.

Yes, it marks our second trip to New York in less than a year, thanks to last year's Spider-Man set (seriously, there are infinite dimensions we could travel to!), but the Heroes in a Half Shell are doing things a little differently.

Not only does it offer our first Universes Beyond Commander Deck since Final Fantasy, but there are some new product types to check out as well.

Here's everything you can currently preorder, ready for release day on March 6, alongside some handy previews for the new set as well.

MTG x TMNT Preorders in a Half Shell

As you can probably imagine, there are more products coming than you can shake a Bo Staff at launching on March 6, with pre-release ongoing now between February 27 to March 5.

The foundation, as expected, is Play Boosters, which you can currently preorder for $143.84 at Amazon. That's much lower than its initial $209.70 list price back when preorders first went live, but not as good as its low of $125 we saw just a few weeks back. It might be worth holding out to see if these drop any further after release day.

You can also grab the now-customary booster bundle, which includes a promo card, a series of nine Play Boosters, a storage box and a spindown life counter.

That’s dropped to $62.99 right now, making it an even more appealing gift option for a Turtle-loving Magic player in your life (there are dozens of us!).

We promised something new, and here it is: The Turtle Team-Up box, which offers co-op gameplay where "2-4 players battle for survival against an onslaught of villainous adversaries".

It's still $49.99 at Amazon, and includes four pre-built 60-card hero decks, one Enemy deck with 11 bosses, seventeen Event Cards, and four 14-card boosters.

Also new this time is a Pizza Bundle, which includes 9 Play Boosters, 1 Collector Booster, 25 non-foil Pizza lands (yes, really), five foil Pizza lands, 2 foil promo cards, and a spindown life counter.

Amazon had this for $99.99, but they're all gone - almost certainly because there's a single Collector Booster inside. TCGplayer has them for around $135 right now, but with Amazon restocking every so often, it's worth checking back to see if you can get a better deal.

Quite surprisingly, Collector Boosters are back in stock and are even discounted right now if you preorder from Amazon. Down to $413.94, it's still fairly expensive, but a bit better than the original $455.88 list price. The fact that these are even in stock is remarkable!

As a reminder, Collector Boosters include alternate art treatments and foils, but they're functionally the same cards. Buy them, or don't, but don't feel like you have to spend almost $500 for a box just to play this great card game.

Draft Night, a new boxed product that made its debut in January’s Lorwyn, is also included in the MTG x TMNT line up. It has a bunch of packs (twelve in total) to play sealed draft, and a Collector Booster for the winner to take home. It’s dropped to $98.04 recently, and now back in stock at Amazon.

TMNT is Getting a Commander Deck, Here's What's Included

Finally, Commander players can expect a return to precon decks… but just one. After being absent since Edge of Eternities, there’s a new precon coming, which is a five-color deck called Turtle Power! It’s currently up for preorder at $54.89, a fairly sizable $15 plus off its original list price. I'd snap this up at this price ASAP, as that's a great deal.

Wizards has the decklist live now, but the big focus is on teamwork, so you can have a pair of Heroes in a Half Shell to be your Commanders. We’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.

There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.

That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.

There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.

Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.

This TMNT Card Is a Dream for Artifact Creature Decks Like Warhammer 40K's Necron Dynasties

A few months ago, we pointed out a ridiculous combo between Sonic the Hedgehog and Warhammer 40K’s Winged Hive Tyrant, but we might just have something that matches it in the Teenage Mutant Ninja Turtles set, launching this week.

Artifact Creatures in Magic: The Gathering are essentially just that - a blend of two card types. That means cards that affect Artifacts, and those that buff Creatures, will help power them up nicely.

We mention this because Krang, Utrom Warlord, could be quite ridiculous when paired with a deck focused on Artifact Creatures, like Necron Dynasties from the Warhammer 40K Universes Beyond Commander deck lineup.

Krang, Utrom Warlord is a nine-cost (expensive, yes), but has the keywords Flying, Trample, Indestructible, and Haste. Oh, and it’s a 9/9.

That’s a pain to deal with on its own, but the card also gives other Artifact Creatures you control Flying, Trample, Indestructible and Haste.

For context, almost every single creature in the Necron Dynasties deck is an Artifact Creature, so dropping Kang onto the battlefield alongside them could be a potential game-ender.

It feels like it’ll find a spot in a lot of decks based around that creature type, given it’s colorless, too, and we wouldn’t be surprised to see it climb in value somewhat.

As for Necron Dynasties, you’ll need to find it on the secondary market these days, but the mono-black deck was already plenty powerful already. We also featured another 40K deck in our Top 12 Most Powerful MTG Commander Decks breakdown, Tyranid Swarm.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Ex-Highguard Dev Says The Shooter 'Leaned Too Far Into the Competitive Scene,' And That 'Turned a Lot of Players Off'

Highguard, the free-to-play PvP raid shooter announced at The Game Awards last year and released only for most of its developers to be laid off just weeks after launch, may have failed because it "leaned too far into the competitive scene."

That's according to former Wildlight developer and level designer Alex Graner, who told Quad Damage Podcast that developers "don't strive to create something that doesn't work out," throughout development, Wildlight "really leaned into the competitive side of it, and that was always one of my biggest fears as a player."

"I can only speak to my side of it as a level designer, but when I joined [Wildlight], it was trying to figure out this new, ambitious game, and this team is always pushing the boundaries," Graner said, as transcribed by PCGN, via Eurogamer. "You don't strive to create something that doesn't work out, but it happens, unfortunately. Throughout development, we really leaned into the competitive side of it, and that was always one of my biggest fears as a player."

"3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it. It requires such a high intensity of communication with your team, and team play, that it doesn't leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard," he added.

The issue, Graner believes, is that Highguard had "all these different rules and stages," which made it difficult for players who don't already have a team to play with, and particularly challenging for new players.

"It's like, 'Oh, you want to loot, now we've got to chase this objective, now we have to plant this objective, now it's overtime… It has all these rules, which I think works at a really high level, but when players are first coming in it's a lot to grasp," Graner explained. "On top of all that, because it was 3v3, that kind of game just requires high-skill movement and shooting, which is already a pretty high [bar to] entry as well. So if you just have a few bad games or your teammates aren't sticking together, you're just going to get rolled, and it's very hard to 1v2 in our game.

"It's all designed to be a team-based shooter. I think that was the biggest thing. People just kind of turned it off because they didn't have the team."

Another former developer also recently spoke out about the disastrous announcement and launch, saying the game, and by extension its team, "turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement." A number of high-profile video game developers have also defended Highguard following the online backlash during the game’s launch.

We recently learned that Highguard was apparently financially backed by Tencent, which seemingly pulled funding just a couple of weeks after it launched. It reportedly has fewer than 20 developers working on it. Highguard hit a peak of 97,249 concurrent players when it launched on Steam. Now, it has just 105 on Valve's platform.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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God of War Developer Sony Santa Monica Reportedly Making Action-Focused Spinoff Focused on Faye

God of War developer Sony Santa Monica is reportedly working on a major spinoff focused on Faye — Kratos' wife and the mother of Atreus.

Whispers of what exactly Sony Santa Monica was working on next have been growing over the past weeks, following an earlier tease by Bloomberg reporter Jason Schreier that the studio's next project was "not a new IP but it might feel like one."

Over the weekend, the LinkedIn profile of a writer who worked on the project was widely shared online, describing it as "a new franchise within the God of War universe." Then, notorious leaker NateTheHate stated that the game would center on the character of Faye — something IGN also understands to be accurate.

"Yes, the game is set within the God of War universe & the lead character will be Fay," wrote NatetheHate, who has a decent track record with leaking video game-related project information. "Current plan: Reveal this year/release first half 2027 — barring any delay."

Faye, otherwise known as Laufey, is an important character in the story of Sony Santa Monica's Norse God of War titles, and particularly God of War Ragnarök, where she is portrayed by True Blood and Daredevil star Deborah Ann Woll.

The 2018 God of War begins with Faye dead, and the entire game is structured as a journey to fulfil her last wish: that her ashes be scattered from the Nine Realms' highest peak. That game's conclusion reveals that Faye had been a Jötunn, or Frost Giant. God of War Ragnarök then features Faye more extensively, with the character appearing to Kratos in flashback-like dreams.

Sony Santa Monica developing a game focused on Faye would suggest its story will be a God of War (2018) prequel — likely with little appearance from Kratos himself.

Last month, Sony dropped several other God of War announcements during its big February State of Play broadcast — most notably the confirmation of a God of War Trilogy Remake project, which is set to relaunch Kratos' classic Greek adventures for a new era. Development on that is still in its early stages, however. There was also the surprise shadow drop of a side-scrolling spinoff — God of War Sons of Sparta — that arrived to a mixed response.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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As the Marathon Server Slam Comes to an End, Bungie Acknowledges Ultra Fast TTK 'Is the Hot Topic' — but Some Players Like It Just the Way It Is

The Marathon Server Slam is coming to an end, and Bungie has outlined the various hot topics players have surfaced ahead of launch.

Chief among them is TTK (time to kill), which is ultra fast in Marathon. During the Server Slam, players found that they could be killed extremely quickly, with their shields and health bar gone in the blink of an eye. Enemy players are of course extremely dangerous in the extraction shooter, but the AI enemies are just as brutal. Turn around the wrong corner and you can find yourself eliminated before you can react, the run over and all your gear lost forever.

“We've learned a lot from you, watched from the shadows as you've hit snags or found moments of glory, and taken notes the whole time,” Bungie said in its Server Slam weekend feedback recap. “Your input during this time has given us a lot of items to sort through and we'll be doing just that in the coming days, so thank you.”

Within PvP feedback, TTK is “the hot topic,” Bungie acknowledged. “Some of you want longer duels and more Runner contact, others are vibing with the current pace. We're reviewing Runner density on non-beginner maps and keeping a close eye on how Perimeter and Dire Marsh feel all in all.”

A quick glance at the burgeoning Marathon community shows a mix of players who want Bungie to change the game’s TTK and players who want the developer to leave it alone.

"You die before you can even react," said one Marathon player. "I enjoy the game and the difficulty, but I feel like it’s an inflated difficulty with how fast the TTK is."

“I’m fine with the TTK but it makes 70% of the abilities we have pointless,” said another. “We simply don’t get to use them. Destroyer shield you would think could save you if you get hit suddenly but it won’t as by the time the animation finished pulling it out you’re dead two times over. I would make the TTK slower by having the tier 3/4 shields take an extra 10%/15% damage and make them expensive.”

“Base TTK should be higher but is probably better with higher tier shields? Weird that we weren't able to test this gameplay easily during this weekend,” said another fan.

"They really needed to hand out shields to players at an accelerated rate, just for this Server Slam," suggested another player. "The TTK 'debate' is just a result of people not being geared appropriately, dying in 0.5 seconds, and thinking this is how every Run in the game will eventually be.

"If we had been given shields as part of some entry quest, or as part of a pre-release Sponsored Kit, people wouldn't be having this takeaway. Once you're geared appropriately TTK is hardly something you're thinking about, but I understand people not knowing what they don't know and this being their takeaway."

“My biggest fear here is the TTK,” added another. “I’d imagine most players won’t give it enough time to adjust from other shooters and complain and Bungie will change it. It’s great how it is and sets Marathon apart. Currently fights are fast and brutal. Apex eventually got frustrating in how people could prolong a fight easily because the TTK was too high.”

“Yes I hope they don't react too strongly to this point,” another said. “TTK is in a good place right now I feel, it allows for clutch 1v2s and 1v3s in a way that high TTK wouldn't for most players. Low TTK also makes matches more tense, you have to stay vigilant because you can get knocked very easily. That said I think they could tweak it ever so slightly and it would still be fine, I just don't want fights to turn into attrition matches because it's too easy to run and hide and heal repeatedly from just taking a little damage.”

Please do no extend the TTK, it actually rewards good aim and allows us to clutch up amazing 1VX! pic.twitter.com/l3WAJbaTLj

— Jon Snow (@JonSnowTM) March 2, 2026

Another point of feedback Bungie acknowledged was on the med and ammo economy. Players have found both sets of items scarce, to the point where it’s easy to run out of ammo, especially, making Marathon an even tougher experience than it already is. When you factor in the in-game cost associated with replenishing med and ammo items for each run, you can see why both are precious commodities.

“We hear you that meds are soaking a lot of your early loadout budget and that back-to-back fights can chew through your med and ammo reserves pretty quickly,” Bungie said. “We've seen some folks for and against the Depleted items as well — along with how rewarding drops off of AI are. If you ran dry mid-fight or at a critical spot in your Run, tell us all about it!”

Bungie once again acknowledged the feedback on Marathon’s UI, which has become something of a sore point for a large number of players. “We do plan to continue iterating post-launch and want to make sure that you're able to easily navigate, read what's happening mid-fight, manage your equipment effectively, and see your pings without any noise around them,” Bungie confirmed.

And Bungie touched on Marathon’s movement and heat generation: “Lots of chatter around slide feel, momentum, and heat alike. The common asks are smoother slide transition, letting downhill speed carry, and lowering heat on core movement for cleaner chases and disengages. Keep your takes coming!”

Generally, it seems people who are soldiering through Marathon’s punishing and initially confusing extraction gameplay are finding it rewarding. But some believe it may be too brutal for its own good and end up putting more casual players off, not just because of how hard it is, but because of the time and effort that will clearly be needed to keep up with the hardcore player base.

The Marathon Server Slam hit a peak Steam concurrent player count of 143,621 when it launched last week, but somewhat surprisingly, that number declined as we worked through the weekend. Marathon hit a peak of 64,128 concurrents on Sunday, just a few days before Marathon goes on sale priced $39.99 on March 5. Of course, Steam concurrents do not paint the entire picture, and neither Sony nor Microsoft makes player numbers public. It will be interesting to see how Marathon does at launch.

“Many Runners have maxed out their Faction Rep, adopted a Rook or two, and braved the haunted hallways of Hauler,” Bungie said. “We've also heard from people saying the deeper they get into progression, the more fun they are having. Tau Ceti can be unforgiving, and we can't wait to see you next week.”

Check out IGN's Marathon review so far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Primal Season 3, Episode 8 Review - ‘The River of Life’

Full spoilers follow for Primal Season 3, Episode 8, “The River of Life,” which is available on Adult Swim now and debuts on HBO Max on March 2.

Zombie Spear’s seen this before, back when he was still alive. Specifically in the Season 1 episode “Rage of the Ape-Men,” where he was forced to fight an array of, well, raging ape-men, while also imbibing a mysterious liquid which turned him into something more akin to an Incredible Spear-Hulk. And while the players are different this time around, the rules are the same: Kill or be killed.

When “The River of Life” began and all those creepy, pale-faced figures emerged above the fighting pit, I figured we were in for another slaughter situation (“Rage of the Ape-Men” is one of the most violent episodes of Primal ever, which is saying something). But when Spear defeats his first opponent and then is basically crowned as the reigning champ (and maybe new leader?) of this band of creatures, I realized that it makes sense that this would become a strange new place of comfort – or at the very least respite – for him. After all, the villagers in Mira’s home have rejected him, despite how he saved a bunch of them, so to bring back the Frankenstein monster comparison once more, Spear is landing at a place where he could begin to “love dead… hate living.”

And yet… just as the Karloff Monster in Bride of Frankenstein chose in the end to let Dr. Frankenstein and his wife live – to embrace some aspect of living even if he couldn’t participate in it himself – Spear here can’t really get down with just giving into death. And weirdly enough, it’s all the killing at the “River of Life” of the title that gets him back into the mindset of attempting to connect with Mira again, as he flies over to her village for a quick check-in (even if he leaves before she sees him).

Speaking of which, how sad is it when Mira and Fang and Fang’s pups head back home after determining that Spear has been lost to them? And I certainly didn’t see it coming that her baby with Spear would be born in this episode! Things are moving right along, that’s for sure. But I really enjoy how Mira and Fang have become so close since Spear’s (original) passing, and the moment when Mira introduces the T. rex to her baby while touching the dinosaur’s face is just lovely.

By the time the Celtic-warrior-by-way-of-Heavy-Metal shows up on his pterosaur while a guitar shreds on the soundtrack, you just have to laugh.

The action and fight scenes in this episode are pretty fun. Spear sure has the advantage over his various opponents in the fighting pit, what with already being dead and all, but the array of oddballs and gruesomes who he must face off with are a hoot. Unlike “Rage of the Ape-Men,” which featured a bloody, tense, and worrying combat (Fang’s life hung in the balance for one thing), “River of Life” has fun with its gladiatorial hijinks. By the time the Celtic-warrior-by-way-of-Heavy-Metal shows up on his pterosaur while a guitar shreds on the soundtrack, you just have to laugh out loud.

Of course, Mira being Mira, she realizes something is amiss after Spear’s clandestine visit, and so she breaks out the village maps to go find him. But Fang, on the other hand, also got a sniff of her old friend… and she seems to still be quite anti-zombie Spear, even after everything that’s happened. Two episodes left to the season, so let’s see where this goes!

Questions and Notes From Anachronistic History

  • What’s with the psychic bond between Mira and Spear?
  • The various skulls mounted around the fighting arena are a callback to a similar set-up in “Rage of the Ape-Men.”
  • What is the liquid that causes the Spear to hulk out? Unclear, but it certainly seems to have a similar – if not quite as strong – effect that the substance did in the Season 1 episode. There it was a carefully guarded and seemingly finite amount that the Ape-Men possessed, perhaps acquired from this volcano realm and spirited back to their home turf.
  • Fang outside Mira’s hut pacing like an expectant aunt!
  • I love when Fang, Blue and Red Jr. all sniff in the direction of the new baby in unison.
  • Spear finally understands that Mira is having a baby, and by episode’s end, that it is his baby too! Can zombies be happy? It sure seems like it at that moment.
  • Is it too much to hope that the River of Life can bring Spear back from the dead?

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Scream 7 Secures Biggest Box Office Opening Weekend of the Scream Franchise

Scream 7 has enjoyed a huge box office opening weekend, with nearly $100 million secured from theaters globally.

The slasher flick made $64.1 million domestically and $33.1 million internationally, setting a franchise record for opening weekend box office. In total, Scream 7 brought in $97.2 million, making it likely that the movie will blow past the lifetime box office of each of the previous Scream films, this first of which released 30 years ago in 1996. To put Scream 7’s domestic opening weekend into context, 2023’s Scream 6 previously held the franchise’s domestic opening weekend record with $44.4 million.

Nostalgia has played a big part in Scream 7’s opening weekend success. Neve Campbell, who stars as series protagonist Sidney Prescott, returned for Scream 7 after skipping Scream 6 over a pay dispute. According to Variety, Campbell secured a nearly $7 million deal for Scream 7, whereas Courteney Cox, who plays reporter and veteran murder spree survivor Gale Weathers, was paid $2 million.

IGN’s Scream 7 review returned a 6/10. We said: “Scream 7 packs in plenty of satisfying slasher action, even if it gets a little too comfortable playing the hits (and deep cuts and killer tracks).”

Check out our Scream 7 ending explained to find out what it all means for the future. Speaking of which, this week, Scream 7 writer and director Kevin Williamson revealed Neve Campbell already has a “great” idea for Scream 8, which he promised would be made as long as Scream 7 is a success. Well, it already looks like Scream 7 is a success, so Scream 8 feels like a sure thing.

Away from Ghostface’s stabby shenanigans, the very different Wuthering Heights, starring Margot Robbie as Cathy and Jacob Elordi as Heathcliff, is now up to an impressive $192 million globally after another $22.552 million this weekend. And for those still keeping score, Disney said that after 11 weekends, Avatar: Fire and Ash has grossed an estimated $1.48 billion worldwide ($401.2 million domestic / $1.079 billion international), after another $5.4 million was added this weekend. 2009's Avatar 1 remains the highest-grossing movie of all time (not adjusted for inflation), earning a staggering $2.9 billion across several theatrical runs. 2022's Avatar: The Way of Water has earned $2.3 billion, meanwhile, cementing its place as the third-highest grossing film of all time. Fire and Ash looks like it will top out at around $1.5 billion. Writer and director James Cameron is yet to signal that Avatar 4 and 5 are definitely going to happen, as box office watchers wonder whether Fire and Ash has done well enough to convince the powers that be at Disney to move ahead.

And finally, Disney's Zootopia 2 has grossed an estimated $1.86 billion worldwide ($425.8 million domestic / $1.433 billion international) after 14 weekends.

Photo by Eric Charbonneau/Getty Images for Paramount Pictures.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Best Deals Today: Twin Peaks Blu-ray, Super Mario RPG, Fantasion Neo Dimension, and More

Another month has ended, and we are now officially in March! Today, there are quite a few solid discounts across the board, including savings on the Twin Peaks Blu-ray, Super Mario RPG, Death Stranding 2, and more. Check out our top picks for Sunday, March 1, below.

Twin Peaks: From Z to A for $43.56

Twin Peaks is one of the most beloved projects of the late David Lynch, inspiring countless creatives across TV, film, and even video games. Currently, the Twin Peaks: From Z to A Blu-ray set is discounted to $52.51. This 21-disc set includes all three seasons of Twin Peaks, the Twin Peaks: Fire Walks With Me film, and over 20 hours of special features.

Super Mario RPG for $35.99

Super Mario RPG is one of the best Mario games on Nintendo Switch, as it brings back the beloved SNES classic in brilliant fashion. This adventure is a collaboration between Square Enix and Nintendo, following Mario, Bowser, Peach, and new friends on a journey to find the seven star pieces. In our 8/10 review, we wrote, "Super Mario RPG is considered a classic for a reason, and this faithful remake makes it easy for anyone who missed it in the SNES era to see why."

Pokémon Pokopia Out This Week

Pokémon Pokopia is finally out this week, and if you've been itching for a new Switch 2 game, look no further. As Ditto, it's up to you to rebuild the world, team up with other Pokémon to complete tasks, grow crops, and more! Pokopia is shaping up to be a big hit for both Pokémon fans and cozy gamers. Now is the time to lock in your pre-order.

Death Stranding 2: On The Beach for $49.99

Death Stranding 2: On The Beach is an incredible follow-up to 2019's Death Stranding that is one of the must-play games on PS5. Sam Porter Bridges is forced to venture out to the continent of Australia as the world continues to face the challenges thrown at it by the Death Stranding, and this sequel packs together a wild, sci-fi story, ultimate gameplay freedom, and some of the best visuals we've ever seen. Grab a copy this weekend for $49.99 at Amazon.

Donkey Kong Country: Tropical Freeze for $39.88

Donkey Kong Country: Tropical Freeze is one of the best games on the Nintendo Switch, and you can pick up a copy today for $39.88 at Walmart. If you played Donkey Kong Bananza on Switch 2 and are searching for another adventure with DK and friends, Tropical Freeze is an amazing choice.

Fantasian Neo Dimension for $24.99

Fantasian Neo Dimension is the latest game from a legendary creator who needs no introduction: Hironobu Sakaguchi. This incredible turn-based RPG is a joy to play through, featuring a great story with music from the all-time great Nobuo Uematsu. Pick up a Nintendo Switch or PS5 copy today and add it to your collection for only $24.99.

Super Monkey Ball Banana Rumble for $20

Super Monkey Ball Banana Rumble was the brilliant return to Monkey Ball we all hoped for, bringing a wonderful adventure to Nintendo Switch. In our 8/10 review, we wrote, "Super Monkey Ball Banana Rumble is a brilliant return to form with the best stages and controls the series has seen in over 20 years."

Save Big on This Woodkid Death Stranding 2 Vinyl

Woodkid was one of the two main composers for Death Stranding 2, and his work truly shaped the sound and feel of the game. Tracks like 'To the Wilder' and 'Story of Rainy' elevate key scenes throughout, and you can count on this album being added to your playlist. Right now, you can score the gorgeous 2xLP of Woodkid for Death Stranding 2: On The Beach for $40.49. Don't miss out on your chance to add this to your collection.

Scarlet 4K UHD Blu-ray Up for Pre-Order

Scarlet is the latest film from renowned director Mamoru Hosoda, and you can pre-order the 4K UHD Blu-ray starting today at Amazon. This film was directly inspired by Hamlet, following Princess Scarlet on a journey of revenge.

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Tons of Cartoon Network and Warner Bros. Shows Are Now Streaming for Free on Tubi 

In the midst of potential acquisition chaos, Warner Bros. has also been spinning deals with the Fox-owned streaming service Tubi. The most recent agreement gave the ad-supported service the rights to a spread of Cartoon Network and family-friendly Warner Bros. shows.

The context? Most of these shows were removed from HBO Max over the past couple of years, leaving a treasure trove of cartoons and animation stranded from streaming. Since then, fans could only watch most of these shows if they happened to own them on DVD. That makes it all the more significant that starting today, tons of Cartoon Network shows and other Warner Bros. properties are streaming for free, with more to come over the next couple of months.

The decision to take on more cartoons actually goes back to an earlier exchange between Warner Bros. and Tubi. When HBO Max dropped The Looney Tunes in early 2025, Tubi was the streamer to pick it back up. That decision was one of many that contributed to an increase in Tubi’s brand visibility over the course of 2025, with CNBC reporting that the service logged more streaming minutes than HBO Max or Peacock by the end of the year.

It’s unsurprising, then, that the company seemingly paid attention to the level of outcry that happened in response to the continued removals of Cartoon Network programs, seeing another opportunity to preserve some beloved fan-favorites.

You can't stream Courage the Cowardly Dog anywhere now. https://t.co/mhxhsYAIYZ pic.twitter.com/VlF4JgYK6j

— IGN (@IGN) August 6, 2025

Tubi itself launched as a free, ad-supported streaming service back in 2014 before being acquired by Fox in 2020. It was recently reported as one of the most profitable arms under Fox Entertainment during the company’s most recent financial quarter.

Meanwhile, things continue to be up in the air over at Warner Bros. It initially seemed like things were a done deal between WB and Netflix, with the latter already releasing statements on how they’d handle theatrical releases. More recently, however, WB reopened negotiations, and now Netflix has reportedly walked away from the table. While that leaves some uncertainty for HBO Max subscribers, at the very least, some great cartoons have found a new home.

Blythe (she/her) is an Audience Development Coordinator at IGN who, when she isn't following streaming news, spends way too much time in character customization screens and tracking down collectibles.

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