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Riot Games Is Reportedly Going to Give League of Legends a Total Overhaul

Riot Games is reportedly working on a total makeover of League of Legends, according to Bloomberg.

The upcoming overhaul is allegedly called "League Next" and will be an update to the existing League of Legends rather than a standalone game, though it sounds like it's effectively a remake. Bloomberg suggests that the update will fully revamp the game's visual aesthetic including hcaracters, UI, and arenas. There will also be adjustments behind the scenes to help make future updates smoother. It is unclear at this time if the changes will impact game mechanics.

The report suggests that League Next is planned for release in 2027, and will be the biggest update to League of Legends in the game's nearly two-decade-long history.

Bloomberg also claims that Riot has announced an internal reorganization, but did not provide any further details on how this will impact the studio at this time.

League of Legends was first released in 2009, and in a rare feat for a game that old has remained wildly popular ever since. It's a multiplayer online battle arena, a MOBA, originally inspired by Warcraft 3 custom map Defense of the Ancients, and played a massive role in pioneering and popularizing the MOBA genre. It has gone on to inspire a number of spin-offs, including digital card game Legends of Runeterra, a mobile version of the game called Wild Rift, and a popular TV series: Arcane.

Bloomberg reports that League of Legends still has over 100 million players each month. The game also continues to be one of the world's biggest esports, with the finals of its World Championship hosted in 2025 in China reaching 6.7 million viewers virtually.

League of Legends has remained so big for so long that we actually re-reviewed it years after our initial 2009 launch review...in 2014. At the time, we said it was "an amazing and intense MOBA with great depth, tons of character, and a huge community."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Naughty Dog Devs Are Reportedly Working Mandatory Overtime for Intergalactic: The Heretic Prophet

Naughty Dog is allegedly requiring most of its developers working on Intergalactic: The Heretic Prophet to work a minimum of eight extra hours per week, in an effort to meet a deadline for an internal demo that will be reviewed by Sony.

This is according to a Bloomberg report, which claims that beginning in late October, Intergalatic developers have been required to work at least eight hours a week, though not more than 60 hours total per week, and to log their time in an internal spreadsheet.

Those developers have also been asked to work from the office five days per week, where previously the requirement had only been three days per week, with up to two days work-from-home. This has caused some to have to scramble to find childcare and pet care arrangements that were previously not needed.

The mandatory overtime is in service of finishing an internal demo in time for a review by Sony, after said demo missed multiple deadlines. Intergalactic: The Heretic Prophet does not currently have a public release date or window set, but Bloomberg's report suggests internally it is targeting mid-2027.

The report concludes that the mandated overtime ended this week, and Naughty Dog will return to just three days a week mandated in-office ithrough the end of January, with a more detailed schedule to come.

Naughty Dog has been notorious for crunch over the years on series such as Uncharted and The Last of Us, with the studio even openly hiring for individuals who would be willing to crunch. In 2021, studio co-presidents Evan Wells and Neil Druckmann addressed the issue in an interview with Game Informer, saying that while they wanted to prevent burnout, they didn't want to impose a one-size-fits-all restriction on employee passion and creativity. That same year, the studio hired a number of producers specifically tasked with alleviating workload. However, many of those producers have reportedly since left the company, and some employees have apparently already worked long hours to finish Intergalactic's first trailer, which debuted at The Game Awards last year.

Druckmann has referred to Intergalactic as the most "ambitious" "expansive" and "expensive" game Naughty Dog has ever made. "What can I say and not say? I can tell you we’re in the thick of it. We’re making it, we’re playing it. We’re firing on all cylinders."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Baldur's Gate 3 Developer Will Hold Fan Q&A About Dev Processes Following AI Backlash, And Says It Will 'Make Changes' to Processes That 'Fail to Align With Who We Are'

Following multiple days of criticism from fans and fellow game developers over the studio's use of generative AI, Baldur's Gate 3 and Divinity maker Larian Studios CEO Swen Vincke has announced an AMA (Ask Me Anything, typically on Reddit) in the new year, inviting people to ask members of different Larian departments "any questions you have about Divinity and our dev process directly."

In a post to Twitter/X, Vincke said that since the announcement of the studio's next game, Divinity, at The Game Awards last week, "a lot has become lost in translation." He continued, saying that "Larian's DNA is agency" and said it would be irresponsible of the studio not to "evaluate new technologies," presumably referring to the generative AI discussion that started the controversy. But he also appeared to backpedal somewhat on the idea, adding that "our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes."

Vincke's full statement is below:

It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.

Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.

In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.

To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.

We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!

Vincke's statement comes in response to criticism of his own remarks in interviews following the announcement of a new Divinity last week. In a Bloomberg interview, Vincke admitted that Larian has been pushing generative AI internally, even though it hasn't led to gains in efficiency or speed. Some examples given included using the technology for brainstorming, PowerPoint presentations, pitching concept art, and writing placeholder text.

In response, a number of players across various social platforms, as well as game developers and even former Larian employees criticized the studio, arguing that the listed uses for generative AI at Larian either seemed like things that didn't benefit from generative AI at all (such as placeholder text), or alternatively were key parts of the artistic process and would suffer from not having humans at the helm throughout (concept art).

Vincke then responded with multiple statements, one given to us, and another posted on Twitter/X, where he claimed that critics were misunderstanding what Larian was doing and that "We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI."

We also had our own interview with Vincke about Divinity, which you can read in full here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Stardew Valley Creator Says 1.7 Update Will Contain 'More Character/Social Stuff' and a New Farm Type

As Stardew Valley fans continue to wait patiently for the previously announced 1.7 update, creator Eric Barone (ConcernedApe) has dropped a couple small, vague, yet exciting hints about what said mysterious update might entail: a new farm type, and "more character/social stuff."

This comes from a tweet/X post from ConcernedApe, where he was asked if he could give any hints about the upcoming update. His response was pretty simple: "there will be some more character/social stuff, it's also traditional to add a new farm type. Lots more but I don't want to reveal much yet."

there will be some more character/social stuff, it's also traditional to add a new farm type. Lots more but I don't want to reveal much yet

— ConcernedApe (@ConcernedApe) December 17, 2025

That's not a ton of detail, but certainly enough to spark the imagination. The new farm type was indeed to be expected. Stardew Valley started with just one style of farm map, and since its release, most major new content updates have added at least one for a total of eight different options. Each farm map centers around a different specialty, with the Standard map being fairly generic and open-ended, and other maps promoting fishing, foraging, mining, combat, multiplayer, a combination of fishing and foraging, and animal raising. Currently, this means that basically every type of playstyle is supported, so there's a lot left to wonder about when it comes to imagining what new farm type could be added. Perhaps something that encourages building NPC friendships?

The "character/social stuff" is a little more vague. This could mean anything from new scenes and events with existing characters to new characters entirely. It's really hard to say at this stage!

Popular fan requests for future Stardew Valley features include more NPCs, including more romanceable NPCs, more dialogue and world lore, but also just generally more of everything: more animals, more crops, more decorations, more clothing, more enemies to fight, dishes to cook, and so forth. ConcernedApe hasn't really revealed anything so far about what 1.7 will contain, or even when we might expect it. He's given no release date, only suggested that it's possible it doesn't come out until after Haunted Chocolatier releases. Maybe. It'll be ready when it's ready.

ConcernedApe did drop one other thing, though. When asked about a potential Nintendo Switch 2 edition, he said he's announce something "very soon." A Switch 2 edition was first announced back in September, and will bring mouse controls, four-player split screen multiplayer, and Game Share multiplayer to the Switch version. No release date has been given yet.

We re-reviewed Stardew Valley in 2024 to account for its many, many updates since launch in 2016. While our original review gave it an impressive 8.8/10, the re-review called it a 10/10 masterpiece, saying, "Stardew Valley is not only the best farming game I’ve played, it is one of my favorite games of all time. That myself and others keep returning to this eight-year old gem each time it gets even the smallest update speaks to how it’s truly a masterpiece in the genre it both reinvigorated and has come to define."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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