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Netflix Sends Subscribers Email Promising 'Nothing Is Changing Today,' as Concern Over Price Rises Grows Following Warner Bros. Acquisition News

Netflix has sent subscribers an email of reassurance following the news of its $82.7 billion deal to acquire Warner Bros., amid concern over potential price rises.

The email — reviewed by IGN — promises subscribers that “nothing is changing today,” and confirms that the Warner Bros.-owned streaming platform HBO Max and Netflix will continue to operate separately until the deal closes. Netflix goes on to say that there are a number of steps it needs to complete before the deal closes, including regulatory and shareholder approval.

Hot on the heels of Friday's dramatic announcement, Democrat Senator Elizabeth Warren called on the Justice Department to examine Netflix's buyout of Warner Bros., branding the deal "like an anti-monopoly nightmare." Netflix has said acquiring Warner Bros. would provide better value to subscribers and shareholders, but Warren insisted a Netflix-owned Warner Bros. risked job losses and higher subscription prices, and said that the Justice Department must now enforce the country's anti-monopoly laws "fairly and transparently."

Netflix’s email to subscribers does not rule out future price rises, but does promise that current membership plans will remain in place at least until the deal goes through. As for when that will be, Netflix said it expects to close the translation in 12-18 months. So, at the earliest, December 2026, but it could be as late as summer 2027.

Here’s the Netflix email in full:

We’ve recently announced that Netflix will acquire Warner Bros., including its film and television studios, HBO Max and HBO. This unites our leading entertainment service with Warner Bros.’ iconic stories, bringing some of the world’s most beloved franchises like Harry Potter, Friends, The Big Bang Theory, Casablanca, Game of Thrones and the DC Universe together with Stranger Things, Wednesday, Squid Game, Bridgerton and KPop Demon Hunters.
What’s changing?
Nothing is changing today. Both streaming services will continue to operate separately. We have more steps to complete before the deal is closed, including regulatory and shareholder approvals. You’ll hear from us when we have more to share. In the meantime, we hope you’ll continue to enjoy watching as much as you want, whenever you want – all on your current membership plan.
We know you might have questions. Check out our Help Centre for more information or contact us at any time.
Thank you for choosing Netflix. We’re committed to bringing you more great series, films, games and live programming.
The Netflix team

The Help Centre makes things more definitive. When will Warner Bros. shows become available on Netflix? “Nothing is changing with content currently on Netflix,” the FAQ states. “Netflix and Warner Bros. will remain separate until the transaction is closed.”

And, will there be any changes to my monthly subscription plan? “Nothing is changing with your current plan,” Netflix said. “Continue enjoying our variety of quality movies, TV shows, games and live programming all on your current membership plan.”

There is also a message of reassurance for questions around whether HBO Max subscribers should cancel: “Netflix and Warner Bros. will remain separate until the transaction is closed.”

Based on all this, it seems likely that Warner Bros. shows will arrive on Netflix when the deal closes, and when that happens a price rise seems inevitable.

But will the deal close? Warren warned that a Netflix-Warner Bros. “would create one massive media giant with control of close to half of the streaming market — threatening to force Americans into higher subscription prices and fewer choices over what and how they watch, while putting American workers at risk."

Warren's comments were echoed by U.S. Representative Pramila Jayapal, co-chair of the House Monopoly Busters Caucus, who also labelled the deal as a "nightmare."

"It would mean more price hikes, ads, and cookie cutter content, less creative control for artists, and lower pay for workers," Jayapal stated. "The media industry is already controlled by a few corporations with too much power to censor free speech. The gov't must step in."

One report has claimed Netflix is particularly keen to obtain Warner Bros.' vast content library as the streamer ramps up its potential to offer AI-generation tools and content in the future, just weeks after Disney boss Bob Iger confirmed it would imminently begin rolling out AI content and capabilities via Disney+.

Criticism of Netflix's move has also come from both sides of the aisle, as Republican Senator Mike Lee, who also leads the Senate antitrust committee, suggested earlier this week that the idea of the streaming service owning Warner Bros. "should send alarm to antitrust enforcers around the world."

In an investor call this week attended by IGN, Netflix CEO Ted Sarandos struck a confident tone when asked about the deal’s chance of success. "We're highly confident in the regulatory process. This deal is pro-consumer, pro-innovation, pro-worker, it's pro-creator, it's pro-growth.”

As part of the same call, Sarandos said Netflix would continue to release Warner Bros. movies in theaters for now, though expected theatrical release windows to shorten over time to become "more user friendly."

Photo by Fernando Gutierrez-Juarez/picture alliance via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Bethesda Boss Todd Howard Won't Rule Out an Elder Scrolls TV Show, but Says Fallout Was 'More Uniquely Suited' for an Adaptation

After the huge success of the Amazon Fallout TV show, some have wondered whether The Elder Scrolls, Bethesda’s fantasy video game franchise, might be next in line for an adaptation. But what does Bethesda boss Todd Howard think?

In an interview with Eurogamer ahead of the launch of Fallout Season 2, Howard refused to rule out the possibility of an Elder Scrolls TV show, but did suggest the post-apocalyptic sci-fi franchise Fallout was better suited to an adaptation.

"I will say this, the Fallout journey was like a 10 year one," Howard replied to the suggestion of an Elder Scrolls adaptation. "After Fallout 3, people were asking to do a movie or show for Fallout, and we really took our time."

Howard "can't rule in or rule out an Elder Scrolls thing in the future," Eurogamer said, but he also believes the Fallout franchise was "more uniquely suited" and had "more to say in its genre.”

Howard continued: "But, you never know. I think the impact of the show on Fallout as a franchise has been bigger than I expected, so it does make you think like, 'Hey, is there a path?' But, nothing today... [and] I'm willing to say 'no' for a decade."

The Fallout series is wide-ranging in tone and content. Indeed, Season 2 star Macaulay Culkin touched on this in a recent interview with IGN, explaining why he’s so big into the Fallout lore.

“You could have zombies in it, you have deathclaws, you have monsters and things like that,” he said. “I mean, gosh, you have aliens. You name it, you can throw it at the wall. Even Fallout 76, I mean, the Mothman is now fair game. It is that kind of stuff. There's no really shape to it. You can kind of stick any kind of shape piece into that hole.”

And in any case, there’s no sign of Fallout slowing down when it comes to the TV series. Season 3 is already confirmed, and its stars have indicated they’d be willing to continue playing their characters for many more series beyond that. In May, Aaron Moten, who plays Brotherhood of Steel hopeful Maximus, said the Fallout series’ “endpoint” runs until Season 5 or Season 6.

“When I signed on to do the series, we would have a starting point and they gave me the endpoint,” Moten said. “And that endpoint hasn’t changed. But it is Season 5, 6 type of endpoint.

“We’ve always known that we were gonna take our time with the development of the characters.”

Perhaps when that is done and dusted, Bethesda might turn its attention to an Elder Scrolls adaptation. Will The Elder Scrolls 6 be out by then? One can only hope.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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All 3 The Lord of the Rings Movies Are Returning to Theaters in Extended Edition Form, So Prepare Yourself for Hours — and Hours — of Middle-earth Fun All Over Again

The Lord of the Rings movies are coming back to theaters next year to celebrate the 25th anniversary of The Fellowship of the Ring — but be prepared to strap yourself in for the long haul, as they’re all the Extended Editions.

Fathom Entertainment will release all three Extended Editions from Peter Jackson’s trilogy in DBOX presentation from January 16-18, then in standard formats from January 23-25, in theaters nationwide as part of a two-weekend event.

Jackson’s The Lord of the Rings movies are long enough in standard form, but the Extended Editions are epics. The Return of the Kind Extended Edition, for example, is nearly four-and-a-half hours long including credits.

Perhaps wisely, Fathom is staggering the release of the movies across each weekend period, so you can’t watch all three Extended Editions back-to-back. That might be for the best, since doing so would take you nearly 12 hours!

The Lord of the Rings Extended Edition runtimes:

  • The Fellowship of the Ring: 3 hours and 48 minutes (228 minutes)
  • The Two Towers: 3 hours and 55 minutes (235 minutes)
  • The Return of the King: 4 hours and 23 minutes (263 minutes)

There’s merch, too, to go along with this re-release. AMC theaters will have a popcorn bucket with a map of Middle-earth, and Regal will have a popcorn bucket with a One Ring design, Variety reported.

Of course, Warner Bros., which is in the process of being acquired by Netflix, is gearing up to release a brand new The Lord of the Rings movie in 2027. The Hunt for Gollum is set to chronicle a period between the events of The Hobbit and The Lord of the Rings where numerous characters are searching for the all-important Ring, previously known to be in Gollum's possession.

Gandalf is known to be searching for clues as to Gollum's whereabouts, and even enlists the help of Fellowship member Aragorn. Both are attempting to beat the agents of Sauron to discovering the Ring's location — something glimpsed briefly in The Fellowship of the Ring, where the words "Baggins" and "Shire" are extracted from Gollum via torture in Mordor.

It has now been more than 20 years since audiences first saw the much-loved Fellowship characters sail off from the Grey Havens at the end of Return of the King. With Hunt for Gollum set several years prior to this, it remains to be seen whether some form of digital de-aging will be used as older actors reprise their roles. Indeed, Legolas actor Orlando Bloom has previously expressed interest in also returning, though suggested "AI would have to come into play."

To date, only Gollum actor Andy Serkis, who is directing The Hunt for Gollum, himself has confirmed he will appear in the film, though Aragorn actor Viggo Mortensen has said he is also open to returning, and it very much sounds like Elijah Wood will reprise his role as Frodo. The Hunt for Gollum is due to begin filming in New Zealand next year, ahead of its release on December 17, 2027.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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GTA Online Update Reveals First Look at Michael in the Grand Theft Auto Universe Since GTA 5 Launched Back in 2013 — and Settles Any Lingering Canon Ending Questions

GTA fans finally have their first look at Grand Theft Auto 5 character Michael in the Grand Theft Auto universe since the game launched back in 2013.

We can see Michael in the trailer for GTA Online DLC A Safehouse in the Hills, below. In the teaser for the upcoming expansion, which adds a luxurious new home for the most successful of online criminals to the online mode, a noticeably older, greying, Michael De Santa and his wife Amanda can be seen greeting a player at the front door of their fancy new Hollywood Hills crib. This is the first time that Michael, played by Ned Luke, has been seen in the Grand Theft Auto universe since GTA 5 launched back in 2013.

The update also settles any lingering questions around the canon ending for GTA 5, confirming once and for all that Option C, otherwise known as “Deathwish”, is how the story should end.

It now means that all three playable protagonists, with Franklin and Trevor being the other two, have appeared in GTA Online. Naturally, this means the “Deathwish” ending is now canon in Online’s version of Los Santos, as this is the only way that all three characters remain alive at the end of GTA 5’s final mission “The Third Way” — one of three possible last levels available depending on the player’s choice. For reference, “Something Sensible” is Option A, which leaves both Franklin and Michael alive, but kills Trevor, and “The Time’s Come” is Option B, resulting in Franklin and Trevor’s survival, but Michael’s death.

In all three possible endings, Franklin lives to walk the streets of Los Santos, so it always felt natural that he’d be a part of GTA Online, which takes place after the events of Grand Theft Auto 5. Trevor has also been present since 2013, giving the online protagonist missions and calling to berate them over the phone in his own peculiar manner, but this is the first time we’ve seen Michael’s face since.

Eagle-eared online players would’ve heard a small reference to the professional bank robber back in 2021, though, which, although it definitely alludes to Michael, didn’t 100% confirm he was still around. This occurs when Franklin is chasing two golfers through the Richards Majestic Studios film lot in the centre of the city. This is one of the places Michael works in order to achieve his Hollywood movie-producing dreams in the main game’s campaign. Franklin remarks, “I know one of the producers around here. I hope his ass ain’t work today…”, suggesting De Santa is still employed there after all this time.

It is curious that Rockstar has chosen to put Michael back into the world of GTA so many years after we saw him last, and it does beg the question of how long this was planned for, seeing as this update has dropped so close to GTA 6’s previous release date of November 19, 2025. Is this the Grand Theft Auto and Red Dead Redemption developer saying their final goodbye to these characters before gearing up to unleash Lucia and Jason into the world in 2026?

How do you feel about the “Deathwish” ending being chosen by Rockstar as the canonical one for GTA 5? Let us know in the comments below. And, of course, for everything GTA 6, stick with IGN.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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'Don't Bother Guessing. You're Not Going to Guess Right' — Tim Cain, One of the Creators of the Original Fallout, Has Rejoined Xbox Studio Obsidian to Work on a Mystery Project

Tim Cain, one of the creators of the original Fallout video game, has rejoined Xbox studio Obsidian Entertainment to work on a mystery project.

In a video published on his YouTube channel (which he's used to tell a lot of fun stories about the making of the first Fallout game), Cain said he was now a full-time member of staff at Obsidian, last seen releasing The Outer Worlds 2, Grounded 2, and Avowed. This means he’s not a contractor anymore, and so is not working at other studios, although there is a game set to come out at some point in the future that will have his name on it.

Cain wouldn’t say anything about the project he’s joined Obsidian to work on, and told fans not to even bother guessing what it is.

“I also can’t talk about the project I’m working on at Obsidian, just because that’s covered under NDA,” he said. “Don’t bother guessing. You’re not going to guess right. I would say that I’m probably a lot less retired now than I was before, so that whole video I have on being semi-retired, I guess I’m not.”

Cain last worked at Obsidian as a full-time employee on Pillars of Eternity and The Outer Worlds. He then moved to being a contractor, contributing to The Outer Worlds 2. Obsidian has yet to announce its next project. Last month, Obsidian developers said they were well aware that whenever the studio announces a new game, people ask where Fallout: New Vegas 2 is, but they also love how they’ve been able to create new IP and even release sequels to them.

Fallout Season 2 is set to hit Prime Video this December, and while Bethesda has a new Fallout: New Vegas bundle up its sleeve, there’s no word yet on a Fallout remaster or a Fallout: New Vegas 2 to capitalize on the surge of interest in the franchise. Obsidian is of course the developer of the much-loved 2010 RPG Fallout: New Vegas, so fans often wonder whether it will return to the setting for a sequel, especially given it’s now owned by Bethesda parent company Microsoft.

Obsidian, though, has focused on making brand new games, and it is prolific in doing so. It’s released Grounded (Grounded 2 came out this year), fantasy RPG Avowed (which came out this year), and sci-fi RPG The Outer Worlds (The Outer Worlds 2 came out this year). Pentiment, which came out last year, was another brand new game, although I wouldn’t expect a sequel to that any time soon.

Last month, the Fallout 3 remaster that leaked back in 2023 was said to be still in the works. In response to Bethesda development chief Todd Howard’s recent interview with GQ, in which he talked about The Elder Scrolls 6 still being some way off and “some other things we're doing” in the Fallout franchise, VGC reported that a remaster of Fallout 3 along the same lines as this year’s The Elder Scrolls IV: Oblivion Remastered is among them.

There are all sorts of rumors floating around about potential Fallout remakes, and certainly a growing expectation among fans that Bethesda will turn to its older Fallout video games to keep fans on-side while they wait for The Elder Scrolls 6.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Sigourney Weaver 'In Denial' About Avatar Potentially Coming to an End With Fire and Ash Following James Cameron Comments, Says if Fans Go to See It More Than Once Avatar 4 Will Happen

Last month, Avatar writer and director James Cameron set the cat among the pigeons when he revealed he was ready to walk away from the franchise if Avatar: Fire and Ash doesn’t make enough profit to convince Disney to bankroll Avatar 4 and 5.

The special effects-heavy Avatar films cost a huge amount of money to produce, but they have historically made billions of dollars at the box office. Avatar: Fire and Ash, due out in December, is expected to follow suit — and the pressure is on to deliver for Disney so Cameron can realize his vision and release Avatar 4 and 5 over the next six years.

Speaking on The Town with Matthew Belloni podcast, Cameron admitted he was feeling nervous about Avatar: Fire and Ash’s box office performance, and was mindful of the “forces” working against theatrical releases in 2025.

There’s the potential for “sequelitis,” Cameron noted. "People tend to dismiss sequels unless it’s the third Lord of the Rings film and you want to see what happens to everybody, which in my mind this is — this is the culmination of a story arc, but that may not be how the public sees it.”

And there’s the “one-two punch” of streaming and Covid, which means fewer people are going to the movies — 75% of the number in 2019, Cameron suggested.

When pressed on how much Avatar: Fire and Ash cost to make, Cameron wouldn’t be drawn into divulging a figure, only suggesting it was a lot of money, and so the movie will have to make a lot of money to turn a profit.

“It is one metric f**k ton of money, which means we have to make two metric f**k tons of money to make a profit,” he said. “I have no doubt in my mind that this movie will make money. The question is, does it make enough money to justify doing it again?”

And on that point, Cameron admitted he was “absolutely” ready to walk away from Avatar if Fire and Ash flops.

“I’ve been in Avatar land for 20 years,” he said. “Actually 30 years because I wrote it in ‘95, but I wasn’t working continuously on it for those first 10 years. Yeah, absolutely, sure. If this is where it ends, cool.”

But what about open story threads?

“There’s one open thread. I’ll write a book!” Cameron responded.

Now, in an interview with IGN, Avatar star Sigourney Weaver refused to answer questions around how she would feel about the franchise if it were to come to an end, following Cameron’s comments. That’s because, she said, she’s “in denial.”

“I'm not going to answer that question because I'm in denial,” Weaver, who plays Kiri, said. “And also, if everybody really goes to see the movie and especially maybe goes back again because they can't believe what they saw the first time, which is what I was, we will get to make it.”

It was at this point that Weaver dropped a potential spoiler for Avatar 3 and, assuming it happens, Avatar 4.

Warning! Potential Avatar: Fire and Ash and Avatar 4 spoilers follow:

In our interview, Weaver said she’s desperate to continue making Avatar movies because her character, Kiri, is meant to be the narrator of Avatar 4. “So, Kiri is the narrator of the next one,” she revealed. “So, I really have to make those movies.”

Kiri is the adopted teenage Na'vi daughter of Jake and Neytiri Sully in the Avatar films. She is the biological daughter of Dr. Grace Augustine's avatar body, which became pregnant after Grace's death. Kiri has a unique and powerful connection to Eywa, the life force of Pandora, with abilities that go far beyond those of any other Na'vi. As Cameron has already confirmed, the narrator of Fire and Ash is Lo’ak, Jake and Neytiri's second son, and the plan is to have a different narrator for each of the sequels. Now we know who that will be in Avatar 4.

Avatar 4 is down for release on December 21, 2029, with Avatar 5 due out December 19, 2031. Cameron, now 71, would be close to 80 years old by the time it all wraps up.

Avatar remains the highest-grossing movie of all time (not adjusted for inflation), and has earned a staggering $2.9 billion across several theatrical runs. (Avengers: Endgame overtook Avatar for a brief period, before Avatar then stole its crown back via a fresh re-release.) 2022 sequel Avatar: The Way of Water earned $2.3 billion, meanwhile, cementing it as the third-highest grossing film of all time — just ahead of Cameron's own Titanic, which floats on $2.2 billion.

Photo by Jesse Grant/Getty Images for 20th Century Studios..

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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In Amazon's Live-Action Spider-Man Spinoff Spider-Noir, Nicolas Cage Plays Ben Reilly — Not Peter Parker

Amazon has revealed fresh details about the upcoming Prime Video Spider-Man spinoff series, Spider-Noir, and released new posters for the show.

Spider-Noir is a live-action series based on the Marvel comic Spider-Man Noir. It tells the story of Ben Reilly, played by Nicolas Cage, who is described as “an aging and down on his luck private investigator in 1930s New York, who is forced to grapple with his past life as the city’s one and only superhero.”

This is our first official confirmation that Cage is playing Ben Reilly as opposed to Peter Parker. In the Marvel comics, Ben Reilly, also known as Scarlet Spider, is a clone of Peter Parker/Spider-Man initially tasked with fighting him, but he eventually becomes an ally. Created by writer Gerry Conway, the character first appeared in The Amazing Spider-Man #149 (October 1975). Ben Reilly as the Scarlet Spider appears in 2023 animated movie Spider-Man: Across the Spider-Verse, voiced by Andy Samberg.

Amazon said Spider-Noir will be available in both black and white and color, and released new posters, below, reflecting the difference in look audiences can expect.

Expect a release at some point in 2026, debuting domestically in the U.S. on MGM+’s linear channel, then globally on Prime Video the next day in more than 240 countries and territories thereafter.

The cast includes Nicolas Cage, Lamorne Morris, Li Jun Li, Karen Rodriguez, Abraham Popoola, Jack Huston, and Brendan Gleeson. Guest star cast includes Lukas Haas, Cameron Britton, Cary Christopher, Michael Kostroff, Scott MacArthur, Joe Massingill, Whitney Rice, Amanda Schull, Andrew Caldwell, Amy Aquino, Andrew Robinson, and Kai Caster.

Harry Bradbeer (Fleabag, Killing Eve) directed and executive produced the first two episodes. Oren Uziel (The Lost City, 22 Jump Street) and Steve Lightfoot (Marvel’s The Punisher, Shantaram) serve as co-showrunners and executive producers. Uziel and Lightfoot developed the series with the team behind Spider-Man: Into the Spider-Verse: Phil Lord, Christopher Miller, and Amy Pascal.

Speaking of Into the Spider-Verse, Spider-Man: Beyond the Spider-Verse, the third film in the animated trilogy, is currently set for release on June 18, 2027. Daniel Kaluuya, who played Hobart "Hobie" Brown / Spider-Punk in Across the Spider-Verse, is set to play the same character in Beyond the Spider-Verse (he’s also reportedly set to reprise the role in a Spider-Punk animated spinoff).

Marvin Jones III, who voices supervillain Tombstone in Into the Spider-Verse, is also set to reprise his role for Beyond the Spider-Verse. (He’ll play a live-action version of the character in next year’s MCU movie Spider-Man: Brand New Day, too.)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'Rest in Peace. Your Soul Is Eternal' — Tributes for Mortal Kombat Actor Cary-Hiroyuki Tagawa, Who Has Died Aged 75

Actor Cary-Hiroyuki Tagawa, who played Shang Tsung in the original Mortal Kombat movie as well as video game Mortal Kombat 11, has died aged 75.

The star of The Last Emperor, Memoirs of a Geisha, and The Man in the High Castle, died Thursday in Santa Barbara due to complications from a stroke, Deadline reported.

Tagawa famously played evil sorcerer Shang Tsung in the 1995 adaptation of the Mortal Kombat video game, becoming an instantly recognizable face for an army of fans. In the movie, Shang Tsung points to a helpless Liu Kang while holding his brother, Chan hostage, and declares: "your brother's soul is mine!" Tagawa would go on to make his 'Your soul is mine!' line an iconic part of Shang Tsung lore, and it has endured in the 30 years since. After the original Mortal Kombat movie, Tagawa went on to play Shang Tsung multiple times, including in 2019’s Mortal Kombat 11, where his voice and physical likeness was used — much to the delight of fans.

Other film roles included Kwang in James Bond movie Licence to Kill, Commander Minoru Genda in Pearl Harbor, and Heihachi Mishima in the 2009 Tekken movie and its 2014 sequel, Tekken 2: Kazuya's Revenge.

Tagawa’s last major role came in 2015, when he played one of the lead characters in Amazon’s The Man in the High Castle. His final role was voicing Eiji the Swordmaker in Season 1 of Netflix’s well-received animated Blue Eye Samurai.

Ed Boon, development chief at Mortal Kombat studio NetherRealm, paid tribute to Tagawa in a post on social media. “We lost a legend today,” he said. “We had the privilege of his portrayal on the first MK film but also as an amazing voice actor in the Mortal Kombat 11 game. Cary was one of a kind. He combined danger, swagger and athleticism to his roles and will always be remembered as the man who first brought Shang Tsung to life on film. Rest in Peace. Your soul is eternal.”

Todd Garner, producer on the 2021 Mortal Kombat movie as well as its upcoming sequel, also took to social media, saying: "Sad news. Great man. Great actor. He will be missed."

We lost a legend today. Cary-Hiroyuki Tagawa @CHTOfficial played Shang Tsung in the 1995 Mortal Kombat film and sadly passed away at age 75. We had the privilege of his portrayal on the first MK film but also as an amazing voice actor in the Mortal Kombat 11 game.

Cary was one… pic.twitter.com/iAnTc0odGH

— Ed Boon (@noobde) December 5, 2025

Man :(

RIP to Cary-Hiroyuki Tagawa

You will always be my Shang Tsung pic.twitter.com/bv7NwaF04I

— Justin Wong (@JWonggg) December 5, 2025

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Netflix Frontrunner in Race to Buy Harry Potter, DC Universe, and HBO Max Owner Warner Bros.

Netflix is reportedly just days away from buying Harry Potter, DC Universe, and HBO Max owner Warner Bros., after entering exclusive deal talks for the company’s studio and streaming assets.

TheWrap said Netflix offered $30 a share as part of the deal, which includes a $5 billion break-up fee. Despite Paramount being Donald Trump’s pick for the acquisition, it seems Warner Bros. has gone with the gargantuan streamer instead. Neither party has commented.

Assuming the deal goes through, Netflix would own everything from rival streamer HBO Max to Warner Bros.’ video games, and spark questions around the future of the DC Universe, its co-CEOs James Gunn and Peter Safran, and Warner Bros.’ commitment to theatrical releases for its movies.

Netflix remains steadfast in its streamer-first strategy, which means theatrical releases for its films are few and far between. Guillermo del Toro’s latest, Frankenstein, had a short theatrical run nationwide in October ahead of its November 7 premiere on the streaming platform, and global phenomenon KPop Demon Hunters hit theaters after its explosive launch on Netflix. The final episode of Stranger Things Season 5 will drop in theaters simultaneously with its Netflix premiere.

Netflix has indicated it won't change its long-standing view on theaters versus streaming. “There’s no change in the strategy," CEO Ted Sarandos explained of the company’s policy on theatrical distribution during a recent earnings conference. "Our strategy is to give our members exclusive first-run movies on Netflix.” In fact, Sarandos went on to assert that KPop Demon Hunters only became a sensation “because it was released on Netflix first.”

Avatar director James Cameron recently warned against Netflix buying Warner Bros., expressing concern about the fate of theatrical releases if such a deal were to go through. While appearing on the The Town podcast, Cameron said: “Netflix would be a disaster. Sorry, Ted [Sarandos], but geez. Sarandos has gone on the record saying theatrical films are dead. ‘Theatrical is dead. Quote, unquote.’

Cameron, at least, remains unconvinced that Netflix would truly commit to any meaningful theatrical distribution if it expanded. “It’s sucker bait," he said. "‘We’ll put the movie out for a week or 10 days. We’ll qualify for Oscar consideration.’ See, I think that’s fundamentally rotten to the core.

“A movie should be made as a movie for theatrical, and the Academy Awards mean nothing to me if they don’t mean theatrical. I think they’ve been co-opted, and I think it’s horrific.”

If Netflix does buy Warner Bros., it would potentially see HBO Max absorbed into the streamer, bringing upcoming shows such as House of the Dragon and the new Harry Potter TV series onto Netflix itself.

And what of Warner Bros.’ video games? It has Mortal Kombat developer NetherRealm, Batman: Arkham maker Rocksteady, and Hogwarts Legacy studio Avalanche on its books. Next year, Warner Bros. is set to release Traveller's Tales’ Lego Batman: Legacy of the Dark Knight.

Whatever the future holds, a dramatic change in the entertainment landscape is coming for Warner Bros. and all its IP. What will Netflix do with the DC Universe? Will the big decade-long plan for Superman and friends fall by the wayside as part of a pivot to streaming? Will James Gunn stick around to find out?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Dawn of War 4 Has Something No Other Warhammer 40,000 Video Game Has Ever Had: A Playable Primarch

Warhammer 40,000: Dawn of War 4 has confirmed the addition of something no video game has ever had before: a playable Primarch.

In Warhammer 40,000 lore, the Primarchs are genetically engineered, demigod-like warriors created by the Emperor of Mankind to lead the Space Marine Legions. They are immensely superior to other humans, possessing superhuman strength, speed, and intelligence, and each is designed to embody a specific trait or aspect of war, such as a master strategist or a stealth expert.

While Primarchs have appeared in Warhammer 40,000 video games before (Roboute Guilliman, primarch of the Ultramarines, and Mortarion, Daemon Primarch of the Death Guard Chaos Space Marines, have popped up), none has ever been playable in all the years Warhammer 40,000 video games have been around — until now.

Dawn of War 4 developer King Art Games has confirmed Dark Angels Primarch Lion El'Jonson is playable at one point towards the end of the story campaign, co-written by Black Library author John French (Dropsite Massacre, Cypher: Lord of the Fallen). This also confirms the Dark Angels as a second playable chapter of Space Marines in the game alongside Dawn of War veterans the Blood Ravens.

The new story trailer shows the Dark Angels turn up to help the Blood Ravens in the fight against the Orks and Nercons on the war-torn world of Kronus. We get a glimpse of The Lion, with his helmet on, at the end of the trailer.

Here’s the official blurb:

The trailer opens with a look at how the Blood Ravens under Captain Cyrus and Chief Librarian Jonah Orion have arrived in orbit over Kronus at the start of the game. After an intense orbital fight with the Warboss Gorgutz and his Orks, both factions find themselves planetside where Guzcutta — the second Ork Commander — is already waiting.
Elsewhere on Kronus, Technoarcheologist Potentia Delta-9 surveys the planet for its lost knowledge as the Chronomancer Thothmek begins the Necron’s invasion, awakening Kronus’ dormant tombs in their own search for secrets.
The Imperium’s forces are beset on all sides, their last stand losing strength and the lines on the verge of collapse… until, at the crucial moment, it becomes clear they are not alone: the Dark Angels arrive.

The Dark Angels are one of two factions of Space Marines in Dawn of War 4 and are a fully playable faction in all game modes. Here are the key points:

● During the Space Marines campaign, players will undertake missions in command of both the Blood Ravens and the Dark Angels, and they can pick which missions they want to play.

● The Dark Angels have their own, playable Commanders for the Space Marines campaign: Company Master Astoran and Chaplain Ezrael.

● The Dark Angels have their own unique identity and history. As Space Marines, they share core strategies, tactics, wargear, and weaponry, while still maintaining the distinctive flavor and abilities of their Chapter.

● While the Blood Ravens are often engaged in smaller conflicts that require tactical finesse and sometimes involve stealth, the Dark Angels deploy their full might to the biggest battlefields. Precision strikes vs. all-out war.

● As the story saga reaches its breaking point, Lion El’Jonson himself descends onto the battlefield, giving players, for the first time ever, the chance to wield the legendary might of a Space Marine Primarch in a climactic, unforgettable finale.

Ahead of today’s announcement, IGN interviewed Dawn of War 4 director Jan Theysen to find out everything you need to know about Lion El'Jonson’s arrival. Dawn of War 4 is due out on PC at some point in 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'We Didn't Really Care About Balance' — How the Developers of Warhammer 40,000: Dawn of War 4 Made Primarch Lion El'Jonson Playable In-Game

For the first time ever, a Primarch is playable in a Warhammer 40,000 video game. Lion El'Jonson — aka The Lion — is playable in upcoming real-time strategy game Dawn of War 4. It’s a hugely exciting prospect for fans of the setting, who have so far had to imagine what it would be like to play as a Primarch in a video game. Now, we’ll get to control The Lion himself, the reborn leader of the Dark Angels chapter of Space Marines, as he presumably swats away all before him with the Emperor’s Shield and Fealty.

But how did developer King Art Games convince Games Workshop to let them do what no other developer has done before? And how did it approach making the seriously overpowered Lion El'Jonson work in Dawn of War 4? What does his inclusion mean for Dawn of War 4’s potential canon status within the setting? And will we get to see his face?

I sat down with director Jan Theysen to ask these questions and many more. We get into some serious detail about The Lion, the Dark Angels, and where we’re at in the Warhammer 40,000 universe, so sit down, relax, and trust in the Emperor.

IGN: I think the first obvious question is why did you choose the Dark Angels as the second playable faction for the Space Marines?

Jan Theysen: When we talked about, okay, what are the factions we want in the game, it's obvious that you need the Blood Ravens, right? It's a Dawn of War. And we talked about the other factions and then at some point it came up, okay, why just have the Blood Ravens? Maybe there is an option to also have another faction or another chapter. And basically Games Workshop said, ‘Hey, why not Dark Angels, could be a cool pick?’ And we said, ‘Oh, okay, of course, why not? Cool pick.’ And then they said, ‘Okay, what about… do you want Lion El'Jonson?’ And we were like, ‘Oh, okay, cool idea.’ That's basically it.

IGN: So Games Workshop suggested Dark Angels to you guys?

Jan Theysen: Yeah, basically they said, ‘Hey, just because it's a Dawn of War doesn't mean that it can be only Blood Ravens, right? There could be other Space Marines in there as well. And this was basically, okay then let's talk about it. What are the options and what could be a cool addition? And we took it from there.

IGN: There'll be a system where you'll be able to choose between playing as the Blood Ravens and the Dark Angels and you pick the missions you want to play. How will that work?

Jan Theysen: As you might know, we have four different campaigns in the game and for all of the campaigns we try to figure out something that gives the players some choices or some things they can do and influence in the campaign. And so for example, in the Ork campaign, you can literally pick, okay, do you want to play these Orks or these Orks and they're fighting each other. And so that's a very clear distinction.

For the Space Marines, of course that doesn’t make sense, right? They're not really different goals or anything, they're not fighting each other, but they're working on the same thing. And so we basically said, okay, what we can do is we can offer different gameplay experiences based on the factions, because story-wise, the Dark Angels, they have all the toys and all the power and they can basically do the big battles and the epic conflicts, while the Blood Ravens are… they have bigger problems and they need to rely on smaller operations, behind enemy lines, a little bit more covert operations maybe.

And so basically how this works is we have this Space Marine campaign story and there are different things happening at the same time. The Blood Ravens and the Dark Angels, sometimes they are at the same place at the same time and then you can play both of them. But other times it's like, okay, Dark Angels do this now, Blood Ravens do this now, who do we want to play? And then you can basically pick, hey, I want the big all out war battle or I want to play this more tactical thing maybe with the Blood Ravens. And then you can pick and then at some point they meet again, or the things converge again.

IGN: So you don’t change the story outcome?

Jan Theysen: The story remains the same, but the question is which parts of the story you encounter or you play with because the other stuff still happens, but then you only hear from it if you're not a part of it.

IGN: Do the Dark Angels have different units at their disposal? Are the gameplay mechanics different?

Jan Theysen: In general it's all Space Marines, right? The faction is Space Marines, but storywise in the campaign, the Blood Ravens don't have access to all the toys and to the big armies and so on. So their missions will be more infantry heavy and also a little bit smaller. And there is even here and there something that is more in the stealth or something that leads you to play a little bit more careful maybe, while the Dark Angles is more like okay, the big battles.

But they have the same units in multiplayer. In multiplayer for example, if you play the Blood Ravens, you have all the same toys because that's a separate thing. Where they differ is with the heroes. So both of the factions have two playable heroes, except for Lion El'Jonson, who is in the campaign but not really like a playable hero. So they both have two. And that of course leads to different things you can do, but also a little bit different playstyles maybe. So depending on the hero you pick, if you really are into slow progress and powerful defensive units, then you might pick the Terminator captain. And if you are more about quick stealthy stuff, you might pick Cyrus. There they can differ a little bit in terms of gameplay.

IGN: Let's talk about The Lion. We've never had a playable Primarch in a Warhammer 40,000 video game before. Why are you allowed to do this when no other developer has been allowed to do this? How did this come about?

Jan Theysen: When we talked about the Darker Angels we talked about options, what can we do? And this came up, and it was like, we were just basically asking is that an option or not? Just because let's make sure that we talked about everything. And they said, well yeah, maybe? Tell us what you would like to do with him and then we can tell you if this is an option or not. He's just so off the curve in terms of power level that of course you can't really have him as a normal unit in the game or something you can use in multiplayer or something like that. And so we basically said, okay, we don't want to make this all about The Lion and the whole campaign revolves around him or something, because he is again, so off the curve for that, it wouldn't really… I mean, how can we represent him in a correct way that doesn't mess up your whole game and balancing and everything? And so we basically said, okay, it would be really fun, it would be really cool to have him in the game, and it's a big honor to have him here, but let's just have it as a guest appearance. And so in the game there are two cutscenes and one mission where the Lion plays a role, and you can play him and he is fun and he is off the charts, but he is not available for the rest of the game because he’s just too powerful.

IGN: So you came up with a way this would work and convinced Games Workshop?

Jan Theysen: I mean I don't think we really had to convince them in terms of, they didn't want to do it or something. It was more like, okay, it obviously would be a cool thing for players to have it in the game, but let's make sure we get it right. And so if we have the Lion in the game, okay, how would he play? What happens? Is he one-shotting everything and how is this interesting? And so we came up with this idea that — without spoiling anything — it's basically the Dark Angels and the Blood Ravens did everything they could to stop the bad thing from happening, and then at the very end there is just something they can't overcome. And that is a big entrance for the Lion.

IGN: The power sets of the Primarchs are one of the most debated aspects of 40K lore. Fans love pitting the Primarchs against each other and speculating about who would win in a fight. Part of what you're doing here is unmasking a Primarch in a way, and revealing how that might work in a way that we've never seen before. We’re finally getting to see their power set in action.

Jan Theysen: In an RTS you try to give all the units that are in the game a certain character that fits the description and that works in terms of lore. But on the other hand, it's also of course an RTS game and you have to make sure that it's balanced, and that the players can understand actually, for example, what is this unit good against? And that is of course a problem if all the units are good against everything. We dealt with that for the whole production to basically figure out how can we make sure that all the factions feel authentic and the units feel authentic and so on.

For The Lion, it's a little bit of a special case because it's like the last mission in the game and it's more about, okay, let's have a cool cinematic thing going on here and then it's about having fun with a Primarch, and we didn't really care about if this is balanced or this is something that you can actually could theoretically do in multiplayer, something like that. Who cares, right? This is just to have fun. And if we would ever put Lion El'Jonson in any other mode, he could definitely not be the same unit that he is in the campaign.

IGN: Did you think about keeping this under wraps so players could discover it for themselves at the end of the campaign? You are going out now before the game comes out and you're actually talking about it.

Jan Theysen: I mean that's always the question, right? Do you want the big surprise for the game or, to be honest, want to use it in marketing? And I think that the point is that in today's landscape it's basically impossible to keep it under wraps. Maybe for a handful of players it would've been mind blowing and really cool and I get that. And of course if you could make sure that this is the case for a lot of players, then we probably would've done it.

But in reality it probably takes a couple of minutes and you have screenshots of that or a video on TikTok and then that was it. And so for us it was basically, okay, if we talk about the Dark Angels — because that is another thing. Theoretically, we could also maybe have tried to just keep the whole Dark Angels thing under wraps, but again, it's very hard to keep it secret. And then within minutes someone gets a post out and that was it. And so we basically said, okay, it's probably not worth it and let's make sure we all have fun with it early on.

IGN: And you sort of spoiled it yourselves. Did you see fans spotted a The Lion file name in a video? Was that intentional?

Jan Theysen: It was not. We didn't check the file name.

IGN: I would love to talk to you about canon. So have you spoken with GW about if Dawn of War is canon? If The Lion is in the game, I'm assuming it's set after The Lion’s return because what we're seeing here, the model that I've seen in the trailer is the new model. So what have your discussions been like there? Space Marine 2 is canon, and Titus is obviously a massive part of the ongoing narrative. So how do you fit in?

Jan Theysen: Actually, I don’t know if there's an official decision for that, and that’s probably something that Games Workshop has to decide in the end. But we know where it takes place in terms of location and time. It would fit into everything else. But I'm not sure if Games Workshop says, okay, this is canon now or not.

For example, picking Kronus as the planet the game takes place on. It was more like, okay, we need a planet. Do we invent something new? And basically the question was, well, we could also go back to Kronus and it might be fun to tell a little bit about what happened to the planet and who won the Dark Crusade and all of that. And so why not? And then basically we figured out, okay, where is Kronus? Which side of the Great Rift is it on? And so on. And so you slowly develop how could all of this fit together? But again, if it's now official canon or not, I think that is a question for Games Workshop.

IGN: So is Kronus in the Imperium Nihilus then?

Jan Theysen: Yeah, it's on the other side of the Rift.

IGN: Which would explain why the Dark Angels and Lion El'Jonson are able to be there at this point in time.

Jan Theysen: Well, it also explains maybe a little bit why the Blood Ravens are struggling, right? Because it's basically that chapter is kind of all over the place, but the guys we are dealing with, they found themselves in Nihilus as well.

IGN: Following that then, are we setting up some sort of relationship between the Dark Angels and the Blood Ravens here that fans will get a kick out of in terms of successor chapters? Or are people reading too much into the idea that they're working together?

Jan Theysen: I think that's maybe a little bit too much. I mean obviously we make sure that we represent the chapters and they're both Space Marines, but that doesn't mean that they necessarily trust each other or that they are great friends. But at least for us, it's not a big future thing that now for example, Blood Ravens and Dark Angels are, I dunno… they won't be in a buddy movie anytime soon!

IGN: The Blood Ravens are canon, right? They were made part of the canon by Games Workshop. And obviously Dark Angels are. So I think questions like that will be inevitable from fans.

Jan Theysen: It's true, but it's also, I mean especially when it comes to the Blood Ravens, it's a relatively small group that basically exists on this planet they use as a recruiting world. It's not like this is now the only thing. There might be other Blood Ravens out there, we don't know. And there are certainly other Dark Angels out there. So it's not like we are writing the history of these chapters now or something.

IGN: If The Lion is in the game, are we talking about the Fallen here in terms of the Dark Angels?

Jan Theysen: In general we don't really want story spoilers of course, but I think in this case it's not a part of the story really. There's an immediate threat and it's something that has to be dealt with quickly. And so we are really about that story and not too much about the backstory.

IGN: We’ve seen the Lion wear his helmet. Does he have voice acting? Does he have lines of dialogue? Do we see his face?

Jan Theysen: What you see in the trailer is part of the two cutscenes that we have with him, and he definitely starts out without the helmet, just to make sure that everybody understands who it is. And also of course he has lines, a little bit in the cutscenes, but also you can play him. And so obviously being an RTS, he acknowledges if he is supposed to kill someone, for example.

IGN: So we'll finally get to hear him speak! You know what modders are going to do when the game comes out, right? They're going to take The Lion and put him in multiplayer or skirmish or whatever it is. You must be predicting that.

Jan Theysen: I mean officially I probably have to say that you can't mod anything, but I can see people doing that and also having fun with it, so why not?

IGN: I'd love to get an insight into what it’s like working with Games Workshop when it comes to big lore stuff like this.

Jan Theysen: Without going into the details, we have a group of people on the Games Workshop side working with us, and we use them as this encyclopedia of Warhammer knowledge. So whenever we need something, we kind of need an ability or a weapon that does kind of this, is there something? And then they go away and come back and give us options on what we could use. And that is the main thing, because it's so complex and there is so much stuff. And even if you have someone like John French writing the story, he knows a lot of stuff, but even he maybe doesn't know all the little details for all the different factions.

If something is just not correct, then of course they also come back with feedback about that. But for us I think it's fine because in the end what we try to do is to be as authentic as possible. In the past, we all know that there were games that maybe some units and so on didn't feel like maybe they should feel and so on. And we basically said, okay, let's make sure we get this right. And Games Workshop was helping out with that a lot. Let's make sure we get it right.

Warhammer 40,000: Dawn of War 4 is scheduled for release in 2026 on PC via Steam.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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