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Games Workshop Announces Plans to Build a New Warhammer World in the U.S.

Games Workshop has announced plans to build a new Warhammer World in the United States with a late 2027 target for opening its doors.

Warhammer World, in Nottingham, England, is the focal point for Games Workshop’s various tabletop games and a social hub for the hobby. It includes an exhibition centre with dramatic, large-scale dioramas featuring everything from famous battles in the grimdark sci-fi setting Warhammer 40,000 to the fantasy world of Age of Sigmar.

For competitors, a sizeable castle-themed gaming hall lets fans play matches, often in scheduled tournaments. There’s a themed bar and restaurant, areas to paint miniatures, and an in-house store with exclusive products.

In a post on Warhammer Community, Games Workshop confirmed its plans to start work on the new Warhammer World, to be built just outside Washington DC.

“This new Warhammer World will be a flagship venue that celebrates Warhammer in all its forms: gaming, painting, modelling, storytelling, events, and community,” Games Workshop said.

“The original Warhammer World in Nottingham, UK sets a very high bar. We’re not going to replicate it brick-for-brick, but instead build something equally uncompromising on quality and experience, something worthy of Warhammer’s rich settings and of course the title ‘Warhammer World.’ And of course, at the heart of all this is creating something extraordinary for all of you — the Warhammer fans!

“Now, there’s a lot to do – but with a fair wind, and the might of the Emperor and his inexhaustible armies, we hope to open the doors late in 2027.”

With this new Warhammer World, Games Workshop is clearly hoping to reinforce its explosive success and the ever-increasing popularity of Warhammer 40,000 in particular, which in recent years has grown far beyond the confines of a tabletop game. Its loyal fandom fusses over lore, analyzes new novels for fresh insight into the setting, and speculates about future development. The smash hit video game Space Marine 2 boosted interest in all things Warhammer 40,000 — so much so that playable character Titus is now the poster boy of the tabletop game and is even at the heart of its next narrative expansion. And former Superman actor Henry Cavill’s upcoming Warhammer 40,000 Cinematic Universe for Amazon will undoubtedly take it to new heights. It makes a lot of sense to have a Warhammer World in place to capitalize on the army of newcomers Cavill’s Prime Video work will surely rally together. (Cavill once visited Warhammer World in the UK and posted a video of his tour on Instagram.)

In the shorter term, Warhammer 40,000 fans are bracing themselves for an announcement and release of the 11th Edition of the game, accompanying lore developments, and new model releases. And we’re arguably in the golden age of Warhammer 40,000 video games, with Space Marine 2 still receiving updates, Space Marine 3 in the works, and Dawn of War 4 and Total War: Warhammer 40,000 waiting in the wings.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Everything We Learned About Divinity From Larian's Reddit AMA

Larian’s Reddit AMA on Divinity has concluded, and with it comes a number of new details on the Baldur’s Gate 3 developer’s next game.

We’ve rounded up all the new information revealed during the Reddit AMA from the various Larian members of staff who took part.

First up, Larian CEO Swen Vincke explained how the developer itself has changed since the blockbuster launch of Baldur's Gate 3 back in 2023. "We were 411 people at the end of BG3 and have around 500 people working on Divinity now," he confirmed. "Our teams evolve in function of the games we try to make and what we think the size of the market is. We grew a lot during BG3 because we wanted to make a cinematic RPG with loads of choice and consequence but we also knew there was a market and scaled accordingly. Our growth has slowed down a bit as we have most of the team in place to make a big cinematic RPG but there are still a few things that we didn’t do before that we are doing now."

Moving on, Larian confirmed Divinity’s looting system will include handcrafted items, as Baldur’s Gate 3 did, as opposed to random and level dependent loot seen in the Divinity: Original Sin games. As you'd expect, Divinity will have mod support via modding tools, but it's unclear if they will be available for launch.

Larian confirmed Divinity will have co-op at launch, and that modders will be able to up the player count. “Yes, coop will be available for release!” technical director Bert van Semmertier said. “The amount of players playing together will be depending on the final party size. But since modding is planned for this project as well, player will be essentially free to extend this. There is no hard limit to the amount of coop players.”

However, Divinity will not support native keyboard movement controls such as WASD right out of the box, which means modders will have to do their thing again, as they did for Baldur’s Gate 3.

Meanwhile, Divinity will run on Larian’s proprietary engine, which includes “significant changes.” “For each game, we are bringing significant changes to our engine,” head of gameplay Artem Titov said. “Since Divinity Engine is fully our own creation, it makes it easier to alter it to serve a new game rather than write a new engine from scratch.”

Divinity finally adds swimming to a Larian RPG?

As for new mechanics, head of design, Nick Pechenin, teased: “There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3. It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game.” Most believe this is about swimming.

As for the camera perspective, Divinity’s camera will work “very similar” to Baldur’s Gate 3’s, so expect a hybrid of top down and third-person camera.

Larian CEO Swen Vincke couldn't say when we'll see Divinity gameplay. "We'll see," he commented. "We're in full production mode now but still have truckloads of work." Larian wouldn't be drawn on the playable races and classes, either, but did say there are clues as to Divinity's races in the much-discussed announcement trailer.

Divinity tone, lore, and story

Writing director Adam Smith discussed the tonal difference between Divinity and Divinity: Original Sin 2, saying: "it's more grounded and you might have picked up on some folk horror vibes in our trailer. But with games the size of DOS 2 and Divinity, there are lots of tonal variations as you move through the world and meet new characters. I hope it'll make you laugh, frighten you, shock you and delight you."

Smith also commented on Divinity's place in the overall Divinity series lore. "It's in the same continuity, but it's a standalone story," Smith said. "Long-term Divinity fans will find lots of familiar things but it's never just fanservice - it has to serve the story we're telling. The Divinity universe is full of weird and wonderful characters, and I'm really excited to be part of that legacy."

Bert van Semmertier also touched on this, saying: "Divinity is a different universe than Baldur's Gate. While you do not need to play the previous Divinity games, it would certainly improve your enjoyment if you do! You'll perhaps recognize certain characters or situations or learn to explore the large universe the was already built for Divinity!"

Nick Pechenin confirmed Divinity will not keep the magic armor system from DOS2. "There will be ways to protect your characters from harm, but you will not have to wait before you can use your fun skill on enemies," he said. "We are still cooking a system that makes sure that you have to work harder to stunlock solo bosses with."

Divinity's character customization will be "even better" than Baldur's Gate 3's, art director Alena Dubrovina said, "more colors, more options, more control!"

Size and scope of Divinity compared to Baldur's Gate 3

Vincke touched on the size and scope of Divinity compared to Baldur's Gate 3, saying: "Divinity takes everything we learned from BG3 & D:OS 2 and improves from there. In regards to BG3 - I think the main thing will be more agency and a rulesystem that was made for videogaming in addition to higher production values. Oh - and some really cool new friends to meet."

Then: "more agency, more consequences. We don't know ourselves yet how big it will be. We're still making it."

Larian will do its best to make Divinity playable on Steam Deck, given how popular Baldur's Gate 3 proved on Valve's portable game machine.

Here's a fun one: will the new engine render moving ropes correctly and will we be able to look up in to the sky?

"There is no real engine limitation to allow looking at the sky," technical director Bert van Semmertier replied. "How the camera works is entirely a design choice. Alternative camera angles are always considered. If they benefit the game, we will for sure add it. As for the ropes: you can expect substantial changes to our physics engine in the future games!"

Divinity's combat and character progression systems

Head of design, Nick Pechenin, said Divinity will have a brand new combat system. "We went through our original ideas for DOS1 and DOS2, looked again at how they worked out in practice, picked up some inspirations from our BG3 EA and post-release journey, consulted the star charts to see what we need to do to stay competitive - and cooked a new action economy and character progression system," he said.

"Feedback from BG3 players trying DOS2 for the first time has been especially interesting to us, seeing the two worlds colliding. We hope that both fans of BG3 and fans of DOS2 will find the new system intuitive but deep."

It sounds like Divinity may indeed come to Nintendo Switch 2, eventually. "We have just released Divinity Original Sin 2 for Switch 2! We love the platform and we will certainly consider Switch 2 for the next Divinity game," technical director Bert van Semmertier said.

Lizard romance?

As a Larian RPG, romance will of course be in Divinity. And it sounds like the developer expects lizards to get on well with each other. Vincke said he was particularly excited for players to experience a spot of lizard romance: "there's a lot [he's excited for players to experience] but we prefer to show and not tell. That said - Lizard romance seems like it's going to be popular."

And will the orcs have a special twist in Divinity? "Without saying which species are in the game, all of them have something unique," is all Vincke would say.

As for companions, Adam Smith acknowleged the common criticism that Baldur's Gate 3's party members don't have as much of a relationship between each other or talk to each other as much as party members do in some other games. This is something Larian is looking to improve for Divinity. "Yeah, the goal is to have more interactions between party members, and it won't always just be talking," he teased.

Divinity senior writer Kevin VanOrd expanded on companion relationships, noting the narrative improvements he'd like to see for the game: "firstly, to have more interaction between companions - not just with more and better banter, but to have them develop deeper relationships with each other, just as they do with players. Secondly, to ramp up player friendship and romance more subtly, so relationship building feels natural."

Is Divinity going to be just like that gruesome announcement trailer?

What about Divinity's gruesome announcement trailer? Vincke responded to one fan who said they were put off playing the game because the trailer is "so nihilistic and viscerally depressing." Is the trailer an accurate depiction of what fans should expect from the game itself?

"We're creating a dark world so you can be the light in the darkness. It's a story about hope," Vincke insisted. "But of course - we do want you to experience agency - so there’s also plenty of ways to take away that hope and be the darkness that snuffs out the light."

Adam Smith also spoke of being this "light in the darkness." "If you've seen our announcement trailer, you have an idea of how dark the world of Divinity is," he said. "We want to give players the opportunity to be the light in that darkness - an inspiration, a hero, a champion. We'll also let them leave the world even worse than they found it. We're pushing as far as we can on player agency."

Larian, Divinity, and generative AI

As expected, Vincke addressed the generative AI controversy that emerged following Divinity's announcement. He insisted Divinity would not include any generative AI art, and confirmed it has ditched genAI tools during concept art development. However, Vincke confirmed Larian is using genAI across other areas of development.

Here's Vincke's full statement from the Reddit AMA:

"So first off - there is not going to be any GenAI art in Divinity. I know there’s been a lot of discussion about us using AI tools as part of concept art exploration. We already said this doesn’t mean the actual concept art is generated by AI but we understand it created confusion. So, to ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development. That way there can be no discussion about the origin of the art.

"Having said that, we continuously try to improve the speed with which we can try things out. The more iterations we can do, the better in general the gameplay is. We think GenAI can help with this and so we’re trying things out across departments. Our hope is that it can aid us to refine ideas faster, leading to a more focused development cycle, less waste, and ultimately, a higher-quality game.

"The important bit to note is that we will not generate 'creative assets' that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data. If we use a GenAI model to create in-game assets, then it’ll be trained on data we own."

Machine Learning Director Gabriel Bosque expanded on this last point in a bit more detail:

"This is all new technology, so I totally understand why it’s difficult to see where the positive uses are. We believe Machine Learning is a powerful tool to accelerate and make game development more efficient and streamlined. This means that our creatives have more time doing the work that makes their jobs more rewarding and the game a richer experience.

"The important bit to note is that we do not generate 'creative assets' that end up in a game without being 100% sure about the origins of the training data and the consent of those who created the data.

"With over 100,000 voice lines scheduled to be in the game, recorded by hundreds of actors, and even hundred thousands more to be recorded that will not end up in the game, there are useful tools for us to reduce the ‘mechanical legwork’ and free up time for teams that would be bogged down doing tasks that kept them away from what they really want to be doing. Additionally, our ML R&D team monitors and experiments with anything that is state of the art and that might influence game development pipelines of the future. This is important to us because we make our own engine.

"But we draw lines in the sand too. We explicitly committed in our actor agreements to not using the recordings to train or build AI voice modelers, because we are aware of how sensitive it can be to artificially generate an actor’s voice. Even if an actor were willing to agree to this if we'd compensate them, we don’t currently feel comfortable with including an AI-generated voice in our games."

Writing director Adam Smith confirmed this stance on generative AI applies to writing, too. "We don't have any text generation touching our dialogues, journal entries or other writing in Divinity," he said.

"We had a limited group experimenting with tools to generate text, but the results hit a 3/10 at best and those tools are for research purposes, not for use in Divinity. Even my worst first drafts - and there are a LOT of them - are at least a 4/10 (although Swen might disagree :p), and the amount of iteration required to get even individual lines to the quality we want is enormous. From the initial stub to the line we record and ship, there are a great many eyes and hands involved in getting a dialogue right."

So what areas do Larian use genAI on and what does it mean by a "creative asset"? "There is currently one example of ML generated assets that end up in the game and that is within our cinematics and animation pipeline," Bosque explained. "In this pipeline we try to capture the actor's performances as best as we can, so we use ML models to clean, retarget and even add motion when it's not motion captured. These models are trained exclusively with Larian data."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Crimson Desert's Open World Is at Least Twice as Big as Skyrim's, and Larger Than the Red Dead Redemption 2 Map

Crimson Desert is an open-world action-adventure game set on the continent of Pywel. But how big is the open world, exactly? It’s “absolutely massive,” its developer has said, bigger even than that of Bethesda’s Skyrim and Rockstar’s Red Dead Redemption 2.

Speaking on the Gaming Interviews YouTube channel, Pear Abyss’ Will Powers said that describing the size of Crimson Desert’s world in terms of numbers doesn’t do it justice, because doing so fails to capture the scope and scale of the game. But he did go as far as to compare it to two of the biggest open world games around.

"I don't think numbers really do it justice because, how big is that in terms of scope and scale?” he said. “But what we can say is that the world's at least twice as big as the open world, the playable area, of Skyrim. It's larger than the map of Red Dead Redemption 2."

Powers went on to insist that the size of Crimson Desert’s open world won’t determine its quality. Rather, what you actually do in it is the key factor.

"The continent of Pywel is absolutely massive, but size doesn't really matter if there's nothing to do,” he said. “Open-world games are about doing things, having activities, having distractions. So we wanted to create a world that's not only massive, but is also incredibly interactive."

Unlike Skyrim and Red Dead Redemption 2, in Crimson Desert you can fly around on a dragon, so despite the size of its world, you’ll be able to get about quickly. And don’t expect RPG elements in terms of decision-making and choice and consequence as it relates to your character, either. The sheer amount of things to do in the world will facilitate the role-playing part of Crimson Desert, which players will form through “head canon.”

“You choose the type of character you want to play as in terms of your progression within the systems in the game,” Powers explained. “And then through head canon you’re having this very different experience than other players because of the scope and scale of the game. You’ll be distracted by something, you’ll go on this quest line, you’ll have an experience that’ll be radically different than someone else, even though they’re playing the same game and the same canonical storyline that you both are going through.”

Indeed, the part of Crimson Desert shown off to the media in previews is just "a tiny corner of the map," Powers added. Crimson Desert is due out March 19, 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Division 3 Will Have 'As Big an Impact' as The Division 1, Ubisoft Dev Says

Over two years after it was announced, Ubisoft is still working on The Division 3. And while it has yet to show off the game, its chief developer has said he thinks it will have as big an impact as The Division 1.

The Division 1 was announced at E3 2013 with a trailer that went down as one of the most talked about of the show. After a series of delays, The Division released on March 8, 2016, breaking sales records for Ubisoft. The Division 2 followed in 2019, although it failed to make as big a splash at launch as its predecessor.

While there’s no release date for The Division 3, the hope is Ubisoft will show it off at some point this year. Now, Julian Gerighty, executive producer of The Division franchise at Ubisoft’s Massive Entertainment, has provided a brief but tantalizing update.

Speaking during the New Game+ Showcase 2026, Gerighty said: “So, The Division 3 is in production, right? This is not a secret. It's been announced. It's shaping up to be a monster. I can't really say anything more than that. But this is, within these walls in Massive, we are working extremely hard on something that I think will be as big an impact as Division 1 was.”

That’s not much to go on, but clearly Ubisoft is hoping that The Division 3 will rekindle memories of The Division 1, which was certainly a hot topic when it was announced and enjoyed huge sales when it eventually came out. The pressure is on to deliver, especially with Ubisoft’s recent high-profile struggles.

Meanwhile, support for The Division 2 continues with various updates, and a team in Paris is putting the final touches of a The Division mobile game. The Division Heartland, a free-to-play spin-off, entered development in 2020 but was canceled in 2024.

Two months ago, Massive Entertainment introduced what it called a 'voluntary career transition program,' (the studio asked its staff to volunteer to be laid off) as part of a move to focus on The Division franchise and its Snowdrop game engine. It came as part of significant restructuring at Ubisoft that has seen multiple studio closures and rounds of layoffs. Massive Entertainment's Star Wars Outlaws, released in 2024, was a big sales disappointment for Ubisoft, despite significant development and marketing costs.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'We've Got Creativity, Money, and Time' — Star Wars Superfans Refuse to Give Up Trying to Convince Disney to U-Turn on Scrapped The Hunt for Ben Solo Movie

Star Wars superfans are still trying to convince Disney to make canceled movie The Hunt For Ben Solo a reality — and they’re putting their money where their mouths are.

Last year, a ‘Ben Solo Missing’ poster was plastered all over Los Angeles and was subsequently seen across the world, having been translated into over 11 languages. Now, its creator has taken the next step and fully funded a takeover of two more billboards in Times Square.

One was featured on top of a building in Times Square on January 3, 2026, the other was visible in Times Square on January 5, right above the Pele store. This location also happens to be in close proximity to the Disney store — and it’s Disney these hardcore Star Wars fans hope will reconsider its decision to ditch The Hunt For Ben Solo.

Both billboards featured Ben's silhouette with the phrase, "May 2026 renew hope in the galaxy and bring him home," as well as the hashtag #thehuntforbensolo, with the latest also including the campaign's website, savebensolo.com.

It’s primarily the work of Brianna Johns, writer, voice actor, and self-confessed “avid” Star Wars fan. Johns told IGN The Hunt For Ben Solo fan campaign has a few hundred active fans on its Discord server, but insisted “the desire for this film’s fruition is alive and well fandom-wide.” Johns pointed out that over 7,100 people have signed the petition on Change.org since its creation in October, when Kylo Ren / Ben Solo actor Adam Driver dropped the news about his work with Steven Soderbergh to continue Ben's story. “The news was the catalyst for my missing posters and why I plastered them around LA,” Johns explained. “Since then, they’ve been seen all around the world.”

Late last year, Driver dropped a bombshell to the Associated Press that he’d spent the last few years developing The Hunt for Ben Solo. The Lucasfilm-approved but Bob Iger-nixed direct follow-up to Star Wars: The Rise of Skywalker was confirmed by attached director Steven Soderbergh, and on multiple occasions the fanbase has hired planes to do fly-overs of the Walt Disney Studio lot in Burbank to rally support — something Rey Skywalker actress Daisy Ridley has responded positively to.

Soderbergh, the brains behind the project, has revealed that the decision not to greenlight the completed Lucasfilm script for the film was a first for Disney. “In the aftermath of the HFBS situation, I asked Kathy Kennedy if [Lucasfilm] had ever turned in a finished movie script for greenlight to Disney and had it rejected,” Soderbergh said. “She said no, this was a first.”

The movie would have taken place following The Rise of Skywalker and centered on Adam Driver’s character Kylo Ren and his quest for redemption. Driver told the Associated Press that The Hunt For Ben Solo was “one of the coolest f—king scripts I had ever been a part of.”

Driver played Ben Solo / Kylo Ren in each of the three films in Lucasfilm’s Sequel Trilogy, with his final appearance in 2019’s divisive The Rise of Skywalker. “I always was interested in doing another Star Wars,” Driver said. He revealed he had been in talks about another Star Wars movie since 2021, and that Lucasfilm president Kathleen Kennedy had “reached out.”

“I always said: with a great director and a great story, I’d be there in a second,” Driver commented. “I loved that character and loved playing him."

Driver said Lucasfilm “loved the idea” and “totally understood our angle and why we were doing it.” However, Disney CEO Bob Iger and Disney co-chairman Alan Bergman said no. "They didn’t see how Ben Solo was alive. And that was that,” he said. Soderbergh told AP: “I really enjoyed making the movie in my head. I’m just sorry the fans won’t get to see it.”

Driver was described as feeling mystified by the decision, insisting the plan was to “be judicial about how to spend money and be economical with it, and do it for less than most but in the same spirit of what those movies are, which is handmade and character-driven.” He pointed to the much-loved Empire Strikes Back as being “the standard of what those movies were.”

If feels as if The Hunt for Ben Solo is well and truly dead, but Brianna Johns refuses to give up. “Ben's disappearance not only left a hole in the hearts of Star Wars fans everywhere, it also tore through the very fabric of the franchise,” Johns told IGN. “The Hunt For Ben Solo reignited a spark within us all and brought us together, a momentous occasion for a fandom typically at odds. Now fans of all ages from around the globe have mobilized for a common goal: to bring Ben home and continue his saga.

“Why will we succeed? We're passionate and resolute; we plan to be so good they can’t ignore us. What’s more, Disney already spent $3 million on the film’s script and plans to spend $24 billion on content for this year. We hope our actions will inspire them to open their imaginations and wallets the same way we have. We know what we’re asking, the cost of a film of this size to go into production and the marketing and distribution that come after. We believe if we can prove the demand is there, they will reconsider. That’s our hope. And isn’t hope what Star Wars is all about?

“The Hunt For Ben Solo Fan Campaign is prepared to go the distance for this film to be made. I purchased two billboards at the start of the year to show the fans are still here and we’re just getting started. We’ve got creativity, money, and time. (We'd love to spend that money on movie tickets.) Our goal at the end of the day? Kicking back with buckets of popcorn as we watch The Hunt For Ben Solo in theaters. Honestly, we don't think that's too much to ask.”

Last month, Daisy Ridley told IGN, “I knew a piece of it. I heard rumblings,” when asked about Driver’s revelation. “I have lots of friends who are crew, so things always travel like that. But, whoa! When the story came out, no, I was like, 'Oh, my God!' And it was him that said it, right?” Ridley added that she found the fan campaign that sprung up following the news heart-warming.

“I do love when there is a collective of positivity,” she said. “The way the internet seems to have rallied to try and get it to happen. I think one), it's fantastic for us all. It's good for us to all be united about something in a really positive way. Obviously, everyone knows he was a very popular character, but it was also lovely to think, 'Wow, people really, really care and want this.' I just... I like it. I like when people join forces — excuse the pun — from all around the world, all different sorts of people. I just love that the Star Wars fandom is such a huge and gorgeous array of different points of view and different people, and the fact that everyone is really behind this thing, I think, is just sort of lovely, in a time that is so f***ing nuts for probably every single person on this Earth. I think it's wonderful. So I was surprised, and honestly, I felt joyful about how it went down.”

In the short term, Jon Favreau's The Mandalorian & Grogu movie comes out May 2026, then Shawn Levy's Star Wars: Starfighter releases May 2027. TV wise, Ahsoka Season 2 is in development but without a release date.

Ridley's Rey film, assuming it actually gets made, takes place roughly 15 years after the events of The Rise of Skywalker as she looks to rebuild the Jedi Order.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'To Me That's a Slight Mental Illness' — CM Punk Compares 'Unhealthy' Anger Over Stranger Things Ending to John Cena's Final WWE Match

Wrestling superstar CM Punk has compared the online anger at the ending of Stranger Things to the backlash to John Cena's final WWE match, saying both fandoms sometimes display “a slight mental illness" when events don't go the way they had built them up in their heads.

CM Punk, regarded as one of the greatest wrestlers of all time, hit out at fans who “just seem to want to be angry about everything because it didn't happen the way they fantasy booked it in their head.”

Stranger Things Season 5’s finale, which left it up to the audience to decide whether Eleven was alive or dead, has proven so divisive that some fans have concocted stories about secret 'Snyder cuts' and theories about a ninth episode that would have revealed the show’s true ending. Both were proven to be fake. Still, a petition to release this supposed “unseen footage” gained nearly 400,000 signatures — despite being debunked by the cast. Some fans are even using generative AI to make alternative Stranger Things endings.

Speaking on My Mom's Basement with Robbie Fox, CM Punk noted parallels between the Stranger Things and wrestling fandoms, expressing concern about people who react with anger to events that don’t go the way they had hoped.

“I see it in wrestling. I see it with fandoms, with Stranger Things,” he said. “People just seem to want to be angry about everything because it didn't happen the way they fantasy booked it in their head. To me that’s a slight mental illness.

“Like, hey I bought tickets to go to this wrestling show and then I look on Twitter and wrestling journalist 345678910 reports that there's going to be a big surprise guest, and I go to this show and there's no big surprise guest, and I spend an unhealthy amount of time complaining about that online. And it's just like, well you weren't promised a big surprise guest. Somebody that probably knows less about what they're talking about than you do and is just a fan just like you, made some shit up on the internet and passed it off as a journalism, and you're getting mad at that.

“I see the same thing with the Stranger Things fandom. People just straight up mad about the way it ended, and I thought the 45 minute epilogue… Mind you, I'm not a feverish Stranger Things fan. I've watched the entire show and it's hard to remember what has happened because they spend way too much time in between seasons, which I feel is a valid criticism. But I thought it was so poetic the way they wrapped it up. At the heart of the movie, it's a nostalgia bomb, but it's about these kids that are bonding over playing Dungeons & Dragons. They're the outcasts, so they find each other and there's a sci-fi element to it. And the way they wrapped it up was just like a dungeon master.”

On Eleven’s ending, specifically, and the ambiguity around her fate, CM Punk added: “I was super happy about it, but people have their opinions. It's just like the John Cena / Gunther finish. I feel like it's the same thing. Some people... maybe I don't think you understand what you're watching. But if you didn't like it, I can also understand that. But to overnight make it your entire personality and spend an unhealthy amount of time talking about it… put it this way, if John won, they'd be mad about that, too. But we wouldn't be talking about it anymore. And we're still talking about that finish. The smile, the tap. ‘Oh my god, The guy who said don't give up just gave up.’

“Everybody's an expert. I thought it was beautiful.”

The John Cena / Gunther ending refers to John Cena's emotional final WWE match in December 2025, where he lost to Gunther via submission, officially concluding his legendary career with a symbolic "passing of the torch" to a dominant new champion, though fans had mixed reactions to Cena's "Never Give Up" persona tapping out.

CM Punk went on to say that beloved Star Wars sequel The Empire Strikes Back probably would have suffered a similar backlash had social media been available at the time.

“Could you imagine for a second if Twitter was around when Empire Strikes Back came out?” he said. “I remember watching that movie when I was a kid and I was just like, ‘This movie is amazing.’ Boba Fett is super cool. But they cut Luke's hand off. They freeze Han in carbonite. Vader's his father. The rebels are getting their asses handed to them. And I never once in my fandom was like, ‘Fuck you, George Lucas. How could you do this? Luke wouldn't do that.’

“Ah, Jesus Christ. Just sometimes it's okay to be a fan. And it's okay to enjoy things and it's okay to not enjoy things, too. But the way people just grandstand about it is… it's a little mental to me.”

Earlier this week, the widely-discussed Stranger Things 'Conformity Gate' theory was proven — as expected — to be nonsense, leaving conspiracy theorists facing the cold, harsh reality that Season 5 really is the end of the show.

In the wake of Stranger Things Season 5’s divisive finale, the so-called ‘Conformity Gate’ theory spread like wildfire across social media, especially TikTok. It posits that the lengthy epilogue we saw in the final episode was an illusion created by villain Vecna, who remains alive and well.

Some fans spent a great deal of time and energy assembling “clues” that pointed to the shadowdrop of an “Episode 9” of Season 5 that would reveal the true ending on January 7. Alas, that failed to materialize, leaving some Stranger Things conspiracy theorists dismayed.

“The show ended guys. It’s over,” said one fan on the Stranger Things subreddit. “I understand you weren’t happy with the ending… I wasn’t either. But believing a secret episode is dropping just makes no sense. Not only that but the posts about it, which are nonstop and all I need at this point in the discussion of the ending and it clogs up all the space for actual discussion of the actual ending. If you want to play pretend with the ending there are several fan fiction websites to go to. I really hope today is the end of all the secret episode nonsense.”

Photo by Rich Freeda/WWE via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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