↩ Accueil

Vue lecture

Rayman 30th Anniversary Edition Leaked by Ratings Board

Surprise! It looks like a 30th Anniversary Edition of Rayman is on the way.

Though not formally confirmed by Ubisoft, the unannounced game has popped up on the Australian Classification website, and it's apparently coming to both Nintendo Switch and PlayStation 5.

While the franchise is owned by Ubisoft, both the developer and publisher are listed as Atari, which has previously distributed physical editions of games and remakes. Sadly, the listing gives us very little detail on what to expect aside from confirmation that it has "very mild" violence (thanks, Gematsu).

We already knew that Ubisoft was set to celebrate all things Rayman as it got ready to mark the series' 30th anniversary, promising last September that it was working on the "future" of the series. Though the official Rayman X/Twitter account had long been dormant, only resurfacing a handful of times in 2020, then once in 2021, in September it was resurrected to bring us up to speed on what's happening in Rayman's world.

"Rayman turns 30! Join us on our official channels to celebrate an incredible legacy," the account exclaimed at the time, attaching a brief video. In the video, brand producer Loic Gounon — who has been working on the Rayman franchise since 2006 — revealed that "a very talented team at Ubisoft Montpellier and Ubisoft Milan are currently working together on the future of Rayman."

We haven't had a mainline Rayman game since 2013's Rayman Legends. "Don't expect news from us too soon," Ubisoft said, "but rest assured, Rayman is in good hands." Despite all the recent changes and cancellations at IP holder Ubisoft, including that Prince of Persia: Sands of Time Remake, Rayman appears to have survived the cull.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

  •  

Highguard Global Release Times Confirmed Ahead of Launch Showcase

Debuting at The Game Awards 2025 with an end-of-show reveal trailer, Highguard is a new free-to-play PvP raid shooter hailing from some of the creators of Respawn's Apex Legends and Titanfall.

Though we've heard very little since, Highguard reemerged last week with the promise of a launch showcase that confirmed the January 26, 2026 release date. The showcase will offer a "full gameplay deep dive, year one plans, and much more."

In Highguard, players will "ride, fight, and raid as Wardens, arcane gunslingers sent to fight for control of a mythic continent," although it has suffered from a degree of negativity online since that The Game Awards reveal.

Highguard is set to launch across PC, PlayStation 5, and Xbox Series X and S. Confirmation of its release time comes from SteamDB, which of course relates only to the global Steam launch, but it is likely Highguard will go live simultaneously across all platforms.

Highguard global release times:

Depending on where you are in the world, Highguard is set to go live on:

Monday, January 26, 2026:

PST (San Francisco):

  • 10am

CST (Austin, Mexico City):

  • 12pm

EST (New York):

  • 1pm

GMT (London):

  • 6pm

CET (Paris):

  • 7pm

Tuesday, January 27, 2026

JST (Tokyo):

  • 3am

CST (Beijing):

  • 3am

AEST (Sydney):

  • 5am

NZST (Wellington):

  • 7am

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

  •  

Terraria's Bigger and Boulder 1.4.5 Update Is Almost Here, and This Teaser Has Fans More Excited Than Ever

Re-Logic has dropped a new teaser trailer for Terraria 1.4.5 — now dubbed the Bigger and Boulder Update — which is set to launch tomorrow, January 27.

The teaser for Bigger and Boulder — I see what you did there, Re-Logic — shows off "over 100 combinations and eight brand new boss tracks," as well as reveals character portraits (including the Goblin Tinkerer), new icons for auto-sorting things like coins, new furniture, and new Palworld and Dead Cells minions.

There also seems to be a pre-hard mode Acorn Tosser, Slime Spear, Slime Whip, and Starcrash Whip, lightning strikes in thunderstorms, Boulder tiles, blocks, and chests, and more. Lots, lots more.

And no, Re-Logic doesn't even say that this is the last update anywhere — despite insisting Terraria had received its last update for years — but of course, with the team promising that crossplay will be "made available some time after 1.4.5," there's at least one more patch on the way.

"When Rockstar learned about the release of Terraria 1.4.5, they postponed GTA 6 in fear," teased one player in the YouTube comments. "I kid you not, I am gonna start on journey mode just to disable corruption spread, Hypeeeeee!" said another on Reddit.

Terraria 1.4.5 releases on January 27 and includes "things that got left out of 1.4.4" plus crossover events with Dead Cells and a second collab with Pocketpair's Palworld, this time for Terraria players. The upcoming features were published on the Terraria wiki, and outline what to expect from 1.4.5 when it comes out. Expect official and final patch notes soon.

Terraria is pretty old at this point; IGN reviewed it 15 years ago(!) in 2011. Even then, though, we thought it was amazing, scoring it 9/10 and writing: "Though on the surface it looks like just another "me too" indie game seeking to ride the coattails of Minecraft's success, Terraria expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure that proves very satisfying. That's rare indeed."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

  •  

Despite Receiving 'Plenty of Death Threats,' Return to Silent Hill Director Is Open to Making Another Film Based on the Horror Series, Saying: 'People Are Thinking I’m Doing a Pretty Good Job'

The director of Return to Silent Hill, Christophe Gans, has said that despite receiving death threats over adapting the horror series for the big screen, he would be open to bringing another instalment to life.

Talking to Variety, Gans admitted that 2006's Silent Hill was "a big challenge to adapt correctly and respectfully a game which is considered a classic," saying: "We know that the people who love video games are very passionate. I remember when I did the first film, I received plenty of death threats.

"People were saying, ‘If you mess up this one, we are going to find you,'" Gans added. "So I came onto the first film with great responsibility, and certainly even more with the second one. At the same time, it was important for me to imagine a movie that people who are not playing games can be interested in."

Gans siad he was heavily involved in all aspects of Return to Silent Hill, which was shot over 50 days across 67 sets, and had a budget of around $23 million. "I spent one year just designing everything, storyboarding everything, making tons of artwork. When I came on the pre-production, I was very well prepared," he said. "Sometimes, what was difficult was to make people who are not players understand why some elements were so important. Sometimes I had to fight because the fans would be pleased. When I’m doing a film, I’m obsessed by the detail, so that’s the fuel of my work as a director."

Even with the death threats, though, Gans isn't deterred from bringing another Silent Hill game to the big screen (and I've been told he hinted at a recent screening in France that he has his eye on Silent Hill: The Room next).

“If I have the opportunity, we’ll come back to Silent Hill once more,” he said. “I’m not looking at Silent Hill only as a great video game. I’m looking at it as a piece of modern art. It has something really edgy and experimental.

"I will adapt another chapter because there are some that are extremely good, something very different from the first film, and now Return to Silent Hill. I like this world, and I can see that plenty of people are thinking I’m doing a pretty good job.”

IGN's Return to Silent Hill review returned a 5/10. We said: "Return to Silent Hill isn’t completely without merit. It’s certainly a better follow-up to Cristophe Gans’ original 2006 film than 2012’s Silent Hill: Revelation, one that finds some success drawing on the creepy imagery and sound design of the games. But it’s ultimately an adaptation that fails to improve upon the source material or do anything particularly new and interesting. Those craving a truly great psychological horror experience are better off booting up a version of Silent Hill 2."

You can find out more about what was and wasn't changed in the Silent Hill 2 movie adaptation right here. We also have a handy list of all the video game movies and TV shows coming in 2026 and beyond.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

  •  
❌