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UK Court Rules Stealing RuneScape Gold Is Criminal Theft in Case That Could Have Wider Repercussions for the Video Game Industry

A UK court has ruled that the unauthorized stealing of in-game currency can be legally classified as criminal theft.

Former Jagex developer Andrew Lakeman was charged with allegedly stealing 705 billion Gold from almost 70 RuneScape players, with a real-world value of over half a million pounds, equivalent to around $750,000. He then sold this currency online for Bitcoin.

Although Lakeman had no access to player accounts in his position at Jagex as a content developer, he allegedly accessed them by "hacking and/or using credentials of members of the account recovery team." In all, 68 players allegedly lost gold to Lakeman, starting around 2018.

Here comes the science bit: the defendant's defence claimed that the in-game currency could not be classed as property under the definition of the UK's Theft Act, and initially, the court agreed, concluding that as RuneScape gold is not real — or "pure information" or "knowledge" as it's legally defined — it could not technically be stealable.

The judge at the time also deemed RuneScape's supply of Gold as being infinite, and it wasn't "rivalrous" given that having a piece of Gold doesn't deprive another player of getting Gold, too. The Court of Appeal, however, disagreed and last week handed down a judgment while explaining its reasoning.

"We differ from the Judge in his reasoning for reaching the contrary conclusion on rivalrousness. The two reasons which the Judge gave in his ruling do not, with respect, bear analysis," Judge Popplewell wrote. "The first was that 'one gold piece is like any other, and their supply is infinite.' This does not, however, distinguish them from many other forms of rivalrous property. One paper clip from a given manufacturer is like any other; and the manufacture and supply of them infinite, in the sense that is not capped at any finite number. Yet each paper clip constitutes property. The same is equally true of gold pieces."

"[RuneScape's gold is] properly described as something which can be stolen as a matter of normal use of language," the judgment added. "They do not fall within any of the established exceptions. They are not 'pure knowledge:' functionally, they exist as identifiable assets distinct from the code which gives rise to them and outside the minds of people. There is no good policy reason for excepting them from the category of property which can be stolen."

The judgment concluded: "On the contrary, they are assets which have an ascertainable monetary value and which may be traded for that value both in the game and outside the game. Within the rules of the game they represent money’s worth as the product of purchase of a bond. Outside the game they are regularly traded for money’s worth. They are capable of being subject to dishonest dealing which deprives their possessor of their use and value. It would be surprising and unsatisfactory if such dishonest dealing did not amount to the offence of theft."

It's a judgment that could have profound implications for the games industry, as up until now, vendors that sell (or re-sell) in-game currency have existed in a grey market wherein technically, no theft has occurred if the digital asset stolen did not meet the definition of an intangible item under the definitions of theft in that country. The dubious line of when ownership of any such in-game currency transfers from the developer to the player — if at all — further compounds an already complex issue, too.

With the issue of whether removing gold from player accounts constituted theft now settled, the case against Lakeman can proceed.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Return to Silent Hill Debuts to Lowest U.S. Box Office Opening in Franchise History

Return to Silent Hill debuted to a lukewarm reception last week, with just $3.2 million coming in from North American theaters.

Faring a little better outside the domestic market, director Christophe Gans' take on the revered Silent Hill 2 storyline was the fifth-biggest movie of the week internationally, making $16 million. $9.3 million of that came from China, where Return to Silent Hill has started strong. Overall, the global opening weekend box office amounted to $19.3 million.

That domestic tally of just $3.2 million will be of particular concern, though. Despite Konami resurrecting its horror franchise with two well-received games, Silent Hill 2 Remake and Silent Hill f (as well as the divisive Silent Hill: Ascension and upcoming Silent Hill Townfall), Return to Silent Hill had the lowest domestic box office opening of all three Silent Hill movies; 2006's Silent Hill generated $20.2 million, and the painfully poor follow-up Silent Hill: Revelation just $8 million — which is still more than twice Return to Silent Hill's domestic opening.

Even taking into account the snowstorms blowing across North America, over at Rotten Tomatoes, Return to Silent Hill sits on an abysmal 18% on the Tomatometer, and 29% on the user-driven Popcommenter, making it the worst-reviewed movie of the year so far (although, in fairness, we're still in January!).

Gans recently said that despite receiving death threats over adapting the horror series for the big screen, he would be open to bringing another instalment to life, insisting: "I will adapt another chapter because there are some that are extremely good, something very different from the first film, and now Return to Silent Hill. I like this world, and I can see that plenty of people are thinking I’m doing a pretty good job."

The question is, will he get the chance to make another Silent Hill movie? Perhaps working in Gans' favor is the fact Return to Silent Hill carries a modest production budget of $23 million.

IGN's Return to Silent Hill review returned a 5/10. We said: "Return to Silent Hill isn’t completely without merit. It’s certainly a better follow-up to Cristophe Gans’ original 2006 film than 2012’s Silent Hill: Revelation, one that finds some success drawing on the creepy imagery and sound design of the games. But it’s ultimately an adaptation that fails to improve upon the source material or do anything particularly new and interesting. Those craving a truly great psychological horror experience are better off booting up a version of Silent Hill 2."

You can find out more about what was and wasn't changed in the Silent Hill 2 movie adaptation right here. We also have a handy list of all the video game movies and TV shows coming in 2026 and beyond.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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