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Dispatch Is Censored on Nintendo Switch Due to Platform 'Content Criteria', Developer Says

Dispatch, the superhero workplace comedy made by Telltale veterans at AdHoc Studio, is out now on Nintendo Switch. But a number of excited new and returning players aren't super happy about the release, as it turns out the game has been pretty aggressively censored on the system.

It's been well-known since its release on other platforms that Dispatch is a game with signficant adult content. Some characters are fully or partially naked in various scenes, with their full anatomy on display. There are some sex scenes where characters make sounds associated with sex. Sometimes characters flip the bird at one another. For those who don't want to see all this, there's a censorship toggle in the settings that covers up the nudity and the middle fingers, and silences any unwanted sex noises. On most platforms, this is entirely optional and up to the player to turn on.

But not on Nintendo Switch. Earlier today, reports began to drop from reviewers of the Switch version that Dispatch's censorship toggle is missing from the options on the platform. That's because it's permanently turned on (no pun intended). So all the censor bars and silence are just stuck that way, with no way to turn on the more mature version of the game.

Why? According to AdHoc, it's because of Nintendo policies. "Different platforms have different content criteria, and submissions are evaluated individually," the studio said in a statement shared with Eurogamer. "We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remains identical to the original release."

This has understandably frustrated some people. A number of members of Dispatch online communities in places like Reddit and other social platforms have alternatingly expressed frustration with Nintendo for its policies, and AdHoc for bending to them so readily. While it's true that other games in the past such as, notably, Tokyo Mirage Sessions #FE and Fire Emblem Fates, have also been censored in various ways. But by comparison, Dispatch's censorship is extremely blunt and distracting. Who wants giant black bars across the screen? Especially if you can't turn them off?

What's more, as some have pointed out, both Cyberpunk 2077 and The Witcher 3 are on Switch too. Both of those games have nudity, and neither has been censored in such a way, leading to questions about what makes Dispatch different. We're reached out to Nintendo for comment.

Dispatch is amazing, as we determined in our 9/10 review of the game, calling it "a sharp-witted workplace comedy that charms with its smart dialogue choices, great writing, and lovably aggravating cast." You can play it without big black censor bars on PC or PlayStation 5, but no Xbox version yet.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Did the Nintendo Switch 2 Really Have a Bad Holiday? We Asked Analysts

Since December, we've been seeing (and writing!) headlines discussing the seeming slowdown of Nintendo Switch 2 sales going into the holiday season.

And that narrative feels right, doesn't it? We've seen prices on everything rise this year, and increasing economic uncertainty especially in the U.S. The Nintendo Switch 2 also didn't have a huge holiday game release (my apologies to Metroid Prime 4) to bolster sales through Black Friday and December. It just makes sense that holiday sales were down.

But there's some nuance to this narrative, and not just because so many people seem to be taking this as a sign of doom for the Nintendo Switch 2. So I kicked off the new year by bugging all the analysts I knew for some further context on Nintendo Switch 2's holiday sales: if they were down, why they were down if so, and what it all means for the Switch 2's future.

Did the Nintendo Switch 2 actually have a bad holiday?

Nah.

Were sales slower than they were earlier in the year? Sure. But that was neither shocking nor concerning to any analyst I spoke to.

Manu Rosier, director of market intelligence at Newzoo, described the Nintendo Switch 2's sales thus far as having a strong initial surge of adoption, followed by "normalization." “There are signs of a Q4 normalization versus the launch window, reflecting a shift from launch-driven demand (scarcity, bundles, pent-up interest) to a more typical, steady-state demand mix," he said. This trend was echoed across the globe, with Rosier and several of the other analysts I spoke to all confirming something roughly similar going on in their respective tracked regions across the U.S., UK, and Europe.

Yes, there was a drop off in sales over the holidays from the initial launch surge. As Joost van Dreunen, NYU Stern professor and author of SuperJoost Playlist explains, "The device is more expensive than its predecessors, for one, and went into the holiday season without a clear blockbuster title to incentivize audiences. Don’t get me wrong, Metroid Prime 4: Beyond is well worth your time, but it lacks the cache held by Mario and Zelda titles. More so, everyone who was going to buy a Switch 2 at launch has had a chance to do so, especially since Nintendo had been stocking its new console for months prior to its release in anticipation of tariff-related volatility and potential supply chain issues.”

But as every single analyst I spoke to also said, this was extremely expected and normal, and not really an indicator of anything especially concerning. For instance, Circana's annual report on the U.S. games market had the Nintendo Switch 2 as the best-selling console of the year in both unit and dollar sales. It sold 4.4 million units total for 2025 in the U.S., 94% higher than the Nintendo Switch 1 at the same point in its life cycle.

It is worth noting, of course, that the Nintendo Switch 1 launched in March in its release year, while the Switch 2 dropped in June. This means that the comparison point here, seven months into each console's life cycle, includes the holiday period for the Switch 2, but not the original Switch. And it's true that reporting suggests Switch 2 holiday sales underperformed Switch 1 holiday sales in some markets, especially the UK and parts of the U.S. So it's possible in the coming months we see that difference shrink.

Or, maybe not! The Switch 2 has one heck of a lead, and there's a good reason for it: supply. "Switch 2 sales [in 2025] were expected to be more front-loaded than other consoles historically due to the strong rate of supply early on," says Mat Piscatella, senior director at Circana. "Which, of course, is how the Switch 2 has been able to set the record as the US market's fastest selling console ever over the first 6 months in market. You can't sell units that don't exist, etc etc."

Switches 'Round the World

Additionally, the Switch 2's holiday wasn't on the slower side everywhere. In Asia, Niko Partners director of research and insights Daniel Ahmad says the Switch 2 had a good holiday. "In Japan, sales of the Switch 2 during the holiday period were in line with the Switch 1," he says. "Nintendo’s expansion in Southeast Asia is also paying off, with an official launch in the region earlier this year helping drive sales growth. While there is no official release in China, demand for grey market imports is high."

Dr. Serkan Toto, CEO of Kantan Games, backs this up too. "In the case of the Japanese market in particular, the numbers are very clear: Switch 2 sold like hot cakes over the holidays."

One reason for that is supply. The Switch 2's initial sales success in the U.S. can be attributed partly to Nintendo ensuring there was an ample supply at launch, which also resulted in U.S. total sales being more heavily frontloaded than they would have otherwise. But the console has been difficult to come by in Japan, Toto says. That was true even over the holiday when supply improved, and he suspects the Japan sales would have been even higher if there had been enough Switch 2s to go around.

Piers Harding-Rolls, games industry analyst and researcher at Ampere Analysis, offered an in-depth take as to why the Switch 2 is in the position it's in right now. For one, the market conditions are different than they were when the Switch 1 came out. Not only is there more stock and fewer massive gamers as the other analysts mentioned, but the Switch 2 is also a "known quantity."

"When the original Switch launched it followed a failing Wii U generation - there was a lot of interest but hype and momentum built up in the run up to the holiday sales at the end of 2017," Harding-Rolls says. "This time around at the Switch 2 launch demand was predictably high because of the success of the Switch. Following a record launch, it’s not surprising that Switch 2 sales have not been able to maintain the same massive sales lead on the original Switch. For the record, Switch 2 shipments in 2025 should outperform the original Switch in 2017 and over a shorter period of time.

"...Then there is the whole macroeconomic situation, less disposable income and higher priced hardware. This may be softening demand to an extent especially as lots of new games are still available on the original Switch."

Put all together, it sounds like there's a lot less cause for alarm(o) than some were making Switch 2 sales out to be.

The Switch in Twenty-Six

But what about the future?

Harding-Rolls continues: "I’m expecting Switch 2 exclusives to become more plentiful in 2026 so this will drive upgrades for those sitting on the fence. Overall, Switch 2 games look pretty strong in 2026 so I remain quite bullish on the performance of the platform this year. Longer-term I don’t expect Switch 2 to outperform the original Switch as there were special conditions - primarily the pandemic - which supercharged demand for Switch later in the cycle and elongated it to an extent."

Everyone else agrees 2026 will be a good year for Switch 2, though with some asterisks related to the broader global market. Toto thinks for the current fiscal year ending March 30, Nintendo will be closer to 20 million units sold than their own forecast of 15 million, contingent on them building a more impressive game line-up. Ahmad predicts that the Switch 2 will sell more than 50 million units by the end of 2027, which would be a similar amount to the Switch 1 over the same time frame. He's predicting a price hike, though, specifically a tariff-related one: "Tariffs were already squeezing margins last year, component costs are increasing rapidly, and we wouldn’t be surprised if Nintendo passes those costs on to consumers in one way or another."

Van Dreunen doesn't think we'll see component-related price changes that would discourage sales, saying that Nintendo has already priced those in and that he expects sales in Japan especially to remain strong thanks to regional discounts and a heavy focus on the domestic market. "If it looks like Nintendo is selling fewer consoles in the US, you can look to the current administration for an explanation."

Memory Goes Boom

But hardware pricing is a pretty big sticking point for James McWhirter, senior analyst at Omdia. He provided a fairly detailed breakdown of what he thinks is coming not just for the Switch 2, but for the entire console market, insofar as hardware pricing increases could eventually price consumers out of new purchases.

McWhirter thinks that the big story for all console hardware this year will be the effect that demand for AI infrastructure is going to have on pricing. In his estimation, about six months ago, RAM in a base PS5 accounted for at least a fifth of the bill of materials. But by the end of 2025, that cost will have risen by at least 50%.

"Suppliers obviously have the upper hand with any new negotiations, so it’s only a matter of time until Nintendo – and Sony and Microsoft – run through their inventory of memory and renegotiate at higher prices," he says. "Any rise in the cost of console hardware will be passed on to consumers via multiple means: directly, or via a mix of increased software, services, peripherals pricing.

"But this comes at a tricky time for consoles – we are of course simultaneously seeing the spending power of middle-income households declining. This leaves Nintendo more exposed as they are keen on transitioning their Switch audience onto Switch 2 as quickly as possible, with no more cross-gen releases on the horizon."

It's not just hardware that's impacted, he adds. He expects the "memory boom cycle" to impact Switch 2 software specifically soon, due to physical games shipping on NAND memory. "The rising cost of NAND memory places upward pressure on the cost of Switch 2 Game Cards. Switch 2, like its predecessor, is still a physical-first platform. When including bundled software, Omdia estimates 57% of Switch 2 games sold in 2025 were at retail."

What about Game Key-Cards, you say? Sure, that would help, but they're controversial…and may not be enough anyway.

"The upward pressure on NAND memory prices mean Game Key-Cards will be here to stay - even Nintendo has begun experimenting with them starting with March 2026's Pokémon Pokopia. A publisher recently suggested Nintendo is introducing smaller capacity Game Cards, but the cost savings they provide may be eventually wiped out in future.

McWhirter expects that all of this will likely impact the "middle market" of gaming, people who purchase consoles sometime after their initial launch boom or general non-enthusiast gamers, may not be purchasing consoles in the same volume that they have in recent history. These are the people that pushed the Switch 1 to global sell-through of 151 million by the end of last year, but he's not so sure they're going to show up for the Switch 2, especially if it gets more expensive. He recalls the Nintendo 3DS, which had extremely frontloaded sales (17% of systems were sold in the first year on the market) compared to the Nintendo Switch 1 (9% in the first year). A similar scenario could happen again.

There are things Nintendo could do to stave that off. Switch 2 hardware bundles over the holiday providing a "soft" discount would help push sales. Regional discounts extended beyond just Japan would also probably work. He also posits a future docked-only Switch 2 Lite that would help reduce component costs and pass that savings on to consumers.

What does all this mean? It sounds like, as has been reported, 2025 was overall a fantastic launch year for the Switch 2, and that energy will likely continue for some time to come. But there are a number of hurdles the console needs to overcome in the next few years in order to maintain that success long-term. Some of them are obvious and manageable by Nintendo now: does it have a strong 2026 and 2027 game line-up, or not? But others, such as tariffs and component costs, are harder to predict and will require deft handling on the part of the hardware maker in order to drive the Switch 2 generation to a comparable level of success as its predecessors had.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Lawsuit Claims Hasbro Misled Investors Regarding Sales of Controversial Magic: the Gathering Anniversary Set

A new lawsuit filed by shareholders of Hasbro against the company and its directors alleges that company leadership has mismanaged Magic: The Gathering by overprinting sets of cards, thereby devaluing existing ones. It also, quite notably, claims that Hasbro leadership "concealed the true reason" that its widely-criticized, incredibly expensive Magic: The Gathering 30th Anniversary Set was pulled from sale within an hour of its initial release.

The lawsuit, filed in Rhode Island earlier this week, is filed by shareholders Joseph Crocono and Ultan McGlone against Hasbro CEO Christian Cocks, a number of fellow company directors, and Hasbro itself. The lawsuit alleges breaches of fiduciary duty, unjust enrichment, waste of corporate assets, gross mismanagement, abuse of control, and violations of the Exchange Act.

Specifically, the shareholder plaintiffs claim that, under Cocks' leadership, Hasbro has been printing far too many Magic: The Gathering sets, thereby reducing the value of existing sets. This complaint probably sounds familiar to avid Magic players, as Wizards of the Coast has been printing significantly more sets per year than it used to. This handy chart made in 2022 by jacobwillson2727 at Only on Tuesdays helps illustrate the problem, and it's only gotten worse in the years since:

As noted in the lawsuit, Wizards of the Coast released more sets than ever before in 2020, which served to double the revenue of the Wizards segment of Hasbro between 2018 and 2021, and in 2022, Hasbro released over five times as many Magic sets as it had in 2016. It's worth noting that both the chart above and the lawsuit itself are somewhat generous in what they consider to be a Magic "set." For example, the lawsuit also claims Wizards released 39 separate Magic sets in 2022 - that strikes me as a little high, and most likely includes Secret Lair collaborations in addition to every other possible kind of set.

Regardless of how you count them, it is true that the card release volume has gone up lately, as anyone who's grouchy about the number of Universes Beyond collaborations in 2026 will tell you. But the issue the shareholders have is that the volume, they claim, is exceeding consumer demand, and that Hasbro leadership is only releasing this many to get quick cash to cover up shortfalls elsewhere in the Hasbro business.

The lawsuit itself is 76 pages long, but there are two major accusations that stand out. One is an allegation that Hasbro management used something called the "Parachute Strategy." Allegedly, leadership plotted to "parachute in" new Magic sets whenever there was a shortfall somewhere else in Hasbro. These parachute sets initially consisted of "Masters" sets - largely reprints with low production costs. However, as it grew, more sets got involved, including the aforementioned Secret Lair collaborations and the Commander Legends: Battle for Baldur's Gate set. Per the lawsuit, "As such, the explosive growth in the Magic business noted just prior to and during the Relevant Period [September 2021 - October 2023] was in fact the result of the Parachute Strategy. Notably, in 2022 such 'parachute' Magic sets accounted for 46% of all Magic releases."

The second, and perhaps even spicier, accusation is the allegation that Hasbro management essentially faked being out of stock of the controversial, extremely expensive Magic 30th Anniversary Set in order to encourage demand. If you're not familiar, this was an unhinged $999 box that contained four booster packs of non-tournament legal reprints of original Magic cards, some of which Wizards had sworn it would never reprint. This box garnered massive criticism due to its price, the fact that the cards weren't even usable, and the seemingly broken promise on the part of Wizards not to reprint classics such as, say, Black Lotus.

According to testimony from several members of leadership shared in the complaint, following the negative reaction from players at this announcement, management made a plan to "pause" sales of the set if it became apparent that they were weaker than anticipated. The company said the "sale has concluded, and the product is currently unavailable for purchase," in a post on X (then Twitter), implying they had sold out, effectively making it look like the product was far more popular than it actually had been. In the lawsuit, plaintiffs accuse the company of claiming the product was "out of stock."

What happened to the unsold cards after sales were paused, then? The lawsuit goes on:

"[Former Employee 6] likewise stated that the Company paused its sales of the Magic Anniversary Set less than an hour after its release, only selling a portion of its available inventory. FE 6 further noted that shortly after the set’s release, he and other Wizards employees viewed photographs of Magic Anniversary Sets dropped off at a Texas landfill alongside older Magic products."

The plantiffs are asking the judge to rule that they, as shareholders, are adequate representatives of Hasbro and therefore can sue on behalf of the company itself, and that each of the individual defendants failed in their fiduciary duties. They are also asking that Hasbro be awarded damages from each individual defendant, and that the shareholders be given significantly more power on the board of the company.

IGN reached out to Hasbro for comment and received the following statement: "These claims have no merit. Our strategic plan for Magic was implemented, and the results underscore the strength of that strategy."

This is far from the first time shareholders have expressed displeasure with Hasbro's handling of Magic. Mentioned multiple times in the suit is a deep dive done by Bank of America back in 2022 on this exact issue of overprinting, which prompted analysts to claim Hasbro was hurting its long-term value with so many frequent set releases.

This year's first set, Lorwyn Eclipsed, is doing all right at least, having seemingly sold out in most places amid excitement at a return to a beloved plane from Magic's history. It's even got a host of super expensive rare cards, topped off with a Showcase Fracture Foil version of Bloom Tender that's going for over $600 at the time this piece was written.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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IKEA Is Animal Crossing-posting Again, and We Hope That Means a Collaboration Is on the Horizon

If Animal Crossing: New Horizons' 3.0 update earlier this month wasn't enough for you, don't worry, there's a new hype train you can board. IKEA just recently posted a TikTok with some very familiar sights and sounds, and it has us hoping for a furniture collaboration soon.

As spotted by Polygon, the official TikTok page for IKEA France posted a video two days ago that very much seems to be teasing something Animal Crossing-related. In the video, a very distinctively Animal Crossing leaf floats down from the ceiling of an empty room, before a hand cursor clicks on it and turns it into furniture, cycling through four different types of IKEA furniture (two bookcases in different styles, a dresser, and a couch). The video description, via TikTok's translation from French, reads, "We still don't accept cash bells. #ikea #animalcrossing"

@ikeafrance On n'accepte toujours pas les clochettes en caisse. #ikea #animalcrossing ♬ son original - IKEA France

The background music, while not identifiable immediately as any specific Animal Crossing theme, certainly has the correct xylophone and according sounds going. And the sound effects of clicking and cycling between furniture are 100% straight from Animal Crossing. To me, that reads that whatever's going on here at minimum has Nintendo's blessing.

Furthermore, IKEA and Nintendo have collaborated on Animal Crossing stuff before. Five years ago, IKEA Taiwan recreated one of its print catalog using nothing but screenshots from Animal Crossing: New Horizons. IKEA has also done proper in-game collaborations with games like The Sims in the past, so it wouldn't be too much of a stretch to see something like IKEA furniture in Animal Crossing, or Animal Crossing furniture sold at IKEA.

Personally, I'm all on board of this means we get Blåhaj in Animal Crossing, or a real-life Froggy Chair. We'll keep our eyes peeled for any sort of official confirmation.

In the meantime, we're still having plenty of fun with the big 3.0 update and all the fun new stuff that's been added...well, almost all of it. 12-player co-op seems pretty fraught. But we've catalogued some of the surprising little changes, including the ability to strafe and jump, and we've got tips if you, like us, are returning to your island after a long hiatus. Oh, and check out this Zelda stuff added too!

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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