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The humanity of machines: the relationship between technology and our bodies

Humanity has had a complicated relationship with machines and technology for centuries. While we created these inventions to make our lives easier, and have become heavily reliant upon them, we have often feared their impact on society.

In her debut book, The Body Digital: a Brief History of Humans and Machines from Cuckoo Clocks to ChatGPT, Vanessa Chang tells the story of this symbiotic partnership, covering tools as diverse as the self-playing piano and generative AI products. The short book combines creative storytelling, an inward look at our bodies and interpersonal relationships, and a detailed history of invention. Chang – who is the director of programmes at Leonardo, the International Society for the Arts, Sciences, and Technology in California – offers us a framework for examining future worlds based on the relationship between humanity and machines.

“Technology” has no easy definition. The Body Digital therefore takes a broad approach, looking at software, machines, infrastructure and tools. Chang examines objects as mundane as the pen and as complex as the road networks that define our cities. She focuses on the interplay between machine and human: how tools have lightened our load and become embedded in our behaviour. In doing this she asks the reader: is it possible for the human body to extract itself from technology?

Each chapter of the book centres on a different part of the human anatomy – hand, voice, ear, eye, foot, body and mind – looking at the historical relationship between that body part and technology. Chang follows this thread through to the modern day and the large-scale impact these technologies have had on the development of our communities, communications and social structures. The chapters are a vehicle for Chang to present interesting pieces of history and discussions about society and culture. Her explanations are tightly knit, and the book covers huge ground in its relatively concise page count.

Chang avoids “doomerism”, remaining even-handed about our reservations towards technological advancement. She is careful in her discussion of new technology, particularly those that are often fraught in the public discourse, such as the use of generative AI in creating art, and the potential harms of facial-recognition software.

She includes genuine concerns – like biases creeping into training data for large language models – but mitigates these fears by discussing how technologies have become enmeshed in human culture through history. Our fear of some technologies has been unfounded – take, for example, the idea that the self-playing piano would supersede live piano concerts. These debates, Chang argues, have happened throughout the history of technology, and some of the same arguments from the past can easily be applied to future technology.

While this commentary is often thought-provoking, it sometimes doesn’t go as far as it might. There is relatively limited discussion throughout the book about the technological ecosystem we currently live in and how that might impact our level of optimism about the future. In particular, the topics of human labour being supplanted by machine labour, and the impacts of tech monoliths like Apple and Google, are relatively minimal.

In one example, Chang discusses the ways in which “telecommunication technologies might serve as channels into the afterlife”, allowing us to use technology to artificially recreate the voices of our loved ones after death. While the book contains a full discussion of how uncanny and alarming this type of “artistic necrophilia” might be, Chang tempers fear by pointing out that by being careful with our data, careful with our digital selves, we might be able to “mitigate the transformation of [our] voices into pure commodities”. However, the questions of who controls our data, the relationship between data and capital, and the level of control that we have over the use of our data, is somewhat limited.

Poetic technology

The difference between offering interesting ideas and overexplaining is a hard needle to thread, and one that Chang navigates successfully. One striking feature of The Body Digital is the quality of the prose. Chang has a background in fiction writing and her descriptions reflect this. An automaton is anthropomorphized as a “petite, barefoot boy” with a “cloud of brown hair”; and the humble footpath is described as “veer[ing] at a jaunty angle from the pavement, an unruly alternative to concrete”. As a consequence, her ideas are interesting and memorable, making the book readable and often moving.

Particularly impressive is Chang’s attitude to exposition, which mimics fiction’s age-old adage of “show, don’t tell”. She gives the reader enough information to learn something new in context and ask follow-up questions, without banging the reader over the head with an answer to these questions. The book mimics the same relationship between the written word and human consciousness that Chang discusses within it. The Body Digital marinates with the reader in the way any good novel might, while teaching them something new.

The result is a poetic and well-observed text, which offers the reader a different way of understanding humanity’s relationship with technology. It reminds us that we have coexisted with machines throughout the history of our species, and that they have been helpful and positively shaped the direction of our world. While she covers too much ground to gaze in any one direction for too long, the reader is likely to come away enriched and perhaps even hopeful. And, as Chang points out, we have the opportunity to shape the future of technology, by “attending to the rich, idiosyncratic intelligence of our bodies”.

  • 2025 Melville House Publishing 256pp £14.99 pb / £9.49 ebook

The post The humanity of machines: the relationship between technology and our bodies appeared first on Physics World.

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Service d'urgence au Moyen-Orient: "

Aux États-Unis, une polémique enfle autour d'un numéro d'urgence après les révélations d'un journaliste d'ABC News. Ce dernier a découvert un message vocal surréaliste affirmant qu'il ne fallait pas compter sur l'aide du gouvernement. Malgré une correction rapide du répondeur, le choc persiste au sein de la population.

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"Je suis un peu surpris de voir au 5e jour de guerre des avions voler", déclare le général Vincent Desportes

Au cinquième jour, mercredi 4 mars, de la guerre au Moyen-Orient, l'Iran continue de lancer des missiles contre des cibles américaines et israéliennes dans le Golfe. Israël a de son côté visé "des dizaines de cibles" en Iran et lancé des frappes "à grande échelle" sur Téhéran tout en élargissant le champ de son offensive au Liban, où de fortes explosions ont été entendues à Beyrouth.

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"Pas question de négocier avec les États-Unis à nouveau" pour l'Iran, rapporte Siavosh Ghazi, correspondant RFI et France 24 à Téhéran

Au cinquième jour, mercredi 4 mars, de la guerre au Moyen-Orient, l'Iran continue de lancer des missiles contre des cibles américaines et israéliennes dans le Golfe. Israël a de son côté visé "des dizaines de cibles" en Iran et lancé des frappes "à grande échelle" sur Téhéran tout en élargissant le champ de son offensive au Liban, où de fortes explosions ont été entendues à Beyrouth.

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Guerre au Moyen-Orient: "Il y a une vraie fracture" dans la population libanaise, selon Adel Bakawan, directeur de l'Institut européen d'études sur le Moyen-Orient et l'Afrique du Nord

La banlieue sud de Beyrouth, bastion du Hezbollah, est visée par une nouvelle frappe, selon les images de l'AFPTV, après un ordre d'évacuation de l'armée israélienne. Cette frappe intervient à la suite d'une série de raids qui ont visé, pour la première fois, un quartier de Beyrouth proche du palais présidentiel, ainsi que des zones au sud de la capitale libanaise et la ville millénaire de Baalbeck dans l'est du Liban, faisant 11 morts.

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The Division 2 to get crossplay, new DLC and more throughout 2026

Back during the early days of 2026, Ubisoft announced a surprise update for The Division 2, unveiling a new Realism mode in celebration of the franchise’s 10th anniversary. It appears as though this was just the start of The Division’s revival, with the publisher now sharing a roadmap full of new content planned throughout 2026.

Taking to their blog in celebration of the franchise’s 10th anniversary, the team at Ubisoft hosted a showcase featuring a ton of new and surprising updates coming to The Division 2.

From now until the 2nd of April, The Division 2 is hosting a month-long anniversary Season, bringing in the aforementioned Realism mode alongside other notable additions:

  • Special Anniversary Event Pass featuring cross-Clancy collaboration items inspired by Rainbow Six Siege, Splinter Cell, and Ghost Recon
  • Global Events inspired by the original game
  • Free, permanent visual upgrade
  • Free in-game Anniversary hoodie for all who log in
  • Free access to the Warlord of New York expansion

This Anniversary Season is just the start however, with The Division 2 set to get even more in the coming months, including:

  • PvP balancing and content updates
  • Expanded crossplay across consoles and PC
  • One new Incursion
  • New Classified Assignments
  • Survivors mode
  • New DLC located in Central Park

Alongside all this, the team also finally gave an official release date for their mobile spin-off Resurgence, with the free-to-play MMO launching on the 31st of March.

The Division series has been in a weird spot for quite some time. Ever since the release of its sequel in 2019, the franchise has struggled to expand, with a number of in-development projects eventually being cancelled. While we continue to wait for The Division 3, it is interesting and exciting to see the previous game receive a second life of sorts.

KitGuru says: What do you think of this Anniversary update? Is it too little too late? Should the game have always had a Realism mode from the get-go? Let us know your thoughts down below.

The post The Division 2 to get crossplay, new DLC and more throughout 2026 first appeared on KitGuru.
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Grèce: les cadres du parti Aube dorée jugés coupables d'«appartenance et de direction d'une organisation criminelle»

Quarante-deux cadres d'Aube dorée au total étaient jugés par la cour d'appel d'Athènes depuis 2022, un procès fleuve à l'issue d'un procès en première instance de cinq ans. Parmi les crimes imputés à cette formation, le passage à tabac de pêcheurs égyptiens en 2012 et le meurtre du rappeur antifasciste Pavlos Fyssas en 2013.

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App Store : un groupe d’actionnaires porte plainte contre Apple pour des pratiques anticoncurrentielles

La pression judiciaire continue de s’intensifier autour d’Apple. Fin février, un fonds de retraite actionnaire du groupe a déposé une plainte dite « dérivative » visant directement plusieurs hauts dirigeants de l’entreprise, dont son PDG Tim Cook. La plainte vise à engager la responsabilité personnelle de ces dirigeants pour manquement présumé à leurs obligations fiduciaires. […]

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RD Congo : quelles conséquences des sanctions de Washington contre le Rwanda ?

Les États-Unis ont annoncé lundi des sanctions contre l'armée rwandaise pour son soutien aux forces du groupe antigouvernemental M23 dans l'est de la République démocratique du Congo (RDC) en proie aux violences, malgré un accord de paix signé en décembre sous l'égide de Donald Trump. L'ancien ministre des Affaires étrangères congolais, Léonard She Okitundu, était l'invité du Journal de l'Afrique pour analyser ces sanctions et leurs conséquences pour la région.

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RD Congo: Washington sanctionne l'armée rwandaise pour son soutien au M23

En RD Congo, les autorités saluent les sanctions américaines visant des hauts responsables militaires rwandais, qu’elles réclamaient depuis longtemps. Ces mesures suscitent un nouvel espoir de paix dans l’est du pays, où les combats se sont intensifiés ces dernières semaines. Explications de notre correspondante Aurélie Bazzara-Kibangula.

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Capcom has reportedly started development on another Resident Evil 1 remake

Ever since Capcom kicked off their golden era with the release of Resident Evil 7, the publisher has successfully remade most of the mainline RE entries, with more seemingly on the way. While the much-loved Resident Evil Code Veronica is reportedly next in line to be remade, known Capcom insiders have now claimed that the previously-remade Resident Evil 1 is set to receive another full-on remake.

As reported by known Capcom leaker DuskGolem, “full production on a RE:1 Remake has gone underway”; though the project is said to be “years out” – with the aforementioned Code Veronica being next in line. 

Offering additional context, Golem claimed that the remake could be between 4-7 years away from release, with Code Veronica and RE:0 both being further along in development.

Resident Evil Capcom

For the uninitiated, this would be the second time that the original Resident Evil has gotten a remake, with the first one arriving all the way back in 2002 for the GameCube. That said, unlike Capcom’s modern efforts, the original RE: Remake was highly faithful to the original, maintaining its gameplay and visual style.

It’s safe to assume that this second redo would be more in line with the likes of the RE:2 and RE:3 Remakes. We will have to wait and see. In the meantime, fans have the recently-released Resident Evil Requiem to enjoy.

KitGuru says: What do you think of this latest report? How would you want Capcom to handle the remake? Should they stop after Code Veronica, 0 and the OG RE? Let us know your thoughts down below.

The post Capcom has reportedly started development on another Resident Evil 1 remake first appeared on KitGuru.
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Highguard is shutting down this month

It has only been a month since Highguard launched but the game's player base has only dwindled since then. Now after a round of layoffs, Wildlight Entertainment has revealed it will be shutting the game down.

The likelihood of the studio fulfilling their ambitious year-long content roadmap already felt slim when most of the development team was let go, leaving just a handful of ‘key developers' left to continue working on the game. Unfortunately since then, Highguard's player count has only continued to drop and as a result, the company is pulling the plug.

Here is the full statement from Wildlight:

“Today we’re sharing difficult news. We have made the decision to permanently shut down Highguard on March 12.

Since launch, more than 2 million players stepped into Highguard’s world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful.

Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12th. We hope you’ll jump in with us one more time to show your support and get those final great matches in while we still can.

The team is excited to release one final game update to enjoy in the remaining life of the game. We'll be adding a new Warden, a new weapon, account level progression, and skill trees! Full patch notes are coming, and we're targeting tonight or tomorrow morning for patch release.

From all of us at Wildlight, thank you for playing, for supporting us, and for being part of Highguard’s story.”

This news follows a recent report claiming that Tencent, which had initially funded Highguard, had pulled funding due to the game's poor launch performance.

KitGuru Says: The 2025 Game Awards will now live in infamy thanks to this game.

The post Highguard is shutting down this month first appeared on KitGuru.
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Traqués, la série française reportée pour des problèmes de droits, démarre sur Apple TV (2 ep. disponibles)

Après bien des tribulations, la série française Traqués avec Benoit Magimel et Mélanie Laurent en vedettes, fait enfin ses grands débuts sur la plateforme Apple TV ! La série devait initialement sortir le 3 décembre 2025, mais des problèmes de droits avaient poussé Apple à tout retirer à la dernière minute. Au final, on avait […]

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