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The Division 2 to get crossplay, new DLC and more throughout 2026

Back during the early days of 2026, Ubisoft announced a surprise update for The Division 2, unveiling a new Realism mode in celebration of the franchise’s 10th anniversary. It appears as though this was just the start of The Division’s revival, with the publisher now sharing a roadmap full of new content planned throughout 2026.

Taking to their blog in celebration of the franchise’s 10th anniversary, the team at Ubisoft hosted a showcase featuring a ton of new and surprising updates coming to The Division 2.

From now until the 2nd of April, The Division 2 is hosting a month-long anniversary Season, bringing in the aforementioned Realism mode alongside other notable additions:

  • Special Anniversary Event Pass featuring cross-Clancy collaboration items inspired by Rainbow Six Siege, Splinter Cell, and Ghost Recon
  • Global Events inspired by the original game
  • Free, permanent visual upgrade
  • Free in-game Anniversary hoodie for all who log in
  • Free access to the Warlord of New York expansion

This Anniversary Season is just the start however, with The Division 2 set to get even more in the coming months, including:

  • PvP balancing and content updates
  • Expanded crossplay across consoles and PC
  • One new Incursion
  • New Classified Assignments
  • Survivors mode
  • New DLC located in Central Park

Alongside all this, the team also finally gave an official release date for their mobile spin-off Resurgence, with the free-to-play MMO launching on the 31st of March.

The Division series has been in a weird spot for quite some time. Ever since the release of its sequel in 2019, the franchise has struggled to expand, with a number of in-development projects eventually being cancelled. While we continue to wait for The Division 3, it is interesting and exciting to see the previous game receive a second life of sorts.

KitGuru says: What do you think of this Anniversary update? Is it too little too late? Should the game have always had a Realism mode from the get-go? Let us know your thoughts down below.

The post The Division 2 to get crossplay, new DLC and more throughout 2026 first appeared on KitGuru.
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Capcom has reportedly started development on another Resident Evil 1 remake

Ever since Capcom kicked off their golden era with the release of Resident Evil 7, the publisher has successfully remade most of the mainline RE entries, with more seemingly on the way. While the much-loved Resident Evil Code Veronica is reportedly next in line to be remade, known Capcom insiders have now claimed that the previously-remade Resident Evil 1 is set to receive another full-on remake.

As reported by known Capcom leaker DuskGolem, “full production on a RE:1 Remake has gone underway”; though the project is said to be “years out” – with the aforementioned Code Veronica being next in line. 

Offering additional context, Golem claimed that the remake could be between 4-7 years away from release, with Code Veronica and RE:0 both being further along in development.

Resident Evil Capcom

For the uninitiated, this would be the second time that the original Resident Evil has gotten a remake, with the first one arriving all the way back in 2002 for the GameCube. That said, unlike Capcom’s modern efforts, the original RE: Remake was highly faithful to the original, maintaining its gameplay and visual style.

It’s safe to assume that this second redo would be more in line with the likes of the RE:2 and RE:3 Remakes. We will have to wait and see. In the meantime, fans have the recently-released Resident Evil Requiem to enjoy.

KitGuru says: What do you think of this latest report? How would you want Capcom to handle the remake? Should they stop after Code Veronica, 0 and the OG RE? Let us know your thoughts down below.

The post Capcom has reportedly started development on another Resident Evil 1 remake first appeared on KitGuru.
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Nintendo Indie World Showcases goes live later today

While fans have been eagerly awaiting the announcement of a brand new first-party Nintendo Direct showcase, the console maker has seemingly been doing everything but; having gone live with a partner showcase, a Nintendo Treehouse stream, and now an Indie World event. Set to go live later today, the relatively short presentation will include 15 minutes of new and upcoming Switch releases.

Taking to Twitter to make the announcement, the official Nintendo UK page shared the following: “Join us, March 3rd at 14:00 (UK time) for a new #IndieWorld Showcase! Tune in for roughly 15 minutes of news and updates on indie games coming to #NintendoSwitch2 and #NintendoSwitch.”

While quite a short showcase, Nintendo’s Indie Worlds are typically rather rapid in their announcements, and so it is possible we will still get quite a few notable titles unveiled.

Curiously, the Japanese version of the showcase is set to be 10 minutes longer, landing at roughly 25 minutes long, suggesting that it could include a number of region-exclusive releases.

As mentioned, many fans have been waiting for the official announcement of a new mainline first-party Nintendo Direct, and so the confirmation of an Indie World instead could be disappointing.

That said, indies are the lifeblood of the industry, and so it is always interesting to see what these smaller teams have been cooking up. The Indie World showcase goes live later today at 2PM UK time.

KitGuru says: Are you excited for the Indie World showcase? When do you think we’ll get the next mainline Direct? Let us know down below.

The post Nintendo Indie World Showcases goes live later today first appeared on KitGuru.
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Starfield comes to PS5 on the 7th of April, according to leakers

For the past year or so, we’ve been hearing an increasing number of leaks and rumours claiming that Bethesda Game Studio’s somewhat contentious Starfield would be leaving its Xbox console exclusivity behind with an impending arrival on PlayStation 5 (and possibly Switch 2). Though yet to be officially announced, known insiders have now offered what appears to be finalised details for Starfield’s PS5 launch, including its price and release date.

As reported by BillBil-Kun via dealabs (who has accurately reported on a bunch of PlayStation-related releases in the past), Starfield is set to land on PlayStation in just over a month’s time – launching on the 7th of April 2026.

The game will reportedly come in two forms – a Standard Edition costing £44.99 and a Premium Edition for £59.99, both of which will be offered in disc form. The contents of the Premium Edition is currently unknown, however Billbil confirmed that there is no advanced access planned for those with the Premium version.

Starfield PlayStation

While not included as part of the report, it is highly likely that Bethesda will launch Starfield's long-awaited 2.0 patch at or around the same time. The exact specifics surrounding this update remains somewhat vague, however Todd Howard himself has told fans to keep their expectations in check.

Starfield is easily one of the Bethesda Game Studios’ most controversial titles (Fallout 76 aside) and while the game has seen some improvements since its initial release back in 2023, it will be interesting to see how the game performs on PlayStation come its release next month.

KitGuru says: Did you play Starfield back when it was first released? What did you think? Do you have high hopes for the upcoming update? Let us know your thoughts down below.

The post Starfield comes to PS5 on the 7th of April, according to leakers first appeared on KitGuru.
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Blackout-inspired ‘Black Ops Royale’ officially arrives next week

Black Ops 7: Season 2 Reloaded is set to be massive for Call of Duty, with the mid-Season update reintroducing the fan-favourite Blackout mode from BO4 – an alternate take on the Battle Royale formula. Ahead of the update’s arrival next week, Activision have shared everything you need to know about Season 2 Reloaded and its Black Ops Royale mode.

Taking to their blog, the team at Activision offered a deep-dive into the new Black Ops Royale mode. Inspired by Black Ops 4’s Blackout mode, this alternate take on the BR formula is set to launch on the 12th of March and offers a ton of changes compared to Warzone – including but not limited to:

  • No loadouts
  • No gulag
  • No buy stations
  • Wingsuits instead of parachutes
  • 5 attachment upgrade paths
  • New backpack menu
  • Lootable perks with no fixed slots
  • Returning equipment including grapple hook and sensor dart
  • Full omni-movement support
  • Cradle Breaches featuring zombies

All of this will of course be taking place on the Avalon map which has so far been used for BO7’s Endgame mode (albeit with some visual changes).

Full details on the new Black Ops Royale mode can be found HERE, but in essence it seems to be sticking surprisingly close to the original Blackout experience.

Over the years, sentiment surrounding Blackout has grown, with many claiming that its biggest issue was being tied to the premium Black Ops 4 – meaning finding matches over time became increasingly tough. With this new Black Ops Royale however being tied to Warzone, it will be interesting to see how the mode is received, especially compared to the somewhat stale Warzone. We won’t have to wait long to find out.

KitGuru says: Are you excited for Season 2 Reloaded? Did you enjoy the OG Blackout back in the day? How does it compare to Warzone? Let us know your thoughts down below.

The post Blackout-inspired ‘Black Ops Royale’ officially arrives next week first appeared on KitGuru.
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Capcom Spotlight stream goes live this week, featuring Mega Man, Pragmata and more

In recent years, Capcom has been hosting semi-regular showcases, informing its fans on what the publisher is currently working on. With Resident Evil Requiem now out and available for the world to enjoy, Capcom have announced that their next Spotlight showcase will go live later this week, featuring titles including Street Fighter 6; Pragmata and Mega Man.

Releasing a brief teaser trailer, publisher Capcom officially announced their next livestream, writing: “The Capcom Spotlight is a digital event that brings you the latest news from Capcom! We will be presenting the latest news on highly anticipated upcoming Capcom titles.”

Set to go live on the 5th of March at 10 PM UK time, the broadcast is confirmed to last roughly 35 minutes long, and will include new details on a number of upcoming titles, namely:

  • Street Fighter 6
  • Monster Hunter Stories 3: Twisted Reflection
  • Mega Man Star Force Legacy Collection
  • Pragmata
  • Mega Man Dual Override

By far the most interesting of these titles is Mega Man Dual Override, with the 2027 game being the first brand new entry in the franchise since 2018’s Mega Man 11. Based on the previous teaser shared, the game looks to follow in the footsteps of the classic Mega Man entries. That said, we will likely learn much more regarding the minutiae of the game during this upcoming showcase.

Aside from a few stumbles (Monster Hunter Wilds), Capcom has been on a generational run, and so it will be interesting to see what they have planned for Mega Man.

KitGuru says: Are you looking forward to the showcase? What are your expectations for the new Mega Man? Do you want them to keep it simple? Let us know down below.

The post Capcom Spotlight stream goes live this week, featuring Mega Man, Pragmata and more first appeared on KitGuru.
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Blizzard prematurely unveils Overwatch x NieR: Automata crossover, arriving next week

For the past many years, Overwatch has been embracing all sorts of crossovers, from anime such as My Hero Academia to other video game IPs including Persona 5 and Diablo IV – to name a few. In a crossover which seemed inevitable, Square Enix’s NieR: Automata is set to collab with Overwatch; arriving next week.

Seemingly announcing the crossover prematurely, Blizzard published and then removed a YouTube Short confirming that “Project YoRHa initiates March 10!” – bringing a number of iconic characters from Automata into Overwatch through the release of new skins.

Overwatch NieR

Based on the image shared, it appears as though 5 skins in total will be offered:

  • Lifeweaver as Adam
  • Vendetta as A2
  • Wuyang as 9S
  • Kiriko as 2B
  • Mercy as the Yorha Commander

As of now, little else is known regarding the extent of this crossover. While it will most likely be nothing more than these skins, the game’s recent revamp does present an opportunity for these events to be more substantial.

We will have to wait and see when the Overwatch x NieR Automata crossover goes live on the 10th of March.

Discuss on our Facebook page HERE.

KitGuru says: Have you been playing Overwatch since its recent overhaul? What do you think? Who’s your favourite NieR character? Let us know down below.

The post Blizzard prematurely unveils Overwatch x NieR: Automata crossover, arriving next week first appeared on KitGuru.
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Free-to-play FPS Warface to shut down after 13 years

Warface is an oft-forgotten free-to-play FPS developed by Crytek of Crysis and the CryEngine fame. Launched all the way back in 2013, the title received pretty substantial updates over the years, adding a Battle Royale mode and eventually bringing the title over to the OG Switch (while also undergoing a number of development studio switch-ups). After over a decade of operation however, the current studio ‘MY.GAMES’ have now confirmed that the title will be shutting down.

Taking to their Steam page to make the announcement, the team at MY.GAMES wrote: “Friends! After many years together, we have made the difficult decision to begin the sunset process for Warface: Clutch. This choice was not easy for us — Warface: Clutch has been an important part of our journey, and we are deeply grateful to everyone who has supported the game throughout its long life.”

Said to be sunset in order “to focus on future developments” all in-game purchases have now been disabled. While Warface remains playable for now, servers for PC players will be shut down on the 27th of May, followed shortly by the console version on the 25th of August.

Warface MY.GAMES

Alongside the announcement, the team shared a lengthy FAQ, discussing the reasons for the game’s closure; refund policies and more, the full version of which can be found HERE.

While Warface launched at a time when it did have the potential to take on the likes of Call of Duty and Battlefield, the industry as a whole has changed substantially in the decade+ since, and so it is not surprising to see Warface finally being sunset.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Warface? Did you check it out back when it first launched? Was there potential for it to be the next big thing? Let us know your thoughts down below.

The post Free-to-play FPS Warface to shut down after 13 years first appeared on KitGuru.
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Insider claims FromSoftware is the reason we haven’t gotten a Bloodborne remake

2015’s bloodborne is a beloved title, with the FromSoftware-developed PS4 exclusive being many fans’ favourite game from the studio. Despite this, we’ve seen nothing from the IP since its launch, with the game remaining locked to an uneven 30fps at just 1080p. Unfortunately, despite fan pleas, it seems things aren’t going to change, with insiders revealing that the ill-fated BluePoint Studios pitched Sony a Bloodborne remake before their closure – a pitch which was approved by Sony but rejected by FromSoft.

As reported by known industry insider Jason Schreier (paywalled), following the cancellation of BluePoint Games’ live-service God of War title, the studio pitched Sony a number of other potential projects. One of these was said to have been a remake of Bloodborne.

This would have made sense not only due to the fact that BluePoint Games were known best for their remakes, but also because their most recent remake was literally for Demon’s Souls – the first Soulsborne title developed by FromSoftware.

Bloodborne FromSoftware

In a surprise reveal, Schreier claimed that “In early 2025, when Bluepoint again pitched the idea of Bloodborne remake, the studio was told that the numbers made sense but FromSoftware didn't want it to happen, according to people familiar with the process.”

While Sony owns the Bloodborne IP, the 2015 title was the result of a close collaboration between PlayStation and FromSoft. Additionally, Bloodborne as a game is near to Miyazaki’s heart, with the FromSoft head previously stating that the title is “the strongest reflection of my type of flavouring of a game that one can experience.”

Regardless, while a remake wouldn’t have been necessary, it makes little sense that Bloodborne has yet to receive a remaster consisting of a higher frame rate and increased resolution – especially as it would maintain all of Miyazaki’s work. For now, it seems the only way to experience an enhanced Bloodborne will be through emulation on PC.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this latest report? Are you surprised that it was FromSoftware who rejected the pitch? Let us know down below.

The post Insider claims FromSoftware is the reason we haven’t gotten a Bloodborne remake first appeared on KitGuru.
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Sony Santa Monica’s next game will reportedly feature Kratos’ wife as the main character

For years now, fans have been wondering what Sony Santa Monica’s Cory Barlog has been working on, with previous leaks and rumours suggesting that it would be a new IP in a Sci-Fi setting. As we get closer to the project’s supposed reveal, insiders have claimed that Barlog’s upcoming game is in fact still set in the God of War universe – but will instead focus on Faye as the main character.

As reported by multiple insiders, the next project set to be announced by Sony Santa Monica will in fact be another God of War game; albeit not starring Kratos.

According to Wccftech and NatetheHate, this new project will serve as its own franchise, though will not include Kratos nor Atreus as the lead. Instead, this new franchise will follow Faye – Kratos’ wife and Atreus’ mother – presumably prior to her death.

Narrative-wise, very little has been shared, with Faye herself being a pretty mysterious character throughout the events of God of War Ragnarok. With regards to gameplay however, the insiders have suggested that it would “differ from the Norse God of War games with more of a focus on action.”

Sony Santa Faye

While much of the project remains a mystery, we hopefully won’t have to wait long to learn about the game officially, with the current plan reportedly being a reveal this year, followed by its launch in the first half of 2027.

While many were hoping to see Sony Santa Monica take a step away from God of War (at least temporarily), Faye as a character presents the team with tons of opportunities to take the series to new and unexpected places.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of these leaked details? Does the project excite you? Would you have preferred the game to focus on a different GOW character? Let us know down below.

The post Sony Santa Monica’s next game will reportedly feature Kratos’ wife as the main character first appeared on KitGuru.
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KitGuru Games: What Could Have Been – An Ode to the Games We Never Got

Sony’s recent push towards live-service games has yielded few successes so far, but equally as few failures. That’s not for lack of trying however, with the console manufacturer previously stating that they had greenlit the development of a dozen different ‘games as a service’ titles across its suite of PlayStation studios – most of which were eventually cancelled. While there is no arguing that a game which was clearly on the path towards failure shouldn’t be canned before it’s allowed to release, many of the projects which Sony would later cancel came alongside lay-offs and studio closures.

Such is the case with the ill-fated BluePoint Games, whose flawless reputation and repertoire could not save it from being shut down following the cancellation of its years-in-development multiplayer live-service God of War game. But what if the project was able to come together and be released? What if most of Sony’s cancelled PS5 games found their way past the finish line? This is an ode to some of the games we never got.

Games live-service

Back in 2022 during Sony’s Business Segment Briefing, the then-President and CEO of Sony Interactive Entertainment ‘Jim Ryan’ revealed that the console maker was planning to have launched a total of 12 live-service titles by the end of the 2025 Fiscal Year.

Cut to what is pretty much the end of the 2025 Fiscal year and very few of those dozen games have been released, with a majority of them ultimately winding up cancelled.

As mentioned, a few titles have made it past the finish line, with the annual MLB The Show continuing to truck along; Helldivers II taking everyone by surprise and the world by storm; and of course Concord – doing pretty much the opposite of Helldivers in becoming one of the most infamous failed launches in perhaps decades. That said, at the very least Concord was able to be released and judged by the world (and boy did they judge).

For better or for worse, most of the promised dozen live-service offerings will never come to be and as such won’t have the opportunity to succeed or fail. Monetarily, this likely made the most sense for Sony, but as a fan, it’s hard not to imagine what could have been had the seeds been allowed to fully fruit. From Firesprite Studio’s ‘Project Copper’ to The Last of Us Online; Spider-Man: The Great Web and of course BluePoint’s live-service God of War game, let's speculate and pontificate about some of the games we never got.

Let’s start with Naughty Dog’s The Last of Us Online, not only due to the fact that it was at one point my most anticipated title, but also because of the fact that in many ways it spawned from ideas created prior to Sony’s live-service push. For the uninitiated, the original TLOU launched back in 2013 alongside a multiplayer mode known as Factions. While The Last of Us is first and foremost a single-player narrative driven experience, the Factions mode felt like more than just a slapdash PvP mode intended to fill out the package.

Of course, in today’s day and age, Factions is lacking somewhat in its depth and so when The Last of Us Part II was announced to be getting its own multiplayer mode, my mind raced with the potential. This then became doubly so when Naughty Dog revealed later on that TLOU Part II would not include any multiplayer elements, instead spinning the PvP mode off into its own bespoke experience.

Between The Last of Us Online’s announcement and cancellation, we did not get too much in the way of details. That said, based on the few bits of concept art released and statements from the team, it appeared as though TLOU Online would be set in San Francisco while focusing on a new suite of characters.

Unfortunately, this is pretty much all we learned officially regarding the game, with Naughty Dog / Sony ultimately canning the project in order to focus on what the team does best – story focused single player games.

That said, when I think about what could have been, I am met with a sense of sadness. The Last of Us Part II’s gameplay was peak and is in many ways the cleanest, smoothest and most satisfying 3rd person shooting / combat I’ve experienced. When compared to the first game, Part II feels infinitely more freeing in what you as your character can do and perform – a benefit not only to the moment-to-moment gameplay but also the overall ability to strategise and plan. This worked great in the context of Part II’s narrative and would have been transformative for TLOU Online.

Even more interesting however would have been to see what Naughty Dog’s plan for the overall gameplay loop was. In case you didn’t play it back in the day, The Last of Us Factions was essentially a standard map-based PvP shooter in which the main goal was simply to kill the enemy team (while also occasionally picking up some necessary resources). Your progress in these matches would then feed into the game’s camp system, which was just a menu showing how many people are present in your ‘base’ and their current status. Performing well in matches would allow your base to expand and improve – though the impact of this was minimal and served primarily as a fail state which you hope to avoid.

Though its actual gameplay did little to reflect it, much of the ‘narrative’ of the Factions game mode functioned somewhat like a proto-extraction shooter. Now, imagine Naughty Dog took TLOU’s Factions mode as a baseline to then expand upon, what could have been? Well, in my mind, The Last of Us Online could have been ARC Raiders before ARC Raiders.

In a perfect world, The Last of Us Online would have had you create a character and set up a basic base/campsite which you would operate in. Depending on how ambitious the team wanted to be, the camp system itself could have been a fully explorable and customisable base, the evolution and progress of which you could experience in real-time.

Of course, you need resources to keep your camp alive, and so players would then pick a spot on the open-world map to explore and scavenge for materials. Like any good extraction shooter, the different areas would offer different resources of varying rarities, and so players have to keep their wits about them when deciding where to go next.

Where The Last of Us Online could truly have shined however was in its combat. As mentioned, TLOU Part II’s gameplay is peak and needs little in the way of change, but it’s the setup surrounding the combat which could have made for a dynamic and evolving experience.

The world of The Last of Us consists of two primary enemy types: infected and humans. This already offered a strong degree of variety, with the former being primarily melee focused foes with somewhat of a predictable level of reactivity. Humans on the other hand are more cunning, sneaky and of course, strapped; necessitating a whole different approach. Combine these two elements while introducing a 3rd – multiplayer PvP – and you have a recipe for a potentially deep and dynamic world.

Alongside NPC factions such as the Fireflies; WLF; Seraphites and rattlers, players would have to contend with other real-world players and their own self-made factions. Much of what was relegated to a menu in the original TLOU Factions could be realised in a fully explorable space, making for a survival crafter extraction shooter hybrid which could have been unmatched.

All of this, alongside the typical Naughty Dog level of care and polish across every aspect (visuals; audio; animation; music; voice acting etc…) would have made for my dream game. Alas, it will forever remain a dream.

Another cancelled title (one which actually resulted in the closure of the studio) was Project Camden. This game, appropriately being developed by PlayStation’s London Studio, was to be a co-op title set in a fictionalised London. While little was shared regarding the project at the time, we did get at least one piece of concept art which showed off the game’s intended visual aesthetic of vibrant colours and a blend of fantasy crossed with contemporary elements.

While far from PlayStation’s most prestigious team, London Studio filled a particular gap in the console maker’s repertoire and, as they were allowed more budget and freedom, were beginning to present a great deal of potential. Plus they’ll always have a place in my heart thanks to the EyeToy games and of course PlayStation Home (R.I.P.)

Back to Project Camden, we fortunately don’t need to speculate too much on what the game would have been, as a number of the former developers at London Studio would go on to found Twisted Works. This newly created team’s first project is titled Casts Outs and borrows from many of the elements which they were working on previously.

Of course, the game is an entirely different product operating on a presumably smaller budget, but here’s to hoping that Casts Outs proves to have a fun and replayable formula; giving a bit of a silver lining to the end of London Studio and Project Camden. We will have to wait and see.

Though never officially announced, we would learn that following the release of Days Gone, Sony’s Bend Studio began working on an open-world live-service title built upon the gameplay systems developed for the aforementioned Days Gone. Later leaked to have been titled Project Mirror Pond, what little was discovered regarding the game indicated that it would have been a 3rd-person shooter featuring military-grade weaponry.

So, what could have been had Mirror Pond not been cancelled and a 3rd of Bend Studio’s developers weren’t laid off? Well, Days Gone seems like a good place to start.

While critiqued somewhat upon its initial release for being a bit of a jack-of-all-trades (while suffering from a number of bugs), Days Gone is looked back upon more fondly nowadays.

Though the story was whatever, Days Gone’s emphasis on its motorbike, how it factored into the open world and its exploration did make for a compelling gameplay loop. Needing to manage your fuel efficiently while navigating towards your destination made the moments in between the action feel more purposeful and intentional, where each detour needed to be considered.

I could imagine a shooter from Bend Studio in which you and your squad can group up to complete missions together. One could be the designated driver while the others keep watch for enemies as you try to navigate some harsh lands.

Narrative-wise and thematically, the game could have gone anywhere. With all we have to go off of being some early models of military weaponry, Mirror Pond could have been a modern military shooter; it could be a period piece set one of the world’s many historical wars; it could be set 10,000 years in the future but just so happen to feature real-world styled guns – we don’t know. But that is part of what makes its cancellation so frustrating to see.

Bend Studio was a team on the rise, coming off of their first proper big budget game in generations; one which showcased their potential. While a live-service title might not have been my dream game from the team, the core of Days Gone could have served as an excellent base for Project Mirror Pond. I guess we’ll never know.

One cancelled title which we know far more about however (even if by unfortunate circumstances) is Spider-Man: The Great Web. Low-key teased in one of Spider-Man 2’s side missions, this live-service title would have pretty much been Spider-Man 2 but in multiplayer while also featuring multiversal portals. It sounds perfect, and based on the leaked internal footage, it looked perfect.

Unlike some, I did genuinely enjoy the story of Insomniac’s Spider-Man 2. Even so, across 2018’s entry, Miles Morales and Spider-Man 2, by far the best aspect of these titles are their gameplay. I’ve 100% all three of the games and would happily do it all over again, simply due to the fact that controlling Spider-Man (be it during combat or when swinging around New York) was nothing less than an absolute pleasure. Each successive entry managed to refine the formula while giving players even more control over the Spider-Men, culminating in gameplay mechanics which I could play forever.

Spider-Man: The Great Web would have provided all this and more. While the notion of a multiplayer Spider-Man game does little to ignite excitement from me, a live-service Spider-Verse title would have been stellar. Keeping watch over a New York City which actually evolves over time in real-time would have been the closest we would ever get to actually becoming Spider-Man.

Thanks to its live-service nature, the game could see different gangs take hold over different boroughs, perhaps even being altered based on what activities players have engaged in (Helldivers style).

Each Season a different villain could rise up and try to take over the city, necessitating you to power up and prepare in order to take them down. There is almost a century worth of Spider-Man stories which could be pulled from, offering near-endless potential for what could be added in an update. There could even be a mini game where you have to race your Spider-Car around the city all the while smashing into the iconic arch villain ‘The Wall’. The opportunities are endless.

That’s not even accounting for the Spider-Verse side of things, which not only makes for even more creative potential, but opens the floodgates for character customisation. Being able to create your own Spider-Man, obtaining different multiversal powers while customising your suit based on 100s of different outfits the Spider-People have worn over the decades would not only have been peak fantasy fulfilment – but if Sony wanted to go this route – would have made absolute BANK if these suits were released as paid cosmetics.

The blueprint was already there. Across the three Spider-Man games developed by Insomniac, we’ve gotten a cavalcade of different combat styles; moves; animations; activities; swinging mechanics; finishers; enemies; villains and so much more. Put all of this into a boiling pot, stir it just the right amount, sprinkle in a couple more different variations of the above and you’ve got yourself the perfect live-service Spider-Man game.

This one especially hurts as we’ve seen exactly what Insomniac Games were planning, and in my opinion it looked perfect. I guess I’ll go replay Spider-Man 2 for now.

Project Copper suffered from quite a few setbacks during its in-development existence. Originally being helmed by Lucid Games – the team behind the failed-yet-pretty-fun destruction derby PS5 exclusive Destruction All-Stars – this title would have seen the iconic PlayStation series Twisted Metal return in live-service form. Said to have been centred around Battle Royale mechanics, the project would later get taken over by Firesprite studios before ultimately being cancelled.

So, what would this new incarnation of Twisted Metal have been had it come to fruition? Well, the aforementioned Destruction All-Stars would be a good place to start. Though the PS5 launch-window title failed to capture an audience and was left to die in obscurity, the game itself was a pretty solid time.

The diving mechanics were fun, the feedback was satisfying and the parkour additions offered a nice twist to the formula. Though I had no issues with it, the primary complaint I saw from the game was in its visual style. Going for that Fortnite-esque character design tied in with Hero Shooter attitude led to a game which felt somewhat generic.

Twisted Metal on the other has its own distinct and unique aesthetic – one which it crafted decades ago. Thus, combine the overall set-up and gameplay of Destruction All-Stars with the visual identity and iconography of Twisted Metal and you’ve already got yourself a strong start.

In terms of its live-service-ness, the game could have been kept fresh with new vehicles; characters; weapons; arenas; customisation parts; takedown animations alongside all the live-service battle pass fluff. Hell, we could have even gotten Anthony Mackie and Stephanie Beatriz skins based on the show.

While I’m not too mad that it never came to be, I do see the potential, especially as I feel like this would have been the only way we would get a new Twisted Metal.

Last but not least, we come to the cancellation and studio closure which spawned this discussion. Hot off the heels of the excellent Demon’s Souls Remake, BluePoint Games would be acquired by Sony in a move which many celebrated, as it marked the logical conclusion to over a decade worth of collaborations. Unfortunately, nothing has come from this acquisition (aside from their assisted development on God of War Ragnarök).

Speaking of God of War, we would later learn through leaks that prior to the studio’s closure BluePoint Games were working on a live-service multiplayer God of War title. To be honest, I initially struggled to think of a formula which would work with such a concept. God of War is very much a single-player experience and one which could not easily be translated. After all, it's called God of War not Gods of Wars.

Still, based on the few leaked screenshots which seemed to showcase Hades’ armoury alongside a bunch of different weapons, an idea did spring to mind.

Similar to the recently-released God of War Sons of Sparta, this ill-fated project from BluePoint Games – assuming it wanted to fit into the rest of the God of War canon – would have been set in the past, possibly before any of the original trilogy took place. The game could see you taking on different missions for the gods, selecting your weapon and then going out to battle with and against armies of enemies.

The concept could work regardless of whether they went for the OG trilogy perspective or the Norse Era style; or even something else new. Irrespective of perspective, I picture a somewhat musou-styled game in which you are tearing through hundreds of enemies in the name of Ares or Hades or whoever they need to fit the story.

The main thing that stumps me is how Kratos would factor into all of it. Of course, initially you would assume that we would get to play as Kratos. But how would that work in the context of a live-service multiplayer title? Will they go the Dying Light route of having all players look the same, would Kratos be one of multiple named characters to choose from? After all, Ragnarök did flirt with the idea of playing as other characters. Or, would Kratos have been the general for an army which you and all other players are a part of; working under his leadership, rising the ranks, learning new abilities and gaining his respect. I doubt it.

Despite The Last of Us being the more narrative-focused franchise, God of War – amongst all these above projects – makes the least sense to me to be turned into a live-service multiplayer title. To be frank, I understand why Sony cancelled the game, in fact it likely should never have been greenlit in the first place. Even so, BluePoint Games did not deserve to be shut down, and the industry is worse off without them.

Of course, I am but a single person with my own opinions. Across all the cancelled projects we covered, the only ones which I was disappointed in hearing about their ultimate fates were The Last of Us Online and Spider-Man: The Great Web. Well, that’s not quite true, as each of these cancellations stung in their own way.

Like I said at the start, I am not denying that most of these games probably should have been cancelled. However, Sony (who greenlit the projects) contributed to years worth of wasted work and effort which could have been going towards something else, only to then lay-off a large number of developers or entire studios – causing significant brain drain in the games industry.

For some developers, this situation could be seen as a lesson learned, while for others these cancelled titles might represent their final projects as part of game development. Regardless, I’d argue that this whole live-service roller coaster which Sony has been riding for the past half a decade has been a net negative to video games; and while I will always yearn for some of the projects which never came to be, at this point I just want to get off of the coaster.

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KitGuru says: What do you think of Sony’s whole live-service push? Which of the cancelled projects do you think had the most potential to succeed long-term? Which of the games were you actually looking forward to / hoping would release? Let us know down below.

The post KitGuru Games: What Could Have Been – An Ode to the Games We Never Got first appeared on KitGuru.
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Mortal Kombat creator teases potential Killer Instinct revival

Killer Instinct has been one of the more forgotten fighting game franchises, with the series not seeing a new entry since the 2013 Xbox One console exclusive. That said, following the surprise 10th anniversary remaster released a couple years ago, Mortal Kombat creator Ed Boon has opened up discussions surrounding a possible Killer Instinct revival.

Taking to Twitter, Ed Boon posted a poll asking his followers what would be the “best way to bring back Killer Instinct..” with the options being as follows:

  • $70 full game Xbox only
  • $70 full game all systems
  • Free to play Xbox only
  • Free to play all systems

Killer Instinct Boon

With 44 thousand votes, the two most popular responses by far were for it to either be a free to play title on all systems (43%), or a full priced game on all systems (46%).

Of course, this is just a poll, with Boon himself confirming that the Tweet is not indicative of any current or future plans.

Furthermore, with the current status of WB Games, having NetherRealm develop a Killer Instinct title would likely require the involvement of multiple parties including Microsoft.

All that said, it is interesting nonetheless to get a sense of where the Killer Instinct franchise is at in today’s day and age.

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KitGuru says: What do you think of Killer Instinct? How does its gameplay compare to other fighting game franchises? What studio would be best suited to work on a new KI entry? Let us know your thoughts down below.

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Alan Wake Remastered gets surprise update with tons of new additions and improvements

In recent years we’ve seen Remedy Entertainment going back to some of its previous releases in order to improve them technologically. Most notably, the team patched 2019’s Control last year adding proper HDR support; new ultra ray tracing presets; 10bit colour and much more. Now, Alan Wake Remastered is seeing a similar treatment – bringing tons of welcome additions.

Releasing the patch notes via their blog, the team at Remedy Entertainment detailed Alan Wake Remastered’s surprise update. Available now on PC, patch 1.33 brings both expected and welcome improvements, including but not limited to:

  • Camera improvements
  • Vegetation animation improvements
  • Weapon swap refinements
  • Full HDR support
  • New ‘Modern’ camera mode
  • Maximum FPS increased to 240 (was 200 previously)
  • DLSS improvements
  • 10bit colour support
  • More accurate FOV scaling
  • More dynamic ultrawide support
  • Other miscellaneous refinements

Alan Wake HDR

Of course, the most immediately notable enhancement will be the addition of 10bit colour and full HDR support, making the game’s distinct colour palette more pleasing in both light and dark areas. Of course, for those with an ultrawide monitor, this update is also pretty vital.

As was the case with Control, hopefully many of these improvements will make their way over to the console version of Alan Wake Remastered sooner rather than later. Regardless, it is always exciting to see a game receive pretty transformative updates so many years later. The full patch notes can be found HERE.

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KitGuru says: What do you think of this surprise update? Will you be replaying Alan Wake Remastered? Which of the above additions do you think is the biggest deal? Let us know down below.

The post Alan Wake Remastered gets surprise update with tons of new additions and improvements first appeared on KitGuru.
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Milla Jovovich is the next Elusive Target in HITMAN World of Assassination

While the team are continuing to work on the upcoming 007 First Light, IO Interactive have kept HITMAN World of Assassination alive with periodic updates and new content – most notably in the form of their limited-time Elusive Targets. In alignment with the release of Resident Evil Requiem, the iconic Milla Jovovich has now joined the World of Assassination, with players having a little under a month to take her out.

Releasing a pretty hype trailer announcing the next Elusive Target, IOI revealed that Milla Jovovich is the latest celebrity target to join HITMAN: WOA, writing:

“Power leads to secrecy. Secrecy and power are now a global threat. Are you ready to uncover what’s buried beneath the manor and stop it before it’s too late? Milla Jovovich steps into HITMAN as the latest Celebrity Elusive Target. Play for FREE from February 25th – March 24th and put a stop to Lilith Devereux’s rapid rise.”

While this latest collab has likely been timed to align with the launch of Resident Evil Requiem (given that she was the lead in the classic RE films), Jovovich has had a strong presence across the board, with some of her featured films including 2020’s Monster Hunter; 2019’s Hellboy; The Fifth Element and many more.

Interestingly, this latest Elusive Target is one of the only ones to fight back, meaning you will have to be extra careful when taking her down.

While it is somewhat of a shame to see these Elusive Targets come and go, the concept remains cool and does give that sense of urgency which the team are going for. The Patient Zero Requiem Elusive Target is available to take down from now until the 24th of March.

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KitGuru says: What do you think of this whole Elusive Target release strategy? Which featured celebrity have you enjoyed the most so far? Let us know down below.

The post Milla Jovovich is the next Elusive Target in HITMAN World of Assassination first appeared on KitGuru.
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Multiple insiders claim Sony is moving away from releasing single-player games on PC

Over the past console generation, we’ve seen Sony embrace the notion of releasing some of its first-party titles to other platforms later on down the line – particularly on PC. While this has yielded some success, it seems the console maker might be going back towards exclusivity, with insiders claiming that future multi-platform releases might be limited to live-service titles.

According to multiple insiders, Sony might be moving away from bringing their single-player games to PC, with known leaker Jason Schreier recently claiming that “the sense I'm getting is that they're backing away from putting their exclusive console stuff like traditional single-player stuff on PC.”

Other leakers echoed the sentiment, with SneakerSO writing “there are loads of changes happening now that we'll see increasingly over the next 3-4 years that are more in line with what folks preferred from them.”

Another known insider – NateDrake – put it in more basic terms, claiming that “Sony is shifting their PC strategy, absolutely.”

Sony PC

While Sony themselves have rarely shared official sales data for their games on PC, previous leaks have shown that most single player titles have failed to hit 1 million on the platform.

As such, it appears as though Sony has determined that the brand value of PlayStation as a machine for exclusives is more important than getting an extra couple hundred thousand sales from PC users.

Of course, live-service titles will remain day-and-date, and so we will have to wait and see how this all pans out.

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KitGuru says: What do you think of this supposed strategy shift? Were they always going to go back towards exclusives? Is this a direct response to the next Xbox seemingly being a PC? Let us know down below.

The post Multiple insiders claim Sony is moving away from releasing single-player games on PC first appeared on KitGuru.
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