Le « Washington Post », déjà dans la tourmente après une vague massive de licenciements, voit le départ de son directeur général

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While iPhone Fold is certainly the more interesting iPhone launching this fall, the iPhone 18 Pro will always be important for one reason: cameras. iPhone Fold won’t be able to pack a flagship camera experience, so if that’s something you’re after, you’ll have to settle for the “boring” iPhone 18 Pro.
Despite looking similar on the outside though, there’ll be a number of interesting camera upgrades to look forward to.
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Glassbreakers: Champions of Moss and Clay Hunt VR are this February's Horizon+ monthly games on Quest.
February 2026 brings a number of new games to the Horizon+ Monthly Games Catalog, including one of the best strategy games in VR, and an engaging target practice shooter. In addition, previously redeemed games will remain in your library while subscribed to the service.
Here's what you need to know about this February's offerings.
The star of February's Horizon+ Monthly games, Glassbreakers: Champions of Moss is, as our review put it, a "smart, competitive, and [...] one of the best strategy experiences available in VR." The tabletop strategy game, which features characters and lore from the Moss and Moss 2 game universe, blends the strategic depth of RTS games with the character personality and squad mechanics of the best MOBAs.
UploadVRPete Austin
Clay Hunt VR is a relatively simple shotgun shooting game which challenges you to hone your aim against clay skeets, ducks, and other game animals. A multiplayer mode allows shooting with friends in public or private rooms, and customizable weaponry allows players to tune their favorite guns.
Horizon+ continues offering a Games Catalog of Quest titles that any subscriber can access. Meta can remove and add new games from the catalog at any time. Here is the current Horizon+ Games Catalog in the US:
Meta continues to add new games to the separate Indie Games Catalog, and you can see the entire list here.
Meta Horizon+ is a subscription service that gives players access to a monthly selection of games for $7.99 USD per month, or $59.99 USD a year. New users can give Meta Horizon+ a try for a month.

The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.
Khronos is a non-profit industry consortium that manages OpenGL, Vulkan, and WebGL. In the context of XR specifically, it pioneered OpenXR, an open industry-standard API for XR application development and runtimes. OpenXR provides developers with access to a single standardized API, allowing them to build an app once and then easily port it to other platforms, facilitating cross-platform availability. OpenXR is supported by most major stakeholders in the XR industry, including Meta, Valve, HTC, ByteDance, Epic Games, Unity, Nvidia, and Qualcomm. A notable exception is Apple, which maintains its own proprietary APIs.
In 2015, Khronos introduced glTF (Graphics Language Transmission Format), a standard for the efficient transmission and loading of 3D scenes and models by game engines and applications. Often framed as the “JPEG of 3D,” it provides a streamlined, universal format that allows creators to export high-quality 3D assets from any tool while ensuring consumers can view them instantly and consistently across any device or web browser. Today, glTF is the most widely adopted 3D asset format on the web.
This week, Khronos announced a release candidate for a Gaussian splatting extension to glTF. Gaussian splatting has shown immense potential for XR, as it allows for quick and easy photorealistic 3D capturing of objects and environments using common devices like smartphones, which can later be viewed and explored in VR. The technology already powers the photorealistic captures of Meta Hyperscape, Apple’s recently improved Personas, the volumetric scenes of Gracia and the promptable 3D environments of Marble.
While capturing Gaussian splats has become easier, sharing them remains the primary hurdle, an issue Khronos is now directly addressing. The new glTF extension enables the storage of 3D Gaussian splats directly within glTF files. By doing so, Khronos is standardizing the delivery of Gaussian splats within an already established and widely adopted 3D ecosystem, paving the way for the technology to move into the mainstream.
“Instagram made it easy to share photos; TikTok brought about an explosion in short-form video social sharing. Until now, 3D has lagged behind 2D media formats because 3D models are so much harder than photos or videos to create and share. With Gaussian splatting, you can easily imagine an app that enables a mobile user to move their phone to quickly capture a scene or object to create a splat-based 3D model. As an open standard, glTF makes it possible to share that model. A splat stored in a glTF file could be shared on social media and displayed with full interactivity on any client device,” explains Neil Trevett, president of Khronos, in a written statement to UploadVR.
Khronos’s decision to formally embrace Gaussian splatting sends a clear message that lifelike 3D is here to stay, says Michael Rubloff, Managing Editor of Radiance Fields, a news blog specialized in Gaussian splatting and similar technologies.
“With that level of impact approaching, it becomes critical to build the foundations carefully. A glTF extension, built on the most widely adopted 3D asset format, helps derisk fragmentation as industries shift from 2D to 3D while giving developers confidence that what they build today can ship across ecosystems rather than remain locked to a single platform,” says Rubloff.
Gaussian splats represent a fundamental departure from traditional mesh-based graphics. While standard 3D modeling relies on connected triangles to define an object’s surface, Gaussian splatting treats a scene as a dense cloud of volumetric data points, with each point defined by properties including position, scale, rotation, color, and opacity. The benefits over traditional 3D graphics rendering include the ability to capture complex geometries like hair or smoke and highly realistic lighting effects, such as reflections and refractions, that are notoriously difficult to achieve with polygonal meshes.
The new glTF extension acts like an instruction manual, telling the software to render these points as smooth, overlapping shapes, creating a realistic 3D image rather than the flat, jagged surfaces usually seen in video games.
Still, there is work to be done. The extension is currently in a release candidate phase, with the Khronos 3D Formats Working Group inviting feedback from engine developers, creators, and artists to test the specification ahead of a formal ratification targeted for the second quarter of 2026. So far, companies such as Autodesk, Bentley Systems, Huawei, Niantic Spatial, and Nvidia have contributed to the extension.
The release candidate was developed with the rapid and ongoing evolution of Gaussian splatting in mind. For example, it does not yet define a standard compression approach, which is crucial for making Gaussian splatting performant on mobile devices. To maintain flexibility, the specification is intentionally designed to be extensible, leaving room for future additions as Gaussian splatting techniques evolve and eventually become standardized within the glTF ecosystem.

