Présentation furtive du Techmarine dans Space Marine 2


Rockstar et Take-Two envisageraient un lancement uniquement numérique de GTA VI afin de limiter les risques de fuites avant la sortie.
Cet article GTA VI pourrait sortir d’abord en version 100 % numérique pour éviter les fuites a été publié en premier par GinjFo.
ChatGPT Health, la nouvelle fonctionnalité de santé d’OpenAI, vient de subir un revers médiatique retentissant après qu’un journaliste du Washington Post a mis à l’épreuve ses capacités d’analyse. En connectant dix années de données biométriques issues de l’Apple Watch à l’intelligence artificielle, le journaliste a obtenu un diagnostic cardiaque alarmant, totalement contredit par le corps […]
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L’article Le test de ChatGPT Health avec les données d’Apple Santé se révèle désastreux est apparu en premier sur iPhoneAddict.fr.
Matthieu Delormeau était absent de Tout beau, tout n9uf sur W9 ce lundi 26 janvier 2026. Une plainte a été déposée contre le chroniqueur. Cyril Hanouna a dévoilé l'affaire…
Du 16 au 19 mars 2026, NVIDIA tiendra sa GTC (GPU Technology Conference) à San Jose, en Californie. Elle sera sans surprise entièrement centrée sur le monde de l'IA, et le clou du spectacle serait selon des rumeurs récentes une démonstration que ferait sur place NVIDIA de son tout nouveau GPU Rubin....
En mars 2025 nous apprenions que Jean Dujardin allait jouer sous la direction de Xavier Giannoli, récompensé du César de la Meilleure adaptation pour Illusions perdues en 2022, dans Les Rayons et les ombres. La première image du long métrage vient d'être dévoilée.
Inspiré d'une histoire vr…
Article original publié sur AlloCiné
Après des années à peiner à dépasser les 1% de Pdm, l‘iPhone vient de réaliser sa meilleure performance en Inde, dans un contexte pourtant peu porteur pour l’industrie mobile. En 2025, et si l’on en croit les données de Counterpoint Research, environ 14 millions d’iPhone ont été écoulés dans le pays, permettant à la marque […]
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L’article L’iPhone se rapproche des 10% de parts de marché en Inde est apparu en premier sur iPhoneAddict.fr.
Le Diplôme, c'est fini ! Après trois semaines de diffusion, la série vient de s'achever sur TF1 et, malgré le décès de Sam (Bernard Campan), nos héros sont plus unis que jamais ! Et le moins que l'on puisse dire, c'est que la fiction en six épisodes a su conquérir un large public, puisqu'elle…
Article original publié sur AlloCiné
2026 marks the 40th anniversary of Transformers: The Movie. Which, on one hand, is terribly depressing for us olds. But on the other hand, it means there are new collectibles in the works designed to capitalize on that milestone. Hasbro is banking big on the 40th anniversary with a new pair of Leader Class figures depicting the iconic final battle between Optimus Prime and Megatron.
IGN can exclusively reveal the first promo images of these two figures. Get a closer look in the slideshow gallery below:
The Optimus Prime figure features battle damage inspired by the movie and includes accessories like a blaster, Matrix of Leadership, and a stake. The figure measures 7.25 inches tall and transforms from robot to vehicle mode in 40 steps.
The Megatron figure similarly has battle damage deco and includes accessories like a fusion cannon, back barrel, beam saber, and blasters. The figure measures 8.5 inches tall and transforms from robot to tank mode in 54 steps.
Both figures are priced at $59.99 and are available for preorder on Target's website, with limited quantities being made available on Hasbro Pulse later. Optimus Prime will be released in Spring 2026, followed by Megatron in Fall 2026. You can find preorder links for both figures below:
For more Transformers fun, check out the Stranger Things-themed Freakwency and 8-Trax set.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.
Worldbreaker will be released in select theaters on January 30.
Ah, January. The first month of the year tends to be a dumping ground for bad movie releases, but Worldbreaker, which stars Luke Evans, is a wreck even by those standards. The latest entry from director Brad Anderson, known for films like Session 9, The Machinist, and the hilarious but terrible Shutter Island knock-off Stonehearst Asylum (wait, you didn’t see that one?), Worldbreaker is allegedly a post-apocalyptic sci-fi action film. I say “allegedly” because the movie doesn’t deliver on the action, the sci-fi, or even really much of the post-apocalypse, largely because it’s too bereft of budget or ambition to deliver much of anything.
For the record, Worldbreaker is set in a world where a dimensional rift called “The Stitch” ripped open in the ground years earlier, from which monsters known as “Breakers” have emerged. Breakers are basically alien zombies with spider legs, and want to kill anything that moves and also sometimes do evil laughs while stalking their prey (really). They shrug off bullets, but can be killed by cutting their heads off with medieval swords or axes because, well, I guess it’s cooler that way. The Breakers can also infect human beings through bites or scratches, turning them into “hybrids” that become alien zombies, but without the spider legs. But women sometimes don’t become hybrids for some reason. Men always do. Don’t ask me to explain it.
While the monsters of Worldbreaker are generic and have too many weird rules, they could have at least done the job of being half-decent antagonists in a movie like this… except they’re barely in it. What Worldbreaker is really about is the father-daughter relationship between Willa (Billie Boullet) and, uh, her father (Luke Evans), who doesn’t get a name (?). Dear old dad takes on the role of narrator, combat trainer, and obligatory Joel from The Last of Us stand-in, because you’re legally not allowed to make a post-apocalyptic story now without a Joel-alike. Willa’s mother (Milla Jovovich) is apparently some kind of mighty warrior leading the army into battle against the Breakers, but she is also barely in the movie (and also doesn’t get a name).
If all of that sounds a bit confounding, welcome to my world. Worldbreaker is a bizarre experience, setting up plenty of expectations and delivering on precisely none of them. Milla Jovovich killing monsters with a big sword? Maybe for 30 seconds of screen time. A family drama about barely surviving in a dying world of zombie-like creatures? Not really, since most of the movie is about Willa and her dad living on an island away from the Breakers. Preparing Willa to be a young hero who has to take up the battle in place of her parents? Nope, because the movie ends before that arc can come to any real culmination. What we get is essentially a dull, 90-minute prologue for the hypothetical version of this you’d actually want to see.
For his part, Evans tries to imbue some gravitas into the proceedings through his speeches and stories about great warriors who have battled the Breakers in the past, but it all amounts to descriptions of scenes the audience would rather watch for themselves. Boullet is fine but she is being asked to play yet another rendition of the stock YA heroine that you’ve seen a million times in better movies. And if you were thinking of checking this out because you’re a Jovovich fan, then prepare for disappointment. While she’s made a career out of headlining B-actioners of this exact flavor, the actress is completely sidelined after the first 20 minutes or so, leaving her family to go fight a war with the Breakers that we don’t get the privilege to see. How much room she takes on the poster versus how much she’s in the final product is practically begging for a false advertising lawsuit like the one about Ana de Armas being cut out of Yesterday.
It doesn’t help that Worldbreaker is also a thematically vacant picture. It’s not completely devoid of ideas, but they’re so thinly sketched that it’s hard to give the movie much credit. The gender dynamic of women being somewhat resistant to hybrid infection and therefore being more suited to being soldiers in this society feels like it’s supposed to amount to something, but it fails because we barely spend any time seeing the women go to battle against the Breakers. There’s lip service paid to younger generations needing stories about great heroes so they can have hope in times of crisis, but Willa never goes through a true crisis where she needs said hope, so that doesn’t pay off either because the movie ends before it gets to a real third act, with a cut to credits that is baffling and aggravating in equal measure.
I want to be generous because it’s clear that the filmmakers didn’t have the money or resources to make the movie they really wanted to, but I can only point to what’s in front of me, which is a soggy appetizer for a sequel that will most certainly never arrive.
Un couple va se séparer en février 2026 dans Un si grand soleil sur France 3. Découvrez de qui il s'agit…
A UK tribunal has given the go-ahead to a £656 million ($901 million) collective action lawsuit targeting Valve over alleged anti-competitive practices on PC storefront Steam.
The legal action, originally filed in 2024 by digital rights campaigner Vicki Shotbolt, has now been given the green light to proceed following a ruling by the UK's Competition Appeal Tribunal, BBC News has reported.
In short, Valve is accused of wielding its status as the dominant digital game storefront to lock game developers and publishers into release parity restrictions, and keep game owners spending on Steam when buying add-ons.
Shotbolt's lawsuit is a collective action claim, effectively a class-action suit, which she is attempting to take forward on behalf of the 14 million UK citizens who have bought games or add-on content through Steam since 2018.
The tribunal's new ruling, published this week, takes into account Shotbolt's claims and an initial response by Valve designed to halt the legal action from progressing further.
The lawsuit alleges that Steam unfairly imposes platform parity obligations which prohibit publishers from selling games on rival stores with better terms, causing a restriction of competition. The legal action has also taken aim at the need to continue buying add-ons for games bought through Steam via Valve's own marketplace, leading to a further reduction in competition. Finally, it alleges that Valve imposes unnecessarily high commission charges — essentially, the typical 30% cut it takes when you spend money on Steam — which results in higher prices for consumers.
Valve had initially contested the claim on the grounds that it lacked accurate detail both on Valve's commission structure and the actual impact of its platform parity clauses. The company also said the claim lacked a workable methodology for Steam users, including minors, to identify themselves as part of the claim.
Ultimately, however, the tribunal has decided legal action can continue. Valve also faces similar action in the US surrounding Steam's 30% cut, initially brought by developers Wolfire Studios and Dark Catt Studios. That lawsuit has been ongoing since 2021.
Last week, Remedy Entertainment spoke out to defend its Epic Game Store publishing deal for Alan Wake 2, following discussion over its store exclusivity deal. Epic boss Tim Sweeney also chimed in, saying that "on some transactions, Epic wins. On more, Steam wins. But one thing is constant on every transaction: gamers and developers win by having more options and better deals."
Image credit: Pavlo Gonchar/SOPA Images/LightRocket via Getty Images
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Noémie (Eunice Van Hocke) est mise au pied du mur par Patrick (Jérôme Bertin) dans les prochains épisodes de Plus belle la vie, encore plus belle sur TF1 dès le jeudi 29 janvier 2026.
Faustine Bollaert animait un nouveau numéro de Ça commence aujourd'hui sur France 2 ce lundi 26 janvier 2026. L'animatrice a réalisé un joli coup d'éclat…
Nouveau test ce jour et on vous parle d'alimentation PC avec une nouvelle déclinaison de la Power Zone 2 chez be quiet! qui atteint maintenant les 1200 watts de puissance, toujours en ATX 3.1, PCIe Gen 5.1, 80 Plus Platinum, mais maintenant avec deux connecteurs 12V-2x6 600 watts à 90°. C'est à découvrir ici même : Test alimentation be quiet! Power Zone 2 1200 watts ou en cliquant sur la source. […]
Lire la suiteParce qu'il n'y a pas que l'aquarium pour les grosses configuration, DeepCool prévoit deux boitiers Micro-ATX en gamme CH qui misent sur un châssis compact avec l'alimentation à l'avant. Mais arrêtons-nous d'abord sur le CH260, le boitier qui va servir de base au CH270 DIGITAL que nous détaillerons dans une autre brève. Mesurant 438 x 225 x 312.5 mm avec un format parpaing assumé, le CH260 profite de panneaux avec des ouvertures carrées qui pourront servir avec les petits cubes PIXEL pour de la personnalisation. Derrière ces panneaux se trouvent des filtres, tandis que le côté gauche reste transparent avec un panneau en verre trempé qui va laisser la configuration bien visible. Et comme le plateau de la carte mère est compatible avec les connecteurs au dos, autant dire qu'on pourra voir de jolies choses sans câbles. […]
Lire la suiteLa situation des cartes graphiques GeForce RTX 5000 continue de se tendre, et cette fois, c'est ZOTAC Korea qui tire la sonnette d'alarme. Le constructeur prévient que les prix des RTX 5060 et RTX 5090 pourraient augmenter fortement dans les semaines à venir, tandis que certains modèles risquent de devenir temporairement indisponibles. Notons que les prix de certains modèles de la marque ont déjà augmenté, cela d'ailleurs fait grand bruit sur la toile : ZOTAC annule des commandes de RTX 5000, invoquant une erreur système . Comme nous le disions certaines RTX 5090 ont augmenté de plus de 20 %, avec des hausses pouvant atteindre plusieurs centaines de dollars. […]
Lire la suiteEn général, un ventilateur basique le reste tout au long de sa carrière et les évolutions se sont en douceur. Un point qui n'est pas valable pour le FD12 de DeepCool, qui revient en FD12 V2 avec de nombreux changements. Physiquement, les différences sont frappantes et les pales sont désormais liées via un anneau, tandis que le hub central est plus petit avec derrière un roulement qui reste de type hydrodynamique. Plus de surface d'échange, donc plus de débit d'air, mais attention car le nouveau venu voit sa vitesse considérablement augmenter pour passer de 2050 rpm à pas moins de 2500 rpm. Autre changement important, le connecteur propriétaire est désormais remplacé par un connecteur PWM à quatre broches plus classique, mais toujours avec la possibilité de chainer facilement les ventilateurs entre eux. Enfin, les coins ne sont plus en caoutchouc, avec désormais un simple pad pour limiter la transmission des vibrations ; et les petits carrés distinctifs de DeepCool disparaissent aussi. […]
Lire la suiteQui succèdera à Conclave ? Les nominations de la 79e édition des BAFTA, l'équivalent des César en France et des Oscars aux Etats-Unis, viennent d'être annoncées par la comédienne Aimee Lou Wood et l'acteur David Jonsson, lauréat du BAFTA du Meilleur espoir l'an dernier.
Contrairement aux Oscars, l…
Article original publié sur AlloCiné
A UK court has ruled that the unauthorized stealing of in-game currency can be legally classified as criminal theft.
Former Jagex developer Andrew Lakeman was charged with allegedly stealing 705 billion Gold from almost 70 RuneScape players, with a real-world value of over half a million pounds, equivalent to around $750,000. He then sold this currency online for Bitcoin.
Although Lakeman had no access to player accounts in his position at Jagex as a content developer, he allegedly accessed them by "hacking and/or using credentials of members of the account recovery team." In all, 68 players allegedly lost gold to Lakeman, starting around 2018.
Here comes the science bit: the defendant's defence claimed that the in-game currency could not be classed as property under the definition of the UK's Theft Act, and initially, the court agreed, concluding that as RuneScape gold is not real — or "pure information" or "knowledge" as it's legally defined — it could not technically be stealable.
The judge at the time also deemed RuneScape's supply of Gold as being infinite, and it wasn't "rivalrous" given that having a piece of Gold doesn't deprive another player of getting Gold, too. The Court of Appeal, however, disagreed and last week handed down a judgment while explaining its reasoning.
"We differ from the Judge in his reasoning for reaching the contrary conclusion on rivalrousness. The two reasons which the Judge gave in his ruling do not, with respect, bear analysis," Judge Popplewell wrote. "The first was that 'one gold piece is like any other, and their supply is infinite.' This does not, however, distinguish them from many other forms of rivalrous property. One paper clip from a given manufacturer is like any other; and the manufacture and supply of them infinite, in the sense that is not capped at any finite number. Yet each paper clip constitutes property. The same is equally true of gold pieces."
"[RuneScape's gold is] properly described as something which can be stolen as a matter of normal use of language," the judgment added. "They do not fall within any of the established exceptions. They are not 'pure knowledge:' functionally, they exist as identifiable assets distinct from the code which gives rise to them and outside the minds of people. There is no good policy reason for excepting them from the category of property which can be stolen."
The judgment concluded: "On the contrary, they are assets which have an ascertainable monetary value and which may be traded for that value both in the game and outside the game. Within the rules of the game they represent money’s worth as the product of purchase of a bond. Outside the game they are regularly traded for money’s worth. They are capable of being subject to dishonest dealing which deprives their possessor of their use and value. It would be surprising and unsatisfactory if such dishonest dealing did not amount to the offence of theft."
It's a judgment that could have profound implications for the games industry, as up until now, vendors that sell (or re-sell) in-game currency have existed in a grey market wherein technically, no theft has occurred if the digital asset stolen did not meet the definition of an intangible item under the definitions of theft in that country. The dubious line of when ownership of any such in-game currency transfers from the developer to the player — if at all — further compounds an already complex issue, too.
With the issue of whether removing gold from player accounts constituted theft now settled, the case against Lakeman can proceed.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.